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How to Write YA Medieval Academy Fantasy (yes, it's a real genre)

The Nerdy Novelist · 2,979 words · 14 min read

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0:00Today we're talking about another of the

0:02genre guides that I've created and in

0:04this one we're looking at young adult

0:06academy medieval fantasy. This genre is

0:09built on very specific promises. It's

0:11about the tension between rigid social

0:13casts, the danger of forbidden magic,

0:16and the pressure of a tournamentike

0:18event. If you break those promises, you

0:21end up with one-star reviews. My name is

0:24Jason. I'm the nerdy novelist. I worked

0:25for three years at Kindlepreneur,

0:27helping authors understand the market.

0:28And now I spend my time obsessively

0:30studying story structure. For this

0:33video, I conducted a forensic analysis

0:35on the genre. I grabbed the top

0:37performing books that fit this specific

0:39subgenre and deconstructed them to find

0:41their common DNA. And we're going to

0:44cover the major tropes that you

0:45absolutely need to master to write a

0:48specific book that sells. This is a very

0:51very specific genre that I identified in

0:54doing a lot of genre research because I

0:56had a book series that's kind of similar

0:58to this that I wanted to create. And so

1:00I found a number of books that were in

1:03the exact vein of what I wanted to do.

1:06I'll give you a couple of them right

1:07now. The work of Melanie Celier is a

1:10good one. And the Black Mage series is

1:13another one, though I ended up finding a

1:15couple more when I actually did the

1:16research for this video. And I think

1:19people don't really realize just how

1:21granular it's important to get if you

1:23want to have a story that is successful

1:26because I've seen this. I don't yet have

1:27the personal experience to be able to

1:30say this for sure. But as I have reached

1:32out to many authors the especially the

1:34authors that became very productive very

1:37quickly and or I should say very they

1:40they earned a lot of royalties very very

1:42quickly got to a livable income very

1:44very quickly. Those are the people that

1:46are doing this well and getting this

1:48specific with their genre. So pay

1:51attention to what I'm saying here for

1:53this one and for the other genre guides

1:55that I create. So the first trope for

1:57this particular genre is the

1:59architecture of the academy. The school

2:02is the engine of your story. In a

2:03medieval academy setting, you cannot

2:05treat the setting like a modern high

2:07school with castles. It operates more as

2:09a pressure cooker for adolescence and a

2:11training ground for dangerous power. You

2:13need to anchor this in a medieval

2:15atmosphere. So describe stone keeps for

2:18instance, drafty corridors, secrets that

2:21are hidden beneath the floorboat,

2:23secrets that are hidden beneath the

2:24floorboards. But atmosphere is not

2:26enough. You need a concrete structure.

2:28Define the ranks, the specific magical

2:30subjects and the rules. Rules are

2:32critical here because breaking them

2:34generates plot. If the rules are

2:36convenient, your pro protagonist has

2:37nothing to push against. Social

2:39hierarchy must be baked into the walls.

2:41Use dorm assignments or course tracks to

2:43force noble and commoner casts to clash

2:47and stop making the school safe. Magical

2:49mishaps, duels, and training accidents

2:51imply a real risk of injury or death.

2:53And this isn't about just learning

2:55spells to pass a test. It's about

2:57surviving the curriculum itself. Think

2:59Harry Potter, but even a little bit more

3:01dangerous and set in medieval times.

3:03Next, we have the invisible wall, which

3:05is the class and cast system. You need a

3:08rigid framework for your society and you

3:11don't want it to be vague, which is why

3:13I recommend defining three to five clear

3:15tiers. At the top, place royalty with

3:18innate command over rare magics. At the

3:20bottom, put the servants or untouched

3:22commoners who handle menial tasks. You

3:25must tie this directly to the magic

3:27system to make it matter. Maybe

3:28highborns channel spells effortlessly

3:30while lowerborns suffer physical pain

3:33when they cast, stuff like that. This

3:35reinforces the inferiority of your

3:37underdog. Make the prejudice visible.

3:39Use the maybe colored robes or specific

3:42family crests or glowing auras,

3:45something that is on display and makes

3:47this cast system more visible. Give

3:50characters a sort of ladder to climb

3:51though. Make it slippery. A dangerous

3:54ascension ritual or political gamble

3:56works well, and the system must offer

3:59just enough hope to keep them trying,

4:00but be rigid enough to threaten their

4:02life if they fail. If the cost of

4:04failure isn't expulsion or enslavement,

4:07the stakes are honestly too low. Next,

4:09we get to the fish out of water trope.

