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Write Better AI Video Prompts with This Simple Trick

The Nerdy Novelist · 3,542 words · 17 min read

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0:00If you're an author, experimenting with

0:02AI, the most tempting thing in the world

0:05is to take your paragraph from your

0:06book, paste it into a video generator,

0:09and see what happens. And to be fair,

0:11sometimes what happens is pretty

0:13impressive. You might have a cinematic

0:15image, or a cool camera move, or a

0:17character who feels almost right for a

0:19few seconds. But the problem is that the

0:22result doesn't like capture your scene.

0:24It feels like the model made a nice

0:26little guess at your scene. That's

0:28usually because prose and video, they do

0:31different things. A novel, it carries

0:32interior thoughts, history, it has

0:35themes and memory and emotions, all of

0:37this stuff inside one paragraph. And a

0:38video, it generally just wants to see

0:41visible things. The camera moves.

0:43What what's the image supposed to look

0:44like? So, in this video, I want to show

0:47you a more practical way to approach it.

0:49Welcome to the Nerdy Novelist. Okay,

0:51hello. My name is Ziklag and boy am I

0:53happy to be a Nerdy Novelist. Instead of

0:55asking AI to turn an entire chapter into

0:58a short film, we are going to take one

1:00contained scene, break it into a small

1:03proof sequence, okay? Not 20 shots, not

1:06a whole movie. We're going to try and

1:07focus on seven shots that'll tell us

1:11exactly whether this thing is even

1:12viable for AI video. The example I am

1:16using is Jump Box. You know, we've been

1:18working on it before. The basic idea is

1:20that a young soldier is ordered across a

1:22field, and he walks across the field,

1:24and somebody is in behind him, a big,

1:26huge, gigantic general telling him to

1:28go, and he goes over, and he touches the

1:30stone, and gets transported somewhere

1:33else. That's all we're going to do. The

1:35lore is not the point. The workflow is

1:38the point. How do you take a scene like

1:41that and turn it into shots that video

1:44tools can handle. In the last episode,

1:47we talked about the missing step between

1:49prose and prompting, and the big idea

1:51that you cannot just move straight from

1:54a chapter into a prompt, and expect that

1:57the model is going to give you this

1:59movie. You need a translation step in

2:02the middle. The simple version is prose

2:05to beats, beats become shots, shots

2:08become prompts, and prompts become

2:10clips, and all of that becomes the edit.

2:13Each stage answers a different question.

2:15What actually happens in the scene? What

2:18does the audience need to see? Where is

2:22the camera? What should the model

2:25actually generate? And finally, how do

2:27you piece all of this together in

2:29coherence? This episode is about that

2:32middle section. We're going to take

2:34instructions and turn them into

2:36practical tests. I do not want to start

2:39by asking, "Can AI make my book into a

2:41movie?" That question is too big and

2:44answer is usually, "Oh, well, that can

2:46be misleading." A better question, "Can

2:48I direct AI tools into making a Those

2:52usual pieces into one scene?" That is a

2:55much more practical standard, and it is

2:58something authors can actually work

3:00with, I think, right now. All right, so

3:02in this first section, we'll call this

3:04the pick the right scene section. The

3:05first choice is not the tool, it's not

3:08the prompt, it's the first choice, the

3:11only choice. It's picking the right part

3:13of the scene. If you start with the

3:16scene that is too big or too internal or

3:20too dialogue-heavy or too dependent on

3:23backstory or anything like that, you're

3:25making the process much harder than it

3:27needs to be for a first video test. I

3:30would look for a contained scene with a

3:32clear visual hook. Ideally, it's one

3:36with a main location, like that field, a

3:39small number of characters, like just

3:41him and the general, a physical

3:44objective, actually getting across the

3:47field, and some kind of a escalation,

3:51being sucked into the gym. You want

3:54something that can be understood in

3:57images without requiring the viewer to

4:00know anything about the book. That is

4:03why the jump box sequence works well for

4:06this particular demo. We have an alien

4:08meadow, all of this stuff, very, very

4:11simple. It has enough variety to test

4:15the workflow, but it is still contained

4:17enough that it is not trying to adapt

4:21anything from the entire rest of the

4:22book, okay? That is the point. The point

4:25is that you are trying to test this out.

