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Big Guns, Bigger Bugs! Astra Militarum vs Tyranids - Purge Vs Take and Hold | 40k in 40m Battle

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0:00Who has the most guts, the most courage,

0:03and who has the most guts to spill the

0:04opponent's guts all over the

0:05battlefield?

0:07>> I'm playing Tyranids cosplaying as

0:09Necrons today. We'll see how that goes.

0:10>> The Astra Militarum are famous for

0:12throwing so much meat into the grinder

0:14that the enemy chokes on the glut of it.

0:17Jokes on them though, for the Tyranid

0:19it's just biomass with extra steps.

0:23>> [music]

0:24>> Can Nick and the Astra Militarum grind

0:27the Tyranid to dust or will Jordan and

0:29the Tyranid hive mind feast on their

0:31remains? Let's find out in this episode

0:33of 40K in 40 minutes.

0:45Greetings 40K fans, your host JT "The

0:47Voice" here welcoming you to another

0:4911th edition matchup. If you've been

0:51enjoying our coverage so far, make sure

0:52to like and subscribe so you won't miss

0:53out on any upcoming 40K content. Today

0:56Nick brings his Astra Militarum Steel

0:58Hammer and Bridgehead strike on a purge

1:00the foe disposition to face Jordan and

1:02the assimilation swarm with the Talons

1:04of the Norn Queen on Take Hold.

1:06>> Excited to try out some of the new

1:07detachments.

1:08>> I haven't played the assimilation swarm

1:09on playon yet, so I'm very excited to

1:11try it out.

1:12>> Jordan's a tough player and he's got a

1:14great army. So I'm hoping that I brought

1:16big enough guns to take down these big

1:18monsters.

1:19>> A while ago I battled Michael's Necrons

1:21on the channel and although we didn't

1:22get a lot of nutrients out of metal, we

1:24were able to assimilate some of the cool

1:27Necron tech that we have finally been

1:28able to showcase today.

1:30>> Jordan's Tyranids consists of an

1:32assimilation swarm and a Talons of the

1:34Norn Queen detachment. He's got the

1:36Swarmlord, the Red Terror, a Tyranid

1:38Prime, and some hyper adapted Raveners

1:40with a regenerating monstrosity

1:42enhancement. 10 Hormagaunts and 10

1:44Gargoyles are the bulk of his troops, a

1:46Biovore, two Lictors, a Norn Assimilator

1:49with the Synaptic Presence upgrade, and

1:51a second Norn Assimilator also with the

1:53Synaptic Presence upgrade. He's got a

1:54Psychophage, two units of two Pyrovores,

1:57five Raveners that will be joining the

1:59hyper adapted Raveners, two Ripper

2:00Swarms, and three Tyrant Guard to join

2:03Swarmlord. A Ripper will start in

2:05reserve, Gargoyles will start in

2:06reserve, one of his Norns will be in

2:08reserve, and a Lictor will be in

2:10reserves. And the Tyrannid Prime will be

2:12with the Hormagaunts as his attached

2:13unit.

2:14>> In my command phase, I'll be able to

2:15heal back infantry, I'll be able to heal

2:16my Norns, I'll be able to heal all my

2:18big stuff, and we'll hopefully be able

2:20to out sustain his damage, keep [music]

2:22healing, keep taking the battlefield,

2:24collecting battle mass.

2:25>> Nick's Astra Militarum consists of a

2:26Steel Hammer Detachment and a Bridgehead

2:28Strike Detachment. He's got a Baneblade

2:30that is marked as a character with a

2:31Titan Killer enhancement, a Bane Sword

2:34that's Penelope the Bane Sword as a

2:36character and the Battalion Commander

2:38upgrade.

2:38>> Almost a thousand points between the two

2:40of them. They are going to do all the

2:41heavy lifting while all the rest of my

2:43army is really just there to either

2:45support them or be annoying to Jordan's

2:47army.

2:47>> He's got Lord Solar attached to some

2:49Cadians. That's going to be his Warlord.

2:51A Tech-Priest Enginseer with the Engine

2:53Speaker enhancement. 10 Cadian Shock

2:55Troops and 10 more Cadian Shock Troops,

2:57a Taurox, a second Taurox, 10 Caskarin,

3:0010 more Caskarin, a Hellhound, five

3:02Scions, five more Scions, and a Scout

3:05Sentinel. The Bane Sword Penelope will

3:07start in reserves.

3:08>> And that thing has the biggest gun, one

3:10of the bigger guns in the game. That

3:12thing could potentially one shot a Norn

3:14all by itself. So, I'm hoping to find

3:16the right pocket to bring it in on turn

3:18two and destroy something.

3:20>> Both units of Scions will be starting in

3:22reserve as they can deep strike.

3:24>> It's going to be a huge [music] kaiju

3:26battle today. Let's see who can kill who

3:28first.

3:29>> Purge the Foe versus Take and Hold puts

3:30Nick on Unstoppable Force versus

3:32Jordan's Immovable Object. Nick will

3:34score three victory points should he

3:35destroy an enemy unit in a turn and from

3:37the second round command phase onwards,

3:39for each objective he controls, he'll

3:40score four victory points. And at the

3:42end of his turn, if he controls an

3:44objective he didn't control at the start

3:45of his turn, he'll score an additional

3:47three victory points. In a battle, he'll

3:48also score five victory points should he

3:50control a central objective. Jordan will

3:52score three points for holding an

3:53objective at the end of every turn and

3:55from the second round command phase

3:56onward for each objective he controls

3:58outside of his home, he will score five

4:00victory points. At the end of the fifth

4:01battle round, he'll score an additional

4:02five victory points for each objective

4:04that he controls outside of his home

4:06objective.

4:06>> I brought some big tanks, you brought

4:08brought some big monsters. We're going

4:09to have a lot of fun. It's going to be

4:10super fun.

4:11All right, let's see who is going to

4:13deploy first.

4:15>> I got three. I got a six.

4:16>> All right.

4:16>> Do you have infiltrators?

4:17>> I do not, actually.

4:19>> I have a couple scout moves, though.

4:20>> Then I will give you the honor of

4:22deploying first.

4:22>> I'm going to start off with a Tarox.

4:25>> Okay. Tarox on Nick's home full of

4:27Kasrkin.

4:27>> We're going to put our humble Biovore uh

4:29not touching the home objective for uh

4:32reasons of you can be on my home

4:34objective on turn one.

4:35>> All right. Well, then I'm going to do

4:36the exact same thing on the other side

4:38with another Tarox and another unit of

4:41Kasrkin.

4:42>> And then so we can give a visual for the

4:43audience at home. You uh you scout six.

4:45>> Yep.

4:46>> And then you move

4:46>> 12.

4:47>> Yep.

4:48>> Up to 18. It's basically there.

4:50>> That's for advancing.

4:51>> And then uh you get boys out and uh

4:53still shoot me.

4:54>> Yeah, I can shoot your Biovore on first

4:55turn.

4:55>> That sounds great, eh? We're going to uh

4:58put our first Pyrovore units.

5:00>> Oh, with flamer equipment.

5:02>> With flamers.

