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Space Marines Battle Tyranid Threat. 500 World Reclamation! Warhammer 40k in 40m

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0:01Tyrannids and Ultramarines, iconic

0:03battles in the 41st millennium,

0:09four Tyrannic Wars, multiple source

0:12books and campaigns, even iconic video

0:15[music] games and animations.

0:18A legacy that we at Playon pay the

0:21utmost reverence and respect to as we

0:23present this absolute classic matchup.

0:26It's Tyrannids versus Ultramarines in

0:29this 40k in 40 minutes.

0:34Oh boy 40k fans, your host JT the voice

0:37here and what a game we have for you.

0:39This episode is not just inspired by,

0:41but it's being brought to you by

0:43Warhammer 40,000 Space Marine 2 by Focus

0:46Entertainment and developed by Saber

0:48Interactive. The sponsor for this

0:50episode is Focus Entertainment and Space

0:52Marine 2 with their Tech Marine update.

0:54Tag and his reclamation force takes on

0:56Tao and his invasion fleet as we play a

0:59500 worlds Vespader mission on a table

1:01that absolutely draws his inspiration

1:04from Space Marine 2. I promise you

1:06folks, this one is going to be an

1:08absolute malfunction at the junction.

1:12[music]

1:15>> The tyrannies are under my control. I am

1:19the hive mind. Tao is my dance partner

1:22today and we've both agreed to make a

1:24very cinematic, very narrative battle

1:26for you and I'm very very excited.

1:28>> I uh hit the Door Dash button and the

1:30Space Marines are going to come to me

1:31today. This is my planet. I stole it

1:33fair and square and now the Space

1:34Marines want to take it back. Tao is

1:37playing invasion fleet tyrannids with a

1:39definite bias towards playing units that

1:42appear in Space Marine 2. He's got five

1:45hyper adapted raveners, a neurotrime as

1:47his warlord, and two winged primes.

1:51That's right, two winged tiered primes.

1:53He's got 20 hormagants, 10 termants, 10

1:57more turagants. Oh, the gribblies

1:59running around the board, two bioores,

2:01two licers, a ripper swarm, a trigon,

2:05two units of tyrannid warriors with

2:07ranged boweapons, and finally six

2:10zoenthropes. So, I've got all sorts of

2:12really, really cool monsters and

2:14gribblies and tyrannid goodness to

2:17surround and destroy these invading

2:19space marines and take their biomass to

2:22add to our spawning pools. It's going to

2:24be brilliant. As far as reserves and

2:26transports go, Taigo is going to deep

2:28strike his rippers. His narrow tyrant

2:30and zone throws are going to go into

2:31reserve. The Raveners will deep strike

2:33and the Trigon will deep strike. Now,

2:35keep in mind the Triion can pop up

2:37within six, but will not be able to

2:39charge if it does. The ultra enlist is

2:42inspired [music] by units that you can

2:43take in space marine 2 or the weapons

2:45that you can take in space marine 2.

2:46>> Tax reclamation force consists of a

2:48blade guard agent Marius Kalgar in the

2:51armor of antilockas as his warlord.

2:53>> Leading the charge is Kgar. He's going

2:55to make planet fall first. And just like

2:58the video game, there's a certain

2:59character [music] chasing him and trying

3:01to keep him out of trouble.

3:02>> Captain Titus, a tech marine with the

3:05seals of reconquest enhancement and a

3:07tech marine with the Liberatum

3:08enhancement. He's got a 10-man assault

3:10intercessor squad, six bladeguard

3:12veterans, three eliminators, three

3:14eradicators, a hammerfall bunker. What

3:17would a Space Marine 2 inspired game be

3:20without the flying dressing room, five

3:23Infernace Marines, a Redempter Dreadnot,

3:25and three Vic Honor Guard? Tax reserve

3:28and transports are actually quite

3:29interesting as they will not be

3:31completely clear until he deploys.

3:34Because this one is Space Marine 2

3:36inspired, we're playing a narrative

3:38style mission. We're trying one of the

3:39Vesperator Front missions. I butchered

3:42that name. JT will correct me.

3:43>> Today's mission is out of the new 500

3:46Worlds book and it is a Vesper Front

3:48mission, orbital invasion. A really

3:50unique deployment and no actual

3:52deployment zone for TAC.

3:55>> There's a drop zone that the Space

3:57Marines are occupying, hoping to bring

3:59in more reinforcements as the battle

4:01progresses. Tao is going to be choosing

4:03two of the deployment zones. That's the

4:05four corners of the map. And Tac gets to

4:08start up to six units wholly within

4:10range of the three objective markers

4:11that he's going to place. The rest of

4:13his army has to go into reserve, but he

4:15will get to give two of those units deep

4:17strike. Very interesting choices.

4:20Attacker and defender in this mission

4:22will be defender Tao and attacker tack

4:25at the end of every turn of Taos. He's

4:27going to score five victory points if he

4:28holds an objective. Five victory points

4:31if he holds two objectives, five victory

4:33points for holding three objectives, and

4:35finally five victory points should he

4:38hold more objectives than TAC. That is a

4:40potential 20 victory points per turn. As

4:44the attacker, Tac at the end of his

4:46third and fifth turn will score 15 for

4:49each objective he holds. Now, this is a

4:51market different from your standard

4:53matched 40k play where players score at

4:56the end of their command phase starting

4:57turn two and is really going to play

4:59into how these players are going to make

5:01their decisions. Tao has waves and waves

5:04of tyrannids that are going to be

5:05crashing into the DZ trying to take

5:08those objective markers away from me and

5:09he gets a score throughout the entire

5:12game.

5:12>> So, it's going to be a real fight in the

5:14middle of the map. I can't wait to see

5:15how it goes.

5:25This episode is brought to you by

5:26Warhammer 40,000 Space Marine 2 by Focus

5:30Entertainment. Space Marine 2 burst on a

5:32PC and consoles in September of 2024 and

5:34has been absolutely thunder hammering

5:36its way into our hearts since. Now it

5:39looks to grace us with the blessings of

5:40the Omnisiah as the new Tech Marine

5:42class is live and you can play it now by

5:45clicking the link in the description

5:46below. The new Tech Marine is a

5:48specialist in crowd control and zoning.