4:11This character archetype is your primary

4:13tool for exposition. A fish out of water

4:15protagonist notices and questions what

4:17the inside accepts as normal. This lets

4:20you explain magic systems, etiquette,

4:21and politics naturally through their

4:23confusion instead of boring info dumps.

4:26Be specific with their disadvantage.

4:28Don't make them generically awkward.

4:30pick a specific axis that bites them

4:32every single day. Socially, they should

4:34be more of a lowborn student in a feeing

4:37noble institution. Magically, they might

4:40be a late bloomer in a culture that

4:41worships strength. Culturally, they

4:43could be a foreigner who doesn't know

4:45the religious protocols. You have to be

4:47cruel in the opening chapters. Focus on

4:49humiliation rather than victory. Let

4:52them break rules they didn't even know

4:53existed. Let them fail exams because

4:55they lacked the proper resources. But

4:58they cannot be pathetic. Give them one

5:00area of competence that the academy

5:02doesn't value yet, like grit or street

5:04smarts. Make them trade blood and sweat

5:07for every single win that they manage to

5:09pull off. And if you remove their plot

5:12armor, the reader believes they actually

5:14earned their spot at the top. The next

5:16trope is the chosen one and hidden

5:17power. Now, the chosen one feels

5:19overdone to a lot of people, and in

5:22young adult academy fantasy, it is

5:24actually practically required. The trick

5:27to making it work is inconvenience. The

5:30ability shouldn't just make them

5:32stronger than everyone else. It should

5:34defy the academyy's rigid curriculum.

5:36So, give them a rare gift that manifests

5:38unexpectedly. Or maybe they manipulate

5:41forbidden elements or bond with

5:43creatures that others can't. And delay

5:45the gratification. Let them fail first.

5:47Use red herrings where peers mistake

5:49their latent power for weakness or

5:51illness. and reveal the true ability

5:53during a high stakes exam or a moment of

5:56intense bullying. This power also needs

5:59a cost. If they can just snap their

6:01fingers and fix everything, you have

6:02killed the tension. Balance it with

6:04steep drawbacks like physical agony or

6:06the attention of dangerous political

6:08enemies. Tie it to a prophecy, but

6:10subvert it. Maybe the ability is

6:12destined to save the kingdom, or maybe

6:13it facilitates its destruction. Keep the

6:15reader guessing about the nature of this

6:18gift. Magic needs a biological bill to

6:21pay. Something that makes it actually

6:23difficult, a cost. Impose direct

6:26psychological burdens to balance out

6:27power levels. Things like agony, blood

6:29loss, or emotional trauma work best.

6:32Make the cost scale with the power. A

6:34minor a minor spell might cause

6:36something like a muscle cramp, but a

6:38major ritual could risk a migraine or a

6:41permanent scar. Tie this back to your

6:43cast system. Nobles might possess rare

6:45artifacts that dampen the pain, for

6:47instance. leaving your commoner

6:48protagonist vulnerable and this forces

6:50them to rely on allies to stabilize

6:52volatile casts. It also supercharges the

6:55romance. When the rival sees the

6:57protagonist pushing through blinding

6:59pain during a tournament, the dynamic

7:01shifts from disdain to protective

7:03respect. But be consistent. If magic

7:05hurts in chapter 3, it must hurt in

7:07chapter 20. Don't give your hero

7:09immunity later just to make the plot

7:11easier. Quick pause. If you're an author

7:13who wants to start writing more books, I

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7:38There's no commitment to join, though,

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7:42way. All right, back to the video. The

7:44next trope is enemies to lovers. This is

7:47the engine of the genre's romance. You

7:49have to earn it. The animosity in a

7:51medieval academy shouldn't be based on a

7:53simple misunderstanding. It needs to be

7:54structural. Think class prejudice.

7:57Position the love interest as the

7:58privileged noble who sees your commoner

8:01protagonist as an unworthy intruder. And

8:03use the classroom setting to twist the

8:05knife a little bit. Have the rival

8:07sabotage an exam or mock the

8:08protagonist's lack of etiquette. Fixing

8:10a relationship this toxic requires

8:12forced proximity. Force these two

8:14characters into the same space depending

8:16on one another for survival. A detention

8:19involving dangerous magical artifacts or

8:21a joint mission through the library's

8:23restricted section works perfectly.

