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Exevo Mas San ou Thunderstorm na Gloom Pillar? Fiz a conta de quem ganha

Porfz Tibia - Análises e gameplay inteligente · 3,393 words · 16 min read

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0:00I get this question almost every day on

0:01my live stream . Why do I use the Apple

0:03Sheevo instead of the Thunderstorm Rune

0:05? Glom Pillar , which is a place where

0:07Hoy is very resistant . So I did the

0:08math and today I'm going to show why

0:10this happens and when it doesn't . And

0:12I'm going to use this video , logically ,

0:13to promote the live stream , right ?

0:15Then a little while later , the fat

0:16woman grabbed his vodka bottle and

0:17smashed the bottom of the bottle into

0:19my brother's friend's forehead , who was

0:20with him . My brother punched the fat

0:23woman in the eye . Eye ?

0:26The fat woman dropped dead in the

0:28middle of the club . Because the

0:30questions came from there , so if I

0:31wasn't doing a live stream , I most

0:32likely wouldn't be making this video .

0:34And no , frankly , I'm not Asian . Well ,

0:36let's get straight to what matters . And

0:38I made this slide very similar to the

0:41previous video about base damage ,

0:42you'll recognize it in the video , to

0:44explain what's happening there , and why

0:47I use Apple Sheevo in a rant that

0:48resists Hoy . And how much resistance

0:50does it have ? On average , it resists

0:5262-63 % . And compared to the Energy

0:55element , right , of Thunder Storm , which

0:57on average is weak , it's 109 % . The

1:00reading is kind of obvious , we should

1:01be using Thunder . Where did I get these

1:03numbers from ? If you take your Hunt

1:05Analyzer with the number of creatures

1:07killed for each creature in the Hunt ,

1:09you put it into this Tibia Maps tool ,

1:11and it will give you the Hunt's

1:13resistance profile . And we see there

1:16that today it's 62.81 and the Energy is

1:18at 109.07 . The numbers I used are these

1:21, right ? So , in reality , this is just a

1:23weighting because of the number of

1:25creatures , the creature's HP , and in

1:26the end , this is the result . So , we see

1:29that one of the reasons Hole is so

1:31resistant is because Pillar has a lot

1:34of health and 50 % resistance , which is

1:36why Hole is very resistant , and all the

1:38others are above 100 % , averaging 109.

1:41Now , about the damage difference

1:43between the two attacks , the Apple

1:45spell and the Thunderstorm rune . We

1:48already saw in the previous video that

1:50the base damage will be different

1:52because of the base power . The Apple

1:54spell has a base three times greater

1:56than Thunderstorm , right ? So

1:59Thunderstorm has 50 and Apple has 150.

2:01We know that Apple damage will always

2:03be higher . There will be a flat part

2:05that is standard for the character and

2:07there will be a base part that will be

2:08three times greater in Apple . And

2:10before going to the next slide , I just

2:12want to say that I left something in

2:13this slide . And if you noticed that I

2:15left it here , leave a comment on the

2:17video . But now we need to consider the

2:19effect of Hunt's resistance , right ? So ,

2:21we know that Hunt hits harder than

2:23Thunderstorm , okay ? However , now we're

2:26going to do the multiplication , right ?

2:28Applying Hunt's resistance will put the

2:30effect into effect . And when we do that

2:32, what will happen ? These flat and base

2:34blocks here , just so you understand the

2:37concept , we're going to multiply by the

2:39average of 62.1 , and the Thunderstorm

2:41part here , we're going to multiply by

2:44the average of Hunt , 1.0907 . And when

2:47we do that , the apple egg has less

2:50damage than Thunderstorm , right ? In

2:52this example , which is a level 1000 ,

2:54it's ML 45. And now we have a first

2:56concept , and one of the most important

2:59concepts in this video , which is the

3:01following : One point of flat damage is

3:03worth 0.63 for apple egg , and one point

3:05of flat damage is worth 1.09 for

3:07Thunderstorm . So it's very difficult to

3:10keep increasing your Magic Level ( ML )

3:11to increase your base damage . It's much

3:14easier to keep increasing your level ,

3:15thus increasing your flat damage , but

3:17the flat damage is multiplied by your

3:19resistance . So , every time you gain 5 ,

3:216 , or 7 levels , depending on your level

3:23range , and you gain a point of flat

3:25damage , that point of flat damage in

3:27Apple Reeves won't translate into 1

3:29point of damage ; it will become 0.63 on

3:31average , and in Thunder Storm , it will

3:33become 1.09 damage on average . So , this

3:35will always happen . The more levels you

3:38have , the more Thunder Storm will

3:40distance itself from Apple Reeves . At

3:42my level and MR45 , Thunder Storm is

3:44already better , and the higher the

3:45level , the more it will distance itself

3:47. But then there are some things that

3:49change the game , right ? And the main

3:52one , right ? I'll talk about several ,

3:54but I'll focus now on the main one ,

3:56which is the effect of Pierce . Why ?