4:27You're feeling your way through this

4:29process, just like I am. I'm teaching

4:32you this, but this is one of the first

4:34times I'm going to get to really delve

4:37deeply into these tools, so I'm very

4:39excited. The important thing is not to

4:42adapt the whole chapter, all right?

4:44You're selecting just a part of it. A

4:46short little proof. That distinction

4:48completely matters. chapter might give

4:51you several emotional turns and multiple

4:54location You don't want any of that when

4:57you're trying to experiment it for the

4:58very first time. The proof sequence

5:00needs to answer the simplest question.

5:03Can this story material become a series

5:07of readable images? Can it really be

5:09this image, that image, that image, that

5:11image, and all you're doing is being

5:12walked through it? We'll see. All right,

5:14let's choose those seven beautiful

5:17shots, okay? Now you'll see here that I

5:18am actually inside of my jump box

5:23PNGs. I you can we can look through the

5:25entire sequence. We actually did this in

5:27the last video. Kind of found a rhythm.

5:31Everything found what worked, what

5:33didn't work, and now we have basically a

5:36very cool sequence for this AI to work

5:40with. Now, I use artificial intelligence

5:42a lot. As a matter of fact, it's already

5:45working on

5:47some aspects of this. Let's show you how

5:50we got into this. What I said to it was,

5:53"Let's pull up the project for Jump

5:56Box." I was working on all of the

5:59storyboards and everything. Let's pull

6:01this up. I'm going to take a look at

6:03them. That's all I said. I didn't want

6:04to get particularly deep and meaningful

6:07cuz they're actually intelligent enough

6:08to figure out if they have a scaffolding

6:10and they always have a scaffolding in my

6:12universe. They can go straight to my

6:14second brain and find this information

6:16out for theirselves.

6:18Uh the main Jump Box demo, all of this

6:20stuff. And so, what I did was I said,

6:23"Now, [clears throat] now we have all of

6:25the assets including character sheets

6:26and everything." And it says, "Yes,

6:28everything. We have everything." And so,

6:30I said to it very succinctly.

6:33>> [laughter]

6:33>> Yeah, I I was using I was very verbose

6:35is what I was. I want to make this into

6:37a short film. And it's basically the

6:40gist of this, if you want to you can

6:41screenshot this and give it to your AI

6:44cuz it's I mean, literally just give it

6:47the screenshot and you'll be good to go.

6:49Let me move my cursor out of the way and

6:50make it even nicer for you. There you

6:52are. Now, you can just take the

6:54screenshot and give it to your AI. It

6:56isn't particularly it's just explaining

6:59my situation so you will probably have

7:01to explain your situation better, okay?

