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Em que level o crítico passa o base damage?

Porfz Tibia - Análises e gameplay inteligente · 3,458 words · 16 min read

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0:004 % base damage or 20 % extra crit damage ,

0:02which one is better ? You learned in the

0:05last video how base damage works , and

0:07you know extra crit damage is tied to

0:09crit chance , but you still don't know

0:11how to relate them . So , in today's

0:13video , we'll try to answer these three

0:15questions . The first is : does extra

0:17crit damage ever exceed base damage ?

0:19The second question is : what level

0:21range makes crit damage the better

0:22option ? And the third , what crit chance

0:24makes crit damage the better option ? To

0:26answer the first question , yes , with

0:28enough chance or levels , crit will

0:30always outperform base . And this

0:32conclusion is literally a consequence

0:34of what you learned in the base damage

0:35video , and throughout this video ,

0:36you'll be able to answer the other two

0:38questions . And today's video is

0:39basically a sequel to that video , which

0:41is the first video on Teus's YouTube

0:42channel . I made that video , I'm very

0:45proud of it , it turned out great , you

0:46all liked it a lot , and I know many

0:48people watching this video today also

0:49watched that one on Teus's channel . And

0:52I'm happy this is happening , because I

0:54know you are here expanding your

0:56knowledge on this subject . And what is

0:59the summary of that video ? It concluded

1:00that there is a break point where crit

1:03damage becomes better than base damage .

1:05For Evo Maça , it's around 13,735 . Also

1:09in that video , you saw that some things

1:10could vary the break point . One example

1:13is a tier 4 on legs , which makes the

1:15break point drop to 850 . But one thing

1:17wasn't mentioned in that video , right ?

1:18Because that video was focused on Squin

1:20Bow proficiency , and today we are

1:22talking about the broader topic .

1:25However , that video didn't cover gems ,

1:27and despite it being the same mechanism

1:29, base percentage versus extra crit

1:30percentage , as the numbers change , the

1:32answer changes too , right ? So we will

1:35learn that in today's video as well .

1:38But before looking at charts , drawing

1:40conclusions , or going to the lab , we'll

1:42take a step back to understand how each

1:44perk and percentage relates to a hit

1:46without the bonuses . So let's use the

1:49example of an RP level 1000 , ml 45 ,

1:51with 10 % crit chance and 50 % extra crit

1:54damage for the character without

1:56transcendence . This RP without bonuses

1:58will be hitting for an average of 490 .

2:00You learned in the base damage video

2:02that when we add 4 % base damage , it is

2:04applied to the orange part , which is

2:06the base portion . So it is a 4 % increase

2:08on top of 307 . Excellent . And you also

2:12know that the 20 % perk is applied to the

2:14entire hit . So it is applied on top of

2:18490 . 20 % of 490 is an increase of 98 .

2:21However , you know this only happens

2:23when it crits . So , to compare the two ,

2:25we have to apply the critical hit

2:28chance . And by applying the crit chance

2:30, we see that for this level , this ML ,

2:32and other factors , the base perk is

2:34outperforming the extra crit perk from

2:36proficiency . That is obvious . We just

2:39saw that the break point was 1300 and

2:41we are here at level 1000 . And visually

2:42, this is more or less what happens .

2:44You learned in the base damage video

2:46that at a low level you will have low

2:49flat damage , and in this level range ,

2:51the base is winning . There will be a

2:54time when the break point happens , they

2:55become equal , and as you gain levels

2:57you gain more flat damage , which helps

2:59the extra crit damage become better

3:00than the base because the extra crit

3:02damage is multiplying the whole hit .

3:04Base damage rises more slowly because

3:06base damage only goes up when you

3:07increase your ML . And you might look at

3:10this graph of the base damage curve and

3:13say , " But from level 600 to 3,000 ,

3:15don't I only increase my ML twice ? " Yes

3:18, you are correct in that thought .