5:03>> Yeah, so that if I get the guys out, you

5:05just flame them all to death.

5:06>> I wonder if you fight fire with fire.

5:08>> Ooh.

5:09>> Hell hound next to the second Tarox.

5:10>> Hell hound can get rid of your cover,

5:11which is very valuable in this edition.

5:13>> Ripper swarm tucked in top left behind

5:15the terrain.

5:16>> And we have another one of those in deep

5:17strike.

5:17>> Next, I've got a scout sentinel.

5:19>> Right in the middle of his deployment

5:20zone.

5:21>> So much scouting.

5:22>> Three units.

5:22>> Psychophage behind the terrain

5:24mid-board.

5:25>> 10 Cadian shock troops are ready to jump

5:27and sticky that objective.

5:28>> Prime with a Homagaunt bodyguard aside

5:30his Pyrovores.

5:31>> I've only got three more drops and

5:32you've got a lot more than me.

5:33>> I do.

5:34>> I want to see where your big stuff is

5:35going, but you're not going to let me

5:35see that, are you?

5:36>> Absolutely not.

5:36>> Lord Solar and the Cadians on his home

5:39objective.

5:39>> More Pyrovores. [music]

5:41>> Man, why you got Pyrovores on both

5:42sides?

5:43>> Not cuz I'm mean, but there's only five

5:45units in the whole Tyranid uh army that

5:47have the harvester keyword.

5:49>> One Baneblade is down. Oh boy, kind of

5:52love that giant model.

5:54>> Well, I will match your big scary thing

5:56with my appropriately sized scary thing.

5:59>> I've got a Tech-Priest, Tech-Priest

6:01Enginseer, going down over here.

6:03>> And then it's all me.

6:04>> I'm all done. I'm I'm dropped out. I'm

6:06going to take a nap.

6:07Swarm Lord and Tyrant Guard hidden

6:08behind the terrain next to that Ripper.

6:10>> We have the Red Terror. I think he's

6:12just hanging out behind his buddy, the

6:13Swarm Lord.

6:14>> Raveners brood in behind the Trygon

6:16Prime.

6:16>> Lastly, we have our sacrificial Lictor.

6:18>> Lictor infiltrating just in front of his

6:20home objective.

6:21>> That is it for deployment. We are

6:23deployed and I got to say I'm terrified.

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7:03Now back to the show.

7:05>> You deployed really well. I love the

7:07position of these two flamers because

7:09essentially, I'd love to jump up with

7:11these guys and try to kill something,

7:12but you've positioned it so that if I

7:13come up and do it, you can just flame

7:15the guys and get out and make it so that

7:16the most of the unit dies.

7:17>> It is a little bit of a risk cuz like I

7:19said, I don't have many units that have

7:21the harvester keyword and that is what

7:23allows me to heal. So, putting them

7:24forward is definitely a risk.

7:26>> It's going to be tough to take them out,

7:27but I'm hey, I'm I'm here for it. Let's

7:29try.

7:29>> I think I want to go second, but I also

7:32don't want you to go first.

7:34>> [laughter]

7:36>> I roll a six.

7:36>> I roll a six.

7:38>> I roll a four.

7:39>> All right. Good luck, sir.

7:41>> Good luck.

7:41Ugh.

7:55>> No pre-game moves for Jordan, and I'm

7:57going to scout.

7:59>> Let's scout forward six with the

8:00Tyrannofex, and the Scout Sentinel would

8:02also like to scout forward.

8:03>> His last Tyrannofex just scooches up to

8:05be slightly behind that terrain.

8:07>> Let's go into the first turn at the

8:09beginning of the

8:10>> battle.

8:10>> And the singular purpose for the Norn

8:11that's on the board will be destroy the

8:13Baneblade that is on the board.

8:15>> So, he's going to have full hit and

8:16wound rerolls against

8:17>> That's really good.

8:17>> that one.

8:18>> His off-board Norn chooses the same, but

8:20for Penelope the Banesword, who is also

8:22off-board.

8:23>> Oh, you've got one for each of them.

8:25That's lovely.

8:26>> This one, Lord, uh gives me an

8:27additional stand point, so I'm up to 32.

8:29Let's uh draw some cards. And then uh

8:32would you like to cut my deck?

8:33>> Okay, fair enough.

8:34>> So, this is my fault instead of yours.

8:36>> Secondary draw is No Prisoners and

8:38Engage on All Fronts.

8:39>> I mean, both

8:40>> Those are great saves for later.

8:41>> Those are great saves for later.

8:42>> Now, we can move into the movement

8:43phase. Our poor Lictor, no matter what,

8:46uh he's going to have a rough life. He's

8:47going to advance.

8:48>> Lictor moves to the central objective.

8:50Pyrovores to the top terrain objective.

8:52Prime and Hormagaunts moving up with a

8:54healthy advance roll.

8:55>> I think our Pyrovores are also just

8:56going to uh shuffle up.

8:58>> Ooh, our Pyrovores are shuffling a

9:00little bit, I see.

9:01>> The Tyrant Guard and Swarm Lord will

9:02advance. Yeah.

9:04They'll be fine. All right, they're not

9:06motivated.

9:06>> It's going to be 8 in for the Guard, 10

9:08for Swarm Lord. Not really far enough to

9:10get them well hidden.

9:11>> That will be my movement phase. We're

9:12going to move into the shooting phase,

9:14and our humble Biovore, who is still the

9:16best boy.

9:17>> Biovore dropped a Spore Mine outside

9:18that Sentinel and the Hellhound on the

9:20central terrain objective just to be

9:22annoying.

9:22>> So, at the end of my turn, I'm going to

9:23score three.

9:23>> Wait, you're not charging?

9:24>> Nope. So, at the end of my fight phase,

9:26uh the Red Terror is just going to go

9:27"Boy!"

9:28>> Oh.

9:29>> Leaving a convenient spot open for deep

9:31strike.

9:32>> Jordan will score Engage on All Fronts

9:35for three victory points, and holding an

9:37objective at the end of his turn scores

9:38him an additional three. Three primary,

9:40three secondary, he's at six as we head

9:42to Nick's turn one.

9:44>> [music]

9:49[music]

9:54>> I'm going to get two secondaries.

9:56>> Nick pulled no prisoners and

9:57overwhelming force.

9:59>> So, I want to kill a Lictor and I want

10:00to kill uh spore mine. I also get points

10:02for killing things, so this is this is

10:04uh perfect. With that, I get to go

10:06command point, it's going to two, but

10:07then Lord Solar gives me another going

10:09to three.

10:10>> And I'm also at three.

10:10>> And uh no primary score yet, no battle

10:12shocks yet. On to the movement phase.

10:14No, not on to the movement phase. I've

10:15got orders to give out.

10:16>> No, no, you said movement phase.

10:18>> Order phase now for the guard. Move,

10:19move, move to the infantry. Take aim

10:21given to the Baneblade. Tech-Priest

10:23Omnissiah's blessing to the Baneblade.

10:25Four up invulnerable save now and an

10:27extra three inches of movement thanks to

10:29his enhancement.

10:30>> Oh, dear.