7:03And then it took all of our assets and

7:07went through all of them and figured out

7:09the scenes that I wanted to do. I

7:11actually rewrote my scene in here. I

7:14told it I wanted it

7:16I wanted it to be seven panels and I

7:18wanted those seven panels to be about

7:20specific things just going up to him

7:24touching the wall. It's very very

7:26important that it be just a very small

7:29sequence cuz you don't know if it's

7:32going to be able to translate these

7:33things well. Anyway, so here's all of my

7:36information and character sheets for

7:38everyone. Actually, Anara's character

7:41sheet is not I didn't need Anubis cuz

7:43we're only going up to a certain

7:44sequence. And now it's working on actual

7:48Now, these are interesting. 1 2 3 4 5 6

7:55some kind of combination and 7. Okay,

7:59not bad. Now it's individually making

8:02each one of them. So, here's the first

8:04one and I said I wanted boots, but he's

8:06kind of faced the wrong way. So, on this

8:08one I would actually tell him that uh it

8:11needs to be uh the front of his boots,

8:13but the

8:14uh the general and the soldiers should

8:16be visible behind him, not the actual

8:19Yeah, that's what I would do. And then

8:21Oh my gosh, this is great. Again, this

8:23is out of position. You can see that

8:26they are too close. They are standing

8:28between him and the uh actual thing. So,

8:30I would change that and that's six. So,

8:33let's see here. 1 2 3 and we are in the

8:37middle of the third one. Did he get the

8:40fourth one yet? Nope. And uh we will be

8:44back when we have the rest of the

8:47sequence actually rendered out, which

8:50means I'm probably taking my dog for a

8:52walk and then I'm coming back because I

8:55can hear her right now whining. All

8:57right, so while this is doing that, I'm

8:59going to keep an eye on it remotely and

9:01then I'll be back here to show you how

9:04the sequence all works and clicks

9:06together. Okay, I'm back from my dog

9:09walk and I decided to add a little extra

9:11scenery. Now, let's take a look at what

9:14the [clears throat] AI has given us. All

9:15right, here is the pictures. Now, as I

9:19said before that this right here is the

9:23array of everything that we're going to

9:25see, okay? I do love this shot right

9:27here. This is so amazing. That's a

9:29really cool shot right there. The

9:30apprehension, I love that. This I should

9:33have told it right off the bat that the

9:34first one his feet should be facing the

9:37other way and then this shot and then he

9:39looks back and then it's this shot and

9:42then he walks across and then he gets

9:45sucked out. Yes. That's probably the way

9:48it should be. This is the way it is now.

9:50His feet are facing the wrong way. This

9:52shot is perfect. This shot is all wrong.

9:55The eye shouldn't even be in the picture

9:58at all. So, let me start rattling off

10:02corrections. Okay, this was probably my

10:05fault. I wanted

10:08his feet facing the other way on this

10:12the first picture. On the second

10:13picture, it's perfect. On the third

10:15picture, the green glowing thing and the

10:18mountain should not be there. It should

10:20just be the It should just be the

10:22general and his troops. So, there

10:24shouldn't be really any any glowing

10:26thing behind them, no wall. Then, the

10:28third shot is perfect. Well, actually

10:30not the third shot. The fifth shot is

10:32perfect. The sixth shot is perfect. The

10:35The sixth shot is his feet should be

10:37facing the other way and the seventh

10:39shot is perfect. All right, so we had

10:41some issues. This is what I had it do.

10:44Okay, this is probably my fault.

10:47On the first picture, I want the feet

10:48facing the other way. On the second

10:50picture, it's perfect. Third picture,

10:52his eye and the mountain anything else

10:54that's not the general and the troops

10:56should not be there except the forest.

10:58There should not

11:00be any glowing thing behind him or

11:03anything. Shot four is perfect. On shot

11:05six, his feet should be facing the other

11:07way.

11:08And the seventh shot is perfect. Let's

11:11make an additional shot of him walking

11:14towards the eye. It's perfectly in the

11:16center and

11:18it's framing over his shoulders so that

11:20you can see his head and shoulders and

11:22the eye as he's walking up to it in the

11:26center. It makes it the most powerful

11:28position for him to be in. I also have

11:30this other quote right here. I said, I

11:32think also on an additional shot of his

11:34quivering hands. The shot is actually

11:36referenced in the reference material

11:38because I love to use the word

11:39referenced twice. Now, as you can see, I

11:42now have his feet turned around and him

11:46pointing and Ofik and them in the forest

11:48now as opposed to the thing that they

11:51are supposed to be getting behind them.

11:53That would have been not very cool. And

11:55then his feet walking towards the thing.

