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O perk do Tibia que fica melhor quanto mais forte você é

Porfz Tibia - Análises e gameplay inteligente · 2,514 words · 12 min read

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0:00Today I'm going to show you why the

0:02Alpha Strike perk can actually be a

0:04good filler option for your wheel . I've

0:08seen several videos from people on

0:09YouTube about this new feature from the

0:11update , but I've seen few people

0:13talking about this perk , right ? Most

0:16focused on saying : " Oh , the best perks

0:18are the combat skill ones . " And they

0:21also said , right ? " Oh , and if you hunt

0:24in one spawn and the same hunt always ,

0:27then focus on the bestiary class perk . "

0:31But to me , that's really crappy ,

0:33because a generic answer is not the

0:35best answer . We always need context .

0:38When someone comes here to the YouTube

0:40chat and says , " Porfs , make a video

0:42about proficiencies , " it makes no sense

0:44to talk about that , because we need

0:46context . We need to know , oh , what

0:49level are you , which hunt are you

0:51playing in , are you playing solo or in

0:53a party ? All of this is important for

0:55us to say which is the best perk . The

0:58best perk for hunt A might not be the

0:59best perk for hunt B. So , we need

1:01context . And it's the same thing you're

1:04already used to , for 4 years , I don't

1:06know , I don't know how many years we've

1:08had the same questions without context ,

1:10always existing everywhere . YouTube

1:13chat , Twitch chat , where someone shows

1:15up saying : " Make the best wheel for an

1:18RP 500 ? " What a crappy question , man .

1:21Dude , what is the spawn you're playing

1:23in , man ? I need to know what the spawn

1:25is to tell you , to help you . So a

1:27generic answer is not good . We need

1:30context . And given the right context ,

1:33Alpha Strike , which is an alternative

1:36perk , ends up being the best perk . So

1:39let's learn the context for when it is

1:41the best perk . First of all , I'm going

1:44to show a little simulation here to

1:45explain more or less how it works . This

1:48right here is a character that doesn't

1:50exist . This is really just to show you

1:52guys . Build A is comparing a Stone

1:55Shower with Alpha Strike and build B ,

1:58the same character without the strike .

2:01And build A with Alpha Strike has a

2:040.84 increase in damage per turn .

2:08However , when we come here to the next

2:10comparison , it's the same character ,

2:12only now it got stronger . Before it had

2:15fewer wheel points , right ? This right

2:17here is logically just for simulation

2:18purposes . Yeah , it's a level one with a

2:20lot of damage gear . But then it got

2:23stronger and the damage went down . But

2:25why does that happen ? Oh , and also

2:26remember , this is a simulation on a

2:28burning guardito that has 10,000 HP ,

2:29right ? So I'll show you visually why a

2:33damage increase made a percentage

2:35increase here drop from 84 to 48 . It's

2:40because in this comparison scenario , we

2:42were hitting a mob with 10,000 HP . Our

2:46spell in the first instance was hitting

2:49for about 435 on average . We didn't

2:53have Omega , we only had Alpha . And the

2:56Alpha bonus was 10 % . Uh-huh . And if I'm

3:00not mistaken , that simulation had a

3:02damage variance of about 2 % . Got it ?

3:05That's what's happening . This graph

3:07here shows the kill progression . The

3:11first hit will always land . It's 100 %

3:14certain you'll land a hit on a mob with

3:1710,000 HP . However , the second hit is

3:19no longer 100 % because of that variance .

3:22If I zero out that variance , then it's

3:25a 100 % probability I hit the mob and

3:27it'll be at 9,526 . It's always like

3:31this , right ? Which is actually what's

3:33happening here ? It's 435 plus the 10 %

3:36from Alpha , giving 478 . Then you

3:39subtract that from the 10,000 , and

3:41you'll be at 9,521 here . I just

3:44couldn't leave it here , but trust me ,

3:45that's what it is . I'll go back to 2 %

3:47here . But what's important ? It's that

3:51this first hit takes less than 500 . So

3:56the next hit is still within the range

3:59where Alpha Strike gets a bonus ,

4:01because it's a damage range above 95 % .