3:19However , we are not talking about

3:21increasing ML itself . We are talking

3:24about an increase in average damage per

3:26hit , comparing 4 % base with the neutral

3:28state without the perk . And this

3:31happens here . For example , at ML 43 ,

3:33you will be dealing 295 without bonuses

3:36and 307 with the 4 % bonus . This creates

3:38a difference of 12 . At ML 44 you still

3:40have a difference of 12 between the

3:42damage with and without the bonus . At

3:44ML 45 it is still 12 . And then finally

3:47at ML 46 the difference between the

3:49bonuses increases . And this is the

3:51reason why the base damage curve has so

3:53few steps . You are indeed gaining more

3:55damage as you increase your ML . That is

3:58a fact . I am not denying that . I'm just

4:01saying that the difference between

4:02having the 4 % perk or not isn't seen

4:04across all magic level increases . And

4:07going back to this chart , we also saw

4:09that if we apply a tier 4 legendary

4:10steering here , the break point shifts

4:12to the left , making extra crit better

4:14sooner . However , so far we've only

4:15talked about proficiency . Let's talk

4:17about gems now . And when I click this

4:20button , don't be shocked , because it

4:22really is impressive . The break point

4:26for an 18 % extra crit gem to beat 7.5 %

4:29base damage is at level 7800 . Yes , that

4:33, that's it . And if you apply a tier 4

4:36legendary here , the break point drops

4:37to level 5600 . So , there is currently

4:40no one in Tibia who can make an extra

4:43crit damage gem better than a base

4:46damage gem . It's a fact . And in this

4:49chart , I'm actually helping extra crit

4:51damage because after level 3000 I

4:53stopped increasing the character's ML .

4:55In reality , this ML would increase a

4:56bit more , making the break point shift

4:58further to the right . Got it ? So far ,

5:00we've managed to answer the first two

5:01questions . The first is that yes ,

5:03critical damage will always beat base

5:05damage , it just depends on the chance

5:06and the level . We answered at what

5:08level Divine Caldera becomes better

5:10with the extra crit perk . For

5:12proficiency , it's at 1375 , and for gems

5:15, it's at 7800 . But what about question

5:18three , what is the critical chance that

5:20makes the crit perk the best option ?

5:22For that same level 1000 character ,

5:23with ML extra crit damage , it needs

5:2813.1 % crit chance for the perk to be

5:30better than the base . That's not too

5:33far out of reality , right ? We have the

5:35common range between 10 % to 12 % depending

5:37on the bow being used . But remember ,

5:40this is talking about proficiency .

5:41Let's talk about gems now . And for gems

5:44, you would need a 30 % crit chance to

5:46make the crit damage perk better than

5:49the base . In other words , we conclude

5:51that this is unreachable , right ? You

5:53can stack many things in the game , you

5:55won't be able to reach a 30 % crit chance

5:57. Got it ? So we've just learned the

6:00break point numbers for Divine Caldera ,

6:02but what about the other spells ? The

6:04behavior is different . Well , let's go .

6:06We were talking about gems and critical

6:08hit chance in the last slides . So let's

6:09keep talking about that . So , we just

6:12saw , right , that for the extra crit gem

6:15to beat the base damage gem for the

6:18apple , we would need a character crit

6:20chance of 30 % . For Charan on a small

6:23level 1000 , skill 200 character and a

6:25weapon with 58 attack . For the extra

6:28crit damage gem to be better than the

6:30base damage gem , you need a character

6:32crit chance of 73 % . So , yeah , it's no

6:35joke , it's very high . And Grandf Gur

6:37would need a crit chance of 56 % here ,

6:40right ? I mean , this is just crazy . We

6:42have finally reached the laboratory .

6:44Yeah , in this video we'll have two labs

6:46, one for proficiency and one for the

6:48gems . In this first lab here , I'll show

6:50you the apple's break point , right ? So

6:52let's change things to make 1375 appear

6:55here as a break point . So , first of all

6:58, I'll set it to 1375 here and let's

7:00see if it's a break point . No , it isn't

7:04being a break point for the sanguine

7:05bow , right ? We're talking about

7:07proficiency , this is a sanguine bow

7:09proficiency . With bow proficiency ,

7:11we'll have 12 % crit , right ? So this

7:13helps the crit damage become better .

7:16And we have an extra crit damage node

7:18of 80 . And there , the two are finally

7:21tied here , right ? So if I move it down

7:23a bit , base is better . If I move it up

7:25a bit , crit is better . Well , excellent .

7:28Let's look now at the extremes so you

7:31can 100 % understand how all the

7:34variables work here . So let's first

7:36change the level . We know that level

7:38will improve crit damage much more ,

7:40okay ? Uh , let's increase the ML .

