Full transcript
0:00So , today the test for the 2026 summer
0:02update came out . Hmm , some things
0:05changed , right ? So , we have some new
0:07weapons , and we also have a brand new
0:11update that has been made to the weapon
0:13proficiency tool in the game . So ,
0:15besides having new perks , we also have
0:18the possibility to improve existing
0:21perks , right ? So , that was the teaser
0:24for the PDE that talked about
0:26manipulation , you can manipulate the
0:29proficiency of the weapons . There's a
0:32lot to talk about , but today I'm going
0:34to make a video focused on the
0:36difference between the Sanguin Bow and
0:38the new bow from the update . To make
0:40this comparison , first of all , we need
0:43to know what the best damage path is
0:46for each proficiency . We already know
0:49what the best damage path is for the
0:50Sanguin Bow . It's this one . It's been
0:53like this for a long time . Okay , the
0:55only thing that changed recently was
0:57that before the rebalancing , the two
0:59attack perk was better in most Saints ,
1:01but now with the rebalancing , Paladins
1:03gained two spells . So the rotation
1:07became 100 % spell . Because of that , the
1:0910 % distance perk became better than the
1:11two attack perk , right ? So , if you are
1:13still stuck in the past and are still
1:15using this , then know that you are
1:17working with the wrong proficiency . The
1:20best current proficiency in most Saints
1:22is with this perk activated . And the
1:26perk here , well , not the perk , right ?
1:28The proficiency of the new bow , right ?
1:30It has some new things , right ? So ,
1:31first of all , uh , stage one here with
1:34extra critical damage , we already know
1:36that . Stage 2 , it has damage against
1:39humans . Hmm . For the comparison I'm
1:43going to make today , we're going to be
1:44using Mazerin's build , which hunts in
1:48Dark Light , so this isn't useful . So
1:51this is life damage , so obviously stage
1:542 is a distance attack . Stage 3 is the
1:58first time we see proficiency with the
2:01new spells , right ? So here we have a 4 %
2:04base damage for the new physical spell ,
2:07the same for the new hole spell . And
2:10then we have a new perk , which is this
2:13homing missile , which says the
2:15following : offensive spells have a 1 %
2:18chance to fire a missile that will deal
2:21hole damage equal to 200 % of your level .
2:24What do we understand from this ? That
2:27each spell you cast will have a 1 %
2:31chance to deal damage double your level
2:34. So , since I am , for example , level
2:371700 , I would be dealing 3400 damage .
2:42But we understand this damage to be a
2:44one-time hit , right ? Because if it were
2:47applied to everyone , I think it would
2:49be too OP . Even with a 1 % activation ,
2:533,400 damage to all enemies is a lot . I
2:57understand that this is simply a
3:01one-hit when it procs , right ? Ah , and
3:06then we'll show you why this guy loses
3:09to this guy . Weapon penetration , we've
3:12known about that for a while ,
3:14especially with the Crypt weapons . Two
3:18attack powers , we already know them ;
3:20Life Elite , we already know them ;
3:22Manalite and Manalite , we already know
3:24them ; critical hit from the physical
3:27power , critical hit from the holy power
3:29, this is new too . And here's the
3:31distance fighting power as spell damage
3:34, we already know it , but the
3:35difference is 10 % critical hit and here
3:38it's 12 % . Physical Pierce , we also
3:40already know it , 10 % extra critical
3:42damage , and Holy Pierce , we already
3:44know it . And lastly , there's Omega
3:47Strike , which deals 5 % damage against
3:50enemies with 30 % or less health . Okay ,
3:54and now I'm going to Tibatools to
3:56explain why this is the best way to do
3:58it . Okay , here on Tibatools , I have the
4:01build . So here's an RP2600 , it has 66
4:05wheels , ML49 , skill 240 , because it's
4:09using the skill instance , right ? So
4:12it's the sharp shooter . Uh-huh . How are
4:15we comparing the new bow here ? The new
4:17bow has 10 % critical change , it doesn't
4:20have 12 % like the Sanguin bow . And we're
4:23putting 50 % here because that's the
4:24character's base . Down below we'll add
4:27the critical damage from the perks to
4:30make the comparison . This number here
4:34is the activation of the fatal and this
4:35number here is the activation of the
4:37legs , right ? So this involves the
4:39character's tiers . We're using a
4:42Sanguin bow here , but to simulate it on
4:44the calculator we want to do
4:46calculations regarding the new bow
4:49which has more than one attack , right ?
4:51So , the Sanguin bow has an attack of
4:53nine , the new bow has an attack of 10.
4:55We're going to do this here . It's just
4:57an addition of one attack . And this is
5:00already enough for the calculator to
5:02understand that this would be
5:03equivalent to a new bow . Oh , I'll also
5:06explain each of the perks here so you
5:09understand what's from the character ,
5:11what's from the skill wheel , what's
5:13from proficiency . So , the apple base
5:16damage is 8.5 . This is from the skill
5:20wheel , the same for both . The new apple
5:24critical hit damage is eight . This is
5:26from the RP's legs , so eight for both .