10:30>> End of the command phase, Cadians secure

10:32Nick's home objective. He's going to

10:33maintain control over even if he's not

10:35on it to the objective secured rule.

10:38>> It's going to be a bold and beautiful

10:39play to try to take down your hive guard

10:40and hopefully survive everything coming

10:41at him.

10:42>> Yeah, it'll be fine.

10:43>> It'll be fine. No worries.

10:44>> Yeah. Sentinel advancing to be able to

10:46see the Swarmlord unit.

10:47>> As weird as it sounds, it's kind of a

10:49little bit of a go turn.

10:50>> On turn one?

10:50>> On turn one. It's kind of what you

10:52expect from me, isn't it? Don't you

10:53don't you expect this from me at this

10:55point?

10:55>> Nick using Adamantine Behemoth for a

10:57command point. The Baneblade rolls up,

10:58sets off that spore mine.

11:01>> And do [music] eight mortal wounds.

11:02>> Takes it down to 23 wounds, but he's got

11:04potential targets as he's driven right

11:06through the wall.

11:08>> Tech-Priest is only to move up and make

11:09sure he's within three of the Baneblade

11:12for the future.

11:12>> Cadians with Lord Solar move out to zone

11:14out any potential deep strikes into his

11:16back end. Hellhound moves forward

11:17touching the expansion terrain

11:19objective. Cadians advance backwards to

11:21again zone out his deployment zone.

11:23Torox top table moving and rapid

11:25disembarks his Cadian. Torox to the

11:27bottom table has got a case of the

11:28zoomies. Forward it goes and a rapid

11:31disembark from the unit inside.

11:33>> And with that, I think I'm ready to go

11:34in the shooting phase unless you want to

11:35overwatch something.

11:36>> I think I do.

11:37>> Pyrovores, overwatch the CASTELLAN AT

11:39THE TOP OF THE MAP.

11:40>> For eight.

11:42>> It's really good.

11:44>> SEVEN ARE MELTED.

11:45>> WE'RE GOING to go in the shooting phase

11:46cuz now you're done that. That was

11:48terrifying.

11:48>> First, my Sentinel with daring recon

11:51targets the Swarmlord and his units.

11:53>> We roll ones to hit for anybody gets it.

11:55>> Castellan units get to give themselves

11:56an order to start a phase. Both getting

11:58take aim for plus one ballistic skill.

12:00>> Castellan at the bottom launching their

12:01meltabombs at the Hormagaunts.

12:03>> Out of three, I'm going to do D3 mortal

12:04wounds.

12:05>> Don't do it.

12:06>> Two Hormagaunts down.

12:07>> I'm going to try one of the new

12:08stratagems.

12:09>> Bottom scoring a Castellan using firing

12:11hot to increase strength and armor

12:12penetration of his hot-shot guns. That's

12:14going to take him out of command points.

12:16>> Plasma and melta into the Pyrovores

12:17first.

12:18First one hits. SECOND ONE DOESN'T HIT.

12:22THAT IS NOT A [screaming] WOUND.

12:24>> PLASMA PISTOL AND TWO PLASMA GUNS.

12:26Re-roll wound.

12:28Two damage each.

12:29>> One Pyrovore down.

12:30>> Three hazardous tests.

12:32No, I'm not good. It's a two.

12:34>> I've lost one.

12:35>> I'll rest the Castellan into the

12:37Hormagaunts there.

12:38>> T3 on twos.

12:39>> Oh, three left. That is not enough gone

12:42as they will be able to heal.

12:44>> The Castellan are going to fire into the

12:47Pyrovores.

12:48>> Melta guns.

12:49Double ones.

12:50>> Oh, no.

12:51>> Plasma gun.

12:53Wounds on both with double sixes.

12:54>> Pyrovore on a single wound, hazard roll,

12:57okay.

12:57>> Torox trying to shoot the Pyrovore can't

13:00kill the wounded Pyrovore.

13:01>> We've only got one thing left to do and

13:03that is for the Baneblade to hopefully

13:05do something.

13:07>> Everything going into the Tyrant Guard

13:08and Swarmlord.

13:09>> Everything.

13:11>> We're rolling ones cuz of the Sentinel.

13:13>> All hit.

13:14>> Wounding on threes.

13:16>> Sixes.

13:18>> Uh save one.

13:19>> Uh oh, almost. D6 plus one damage.

13:23So, I killed one.

13:23>> Yep, killed one.

13:24>> And then we're I'm move on to the heavy

13:27bolters.

13:28>> We're rolling ones. Hitting on twos.

13:30>> Hitting on threes.

13:31>> Hitting on threes.

13:33>> Four ups. Oh, three. Twin links.

13:35Oh, another three. So, that's six. Six

13:37and a half you wound two damage.

13:38>> I passed two of the first three.

13:40So, I failed two.

13:41>> Two tyrant guard dead so far. Let's go

13:43with the demolisher cannon next.

13:44>> Excellent.

13:45>> Hitting on threes. Rerolling ones.

13:49That is three wounds at minus three that

13:50do D6.

13:51>> Oh dear. We're going to have to do like

13:53group allocation now. So, we're going to

13:54start with the tyrant guard and then

13:56obviously this one will go. Three of

13:57them at minus three.

13:58>> Okay, sure.

13:59>> Uh one.

14:00>> Uh one goes through for D6 damage.

14:03>> Not a four. Not a four. Not a four. Not

14:04a four. Not a four. Not It's a six.

14:06>> OH, THE TYRANT GUARD ARE DOWN. AND THEN

14:08I'VE GOT more guns. So, I've got this

14:10one, this one, and this one.

14:11>> Okay.

14:11>> [laughter]

14:12>> I feel this is almost overkill.

14:13>> Nah.

14:14>> On threes rerolling ones. One reroll.

14:16All but one hit.

14:19Uh one, two, three, four wounds at minus

14:21two, three damage.

14:23>> Four invuls.

14:24Uh ooh.

14:25>> Oh, no.

14:25>> Three are going to go through.

14:26>> That's nine damage.

14:28>> He's got 10.

14:28>> I've still got more guns.

14:29>> This would be the time to reroll.

14:31>> Jordan, commander rerolling a save and

14:32try to save him.

14:33>> Uh which we do.

14:34>> Feel no pains. Take him to seven wounds

14:37only. Wow.

14:38>> Okay, I can't kill you now. Uh two auto

14:40cannon shots. Rerolls the one.

14:44Wounds you once at minus one.

14:45>> Um we're okay.

14:47>> And then the heavy stubber.

14:49>> It's always the stubber.

14:50>> Rerolling.

14:51>> On five.

14:52>> One wound. Strength four.

14:54>> That one goes

14:55>> [laughter]

14:55>> One damage.

14:55>> One damage. Do we feel it?

14:57We don't feel it. Tyrant guard dead and

14:59then swarm lord on seven wounds.

15:00>> I was hoping to do a little better than

15:02that, I got to say. I got this down to

15:03one wound, I killed one bio vor, I

15:05almost killed the hormagaunts, and I

15:06almost killed swarm lord.

15:08>> That's not enough though. Raveners brood

15:10leaving to return via strategic reserve.