5:50His arsenal can hold off both crowds of

5:52enemies and individual dangerous

5:54opponents while his allies safely deal

5:56damage. Gameplay-wise, the Tech Marine

5:58is a mixed class with a slight melee

5:59bias. Unlike the Bullwwork, who also

6:01keeps enemies away from attacking

6:03classes, the Tech Marine is more focused

6:04on pressuring enemies with wide AoE

6:07melee attacks and mid-range firearms. He

6:10also has the ability to detect and

6:11repair tarantula turrets and a new

6:13exclusive weapon, the Omnician Axe. Its

6:16wide AoE sweep is great for taking out

6:18hordes of weaker enemies. Don't forget,

6:20you can play the new Techmarine class

6:22now by clicking the link in the

6:24description below.

6:27First things first, Tac has to drop

6:29three objective markers within that

6:31center 16-in square, and Tao gets to

6:34choose his deployment zones. He's going

6:35to choose those two top corners. Tac

6:37automatically receives the other two

6:39zones, but cannot actually deploy in

6:41them. They'll only be used for reserves.

6:44So, I have to deploy all my units in my

6:46two chosen deployment zones before you

6:48get to even deploy anything. And we're

6:50going to start with bioores cuz

6:52everybody loves bioores. Tiger's got a

6:54bioore in each of his corners.

6:56Terminance on the left side.

6:59Tyrannid warriors. Warriors in the left

7:02zone closer to the middle. That is the

7:04special weapons team with all the guns

7:05led by a tyrannid wing prime. Death

7:08spitter armed warriors on the right led

7:10again by a wing tiered prime. Turks on

7:12the right side.

7:16Armagant's right side just in front of

7:17him.

7:18>> So yeah, I started out making sure that

7:20I had the the wings covered with gaunts.

7:23I've got my tyrannid warriors down in

7:24places where I think that they can move

7:26into attack position.

7:27>> Lecters infiltrating in the left and

7:29bottom right corners. This could cause

7:31some challenges for TAC coming on the

7:34board.

7:34>> You have fully deployed your kind of

7:37like your pinser [music] attack. Yeah,

7:39we're we're snacking on squirrels and uh

7:41you come to stop the party.

7:43>> Tac gets to start up to six units wholly

7:46within range of his objective markers

7:48and the rest go in reserve. He's also

7:50going to get to choose two deep striking

7:51units and he will also get to choose two

7:54units to give deep strike to. Because of

7:56deployment limitations, he's chosen the

7:59hammerfall bunker and the eradicators.

8:02Tac will also be able to use a special

8:04mission rule here called precision

8:06deployment. He can deep strike outside

8:08of 6 in instead of 9 in. As long as he's

8:11wholly within range of an objective

8:12marker, he'll still be able to charge.

8:14>> We've got a dreadnot and his friend, the

8:16tech marine.

8:17>> He's abandoned that top right objective

8:19for now. I got to be honest, can't

8:21really blame him. If Tao gets the first

8:23turn, he will overrun that objective and

8:26whatever Tac puts on it probably dies.

8:28Okay, well, there it is. The Space

8:31Marines.

8:32>> Definitely. I'd like to go second here.

8:34I need the ability to rapidress,

8:36>> right?

8:36>> And I need the ability to score at the

8:39end of the game.

8:40>> A five.

8:41>> A one. You are going first. Tao's going

8:44first, which is going to set up a final

8:46last stand by the Space Marines if I can

8:48make it to turn five.

8:49>> Well, looks like

8:50>> Best of luck.

8:51>> Best of luck to you.

8:52>> Best of luck to you, Tac. I can almost

8:54speak English sometimes.

8:57[music]

9:01As normal, both players will take up one

9:03command point in the command phase. Tac

9:05will get two in his command phase

9:07because Marneas Calgar is his warlord

9:09and he's on the table. Thank you for

9:11bringing lunch, Tac. Uh, I hope to not

9:13be lunch or on the menu. Okay. I hope to

9:16put you on the menu. Ooh, space marines

9:17eating tears for a change. You're going

9:18to have crab for dinner. Are you

9:20[laughter]

9:22[music]

9:26hormagants advance

9:28a four hormagon's advancing onto the

9:30objective here we go right off the hop

9:32I'm going to be able to hopefully get a

9:34decent little charge in here let's move

9:36forward some tyrid warriors warriors

9:38moving to get shots on the dreadnot

9:40bugs oh look it's a victrix gets ahead

9:44on the left warriors ahead on the Right,

9:48[music]

9:50bottom left. Licer moves forward. He's

9:52within 9 in of that unit. Keragon's

9:55advancing on the top right.

9:57And here comes an 8 in moving licer.

10:01Tao's really made a play for that top

10:02right objective to score some points

10:03early. If he can take away two

10:05objectives here, it's potentially a

10:0715point turn. However, he's guaranteed

10:09himself five at least on turn one at the

10:12end of his turn.

10:17Shooting phase now. Spore mine dropped

10:20deep in the midboard from the first

10:21bioore. Just messing with tax potential

10:24reserves. This bioavore can see a

10:26dreadnot. Yes. Hello dreadnot. Uh-oh.

10:31[groaning]

10:32Second bioore shooting at the dreadnot.

10:34Oh, devastating move gets through.

10:36Redemptor chassis reduces that to only

10:38one damage. He's taking it though. The

10:40tyrants behind him are going to open up

10:42all guns. Warriors open up on the

10:43redemptor now. Oh, take it. Down to nine

10:45wounds remaining.

10:46>> Smoke has settled. An angry dreadnot is

10:48down to nine wounds remaining.

10:50>> Couldn't get enough damage in on the

10:51dreadnot to make a whole lot of uh a

10:53dent on the big bad man.

10:54>> Termagans shooting the victory guard. No

10:57effect.

11:01[music]

11:03All righty. Well, let's charge him with

11:05lic needs a six to reach the Victtric

11:08guard. If he gets in, this could be bad.

11:10Oh, never mind. Infernace Marines going

11:12to Overwatch.

