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Blender Archviz: Transparent Background | Part 46 |

chocofur · 1,495 words · 7 min read

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0:00hi everyone in this video i want to show

0:02you how we can render a transparent

0:04background and how we can do this using

0:07the region rendering instead of

0:10rendering a full frame so when

0:13you might consider disabling the

0:15background and having a transparency for

0:17example if your

0:19graphics card or system in general is

0:22too

0:22weak too slow to handle all of the 3d

0:26geometry you can then

0:28put

0:28a picture as a background in

0:30post-production

0:32so in order to do that you need a

0:34transparency here within the gloss areas

0:37to enable that we simply go to film

0:40transparency and we have to enable

0:43transparent glass

0:45the settings we've just enabled make all

0:47of the materials within our scene that

0:49include transparency and glass shaders

0:52within them well transparent so that

0:55means

0:56it will be possible to add anything

0:59behind them later in post-production so

1:02what you might want to do right now is

1:04re-rendering the entire frame but to

1:06save some time i'm going to press ctrl b

1:10and

1:10mark up this area so actually we don't

1:14have to re-render anything that's beyond

1:17it it's simply this kind of area we want

1:20to have re-rendered and transparency

1:23enabled actually i will press ctrl b

1:25once more and slightly decrease the area

1:29and you might wonder why

1:31am i not limiting this border region

1:33just to this

1:35glass area exclusively well the reason

1:38for that is since we've disabled the

1:40background the reflections within our

1:43scene will also change so you always

1:46want to leave this extra boundary so you

1:49can mask the details later and make the

1:52transition between the newly rendered

1:55region and the original image a little

1:58bit more smooth

2:00so here's our rendering result as you

2:02can see we only have the selected region

2:05rendered when i

2:07click my middle mouse button and pan the

2:09picture around you can see this checker

2:12here in the back stays untouched but you

2:15can also see upon zooming in that we

2:18have all those very slight

2:21shapes here and these are the

2:22reflections we had in our glass shader

2:25so that's pretty cool what you can also

2:28see is that we lack

2:29the environment reflections in all those

2:32surfaces as i mentioned the result also

2:35got a little bit brighter

2:37than the original rendering result but

2:40these are the things you should expect

2:42when

2:43disabling some of the 3d elements and

2:46preparing for the transparent background

2:49so let's now see how we can combine this

2:52result with the original picture in

2:54photoshop

2:55and before we jump into photoshop please

2:58remember if you save

3:01the results you always have to enable

3:04the rgba transparency here and the png

3:08or tiff file format or basically

3:11anything else except of jpegs because

3:13jpegs aren't allowing us to save the

3:17transparency

3:19with our original rendering opened i'm

3:21just going to drag and drop the region

3:24file to it so as you can see when i move

3:26it around we have this transparency

3:28visible so let's align the corners

3:32together

3:33hit ok here i'm going to right click and

3:36rasterize layer first so as you can see

3:39we have this border and that's because

3:42some things within our 3d environment

3:44changed and the rendered

3:46region is a little bit brighter but

3:48first

3:49we have to remove the actual background

3:52so to do that you can simply select this

3:55layer

3:57enable the eraser tool and just

4:00yeah

4:01paint it out

4:02from the image

4:05next step will be masking out the tone

4:07differences we can see so to do that

4:10let's

4:11add a layer mask let's switch to the

4:15black paint here

4:17let's make sure the mask is selected and

4:20let's use a very soft brush something

4:22like this maybe you can increase its

4:25size a little bit

4:27and yeah all you have to do right now is

4:30simply

4:31very softly trying to paint out

4:34the

4:35tone differences between those two

4:38layers

4:40so

4:41it's

4:42not gonna give you

4:44a perfect effect as you can see here we

4:47have this very clean uh difference of of

4:51tones but by increasing the brush a

4:53little bit

4:54and doing those very soft touches we can

4:57actually try to make it more

5:00uh smooth the transition here the

5:02biggest problem will be the fridge

5:04probably so here we would have to

5:06decrease the size of the brush