8:25Thankfully, the school acts as a sort of

8:28proximity enforcer, making it a lot

8:30easier. This proximity allows for the

8:32mask off moment. Show the noble's

8:35vulnerability, perhaps the crushing

8:36pressure of their family legacy. Show

8:38the noble gaining respect for the

8:40protagonist's grit. Respect is that

8:43bridge. Don't have them kiss early. We

8:45want to let the tension simmer for a

8:48little bit. By the time they acknowledge

8:50their feelings, the reader should be

8:51absolutely desperate for it. Related to

8:54this is the trope of the bad boy prince.

8:56The bad boy prince is a romantic trope,

8:58but structurally he personifies the

8:59academyy's hierarchy. As a royal heir,

9:02he represents everything the underdog

9:03fights against, like privilege, power,

9:05and the status quo. His initial

9:07arrogance acts as a defense mechanism,

9:09masking a dark past or family betrayal.

9:12So, make him competent. He should be

9:14physically magnetic and intellectually

9:16sharp, rivaling the protagonist's own

9:19ability. But make him cynical. While the

9:21school worships the rules, he should

9:23view them with a little bit of disdain.

9:25This shared rebellion fuels that

9:27slowburn romance. and do not redeem him

9:30too quickly. Use his nasty behavior to

9:32establish the stakes. Then use forced

9:34proximity to chip away at his armor. If

9:36you let the reader see his protective

9:38instincts before the protagonist does,

9:40you create narrative tension that holds

9:42the reader's attention. The next trope

9:44is the bully and the rival. The bully

9:46enforces the academyy's social

9:48hierarchy. In young adult fantasy, the

9:50rival serves to physically or socially

9:52harass the protagonist, highlighting the

9:54rigid class structures. root their

9:56hostility in the genre itself. Think

9:59noble lineage versus commoner grit. The

10:02rival shouldn't just hate the

10:03protagonist. They should resent the

10:04underdog's presence in an elite space.

10:07Jealousy of a mentor's shifting

10:08attention is also a strong motivator.

10:10And we want to weaponize them. So don't

10:12have them cast hexes in a hallway.

10:14Actually use them during highstakes

10:16testing to sabotage spells or block

10:19access to crucial knowledge. And make

10:22sure to map out their arc. decide if

10:23they will evolve into an ally out of

10:25grudging respect or their insecurity

10:27drive them to a to be a main villain and

10:30do not redeem them in the early

10:31chapters. You need that source of daily

10:34conflict. Next, we have the mentor. The

10:36mentor is a survival mechanism. Since

10:38the academy is dangerous, the mentor

10:39interprets the hidden rules that will

10:41get your protagonist killed if ignored.

10:43And they are the lens through which the

10:44student understands the true cost of

10:46magic. But do not make them perfect.

10:48Perfect mentors are honestly a little

10:50boring. Give them a specific worldview

10:53that clashes with the academy. They

10:55could be a disillusioned master teaching

10:57forbidden history or a rigid

10:58traditionalist enforcing harsh

11:00discipline. Give the mentor limits. If

11:02they can solve the problem, there is no

11:04story. Give them a political leash or a

11:06debilitating curse or a blind spot

11:09caused by trauma. This forces the

11:11protagonist to adapt rather than obey.

11:13And remember, the ultimate goal of the

11:15mentor is to leave the stage either by

11:17death, disgrace, or simply being

11:19outgrown. and that creates the space for

11:21the student to stand alone. The next

11:23trope is found family in the trio. The

11:25trio trope involves your protagonist and

11:27two allies evolving from strangers in a

11:30surrogate family. Structure them as

11:31complimentary archetypes. You need the

11:33protagonist as the emotional core, the

11:35fighter who is often an impulsive noble,

11:37and the strategist who is usually a

11:39calculated scholar of some kind. Make

11:41them clash initially. Leverage the cast

11:43system to create friction. The noble

11:45fighter must bully the lowborn hero

11:47while the strategist looks down on them

11:49both. And it doesn't have to be the the

11:52fighter and the strategist. But it

11:54that's just an example of two different

11:56archetypes that you can pull in.

11:57Ultimately force them to rely on one

11:59another. Create a sort of fireforged

12:01moment like a midnight intrusion into

12:03the forbidden library wing or the the

12:06moment when Harry, Ron, and Hermione

12:08defeat the troll. When the noble

12:10shields, the commoner or the strategist

12:12breaks the rules to save the fighter.