11:15>> [groaning]

11:16>> Tao trying to save the licter with a

11:18command reroll. No, that is one roasted

11:21licer. That was a little disappointing,

11:23but we have another licor charge and I

11:24get to go after your tech marine this

11:26time. 9 in lictor coming after the tech

11:29marine. It's a seven. I got no command

11:32points left. Hormagons into the dreadnot

11:34and tech marine need a seven to reach

11:36both. This could be huge as it will

11:38flood the objective and definitely

11:40guarantee him a big 15 points. It's a

11:43three. Oh no. All right. Well, that's it

11:46for the tiered side in turn one. Sadly,

11:49no charges. That That was all sorts of

11:51failure. I have managed to

11:55tickle a dreadnot. [laughter]

11:58No fight phase. We go to scoring. Tao

12:00holds an objective for five points. He

12:04does not hold more than Tac. Had the

12:06Hormods got in, that could have been a

12:07big 15-point turn. But as it is, it's

12:09only five. No player has a command

12:11point. We head to tax turn one.

12:13>> My castle is fairly intact. Kaggar is

12:15still on the table. We go into my turn.

12:19[music]

12:29Two command points for Tac thanks to

12:30Marne's Calgar. One for Tao.

12:32>> And then I choose an oath of moment

12:33target.

12:34>> T choosing the hormagants on the

12:35objective as his oath of moment.

12:37Definitely clear them off and make Tao

12:39bring more assets forward. Tech Marine,

12:41Blessing of the Omnisiah. Now he heals

12:42Redemptor up to 10 wounds and gives him

12:44plus one a hit.

12:50Into the moon phase we go. And Furnace

12:52Marines moving out to protect his

12:53backside and possibly remove that spore

12:55mine.

13:03Dreadnot moves to see the hormagon

13:05techine in behind him.

13:12So, let's just open up with the

13:15dreadnots going into the hormag.

13:17>> Oh no.

13:17>> See if I can whittle them down.

13:19>> Tao using rapid regeneration here for a

13:21command point to get a five up field. No

13:23pain against all of this damage. 12 of

13:25them are down. Eight of them are left.

13:27That really saved the unit. Infernace

13:30Marines. Spormine down.

13:32>> So, one Infernace Marine going into the

13:34Gaunt.

13:35>> All right.

13:35>> Termagons lose two.

13:39failed their battle shock. Not that it's

13:40going to make much difference, but they

13:42did.

13:43>> Kagar in France.

13:44>> Oh, I've got one mastercrafted carbine

13:46and I've got a Kar.

13:47>> All righty. And you can see some gaunts.

13:48>> And I can see some gaunts.

13:50>> Kgar and the Victors into the Turagans

13:52now. Oh, rapid regeneration. Not so

13:54great against two damage weapons, but

13:56there's still two left.

13:58>> That's the turn. Charges get me into

14:01trouble. So, we're not going to do any

14:02charges yet.

14:03>> Tac does not score on turn one. He'll

14:05only score turn three and turn five.

14:06It's still 5 nothing, but he has two

14:08command points to Tao zero.

14:10>> So far, it looks like I've got a great

14:12chance at keeping Tao to maybe five

14:15points.

14:16>> Turn one in the books and I am up by

14:18five hole points. Off to the races.

14:22[music]

14:31[music]

14:33>> This is a little awkward. I still can't

14:35get at your big juicy targets, but I

14:37might have a little scene to sneak in

14:39some zoanthropes in the back.

14:41>> He's up to a command point tack to

14:42three. Immediately spending his command

14:44point here on endless multitude. That's

14:46going to bring the hormagons back up to

14:48seven models.

14:49>> All right, new turn. More turns.

14:52>> Not quite enough to pass half, but they

14:54do pass battleshock thanks to being well

14:56within Synapse's range and getting three

14:57dice to do so.

14:59>> So, we are not battleshocked the the

15:01whole way around. Let's start moving.

15:09Warriors with the guns on the left side.

15:11Moving up. [music]

15:17Hormaggonauts advance. Tack choosing not

15:19to overwatch. Now keep in mind they can

15:21still charge. Ty warriors.

15:23>> Warriors moving up on the top right.

15:24Objective.

15:25>> My Tormagons are going to go for an

15:27advance. That's a one for a big whopping

15:30seven.

15:32Tor gets a left side advance to provide

15:34space and another potential wave of

15:36scoring.

15:38>> So I will go 12.1 in away from that

15:40infernal range. It's a ripper swarm.

15:42Tao.

15:42>> Yes. I will completely admit I do not

15:45understand your plan. Okay. You know

15:46what? They don't either. But do you Oh,

15:49I'm supposed to [laughter] Oh no.

15:51Supposed to have a plan. I thought I was

15:52just hungry. The zoenthropes are in at

15:55the top of the map. Oh, the dreadnot

15:57could be in trouble.

15:58>> So you've done something cheeky. Now I

15:59understand your plan. You've uh made it

16:02so that my rapid ingress kind of isn't

16:04great, but I need to make sure that I

16:07just don't lose my objectives.

16:08>> Attack rapid ingressing Titus and the

16:10blade guard with the ancient in the

16:11bottom of the map. This is a solid play.

16:14He needs to get them up the board as

16:17fast as possible.

16:22[music]

16:24All right, I get to shoot things. All

16:25righty, the zone throws. Whoa.

16:31Fighting blast. All righty. Here we go.

16:34Zoenthrobes firing into the redemptor

16:36dreadnot. Oh, they wound him three

16:39times. Please.

16:41A. All right. I still have not managed

16:44to take down that silly dreadnot. My

16:46zone thropes have failed. Oh no. People

16:49think that Titus is the star of 2.

16:52Really? Everyone knows that the favorite

16:54character in the game was angry

16:55dreadnot.

16:58Empir.

17:06>> All right. Well, let's try the tyrannids

17:08then.

17:08>> Warriors into the redemptor now. Taking

17:09to eight wounds.

17:11>> Let's move along to the bioore. He can

17:13see you. D3 shots.

17:15>> Bioavore hits but fails to hurt the

17:17Redemptor.

17:18>> I've got death spitters. You can now see

17:20things. Hello, Victrix Honor Guard.

