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Quanto dano +1 Magic Level realmente dá? Fórmula das spells do Tibia

Porfz Tibia - Análises e gameplay inteligente · 3,044 words · 14 min read

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Quanto dano +1 ML dá?

0:00How much damage does a magic level

0:01actually add ? On the fire wave , one

0:03magic level adds 10 to your average

0:05damage . Now on the energy wave , that

0:07same plus one magic level adds six . So ,

0:10the same magic level isn't worth the

0:12same amount . And this happens because

0:14it depends on the spell we are using .

0:16And why does one spell gain six in

0:17average damage and the other gains 10 ?

0:20The secret lies in a division that

0:21almost no one knows about , which is the

0:22Skill Factor . And today you will learn

0:24how much one magic level really adds to

0:26your damage . And along with that , you

0:28will learn the damage formula for magic

0:30level spells . You already know the

0:32formula uses level , magic level , and

0:34base power . Today the last piece comes

0:36in , the Skill Factor . By the end of the

0:38video , you will know how to calculate

0:39the hit of each of your spells ,

0:41understand how the base damage gem

0:42affects this damage , and there will

0:44even be a test for you to see if you

0:46really understood what's happening in

0:47the damage formula . So , let's get to

Base power e skill factor

0:49the video . First of all , the energy

0:51wave has 150 base power , the fire wave

0:53has 250 , but the game doesn't add this

0:55base power directly to your damage . It

0:58divides it by a number , and that number

0:59is the Skill Factor . For magic level

1:01spells , it is 25 . So 150 divided by 25

1:04gives 6 , and 250 divided by 25 gives 10

1:07. And that is exactly the increase in

1:09average damage when you gain 1 magic

1:11level . And the result of this division ,

1:13this 6 and this 10 , has a name , which

1:15is the skill multiplier , right ? We just

1:17talked about how much each magic level

1:19adds in damage . So , summarizing , the

1:21higher your base power , the more the

1:23spell scales with magic level . And this

Outras spells

1:26doesn't just apply to these two spells ;

1:28it applies to any spell influenced by

1:30magic level . For example , the energy

1:32wave , which is the flash , the great

1:34energy , which has 100 base power , so

1:36each magic level gives an average

1:38increase of four in damage . If we take

1:41a spell , for example , strong wave , it

1:43gives 5.6 . Energy wave , energy beam ,

1:46and SD , both will give an average

1:48increase of six because all three have

1:50the same base power . So , when you do

1:52that base power divided by 25 , it will

1:54give the same skill multiplier . Uh ,

1:56another example , ultimate strike with

1:587.8 , the ice wave and great ice beam ,

2:01both with eight . And lastly , the fire

2:04one with a player scheme of 10 , which

2:06is more than double the gron rur with

2:08the same increase of one magic level .

2:11And one more thing , when you see a

2:12broken number , right , a fractional

2:14number , like 5.6 , the hit doesn't go up

2:16by 5.6 . It sometimes goes up by five ,

2:19sometimes it goes up by six . On average

2:215.6 . That's what you have to think

2:23about . And this is the moment you're

2:25like , wow , now I get it . Now I

2:27understand what the base is doing . Base

2:29power , I take it , go there , do the

2:30division , skill factor , I'll know how

2:32much damage I have , eh , I add my flat

2:34damage from my character there . Well , I

2:37know how much my character's damage is .

De onde vem o resto do hit

2:39So I take here what I know from the

2:41knowledge in the last few videos that

2:43the damage is a sum of the flat part

2:45with the base part . And now we're

2:47seeing that base damage is base power

2:50divided by 25 , which is the skill

2:51multiplier . I'll take it and multiply

2:54by the skill I have , which is the magic

2:55level . So in this example here , an

2:57energy wave with a flat of 200 and ML

3:0045 . I go there 200 + 150 divided by 25

3:03multiplied by 45 . So my average damage

3:05on the energy wave for these values

3:07will be 470 . No. And why not ? Because a

3:10part is missing , which we call the

3:12fixed part , which is base power divided

3:14by 4 . So there is this last part in the

3:17damage formula . So adding this fixed

3:20part , the hit is actually 470 + 37.5 .

3:24The game rounds this down . And so this

3:27507.5 becomes 507 . And putting it all

A fórmula completa

3:31together now we have the entire formula

3:33, which looks like this : damage equals

3:35flat plus base divided by 25 times

3:36skill . plus base power divided by 4 .

3:40And notice one thing , eh , this fixed

3:42part , it doesn't change when you go up

3:44in magic level , only the skill part

3:46changes . That's why an increase of one

3:48magic level on the wave gives exactly

3:51six on average , neither more nor less .