5:09and try to

5:11paint it out just by clicking multiple

5:14times

5:17so yeah this is one of the things you

5:18have to pay attention to when

5:21rendering regions and trying to make

5:24the transparent backgrounds you have to

5:27consider that the there will be

5:29illumination changes between the

5:31original rendering and the region when i

5:34click here you can see we have our

5:36erased effect visible so you don't have

5:39to be worried as we are using mask like

5:41this just

5:42switch the color to

5:44white and then you can paint back

5:47this area

5:49that you're not happy with so as you can

5:51see i'm just clicking here

5:54and making

5:56uh

5:57this layer natural again but i'm

6:00switching to black color again and

6:02trying to make this transition

6:04more smooth so you can see it's a back

6:06and forth process

6:08sometimes you just have to

6:10find a

6:12compromise between

6:14uh

6:15both of the effects so here within the

6:17fridge i think i'm gonna simply paint it

6:20out like that

6:22and if we zoom out

6:23well this area could look a little bit

6:26better but i think we can leave it just

6:28like that

6:30uh honestly

6:31as long as

6:33you weren't painting this region in to

6:36this original rendering you wouldn't

6:38necessarily notice there's anything off

6:40right now

6:42so the final step right now is simply

6:44adding the background image

6:46and it's going to be chuckle for hdr

6:48zero five a back plate from the hdr

6:51image as you can see i'm first dropping

6:53it to photoshop not directly to our

6:56image and the reason for that is if we

6:58have a big resolution change between

7:01images photoshop tends to crop or resize

7:05the pictures you're using

7:07and i want to keep my original size of

7:10this picture so now i'm just dragging

7:12and dropping it from this file to our

7:15rendering let's close it and let's move

7:18this layer to the bottom

7:20so now you can see we have it visible

7:23only

7:24here at the transparent area

7:26but the effect isn't

7:28that good and natural so we still have

7:31to adjust it a little bit

7:33what we can clearly see is the tone

7:36difference between the background and

7:39the rendering so let's add an exposure

7:43adjustment layer just above the

7:45background and let's simply use this

7:47slider to increase

7:49the

7:50exposure of the background image

7:53you might also play around with the

7:55offset settings to make it a little bit

7:57more

7:59not blurry but you know foggy

8:02and yeah now with this layer here on top

8:04we can move the background again

8:06and try to

8:08match the look we would be happy with so

8:11let's say

8:12maybe something like this maybe

8:15something like that

8:16um

8:18again

8:19one of the reasons i'm not the biggest

8:21fan of using the background images like

8:23that is you don't see it in any of the

8:27reflections so the result is not that

8:29natural to have this image in the

8:32reflections you would probably

8:34have to add it as an image in photo in

8:38blender sorry then render everything

8:41with transparency and only then add it

8:44uh here again in photoshop but i don't

8:46think

8:48there is any point in doing that because

8:52uh you could ask keep this image as a

8:54background in blender

8:56um

8:58as well so so you don't have to

9:00bother with playing around like this but

9:02there are certain scenarios with

9:05for example where you have way less

9:07reflections as we do in our scene

9:09where adding images

9:12in photoshop to the background is

9:15well it's something normal and

9:17everyone does it so let's say if you're

9:19rendering an exterior image

9:22then adding the background as jpegs as

9:26or as images simply

9:28is probably one of the best solutions

9:30instead of creating everything as a 3d

9:33model so yeah

9:35sorry for the long talk at the end of

9:37this video but i hope you find this

9:39technique useful and you will

9:41use it in your day-to-day projects thank

9:44you for watching thank you guys for

9:45watching this video is part of my

9:47interior visualization course in blender

9:49which you can watch for free on youtube

9:51all the necessary details and link to

9:53the full playlist can be found in the

9:55video description if you want to support

9:57what i do and access all of the 3d files

9:59used in this course plus blender ready

10:02interior setups and over 2000 blender

10:04exclusive 3d models just visit the choco

10:06for store and learn more about our

10:08subscription plans again thanks for

10:11watching and i see you soon

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