17:22>> Warriors with death spitters choosing

17:24the Victric Honor Guard as their target.

17:26A single wound only.

17:28>> So, fired. Fired. Fired. You're fired.

17:31[laughter]

17:32Fired. Fired. That is the shooting

17:36phase. Let's charge some stuff. Uh-oh.

17:40[groaning]

17:42[music]

17:43This is what I fear the most. The charge

17:45phase. If you can get a lot of Tyranids

17:47onto my objectives, he's going to score

17:49big here because he scores at the end of

17:51the turn.

17:52>> Charge phase. Now, Hormagon's charging

17:53the dreadnot. They're in.

17:58Victor charging both Redemptor and Tech

18:00Marine. He's in. Tyrannid warriors are

18:02going to charge after your dreadnot.

18:05Okay. [groaning]

18:06Ooh, there's the eight. We love it. With

18:08all those bodies, this guarantees Taco's

18:10going to score 15 here regardless of

18:13anything that I do.

18:19>> T could possibly use counter offensive

18:21here with his two command points. So

18:22Tao's really got to be careful who he

18:24chooses to fight first with. [music]

18:25>> So I'm going to try and eat your Tech

18:26Marine before anything else happens

18:28here.

18:28>> Absolutely licked her into Tech Marine.

18:30That's the way to go.

18:33Here we go. Commander roll on a four up.

18:37Not a bad play. Oh, but it fails. Oh, I

18:41do not. Tech Marine down. Lectar's

18:43ability kicks in. Tao gains a command

18:46point. The Liberatum Tech Marine is

18:48down. Time to middle on a dreadnot. Huh?

18:50Armagon into Vultus. The dreadnot now.

18:52No effect. Oh, I love the image of him

18:54just being mobbed by Gaunt. Warriors and

18:57Tyrannid Prime into Vultus. Oh, down to

19:01six wounds.

19:02>> We need revenge here. Angry Dreadnot

19:04into the lic. Let's take it out.

19:06>> Vultus the dreadnot punching the ler who

19:09took out his tech marine buddy. Oh yeah,

19:12he's down.

19:16T's going to get five points for holding

19:17one objective. He's going to get five

19:19points for holding two objectives and

19:21he's going to get five more for holding

19:23more objectives at the end of his turn

19:24than Tack does. That's a big 15-point

19:26turn puts him up to 20. Tac has yet to

19:28score, but will do so on the bottom of

19:31three.

19:41>> [music]

19:48>> Going into my turn. Remember, I still

19:50don't get to score. I need to find a way

19:52to win back some objectives because uh

19:54this is starting to hurt.

19:55>> Start attacks turn two. Oath of moment.

19:57The warriors on the objective. No battle

19:59shocks to take.

20:00>> Oath of moment on those warriors. I want

20:02them gone. Then we go into movement.

20:10And what we're going to do here is I'm

20:11going to move my Infernace Marines

20:13first.

20:14>> Infernace Marines moving out to see the

20:15termants.

20:16>> Then we're going to move Titus and

20:17friends. Six will just get me right up

20:19to the wall.

20:20>> Titus and his friends closing on the

20:21hormagon that are tying up the dreadnot.

20:23Marneas Kalgar and company close on that

20:26warrior squad.

20:28>> Then reinforcements. The first one which

20:32is the one that everybody wants to see.

20:35>> The Hammerfall bunker. The dressing

20:36room. It's Deep Striking. Where every

20:39good Primis Marine goes to change his

20:41clothes. The Hammerfell bunker has

20:43arrived.

20:44>> That's right. Titus needs a change of

20:46pace. He has called down the dressing

20:48room. It's landed on the table, ready to

20:51destroy some [music] tyrants.

20:53>> Eliminators are in right side up top of

20:55the fortress. Remember, T's actual

20:57deployment zones for purposes of

20:59reinforcements are the bottom right and

21:00left corners. Tech Marine Hadras and his

21:03assault marines are in on the left. You

21:05see, I see that you've upped the ante a

21:07little bit, so I think I need to

21:08respond. Rapid ingress from Tao here.

21:17[music] The Trigon is coming in. Well,

21:19that's an interesting choice. He's going

21:22to be able to move up 10 and charge into

21:24whatever Tac puts in the middle. And

21:28>> more more free rabbiting from Rabbiters

21:32now as well. He's really flooded that

21:34top right objective and it makes sense.

21:36It's the most defendable for him and

21:38it's going to score him points.

21:40>> I was feeling a little safe there, but

21:43now I feel again the swarm coming for

21:46the ultramarines.

21:51[music]

21:52Infernace Marines. I've got three of

21:54them that can fire into your gods.

21:56>> Infernace Marines flaming turans now.

21:58Five dead, three left and they fail.

22:00Battle shock.

22:04Titus in the blade guard now. Trigon

22:06getting pot shot for no effect.

22:07>> Seven heavy [music] bolt pistols going

22:08into the ripper one.

22:10>> The ripper gets shot down. Well, he

22:12tried.

22:13>> Then here we go with the dreadnot.

22:16>> Frank Storm and rocket pod into the

22:17warriors up top. Everything else into

22:19the nearby warriors.

22:20>> So then we'll do the rocket pod first.

22:24>> Force.

22:25I save one. Take two. Ouch. You killed a

22:28tiered warrior. Warriors in combat

22:30getting all shot up. Two go down.

22:33>> It's time for the hammerfall bunker

22:34fall.

22:35>> Hammerfall bunker. Shooting durance. One

22:37still alive. Super crack into the

22:40trigon. It hits. It wounds. Safe failed.

22:43No rroll from Tao. Not a bad call, but

22:46max damage. Oh,

22:49>> so Kgar and one friend are going to go

22:51into the warriors.

22:52>> Kgard has ran into the warriors up top.

22:54Another warrior gets gunned down.

22:57Can eliminate squad take out a prime.

22:59>> Oh, hit on threes. Snap, snap, snap. Oh

23:02no, only one on four. It's a one. Three

23:06damage puts my wing tiered prime to

23:08three wounds remaining.

23:15>> In the charge phase, I'm going to spend

23:16one command point on Titus' unit.