5:30380 base for the Shoregram , but this
5:33won't be used , but anyway , it can be
5:36the same for both . One attack , the same
5:39for both . So now the calculator
5:41understands that this is the new bow .
5:43Holy magic level is one from the legs
5:46and three from the positional skills ,
5:48which is from the skill wheel . So both
5:50end up with four damage , and extra
5:53damage for spells , we'll be able to ,
5:57we'll leave it at zero here , right ? So
6:00we'll compare it . Critical hit damage
6:05from the new spell is zero because this
6:08is from the Sanguin Bow . This isn't
6:10important right now . It's Physical
6:14Pierce Holy Pierce of four , because
6:16this is from Ballistic Mastery , four
6:18for each , but later we'll come back
6:21here and see how the build looks
6:23different , like when we're putting that
6:25perk there . Uh , critical hit chance for
6:30the physical power , it has a value of
6:3210. This comes from the skill wheel . Ah
6:36, the base damage of the new hole spell
6:39is 25. This comes from the wheel , but
6:41we won't be using it because our entire
6:44rotation is currently based on the
6:47rotation with the new physical power .
6:51For Half Strike , we won't use armor
6:53penetration ; we are not going to use
6:54these guys , we won't use them . I left
6:56this right here because I was comparing
6:58the perks earlier at some point , but we
7:00are not going to use this specific one .
7:02Omega Strike , I left five for each
7:04because it's in the proficiency roll ,
7:06but we don't have a choice about it ,
7:08right ? So , uh , it's five for both . This
7:13is auto-attack damage . We won't change
7:15it . We'll change P damage because it's
7:17in the roll . We'll also change Critical
7:20because it's in the roll . Not in the
7:21roll , right ? It's a proficiency roll .
7:24Damage against magical creatures , no .
7:26We'll change Extra Critical Damage . I
7:28left it at eight because it's Stage One
7:30, right ? We don't have a choice about
7:32Stage One . So , both builds get eight .
7:36And we won't change Critical Hit either
7:38because this new bow doesn't have a
7:41Critical Hit Chance perk . That's the
7:44rotation , right ? So here are the
7:46averages per attack component and here ,
7:48right , is how many times each spell is
7:51used on average . Here are the mobs with
7:55the charms each one has . And here's
7:59also the reason , right ? So this mob
8:01appears more than this one , than this
8:03one , than this one , right ? So
8:04everything's correct here . Currently
8:08the bids are equal because I'm not
8:09making any comparisons . And the first
8:13comparison , right , is the 4 % base damage
8:16on the new physical spell . And then
8:19we'll see here how much damage
8:21increased in nighttime , right ? So , uh ,
8:24we'll see here that 17 233.8 - 17 129.9 .
8:33It increased 100 nighttime damage with
8:36this new spell , with this new perk . But
8:39we need to decide if this 103 damage is
8:43greater or less than that Hoy Hoy
8:47Missile . And the calculation we can do
8:49is the following , right ? He said it's
8:51the level , right ? So , this character's
8:54level is 2609 , which is 200 % , so we
8:59multiply that by 2 , and it has an
9:01activation of 1 % , right ? Then we divide
9:04by 100. So , if that's really the case ,
9:07uh , that it only procs on spells ,
9:10because its description mentions
9:12offensive spells , it doesn't say every
9:15turn , it doesn't say it will proc on
9:18auto-attack . So , I understand that it
9:21activates once per turn and I also
9:24understand that it only activates on a
9:27nocturnal creature . So , it's simply
9:30that calculation . Uh , so it increases
9:33the average nocturnal damage by 52 for
9:36this character with this level , which
9:39is lower than the 100 we saw from the 4
9:42% base damage of new physical spells .
9:45That's why I said before that it wins .
9:48Perfect . So now that I know that four
9:50is the best , right ? I'll put four in
9:52both to make it zero . And now we're
9:55going to test the two attack with the
9:57six armor penetration , right ? So , for
9:59the two attack , we will come here and
10:01use build B as the one that gains two
10:03attack , so it will end up becoming a
10:05total of three . And build A will be the
10:08one that gains the six armor
10:09penetration that's already here . And
10:12we'll see which is better . The two
10:13attack is better . That's why we're
10:15going to make build A gain the three
10:18attack and lose the armor penetration .
10:22Both builds are the same . Now we're
10:24going to test the perks within stage 5 ,
10:27which is 1 % critical hit chance from the
10:30new physical power and 12 % distance
10:32damage for spells . So , build B is the
10:35one that gains the 12 % damage from
10:38distance spells , and build A is the one
10:41that gains the 1 % critical hit chance
10:44from the new power , which is already
10:47here , right ? He already has 10 that he
10:50gains from the wheel , and now he's
10:52going to gain one more , making it 11
10:54that he gains from proficiency , and
10:56build B becomes better . So the 12 %
10:58distance damage on spells is better . So
11:01I'll put him on build A and go back to
11:0410. Okay , everything's reset . Next ,
11:07we'll test the physical and hole perks
11:12with the 10 % critical extra damage . So
11:17for the build , I will increase the
11:21physical piercing by nine , reaching 13.