15:14Nick only scores three primary at the

15:15end of his turn. No prisoners, no

15:17controlling force have been kept. It's

15:186-3 and Jordan's turn two.

15:29Your turn, secondaries. Secondaries.

15:31Plunder and overwhelming force are

15:33drawn. Overwhelming force, relevant to

15:35my interest. Heal stuff on objectives.

15:36I've got unit on objective, unit on

15:38objectives, unit on objectives, unit on

15:40objectives, unit on objectives. If we

15:41can't score that, then we're in trouble.

15:43Now, I will go up to two command points,

15:45and then Swarmlord will put me up to

15:46three command points. Battle shock test

15:48for the Hormagaunts, they pass. Nice.

15:50And then, command phase stuff. [music]

15:52Pyrovore returning to the unit. Next up,

15:55my Ripper Swarm is going to heal my

15:57Swarmlord D3 + 1. OH, MASTER, HERE'S

16:00SOME FOOD for you. I DON'T

16:02RIPPER SWARM heals Swarmlord to full,

16:04and the Pyrovore [music] up top heals to

16:06full. I did something. I kill a spore

16:08mine.

16:10>> [laughter]

16:11>> Nick's doing a good job of zoning Jordan

16:12out for primaries though, no score

16:14there. On to the movement phase. Lictor

16:16moves up. Oh, I squeezed.

16:18The remaining Hormagaunts are going to

16:20just come say hello. Pyrovores bottom

16:24table doing a shuffle. Pyrovores top

16:25table now moving fully into the terrain.

16:27Swarmlord closing on that poor Sentinel.

16:30Trygon closing on its Baneblade target

16:32in the midboard. There's no guarantee

16:33that my Trygon will make its charge, and

16:35there's no guarantee that I'll actually

16:36kill you. So, we're going to bring in

16:38Some reinforcements. Here comes the red

16:40terror deep striking in the middle.

16:42Gargoyles deep strike in deep into

16:45Jordan's zone, potentially protecting

16:47out his back line. We're going to save

16:48our our Trygon for when Fenrisian Wolves

16:51show up. We're going to the shooting

16:52phase? We are going to the shooting

16:53phase. I'll do a couple things at the

16:54beginning of the shooting phase.

16:54Catachan getting take cover order on

16:57both squads. All right. Pyrovores up top

16:59roasting the last of the Catachan in

17:01front of them. Maybe my take cover will

17:02help. Not with that. Ones twos.

17:0511 four ups.

17:08I got close, but no cigar. They are

17:10gone. Psychic torrent now from the

17:12Swarmlord into the Torox.

17:16Eight wounds on the Torox. Psychophase

17:18firing on the Sentinel.

17:20>> One AP one.

17:21>> Save it. Great.

17:22>> But extra armor penetration in his melee

17:25attacks now. Oh boy. Spore mine top left

17:28protecting his ripper swarm.

17:29>> The Norn Assimilator is going to shoot

17:32at the Baneblade.

17:33>> Forget.

17:36>> I FEEL THEM BOTH.

17:38>> OH NO.

17:38>> Command reroll still fails. 10 wounds

17:42remain on the Baneblade and it is

17:44harpooned giving him a plus two to his

17:46charge into that target. Oh no.

17:49>> Five fours into the sons.

17:51Twos.

17:52>> Five four ups with the cover. Oh, save

17:55three.

17:55>> Seven left in the squad. Not as good as

17:57last time.

17:58>> You know what? We will plunder with the

18:00liquor.

18:00>> You don't need the extra dice anyways

18:02with the red terror now.

18:03>> The Norn can do it all by herself.

18:05>> I hope so.

18:05>> Unless she fails her charge.

18:07>> No, don't you put that evil on me.

18:08>> Hormagaunt Prime declare a charge. They

18:11roll a six. Castellan and Torrox are

18:13reached.

18:14>> The Swarmlord is going to charge the

18:15Sentinel.

18:16>> He's into the Sentinel.

18:18>> Norn Assimilator is going to attempt a

18:20charge. Four is a good start.

18:23>> Come on. That's a seven. It's a fail. I

18:26need that. You're going to reroll

18:27though, aren't you?

18:27>> We are.

18:28>> With a plus two.

18:29>> That's a six.

18:31>> YES! THE BANEBLADE WILL LIVE!

18:34>> Not enough to reach the Baneblade.

18:36Sentinel it is.

18:37>> We'll roll a charge with the red terror.

18:39>> Castellan and Torrox are reached.

18:42>> Now we go into the pylon steps. All my

18:44guys are base this, so there's no pylons

18:47to do.

18:47>> Prime and the Hormagaunts going first.

18:49They're splitting their attacks. The

18:50rending claws are going into Torrox. The

18:52lash whips and the Hormagaunts are going

18:53into the Castellan.

18:54>> Let's see it.

18:55>> Hitting on fours with sustained.

18:58Threes. Two AP ones from the

19:00Hormagaunts.

19:01>> On fours.

19:01>> Kill the one that's by the red terror,

19:03please. And then we have eight extra

19:04attacks into the Castellan. So we're

19:06going to be hitting on twos.

19:08Four four ups on the Castellan. Do you

19:10take the one closest to the red terror

19:12again so the red terror can't strike

19:13into the Castellans. All right, so we

19:14have four attacks hitting on twos with

19:16sustained.

19:17Sixes. Six damage, that Tyr is down to

19:20four wounds remaining. Red terror into

19:22the Tyr now.

19:25482s into the Tyr.

19:28Ooh, he got him. Norn into the Sentinel.

19:30So, this has to be six attacks hitting

19:31on twos. Poor Sentinels. He's a Norn and

19:35Swarmlord is all fighting him. Threes.

19:39Uh still done. He's got one wound left.

19:42Well, I hope their toxin injector

19:43harpoon can take you out. On twos.

19:48Still threes.

19:49Got him. He goes boom. Pyrovore,

19:52Swarmlord, and Norn all take a single

19:54mortal wound. Nick's got some Castellans

19:56that can fight back.

19:58Strength three. Five ups. No, two dead.

20:01So, I have one Hormagaunt left. Tyranid

20:02Prime consolidating into the Castellans.

20:04Swarmlord consolidates out of the

20:06objective. Norn stays put. Red [music]

20:08terror stays put. And now we're all base

20:10base here, so there's no consolidates

20:12for you. Yeah. And the red terror leaves

20:14the field again.

20:16In a turn, Jordan gets five points on no

20:18prisoners, five points for plunder, and

20:20five points for overwhelming force. That

20:22is a 15-point secondary turn with his

20:25three on secondary already and three on

20:27primary takes him to 21 to Nick's three.

20:37>> [music]

20:44>> Bottom round two, here we go. Nick

20:46pulled assassination and outflank. So,

20:49if if I did nothing, the Tyr and my

20:51Cadians would count for full outflank. I

20:54will go up to two command points because

20:55of Lord Solar. And I go up to three.

20:58Ideally, I kill the Swarmlord and the

21:00Norn. Bonus would be to kill your Lictor

21:03and the character over there. I can't

21:04have this failed battle shock. Correct.

