Full transcript
0:01Tyrannids and Ultramarines, iconic
0:03battles in the 41st millennium,
0:09four Tyrannic Wars, multiple source
0:12books and campaigns, even iconic video
0:15[music] games and animations.
0:18A legacy that we at Playon pay the
0:21utmost reverence and respect to as we
0:23present this absolute classic matchup.
0:26It's Tyrannids versus Ultramarines in
0:29this 40k in 40 minutes.
0:34Oh boy 40k fans, your host JT the voice
0:37here and what a game we have for you.
0:39This episode is not just inspired by,
0:41but it's being brought to you by
0:43Warhammer 40,000 Space Marine 2 by Focus
0:46Entertainment and developed by Saber
0:48Interactive. The sponsor for this
0:50episode is Focus Entertainment and Space
0:52Marine 2 with their Tech Marine update.
0:54Tag and his reclamation force takes on
0:56Tao and his invasion fleet as we play a
0:59500 worlds Vespader mission on a table
1:01that absolutely draws his inspiration
1:04from Space Marine 2. I promise you
1:06folks, this one is going to be an
1:08absolute malfunction at the junction.
1:12[music]
1:15>> The tyrannies are under my control. I am
1:19the hive mind. Tao is my dance partner
1:22today and we've both agreed to make a
1:24very cinematic, very narrative battle
1:26for you and I'm very very excited.
1:28>> I uh hit the Door Dash button and the
1:30Space Marines are going to come to me
1:31today. This is my planet. I stole it
1:33fair and square and now the Space
1:34Marines want to take it back. Tao is
1:37playing invasion fleet tyrannids with a
1:39definite bias towards playing units that
1:42appear in Space Marine 2. He's got five
1:45hyper adapted raveners, a neurotrime as
1:47his warlord, and two winged primes.
1:51That's right, two winged tiered primes.
1:53He's got 20 hormagants, 10 termants, 10
1:57more turagants. Oh, the gribblies
1:59running around the board, two bioores,
2:01two licers, a ripper swarm, a trigon,
2:05two units of tyrannid warriors with
2:07ranged boweapons, and finally six
2:10zoenthropes. So, I've got all sorts of
2:12really, really cool monsters and
2:14gribblies and tyrannid goodness to
2:17surround and destroy these invading
2:19space marines and take their biomass to
2:22add to our spawning pools. It's going to
2:24be brilliant. As far as reserves and
2:26transports go, Taigo is going to deep
2:28strike his rippers. His narrow tyrant
2:30and zone throws are going to go into
2:31reserve. The Raveners will deep strike
2:33and the Trigon will deep strike. Now,
2:35keep in mind the Triion can pop up
2:37within six, but will not be able to
2:39charge if it does. The ultra enlist is
2:42inspired [music] by units that you can
2:43take in space marine 2 or the weapons
2:45that you can take in space marine 2.
2:46>> Tax reclamation force consists of a
2:48blade guard agent Marius Kalgar in the
2:51armor of antilockas as his warlord.
2:53>> Leading the charge is Kgar. He's going
2:55to make planet fall first. And just like
2:58the video game, there's a certain
2:59character [music] chasing him and trying
3:01to keep him out of trouble.
3:02>> Captain Titus, a tech marine with the
3:05seals of reconquest enhancement and a
3:07tech marine with the Liberatum
3:08enhancement. He's got a 10-man assault
3:10intercessor squad, six bladeguard
3:12veterans, three eliminators, three
3:14eradicators, a hammerfall bunker. What
3:17would a Space Marine 2 inspired game be
3:20without the flying dressing room, five
3:23Infernace Marines, a Redempter Dreadnot,
3:25and three Vic Honor Guard? Tax reserve
3:28and transports are actually quite
3:29interesting as they will not be
3:31completely clear until he deploys.
3:34Because this one is Space Marine 2
3:36inspired, we're playing a narrative
3:38style mission. We're trying one of the
3:39Vesperator Front missions. I butchered
3:42that name. JT will correct me.
3:43>> Today's mission is out of the new 500
3:46Worlds book and it is a Vesper Front
3:48mission, orbital invasion. A really
3:50unique deployment and no actual
3:52deployment zone for TAC.
3:55>> There's a drop zone that the Space
3:57Marines are occupying, hoping to bring
3:59in more reinforcements as the battle
4:01progresses. Tao is going to be choosing
4:03two of the deployment zones. That's the
4:05four corners of the map. And Tac gets to
4:08start up to six units wholly within
4:10range of the three objective markers
4:11that he's going to place. The rest of
4:13his army has to go into reserve, but he
4:15will get to give two of those units deep
4:17strike. Very interesting choices.
4:20Attacker and defender in this mission
4:22will be defender Tao and attacker tack
4:25at the end of every turn of Taos. He's
4:27going to score five victory points if he
4:28holds an objective. Five victory points
4:31if he holds two objectives, five victory
4:33points for holding three objectives, and
4:35finally five victory points should he
4:38hold more objectives than TAC. That is a
4:40potential 20 victory points per turn. As
4:44the attacker, Tac at the end of his
4:46third and fifth turn will score 15 for
4:49each objective he holds. Now, this is a
4:51market different from your standard
4:53matched 40k play where players score at
4:56the end of their command phase starting
4:57turn two and is really going to play
4:59into how these players are going to make
5:01their decisions. Tao has waves and waves
5:04of tyrannids that are going to be
5:05crashing into the DZ trying to take
5:08those objective markers away from me and
5:09he gets a score throughout the entire
5:12game.
5:12>> So, it's going to be a real fight in the
5:14middle of the map. I can't wait to see
5:15how it goes.
5:25This episode is brought to you by
5:26Warhammer 40,000 Space Marine 2 by Focus
5:30Entertainment. Space Marine 2 burst on a
5:32PC and consoles in September of 2024 and
5:34has been absolutely thunder hammering
5:36its way into our hearts since. Now it
5:39looks to grace us with the blessings of
5:40the Omnisiah as the new Tech Marine
5:42class is live and you can play it now by
5:45clicking the link in the description
5:46below. The new Tech Marine is a
5:48specialist in crowd control and zoning.