23:18>> He's getting furious dedication for a

23:20command point. It's going to plus two to

23:22his charge and plus one attack each. I

23:24need to get Titus onto that objective.

23:27>> He's reached the Hormagans. Oh, I don't

23:29think the Hormagonauts are long for this

23:30world. Galgar charging the warriors that

23:33are in combat with a dreadnot. He's in.

23:35This is such a cool visual. Two banners

23:38for McCrae, standing strong in the

23:40middle of the battlefield facing all the

23:42tiers. It doesn't get more cinematic

23:45than this. Infernace Marines charging

23:47the lonely termagant.

23:50[music]

23:54Banner of McCrag being popped to give

23:56the Victrix guard extra attacks to make

23:58sure these warriors drop. The blade

24:00guard are choosing the emperor's swords

24:01for reroll ones to hit for the unit as

24:04they are not his orth target. The

24:06warriors are the oath target. Let's see

24:08if two and first marriage can take out a

24:10gas.

24:11>> One wound and he fails. Down go the

24:14tours.

24:16>> Honor guard into warriors. Marius

24:19Galgar's unit in the warriors wipes him

24:21out. Jun prime potentially fighting on

24:23death here. And he does going into the

24:25victric guard. Oh, T saves them all.

24:29Titus [music] first into the seven

24:31remaining hormagons on his own. He wipes

24:34the unit. That was a absolute

24:38murderfest. The ultimates are holding

24:40the line. We've pushed back the turnets

24:42for now.

24:43>> Both players spent command points that

24:44turn. T's at two. Tao is at one. The

24:47score is still 20 to nothing. However,

24:49turn three is coming up. And the bottom

24:50of turn three is where Tac can score. I

24:53have one shot to get in there right now

24:56and really take down the heart of T's

24:59force. I need to kill Martius Kgar. I

25:01need to kill Titus. This is going to be

25:03a tall order.

25:04>> We'll see if I can survive this turn to

25:07finally score some points

25:08>> for the hive mind.

25:15Round three.

25:16>> Round three. I finally get to score

25:19>> if you let me.

25:19>> I get to move the things.

25:25[music]

25:28>> Raveners sneaking up to close on the

25:30Redemptor Dreadnot Vultus. Okay, so I'm

25:33going to be able to get forward on his

25:34objectives here, score some more points,

25:36but Titus is right there. I think I can

25:39take out Marneas and friends, but Titus

25:42is going to be a real problem.

25:43>> Timber gets move up, smothering the

25:45objective.

25:47Warriors going to move tack overwatching

25:49with the infernace marines. One dies,

25:52just the two venom cannons and the

25:53stranglethorn cannon left.

25:55>> I think this is probably a go turn for

25:56the tyrannids. There's a lot of them on

25:58the board. There's a trigon, there's

26:00raveners, there's warriors. They're all

26:02coming for the space marines. This could

26:04be trouble.

26:05>> End of the move now. Hammerfall bunker

26:07also overwatches but for free. One more

26:10warrior down. Two warriors in the

26:12tyrannided prime remain. Zoenthrop's

26:16moving up to get some better shots.

26:21>> Try.

26:25Hi guys.

26:29Is that what it sounds like? [laughter]

26:31Hello.

26:37Let's shoot the things now. Hyperappid

26:40rabbit are shooting the Vatrix.

26:43Takes a model down to a single wound.

26:45Termagans into the Vatrix.

26:49Okay. The Trigon has lightning. It's

26:52going to arc over your shields and into

26:54your Victrix honor guard. Trigon gets

26:56six shots with sustain hits two. hits

26:58him 14 times. Seven wounds.

27:01>> You've wounded me one more than you

27:02shot.

27:03>> I did.

27:03>> Or one more than his honor. You did as

27:04you.

27:05>> Yes. And you minus one to wound.

27:06>> Kills a Victrix guard.

27:09>> My neurotrantics is going to zap your

27:12Vicrix honor guard and the rest of the

27:15unit is going to try and drop your

27:16dreadnot. Five minus threes into the

27:19dreadnot. Oh, he fails them all. He

27:24gone. But the neuroty can't hurt the

27:26matrix guard. Here come the bioores.

27:29>> Bioores now. First one hitting on fours

27:31into the victrix. Nothing. Second one.

27:34One shot on a three. Hits and wounds.

27:37Fails. Wounds the banner. He's on two

27:40wounds left.

27:46Here comes the trigon from behind. Yay.

27:51What I really need here is I really need

27:53Taco to not make all of his charges.

27:55Tyrannid Warriors with the prime.

27:57>> Warriors with the wounded tiered prime

27:59into Vic's honor guard. He's in.

28:02Raveners charged the Victrix Honor

28:04Guard. They're in.

28:05>> Techo's made all the charges that

28:07mattered. This is going to be rough.

28:14>> Fight face now. Blade guard banner being

28:16used for an extra attack for the blade

28:18guard unit. Tax using shields of the

28:19emperor for them as well to roll

28:21invulnerable saves of one that might

28:23keep them alive. Taigga using Adrenal

28:25Surge on the Raveners and the Warriors

28:27to get critical hits on fives instead of

28:29sixes. So, they'll be sustained hits on

28:31fives and they swing a lot. Raveners

28:34going first. Here come the raveners. I

28:36think they can do it.

28:39See what I mean? That's 14 wounds at

28:42minus two going into the Vicrix Guard.

28:44Oh, he got them all. Oh, yeah. Wow. A

28:48gory red of blood everywhere. The claws

28:52slash down and Barius Kgar is thrust to

28:57the ground.

28:58>> Kgar led the fights. He came onto the

29:00planet first. He's going to be the first

29:02to exit. Trigon now into the blade

29:04guarded Titus Tac using fight to the end

29:07for a command point here to give his

29:09unit fight on death. Here we go. It's a

29:13four-up fight on death, but it might be

29:15enough. Oh wow. Only two die, but

29:19they'll both fight on death because of

29:21where the models died. Raveners will get

29:23tagged and lose a model as well as get

29:26wounded.

29:28Warriors in the Prime now going into the

29:29Blade Guard. One drops, but no fight on

29:31death.

29:32>> Let's see if Titus can exact some

29:34revenge.

29:35>> Blade Guard get to activate now.

