Full transcript
Quanto dano +1 ML dá?
0:00How much damage does a magic level
0:01actually add ? On the fire wave , one
0:03magic level adds 10 to your average
0:05damage . Now on the energy wave , that
0:07same plus one magic level adds six . So ,
0:10the same magic level isn't worth the
0:12same amount . And this happens because
0:14it depends on the spell we are using .
0:16And why does one spell gain six in
0:17average damage and the other gains 10 ?
0:20The secret lies in a division that
0:21almost no one knows about , which is the
0:22Skill Factor . And today you will learn
0:24how much one magic level really adds to
0:26your damage . And along with that , you
0:28will learn the damage formula for magic
0:30level spells . You already know the
0:32formula uses level , magic level , and
0:34base power . Today the last piece comes
0:36in , the Skill Factor . By the end of the
0:38video , you will know how to calculate
0:39the hit of each of your spells ,
0:41understand how the base damage gem
0:42affects this damage , and there will
0:44even be a test for you to see if you
0:46really understood what's happening in
0:47the damage formula . So , let's get to
Base power e skill factor
0:49the video . First of all , the energy
0:51wave has 150 base power , the fire wave
0:53has 250 , but the game doesn't add this
0:55base power directly to your damage . It
0:58divides it by a number , and that number
0:59is the Skill Factor . For magic level
1:01spells , it is 25 . So 150 divided by 25
1:04gives 6 , and 250 divided by 25 gives 10
1:07. And that is exactly the increase in
1:09average damage when you gain 1 magic
1:11level . And the result of this division ,
1:13this 6 and this 10 , has a name , which
1:15is the skill multiplier , right ? We just
1:17talked about how much each magic level
1:19adds in damage . So , summarizing , the
1:21higher your base power , the more the
1:23spell scales with magic level . And this
Outras spells
1:26doesn't just apply to these two spells ;
1:28it applies to any spell influenced by
1:30magic level . For example , the energy
1:32wave , which is the flash , the great
1:34energy , which has 100 base power , so
1:36each magic level gives an average
1:38increase of four in damage . If we take
1:41a spell , for example , strong wave , it
1:43gives 5.6 . Energy wave , energy beam ,
1:46and SD , both will give an average
1:48increase of six because all three have
1:50the same base power . So , when you do
1:52that base power divided by 25 , it will
1:54give the same skill multiplier . Uh ,
1:56another example , ultimate strike with
1:587.8 , the ice wave and great ice beam ,
2:01both with eight . And lastly , the fire
2:04one with a player scheme of 10 , which
2:06is more than double the gron rur with
2:08the same increase of one magic level .
2:11And one more thing , when you see a
2:12broken number , right , a fractional
2:14number , like 5.6 , the hit doesn't go up
2:16by 5.6 . It sometimes goes up by five ,
2:19sometimes it goes up by six . On average
2:215.6 . That's what you have to think
2:23about . And this is the moment you're
2:25like , wow , now I get it . Now I
2:27understand what the base is doing . Base
2:29power , I take it , go there , do the
2:30division , skill factor , I'll know how
2:32much damage I have , eh , I add my flat
2:34damage from my character there . Well , I
2:37know how much my character's damage is .
De onde vem o resto do hit
2:39So I take here what I know from the
2:41knowledge in the last few videos that
2:43the damage is a sum of the flat part
2:45with the base part . And now we're
2:47seeing that base damage is base power
2:50divided by 25 , which is the skill
2:51multiplier . I'll take it and multiply
2:54by the skill I have , which is the magic
2:55level . So in this example here , an
2:57energy wave with a flat of 200 and ML
3:0045 . I go there 200 + 150 divided by 25
3:03multiplied by 45 . So my average damage
3:05on the energy wave for these values
3:07will be 470 . No. And why not ? Because a
3:10part is missing , which we call the
3:12fixed part , which is base power divided
3:14by 4 . So there is this last part in the
3:17damage formula . So adding this fixed
3:20part , the hit is actually 470 + 37.5 .
3:24The game rounds this down . And so this
3:27507.5 becomes 507 . And putting it all
A fórmula completa
3:31together now we have the entire formula
3:33, which looks like this : damage equals
3:35flat plus base divided by 25 times
3:36skill . plus base power divided by 4 .
3:40And notice one thing , eh , this fixed
3:42part , it doesn't change when you go up
3:44in magic level , only the skill part
3:46changes . That's why an increase of one
3:48magic level on the wave gives exactly
3:51six on average , neither more nor less .