5:50His arsenal can hold off both crowds of
5:52enemies and individual dangerous
5:54opponents while his allies safely deal
5:56damage. Gameplay-wise, the Tech Marine
5:58is a mixed class with a slight melee
5:59bias. Unlike the Bullwwork, who also
6:01keeps enemies away from attacking
6:03classes, the Tech Marine is more focused
6:04on pressuring enemies with wide AoE
6:07melee attacks and mid-range firearms. He
6:10also has the ability to detect and
6:11repair tarantula turrets and a new
6:13exclusive weapon, the Omnician Axe. Its
6:16wide AoE sweep is great for taking out
6:18hordes of weaker enemies. Don't forget,
6:20you can play the new Techmarine class
6:22now by clicking the link in the
6:24description below.
6:27First things first, Tac has to drop
6:29three objective markers within that
6:31center 16-in square, and Tao gets to
6:34choose his deployment zones. He's going
6:35to choose those two top corners. Tac
6:37automatically receives the other two
6:39zones, but cannot actually deploy in
6:41them. They'll only be used for reserves.
6:44So, I have to deploy all my units in my
6:46two chosen deployment zones before you
6:48get to even deploy anything. And we're
6:50going to start with bioores cuz
6:52everybody loves bioores. Tiger's got a
6:54bioore in each of his corners.
6:56Terminance on the left side.
6:59Tyrannid warriors. Warriors in the left
7:02zone closer to the middle. That is the
7:04special weapons team with all the guns
7:05led by a tyrannid wing prime. Death
7:08spitter armed warriors on the right led
7:10again by a wing tiered prime. Turks on
7:12the right side.
7:16Armagant's right side just in front of
7:17him.
7:18>> So yeah, I started out making sure that
7:20I had the the wings covered with gaunts.
7:23I've got my tyrannid warriors down in
7:24places where I think that they can move
7:26into attack position.
7:27>> Lecters infiltrating in the left and
7:29bottom right corners. This could cause
7:31some challenges for TAC coming on the
7:34board.
7:34>> You have fully deployed your kind of
7:37like your pinser [music] attack. Yeah,
7:39we're we're snacking on squirrels and uh
7:41you come to stop the party.
7:43>> Tac gets to start up to six units wholly
7:46within range of his objective markers
7:48and the rest go in reserve. He's also
7:50going to get to choose two deep striking
7:51units and he will also get to choose two
7:54units to give deep strike to. Because of
7:56deployment limitations, he's chosen the
7:59hammerfall bunker and the eradicators.
8:02Tac will also be able to use a special
8:04mission rule here called precision
8:06deployment. He can deep strike outside
8:08of 6 in instead of 9 in. As long as he's
8:11wholly within range of an objective
8:12marker, he'll still be able to charge.
8:14>> We've got a dreadnot and his friend, the
8:16tech marine.
8:17>> He's abandoned that top right objective
8:19for now. I got to be honest, can't
8:21really blame him. If Tao gets the first
8:23turn, he will overrun that objective and
8:26whatever Tac puts on it probably dies.
8:28Okay, well, there it is. The Space
8:31Marines.
8:32>> Definitely. I'd like to go second here.
8:34I need the ability to rapidress,
8:36>> right?
8:36>> And I need the ability to score at the
8:39end of the game.
8:40>> A five.
8:41>> A one. You are going first. Tao's going
8:44first, which is going to set up a final
8:46last stand by the Space Marines if I can
8:48make it to turn five.
8:49>> Well, looks like
8:50>> Best of luck.
8:51>> Best of luck to you.
8:52>> Best of luck to you, Tac. I can almost
8:54speak English sometimes.
8:57[music]
9:01As normal, both players will take up one
9:03command point in the command phase. Tac
9:05will get two in his command phase
9:07because Marneas Calgar is his warlord
9:09and he's on the table. Thank you for
9:11bringing lunch, Tac. Uh, I hope to not
9:13be lunch or on the menu. Okay. I hope to
9:16put you on the menu. Ooh, space marines
9:17eating tears for a change. You're going
9:18to have crab for dinner. Are you
9:20[laughter]
9:22[music]
9:26hormagants advance
9:28a four hormagon's advancing onto the
9:30objective here we go right off the hop
9:32I'm going to be able to hopefully get a
9:34decent little charge in here let's move
9:36forward some tyrid warriors warriors
9:38moving to get shots on the dreadnot
9:40bugs oh look it's a victrix gets ahead
9:44on the left warriors ahead on the Right,
9:48[music]
9:50bottom left. Licer moves forward. He's
9:52within 9 in of that unit. Keragon's
9:55advancing on the top right.
9:57And here comes an 8 in moving licer.
10:01Tao's really made a play for that top
10:02right objective to score some points
10:03early. If he can take away two
10:05objectives here, it's potentially a
10:0715point turn. However, he's guaranteed
10:09himself five at least on turn one at the
10:12end of his turn.
10:17Shooting phase now. Spore mine dropped
10:20deep in the midboard from the first
10:21bioore. Just messing with tax potential
10:24reserves. This bioavore can see a
10:26dreadnot. Yes. Hello dreadnot. Uh-oh.
10:31[groaning]
10:32Second bioore shooting at the dreadnot.
10:34Oh, devastating move gets through.
10:36Redemptor chassis reduces that to only
10:38one damage. He's taking it though. The
10:40tyrants behind him are going to open up
10:42all guns. Warriors open up on the
10:43redemptor now. Oh, take it. Down to nine
10:45wounds remaining.
10:46>> Smoke has settled. An angry dreadnot is
10:48down to nine wounds remaining.
10:50>> Couldn't get enough damage in on the
10:51dreadnot to make a whole lot of uh a
10:53dent on the big bad man.
10:54>> Termagans shooting the victory guard. No
10:57effect.
11:01[music]
11:03All righty. Well, let's charge him with
11:05lic needs a six to reach the Victtric
11:08guard. If he gets in, this could be bad.
11:10Oh, never mind. Infernace Marines going
11:12to Overwatch.