11:57It barely changed the feet around, but

11:59uh it will definitely do. And then that

12:02shot over his shoulders perfectly

12:05centered. What a cinematic shot. Now,

12:08the thing I was not able to control

12:10is the spire. So, you'll notice that the

12:15each one of the pictures kind of has a

12:17little bit of a different pattern of

12:19what it's supposed to look like. I like

12:21the reference though. I mean, it's

12:22really really cool right here. So, we

12:24are incredibly close to actually being

12:27able to make this real. Hey, there's

12:30Gracie. Look at that. Standing in the

12:32window. I love it when she does that.

12:34All right. So, let's see here.

12:36Absolutely, let's see. So, what we're

12:38doing right now is we're running out

12:40rendering out one more shot of him with

12:42his hands up close. I felt like it was

12:44another really good shot to have. This

12:47is the shot right there. That right

12:50there is very nice. Very very nice.

12:53Okay, now we're going to take this all

12:55over to Higgsfield and start figuring

12:57out exactly what Higgsfield has to

13:01offer. Now, this is the part that is so

13:04exciting. You have your actual

13:07storyboard. This is a very simple

13:10experiment. There's no dialogue, nothing

13:13whatsoever that's going to happen. He's

13:15just going to actually be there and it's

13:18he's going to turn around. I'm going to

13:20give very specific instructions. So, I'm

13:23going to ask Chat GPT, actually Codex.

13:27I'm going to ask Codex, what is the best

13:30practices for actually getting the shots

13:33I want? And I'm going to explain what I

13:35want to have happen again. And then it's

13:38going to translate that. This is for

13:40people who are non-technical. You do not

13:43have to write all of the prompts

13:45yourself. You can explain exactly how

13:48you want it in your mind's eye. You can

13:50be the director. And then you can give

13:53it your information and then it can

13:55translate it and then we're going to

13:56take it over to Hicksfield. At least, I

13:58hope that's how that's going to work. I

14:00am about to put these into Hicksfield

14:02and I don't know that much about

14:03Hicksfield. So, could we actually take

14:07this idea and do I have to explain it to

14:10you? I feel like I've already explained

14:12how I want this thing to unfold. Could

14:14you go online and look up best practices

14:17for giving Hicksfield prompts and then

14:20we can adhere to those best practices

14:22and build the scenes accordingly,

14:24please. So, when I'm working with

14:26agents, I often have a little bit of an

14:29issue with context windows and bloat and

14:32stuff like that. So, I often will tell

14:34it to make a handoff document. And now

14:37it's made a handoff document. We're

14:38going to pick up where we left off, but

14:40without a lot less head room bogging us

14:43down. You should get yourself Codex or

14:46Claude Code, actually Claude Desktop,

14:49and start playing around with the stuff.

14:51It's so much fun. Right now, I'm pretty

14:55sure Hermes is even really a fun fun fun

14:59agent.

15:00Plenty of explanation about agents over

15:03on my channel.

15:03>> [laughter]

15:04>> If you want to hear about it, that's not

15:05what we're here for. This is nerdy

15:07novelist stuff. And what we're doing is

15:10we're building, okay? We are building a

15:13comprehensive list. So, what I've got

15:16here right now is a list of things. I've

15:20handed this off and if I'm not mistaken,

15:23yes,

15:24this is perfect. Perfect. So, it is

15:27completely locked in. It knows exactly

15:29where we're going with this. It also

15:31knows that what we're about to do is

15:34make a film. Very, very, hopefully, a

15:37good film. But what did I What I ended

15:39up doing was I have a whole bunch of

15:41handoff documents. What I'm going to do

15:43right here is make this big and make

15:45this bigger. And this And let me go back

15:48to here. I work with someone on X and he

15:52is amazing and he

15:55His name's Ink and we make these little

15:58films together. I do the soundtracks, he

15:59does the visuals. This is my first time

16:02doing the visuals

16:03for just me that wasn't whimsical or

16:07something. This is lockdown. But he told

16:09me something about Chinese models and

16:12how you should talk to them and stuff

16:13like that. And I started to build a

16:16little thing, but I What I did before

16:19that was Higgs Field has a prompt

16:22definition of how you should prompt

16:24things. And so, you give it video

16:26prompts that are both negative and that

16:29are both negative and positive. That is

16:32the thing that I learned and I'll make

16:35sure that you have this Higgs Field

16:36prompt pack in that MD, how to actually

16:40prompt with

16:42C Dance Bilingual Prompt Pack that MD.