7:42Increasing ML helps the base perk more .

7:45Increasing extra crit ends up helping

7:47the base , right ? So , if I put it at

7:48zero here , you'll see here , look , 197 .

7:50And if I put it at 100 , 20 , 17 . So , it

7:53only helped the base . Other things ,

7:56right ? Up here , if I put wheel damage ,

7:58I'll put extreme numbers here so you

8:00can see which one helps more . So , I'll

8:03put it here , look , 10 , I'll put 100 ,

8:061000 . And you will see that the number

8:09that increases the most is the crit ,

8:10right ? So , wheel damage increases crit ,

8:12alright ? It's flat , we already knew

8:14that . And other things that could

8:16change here , one of them is base damage

8:18. So , if we're talking about

8:20proficiency , we could put four base

8:21damage gems , yeah , on the wheel , which

8:23gives a total of 30 . And then you add

8:26the 10 from the perk down on the bottom

8:28left of the wheel and you could have 40

8:30here from the apple chest . And this

8:33doesn't help the base , it helps the

8:35crit . So if I put several zeros here ,

8:37you'll see that the one taking the most

8:38advantage of this base increase is the

8:40critical damage . And lastly , the skill

8:44as extra damage on spells . So I'll put

8:46a skill X here , it doesn't matter , and

8:49I'll put eight here , which is what

8:51people usually have in the extra

8:52critical damage perk , yeah , on spells .

8:55And then , if I put several zeros here ,

8:57you will see that this benefits

8:58critical damage . Well , excellent . We

9:01learned everything there about the

9:03apple chest . But what about the

9:06Shorigran ? How does that look ? Well ,

9:08let's go . Currently in this setup here ,

9:11level 1000 , skill 200 , weapon attack 58

9:13, critical damage here at 12.5 .

9:16Critical hit chance , I'll leave this at

9:1780 , which is the standard . The base is

9:20winning . Well , let's increase the level

9:22to see if the crit starts winning . Well

9:25, the crit didn't start winning , so

9:27let's keep this comparison in a real

9:28scenario . I'm not going to keep putting

9:31in absurd crits because that doesn't

9:32exist . The weapon attack is already

9:34high , the skill is already high . Let's

9:36put things here that help critical

9:38damage become better than the base . So

9:40we learned that the wheel damage ,

9:42because it's flat damage , helps . So

9:44I'll put a wheel here , I don't know ,

9:45with 50 points , which would be a level

9:473,000 wheel . Huh , it's still not better

9:50. Adding base damage will help the

9:52critical damage perk . So let's put , for

9:54example , as if he were using two full

9:56gems , right , which would give 15 plus

9:58the 10 that comes from the wheel ,

10:00totaling 25 . And now it's almost

10:02getting better . There's only one thing

10:05missing , which is putting in the skill ,

10:07right , of the thousand , right ? So put 8

10:10% here . The skill is already here . And

10:12it's almost there , it's almost there .

10:15Ah , there is obviously one thing

10:16missing here , right ? Tier . Let's set a

10:18tier 3 , and there , OK , finally the

10:21critical damage perk is better . Let's

10:23lower the level to see what the break

10:25point is . The break point reached 2150

10:31here . So at 2150 , 2140 here , the break

10:36point for this situation happens on the

10:40Shorigr . And now , the gem laboratory .

10:43Let's go to Evo Maçã first . With

10:46Maçã , we already saw at the beginning

10:48that the break point , without forcing

10:51it , was at level 7800 , right ? So I can

10:53literally raise all of this . Magic

10:56level helps the base , so I won't

10:58increase it much more than 50 . I'll

11:01leave critical chance at 12 . It doesn't

11:03make sense to push it too hard here .

11:05Critical damage , I'll leave at 100 % .

11:10Tier on the legs , I'll leave it at tier

11:125 . Build , let's leave it with 50 flat .

11:16Let's go full base damage here , that

11:18would be four gems , totaling 30 plus 10

11:20from the wheel , ending up with 40 .

11:24Distance fight . Let's set distance here

11:26to , I don't know , 250 and the distance

11:28perk here to eight . And so , nothing I

11:31do makes the critical damage better . Ah

11:33, the number is very close . Yes , it's

11:35close , but it's not better . That's a

11:37fact . So , man , a critical damage gem is

11:40crazy ; you need a lot of things to make

11:42it better . Maybe a transcendence level

11:4610 here , tier 10 . Ah , then it's fine .