11:15>> [groaning]
11:16>> Tao trying to save the licter with a
11:18command reroll. No, that is one roasted
11:21licer. That was a little disappointing,
11:23but we have another licor charge and I
11:24get to go after your tech marine this
11:26time. 9 in lictor coming after the tech
11:29marine. It's a seven. I got no command
11:32points left. Hormagons into the dreadnot
11:34and tech marine need a seven to reach
11:36both. This could be huge as it will
11:38flood the objective and definitely
11:40guarantee him a big 15 points. It's a
11:43three. Oh no. All right. Well, that's it
11:46for the tiered side in turn one. Sadly,
11:49no charges. That That was all sorts of
11:51failure. I have managed to
11:55tickle a dreadnot. [laughter]
11:58No fight phase. We go to scoring. Tao
12:00holds an objective for five points. He
12:04does not hold more than Tac. Had the
12:06Hormods got in, that could have been a
12:07big 15-point turn. But as it is, it's
12:09only five. No player has a command
12:11point. We head to tax turn one.
12:13>> My castle is fairly intact. Kaggar is
12:15still on the table. We go into my turn.
12:19[music]
12:29Two command points for Tac thanks to
12:30Marne's Calgar. One for Tao.
12:32>> And then I choose an oath of moment
12:33target.
12:34>> T choosing the hormagants on the
12:35objective as his oath of moment.
12:37Definitely clear them off and make Tao
12:39bring more assets forward. Tech Marine,
12:41Blessing of the Omnisiah. Now he heals
12:42Redemptor up to 10 wounds and gives him
12:44plus one a hit.
12:50Into the moon phase we go. And Furnace
12:52Marines moving out to protect his
12:53backside and possibly remove that spore
12:55mine.
13:03Dreadnot moves to see the hormagon
13:05techine in behind him.
13:12So, let's just open up with the
13:15dreadnots going into the hormag.
13:17>> Oh no.
13:17>> See if I can whittle them down.
13:19>> Tao using rapid regeneration here for a
13:21command point to get a five up field. No
13:23pain against all of this damage. 12 of
13:25them are down. Eight of them are left.
13:27That really saved the unit. Infernace
13:30Marines. Spormine down.
13:32>> So, one Infernace Marine going into the
13:34Gaunt.
13:35>> All right.
13:35>> Termagons lose two.
13:39failed their battle shock. Not that it's
13:40going to make much difference, but they
13:42did.
13:43>> Kagar in France.
13:44>> Oh, I've got one mastercrafted carbine
13:46and I've got a Kar.
13:47>> All righty. And you can see some gaunts.
13:48>> And I can see some gaunts.
13:50>> Kgar and the Victors into the Turagans
13:52now. Oh, rapid regeneration. Not so
13:54great against two damage weapons, but
13:56there's still two left.
13:58>> That's the turn. Charges get me into
14:01trouble. So, we're not going to do any
14:02charges yet.
14:03>> Tac does not score on turn one. He'll
14:05only score turn three and turn five.
14:06It's still 5 nothing, but he has two
14:08command points to Tao zero.
14:10>> So far, it looks like I've got a great
14:12chance at keeping Tao to maybe five
14:15points.
14:16>> Turn one in the books and I am up by
14:18five hole points. Off to the races.
14:22[music]
14:31[music]
14:33>> This is a little awkward. I still can't
14:35get at your big juicy targets, but I
14:37might have a little scene to sneak in
14:39some zoanthropes in the back.
14:41>> He's up to a command point tack to
14:42three. Immediately spending his command
14:44point here on endless multitude. That's
14:46going to bring the hormagons back up to
14:48seven models.
14:49>> All right, new turn. More turns.
14:52>> Not quite enough to pass half, but they
14:54do pass battleshock thanks to being well
14:56within Synapse's range and getting three
14:57dice to do so.
14:59>> So, we are not battleshocked the the
15:01whole way around. Let's start moving.
15:09Warriors with the guns on the left side.
15:11Moving up. [music]
15:17Hormaggonauts advance. Tack choosing not
15:19to overwatch. Now keep in mind they can
15:21still charge. Ty warriors.
15:23>> Warriors moving up on the top right.
15:24Objective.
15:25>> My Tormagons are going to go for an
15:27advance. That's a one for a big whopping
15:30seven.
15:32Tor gets a left side advance to provide
15:34space and another potential wave of
15:36scoring.
15:38>> So I will go 12.1 in away from that
15:40infernal range. It's a ripper swarm.
15:42Tao.
15:42>> Yes. I will completely admit I do not
15:45understand your plan. Okay. You know
15:46what? They don't either. But do you Oh,
15:49I'm supposed to [laughter] Oh no.
15:51Supposed to have a plan. I thought I was
15:52just hungry. The zoenthropes are in at
15:55the top of the map. Oh, the dreadnot
15:57could be in trouble.
15:58>> So you've done something cheeky. Now I
15:59understand your plan. You've uh made it
16:02so that my rapid ingress kind of isn't
16:04great, but I need to make sure that I
16:07just don't lose my objectives.
16:08>> Attack rapid ingressing Titus and the
16:10blade guard with the ancient in the
16:11bottom of the map. This is a solid play.
16:14He needs to get them up the board as
16:17fast as possible.
16:22[music]
16:24All right, I get to shoot things. All
16:25righty, the zone throws. Whoa.
16:31Fighting blast. All righty. Here we go.
16:34Zoenthrobes firing into the redemptor
16:36dreadnot. Oh, they wound him three
16:39times. Please.
16:41A. All right. I still have not managed
16:44to take down that silly dreadnot. My
16:46zone thropes have failed. Oh no. People
16:49think that Titus is the star of 2.
16:52Really? Everyone knows that the favorite
16:54character in the game was angry
16:55dreadnot.
16:58Empir.
17:06>> All right. Well, let's try the tyrannids
17:08then.
17:08>> Warriors into the redemptor now. Taking
17:09to eight wounds.
17:11>> Let's move along to the bioore. He can
17:13see you. D3 shots.
17:15>> Bioavore hits but fails to hurt the
17:17Redemptor.
17:18>> I've got death spitters. You can now see
17:20things. Hello, Victrix Honor Guard.
