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MOONSILVER BOW VS SANGUINE BOW │ANÁLISE DE DANO SUMMER UPDATE

Porfz Tibia - Análises e gameplay inteligente · 2,975 words · 14 min read

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0:00So , today the test for the 2026 summer

0:02update came out . Hmm , some things

0:05changed , right ? So , we have some new

0:07weapons , and we also have a brand new

0:11update that has been made to the weapon

0:13proficiency tool in the game . So ,

0:15besides having new perks , we also have

0:18the possibility to improve existing

0:21perks , right ? So , that was the teaser

0:24for the PDE that talked about

0:26manipulation , you can manipulate the

0:29proficiency of the weapons . There's a

0:32lot to talk about , but today I'm going

0:34to make a video focused on the

0:36difference between the Sanguin Bow and

0:38the new bow from the update . To make

0:40this comparison , first of all , we need

0:43to know what the best damage path is

0:46for each proficiency . We already know

0:49what the best damage path is for the

0:50Sanguin Bow . It's this one . It's been

0:53like this for a long time . Okay , the

0:55only thing that changed recently was

0:57that before the rebalancing , the two

0:59attack perk was better in most Saints ,

1:01but now with the rebalancing , Paladins

1:03gained two spells . So the rotation

1:07became 100 % spell . Because of that , the

1:0910 % distance perk became better than the

1:11two attack perk , right ? So , if you are

1:13still stuck in the past and are still

1:15using this , then know that you are

1:17working with the wrong proficiency . The

1:20best current proficiency in most Saints

1:22is with this perk activated . And the

1:26perk here , well , not the perk , right ?

1:28The proficiency of the new bow , right ?

1:30It has some new things , right ? So ,

1:31first of all , uh , stage one here with

1:34extra critical damage , we already know

1:36that . Stage 2 , it has damage against

1:39humans . Hmm . For the comparison I'm

1:43going to make today , we're going to be

1:44using Mazerin's build , which hunts in

1:48Dark Light , so this isn't useful . So

1:51this is life damage , so obviously stage

1:542 is a distance attack . Stage 3 is the

1:58first time we see proficiency with the

2:01new spells , right ? So here we have a 4 %

2:04base damage for the new physical spell ,

2:07the same for the new hole spell . And

2:10then we have a new perk , which is this

2:13homing missile , which says the

2:15following : offensive spells have a 1 %

2:18chance to fire a missile that will deal

2:21hole damage equal to 200 % of your level .

2:24What do we understand from this ? That

2:27each spell you cast will have a 1 %

2:31chance to deal damage double your level

2:34. So , since I am , for example , level

2:371700 , I would be dealing 3400 damage .

2:42But we understand this damage to be a

2:44one-time hit , right ? Because if it were

2:47applied to everyone , I think it would

2:49be too OP . Even with a 1 % activation ,

2:533,400 damage to all enemies is a lot . I

2:57understand that this is simply a

3:01one-hit when it procs , right ? Ah , and

3:06then we'll show you why this guy loses

3:09to this guy . Weapon penetration , we've

3:12known about that for a while ,

3:14especially with the Crypt weapons . Two

3:18attack powers , we already know them ;

3:20Life Elite , we already know them ;

3:22Manalite and Manalite , we already know

3:24them ; critical hit from the physical

3:27power , critical hit from the holy power

3:29, this is new too . And here's the

3:31distance fighting power as spell damage

3:34, we already know it , but the

3:35difference is 10 % critical hit and here

3:38it's 12 % . Physical Pierce , we also

3:40already know it , 10 % extra critical

3:42damage , and Holy Pierce , we already

3:44know it . And lastly , there's Omega

3:47Strike , which deals 5 % damage against

3:50enemies with 30 % or less health . Okay ,

3:54and now I'm going to Tibatools to

3:56explain why this is the best way to do

3:58it . Okay , here on Tibatools , I have the

4:01build . So here's an RP2600 , it has 66

4:05wheels , ML49 , skill 240 , because it's

4:09using the skill instance , right ? So

4:12it's the sharp shooter . Uh-huh . How are

4:15we comparing the new bow here ? The new

4:17bow has 10 % critical change , it doesn't

4:20have 12 % like the Sanguin bow . And we're

4:23putting 50 % here because that's the

4:24character's base . Down below we'll add

4:27the critical damage from the perks to

4:30make the comparison . This number here

4:34is the activation of the fatal and this

4:35number here is the activation of the

4:37legs , right ? So this involves the

4:39character's tiers . We're using a

4:42Sanguin bow here , but to simulate it on

4:44the calculator we want to do

4:46calculations regarding the new bow

4:49which has more than one attack , right ?

4:51So , the Sanguin bow has an attack of

4:53nine , the new bow has an attack of 10.