4:0595 % of 10,000 is above 9,500 . So the

4:09second hit also gets the bonus . That's

4:11why in this situation with less damage ,

4:14it does more damage , right ? It's

4:16counterintuitive , but when you get

4:18stronger , it ends up doing less damage .

4:22So , if we go here to do about , uh , 470 ,

4:25I think that's enough , it already

4:27dropped to 47 , which is exactly what's

4:30in the simulation , 48 , anyway , super

4:33close . Why ? Because 470 plus 10 % gives

4:37more than 500 damage . And 500 damage

4:39makes the second hit us . And moving on ,

4:46strike is a good perk to use as your

4:48character gets stronger , because it

4:50amplifies your first hit of damage . The

4:53more damage you deal , the greater this

4:55damage increase becomes . So , if I stay

4:57here , increasing the damage , what's

4:59going to happen ? You’ll see that the

5:01gain here will start to increase . So ,

5:03I'll just keep holding this down , and

5:05you’ll see the damage going up .

5:08I’ll also remove the damage variance

5:09so you can understand this mechanic .

5:11Why is this damage increasing ? What is

5:14actually happening here ? Currently , the

5:18first hit is gaining the alpha bonus ,

5:21and then it needs eight more hits to

5:23kill the mob , totaling nine hits to

5:26kill . In other words , one hit gets the

5:32bonus , eight don't . As I get stronger ,

5:35what will happen ? Now I kill in eight .

5:39So one hit gets the bonus , seven don't .

5:44So the proportion of hits within that

5:46window only increases as you get

5:49stronger because you need fewer total

5:51hits to kill the mob . So , if we

5:57continue here , you'll see it go to

6:00seven , to six , to five , and so on . And

6:04every time you make that jump , you

6:06increase your bonus . And if , for

6:11example , you kill a creature on average

6:14in three hits , the bonus here is 3 % .

6:17This , for instance , is already higher

6:19than a bestiary class bonus , which goes

6:21up to a maximum of 2.5 % . Well , this was

6:23just so you could see visually how the

6:26perk works . Now for practical

6:28applications , since we need some

6:30context . So , in this first simulation ,

6:33I took an EK at level 1000 hunting

6:35Hellspawns using a Crypt Slicer . At

6:39this level , comparing build A with 10 %

6:42alpha and build B with ... I don't even

6:44know what the Crypt Slicer is , I think

6:46it's a sword , right ? So the sword

6:49counts here and the other skills aren't

6:51making any difference in this

6:53simulation . At this level , the skill is

6:56still better , but we just learned that

6:58strike is a perk that scales with your

7:00character's strength . So if we increase

7:02the character's strength here , the

7:04alpha tends to get better . So here ,

7:07let's set an EK 1300 hunting Hellspawns

7:09. Alright , this Off-Strike perk is

7:12better , but then you'll say : " Yeah , but

7:15Off-Strike is proving better than the

7:17Combat Skill perk for spell damage . " "

7:20However , we still have the Bestiary

7:22perk option here . " So , if I put Human

7:25Bestiary here , the Human Bestiary perk

7:27will definitely win . No , sure , I agree

7:29with you , that's the obvious answer .

7:32However , if this guy is an EK Club user

7:34, for example , so if this guy is an EK

7:36Club , right ? So here is another

7:38simulation , it's the same character ,

7:40nothing changed at all . Here I just

7:42changed to a Bloodion and it's the same

7:45creature , the Brittle . Oh , alright . So

7:48in this case , right , he's still losing .

7:51He needs more levels to start breaking

7:53even , right ? So what did we do here ,

7:55right ? The first one was a Cryptic

7:58Sword , now it's a Club . But the EK Club

8:01can hunt Boltar , for example . So if you

8:04take this same character with the

8:06Bloodion and put him hunting Boltar , by

8:09level 975 , the build with Off-Strike is

8:12already better because Bloodion wrecks

8:14the Boltar . Yeah , the poison elemental

8:19damage is very high . So , if this guy

8:23isn't someone who stays fixed on one

8:25hunt and rotates a lot , like , " Oh , I'm

8:27hunting here , or I'm hunting there , " it

8:30makes sense for him to use a perk

8:32that's good on average rather than good

8:34at just one . And what if he's stronger ,

8:37right ? So , we go back here to where

8:39he's losing . Let's put a level here so

8:41he can win . Maybe 1100 . Look , at 1500

8:45he still doesn't win . The problem is

8:47that if I take this 1500 and plug it

8:49into Boltar here , it's giving an

8:51increase of 666 . And here a bit less .