3:59Because Pierce works differently

4:01depending on the resistance . When the

4:04resistance there is below 100 , the

4:05Pierce effect is applied at 100 % . And

4:08when the resistance is above 100 , it's

4:10applied at half . So when we take a

4:12Pierce effect , for example , the Pierce

4:14effect coming from the Master

4:15Sorcerer's attack debuff , which is 8 % ,

4:17and apply it here to the hold , those 62

4:19will increase by eight , because 62 is

4:21below 100. And in Thunderstorm , since

4:23it's above 100 , it won't be applied at

4:25eight , it will be applied at four . So

4:27when we apply the Expose Weakness

4:29effect here , we see that 62 became 70

4:31and 109 became 113. And when we do the

4:33relative damage increase here , going

4:35from 63 to 70 , that's a relative

4:37increase of almost 13 % . And going from

4:40109 to 113 , that's an increase of

4:42almost 4 % , a relative increase of

4:44almost 4 % . So , Estevo Maçã ( Apple )

4:46deals significantly more damage than

4:48Thunderstorm because the effect of the

4:50elemental resistance is different . And

4:51now we're going to the lab , which is

4:53something you all really liked in the

4:54previous video , and it'll be in this

4:56one too . So , first of all , we're

4:58already here with the elemental

5:00resistance effect applied . How do I

5:02know this ? Because a level 1200 doesn't

5:04have 134 flat resistance . Actually ,

5:06it's quite easy to see this . If I take

5:08a level 1100 , it should have 200 , right

5:10? Because the first 500 levels will

5:13give you 100 flat resistance , and the

5:14next 600 levels , totaling that 100 ,

5:16will give you another 100 flat

5:18resistance . So you should have 200.

5:20This 200 applied with the resistance of

5:23the 62 Apple becomes 126. And this 200

5:25applied with 109 from Thunderstorm ,

5:27right ? The elemental resistance of

5:29Energy becomes 218. And in this example

5:31here , which is a level 1100 magic level

5:3445 , Thunder is hitting harder . So let's

5:36adjust the sliders . The first one is

5:38the level . And I already talked about

5:39the effect of the level in a previous

5:40slide , right ? So the higher the level ,

5:42the more Thunderstorm will distance

5:44itself from the damage of the Apple

5:46Doev . And that won't change with

5:48anything . More level , more damage from

5:50Thunder Store . And now the effect of

5:51the magic level . Magic level will have

5:53the opposite effect . If the base power

5:55of the Apple Doev is higher than

5:57Thunderstorm , increasing the magic

5:59level brings more damage to the Apple

6:01Doev . So if we increase the magic level

6:04here , both will increase , but the Apple

6:05Doev will increase more than

6:07Thunderstorm . So there will be a point

6:10where the Apple Doev surpasses

6:11Thunderstorm at this level . But magic

6:13level 60 is already somewhat absurd ,

6:15right ? So you need a lot of magic level

6:17, a lot of RLE magic level to have

6:18magic level 60. That's why I even put

6:20this here as a limit . And so this guy

6:23here with ML60 at level 1000 and 1300 -

6:25something here , he already has the

6:26damage from Thunder Storm becoming

6:28greater than the Apple Key . And then

6:30the more levels he has , the distance

6:32will only increase . But now I'll go

6:34back , for example , here to level 1100

6:36at level 45 where Thunderstorm is

6:37winning . And now I'm going to apply

6:39Expose Weakness . Remember I explained

6:40in the last slide that Expose Weakness

6:42will make a much bigger difference with

6:43Apple Key ? So when I apply Expose

6:45Weakness here , what will happen ? Apple

6:48Key will take more damage than Thunder

6:49Storm , and that's what happens . So ,

6:52without Expose Weakness , Thunder Storm

6:54is stronger , with Apple Key it becomes

6:56stronger . And now we're going to see

6:59the same thing , right , the same

7:00functioning in a different graph so I

7:02can answer your specific question ,

7:03right ? Why me , on my character , and I'm

7:07using Apple Key . So , this graph here is

7:09very important because it will show the

7:10breakpoint . We know that at low levels ,

7:13the flat portion is smaller than the

7:15base , and the base of the Apple Egg is

7:17higher than the base of the

7:19Thunderstorm . So yes , it's expected

7:22that we'll have better Apple Egg damage

7:25at lower levels , but as we gain more

7:26levels , the effect of the Hunch

7:28elemental existence gains strength . So

7:31Apple Egg damage will always get

7:33stronger , but its increase is very slow

7:35, and Thunderstorm will get stronger .