29:37Fighting all three targets here. The

29:40Warriors, the Trigon, and the Rabbiters.

29:42Tax spending to get furious dedication

29:44one more time for an extra attack on the

29:46unit. All right. So, here comes uh six

29:48attacks from the banner that are just uh

29:50boots.

29:53>> Okay. Uh saving on fives. I save none.

29:56Down goes the tiered warrior.

29:57>> Then here comes the blade guard veteran

29:59going into the tiered warriors.

30:06All right.

30:10Warriors are down. The trigon is down to

30:13three. And then here comes Titus hitting

30:17on twos.

30:19Just the rabbiter prime remains and he's

30:23on four wounds. That was quite the fight

30:27phase. That was bloody.

30:29>> Oh, Nelly. Uh yeah, that was that was um

30:31rough. Uh unfortunately, I am uh running

30:34out of my heavy hitters in a hurry here.

30:37That was a massive clapback and Tao will

30:41only score five points. 25 to zero. But

30:46T scores at the end of this turn.

30:53My turn three. This is finally my chance

30:55to score points.

30:59[music]

31:02>> Tax turn three now. Oath of moment on

31:03the zoenthropes. Okay, so the space

31:05marines think they're going to go way up

31:07on the scoreboard here, but they are

31:08wrong because of shadows in the war.

31:12>> Here it goes. Shadows of the Warp is

31:14called. Everything on the table has to

31:16test and there are penalties to it.

31:18>> For you only have two turns in this

31:20whole game where you can score bites. Oh

31:22man, that is that's rough. Titus of the

31:26Friends are battleshocked. Oh no.

31:29Infernace Marines are battleshocked.

31:31Hammerfall Bunker is battleshocked.

31:33Eliminators are battleshocked. Okay, at

31:36this point I just need one unit to not

31:38battleshock.

31:39>> Assault Marines are okay. One unit

31:41didn't battle shock. So, I still have a

31:43chance. [music]

31:48>> That really hurt.

31:50>> That trigon's a real issue, but so are

31:52the zone throbbes.

31:53>> They're going to go for your zone

31:57throes.

31:57>> Infernace Marines go to move. Tao

31:59overwatching. Seven hits from the

32:01neurotrate. He kills two on his own.

32:04Zanthropes fail to kill anymore. Some

32:06clutch rolls from TAC.

32:08>> Advancing with my solens to score me 15

32:10points. Let's do it. Here we go.

32:13>> Yep, that's an 11.

32:16[music]

32:17>> Well, I am on that objective with my

32:19only objective control on the map.

32:22>> Eliminator stay stationary. That will

32:23proc devastating wounds on their guns.

32:25Titus and his friends also staying put.

32:27Cannot risk losing models to desperate

32:31breakout in this situation.

32:32>> And then I'm going to deep strike.

32:35Eradicators are in with their precision

32:38deployment. They get to drop outside

32:40six. That puts them in melter range, but

32:42they cannot charge.

32:46[music]

32:48>> We go into the shooting phase.

32:50Eliminators are going to go into the

32:52neurotrans.

32:52>> Uh-oh.

32:53>> Here we go.

32:56>> I make only one of them. Six damage

32:59lancing through. Brain juices splatter

33:01around, but I'm still alive.

33:04>> So, here comes the eradicators into that

33:06unit, which also has a monster keyword.

33:08>> Eradicators now into the zone throws.

33:09Two down. Hammerfall bunker trying to

33:12hit the trigon and the zone thropes.

33:13>> Heavy vol into zone thropes.

33:18>> Zone thropes need four saves. One more

33:20down. Super crack into the trigon. Nope.

33:24Marines into zone throw.

33:26>> Uh-oh. How many shots do I got?

33:29>> Saving on my four.

33:33I take two wounds. Okay.

33:39Blade guards using shields of the

33:41emperor here for reroll ones to save

33:42Trigon. Trigon acting first forcing six

33:46saves

33:47>> on force.

33:47>> Two dead. Oh man.

33:49>> And uh I get to reroll the one.

33:52>> Uh so two die.

33:54>> So unfortunately the reroll ones on

33:56Titus's shield was grand and uh allows

34:00Titus to survive the Trigon's

34:03attentions. And uh yeah, he's just

34:06sitting pretty right there. Uh that's

34:08unfortunate.

34:09>> One blade guard veteran will go into the

34:11trigon. Titus will go into the ravener.

34:14See if I can do it.

34:15>> No damage into the trigon. Uh then Titus

34:19is going to murderize your Ravener.

34:26>> Ravener is down. Titus is too much.

34:31>> This Raven channel. Well, that was not

34:35ideal.

34:36>> Consolidate puts him back into the

34:38Trigon's reach and around that

34:40objective, but he's still battleshocked.

34:42And a turn three. And the first

34:44opportunity for TAC to score is 15

34:47points only for holding a single

34:49objective. That Shadows of the Warp was

34:52absolutely clutch. 2515 at the end of

34:56three and only two more in it. Out of

34:58that turn, I was able to score 15

35:01points. I'm finally on the scoreboard. I

35:03need to survive turn four. I get to

35:06score at the end of the battle. We'll

35:08see how this goes.

35:10[music]

35:19Started Tao's turn four. Neurolids being

35:22given out to the Bioore top left as well

35:24as the remaining Turigans from the

35:25Neuroty. Trigon passes his battleshock

35:28test. Tax still up to two command

35:30points. Tao up to one.

35:32>> I really, really have to get to these

35:34objectives and soon because even with a

35:37good advance, this unit [music] can't

35:39get to that objective late. So, I think

35:42that I need to move anyway and brave the

35:45Overwatch is my my professional opinion.

35:52So, here goes the zoenthropes and the

35:54neurotrans.

35:55>> I'm going to do it at the start.

35:56>> Okay.

35:57>> Because if I do it at the start, I still

35:59have melt range. Zone throws move.

36:00Eradicators overwatching still with the

36:02monster keyword. So all the rerolls in

36:04the world. Clutch saves from Tao. Tack

36:06still kills one. Just two in the

36:08neurotyrant remain. All righty. I'm

36:10going to float off in this direction

36:11then cuz I've earned it. All right.