17:22>> Warriors with death spitters choosing
17:24the Victric Honor Guard as their target.
17:26A single wound only.
17:28>> So, fired. Fired. Fired. You're fired.
17:31[laughter]
17:32Fired. Fired. That is the shooting
17:36phase. Let's charge some stuff. Uh-oh.
17:40[groaning]
17:42[music]
17:43This is what I fear the most. The charge
17:45phase. If you can get a lot of Tyranids
17:47onto my objectives, he's going to score
17:49big here because he scores at the end of
17:51the turn.
17:52>> Charge phase. Now, Hormagon's charging
17:53the dreadnot. They're in.
17:58Victor charging both Redemptor and Tech
18:00Marine. He's in. Tyrannid warriors are
18:02going to charge after your dreadnot.
18:05Okay. [groaning]
18:06Ooh, there's the eight. We love it. With
18:08all those bodies, this guarantees Taco's
18:10going to score 15 here regardless of
18:13anything that I do.
18:19>> T could possibly use counter offensive
18:21here with his two command points. So
18:22Tao's really got to be careful who he
18:24chooses to fight first with. [music]
18:25>> So I'm going to try and eat your Tech
18:26Marine before anything else happens
18:28here.
18:28>> Absolutely licked her into Tech Marine.
18:30That's the way to go.
18:33Here we go. Commander roll on a four up.
18:37Not a bad play. Oh, but it fails. Oh, I
18:41do not. Tech Marine down. Lectar's
18:43ability kicks in. Tao gains a command
18:46point. The Liberatum Tech Marine is
18:48down. Time to middle on a dreadnot. Huh?
18:50Armagon into Vultus. The dreadnot now.
18:52No effect. Oh, I love the image of him
18:54just being mobbed by Gaunt. Warriors and
18:57Tyrannid Prime into Vultus. Oh, down to
19:01six wounds.
19:02>> We need revenge here. Angry Dreadnot
19:04into the lic. Let's take it out.
19:06>> Vultus the dreadnot punching the ler who
19:09took out his tech marine buddy. Oh yeah,
19:12he's down.
19:16T's going to get five points for holding
19:17one objective. He's going to get five
19:19points for holding two objectives and
19:21he's going to get five more for holding
19:23more objectives at the end of his turn
19:24than Tack does. That's a big 15-point
19:26turn puts him up to 20. Tac has yet to
19:28score, but will do so on the bottom of
19:31three.
19:41>> [music]
19:48>> Going into my turn. Remember, I still
19:50don't get to score. I need to find a way
19:52to win back some objectives because uh
19:54this is starting to hurt.
19:55>> Start attacks turn two. Oath of moment.
19:57The warriors on the objective. No battle
19:59shocks to take.
20:00>> Oath of moment on those warriors. I want
20:02them gone. Then we go into movement.
20:10And what we're going to do here is I'm
20:11going to move my Infernace Marines
20:13first.
20:14>> Infernace Marines moving out to see the
20:15termants.
20:16>> Then we're going to move Titus and
20:17friends. Six will just get me right up
20:19to the wall.
20:20>> Titus and his friends closing on the
20:21hormagon that are tying up the dreadnot.
20:23Marneas Kalgar and company close on that
20:26warrior squad.
20:28>> Then reinforcements. The first one which
20:32is the one that everybody wants to see.
20:35>> The Hammerfall bunker. The dressing
20:36room. It's Deep Striking. Where every
20:39good Primis Marine goes to change his
20:41clothes. The Hammerfell bunker has
20:43arrived.
20:44>> That's right. Titus needs a change of
20:46pace. He has called down the dressing
20:48room. It's landed on the table, ready to
20:51destroy some [music] tyrants.
20:53>> Eliminators are in right side up top of
20:55the fortress. Remember, T's actual
20:57deployment zones for purposes of
20:59reinforcements are the bottom right and
21:00left corners. Tech Marine Hadras and his
21:03assault marines are in on the left. You
21:05see, I see that you've upped the ante a
21:07little bit, so I think I need to
21:08respond. Rapid ingress from Tao here.
21:17[music] The Trigon is coming in. Well,
21:19that's an interesting choice. He's going
21:22to be able to move up 10 and charge into
21:24whatever Tac puts in the middle. And
21:28>> more more free rabbiting from Rabbiters
21:32now as well. He's really flooded that
21:34top right objective and it makes sense.
21:36It's the most defendable for him and
21:38it's going to score him points.
21:40>> I was feeling a little safe there, but
21:43now I feel again the swarm coming for
21:46the ultramarines.
21:51[music]
21:52Infernace Marines. I've got three of
21:54them that can fire into your gods.
21:56>> Infernace Marines flaming turans now.
21:58Five dead, three left and they fail.
22:00Battle shock.
22:04Titus in the blade guard now. Trigon
22:06getting pot shot for no effect.
22:07>> Seven heavy [music] bolt pistols going
22:08into the ripper one.
22:10>> The ripper gets shot down. Well, he
22:12tried.
22:13>> Then here we go with the dreadnot.
22:16>> Frank Storm and rocket pod into the
22:17warriors up top. Everything else into
22:19the nearby warriors.
22:20>> So then we'll do the rocket pod first.
22:24>> Force.
22:25I save one. Take two. Ouch. You killed a
22:28tiered warrior. Warriors in combat
22:30getting all shot up. Two go down.
22:33>> It's time for the hammerfall bunker
22:34fall.
22:35>> Hammerfall bunker. Shooting durance. One
22:37still alive. Super crack into the
22:40trigon. It hits. It wounds. Safe failed.
22:43No rroll from Tao. Not a bad call, but
22:46max damage. Oh,
22:49>> so Kgar and one friend are going to go
22:51into the warriors.
22:52>> Kgard has ran into the warriors up top.
22:54Another warrior gets gunned down.
22:57Can eliminate squad take out a prime.
22:59>> Oh, hit on threes. Snap, snap, snap. Oh
23:02no, only one on four. It's a one. Three
23:06damage puts my wing tiered prime to
23:08three wounds remaining.
23:15>> In the charge phase, I'm going to spend
23:16one command point on Titus' unit.