3:53And this is the damage formula for

3:55magic level spells . With it , you can

3:57calculate the average hit of any spell

3:59that is influenced by magic level . And

4:02since you've made it this far , look at

4:03this . 66 % of those who watch the channel

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4:09because I’ve done my research , I’ve

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4:13that this content and the quality of

4:15the information I'm bringing doesn't

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4:18do your homework and subscribe . And

4:20what’s more , of my subscribers , only

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4:39help the channel grow . And now we’re

A gema muda o ganho por ML

4:42going to talk about how the gem changes

4:44all of that . The base damage gem

4:46doesn't go directly into your hit ; it

4:48increases base power . It has an effect

4:50similar to increasing base power . So ,

4:53for example , on the apple , the 7.5 % gem

4:56takes the base power from 150 to 161.5 .

5:01On the fire one , the 12 % from the gem

5:03makes the 250 go to 280 . And that’s

5:06where the interesting part comes in .

5:07The skill multiplier is base power

5:09divided by 25 . So , each ML starts

5:12dealing more damage . 6.45 on the apple ,

5:15which was 6 before , and 11.2 on the

5:17fire one , which was 10 before . So , at

5:20the end of the day , the gem increases

Quanto a gema aumenta o dano

5:22base power and the skill multiplier

5:23goes up along with it . And the final

5:24damage , how does that happen ? How much

5:26does it increase ? Well , let’s do the

5:28math on that . Base power divided by 25

5:30is the skill multiplier . Base power

5:31divided by 4 is the fixed part . Base

5:33power is in both . So with ML 45 , it

5:37will be 6 times 45 plus 37.5 , which

5:40totals 307 . But when we add the 7.5 %

5:44base gem , the base power goes from 150

5:47to 161.25 . And with this new base power

5:51, the skill multiplier increased . We

5:52saw that on the last slide . However ,

5:54the base power also made the fixed part

5:56increase , and the entire base damage

5:58goes up because base power is in both

6:00parts : in the skill multiplier and in

6:02the fixed part . When we increased the

6:04base power , we are increasing the base

6:05damage as a whole . It's literally what

6:08you've already seen in other videos ;

6:10the base damage gem increases it as a

6:12whole because its effect is to increase

6:15base power . And you already know this ;

6:18you've seen in the base damage video

6:20that this is the gem's effect . And I'm

6:23just showing you here why this happens ,

6:25which is the effect of the gem

6:27increasing the base power . And the base

6:30power is in both parts , in the skill

6:31multiplier part there and in the fixed

6:33part . So , since it increased all parts

6:35of the base damage , it raises the base

6:36damage as a whole . In this example of

6:39fire with magic level 150 , we calculate

6:42150 times 10 plus 62.5 , which gives a

6:45base of 1562 . By adding a 12 % gem , the

6:49base power of 250 goes up to 280 . With

6:51this , the skill multiplier goes to 11.2

6:53and the fixed part to 70 , and the base

6:55goes to 1750 . And in this example here ,

6:59with a flat of 183 , the final hit is

Quantos levels valem +1 ML

7:011933 . And now a question that everyone

7:03asks . If I wanted that same damage

7:07increase from one magic level , but by

7:09leveling up , how many levels would I

7:11need for that damage equivalence ? Well ,

7:15it depends on your level range . At

7:17level 1000 , you gain one flat damage

7:19every six levels . So the six damage

7:21from the apple are 36 levels . The 10

7:24from the fire one would be 60 levels .

7:26But when you go to 1500 , now you're

7:28gaining one flat damage every seven

7:31levels . At level 2000 , every 8 ; at

7:33level 3000 , every 9 . And what is the

7:35conclusion of this ? It's that ML gives

7:37the same thing at any level . It's six

7:40damage on average for the apple , 10 on

7:41average for the fire one . What changes

7:43is the level . The higher your level ,

7:46the more levels you need to gain to get

7:48this same damage increase . Got it ? So

Teste: o dano do Teus

7:51now let's see if you really learned it .

7:53Let's use this example here , which is

7:55the player using the spell Great Energy

7:57Beam , or GBE . Its base power is 155 ,

8:01their level is 2855 with an additional

8:0355 damage from the wheel . Their ML is

8:07184 with an additional 4 ML of energy .

8:10Their base damage has 60 % coming from

8:12the four gems they put on the wheel and

8:15an additional seven coming from the

8:17legs , totaling 67 . Critical hit chance .

8:21He has an incredible 26 , which is 10 %

8:23from the character , 2 % from Coil

8:26proficiency , 1 % from the Coin course , 4 %

8:28from the Energy instance , 3 % from Lord

8:31of Destruction Tier 2 , right , level 2 ,

8:34and 6 % from the Coil's reshape perk that

8:36came from two reshapes , right ? Each one

8:40with 3 % . And the extra critical damage ,

8:4350 % from the character , 22 % coming from

8:45Coil proficiency . And it's not over .

8:48There's more because we're still going

8:49to do one extra thing , which is we'll

8:51run a calculation considering he's

8:52hitting three mobs , right ? So , at the

8:55end of this calculation here , I'm not

8:57talking about Teus's average damage for

8:59the beam and the whole hunt , that's not

9:02it . I'm talking about Teus's average

9:04damage every time he hits three mobs .