7:38However , Thunderstorm's damage increase

7:39is greater than Apple Egg damage

7:40increase . And there will be a point

7:43where Thunderstorm , in this example ,

7:45surpasses Apple Egg damage at level

7:47962. But this is a neutral character ,

7:49right ? It's not my character . So now I

7:51have to change a few things in order to

7:53set up the build of my character

7:54exactly as it should be . So first of

7:56all , I'm going to put flat damage here

7:58because this wheel is at zero , and I

7:59don't play with a zero wheel . Before I

8:01put this here , think about it : what

8:03will be the effect of increasing the

8:04flat damage ? Because I'm adding wheel

8:06damage . We already learned in the

8:07previous video about base damage that

8:08wheel damage increases with flat damage

8:10. Which attack will benefit most from

8:12this increase ? We already know , right ?

8:14Flat damage becomes , on average , 1.09

8:17for Thunder and 0.63 for Apple Proc . So

8:20increasing this damage here will make

8:23Thunder better . And what will happen to

8:25the Break Point ? If Thunder gets better

8:27, the Break Point will move to the left

8:29, meaning we'll see that Thunder

8:31becomes better sooner . But I'll add 44

8:35and you'll see that the break point

8:37went from 962 to 698. Okay , I'll add

8:39Transcendence here , which is the tier

8:41for legs . Why am I adding this ? Because

8:44this is important . Transcendence gives

8:46us some avatar procs during the hunt .

8:49Avatar procs give us 100 % critical hit

8:51chance . And the attacks have different

8:53extra critical damage , so that's why I

8:56need to consider the avatar here , right

8:58, the legs tier . I'll put my distance

9:00fighting here too . I'll explain why

9:02later , right ? And putting these two

9:03things in hasn't changed anything on

9:05the graph yet . Okay , let's continue .

9:07Critical damage , I'm using a Sanguin

9:09Bow , so it's 12 % on both . Well , nothing

9:11has changed here yet , because the extra

9:13critical damage is still zero . And now

9:15we're going to add the extra critical

9:17damage . First of all , I'm going to put

9:19the critical damage of the Thunderstorm

9:21, which is the standard for the second

9:22Bow , 72. When I put this 72 , right , now

9:24with critical chance and damage set ,

9:26we'll see that the Thunder's damage

9:28will increase because of the average

9:30damage increase caused by the critical

9:32damage . Again , if the Thunder's damage

9:34increased , the BK point will shift to

9:35the left , because the Thunder gets

9:37better earlier . So I'm going to put 72

9:39now , the BK point is at 400. But when

9:41it comes to putting the extra critical

9:43damage on the Apple , we don't put 72 ,

9:44because the Apple has more critical

9:46damage than the Thunder . We have 72 ,

9:48which is the standard damage from the

9:51Sanguin Graves , and we have another 20

9:53from the Sanguin Bow proficiency . So

9:55the extra critical damage of the Apple

9:58is 100. And now we've moved the

10:00breakpoint to the right because the

10:02Apple improved . But then we're missing

10:04one thing , the magic level , right ? And

10:06I just realized that the magic level is

10:0845 , and that's actually my real magic

10:10level . So I'm going to do this and put

10:1348. And we see , as the previous slide

10:15showed , increasing the magic level

10:17makes the Apple better because it has a

10:19higher base . But besides the standard

10:22magic level , I also pair it with some

10:24things that give holes , like the Quiver

10:25and the Ring Beast . So I'm going to add

10:28two more holes . And this magic level

10:30CER today , it will only help the Apple

10:33Key . Apple Key will be better ,

10:34breakpoint to the right . One more thing

10:37, base damage Apple Key , in this case ,

10:39because in my wheel I have the Apple

10:41Key with a 10 % base increase . When I put

10:44this 10 increase in base damage because

10:46of the wheel , we'll make the breakpoint

10:48and go to the right . Okay ? But still ,

10:52right , I still take 1800 damage , I'm

10:54still in the range where Thunderstorm

10:55hits the most . And the last thing I'm

10:58going to change in my build is the

11:00distance damage bonus for spells , right

11:01? It's that perk from the Sony Bow . And

11:04in the case of the Sony Bow it's 10.