3:53And this is the damage formula for
3:55magic level spells . With it , you can
3:57calculate the average hit of any spell
3:59that is influenced by magic level . And
4:02since you've made it this far , look at
4:03this . 66 % of those who watch the channel
4:05are not subscribed . And if this video
4:07is helping you — and I know it is ,
4:09because I’ve done my research , I’ve
4:10done my homework , I looked at other
4:12videos out there on YouTube , and I know
4:13that this content and the quality of
4:15the information I'm bringing doesn't
4:16exist on YouTube currently . So , please ,
4:18do your homework and subscribe . And
4:20what’s more , of my subscribers , only
4:225 % have turned on all notifications ,
4:24while the YouTube average is between 10
4:26and 30 % . So , if you’re already
4:28subscribed , take the next step , please ,
4:30and hit the bell , because that will
4:32help YouTube understand that these
4:34videos are good for those already
4:35subscribed to the channel , which will
4:37make it distribute them more and really
4:39help the channel grow . And now we’re
A gema muda o ganho por ML
4:42going to talk about how the gem changes
4:44all of that . The base damage gem
4:46doesn't go directly into your hit ; it
4:48increases base power . It has an effect
4:50similar to increasing base power . So ,
4:53for example , on the apple , the 7.5 % gem
4:56takes the base power from 150 to 161.5 .
5:01On the fire one , the 12 % from the gem
5:03makes the 250 go to 280 . And that’s
5:06where the interesting part comes in .
5:07The skill multiplier is base power
5:09divided by 25 . So , each ML starts
5:12dealing more damage . 6.45 on the apple ,
5:15which was 6 before , and 11.2 on the
5:17fire one , which was 10 before . So , at
5:20the end of the day , the gem increases
Quanto a gema aumenta o dano
5:22base power and the skill multiplier
5:23goes up along with it . And the final
5:24damage , how does that happen ? How much
5:26does it increase ? Well , let’s do the
5:28math on that . Base power divided by 25
5:30is the skill multiplier . Base power
5:31divided by 4 is the fixed part . Base
5:33power is in both . So with ML 45 , it
5:37will be 6 times 45 plus 37.5 , which
5:40totals 307 . But when we add the 7.5 %
5:44base gem , the base power goes from 150
5:47to 161.25 . And with this new base power
5:51, the skill multiplier increased . We
5:52saw that on the last slide . However ,
5:54the base power also made the fixed part
5:56increase , and the entire base damage
5:58goes up because base power is in both
6:00parts : in the skill multiplier and in
6:02the fixed part . When we increased the
6:04base power , we are increasing the base
6:05damage as a whole . It's literally what
6:08you've already seen in other videos ;
6:10the base damage gem increases it as a
6:12whole because its effect is to increase
6:15base power . And you already know this ;
6:18you've seen in the base damage video
6:20that this is the gem's effect . And I'm
6:23just showing you here why this happens ,
6:25which is the effect of the gem
6:27increasing the base power . And the base
6:30power is in both parts , in the skill
6:31multiplier part there and in the fixed
6:33part . So , since it increased all parts
6:35of the base damage , it raises the base
6:36damage as a whole . In this example of
6:39fire with magic level 150 , we calculate
6:42150 times 10 plus 62.5 , which gives a
6:45base of 1562 . By adding a 12 % gem , the
6:49base power of 250 goes up to 280 . With
6:51this , the skill multiplier goes to 11.2
6:53and the fixed part to 70 , and the base
6:55goes to 1750 . And in this example here ,
6:59with a flat of 183 , the final hit is
Quantos levels valem +1 ML
7:011933 . And now a question that everyone
7:03asks . If I wanted that same damage
7:07increase from one magic level , but by
7:09leveling up , how many levels would I
7:11need for that damage equivalence ? Well ,
7:15it depends on your level range . At
7:17level 1000 , you gain one flat damage
7:19every six levels . So the six damage
7:21from the apple are 36 levels . The 10
7:24from the fire one would be 60 levels .
7:26But when you go to 1500 , now you're
7:28gaining one flat damage every seven
7:31levels . At level 2000 , every 8 ; at
7:33level 3000 , every 9 . And what is the
7:35conclusion of this ? It's that ML gives
7:37the same thing at any level . It's six
7:40damage on average for the apple , 10 on
7:41average for the fire one . What changes
7:43is the level . The higher your level ,
7:46the more levels you need to gain to get
7:48this same damage increase . Got it ? So
Teste: o dano do Teus
7:51now let's see if you really learned it .
7:53Let's use this example here , which is
7:55the player using the spell Great Energy
7:57Beam , or GBE . Its base power is 155 ,
8:01their level is 2855 with an additional
8:0355 damage from the wheel . Their ML is
8:07184 with an additional 4 ML of energy .
8:10Their base damage has 60 % coming from
8:12the four gems they put on the wheel and
8:15an additional seven coming from the
8:17legs , totaling 67 . Critical hit chance .
8:21He has an incredible 26 , which is 10 %
8:23from the character , 2 % from Coil
8:26proficiency , 1 % from the Coin course , 4 %
8:28from the Energy instance , 3 % from Lord
8:31of Destruction Tier 2 , right , level 2 ,
8:34and 6 % from the Coil's reshape perk that
8:36came from two reshapes , right ? Each one
8:40with 3 % . And the extra critical damage ,
8:4350 % from the character , 22 % coming from
8:45Coil proficiency . And it's not over .
8:48There's more because we're still going
8:49to do one extra thing , which is we'll
8:51run a calculation considering he's
8:52hitting three mobs , right ? So , at the
8:55end of this calculation here , I'm not
8:57talking about Teus's average damage for
8:59the beam and the whole hunt , that's not
9:02it . I'm talking about Teus's average
9:04damage every time he hits three mobs .
