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I Used Derek Murphy's 24 Chapter Outline (Game-Changer)

The Nerdy Novelist · 1,944 words · 9 min read

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0:00What if you never had to wonder what to

0:02write next? What if you knew exactly

0:04what needed to happen in chapter 7,

0:06chapter 15, and chapter 21 before you

0:09even wrote a single word? That's the

0:10promise of a truly great story

0:12structure. Hi guys, my name is Jason.

0:14I'm a fantasy author, and for the last

0:15few years, I worked at Kindle Prneur,

0:16one of the biggest websites for teaching

0:18authors how to write and publish. And

0:19I've seen hundreds of authors struggle

0:21with plotting, but I've also seen what

0:23works. And today, we're talking about a

0:24system that works, the 24 chapter novel

0:26outline. It is one of the most

0:28comprehensive frameworks for commercial

0:29fiction that exists and we're going to

0:31walk through the entire thing. This is

0:32part of a larger series I'm doing on

0:34story structure. So, if there's another

0:36plot template you want to deep dive on,

0:38let me know about it below. Now, the 24

0:40chapter novel outline is actually a

0:42favorite of mine. It was a heavy

0:43inspiration for my own 40 chapter plot

0:46module, but what it does is it divides

0:48the story into four main parts,

0:50essentially breaking the notoriously

0:51long act two into two manageable chunks,

0:53which I also do in my plot module. We

0:56start with the setup, transition to the

0:57hero exploring the new world, then watch

0:59as the bad guys close in, and finally,

1:01we build to the ultimate defeat and the

1:03victory. Let's break down each chapter's

1:05job. First, we have act one, aka the

1:07hero in the ordinary world, which

1:09comprises chapters 1 through six. This

1:11is all about establishing who your hero

1:13is and what they want and what's holding

1:15them back before you completely ruin

1:17their life. Chapter one is called the

1:19really bad day. Don't start with a

1:21boring morning routine. Show your

1:23protagonist in their normal world on a

1:24day where they really want something but

1:26can't get it. This reveals their

1:28character, their fatal flaw, and their

1:30deepest desire through action, not

1:31explanation. Then we get chapter 2,

1:33which is called something peculiar.

1:35Something weird happens. It's a hint of

1:37the main conflict to come, but your hero

1:39brushes it off. They're too busy with

1:40their really bad day to notice the storm

1:42clouds gathering. The reader, however,

1:44knows something is up. Chapter 3 is

1:46called Grasping at Straws. The hero's

1:49world starts to unravel. Their normal

1:51methods for controlling their life

1:52aren't working anymore. Setbacks mount

1:55and they feel their grip on their

1:57ordinary world is slipping. Chapter four

2:00is called to adventure. This is the big

2:02event that the characters can't ignore.

2:03It's a major setback that forces them to

2:05realize there's no going back to the way

2:07things were. The ordinary world is

2:09officially broken. Chapter 5 is called

2:11Head in Sand. The hero tries to refuse

2:14the call. They want their old

2:15unsatisfying life back because at least

2:17it was familiar. This is a moment of

2:19very human fear and reluctance, and it's

2:21easier to pretend the problem doesn't

2:23exist than to face it. Chapter 6 is

2:25called Pull Out the Rug. Something

2:27happens that forces the hero to accept

2:29the adventure. The choice is made for

2:31them, and this event is usually deeply

2:33personal and makes it impossible for

2:34them to stay put. With this, we have

2:36liftoff, and the hero is forced into a

2:38whole new world. But now that they're in

2:41this new world, they have to figure out

2:43how to survive. Which leads us into act

2:462, aka exploring the new world, which

2:48comprises chapters 7 through 12. Your

2:51hero is now a fish out of water. This

2:53first half of act two is about reacting,

2:55learning, and getting a feel for the new

2:57rules of the game. The first chapter is

2:58called chapter 7, Enemies and Allies. As

3:01the protagonist explores this strange

3:03new landscape, they start meeting the

3:05people who will become their friends,

3:06mentors, and rivals. These relationships

3:09will define their journey. Chapter 8 is

3:11called games and trials. The hero

3:13struggles. They try to fit in. They

3:15learn new skills or understand the

3:16challenges, but they mostly fail. This

3:19is the training montage, but filled with

3:21more frustration and self-doubt than a

3:23cool '8s soundtrack. Chapter nine is

3:25called Earning Respect. After all that

3:27struggling, the hero scores a small but

3:29important victory. It proves they might

3:31have what it takes and earns them a

3:32little begrudging respect from the new

3:34people around them. Chapter 10 is called

3:36Forces of Evil. The stakes are raised

3:39drastically. The antagonist or the

3:41forces of evil are revealed in their

3:42full power. The hero realizes just how

3:45dangerous this new world truly is.

3:47Chapter 11 is called problem revealed.

3:50Shaken by the true danger, the

3:52protagonist realizes that they don't

3:54have all the information. They feel

3:55overwhelmed and demand answers from

3:57their allies who might have been holding

3:58back to protect them. Chapter 12 is

4:01called truth and ultimatum. The hero

4:03learns a piece of information that

4:04changes their entire worldview. This

4:06truth forces them to a crossroads,

4:08setting up the most important decision

4:10of the story so far. This decision marks

4:12the midpoint where the hero goes from

4:13being a passive victim to an active

4:15warrior, which leads us into act 2B, aka

4:19bad guys close in, which comprises

4:21chapters 13 through 18. The hero is now

4:24on the offensive, but so is the

4:26antagonist. This is where the pressure

4:27cooker really gets turned up to high. We

4:30start with chapter 13, which is called

4:31the mirror stage. The hero takes a

4:33moment to reflect on who they are

4:35becoming. They've changed. They accept

4:37their new role and move forward with

4:38purpose. No longer just reacting to

4:40events. Chapter 14 is called Plan of

4:43Attack. So now fully committed, the

4:45protagonist formulates a plan to take

4:47down the antagonist. They're no longer

4:49just trying to survive. They are

4:50actively trying to win. Chapter 15 is

4:53called Crucial Role. The hero's allies

4:55put their trust in them, giving them a

4:57vital role to play in the plan. And it's

4:58clear that without the hero's specific

5:00skills or knowledge, the plan will fail.

