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Blender Archviz: 8-16-32 Bit Images | Part 40 |

chocofur · 1,235 words · 6 min read

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0:00hi everyone in this video i would like

0:02to briefly talk about saving your

0:04renderings and file formats so after you

0:07hit f12 in blender your picture will

0:10render

0:11and you can save it going to those

0:14options here

0:15or by pressing shift s

0:18once we do that there are multiple

0:22file format options we can choose from

0:24so let's go through most of them the

0:27most important ones the jpeg is a

0:29standard

0:30graphics file you would use for preview

0:33renderings i don't recommend using jpegs

0:36if you want to apply post production

0:38later but let's

0:40let's save it

0:42and we will see how it works in the

0:45later stages the quality i would go for

0:48100 if using jpegs

0:51now the second file format

0:53i would be actually recommending using

0:55would be png either in 8 or 16 bits

1:00for post production i would switch to 16

1:03bits because that gives us a little bit

1:04more color information within the

1:07picture to play with

1:09and the third file format i also

1:12recommend using especially if you want

1:14to apply your post production directly

1:16in blender

1:18is the open xr

1:20format because it saves our image in 32

1:25bits and what it means is

1:29i will close the rendering window right

1:30now and go to the compositing here this

1:33is in general the area

1:35where we will perform post-production

1:38directly in blender so as you can see

1:40i'm clicking use notes here

1:42and this is the very basic setup that

1:45will be available

1:46nothing really happens within the window

1:48itself so i'm going to press shift a

1:51choose output and viewer now when i have

1:54a viewer within this setup i'm able to

1:58plug it into the image output and have a

2:01preview of what's happening within the

2:04compositor sometimes when you have those

2:05borders

2:08in the

2:10older blender 2.80 versions you can

2:13just

2:14update it by switching this icon here

2:17and we can hide this tab by pressing the

2:20n key

2:21so let's go full screen right now and

2:23see

2:24what we can do here

2:26the main reason i'm bringing up the

2:28compositor at this point is because once

2:31we render an image in blender it will be

2:34saved within the compositor but if we

2:36restart blender this input

2:39from the lender render layers will be

2:42gone unfortunately blender doesn't keep

2:45it inside and you might ask

2:48why would we

2:50need it well let me show you

2:52if we let's say add and rgb curves

2:56to our node setup here and

3:00decrease them

3:01you can see

3:02we are having a lot of color and light

3:06information within the picture itself so

3:08it's basically non-destructible as long

3:12as we are keeping

3:13the original rendered file within

3:16blender

3:17and

3:18if you restart blender you will lose it

3:21so the way

3:22to avoid re-rendering everything over

3:25and over again is saving your files to

3:2932-bit format which was the xr file that

3:34i showed you just a second ago

3:37as you can see i'm running a completely

3:40new and clean blender file and let's go

3:42to the compositing enable the notes

3:45again and this is what you will get by

3:47default so nothing in the render layers

3:50because we didn't render anything but if

3:52i press shift a

3:54and choose input image

3:57here i can choose well an image

4:01let's do that right now and let's choose

4:03the xr file that we have saved before

4:08once i

4:09move it

4:10to the compositing composite node and to

4:14the viewer node

4:17this is

4:18basically the same setup we

4:20had in our original blender file i can

4:23delete this node because we will be

4:26using this blender file only for

4:28compositing so

4:31you might have noticed i'm able to

4:33zoom in zoom out the image i do this by

4:36the v key

4:37v zooms out alt v

4:40zooms in and when i

4:44sorry when i press the middle mouse

4:45button i'm able to pan the note setup

4:48and with alt middle mouse button i'm

4:50able to pan around

4:52with my

4:54uh background image

4:56to show you the main differences between

4:58the 8 16 and 32 bit files let's

5:02add and rgb curves again

5:06plug them here and let's say

5:09go down like that

5:11so you can see

5:13um

5:14we are kind of preserving a lot of

5:17details around the images

5:19uh the different outputs i'm getting

5:21while playing around with the curve

5:24let's now duplicate this note by

5:26pressing shift d

5:28and let's

5:29choose the 8-bit jpeg file

5:32so i'm going to also

5:34duplicate the viewer node

5:38and

5:40you can see i think

5:44directly just by plugging in the notes

5:47the difference in the image

5:50is visible so here we have everything

5:52flattened out and not that many color

5:56details as in the 32-bit image

6:00let's also import the png file

6:07and let's copy the viewer

6:12so yeah the png file even though it has

6:1516 bits it gives us more or less the

6:18same result if we import the files to

6:20photoshop

6:21this is not happening because blender

6:24well tries to

6:27get as much of

6:28the color information from 30 bits as

6:32possible that's why it's making those

6:35images appear flat

6:37if we copy the curves and plug them in

6:40you can see

6:42by going down with the curve we get

6:46way less light in those areas here

6:49uh in a difference to

6:53to this node setup

6:57so if we compare them

6:59you can see yeah the quite a lot of

7:02information is lost here

7:04another example how we can

7:07actually

7:08present the 32-bit information or a

7:1232-bit image

7:14in contrast to 8 or 16 bits it's using

7:17the filter and it's going to be

7:20glare for example

7:23if i plug it into

7:25the 32-bit file you can see we are able

7:28to get those nice highlights those

7:32effects uh

7:34from the very bright highlighted areas

7:37when

7:38if i plug it into the jpeg file

7:41basically nothing happens because

7:44blender and the file itself doesn't have

7:46any more light information about those

7:49areas so it's not

7:51possible to generate this effect

7:55so to sum things up

7:57in general if you want to do the post

7:59processing directly in blender later

8:02during the project development you have

8:04to save your

8:06render files to 32 bits which will be

8:10the

8:10open or simple the xr file format

8:16if you want to do the post processing in

8:18let's say photoshop or i would

8:20recommend sticking to the png file 16

8:23bits you can use eight bits as well if

8:26you want to but i would recommend 16

8:28bits and if you simply want to save the

8:31render previews do some quick renderings

8:34then i would stick to the jpegs because

8:37it's not that important to have all of

8:39that extra information in just a preview

8:42file

8:43thank you guys for watching this video

8:44is part of my interior visualization

8:46course in blender which you can watch

8:48for free on youtube all the necessary

8:50details and link to the full playlist

8:52can be found in the video description if

8:54you want to support what i do and access

8:56all of the 3d files used in this course

8:58plus blender ready interior setups and

9:01over 2 000 blender exclusive 3d models

9:03just visit the choco for store and learn

9:06more about our subscription plans again

9:08thanks for watching and i see you soon

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