21:06Cuz I need orders on them. So, I'm going

21:07to spend one command point on insane

21:09bravery on the Baneblades so that it

21:11does not have to take the test battle

21:12shock test.

21:13>> Castellan, failed battle shock. Lord

21:15Solar now giving out orders, take cover

21:17to the infantry, and take aim on the

21:19Baneblade. Tech-priest healing the

21:21Baneblade, giving it a four-up

21:22invulnerable save, taking it to 12

21:24wounds, and plus three inches to move.

21:26>> score some primary points.

21:28>> Nick holds two objectives, that means

21:29eight points on primary, he's up to 11.

21:32>> Okie dokie, and then we will move.

21:35>> Five Castellan attempting desperate

21:37breakout.

21:38>> Ones and twos, a guy dies.

21:40>> Oh, four gone. JUST ONE LEFT.

21:43>> BASICALLY, by surviving and living

21:44there, he is making it harder for you to

21:46rapid ingress or move something over

21:47there.

21:47>> Does ruin my plans.

21:48>> Command point being spent on imposing

21:50arrival, Penelope the Baneblade has

21:53arrived. And as she is technically an

21:56officer, she gives herself take aim upon

21:58arrival.

21:59>> Two Baneblades are on the field now.

22:00Yeah, that sounds like fun.

22:01>> Hellhound rolling up to see the

22:02Biovores, and Prime with his lone gaunt.

22:05>> So, unfortunately, all my infantry kind

22:07of need to stay where they are. Kind of

22:08need to prevent you from coming in. They

22:10can move forward a little bit. Now, I'm

22:11going to take this Taurox, and I'm going

22:12to move it outside of two inches of your

22:14Biovores.

22:15>> Both Scions in deep behind Jordan's

22:17lines, could be a potentially dead

22:19Biovore.

22:20>> Now that Penelope is down.

22:22>> Rapid ingress for a command point for

22:23Jordan, second Norn is in at the top

22:25left. Raveners with the free rapid

22:27ingress even after the Norn has used it,

22:29smack dab in the mid-board, not touching

22:32terrain, that's going to limit the

22:33Baneblade shots.

22:34>> Set up in the shooting phase.

22:35>> Let's do it. Penelope the Bane sword

22:37targeting the Norn emissary in the

22:38mid-board.

22:39>> Cuz if I can get you to explode like

22:40this, that would be so fun. Again,

22:42that's objective.

22:43>> A blade of carapace for two command

22:44points, you get a four-up feel no pain

22:45on the Norn.

22:46>> That's going to be helpful cuz you're

22:47going to need it.

22:48>> Yes.

22:48>> I sure hope you're going to need it.

22:49Four last cannons.

22:50>> Cannons.

22:51>> On threes.

22:53>> Rapid ball. Oh, that's an order dice.

22:56>> Uh, no. D6 plus one.

22:58>> All right.

22:59>> Start off with two damage.

23:01>> do we feel them? We feel both.

23:03>> Taking it to 13 wounds.

23:04>> And then heavy bolters.

23:09Come on, lots of sixes.

23:10>> Rips.

23:12>> We managed to feel four of them.

23:13>> Two damage each. Two, four, six, eight

23:15damage. Good start.

23:17>> Feel open.

23:18>> 10 wounds after heavy bolters.

23:20>> Quick cannon.

23:21>> I need a lot of shots to get through it

23:22cuz these are only four damage each.

23:23>> Only.

23:25>> So first of all, we're going to Oh,

23:26hitting on threes. OH, IT'S A TERRIBLE

23:27ROLL.

23:28>> THREE SPOONS.

23:29OH, NO. I MISSED THEM ALL.

23:31>> WHAT? NO.

23:32>> I missed them all. The quick cannon

23:34fails.

23:35>> Is that the thing that makes me blow up?

23:36>> Yeah.

23:37>> Oh.

23:37>> Oh, that was too bad.

23:38>> Wow. This gun is huge.

23:41>> It's not how big it is, it's how you use

23:42it.

23:42>> Yeah.

23:43>> And obviously I used it poorly.

23:44>> First unit of Scions into the Biovore

23:45now.

23:46>> Melta.

23:47>> Misses.

23:48>> Plasma gun.

23:49>> Overcharge of course.

23:51>> Sixes.

23:52>> Two damage each.

23:52>> All right, down to one.

23:53>> All right, hazardous test.

23:55>> Passes it.

23:55>> One plasma pistol from the sergeant.

23:57>> Great.

23:58>> Hazardous sixes.

23:59>> Got him.

24:00>> And hazardous fails.

24:02>> You don't have to take another guy that

24:03has a hazardous weapon anymore. It

24:04explodes in someone else's face. So

24:05we're just going to take one of the

24:05regular lasguns.

24:06>> Second squad firing on gargoyles.

24:09>> One melta shot.

24:10>> And wounds at minus four.

24:12>> Uh

24:13>> You get nothing.

24:13>> Yeah, that's a that's a dead gargoyle.

24:14>> [laughter]

24:15>> Plasma pistol and plasma gun.

24:18Wounds twice.

24:19>> so that's three dead so far?

24:20>> Yep. Two more lasguns.

24:23>> T3.

24:23>> One more wound at minus one.

24:24>> Four down, six left.

24:26>> The Torrox is going to shoot into

24:29Swarmlord.

24:31>> No effect.

24:32>> Hell hound to the prime and his

24:33hormagaunts cuz I need a character kill.

24:34So inferno cannon

24:36on twos.

24:37>> Prime lives on two wounds, but the

24:39hormagaunts are down.

24:40>> So the Baneblade's got to split fire a

24:41little bit.

24:42>> Heavy stubber, autocannon, lascannon all

24:44going into the Tyranid prime. Everything

24:46else into the 10 wound Norn.

24:48>> We're split firing to victory.

24:49>> That, that's what we're doing right now.

24:50Here we go. Heavy stubber.

24:53>> And wounds you once.

24:54>> No AP. Three up save.

24:56>> Oh, he's down to one. Down to one. Auto

24:58cannon.

25:00Wounds you once for one.

25:01Tyrant prime is down. And then all the

25:04rest into the Norn. Three lascannons,

25:06not four.

25:08And wounds you once for a AP three. Go

25:11through. D6 plus one. Six damage feel

25:14the pain.

25:15We feel one. WHAT?

25:17JORDAN, STOP IT. STOP IT, JORDAN. NINE

25:21wounds left on the Norn. Baneblade

25:22cannon three D6 shots on the Norn. Three

25:25to wound for a pinball. Two go through,

25:28so six damage. Six damage total. Feel

25:29the pain.

25:32Six wounds left on the Norn. Demolisher

25:34cannon.

25:36Strike 14. More four ups. Two go

25:39through. Damage. D6 with each one.

25:42I can reroll if I want to cuz of the

25:44enhancement. You know what? I'm getting

25:45greedy. I'm going to reroll them both.

25:46It's going to be double ones. JUST

25:47WATCH. NO, SIX, SEVEN, EIGHT. IT WAS WAY

25:49BETTER. This could kill me.