4:55We're going to do this here . It's just

4:57an addition of one attack . And this is

5:00already enough for the calculator to

5:02understand that this would be

5:03equivalent to a new bow . Oh , I'll also

5:06explain each of the perks here so you

5:09understand what's from the character ,

5:11what's from the skill wheel , what's

5:13from proficiency . So , the apple base

5:16damage is 8.5 . This is from the skill

5:20wheel , the same for both . The new apple

5:24critical hit damage is eight . This is

5:26from the RP's legs , so eight for both .

5:30380 base for the Shoregram , but this

5:33won't be used , but anyway , it can be

5:36the same for both . One attack , the same

5:39for both . So now the calculator

5:41understands that this is the new bow .

5:43Holy magic level is one from the legs

5:46and three from the positional skills ,

5:48which is from the skill wheel . So both

5:50end up with four damage , and extra

5:53damage for spells , we'll be able to ,

5:57we'll leave it at zero here , right ? So

6:00we'll compare it . Critical hit damage

6:05from the new spell is zero because this

6:08is from the Sanguin Bow . This isn't

6:10important right now . It's Physical

6:14Pierce Holy Pierce of four , because

6:16this is from Ballistic Mastery , four

6:18for each , but later we'll come back

6:21here and see how the build looks

6:23different , like when we're putting that

6:25perk there . Uh , critical hit chance for

6:30the physical power , it has a value of

6:3210. This comes from the skill wheel . Ah

6:36, the base damage of the new hole spell

6:39is 25. This comes from the wheel , but

6:41we won't be using it because our entire

6:44rotation is currently based on the

6:47rotation with the new physical power .

6:51For Half Strike , we won't use armor

6:53penetration ; we are not going to use

6:54these guys , we won't use them . I left

6:56this right here because I was comparing

6:58the perks earlier at some point , but we

7:00are not going to use this specific one .

7:02Omega Strike , I left five for each

7:04because it's in the proficiency roll ,

7:06but we don't have a choice about it ,

7:08right ? So , uh , it's five for both . This

7:13is auto-attack damage . We won't change

7:15it . We'll change P damage because it's

7:17in the roll . We'll also change Critical

7:20because it's in the roll . Not in the

7:21roll , right ? It's a proficiency roll .

7:24Damage against magical creatures , no .

7:26We'll change Extra Critical Damage . I

7:28left it at eight because it's Stage One

7:30, right ? We don't have a choice about

7:32Stage One . So , both builds get eight .

7:36And we won't change Critical Hit either

7:38because this new bow doesn't have a

7:41Critical Hit Chance perk . That's the

7:44rotation , right ? So here are the

7:46averages per attack component and here ,

7:48right , is how many times each spell is

7:51used on average . Here are the mobs with

7:55the charms each one has . And here's

7:59also the reason , right ? So this mob

8:01appears more than this one , than this

8:03one , than this one , right ? So

8:04everything's correct here . Currently

8:08the bids are equal because I'm not

8:09making any comparisons . And the first

8:13comparison , right , is the 4 % base damage

8:16on the new physical spell . And then

8:19we'll see here how much damage

8:21increased in nighttime , right ? So , uh ,

8:24we'll see here that 17 233.8 - 17 129.9 .

8:33It increased 100 nighttime damage with

8:36this new spell , with this new perk . But

8:39we need to decide if this 103 damage is

8:43greater or less than that Hoy Hoy

8:47Missile . And the calculation we can do

8:49is the following , right ? He said it's

8:51the level , right ? So , this character's

8:54level is 2609 , which is 200 % , so we

8:59multiply that by 2 , and it has an

9:01activation of 1 % , right ? Then we divide

9:04by 100. So , if that's really the case ,

9:07uh , that it only procs on spells ,

9:10because its description mentions

9:12offensive spells , it doesn't say every

9:15turn , it doesn't say it will proc on

9:18auto-attack . So , I understand that it

9:21activates once per turn and I also

9:24understand that it only activates on a

9:27nocturnal creature . So , it's simply

9:30that calculation . Uh , so it increases

9:33the average nocturnal damage by 52 for

9:36this character with this level , which

9:39is lower than the 100 we saw from the 4

9:42% base damage of new physical spells .

9:45That's why I said before that it wins .

9:48Perfect . So now that I know that four

9:50is the best , right ? I'll put four in

9:52both to make it zero . And now we're

9:55going to test the two attack with the

9:57six armor penetration , right ? So , for

9:59the two attack , we will come here and

10:01use build B as the one that gains two

10:03attack , so it will end up becoming a

10:05total of three . And build A will be the

10:08one that gains the six armor

10:09penetration that's already here . And

10:12we'll see which is better . The two

10:13attack is better . That's why we're

10:15going to make build A gain the three

10:18attack and lose the armor penetration .

