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These 8 Story Elements Predict 90% of Failed Novels

The Nerdy Novelist · 2,854 words · 13 min read

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0:00Picture this. You've written 90,000

0:02words. Hit the end. Something still

0:04feels off. Chances are one of the eight

0:06storytelling pillars is cracked. Hello,

0:08my name is Jason, your friendly

0:09neighborhood story obsessive, former

0:11Kindle prneur, researcher, and full-time

0:13note-taker on all things narrative. In

0:15today's video, we're running a

0:16structural stress test on your work. And

0:19that goes from nailing the core concept

0:21to sharpening the final line of your

0:23voice. And I'll show you where the weak

0:25spots hide and how to reinforce them

0:26before readers do that demolition for

0:28you. Let's get to the story earthquake

0:30proofing. So the first pillar is

0:32concept. Every story from a grocery list

0:35scribbled on a napkin to a sprawling

0:37epic begin with a single concept and

0:40it's the highlevel one-s sentence pitch

0:42that either hooks someone instantly or

0:44sends them on their merry way. Is your

0:46book about a wizard school for orphans?

0:48Detective who solves crimes by tasting

0:51evidence? A romance between a

0:52timetraveling librarian and a Roman

0:54centurion? That's the concept. And a

0:56weak concept is one of the first and

0:58most fundamental cracks in your story's

1:00foundation. Now, while you can have some

1:03decent stories just deliver really good

1:05execution of a weak concept, these days

1:08in the world of AI, the concept is going

1:10to matter more and more because that

1:12execution will be easier to do than

1:14ever. So, to stress test your concept,

1:16ask yourself this, what is the central

1:19question your story poses? For Jurassic

1:21Park, it's what happens when man

1:23resurrects dinosaurs for profit? For

1:25Hunger Games, it's what if children were

1:27forced to fight to the death as public

1:29entertainment? And a strong concept

1:31contains an inherent sense of conflict

1:34and intrigue. It combines a familiar

1:36element with an unexpected twist. And we

1:38understand school, but a wizard school

1:41is a twist. We understand theme park,

1:43but a dinosaur theme park is a twist. If

1:46your concept feels generic, like a story

1:48about a soldier, try adding that twist.

1:50Is it a soldier who has to fight in a

1:52war orchestrated by an alien species

1:54using Earth as a chessboard? Now, we're

1:55getting somewhere. And a flimsy concept

1:57crumbles under the weight of a full

1:59narrative. But a solid one can support

2:01an entire universe of stories. But even

2:04the most brilliant concept is just a

2:06blueprint. So to build that the full

2:09house, you need a framework. And for

2:11that, we turn to the plot. So pillar

2:13number two is plot. The plot is the

2:15sequence of events, the actual bones of

2:17your narrative. And it's the answer to

2:19the question, what happens next? But a

2:21list of events is not a plot. A plot is

2:24a chain of cause and effect. This

2:26happened, so this happened which caused

2:28this to happen. And if you can replace

2:30the word so with and then you've

2:32actually found a hole in your plot. The

2:34king died and then the queen died is

2:36just a sequence of events. The king died

2:39and so the queen died of grief is a

2:41plot. Now, one little word so introduces

2:44causality. And causality is what makes a

2:46story feel inevitable and satisfying.

2:48Most western stories, for example, are

2:50built on a simple three-part frame. And

2:52really, all stories, but westerns in

2:54particular, have the setup, the

2:55confrontation, and the resolution. The

2:57first act sets up the world and the

2:59hero's ordinary life before an inciting

3:01incident kicks them out the door. The

3:02second act is the messy middle, where

3:04the hero confronts obstacle after

3:06obstacle after obstacle. The stakes get

3:09higher and everything gets worse. The

3:11third act is the final showdown and the

3:13answer to the central story question.

3:15Now, this isn't just a restrictive

3:17formula. It's the pattern that mirrors

3:18how we psychologically process change

3:21and struggle in our own lives. The plot

3:24is that tangible journey your characters

3:26take, the path they walk from point A to

3:28point B. But the most perfectly

3:30engineered plot is useless without

3:32someone to experience it. The plot is

3:35just what happens, but the character is

3:37who it happens to. So that leads me to

3:39pillar three, which is character. Now,

3:41if the plot is the skeleton, the

3:43characters are the heart and soul.