25:51Two wounds left. Heavy bolter's got to

25:53do it. Here we go.

25:54I got one out of them.

25:56If you fail a single one and then you

25:57feel the pain, you're dead. Yep. Three

25:59ups.

26:00You pass them all? I I pass them all. Do

26:01you pass them all? I pass them all.

26:03Jordan. Mhm. Don't tell me that you pass

26:04them all. I pass them all. Don't tell me

26:06that you pass them all. Don't tell me

26:06that. I told you not to tell me that.

26:08Jordan, I told you not to tell me that.

26:09Okay. Tell me something different. As

26:11long as you have no follow up questions

26:13and don't ask why my Norn's not dead, I

26:15didn't pass them all.

26:16>> [laughter]

26:18>> That's so annoying. All right. Well,

26:21he's left on two wounds and then he'll

26:22heal back up on your turn. Yeah.

26:23Absolute hail mary lasguns from

26:25downtown. Two lasguns from over there.

26:30Six sixes? No. All right. It was worth a

26:32try. I feel like with the armies we

26:34brought, things should be more dead.

26:37Yes. Well, let's charge up things. My

26:40Tyrant is going to attempt to charge.

26:41Yeah. It makes it in. It's just going to

26:43bonk.

26:44And then the Baneblade's going to

26:45attempt to charge a Lictor because then

26:47I'll be in combat and maybe I'll get

26:49lucky and kill the Lictor.

26:51And it got a three. He reaches. First

26:53unit of Scions into your gargoyles.

26:56Let's do it. Charge!

26:57>> Not enough. Second unit of Scions.

27:00Charge!

27:01>> No, they failed too. Well, pooey.

27:04>> Yeah.

27:05>> Let's go to combat. Do you want to pile

27:06in?

27:06>> I I'm already piled in.

27:07>> Lictor piling in. Pyrovores piling in.

27:10Baneblade into the lictor.

27:12>> Six dice.

27:13On threes.

27:14Four ups.

27:15>> Takes it to two wounds. Torox can't hurt

27:17the Biovores. Now, fight me back.

27:19>> Uh we do the lictor into the Baneblade.

27:23>> Lictor takes the Baneblade to 10 wounds.

27:25Pyrovores can't hurt the Torox.

27:27>> No, consolidates through. That's the

27:29fight phase.

27:31>> End of turn scoring. Nick killed a unit

27:32for three primary points. He's got

27:34assassination for five secondary,

27:36outflank for five secondary, and no

27:38prisoners for four points. That is a

27:41massive turn for Nick. 14 points on his

27:45secondaries, 11 points on his primaries,

27:48a 25-point turn sees Nick jump out to a

27:5128 to 21 lead. Neither player has any

27:54command points as we head to Jordan's

27:56turn three.

28:07>> Jordan's turn three. Scary. We're going

28:09to draw some secondaries.

28:10>> Jordan's pulled bring it down and

28:12display of might.

28:13>> Next up, we are joining me in gaining a

28:15command point.

28:16>> Yes, I go to one command point.

28:17>> And then the Swarmlord will put me to

28:19two command points. And we have Battle

28:21Shock Psychic.

28:22>> Insane bravery being used on the Norn.

28:24Not risking it here. Lictor passes

28:27Battle Shock.

28:28>> And in the command phase we're going to

28:28start healing stuff.

28:29>> Three gargoyles come back thanks to Feed

28:31the Swarm. Pyrovores heal the Swarmlord

28:33to full. Norn goes BACK UP TO FIVE

28:35WOUNDS.

28:35>> I am going to use the Norn's detachment

28:37rule.

28:38>> Talons of the Norn Queen Higher

28:40Imperatives Protean Purpose. Say that

28:43three times quickly. That allows that

28:45Norn to change its singular purpose. It

28:48now wants to hold the middle and has an

28:50objective control stat of 15 to hold it.

28:54>> [laughter]

28:55>> Hey, it's your objective now.

28:56>> Hey.

28:56>> Well done.

28:57>> That means Jordan holds two objectives

28:59for five each. That's 10 points taking

29:02him up to 31.

29:03>> That is it for command phase. Doof.

29:05Let's do our best.

29:06>> Ravener brood floods the midboard. Norn

29:08closes into the middle.

29:10>> And then I think we're going to fall

29:11back our Lictor.

29:12>> Psychophage closes on the two Scion

29:14squads. Ripper swarm up top advancing

29:16behind the objective. Pyrovores falling

29:18back. Swarmlord moving to close on the

29:20Tau'rox.

29:21>> Our Ripper swarm is going to deep strike

29:23back here just so we have more healing

29:25dudes hanging out.

29:27>> Second Lictor in deep to his home zone.

29:29Gargoyles taking cover behind the wall.

29:31>> Would you like to do anything?

29:32>> One command point overwatch.

29:33>> Hellhound overwatching from Nick into

29:35the Lictor. How many shots?

29:37>> Heavy two. Sixes.

29:39>> [laughter]

29:39>> You made a six. And heavy flamer gets

29:41one shot.

29:43>> Uh

29:44Sorry, man.

29:46>> [laughter]

29:46>> Don't apologize.

29:47>> We're going to sorry about

29:48>> Pyrovores into the lone Cadian.

29:50>> I'll just take him off.

29:51>> Okay.

29:51>> Oh, that poor guy.

29:53>> Norn will shoot the Baneblade on twos.

29:58>> I got it. I saved it.

29:59>> Now if I can roll like that for the rest

30:00of this turn, I will survive and win the

30:03game.

30:04>> Raveners into the Baneblade.

30:07>> Threes.

30:09>> Make it both. No problem. Baneblade will

30:11live on 10 wounds. I will not take a

30:13single more wound.

30:14>> It's a 100% save rate so far.

30:16>> Psychophage into the four-man unit of

30:18Scions.

30:19>> Twos. Four AP ones.

30:21>> DOWN TO A SINGLE MODEL.

30:23>> Our 10 Gargoyles are going to attempt to

30:24kill that one guy.

30:25Threes. Or fours. Could be fours.

30:28Probably fours. Fours.

30:31Three four ups.

30:32Save two.

30:33>> Oh, THEY BARELY GOT HIM, BUT THEY DID.

30:36>> WE'LL have Norn number two shoot the

30:38Tau'rox. You may kill it. Twos.

30:41Threes.

30:41>> You ate.

30:42>> One AP three.

30:44Uh four six damage.

30:45>> Lives on two. Swarm lord using his

30:47synaptic pulse into the torrox.

30:49>> Melted brain. Five's.

30:51Four AP ones.

30:54>> [laughter]

30:55>> OH, HE GOT HIM.

30:56>> LET'S GO to the charge phase. Norn is

30:57going to attempt to charge in the

30:59middle.

30:59>> Reaches the baneblade.

31:01>> And then uh the raveners are going to

31:03attempt to charge. They get A5.

31:05>> Oh, baneblade is in trouble.

31:07>> The psychophage is going to go into the

31:08other scion units.

31:10>> The scions are reached.

31:11>> There's still no guarantee this works.