36:13Well, I've escaped space marine scoring

36:14here in round four. But I am very very

36:17low on assets. So my bios have got to

36:20really be heroes here. All right. The

36:22bioore he wants he wants in the action.

36:23He wants to charge some infernos marines

36:25[music] too.

36:25>> Ter gets advanced to get on to two

36:26objectives. So I guess I got onto that

36:29objective.

36:33>> I have more advances to be on the

36:34objective as well. Trigon stays

36:36stationary as a monster. He can shoot

36:39out of combat.

36:45>> Zoenthropes. Open fire at those evil

36:48evil eradicators. attack. Going to

36:51ground for cover as they are one of the

36:54few units on the board that are not

36:56battleshock.

36:58We go. Let's scream them to death.

37:00[screaming]

37:01Ooh, wait. That's very nice.

37:04Oh, there's some fives. Live eradicator

37:08or not. Oh, I lose an eradicator.

37:11>> Trigon bio electric pulse trying to thin

37:13out the assault marines. He kills one.

37:16Here we go. I think that is the end of

37:19the shooting phase.

37:25I will charge your infernus marines with

37:28my bioore.

37:30>> Charge. That's a seven. Time to numb.

37:35[laughter]

37:41>> Start of the fight phase. attack

37:43choosing shields of the emperor to

37:44reroll ones to wound for the blade guard

37:46unit.

37:47>> Let's go to a bioore and I've [music]

37:49never done this before. [laughter]

37:50>> I don't think anyone's done this before

37:52to be fair, Tao. But desperate times,

37:54desperate measures and a smart play to

37:56tie him up. Bioore hits and he wounds.

37:59It is saved though. That's too bad. I

38:02was cheering for him. Come on little

38:04Bowore buddy. You can do it. I have to

38:07go towards the closest enemy model. In

38:08this case, it is actually going towards

38:11the gaunt. Oh, have I saved my Trigon

38:13with guns?

38:14>> Tao has a ton of objective control. I

38:17still have a way to wrestle it back, but

38:20Titus has to kill them all.

38:23>> Titus and his crew now. Tiger using

38:25rapid regeneration to get a five up

38:26field of pain on the unit.

38:28>> Hitting the Trigon on threes.

38:30>> Trigon's okay. Titus seven dead Gaunt.

38:33Three still alive. Not enough to wipe

38:35the unit.

38:36>> Came pretty close to taking out all the

38:38Gaunt. However,

38:40Tao does auto see me [music] there.

38:42>> Gods clap back. No effect into the blade

38:44guard. Infernace marines into the

38:47biovore. All saves made.

38:50>> This is it. This is where I take down

38:53Titus and my dominance over the

38:56battlefield.

38:57>> Find out. [groaning]

39:00>> If I'm able to make saves and [music]

39:03Titus survives and the banner survives,

39:05they split their two units.

39:08Oh no, Matarus and Gadriel both down.

39:12Titus no damage. Huge turn for Tao.

39:16>> Titus survives. I've lost Gadriel or the

39:18Bladegard Ancient. I've lost my final

39:21Blade Guard veteran, but Titus survives.

39:24>> That's a huge scoring turn for Tao. 15

39:27big primary points. Five for holding

39:29one, five for holding two, and five for

39:31holding more than tack. He has the

39:32potential on turn five to make this game

39:35almost unwininnable. Can Tao hold on and

39:38can TAC bring enough pressure?

39:45Step one, remove these annoying battle

39:49shocks for now at the at the very least.

39:56Start attack turn four. He's really got

39:58to think about his turn five scoring

40:00here. He's running out of assets, but so

40:02is Tao. Tac does have space marine

40:04armor, so that's a thing. And of course,

40:06we all know Titus is a hero. Will that

40:09be enough to pull Tag through?

40:10>> This is becoming a hill to climb.

40:12However, with the back and forth into

40:14the fight phase, I believe the Space

40:17Marines can take this.

40:18>> Oath of Moment of the Trigon. Tech

40:19Marine getting blessing of the Omnisiah

40:21to the Hammerfall bunker. Eradicator

40:23must test for Battleshock. Oh, he fails.

40:32Very short movement phase for attack.

40:34Assault Intercessors moving to close on

40:36the trigon.

40:37>> Here comes the hero tech marine with the

40:39assault intercessors. They've got a

40:40trigon [music] that they want to lay

40:42low.

40:47[music]

40:48We are going to then go with my

40:50eradicator cuz I need to take out zone

40:52throws. Shitty face now. Eradicator into

40:54the zone throws. He kills one.

40:55>> Eliminators into your neurotrant.

40:58>> Give me one. Mine loves me too much. One

41:00six. One six.

41:04>> [screaming]

41:06>> And he wipes a unit out. Oh boy.

41:09Eliminator's coming in hot. More sniper

41:13action. What a brilliant shot that was.

41:15Uh down goes the last of the zone

41:18throws, including the neurotyrant. Plus

41:20one to hit. Hammerfall bunker has

41:21absolutely no shots even though it got

41:24blessed for the first only time this

41:27game. Uh can't shoot anything. Nope. So

41:30we go into the charge phase.

41:37Charge face now. Furious dedication

41:38being used on the assault marines. It's

41:40getting them plus three to charge and an

41:41extra attack. They're targeting the

41:43trigon. Oh, they're way in.

41:52Oh, this unit definitely gets all the

41:54things. Rrolls to hit, plus one to

41:56wound, plus one AP, rerolls to wound.

41:58>> All right, let's see if the tech marine

42:00can do it on his own. Okay.

42:02>> Adrassis the tech marine. He takes down

42:04the Trigon on his own. Woohoo.

42:07>> Trigon kill confirmed.

42:10Congratulations Vivian. The mission is a

42:13success despite the odds.

42:16>> Now we go into ongoing combat. You get a

42:18chance to take out Titus of God. Go.

42:21Turret's fighting into Titus. No effect.

42:23Infernace laying boots to the bioore.

42:25He's okay. Bore does nothing to the

42:28Infernace Marines. Titus decimates the

42:31last of the tournaments.