11:48It's fine now . It only needs that . A

11:50tier 10 leg . Shorigan spell . Which is

11:52the same thing , right ? If Evo Maçã is

11:55a spell with a low base , Shorigra ,

11:57which has a high base , will be much

12:00harder . I won't even do the math here

12:02because it's crazy . It's the same

12:05things here , right ? Just missing the

12:07skill . Oh , no , the skill is already

12:09here , look . So , man , no , there isn't .

12:12And even so , look , it's a little bit

12:13far , isn't it ? 953 to 889 and it's at

12:16an absurd level . So , man , it takes a

12:19lot of levels to be able to make . a

12:22critical damage gem better than a base

12:24damage gem . The same thing here for the

12:26Ice Wave , right , for the Grandf Guror ,

12:28it's very similar to the Shorigan ,

12:29right ? So , setting a high level ,

12:32setting a high skill here , tier 10 , a

12:35build that favors things that increase

12:38damage for critical damage and base

12:41damage is winning by a landslide , right

12:44? So , critical damage gems are a total

12:48trap . And honestly , I need to say this

12:51because a lot of people have this

12:52question , and I’m not gonna lie , I do

12:54get some comments asking about this ,

12:56you know ? So for example , here Pezini

12:58asks if you can explain how this

13:00interacts with critical damage , right ?

13:01He’s talking about the base damage

13:03video here . I’m an ED , and I was

13:04messing around with the calculator . I

13:05have two tier 4 Grand Frigur base

13:07damage gems , and I was trying to see if

13:09two tier 4 critical damage gems would

13:12ever become better than the base ones .

13:14But I noticed that even when increasing

13:15the values significantly , it seems like

13:17additional crit damage needs much more

13:18to become better than base . In the case

13:20of Grand Frigur , are you right ? We just

13:22looked at that . Which actually left me

13:23a bit curious as to why that happens .

13:25After all , two Grand Frigur base damage

13:27gems add up to 24 % . Yes , while two

13:29critical damage gems add up to 44 % . Yes

13:31, I know crit chance influences this

13:34case , but even raising the crit chance

13:38to levels we usually can't even reach

13:40in Tibia — though I recall I tested it

13:42with almost 20 % crit chance that day —

13:43critical damage kept performing worse .

13:45Man , I actually made part of this video

13:47with that comment in mind . So , back

13:49here , in a quick summary , and

13:51specifically for Grand Frigur , if we

13:54are talking about level , we need level

13:5720,000 , above level 20,000 to make the

14:00crit gem better than the base gem . Ah ,

14:04if we are looking at crit chance , he

14:06mentioned he tested with 20 % crit chance

14:07, which was already unrealistic . If we

14:10look at the crit chance required to

14:12make a crit gem better than a base gem

14:14on Grand Frigur , we would need 56 % crit

14:15chance . So that’s really it , man .

14:19Those are absurd numbers , both for crit

14:21chance and when we look at the level

14:22required . The closest thing to reality

14:25here was the Exevo Mas , which , by

14:27really pushing it , we can manage to

14:29make the crit gem better at level 2675 .

14:33Obviously , nobody is going to do that ,

14:35because there are better things to do

14:37when choosing gems for the wheel .

14:39That’s it for today’s video . I hope

14:40you understood the concept and the

14:42relationship between base and critical

14:45damage , both for proficiency and for

14:47gems . And I also hope you keep in mind

14:50that a good answer is only possible

14:52when we have all the numbers on the

14:55table . So , ah , what is the breakpoint

14:57for your character ? I don't know . I

14:59don't know who your character is . If

15:00you're in doubt about your character's

15:02breakpoint , just go to TibiaTools ,

15:04enter your character's stats , and

15:05you'll find out which equipment is best

15:07. There's no secret , it's literally

15:09that . Yes , we learned in this video

15:11that critical damage gems are a trap ,

15:14but that doesn't change the fact that

15:16at a certain level and crit chance they

15:18will become better . But currently in

15:21the game , in the time we're living in

15:23here in 2026 , that's very far from

15:26reality . So , see you next time . Later ,

15:28take care .

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