11:05Since it's extra damage from spells ,

11:07this damage will only increase for the

11:09Apple Key , it won't increase for

11:10Thunderstorm . That's also why I put

11:12distance damage here , otherwise it

11:13wouldn't work . So I put 10 here , to the

11:16right . Okay , this is my build , there's

11:19nothing more to do , alright ? So , within

11:21my level range , which is level 1800 , I

11:23should be using the Tunter item . We've

11:25already applied some variables , but we

11:27forgot to apply the most important one ,

11:28which is the piercing , specifically ,

11:30the piercing from Expose Weakness , the

11:32sorcerer's attack debuff . And now this

11:33graph will have a little animation ,

11:34right ? So , pay close attention so you

11:36don't get lost . I'm going to move this

11:38slider here from left to right . At

11:40first , something will happen : the

11:42piercing effect will only be applied to

11:44Thunder . So , we'll see the Thunder

11:46curve going up . When it reaches the

11:49middle , the Thunder effect has been

11:50applied , it won't go up anymore . And

11:52then I'll start applying the apple

11:54piercing effect . And when it reaches

11:56the end , the piercing effect has been

11:58applied 100 % . So , pay close attention .

12:01I'm going to start moving the slider .

12:02Focus here first , which is Thunder

12:04gaining damage , right ? So I'm going to

12:06move it and you'll see that Thunder is

12:07increasing , the curve is going up ,

12:09right ? The damage is increasing . Also ,

12:12notice that the curve will only go up

12:14for Thunder and the breakpoint will

12:16move to the left . And here in the

12:19middle I applied the piercing only to

12:21Thunder . From here on I'm going to

12:23apply the piercing to the apple egg .

12:26The apple egg will gain damage , it will

12:27gain much more damage than Thunder

12:29because of the behavior already

12:30discussed in the video on how piercing

12:32works . So , again , notice here first the

12:36apple egg gaining damage . So , I'm going

12:38to start increasing here and you can

12:39see that the apple egg gains much more

12:41than Thunder , right ? So , at the very

12:44end here for this build , Thunder moved

12:46from here and only went up this much ,

12:47while apple moved from here and went up

12:49all this much . Yes , it goes up much

12:52more . And the second effect , right , is

12:54that if I increased the damage of the

12:56apple egg , I made the breakpoint move

12:58to the right . Again , remember , this is

13:01my build , this is my character , I'm at

13:03level 1800 , and I'm within the range

13:04where the Apple skill is best . So , to

13:07recap , we saw several parameters that

13:09make the Apple skill better . But

13:11remember , I put all the things in the

13:13build and I was still in the range at

13:14level 1800 where Thunder Storm was

13:16better . It was applying the Expos

13:17Weekness effect that finally allowed me

13:19to get within the range where I can hit

13:21harder . And this range will last for my

13:24build until level 2300. So I'm

13:26comfortable for many levels now , being

13:28able to hit this Apple skill at will .

13:31And that's the summary of the video ,

13:32right ? It's the Gon Piller . On average ,

13:35Hole has a resistance of 63 and Energy

13:37has a resistance of 109. The Egg Apple

13:39skill has a base power three times

13:40greater than Thunder Storm , right ? So

13:43increasing magic level favors the Egg

13:46Apple skill more . The elemental

13:48weakness multiplies the entire hit . So ,

13:50the higher your level , the more damage

13:52Thunderstorm will gain against Apple .

13:55And the parameter that makes the

13:56biggest difference in choosing the best

13:58attack is the expose weakness . Because

14:02of the Pierce effect , which hits at 100

14:05% when the weakness is less than 100 % and

14:07only half when the weakness is above

14:09100 % , Apple gains eight , and Energy ,

14:11right ? Thunderstorm will only gain 4 %

14:15from Piercing . And lastly , level always

14:18favors Energy , it will always favor

14:20Thunderstorm . All these things we've

14:23mentioned , like magic level , Py ,

14:25proficiency perks , Wheel perks , all of

14:27that will only delay the change , but

14:29the change will happen at some point .

14:32For me , that change will happen at

14:33level 2300. So , let's leave the

14:35information until then . So , that's it

14:36for today's video . I hope you enjoyed

14:38it . Thanks .

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