12:13the dynamic solidifies. This provides

12:16emotional grounding and proves that

12:17chosen loyalty is stronger than

12:19bloodline. The next trope is the

12:21tournament arc. The tournament is a sort

12:23of structural tool, not just an action

12:25scene. It provides a ticking clock and

12:27forces your protagonist to face their

12:28bullies in a controlled environment

12:30where the stakes are public. So, you

12:31want to escalate the consequences.

12:33Failure means expulsion, exile, or

12:35death. So, leverage the cast system

12:37here. Make the brackets unfair. Pit your

12:39underdog against the strongest noble in

12:41the first round. Force them to use

12:43strategy and innovation rather than raw

12:45power. And don't let the tournament

12:46finish naturally. Use the final round to

12:48trigger your external plot. An invasion

12:51or a political coup or a catastrophic

12:53magical failure interrupts the structure

12:55and signals that the school days are

12:58over and the real war has begun. That

13:00kind of leads into the next trope, which

13:01is political intrigue. The academy is a

13:04proxy war. Position your protagonist as

13:06a political pawn to raise the stakes.

13:08They aren't there just to learn. They

13:10are a hostage in a fragile truce or a

13:12bargaining chip for a marriage alliance.

13:14You'll want to weave intrigue into the

13:16architecture. So use secret passages for

13:18clandestine meetings and turn your

13:20faculty into double agents. Every exam

13:23failure risks igniting a kingdom level

13:25conflict. This feeds the enemies to

13:27lovers arc. Have the prince initially

13:29manipulate the protagonist's bait for

13:31his faction and it hurts, but it makes

13:33it his eventual protection of her matter

13:35more. Also, don't trust the mentor here.

13:37If their guidance creates a blind spot

13:39hiding the protagonist's true value on

13:41the political chessboard, you have a

13:42perfect midpoint twist. Start small with

13:45a seemingly innocuous family heirloom

13:47that turns out to be the key to the

13:48kingdom. The next trope is the secrets

13:51of the academy. Forbidden magic involves

13:53the cost of power. Highborn elites wield

13:55safe sanctioned magic. Your protagonist

13:57gets the volatile stuff. This creates

13:59organic secrecy and forces your underdog

14:02to practice in the shadows. Forbidden

14:04magic needs to be dangerous, not just

14:06stronger. It demands a physical toll or

14:08risks soul erosion. The reader needs to

14:11fear the magic as much as they crave it.

14:12Secret passages turn your setting into

14:14physical labyrinth uh and connect the

14:16discovery of these spaces to the

14:18protagonist unique ability or a

14:19desperate need to escape. Do not make

14:21them feel safe at a cost. Using the

14:23passage might require some kind of

14:26magical risk or the risk of entrapping

14:29them. The passageway should almost be as

14:31dangerous as the hallway that it

14:32bypasses. Lastly, we have the plot twist

14:35in Czechov's Gun. A plot twist in young

14:37adult academy fantasy reframes the

14:39entire world. Maybe the headmaster is a

14:41villain or the scholarship programming

14:43sacrifice ritual. After the reveal,

14:45nothing can really go back to normal.

14:46Hide these twists using red herrings.

14:49Plant false leads in classroom lectures

14:51or dorm gossip. Make the twist obvious

14:53only in hindsight. Check off gun in this

14:55genre looks like a dusty amulet or a

14:58specific herb mentioned in a boring

15:00lecture. Plant these seeds early while

15:02the fish out of water is learning the

15:04ropes. Let peers mock them for carrying

15:06a rusty dagger, for example, and then

15:09let that dagger play a big role later

15:11on. Bring it up once or twice as a

15:13subtle reminder. When the stakes are

15:15highest, usually during the final round

15:16of the tournament, that useless object

15:18becomes the only thing that can defeat

15:20the villain. Stick to three or five key

15:22elements, cuz if you build a whole

15:23armory, you dilute the tension. If you

15:26want to master the genre, you need to

15:27understand the market deeply. I actually

15:29published a book specifically analyzing

15:31this young adult medieval academy

15:32fantasy genre. You can buy that on

15:34Amazon, but you can also get it at no

15:35charge along with many other book genre

15:37analysis by joining the Storyhacker Gold

15:39group. I should say no extra charge when

15:41you join that group. In Story Hacker

15:42Gold, you get my entire process to go

15:44from having nothing to having your book

15:47in hand plus all of the tools to market

15:49it. We dive deep into how AI can enhance

15:52your process without diminishing your

15:54creativity or compromising your ethics.

15:56and I'll see you in the next

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