3:45Readers don't remember plot twists as

3:46much as they remember the people who

3:48survived them. A character is not a list

3:50of traits. A character is a collection

3:52desires and fears and flaws and all

3:54kinds of emotions. The most common

3:56mistake writers make is creating

3:57characters who are merely passengers in

3:59the plot. Your character must be the

4:01driver. Their choices based on their

4:03unique personality and motivations must

4:05be the engine of your cause and effect

4:06chain. If this isn't the case, then

4:09you're going to have readers who don't

4:10empathize with anything that happens.

4:12The secret to a compelling character

4:14lies in the gap between what they want

4:16and what they truly need. A character

4:18might start the story wanting to win a

4:21promotion at work. But what they need is

4:23to learn that their ambition is

4:25alienating their family. The plot you

4:26design should be the perfect machine to

4:28force them to confront this gap. And the

4:31events of the story should

4:32systematically strip away their ability

4:34to get what they want until they are

4:36forced to seek what they need. This

4:37journey from want to need is called a

4:40character arc. It's that change that

4:42happens to your character over time. Is

4:45the protagonist the same person on the

4:46last page as they are on the first? The

4:49answer is yes, then you've got a major

4:51weakness in your characters. And a

4:52character journey is shaped not just by

4:54events, but by the world they inhabit,

4:57which brings us to the next pillar.

4:59Pillar number four, which is setting.

5:01And setting is far more than just a

5:02backdrop. It's an active force in your

5:04story. Where and when your story takes

5:06place should influence everything from

5:08the character's dialogue to the central

5:10conflict. In fact, one of my mentors,

5:11uh, David Farland, would actually say

5:14that you should start with the setting

5:15because it influences everything so

5:17perfectly. A story about a rebellion

5:19against an oppressive government feels

5:21very different in a futuristic cyberpunk

5:23metropolis than it does in a medieval

5:26fantasy kingdom. And the setting

5:27provides constraints and opportunities.

5:29A blizzard doesn't just make things

5:31cold. It isolates characters. It forces

5:33them together, creating a natural

5:35ticking clock, and can be a source of

5:37life or death conflict. Now, to stress

5:39test your setting, ask yourself this. If

5:41I moved the story to a different time or

5:43place, would it fundamentally change? If

5:45the answer is no, then your setting is

5:47just a dressing. It's a painted backdrop

5:49on a stage. Make your world an actual

5:51character that participates in the

5:53story. How does the environment reflect

5:55the internal state of your protagonist?

5:57In a horror story, decaying house can

5:59actually mirror a protagonist's

6:01psychological decay. In a romance, a

6:03beautiful blooming garden can reflect

6:05the blossoming relationship. The setting

6:07should press in on your characters,

6:09shaping their choices and forcing them

6:11to react. It's that soil from which the

6:14entire story grows. And that story grows

6:16one moment at a time through the craft

6:18of individual scenes. Which leads us to

6:21the very next pillar, pillar number

6:22five, which is your actual scenes. And

6:24if the plot is the skeleton, scenes are

6:27the individual bones. And a scene is the

6:29fundamental unit of storytelling, a

6:31self-contained moment of action and

6:33reaction that moves the story forward.

6:35And my friends over at Story Grid, for

6:37example, you can check their YouTube out

6:38called Story Grid. They will actually

6:40start with the scene when they're

6:42teaching people how to write because if

6:43you can get the scene down, it's just a

6:45series of building blocks for that goes

6:47out from there. Every single scene in

6:49your book must serve a purpose. It must

6:51either advance the plot or develop a

6:53character. And the best scenes do both

6:55at the same time. If you can cut a scene

6:57and the story still makes perfect sense,

6:58that scene is a crack in your foundation

7:00and you should definitely cut it. The

7:02golden rule of scene craft is actually

7:04show don't tell. Don't tell me your

7:05character is angry. Show them gripping

7:07his coffee mug so hard his knuckles turn

7:09white. Don't tell me the relationship is

7:11failing. Show a dinner scene where the

7:13silence is louder than any argument.