42:34Oh wow, huge turn for Tac. Tao still has

42:38a path to victory here, but at 40 to 15

42:41and Tao only scoring at the bottom of

42:43his turn, he needs to get at least 10 or

42:4615 points here.

42:53So we go into the final round. The

42:56final. And I get to score this turn. So

42:59do I. If Tiger can score at least five,

43:01which he should, that should force a

43:04potential draw and TC will need to get

43:06all three objectives to win. Let's see

43:08what happens in turn five.

43:11[music]

43:16So I think I'm a little stuck over here,

43:18but I've got one model left to move.

43:20It's my Bioore. He's gonna go do bio

43:23four things.

43:26>> If I can take down Titus, it might make

43:28it harder for you to score all three.

43:36Here we go. Taking on Titus. Number of

43:38shots of the Bioore. Oh, it's one.

43:40Command reroll. Three shots. Three hits.

43:44Two wounds and a devastating wound. This

43:47is all two damage. He could kill him.

43:49Oh, Tad makes a save and he lives with

43:52two wounds left. Titus still on his

43:54feet.

44:00>> And uh we fight.

44:02>> Okay, the Infernis feet lay in the boots

44:04of the Bioore. I mean, they're probably

44:06getting tired. They've been added a

44:08while. Biohore does take a wound, but

44:09the Bioore does nothing back. Having the

44:12Infernace Marines and a potential

44:13scoring unit tied up is probably the

44:16best Tao can hope for here cuz they

44:18can't reach an objective. So, he's only

44:20going to score five on his turn. Puts

44:22him to 45. If Tac holds two objectives

44:24at the end of his turn, it's going to be

44:26a draw. That feels very, very realistic

44:30at this point as both of these players

44:32have absolutely played their hearts out.

44:34Can he pull it off at the bottom of

44:37five?

44:41>> [music]

44:49>> All right, going to the command phase of

44:51the final turn. Two command points each.

44:53Let's see what we can do. I'm going to

44:55oath a moment the bar in the middle

44:57that's on that objective.

44:59>> Insane bravery being used on Titus to

45:01make sure he's got a scoring unit in the

45:02mid game. Eradicator passes his battle

45:04shock as well. potentially a draw and

45:07the win here if Tao can take out Titus.

45:11It comes down to Titus surviving here.

45:18So Titus is going to walk over

45:22there to say hello and watch the

45:25eliminators take him out. Except I get

45:27to overwatch. If he kills Titus, Tac

45:30will not be able to stretch across three

45:32objectives. Overwatch.

45:35Ah! Oh, it's a five. You know what?

45:37Commander roll to try to hit. Oh, it's

45:40no joy. He's out of command points.

45:42>> Dodged a bullet with the overwatch. And

45:45now I just want to wipe out all the

45:47bugs.

45:48>> Assault Intercessor spread across two

45:49objectives.

45:51The Infernace Marines just fall back.

46:00Eliminators into the bioore. Let's see

46:02if we can take them out. If the

46:03eliminators can kill out the Bioore, and

46:05let's face it, they've been doing the

46:06work. Tac won't even have to risk a

46:08charge or a fight phase, that will

46:11effectively end the game for him.

46:15Two sixes again.

46:16>> Oh, I don't even get to roll. Down he

46:19goes. Oh man, the eliminators. They went

46:21off again. Oh, [laughter] down goes. One

46:23by sniped. And at turn five, Tac gets to

46:27score only for the second time in the

46:28game. He has one objective for 15, two

46:32objectives for 15 more, and 15 more

46:34points for holding three, 45 points for

46:38TAC, and an Ultramarine win. 70 to 55.

46:42That mission was a lot of fun. Yeah. And

46:44this kind of looked a little bit like

46:45the first episode of Space Marine 2, the

46:47first the first level where you're kind

46:49of dealing with all the little gribblies

46:51and then they get a little bigger. I had

46:52a lot of fun doing that. I think also

46:54this scenario scales up wonderfully. I

46:57want to see this at like two, three, 4

46:59thousand points aside.

47:00>> Really? So, why don't we leave it up to

47:02the viewers? If you, as a viewers, have

47:04made it to this part of the video and

47:06want to see Taico's idea come into

47:08fruition, let us know in the comments.

47:10That would be fantastic.

47:11>> A fantastic win for Tac and Titus and

47:13all of these fantastic Ultramarines. It

47:15was a beautiful battle from start to

47:17finish.

47:18>> Down to the wire. Came down to the very

47:20end. But the best part of this is that

47:21we told a very cinematic narrative

47:24battle. Desperate Space Marine battles

47:28against tyrannided endless hordes just

47:31like Space Marine 2. Thank you Focus

47:33Entertainment for giving this us this

47:35opportunity to uh do what we love for

47:37you and hopefully bring some more eyes

47:39to this fantastic game. I get to go from

47:41playing the Tech [music] Marine on the

47:42table to playing the Tech Marine in the

47:44game.

47:45>> Thank you again to this episode sponsor

47:47140,000 Space Marine 2 by Focus

47:49Entertainment. The new Tech Marine class

47:51is out now. You can play it by clicking

47:53the link in the description below. And

47:56of course, the biggest of thank yous to

47:58you for watching. If you like what we

48:00do, please make sure to like, subscribe,

48:01and share this video. If you really like

48:04what we do, please consider supporting

48:05us through YouTube membership or

48:07Patreon. You'll get exclusive releases

48:09as well as behindthe-scenes sneak peeks,

48:11early access to most of our shows, and

48:13of course, access to our Discord, the

48:15most happening 40K community around.

48:17That's it from all of us here at the

48:19Playon Studios. On behalf of them, it's

48:21me, JT the voice, saying till the next

48:23time you see us in the far-flung future

48:25of a grim dark universe, play on

48:31[music]

48:32your uh warriors. So,

48:36oh well, it's gone. Just leave it off.

48:40Oh no, the [laughter] folagege.

48:42He's using agent orange. Damn those

48:44space marines.

48:46>> Face marines.

48:47>> Yeah, there you go. [laughter] The

48:49infernace marine's kind of just uh

48:50defoliated.

48:53[snorts]

48:53>> Oh, okay. My elbow. [music]

49:04[music]

49:12[music]

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