23:18>> He's getting furious dedication for a
23:20command point. It's going to plus two to
23:22his charge and plus one attack each. I
23:24need to get Titus onto that objective.
23:27>> He's reached the Hormagans. Oh, I don't
23:29think the Hormagonauts are long for this
23:30world. Galgar charging the warriors that
23:33are in combat with a dreadnot. He's in.
23:35This is such a cool visual. Two banners
23:38for McCrae, standing strong in the
23:40middle of the battlefield facing all the
23:42tiers. It doesn't get more cinematic
23:45than this. Infernace Marines charging
23:47the lonely termagant.
23:50[music]
23:54Banner of McCrag being popped to give
23:56the Victrix guard extra attacks to make
23:58sure these warriors drop. The blade
24:00guard are choosing the emperor's swords
24:01for reroll ones to hit for the unit as
24:04they are not his orth target. The
24:06warriors are the oath target. Let's see
24:08if two and first marriage can take out a
24:10gas.
24:11>> One wound and he fails. Down go the
24:14tours.
24:16>> Honor guard into warriors. Marius
24:19Galgar's unit in the warriors wipes him
24:21out. Jun prime potentially fighting on
24:23death here. And he does going into the
24:25victric guard. Oh, T saves them all.
24:29Titus [music] first into the seven
24:31remaining hormagons on his own. He wipes
24:34the unit. That was a absolute
24:38murderfest. The ultimates are holding
24:40the line. We've pushed back the turnets
24:42for now.
24:43>> Both players spent command points that
24:44turn. T's at two. Tao is at one. The
24:47score is still 20 to nothing. However,
24:49turn three is coming up. And the bottom
24:50of turn three is where Tac can score. I
24:53have one shot to get in there right now
24:56and really take down the heart of T's
24:59force. I need to kill Martius Kgar. I
25:01need to kill Titus. This is going to be
25:03a tall order.
25:04>> We'll see if I can survive this turn to
25:07finally score some points
25:08>> for the hive mind.
25:15Round three.
25:16>> Round three. I finally get to score
25:19>> if you let me.
25:19>> I get to move the things.
25:25[music]
25:28>> Raveners sneaking up to close on the
25:30Redemptor Dreadnot Vultus. Okay, so I'm
25:33going to be able to get forward on his
25:34objectives here, score some more points,
25:36but Titus is right there. I think I can
25:39take out Marneas and friends, but Titus
25:42is going to be a real problem.
25:43>> Timber gets move up, smothering the
25:45objective.
25:47Warriors going to move tack overwatching
25:49with the infernace marines. One dies,
25:52just the two venom cannons and the
25:53stranglethorn cannon left.
25:55>> I think this is probably a go turn for
25:56the tyrannids. There's a lot of them on
25:58the board. There's a trigon, there's
26:00raveners, there's warriors. They're all
26:02coming for the space marines. This could
26:04be trouble.
26:05>> End of the move now. Hammerfall bunker
26:07also overwatches but for free. One more
26:10warrior down. Two warriors in the
26:12tyrannided prime remain. Zoenthrop's
26:16moving up to get some better shots.
26:21>> Try.
26:25Hi guys.
26:29Is that what it sounds like? [laughter]
26:31Hello.
26:37Let's shoot the things now. Hyperappid
26:40rabbit are shooting the Vatrix.
26:43Takes a model down to a single wound.
26:45Termagans into the Vatrix.
26:49Okay. The Trigon has lightning. It's
26:52going to arc over your shields and into
26:54your Victrix honor guard. Trigon gets
26:56six shots with sustain hits two. hits
26:58him 14 times. Seven wounds.
27:01>> You've wounded me one more than you
27:02shot.
27:03>> I did.
27:03>> Or one more than his honor. You did as
27:04you.
27:05>> Yes. And you minus one to wound.
27:06>> Kills a Victrix guard.
27:09>> My neurotrantics is going to zap your
27:12Vicrix honor guard and the rest of the
27:15unit is going to try and drop your
27:16dreadnot. Five minus threes into the
27:19dreadnot. Oh, he fails them all. He
27:24gone. But the neuroty can't hurt the
27:26matrix guard. Here come the bioores.
27:29>> Bioores now. First one hitting on fours
27:31into the victrix. Nothing. Second one.
27:34One shot on a three. Hits and wounds.
27:37Fails. Wounds the banner. He's on two
27:40wounds left.
27:46Here comes the trigon from behind. Yay.
27:51What I really need here is I really need
27:53Taco to not make all of his charges.
27:55Tyrannid Warriors with the prime.
27:57>> Warriors with the wounded tiered prime
27:59into Vic's honor guard. He's in.
28:02Raveners charged the Victrix Honor
28:04Guard. They're in.
28:05>> Techo's made all the charges that
28:07mattered. This is going to be rough.
28:14>> Fight face now. Blade guard banner being
28:16used for an extra attack for the blade
28:18guard unit. Tax using shields of the
28:19emperor for them as well to roll
28:21invulnerable saves of one that might
28:23keep them alive. Taigga using Adrenal
28:25Surge on the Raveners and the Warriors
28:27to get critical hits on fives instead of
28:29sixes. So, they'll be sustained hits on
28:31fives and they swing a lot. Raveners
28:34going first. Here come the raveners. I
28:36think they can do it.
28:39See what I mean? That's 14 wounds at
28:42minus two going into the Vicrix Guard.
28:44Oh, he got them all. Oh, yeah. Wow. A
28:48gory red of blood everywhere. The claws
28:52slash down and Barius Kgar is thrust to
28:57the ground.
28:58>> Kgar led the fights. He came onto the
29:00planet first. He's going to be the first
29:02to exit. Trigon now into the blade
29:04guarded Titus Tac using fight to the end
29:07for a command point here to give his
29:09unit fight on death. Here we go. It's a
29:13four-up fight on death, but it might be
29:15enough. Oh wow. Only two die, but
29:19they'll both fight on death because of
29:21where the models died. Raveners will get
29:23tagged and lose a model as well as get
29:26wounded.