9:07What is that average ? So we'll consider

9:09the level 3 BM increase , which is a 42

9:12damage boost . And finally , we'll also

9:14consider the elemental weakness of his

9:16hunt , which is J of Hots . And I'm

9:18already making it easy for you guys ,

9:20because I'm already calculating the

9:21mitigation , the Energy elemental

9:23weakness , and weighting it against all

9:25the mobs in the hunt , and I'm also

9:26considering the loot . So this really is

9:29a number that does justice to his

9:31current hunt . So if you want to try and

9:34see if you really understood what's

9:36happening here in the video , and apply

9:38the formula for the first time in your

9:40life , feel free , go ahead . If you just

9:43want to see the result , then let's go

9:44straight to it . And Teus's average

Laboratório

9:47damage is 4816 , when we consider the

9:49average damage with criticals . And pay

9:52attention , this isn't the damage when

9:54he crits , it's the average damage

9:55considering crits , so taking into

9:57account the times he doesn't crit

9:59versus the times he does crit . And if

10:01you remove the critical , the average

10:03damage would be 4057 . And one more

10:05thing for you to learn on this slide .

10:07What is the skill multiplier for the

10:09Great Energy Beam ? Well , you take the

10:11155 from the base power , divide it by

10:1425 , and the result is 6.2 . But we're

10:17seeing here that the final skill

10:18multiplier here , considering all these

10:21damage bonuses for Teus , is coming out

10:23to 19.99 , almost 20 . So every time he

10:25increases one magic level , he's

10:26increasing his average damage by 20 ,

10:28right ? That is just the effect .

10:30Everything we saw back there disregards

10:33mitigation , monster resistance , and any

10:36bonuses you get from the wheel ,

10:38proficiency , equipment , etc. So ,

10:41because of these various damage

10:43increases from multiple sources , Deus

10:46can make his skill multiplier go from

10:486.2 to almost 20 . And I calculated this

10:52without a very important part of Deus's

10:54equipment , which are the tiers , because

10:56the tier calculation really isn't easy

10:58to do , but for those who are curious , I

11:00left it here . So I'll input Deus's tier

11:03, which for his helmet is two point

11:05something because it's a tier 4 , and

11:07his pants are ninety point something

11:10because they are also tier 4 , if I'm

11:12not mistaken . So that's how it is ,

11:15Deus's average damage , considering his

11:17tiers , is almost 5,000 every time he

11:19hits three monsters with Energy Beam .

11:22And here in the bases , we can see what

11:25each thing is contributing to this

11:27final damage . So the flat amount is 483

11:30out of the 5,000 . The base is 2011 , so

11:33the base is substantial , the beam is

11:36strong , his ML is high , he has 67 base

11:39damage . So that makes the base very

11:42high . And 1048 comes from Beam Mastery ,

11:45so that's that 42 % . Ah , the monster

11:48weakness kind of takes everything back

11:51here and multiplies it by that 14 % , and

11:53then there's still the crit and the

11:56tier . So it will take all of this and

11:58result in an increase of 926 . Uh ,

12:01considering the times it crits and the

12:03times it doesn't crit , obviously . So

Resumo

12:05that was the video . Now you know how to

12:07use it better , right ? How to better

12:09understand what base power really does .

12:12You also discovered the existence of

12:14the skill factor , saw that the skill

12:16factor for spells influenced by magic

12:18level is 25 , and saw that base power

12:20divided by 25 becomes the skill

12:22multiplier , which is how much each ML

12:24increases your damage on average . You

12:27also saw that the base damage gem

12:29increases base power , which is why it

12:31has the effect of increasing the entire

12:33base , because base power is in both the

12:35skill multiplier part and the fixed

12:37part . And for the first time , you saw

12:40what the damage formula is for spells

12:43that are influenced by magic level . But

12:46I need to reinforce one part . This

12:49skill factor of 25 here is for spells

12:52that are influenced by magic level . For

12:55spells that are influenced by

12:57distancing , it is not 25 , and each one

13:00has a different skill factor . That is a

13:03topic for another video . And one more

13:05thing , actually the last thing in the

13:07video is that for melee spells , there's

13:09another factor which is the weapon

13:11attack , so the formula changes and the

13:13skill factor is also different , and

13:15this will be the subject of the next

13:16video . So , if this video helped you , do

13:19your homework : hit the like button and

13:20subscribe . If you are already

13:22subscribed , turn on the notifications ,

13:24share the video , share it with your

13:26friend , share it in your guild , go

13:28there and say : " Guys , Porfs made the

13:30most insane Tibia video on YouTube . "

13:33The video covers literally one of the

13:35things people have the most questions

13:37about , which is how much damage

13:38increases when you raise a skill and

13:40what the damage formula is . Man , this

13:43video deserves that share , and keep

13:45commenting your questions there on

13:47YouTube because they might turn into a

13:49future video . So , that's it for today .

13:52Thanks , see ya . M.

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