5:02Chapter 16 is called direct conflict.

5:05The plan is put into motion. The hero

5:07and their allies come into direct

5:08conflict with the antagonist forces. And

5:10for a moment, it might even look like

5:12they're succeeding. Chapter 17 is called

5:14surprise failure. The plan goes

5:15horribly, disastrously wrong. An ally

5:18might die, a king advantage is lost, or

5:20the hero suffers a major injury. The

5:22consequences are real and permanent.

5:25Chapter 18 is called Shocking

5:26Revelation. As if things weren't bad

5:28enough, the antagonist's true identity

5:30or full plan is revealed. The hero is

5:32hit with guilt and anger, realizing

5:34they've underestimated the enemy at

5:36every turn. This leads us to the hero's

5:38lowest point and the end of act two. So,

5:41now we get act three, aka defeat and

5:44victory, which comprises chapters 19

5:46through 25. This is the finale.

5:49Everything that's been built up now pays

5:51off as the hero claws their way back

5:53from total defeat. Chapter 19 is called

5:55Giving Up. After the catastrophic

5:57failure, the hero loses all confidence.

5:59They have been beaten and they know it.

6:01There is no hope. Chapter 20 is called

6:04Pep Talk. Just when all seems lost, an

6:06ally steps in. They offer encouragement,

6:08a new perspective, or a key piece of

6:10information that gives the hero a reason

6:12to get back up and fight. Chapter 21 is

6:14called Seizing the Sword. The hero makes

6:16a very deliberate choice to try again,

6:18even with just a slim chance of success.

6:21They finally confront their fatal flaw

6:23and gather their remaining resources for

6:24one last epic battle. Chapter 22 is

6:27called Ultimate Defeat. This is the all

6:29is lost moment. The hero faces the

6:31villain, thinks they understand what to

6:33do, but their hubris leads to a final

6:35crushing defeat. The villain has won, or

6:37so it seems. Chapter 23 is called

6:39Unexpected Victory. At their absolute

6:42lowest point, the hero has a

6:43breakthrough. They finally understand

6:45their flaw, let go of what they want for

6:48more of what they need to do, and use a

6:50secret weapon or ability to snatch

6:52victory from the jaws of defeat. Chapter

6:5424 is called Bittersweet Reflection. The

6:56battle is won, and now it's time for the

6:58celebration or a quiet bittersweet

7:00reflection on the cost of that victory.

7:03This chapter provides the resolution and

7:05shows the new person the hero has

7:06become. Now, there's an optional chapter

7:0925, which is called Death of Self. This

7:11extra chapter can show you the hero back

7:13in their transformed world, fully

7:15embodying their new self. It's a final

7:18grace note that can tie up loose ends or

7:19hint at future adventures in a series.

7:22So, where did this incredibly detailed

7:23map come from? It was developed by an

7:25author and academic named Derek Murphy.

7:27He got his PhD studying literature from

7:29Harry Potter to Paradise Lost and found

7:31himself frustrated with existing

7:33plotting structures. Frameworks like the

7:35three-act structure in the hero's

7:36journey are great for a highlevel view,

7:38but they leave huge gaps. They tell you

7:40where to start and where to end, but

7:42they don't tell you what to do with that

7:43vast, terrifying space in the middle.

7:45This was also my frustration when

7:47developing the 40 chapter plot module.

7:49Murphy saw this saggy middle was where

7:51most manuscripts went to die. And I can

7:53attest to that myself in my own

7:55community. Writers knew they needed a

7:57midpoint, but they had no idea how to

8:00build up to it or what to do after. And

8:02his solution was to create a more

8:03granular system specifically for

8:04commercial fiction. He synthesized the

8:07best parts of all of major story

8:09structures but broke them down into

8:10chapterby chapter functions. The 24

8:12chapter novel outlines most clever move

8:15is splitting act two. It recognizes that

8:17the middle of the story has two distinct

8:18phases. The initial learning and

8:20reacting phase and the later phase where

8:22the hero takes charge and the conflict

8:24escalates. By giving writers clear goals

8:26for each chapter, the outline acts like

8:28a set of training wheels guiding you

8:30through the first draft and helping you

8:32maintain momentum from start to finish.

8:34It's less of a rigid set of rules and

8:35more of a proven, dependable guide to

8:37get you to the end. Now, understanding

8:39the structure is one thing, but actually

8:41applying it to your own story and

8:43building out your characters and filling

8:44in all those chapters with compelling

8:46scenes is another. It could be

8:48overwhelming to do it all on your own.

8:50That's why I created my school group,

8:51Story Hacker Gold. It's a community

8:53where I walk you through my entire

8:55process from the first spark of an idea

8:57to holding the finished book in your

8:58hands. We cover everything plotting like

9:01this as well as character de

9:03development, marketing, and even how to

9:05use AI to speed up your process without

9:07compromising your creativity or ethics.

9:09The group includes all my books for

9:11authors, including my own 40 chapter

9:13plot module, which is very similar to

9:14the 24 chapter u outline. Plus, you get

9:17weekly live calls with me to answer your

9:19questions. And if you want to go from

9:20just thinking about your book to

9:21actually writing it, this is the place

9:23to be. I hope you enjoyed this video and

9:25I will see you in the next video.

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