9:07What is that average ? So we'll consider
9:09the level 3 BM increase , which is a 42
9:12damage boost . And finally , we'll also
9:14consider the elemental weakness of his
9:16hunt , which is J of Hots . And I'm
9:18already making it easy for you guys ,
9:20because I'm already calculating the
9:21mitigation , the Energy elemental
9:23weakness , and weighting it against all
9:25the mobs in the hunt , and I'm also
9:26considering the loot . So this really is
9:29a number that does justice to his
9:31current hunt . So if you want to try and
9:34see if you really understood what's
9:36happening here in the video , and apply
9:38the formula for the first time in your
9:40life , feel free , go ahead . If you just
9:43want to see the result , then let's go
9:44straight to it . And Teus's average
Laboratório
9:47damage is 4816 , when we consider the
9:49average damage with criticals . And pay
9:52attention , this isn't the damage when
9:54he crits , it's the average damage
9:55considering crits , so taking into
9:57account the times he doesn't crit
9:59versus the times he does crit . And if
10:01you remove the critical , the average
10:03damage would be 4057 . And one more
10:05thing for you to learn on this slide .
10:07What is the skill multiplier for the
10:09Great Energy Beam ? Well , you take the
10:11155 from the base power , divide it by
10:1425 , and the result is 6.2 . But we're
10:17seeing here that the final skill
10:18multiplier here , considering all these
10:21damage bonuses for Teus , is coming out
10:23to 19.99 , almost 20 . So every time he
10:25increases one magic level , he's
10:26increasing his average damage by 20 ,
10:28right ? That is just the effect .
10:30Everything we saw back there disregards
10:33mitigation , monster resistance , and any
10:36bonuses you get from the wheel ,
10:38proficiency , equipment , etc. So ,
10:41because of these various damage
10:43increases from multiple sources , Deus
10:46can make his skill multiplier go from
10:486.2 to almost 20 . And I calculated this
10:52without a very important part of Deus's
10:54equipment , which are the tiers , because
10:56the tier calculation really isn't easy
10:58to do , but for those who are curious , I
11:00left it here . So I'll input Deus's tier
11:03, which for his helmet is two point
11:05something because it's a tier 4 , and
11:07his pants are ninety point something
11:10because they are also tier 4 , if I'm
11:12not mistaken . So that's how it is ,
11:15Deus's average damage , considering his
11:17tiers , is almost 5,000 every time he
11:19hits three monsters with Energy Beam .
11:22And here in the bases , we can see what
11:25each thing is contributing to this
11:27final damage . So the flat amount is 483
11:30out of the 5,000 . The base is 2011 , so
11:33the base is substantial , the beam is
11:36strong , his ML is high , he has 67 base
11:39damage . So that makes the base very
11:42high . And 1048 comes from Beam Mastery ,
11:45so that's that 42 % . Ah , the monster
11:48weakness kind of takes everything back
11:51here and multiplies it by that 14 % , and
11:53then there's still the crit and the
11:56tier . So it will take all of this and
11:58result in an increase of 926 . Uh ,
12:01considering the times it crits and the
12:03times it doesn't crit , obviously . So
Resumo
12:05that was the video . Now you know how to
12:07use it better , right ? How to better
12:09understand what base power really does .
12:12You also discovered the existence of
12:14the skill factor , saw that the skill
12:16factor for spells influenced by magic
12:18level is 25 , and saw that base power
12:20divided by 25 becomes the skill
12:22multiplier , which is how much each ML
12:24increases your damage on average . You
12:27also saw that the base damage gem
12:29increases base power , which is why it
12:31has the effect of increasing the entire
12:33base , because base power is in both the
12:35skill multiplier part and the fixed
12:37part . And for the first time , you saw
12:40what the damage formula is for spells
12:43that are influenced by magic level . But
12:46I need to reinforce one part . This
12:49skill factor of 25 here is for spells
12:52that are influenced by magic level . For
12:55spells that are influenced by
12:57distancing , it is not 25 , and each one
13:00has a different skill factor . That is a
13:03topic for another video . And one more
13:05thing , actually the last thing in the
13:07video is that for melee spells , there's
13:09another factor which is the weapon
13:11attack , so the formula changes and the
13:13skill factor is also different , and
13:15this will be the subject of the next
13:16video . So , if this video helped you , do
13:19your homework : hit the like button and
13:20subscribe . If you are already
13:22subscribed , turn on the notifications ,
13:24share the video , share it with your
13:26friend , share it in your guild , go
13:28there and say : " Guys , Porfs made the
13:30most insane Tibia video on YouTube . "
13:33The video covers literally one of the
13:35things people have the most questions
13:37about , which is how much damage
13:38increases when you raise a skill and
13:40what the damage formula is . Man , this
13:43video deserves that share , and keep
13:45commenting your questions there on
13:47YouTube because they might turn into a
13:49future video . So , that's it for today .
13:52Thanks , see ya . M.