31:12>> Well, I just got to make a whole lot of

31:14four ups here. If I do, I can do some

31:17damage on my turn, but we'll see.

31:18>> Raveners have a lot of momentum and

31:20movement here in the pylon step. Scions

31:22counter swarming the psychophage

31:23wrapping them up.

31:24>> Even though the Norn's purpose has

31:25changed, we're still going to try and

31:27give him his glory.

31:28>> Norn starts us off hammering at the

31:29baneblade.

31:30>> So we have six attacks hitting on twos.

31:32Three AP twos into the baneblade. I got

31:34four up invulnerable save though.

31:35>> So?

31:36>> Fails first one. Nope. Passes second

31:38one. Oh, fails two.

31:40>> It's a six damage.

31:40>> Four wounds remaining.

31:42>> And then we have our four extra attacks.

31:44On twos.

31:47That'll be three more invulnerable

31:49saves.

31:51>> These are D6 plus one?

31:52>> Yes. First one.

31:54>> Second one, fails. Third one, passes.

31:57>> There's no way for me to survive now.

31:59And you rolled max damage. Can I at

32:01least explode? Like that would be

32:02justice. That would be narrative

32:04storytelling dice. So like, pay

32:05attention and roll me a six.

32:08It's a five. It was very close.

32:10>> Absolutely punched him to pieces.

32:13>> The raveners, they made a charge, so

32:15they do would get to do an overrun

32:16thing, but your hellhound is just

32:18outside of five. So they they are stuck

32:20where they are. The psychophage gets six

32:21attacks into your guys. Three's.

32:24Three AP twos.

32:26>> Three scions only.

32:28>> You fight me back.

32:29>> Stabbing away at the psychophage.

32:32>> Five ups.

32:33>> Nah.

32:34>> Make one.

32:34>> Feel no pain. He's fine.

32:36>> That a combat knife hits you twice,

32:39wounds you nothing.

32:40>> And we're going to do our consolidate.

32:41>> Raveners could potentially consolidate

32:44to touch that right objective, but I

32:45don't think he's got enough objective

32:47control to make it matter. So, he's

32:48consolidating into the middle.

32:50Jordan does score three primary for

32:51holding that middle objective. He's got

32:53five secondary points for bring it down,

32:55and display of might is being held on to

32:57score it big at the end of Nick's turn.

32:59That does put Jordan to a total of 39

33:01points to Nick's 28. He's got a command

33:03point in hand. Nick is out, and Nick

33:05still has overwhelming force on his

33:06docket.

33:17>> Mhm.

33:19This is, I got to say, a little rough.

33:21I'm not sure how I come back from this,

33:23Jordan, but I'm going to do my best. And

33:25things basically just got a perfect for

33:26me.

33:27>> Nick's pulled beacon and plunder.

33:29>> Both secondaries that he need to do

33:31actions.

33:33I think it's time to just go out with a

33:35blaze of glory.

33:36>> So, I'm going to go to two command

33:37points. Battle shock test. My scions in

33:39the back have to take a battle shock

33:40test.

33:40>> They fail. That's all he's got to test

33:42for.

33:43>> And then he's he's upset, right, Nick?

33:45>> He's upset. He gets plus six attacks.

33:47>> Orders to Penelope to take aim. Lord

33:49Solar says, "Move, move, move." They're

33:51going to score some points. Nick does

33:52hold one objective for four primary.

33:54It's 39-32 for Jordan.

33:56>> Let's go to move phase. So, Lord Solar

33:57is going to move first. He's going to

33:59move up to here. One command point here

34:00on Adamantine Behemoth for Penelope to

34:02drive through the dense terrain.

34:04>> HE'S A BIG TANK. HE DOESN'T care about

34:06no terrain.

34:06>> Enginseer gets his mechadendrites in a

34:09knot. He is not happy to tank fell.

34:10That's going to give him extra attacks,

34:12and here he comes.

34:13>> Cadre in the back, advance.

34:14>> Advancing to be on that objective.

34:16>> Firefly is going to move up to here.

34:18>> Good. Sounds good.

34:19>> Cool. And then we're going to hope that

34:20everything goes swimmingly.

34:22>> Scions desperate breakout. Oh, one

34:25falls. Rapid ingress for Jordan. Red

34:28terror coming back and is in Nick's

34:30backfield. Oh, no.

34:31>> Then we are going to go to shooting

34:32phase. I'm going to shoot as many things

34:33as we can.

34:34>> Excellent. Hellhound splitting fire into

34:36the Norn and the Raveners.

34:37>> Norn M Symmetra, Norn M Symmetra, two

34:39shots.

34:40Norn shrugs, two D6 into the Raveners. I

34:43wound T5.

34:45>> Raveners lose two, and they have their

34:47cover stripped. Baneblade firing now.

34:49Quake cannon going into the Norn.

34:51Everything else into the Raveners.

34:52>> Split fire to victory. Into the Norn.

34:55On threes.

34:56>> Did he just miss with every quake cannon

34:59shot?

34:59>> But I didn't roll a single hit.

35:00>> What? Oh my. He just missed with every

35:02shot.

35:03>> Into the Raveners. Four last cannon

35:05shots.

35:06>> Two's.

35:07D6 for the first one, four damage.

35:09>> Four damage.

35:10>> Three damage.

35:11Four damage.

35:12>> All right, you killed three more.

35:13>> Heavy bolters. Why was it all two's on

35:16eight dice?

35:18Anyways, and on threes with sustained

35:20hits, so two more sustained hits go in.

35:22And uh heavy bolters, four's twin links.

35:25Wounded most of them.

35:27Fives.

35:29>> Raveners still lose seven models to the

35:32tank.

35:33>> Next, we have the tech priest.

35:36>> Tech priest now completely whiffs.

35:38>> He wants to get up close and personal

35:39though.

35:40>> Yes, Lord Solar is going to do it now.

35:41>> Lord Solar's unit firing on the

35:43Raveners.

35:45Strength eight.

35:46>> Down on threes.

35:46>> Sixes.

35:47>> Kill another one.

35:48>> I've got a plasma gun.

35:51And wounds at minus three.

35:53>> Okay, go straight through.

35:54>> Two damage.

35:54>> Okay, we use the level one.

35:56>> Hazard test, Nick's unit takes a mortal

35:57wound.

35:58>> It's a couple of last guns.

36:00And wound you twice.

36:01>> Threes.

36:02>> It's down to the Ravener Prime though.

36:04>> Now we got to go with the charge phase.

36:05This has got to be a epic. This has got

36:07to be awesome. The Baneblade charging in

36:10with a seven, eight.

36:12>> Yeah, it just goes bonk.

36:13>> Then, we're going to take

36:14>> Tech priest charges. Tech priest

36:17reaches Ravener and Norn.

36:19>> And then Lord Solar is going to try to

36:21charge

36:22on a nine.

36:23>> Into the Ravener and the Norn.

36:24>> And then I've got one last charge.

36:26>> Hellhound charging, Lictor is reached.

36:28Cool. On to the fight phase. Let's do

36:31it.

36:31>> Lord Solar's unit can pile in. Everyone

36:33else is tied up.

