Free YouTube Transcribe

Video transcript

Blender Archviz: Compositing in Photoshop | Part 49 |

chocofur · 1,140 words · 6 min read

Want to search this transcript, jump the video from any line, or download it as TXT, SRT, or VTT?

Open in the transcript tool

Full transcript

0:00i will start post processing by dropping

0:03the shadow

0:04and ambient occlusion passes to

0:08photoshop

0:09so i will select both of them right

0:12click go to rasterize layers

0:15and i will now enable the shadow pass

0:18only

0:19so as you can see this is definitely not

0:22the result we are looking for and if we

0:24just play around with the opacity the

0:26effect isn't there

0:28so i suggest changing the mix method to

0:32soft light or overlay but usually soft

0:35light works better for me

0:37and once we do that you can instantly

0:40see much better result

0:42so let's hide and unhide the layer to

0:44see what's actually happening

0:46so you can definitely see the shadows

0:49get more visible in some areas let's say

0:53here around the counter as well

0:56i just think we are getting too much

0:59of this

1:00white uh highlight

1:03in our scene so we can either

1:06play around with the opacity slider

1:09let's say reducing it to 40 percent

1:12or you can also edit the layer using

1:16some of the tools like curves for

1:18example so let's

1:20do this with ambient occlusion if i

1:22enable it

1:23and send the mix type to soft light you

1:26can see

1:28the effect is still a little bit too

1:30dark

1:31so with my ambient occlusion layer

1:34selected i'm going to press ctrl m

1:36and open the curve editor now by playing

1:40around

1:42you can see i'm able to

1:44actually brighten up the scene and the

1:47result we have at this point is actually

1:50pretty interesting quite similar to what

1:53we were able

1:55to achieve

1:56with curves levels and exposure

2:00layers

2:01in the

2:02other video where i explained the

2:04photoshop post production and here we

2:06are able to have quite similar results

2:08using just the renderer layers so if we

2:10disable the ambient occlusion paths you

2:13can see it has

2:15a much stronger impact to our scene than

2:18just the shadow pass

2:20so i think we should definitely decrease

2:22the opacity of this ambient occlusion

2:24pass

2:25let's say to 50

2:27maybe

2:29and let's play around with it

2:32yeah i think 50 maybe 60 percent

2:35is enough for that

2:38let's now drag and drop glossy direct

2:41pass

2:43and as you can see again this pass is

2:46much darker than those two we've been

2:48using so if we set it up

2:52to soft light well this is something

2:56we don't want to have

2:58for this kind of passes with a lot of

3:00black

3:02areas let's use the screen mix method so

3:05what it does it actually cuts out all of

3:07the

3:08black values from the pass and it only

3:11leaves the highlights for us

3:13so now if we hide and unhide it you can

3:16see especially within those

3:18and those areas we are getting those

3:20very nice highlights

3:22of course they are too strong so

3:25let's reduce this effect

3:28to

3:30actually i think 20 25

3:33would be enough for that

3:36we can also uh play around with curves

3:40so let's see if it changes anything

3:44not that much if we only have 20

3:47few 25 percent of opacity so let's

3:50increase it and let's launch the curves

3:52again

3:56maybe if we increase the contrast

4:00will get something better well actually

4:03let's just keep it with

4:04this

4:05s curve increasing the contrast within

4:08this

4:09pass

4:11let's also reduce the opacity slightly

4:15and let's now add the final glossy

4:17indirect pass

4:19let's drag and drop the pass to

4:22photoshop

4:24and similar as with the glossy

4:27direct

4:29let's change the mix

4:31method to screen

4:33so this pass

4:35for

4:36in contrast to the other passes is a

4:38little bit too bright so let's decrease

4:41its brightness using the curves again

4:44we can actually go pretty harsh with the

4:46curves

4:48so you can see the reflections are

4:50becoming now much more natural

4:53yeah and if we enable disable the best

4:55we can clearly see this extra effect so

4:58also let's reduce the opacity to

5:02maybe 40 percent

5:04now i can select all of the passes with

5:06my shift

5:07select it press ctrl g to group them

5:11and let's hide and unhide everything

5:14so you can definitely see

5:17the immediate effect all of the passes

5:20have on our rendering

5:22right now i would suggest fine-tuning

5:24the results slightly so for example here

5:27i think the shadows are too dark

5:31we could fix that either by

5:34um enabling or disabling one of the

5:37passes

5:38changing their opacity i think the

5:41the shadow actually has the biggest

5:43impact on those dark points

5:45or we could also add a mask

5:48and using a very soft

5:50brush tool we could

5:53actually paint out

5:55those areas so i'm going to press f to

5:57go full screen

5:59change the opacity to 10 percent

6:02and just slightly

6:04click around this area to paint out

6:08those

6:09harsh shadows

6:12so i must say i'm pretty happy with the

6:15result i wasn't using passes in my

6:17original

6:19approach to this rendering but

6:21i must honestly say i'm really happy

6:24with how it looks like as you can see

6:26i'm just adding the curves right now to

6:28play around with the contrast a little

6:30bit more

6:31let's maybe go

6:33full screen with a black background so

6:36we have better preview on what's

6:38happening

6:39so just by adding those simple curves

6:44and maybe a color balance layer

6:47we would

6:49more or less have a finalized picture at

6:51this point so

6:53yeah

6:54if

6:56should you use the render passes that's

6:58the main question right now well i would

7:00say that definitely depends

7:02on the way you want to approach

7:04renderings you might also ask why

7:07aren't we using the renderer passes

7:09directly in blender

7:11my answer to that is it's a really

7:16much less user friendly as it is in

7:19photoshop so

7:20personally what i would suggest

7:22uh if you want to stick to blender i

7:25would just do the toner mapping and

7:27color adjustments there but if you want

7:29to

7:30work with the render passes i strongly

7:33advise

7:35dropping them to

7:36to photoshop

7:38but yeah now when i'm enabling and

7:41disabling them i must really say i'm

7:43really happy with the results so

7:45i really hope this video was informative

7:48and

7:48[Music]

7:49that the knowledge you got from it will

7:51help you improving your renderings as

7:53well thank you guys for watching this

7:55video is part of my interior

7:57visualization course in blender which

7:58you can watch for free on youtube all

8:00the necessary details and link to the

8:02full playlist can be found in the video

8:04description if you want to support what

8:06i do and access all of the 3d files used

8:09in this course plus blender ready

8:11interior setups and over 2000 blender

8:13exclusive 3d models just visit the choco

8:16for store and learn more about our

8:18subscription plans again thanks for

8:20watching and i see you soon

More from chocofur

Recently added transcripts

Browse the whole transcript library

This transcript was generated from the captions YouTube publishes for this video. Get the transcript of any YouTube video atfreeyoutubetranscribe.com, free, unlimited, no sign-up.