29:28Warriors in the Prime now going into the
29:29Blade Guard. One drops, but no fight on
29:31death.
29:32>> Let's see if Titus can exact some
29:34revenge.
29:35>> Blade Guard get to activate now.
29:37Fighting all three targets here. The
29:40Warriors, the Trigon, and the Rabbiters.
29:42Tax spending to get furious dedication
29:44one more time for an extra attack on the
29:46unit. All right. So, here comes uh six
29:48attacks from the banner that are just uh
29:50boots.
29:53>> Okay. Uh saving on fives. I save none.
29:56Down goes the tiered warrior.
29:57>> Then here comes the blade guard veteran
29:59going into the tiered warriors.
30:06All right.
30:10Warriors are down. The trigon is down to
30:13three. And then here comes Titus hitting
30:17on twos.
30:19Just the rabbiter prime remains and he's
30:23on four wounds. That was quite the fight
30:27phase. That was bloody.
30:29>> Oh, Nelly. Uh yeah, that was that was um
30:31rough. Uh unfortunately, I am uh running
30:34out of my heavy hitters in a hurry here.
30:37That was a massive clapback and Tao will
30:41only score five points. 25 to zero. But
30:46T scores at the end of this turn.
30:53My turn three. This is finally my chance
30:55to score points.
30:59[music]
31:02>> Tax turn three now. Oath of moment on
31:03the zoenthropes. Okay, so the space
31:05marines think they're going to go way up
31:07on the scoreboard here, but they are
31:08wrong because of shadows in the war.
31:12>> Here it goes. Shadows of the Warp is
31:14called. Everything on the table has to
31:16test and there are penalties to it.
31:18>> For you only have two turns in this
31:20whole game where you can score bites. Oh
31:22man, that is that's rough. Titus of the
31:26Friends are battleshocked. Oh no.
31:29Infernace Marines are battleshocked.
31:31Hammerfall Bunker is battleshocked.
31:33Eliminators are battleshocked. Okay, at
31:36this point I just need one unit to not
31:38battleshock.
31:39>> Assault Marines are okay. One unit
31:41didn't battle shock. So, I still have a
31:43chance. [music]
31:48>> That really hurt.
31:50>> That trigon's a real issue, but so are
31:52the zone throbbes.
31:53>> They're going to go for your zone
31:57throes.
31:57>> Infernace Marines go to move. Tao
31:59overwatching. Seven hits from the
32:01neurotrate. He kills two on his own.
32:04Zanthropes fail to kill anymore. Some
32:06clutch rolls from TAC.
32:08>> Advancing with my solens to score me 15
32:10points. Let's do it. Here we go.
32:13>> Yep, that's an 11.
32:16[music]
32:17>> Well, I am on that objective with my
32:19only objective control on the map.
32:22>> Eliminator stay stationary. That will
32:23proc devastating wounds on their guns.
32:25Titus and his friends also staying put.
32:27Cannot risk losing models to desperate
32:31breakout in this situation.
32:32>> And then I'm going to deep strike.
32:35Eradicators are in with their precision
32:38deployment. They get to drop outside
32:40six. That puts them in melter range, but
32:42they cannot charge.
32:46[music]
32:48>> We go into the shooting phase.
32:50Eliminators are going to go into the
32:52neurotrans.
32:52>> Uh-oh.
32:53>> Here we go.
32:56>> I make only one of them. Six damage
32:59lancing through. Brain juices splatter
33:01around, but I'm still alive.
33:04>> So, here comes the eradicators into that
33:06unit, which also has a monster keyword.
33:08>> Eradicators now into the zone throws.
33:09Two down. Hammerfall bunker trying to
33:12hit the trigon and the zone thropes.
33:13>> Heavy vol into zone thropes.
33:18>> Zone thropes need four saves. One more
33:20down. Super crack into the trigon. Nope.
33:24Marines into zone throw.
33:26>> Uh-oh. How many shots do I got?
33:29>> Saving on my four.
33:33I take two wounds. Okay.
33:39Blade guards using shields of the
33:41emperor here for reroll ones to save
33:42Trigon. Trigon acting first forcing six
33:46saves
33:47>> on force.
33:47>> Two dead. Oh man.
33:49>> And uh I get to reroll the one.
33:52>> Uh so two die.
33:54>> So unfortunately the reroll ones on
33:56Titus's shield was grand and uh allows
34:00Titus to survive the Trigon's
34:03attentions. And uh yeah, he's just
34:06sitting pretty right there. Uh that's
34:08unfortunate.
34:09>> One blade guard veteran will go into the
34:11trigon. Titus will go into the ravener.
34:14See if I can do it.
34:15>> No damage into the trigon. Uh then Titus
34:19is going to murderize your Ravener.
34:26>> Ravener is down. Titus is too much.
34:31>> This Raven channel. Well, that was not
34:35ideal.
34:36>> Consolidate puts him back into the
34:38Trigon's reach and around that
34:40objective, but he's still battleshocked.
34:42And a turn three. And the first
34:44opportunity for TAC to score is 15
34:47points only for holding a single
34:49objective. That Shadows of the Warp was
34:52absolutely clutch. 2515 at the end of
34:56three and only two more in it. Out of
34:58that turn, I was able to score 15
35:01points. I'm finally on the scoreboard. I
35:03need to survive turn four. I get to
35:06score at the end of the battle. We'll
35:08see how this goes.
35:10[music]
35:19Started Tao's turn four. Neurolids being
35:22given out to the Bioore top left as well
35:24as the remaining Turigans from the
35:25Neuroty. Trigon passes his battleshock
35:28test. Tax still up to two command
35:30points. Tao up to one.
35:32>> I really, really have to get to these
35:34objectives and soon because even with a
35:37good advance, this unit [music] can't
35:39get to that objective late. So, I think
35:42that I need to move anyway and brave the
35:45Overwatch is my my professional opinion.
35:52So, here goes the zoenthropes and the
35:54neurotrans.
35:55>> I'm going to do it at the start.
35:56>> Okay.
35:57>> Because if I do it at the start, I still
35:59have melt range. Zone throws move.