11:29And here I am going to test the hole
11:31perk , which provides an additional four
11:34points of pierce . So here it will be
11:37eight . And we see that the physical
11:40piercing won , okay ? Now , before
11:43determining , we need to see if the 10 %
11:45critical extra damage beats the
11:48physical piercing . So it goes back to
11:51four . Okay , so now down here in the
11:55critical extra damage , I'm going to add
11:58another 10 to make it 18. So it's 10
12:01critical extra damage versus the
12:03nine-point increase in physical
12:06piercing , and physical piercing wins .
12:09Okay . So now I am going to head back to
12:12eight , and here I will keep it as
12:17physical piercing at 13. So that is all
12:20there is to it , is that correct ?
12:22Because the next stage is the last one
12:24and there's no choice . So we just saw ,
12:27through comparison , which are the best
12:30perks that deal the most damage . Okay ?
12:33It can be specific to this hunch and
12:35for this level . Yes , it can be . Ah , but
12:38it already gives us a good idea of how
12:41we can compare this new bow with the
12:44old bow . And now comparing it with the
12:48old bow , let's do that comparison . And
12:51this comparison , so here are the same
12:54metrics . To make the comparison even
12:57better , the new bow , which is build B ,
12:59I removed the fatal , right ? Imagine
13:01this , right ? The update started , you
13:03got the new bow . This new bow doesn't
13:05have a tier , right ? So this is a
13:07comparison of a tier 4 bow with a new
13:13tier 0 bow . To see the comparison here ,
13:18you can see that build A is the Sanguin
13:21bow and build B is the new bow . So both
13:24have 8.5 from the wheel as a base for
13:28the Divine Cauldron , apple . Critical
13:34hit damage from the apple . Here we only
13:36have legs . Here we have legs and
13:38Sanguin Ball . Here the attack we don't
13:42use in the Sanguin bow . Remember that
13:45we changed to 10 ? So this attack
13:48doesn't exist in the Sanguin bow . Here
13:51there's one because the new bow has
13:53more than one attack proficiency than
13:55the Sanguin bow . And we chose the two
13:57attack proficiency , which was the best
13:59of that stage . Holy magic level is 1 +
14:033 , one from legs and three from
14:06positional , the same for both . Here
14:09it's different , right ? So , Bow is 10 ,
14:11here it's 12. Physical Pierce , both
14:15have four , but here we have the nine
14:17from the new bow , coming to 13. Oh , and
14:22Omega Strike . Omega Strike only has the
14:27new bow . Sanguine doesn't have it .
14:29Critical hit extra damage . It has 22 on
14:32the Sanguine bow . And in this new bow
14:35we have the option of 8 + 10. But we
14:37didn't choose the plus 10. Instead of
14:40the plus 10 , we chose the nine from
14:43Physical Pierce . So here we only gained
14:46eight . And the second bow still has a 2
14:49% critical hit chance that this bow
14:51doesn't have . And even with all these
14:54things here , right , nothing changes
14:55because it's the same rotation and the
14:57same creatures . Even with these things
15:00here from Sanguine , which seems to be
15:01much more , right ? Like , it's 2 % more
15:04critical chance . The critical extra
15:07damage is much higher , but even so it's
15:09losing to the new bow . Why ? First of
15:13all , this 10 going up to 12 here , right
15:16, the distance damage for spells , it's
15:18a very good increase , since now
15:20everything is spell damage , right ? And
15:24physical pse , right ? Physical pse
15:26increased from four to 13 , right ? It
15:28increased by nine , and that's a lot . So
15:32, this new bow is much better than the
15:36Sanguni Bow . Yeah , that's it . Like , I'm
15:40comparing a tier 4 bow versus a tier 0
15:43bow , right ? If I click here and give
15:47the new bow the number corresponding to
15:54a tier 4 bow , we'll see that this
15:56increase here goes from 1.7 % to 3 % . Yeah
16:00, yeah , yeah . Quite a lot , it's a lot .
16:02So that's it for today's video . I
16:04wanted to make a video focused on the
16:06new bow . I showed you how we can
16:09understand the best path for it , for
16:13this new proficiency . There are still
16:16ways to improve , especially considering
16:19the new proficiency tool and the
16:21feature that allows you to upgrade your
16:24perks on an individual level as well .
16:27But comparing the bows as they come ,
16:31the new bow is pretty good , very strong
16:35. So that's it . If you liked the video ,
16:37leave a like , subscribe , send it to
16:39your RP friend who's curious , and thank
16:41you very much .