7:15Showing immerses the reader in the

7:17experience. It hands them the sensory

7:19details and lets them draw the

7:20conclusion themselves, which is much

7:22more powerful than having a conclusion

7:24handed to them. A scene should enter

7:26with a specific goal for the character

7:28and end with a different outcome, often

7:30a setback of some kind that creates a

7:32question in the reader's mind and makes

7:34them desperate to keep reading and turn

7:36the page. That desperation, that page

7:38turning quality, is almost always fueled

7:40by our next and most explosive pillar,

7:43conflict of the story. Conflict is

7:45essentially the engine of a story.

7:47Without it, you have a pleasant

7:48anecdote, not really a narrative.

7:50Nothing happens until something or

7:52someone gets in the character's way.

7:54Conflict is that force that tests your

7:56characters, reveals their true nature,

7:58and forces them to change. A story

8:00without conflict is like a car without

8:02gas. It looks fine, but it's not really

8:04going anywhere. The cracks here are

8:06often a lack of stakes or a conflict

8:08that is too easily resolved. Now, uh

8:10you'll get conflict in two different,

8:12we'll call them primary flavors. There's

8:14external and there's internal. External

8:16conflict is that visible struggle. The

8:18hero fighting the dragon, the detective

8:20hunting the killer, the rivals competing

8:22for the same prize. This can be man

8:23versus man, man versus nature, man

8:26versus society, or even man versus the

8:28supernatural. But the most powerful

8:29stories layer external conflict over a

8:32roing sea of internal conflict, also

8:35known as man versus self. The hero isn't

8:38just fighting a dragon, he's fighting

8:39his own cowardice. detective isn't just

8:41hunting a killer. She's battling her own

8:43past trauma that the case has dredged

8:45up. The internal struggles give the

8:46external fight more meaning. The harder

8:49the struggle, the more meaningful the

8:50victory or the failure. And that

8:51meaning, the deep resonant why of your

8:54story is our next pillar. Pillar number

8:55seven, theme. Theme is the big idea your

8:58story is wrestling with. It's what the

9:00story is about on a universal human

9:03level. It's not the plot, it's the

9:06meaning that arrives from the plot. A

9:08story can be about a man hunting a white

9:09whale, but its themes are obsession,

9:11humanity versus nature, and madness.

9:14Theme is not a moral or a message you

9:15beat your reader over the head with.

9:17It's an exploration, more of a question.

9:20Is redemption possible? Does love

9:21conquer all? What is the cost of

9:23vengeance? And one of my favorite ways

9:25to create theme is just to have multiple

9:28characters who represent multiple

9:29viewpoints around that theme. As

9:31authors, this could be one of the

9:33trickiest things that we do where we

9:34want to make sure that every one of

9:36those characters can argue for their

9:38perspective of the theme just as well as

9:40a real person might argue that in real

9:42life. So, if you're getting into like

9:43political questions and stuff like that,

9:45imagine trying to argue a political

9:48issue from both sides perfectly.

9:50Actually have really wellthoughtout

9:52arguments from both the red and the

9:54blue. That's the kind of thought that

9:56needs to go into creating a good theme.

9:58A weak theme or a theme that's clumsily

10:01handled feels a little bit preachy and

10:03inauthentic. That theme should emerge

10:05naturally from the characterser's

10:06journeys and the resolution of their

10:08conflicts. Your protagonist arc is often

10:10the primary vehicle for that theme.

10:12You'll see it in the change that they

10:14have over time. And if your theme is

10:16about the corrupting nature of power,

10:17your protagonist journey should

10:18demonstrate that corruption. Supporting

10:20characters can represent different

10:21facets of the thematic argument. And one

10:24character might believe redemption is

10:25possible while another believes it's a

10:27lie. A story doesn't have to give a

10:28definitive answer, but it must explore

10:31the question honestly. And theme is that

10:33in individual architecture that gives

10:35the entire structure significance. But

10:38the way all of these pillars are

10:40assembled and presented to the reader

10:42comes down to one final crucial element,

10:45which leads us to pillar number eight,

10:46voice. Voice is the magic. It's the

10:49intangible quality that makes your story

10:51uniquely yours. It's the personality of

10:53the narration. It's the combination of

10:55your word choice, your sentence

10:57structure, your tone, and the point of

10:59view you choose to tell the story from.