36:00Eradicators overwatching still with the
36:02monster keyword. So all the rerolls in
36:04the world. Clutch saves from Tao. Tack
36:06still kills one. Just two in the
36:08neurotyrant remain. All righty. I'm
36:10going to float off in this direction
36:11then cuz I've earned it. All right.
36:13Well, I've escaped space marine scoring
36:14here in round four. But I am very very
36:17low on assets. So my bios have got to
36:20really be heroes here. All right. The
36:22bioore he wants he wants in the action.
36:23He wants to charge some infernos marines
36:25[music] too.
36:25>> Ter gets advanced to get on to two
36:26objectives. So I guess I got onto that
36:29objective.
36:33>> I have more advances to be on the
36:34objective as well. Trigon stays
36:36stationary as a monster. He can shoot
36:39out of combat.
36:45>> Zoenthropes. Open fire at those evil
36:48evil eradicators. attack. Going to
36:51ground for cover as they are one of the
36:54few units on the board that are not
36:56battleshock.
36:58We go. Let's scream them to death.
37:00[screaming]
37:01Ooh, wait. That's very nice.
37:04Oh, there's some fives. Live eradicator
37:08or not. Oh, I lose an eradicator.
37:11>> Trigon bio electric pulse trying to thin
37:13out the assault marines. He kills one.
37:16Here we go. I think that is the end of
37:19the shooting phase.
37:25I will charge your infernus marines with
37:28my bioore.
37:30>> Charge. That's a seven. Time to numb.
37:35[laughter]
37:41>> Start of the fight phase. attack
37:43choosing shields of the emperor to
37:44reroll ones to wound for the blade guard
37:46unit.
37:47>> Let's go to a bioore and I've [music]
37:49never done this before. [laughter]
37:50>> I don't think anyone's done this before
37:52to be fair, Tao. But desperate times,
37:54desperate measures and a smart play to
37:56tie him up. Bioore hits and he wounds.
37:59It is saved though. That's too bad. I
38:02was cheering for him. Come on little
38:04Bowore buddy. You can do it. I have to
38:07go towards the closest enemy model. In
38:08this case, it is actually going towards
38:11the gaunt. Oh, have I saved my Trigon
38:13with guns?
38:14>> Tao has a ton of objective control. I
38:17still have a way to wrestle it back, but
38:20Titus has to kill them all.
38:23>> Titus and his crew now. Tiger using
38:25rapid regeneration to get a five up
38:26field of pain on the unit.
38:28>> Hitting the Trigon on threes.
38:30>> Trigon's okay. Titus seven dead Gaunt.
38:33Three still alive. Not enough to wipe
38:35the unit.
38:36>> Came pretty close to taking out all the
38:38Gaunt. However,
38:40Tao does auto see me [music] there.
38:42>> Gods clap back. No effect into the blade
38:44guard. Infernace marines into the
38:47biovore. All saves made.
38:50>> This is it. This is where I take down
38:53Titus and my dominance over the
38:56battlefield.
38:57>> Find out. [groaning]
39:00>> If I'm able to make saves and [music]
39:03Titus survives and the banner survives,
39:05they split their two units.
39:08Oh no, Matarus and Gadriel both down.
39:12Titus no damage. Huge turn for Tao.
39:16>> Titus survives. I've lost Gadriel or the
39:18Bladegard Ancient. I've lost my final
39:21Blade Guard veteran, but Titus survives.
39:24>> That's a huge scoring turn for Tao. 15
39:27big primary points. Five for holding
39:29one, five for holding two, and five for
39:31holding more than tack. He has the
39:32potential on turn five to make this game
39:35almost unwininnable. Can Tao hold on and
39:38can TAC bring enough pressure?
39:45Step one, remove these annoying battle
39:49shocks for now at the at the very least.
39:56Start attack turn four. He's really got
39:58to think about his turn five scoring
40:00here. He's running out of assets, but so
40:02is Tao. Tac does have space marine
40:04armor, so that's a thing. And of course,
40:06we all know Titus is a hero. Will that
40:09be enough to pull Tag through?
40:10>> This is becoming a hill to climb.
40:12However, with the back and forth into
40:14the fight phase, I believe the Space
40:17Marines can take this.
40:18>> Oath of Moment of the Trigon. Tech
40:19Marine getting blessing of the Omnisiah
40:21to the Hammerfall bunker. Eradicator
40:23must test for Battleshock. Oh, he fails.
40:32Very short movement phase for attack.
40:34Assault Intercessors moving to close on
40:36the trigon.
40:37>> Here comes the hero tech marine with the
40:39assault intercessors. They've got a
40:40trigon [music] that they want to lay
40:42low.
40:47[music]
40:48We are going to then go with my
40:50eradicator cuz I need to take out zone
40:52throws. Shitty face now. Eradicator into
40:54the zone throws. He kills one.
40:55>> Eliminators into your neurotrant.
40:58>> Give me one. Mine loves me too much. One
41:00six. One six.
41:04>> [screaming]
41:06>> And he wipes a unit out. Oh boy.
41:09Eliminator's coming in hot. More sniper
41:13action. What a brilliant shot that was.
41:15Uh down goes the last of the zone
41:18throws, including the neurotyrant. Plus
41:20one to hit. Hammerfall bunker has
41:21absolutely no shots even though it got
41:24blessed for the first only time this
41:27game. Uh can't shoot anything. Nope. So
41:30we go into the charge phase.
41:37Charge face now. Furious dedication
41:38being used on the assault marines. It's
41:40getting them plus three to charge and an
41:41extra attack. They're targeting the
41:43trigon. Oh, they're way in.
41:52Oh, this unit definitely gets all the
41:54things. Rrolls to hit, plus one to
41:56wound, plus one AP, rerolls to wound.
41:58>> All right, let's see if the tech marine
42:00can do it on his own. Okay.
42:02>> Adrassis the tech marine. He takes down
42:04the Trigon on his own. Woohoo.
42:07>> Trigon kill confirmed.
42:10Congratulations Vivian. The mission is a
42:13success despite the odds.
42:16>> Now we go into ongoing combat. You get a
42:18chance to take out Titus of God. Go.