16:45I'll make sure both of those files are

16:46linked below. Make sure that you have

16:49Get your hands on those. All right,

16:51first thing I did was log

16:52[clears throat] into Higgs Field and

16:54upload all of the thumbnails, I mean,

16:57sorry, all of the storyboards that I

17:00created. So, that's the first thing we

17:02did and those are uploading right now.

17:04Your upload is being verified. They're

17:06making sure that all of these aren't

17:09celebrities or something like that,

17:11which is a big issue with this sort of

17:14thing. So, let's

17:16jump in after everything is uploaded.

17:18So, one of the interesting things about

17:21new tools is that there's that moment

17:23when you hit the button and you see what

17:26you get. We have a very very

17:28well-thought-out multi-picture prompt.

17:31I've put every single one of them in

17:33here and we're going to roll the dice

17:35and see if this actually works. It's

17:38going to be a 15-second clip and if it

17:41works, it's going to be glorious. All

17:43right, let's see what happens. Now,

17:45we've walked through the entire process

17:49right now and

17:51I have had myself a pretty good time

17:54building, really honestly building. Now,

17:56I've had an amazing time building this

17:59actual film, but what I wanted you to

18:03take from it was some actual things that

18:07you can learn from. I want you to make

18:09sure that in order for your consistency,

18:11which we're going to do a lot of talking

18:13about in the next video, that your

18:15consistency and your character sheets

18:17and everything relates to exactly what

18:19the scene is when the scene is

18:21happening. That is one of the main

18:23things that I want you to really

18:25concentrate on. But, what I really

18:27really want you to do for next episode

18:30is think about all of your IP and how

18:34you can apply it. I'll give you a good

18:36example. There is so much IP that is

18:40being built on X right now. Right now,

18:43there's this teleport device assembly.

18:46This is absolutely uh delicious right

18:49here. You'll see it's got a full

18:51storyboard and all of that stuff, but

18:53this is the part that's amazing about

18:56this. This is the storyboard that

18:58literally SeaDance followed from

19:00beginning to end all in one sort of

19:03thing, a storyboard, which is probably

19:05what we're going to play with next time

19:07when we build this. Next time when we

19:10build this, we're going to build it a

19:12little differently. And we're going to

19:14do it like this. We're going to make

19:15line drawings that are a

19:18a series of actual storyboards that

19:21build out. And then we are going to make

19:24it into this.

19:28This is actually the storyboards

19:30completely rendered out from beginning

19:33to end. So, this is the beginning.

19:35She clicks everything in. Clamps,

19:37clamps, clamps. She gets blown up.

19:42She turns the thing and she gets sucked

19:44in.

19:45And starts all over again.

19:48Now, that will make you say to yourself,

19:51"What do you mean? Wait a minute. Sucked

19:52in? Don't we have something like that?"

19:54Ladies and gentlemen, I present to you,

19:57just for your enjoyment, this one is

19:59called Enoch Long Walk.

20:03>> [snorts]

20:16>> And that is a small nugget. Now we have

20:20a place to start. We have a place where

20:23we have created something. We have

20:26worked through our own pros. We have

20:28worked with the artificial intelligence

20:30to help us move along in this thing. We

20:32are not technical. We are doing this

20:34together. Ladies and gentlemen, I hope

20:36you really enjoyed this. Please make

20:38sure that you like and subscribe. And

20:40we'll see you all in the next video.

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