8:56Alright , but on average , there's no

8:58debate . Here you're losing a little

9:00damage using Off-Strike , but here

9:02you're gaining much more . If you hunt

9:04both spawns on average with the same

9:06frequency , the better perk is

9:08Off-Strike . Another option , for example

9:12, is an EK , the same EK with a

9:14Soulshredder , hunting the Ferumbras DT

9:17seal , right , which has a lot of Dark

9:19Torturers and Vexclaws , which are

9:22creatures with low health . Already at

9:25level 975 he's almost passing it , so he

9:29needs a little bit , maybe 150 more

9:32levels to be better . Oh , alright .

9:36Already at level 1050 it got better .

9:38And here it’s the same conclusion . Oh

9:39, but I could use the damage perk for

9:42the demon bestiary class , which will be

9:45better than that one . Yes , that makes

9:47sense . But only if this guy stays in

9:49this spawn . If this guy doesn’t stay

9:55in the same spawn and varies it , but

9:58hunts in several places with this same

10:01behavior , which is low-level mobs and

10:04he shreds the mob , alpha strike is the

10:07best perk . This isn't just for , this is

10:11for mages , this is for paladins ,

10:13actually . So you take here , I did the

10:16simulation here a long time ago , right ?

10:19RP level 1700 hunting at feyrist ,

10:22comparing the alpha , right , of 10 %

10:24against the distance fight here as

10:27damage in the spells of eight , right ?

10:31So 10 in build A , 18 in build B. For

10:33feyrist where the mobs have very high

10:35HP , right , considerably very high , it

10:38is expected that build B with the

10:40combat skill perk as damage for spells

10:42ends up being better . However , right ,

10:45let's do the same thing . If I take out

10:48these mobs with lots of health and put

10:51in a mob , for example , a spark , then

10:53you'll tell me : " Ah , but I've never

10:55seen a level 1700 paladin hunting

10:58sparks . " " Man , I guarantee you it exists

11:01, I guarantee you there is someone like

11:03that . " The alpha strike perk is very

11:05good . I'm using an extreme example , I

11:09am . But what I want to show you is : if

11:12we have this mindset that for creatures

11:15with little health , alpha strike is

11:17good , and then the perk for mobs with a

11:20lot of health doesn't work , there is a

11:22region here where the perk stops being

11:25good and starts losing to other options

11:27. And it's not up to me to say : " Oh ,

11:30this is where you need to change the

11:33perk or this is where the perk stops

11:35being good . " We need context . I need to

11:38know your level . I need to know your

11:40skill . I need to know if you hunt

11:41slowly or if you hunt fast , if you lure

11:43a lot of mobs on the screen . We need

11:46all this context to be able to know the

11:48right answer to anything . And I hope

11:51that with this video , you spark an

11:53interest in knowing for your context ,

11:55for the individuality of your spawn , if

11:58this perk makes sense for you or not .

12:01And obviously , there will be people in

12:04this video saying : " Man , this is way

12:06too much effort for a negligible damage

12:08gain . " I prefer to use the generic

12:12combat skill perk and damage on spells

12:15because they’ll be the best most of

12:18the time . And honestly , my answer to a

12:22comment like that is that I have no

12:24problem with you doing that . You have

12:28every right not to be 100 % efficient in

12:29your gameplay . You can play however you

12:32want . I’m not forcing you to do

12:33anything . I am not holding a gun to

12:35your head saying . Do the math and

12:37choose the best perk . I’m not doing

12:40that . I’m just showing that maybe ,

12:43you know , it's a possibility that the

12:46way you play , you might not be using

12:49the best perk . If you want to be on the

12:52side of people who are satisfied

12:54playing like that , that’s fine , stay

12:55there . But I prefer to be on the side

12:59of people who spend 20 minutes on the

13:01site to choose the best perk and have

13:03the confidence that they're playing at

13:05100 % of the character's strength .

13:08That’s all for today . Thanks , see ya .

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