42:21Turret's fighting into Titus. No effect.
42:23Infernace laying boots to the bioore.
42:25He's okay. Bore does nothing to the
42:28Infernace Marines. Titus decimates the
42:31last of the tournaments.
42:34Oh wow, huge turn for Tac. Tao still has
42:38a path to victory here, but at 40 to 15
42:41and Tao only scoring at the bottom of
42:43his turn, he needs to get at least 10 or
42:4615 points here.
42:53So we go into the final round. The
42:56final. And I get to score this turn. So
42:59do I. If Tiger can score at least five,
43:01which he should, that should force a
43:04potential draw and TC will need to get
43:06all three objectives to win. Let's see
43:08what happens in turn five.
43:11[music]
43:16So I think I'm a little stuck over here,
43:18but I've got one model left to move.
43:20It's my Bioore. He's gonna go do bio
43:23four things.
43:26>> If I can take down Titus, it might make
43:28it harder for you to score all three.
43:36Here we go. Taking on Titus. Number of
43:38shots of the Bioore. Oh, it's one.
43:40Command reroll. Three shots. Three hits.
43:44Two wounds and a devastating wound. This
43:47is all two damage. He could kill him.
43:49Oh, Tad makes a save and he lives with
43:52two wounds left. Titus still on his
43:54feet.
44:00>> And uh we fight.
44:02>> Okay, the Infernis feet lay in the boots
44:04of the Bioore. I mean, they're probably
44:06getting tired. They've been added a
44:08while. Biohore does take a wound, but
44:09the Bioore does nothing back. Having the
44:12Infernace Marines and a potential
44:13scoring unit tied up is probably the
44:16best Tao can hope for here cuz they
44:18can't reach an objective. So, he's only
44:20going to score five on his turn. Puts
44:22him to 45. If Tac holds two objectives
44:24at the end of his turn, it's going to be
44:26a draw. That feels very, very realistic
44:30at this point as both of these players
44:32have absolutely played their hearts out.
44:34Can he pull it off at the bottom of
44:37five?
44:41>> [music]
44:49>> All right, going to the command phase of
44:51the final turn. Two command points each.
44:53Let's see what we can do. I'm going to
44:55oath a moment the bar in the middle
44:57that's on that objective.
44:59>> Insane bravery being used on Titus to
45:01make sure he's got a scoring unit in the
45:02mid game. Eradicator passes his battle
45:04shock as well. potentially a draw and
45:07the win here if Tao can take out Titus.
45:11It comes down to Titus surviving here.
45:18So Titus is going to walk over
45:22there to say hello and watch the
45:25eliminators take him out. Except I get
45:27to overwatch. If he kills Titus, Tac
45:30will not be able to stretch across three
45:32objectives. Overwatch.
45:35Ah! Oh, it's a five. You know what?
45:37Commander roll to try to hit. Oh, it's
45:40no joy. He's out of command points.
45:42>> Dodged a bullet with the overwatch. And
45:45now I just want to wipe out all the
45:47bugs.
45:48>> Assault Intercessor spread across two
45:49objectives.
45:51The Infernace Marines just fall back.
46:00Eliminators into the bioore. Let's see
46:02if we can take them out. If the
46:03eliminators can kill out the Bioore, and
46:05let's face it, they've been doing the
46:06work. Tac won't even have to risk a
46:08charge or a fight phase, that will
46:11effectively end the game for him.
46:15Two sixes again.
46:16>> Oh, I don't even get to roll. Down he
46:19goes. Oh man, the eliminators. They went
46:21off again. Oh, [laughter] down goes. One
46:23by sniped. And at turn five, Tac gets to
46:27score only for the second time in the
46:28game. He has one objective for 15, two
46:32objectives for 15 more, and 15 more
46:34points for holding three, 45 points for
46:38TAC, and an Ultramarine win. 70 to 55.
46:42That mission was a lot of fun. Yeah. And
46:44this kind of looked a little bit like
46:45the first episode of Space Marine 2, the
46:47first the first level where you're kind
46:49of dealing with all the little gribblies
46:51and then they get a little bigger. I had
46:52a lot of fun doing that. I think also
46:54this scenario scales up wonderfully. I
46:57want to see this at like two, three, 4
46:59thousand points aside.
47:00>> Really? So, why don't we leave it up to
47:02the viewers? If you, as a viewers, have
47:04made it to this part of the video and
47:06want to see Taico's idea come into
47:08fruition, let us know in the comments.
47:10That would be fantastic.
47:11>> A fantastic win for Tac and Titus and
47:13all of these fantastic Ultramarines. It
47:15was a beautiful battle from start to
47:17finish.
47:18>> Down to the wire. Came down to the very
47:20end. But the best part of this is that
47:21we told a very cinematic narrative
47:24battle. Desperate Space Marine battles
47:28against tyrannided endless hordes just
47:31like Space Marine 2. Thank you Focus
47:33Entertainment for giving this us this
47:35opportunity to uh do what we love for
47:37you and hopefully bring some more eyes
47:39to this fantastic game. I get to go from
47:41playing the Tech [music] Marine on the
47:42table to playing the Tech Marine in the
47:44game.
47:45>> Thank you again to this episode sponsor
47:47140,000 Space Marine 2 by Focus
47:49Entertainment. The new Tech Marine class
47:51is out now. You can play it by clicking
47:53the link in the description below. And
47:56of course, the biggest of thank yous to
47:58you for watching. If you like what we
48:00do, please make sure to like, subscribe,
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48:17That's it from all of us here at the
48:19Playon Studios. On behalf of them, it's
48:21me, JT the voice, saying till the next
48:23time you see us in the far-flung future
48:25of a grim dark universe, play on
48:31[music]
48:32your uh warriors. So,
48:36oh well, it's gone. Just leave it off.
48:40Oh no, the [laughter] folagege.
48:42He's using agent orange. Damn those
48:44space marines.
48:46>> Face marines.
48:47>> Yeah, there you go. [laughter] The
48:49infernace marine's kind of just uh
48:50defoliated.
48:53[snorts]
48:53>> Oh, okay. My elbow. [music]
49:04[music]
49:12[music]