11:01You could give 10 authors the exact same

11:03plot, character, and theme, and you

11:05would get 10 completely different books.

11:07That difference is voice. A story told

11:09from the first-p person perspective of a

11:10cynical, hard-boiled detective will have

11:13a wildly different voice than the same

11:15story told from a whimsical third person

11:17omnisient perspective. And a crack in

11:19this pillar often shows up as an

11:21inconsistent tone or a voice that

11:22doesn't match the story. You could have

11:24a dark, gritty thriller, but that

11:26shouldn't suddenly adopt a playful,

11:28comedic voice halfway through. The

11:29narrative voice is the lens through

11:31which the reader experiences every other

11:33pillar. It colors their perception of

11:34the plot, characters, and setting. Uh,

11:36developing a strong, consistent voice is

11:38one of the hardest parts of writing, but

11:40it's also one of those parts that kind

11:42of just comes as you get more

11:43experience. It's that final coat of

11:45paint that brings the entire structure

11:47to life and makes it feel like a

11:48unified, deliberate work of art. Now,

11:51these eight pillars are all

11:52interconnected. A weak character will

11:54lead to a predictable plot. A boring

11:56setting will create an uninspiring

11:58conflict. A clumsy voice will obscure a

12:00powerful theme. But when all eight

12:02pillars are strong, they support each

12:03other, creating a structure that can

12:05stand the test of time and give your

12:06reader an experience that they will

12:08cherish. Now, these pillars aren't just

12:10something I made up for a YouTube video.

12:12They represent a distillation of how

12:14humans have understood narrative for

12:15thousands of years. We see the bones of

12:17the structure in Aristotle's poetics

12:19where he first broke down drama into

12:21components like plot, character, and

12:23thought, which is his word for theme. We

12:25see it formalized in the 19th century

12:26Frey tags pyramid, which gave us the

12:29classic five-part structure of

12:30introduction, rising action, climax,

12:32falling action, and resolution. This was

12:34a model designed specifically for drama,

12:37mapping the emotional journey of an

12:39audience at the theater. Later in the

12:4120th century, we get people like Joseph

12:43Campbell who studied myths from around

12:44the globe and discovered a consistent

12:47pattern that he called the mono myth or

12:48the hero's journey. This was something

12:50of a psychological map of transformation

12:52following a hero who leaves their

12:54ordinary world, faces trials in a

12:57supernatural one, and then returns with

12:59some kind of boon for their community.

13:01And these frameworks from the classic to

13:03the modern all reinforce the same core

13:05idea that a story is not a random

13:07collection of events. It's a carefully

13:10engineered machine designed to create a

13:12specific emotional and intellectual

13:14experience. Now, understanding these

13:16pillars isn't about following any kind

13:18of rigid formula, although you can. It's

13:20about understanding the deeprooted

13:22psychology of what makes a story

13:25resonate with us as human beings. Now,

13:26running a stress test on your own work

13:28can be pretty tough because you're often

13:30too close to it. You built the thing, so

13:32you can't always see the cracks in the

13:33foundation. Uh, if you want a community

13:35of fellow story architects, and I call

13:37them story hackers, and a guide to help

13:39you check your blueprints every step of

13:40the way, I have something for you. I've

13:42put everything I know about this process

13:44into a private group called Story Hacker

13:45Gold. It's a school group where you can

13:48go through the entire process from

13:50finding that high concept idea to

13:52holding the finished book in your hands.

13:53We cover the tools that you need to

13:55market it. And we even get into how AI

13:57can enhance your process without

13:59compromising your own creativity or your

14:00ethics. So, this is the system that has

14:02led authors to write a book a month

14:04easily while still making it a book that

14:06matches their unique vision. And I've

14:08personally used these methods to write a

14:09complete novel with my own world

14:11building and characters in just one

14:13week. So, if that's interesting to you,

14:15I would check out the link down below

14:16and I will hopefully see you

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