10:22Both builds are the same . Now we're

10:24going to test the perks within stage 5 ,

10:27which is 1 % critical hit chance from the

10:30new physical power and 12 % distance

10:32damage for spells . So , build B is the

10:35one that gains the 12 % damage from

10:38distance spells , and build A is the one

10:41that gains the 1 % critical hit chance

10:44from the new power , which is already

10:47here , right ? He already has 10 that he

10:50gains from the wheel , and now he's

10:52going to gain one more , making it 11

10:54that he gains from proficiency , and

10:56build B becomes better . So the 12 %

10:58distance damage on spells is better . So

11:01I'll put him on build A and go back to

11:0410. Okay , everything's reset . Next ,

11:07we'll test the physical and hole perks

11:12with the 10 % critical extra damage . So

11:17for the build , I will increase the

11:21physical piercing by nine , reaching 13.

11:29And here I am going to test the hole

11:31perk , which provides an additional four

11:34points of pierce . So here it will be

11:37eight . And we see that the physical

11:40piercing won , okay ? Now , before

11:43determining , we need to see if the 10 %

11:45critical extra damage beats the

11:48physical piercing . So it goes back to

11:51four . Okay , so now down here in the

11:55critical extra damage , I'm going to add

11:58another 10 to make it 18. So it's 10

12:01critical extra damage versus the

12:03nine-point increase in physical

12:06piercing , and physical piercing wins .

12:09Okay . So now I am going to head back to

12:12eight , and here I will keep it as

12:17physical piercing at 13. So that is all

12:20there is to it , is that correct ?

12:22Because the next stage is the last one

12:24and there's no choice . So we just saw ,

12:27through comparison , which are the best

12:30perks that deal the most damage . Okay ?

12:33It can be specific to this hunch and

12:35for this level . Yes , it can be . Ah , but

12:38it already gives us a good idea of how

12:41we can compare this new bow with the

12:44old bow . And now comparing it with the

12:48old bow , let's do that comparison . And

12:51this comparison , so here are the same

12:54metrics . To make the comparison even

12:57better , the new bow , which is build B ,

12:59I removed the fatal , right ? Imagine

13:01this , right ? The update started , you

13:03got the new bow . This new bow doesn't

13:05have a tier , right ? So this is a

13:07comparison of a tier 4 bow with a new

13:13tier 0 bow . To see the comparison here ,

13:18you can see that build A is the Sanguin

13:21bow and build B is the new bow . So both

13:24have 8.5 from the wheel as a base for

13:28the Divine Cauldron , apple . Critical

13:34hit damage from the apple . Here we only

13:36have legs . Here we have legs and

13:38Sanguin Ball . Here the attack we don't

13:42use in the Sanguin bow . Remember that

13:45we changed to 10 ? So this attack

13:48doesn't exist in the Sanguin bow . Here

13:51there's one because the new bow has

13:53more than one attack proficiency than

13:55the Sanguin bow . And we chose the two

13:57attack proficiency , which was the best

13:59of that stage . Holy magic level is 1 +

14:033 , one from legs and three from

14:06positional , the same for both . Here

14:09it's different , right ? So , Bow is 10 ,

14:11here it's 12. Physical Pierce , both

14:15have four , but here we have the nine

14:17from the new bow , coming to 13. Oh , and

14:22Omega Strike . Omega Strike only has the

14:27new bow . Sanguine doesn't have it .

14:29Critical hit extra damage . It has 22 on

14:32the Sanguine bow . And in this new bow

14:35we have the option of 8 + 10. But we

14:37didn't choose the plus 10. Instead of

14:40the plus 10 , we chose the nine from

14:43Physical Pierce . So here we only gained

14:46eight . And the second bow still has a 2

14:49% critical hit chance that this bow

14:51doesn't have . And even with all these

14:54things here , right , nothing changes

14:55because it's the same rotation and the

14:57same creatures . Even with these things

15:00here from Sanguine , which seems to be

15:01much more , right ? Like , it's 2 % more

15:04critical chance . The critical extra

15:07damage is much higher , but even so it's

15:09losing to the new bow . Why ? First of

15:13all , this 10 going up to 12 here , right

15:16, the distance damage for spells , it's

15:18a very good increase , since now

15:20everything is spell damage , right ? And

15:24physical pse , right ? Physical pse

15:26increased from four to 13 , right ? It

15:28increased by nine , and that's a lot . So

15:32, this new bow is much better than the

15:36Sanguni Bow . Yeah , that's it . Like , I'm

15:40comparing a tier 4 bow versus a tier 0

15:43bow , right ? If I click here and give

15:47the new bow the number corresponding to

15:54a tier 4 bow , we'll see that this

15:56increase here goes from 1.7 % to 3 % . Yeah

16:00, yeah , yeah . Quite a lot , it's a lot .

16:02So that's it for today's video . I

16:04wanted to make a video focused on the

16:06new bow . I showed you how we can

16:09understand the best path for it , for

16:13this new proficiency . There are still

16:16ways to improve , especially considering

16:19the new proficiency tool and the

16:21feature that allows you to upgrade your

16:24perks on an individual level as well .

16:27But comparing the bows as they come ,

16:31the new bow is pretty good , very strong

16:35. So that's it . If you liked the video ,

16:37leave a like , subscribe , send it to

16:39your RP friend who's curious , and thank

16:41you very much .

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