36:34>> Then, Nick using Engines of Wrath for a

36:36command point, six extra attacks and AP

36:39two on his Baneblade.

36:41>> That sounds so much fun. 12 attacks from

36:43the bane sword. INTO THE NORN. RUN THEM

36:45OVER!

36:47>> [sighs]

36:48>> ONLY FIVE.

36:49Oh my. Should I have said nothing?

36:51>> Oh, it is hard to watch.

36:53>> NOTHING!

36:54>> Lord Solar now into the Norn.

36:55>> Six attacks hitting on twos. Strength

36:57six.

36:58>> So, fives.

36:59Uh, goes through?

37:00>> Two damage?

37:01>> Feel the pain.

37:02Uh,

37:03>> [laughter]

37:05>> I You feel nothing, right?

37:07>> Don't feel anything.

37:07>> All right, cool.

37:08>> Enginseer with the Omnissian Axe

37:10swinging at the Raveners.

37:11>> You killed my tank. Prepare to die.

37:15>> Two wounds at minus two.

37:17>> Slice him in half! I GOT A KILL!

37:20>> JORDAN IS USING Reclaim Biomass, healing

37:22the Norn back to eight wounds cuz the

37:23Ravener died.

37:25>> And then the hellhound is going to try

37:26to be a hero and try to smoosh.

37:28Get him.

37:30Let's just pretend that that didn't

37:32happen.

37:32>> Lictor fails to hurt the hellhound. Norn

37:34fighting at the Lord Solar's unit.

37:36>> On twos.

37:37Wounding you on twos. Three of two. Oh,

37:39that's just three dead guys.

37:40>> And then we have four more attacks. On

37:41twos. And then on twos again.

37:44>> Only Cadian remains with Lord Solar. No

37:46consolidation moves as everybody is tied

37:48up.

37:49Nick's going to get three primary points

37:51for killing a unit, three secondary

37:52points for overwhelming force. Jordan

37:54does not score his display of might.

37:56That puts Nick to 38 to Jordan's 39 as

37:58we head to Jordan's turn four.

38:10>> Nothing to do with the start of the

38:11command phase, so we'll draw some cards.

38:13>> Burden of Trust, issue in the power

38:15board home, the Swarmlord top left, the

38:16Norn Assimilator in the middle, and the

38:18red terror on Nick's home objective.

38:20He's also got forward positions. Oh boy,

38:22Could be a huge secondary score for

38:24Jordan. Two more command points for

38:25Jordan, one more for Nick.

38:26>> Then a battle shocks.

38:28>> Norn passes. Lictor passes.

38:30>> And then we're going to start healing.

38:32>> Norn healed back to 11 wounds. Lictor to

38:34three. Pyrovore back to full at the top

38:36of the board.

38:37>> And then we go to scoring primary.

38:38>> Two objectives held again for 10 more

38:40primary, putting him to 26 primary, 23

38:42secondary, 49 to Nick's 38.

38:45>> Let us move into the movement phase.

38:47>> Red Terror closing on Nick's home

38:48objective and the back of the Baneblade

38:50Penelope. Norn Assimilator Tervigon

38:52board closing on its singular purpose,

38:54which would be Penelope. Re-rolling into

38:56that tank could be bad news for Nick.

39:02Lictor moves towards the lone Scion.

39:04>> All right, so let's see it.

39:05>> Norn Assimilator not on the center

39:06objective into Penelope. Two shots

39:08hitting on threes cuz we're in combat.

39:10>> All the harpoons miss.

39:12>> The harpoons miss.

39:13>> He's going to need a nine on dice to

39:14reach on the charge phase.

39:15>> Uh I guess we'll do harpoons from the

39:17Norn into uh combat for us. But

39:21uh one AP uh three.

39:23>> Oh, I take a damage.

39:24>> Uh I take three damage.

39:26>> Still at 21 wounds.

39:28>> We'll have the Scythed Hierodule shoot

39:29the lone Scion.

39:30>> He dies. Hey, look at that. He's dead.

39:32>> Yeah.

39:33And last but not least, uh charges.

39:35>> Yeah, what do you got?

39:36>> Red Terror charging.

39:37>> Ooh.

39:38>> Baneblade is reached. Norn needs a nine

39:41on dice to reach the Baneblade.

39:43>> Uh that's a three.

39:45>> Fails. Command re-roll.

39:47>> Ooh.

39:48Uh that's double ones.

39:49>> No good. The Norn stays still. I get one

39:52more chance to kill this Norn.

39:54>> All right, pylons.

39:54>> Everybody's all tucked in. Here we go in

39:56the fight step. Red Terror and the

39:57Baneblade

39:58>> On twos.

40:00Woo. I saved two of them.

40:02>> Four damage total.

40:02>> Penelope down to 17.

40:04>> Ongoing combat. I've still got a command

40:06point.

40:07>> Baneblade using engine of wrath for an

40:09extra six attacks.

40:11>> And look, I've even upgraded my dice. I

40:13hit more than half.

40:15>> Five ups.

40:16>> Red Terror's DOWN TO FIVE WOUNDS.

40:18>> Norn assimilator next. He's going to go

40:20into Penelope.

40:21>> Secure biomass for lethal hits, and it's

40:23on fives for the norn.

40:25>> Fives.

40:27Save one. Six damage, down to 11.

40:29>> All right, and then our extra attacks on

40:30twos.

40:32Choose saves at AP uh

40:34two or three.

40:35>> AP three.

40:36>> AP three, only saved one.

40:37>> So, one goes through.

40:38>> On seven remaining. LORD SOLAR NOW

40:41FIGHTING INTO THE NORN.

40:44>> TAKE TWO DAMAGE.

40:45>> ELEVATE.

40:46>> Takes it to nine wounds.

40:48>> Lector into hellhounds on twos.

40:53Save neither.

40:54>> Uh four damage.

40:55>> [laughter]

40:56>> Takes it to seven. Tech-priest swinging

40:58at the norn.

41:01He saves them.

41:02>> And then the hellhound tries to run over

41:04the lector.

41:07>> Takes him only to two. Nothing to move

41:09in the consolidate step.

41:11Two points on display of might, five on

41:13four positions, 30 points secondary, 29

41:16primary, 59 points for Jordan to Nick's

41:1938.

41:27>> [music]

41:33>> It is going to be

41:35>> Nick's pulled display of might and

41:36tempting target.

41:37>> I still have beacon and plunder.

41:39>> They can do it.

41:40>> Yeah, actually they could.

41:41>> I'm going to touch you with the

41:42extensive terrain where this worm is.

41:44>> Makes sense.

41:44>> Pretty much impossible for me to go get

41:46that.

41:46>> Two command points for Nick, one for

41:47Jordan. We do have some battleshock

41:49tests to make.

41:50>> Lord Solar passes his battleshock. The

41:51bane sword passing battleshock.

41:53>> Well, except

41:54>> Don't do it. No, no, I don't want to

41:55hear it. I don't want to hear it,

41:56Jordan.

41:57>> I'm going to shout this in THE WARP.

41:58>> NO!

41:59>> [screaming]

42:00[groaning]

42:03>> EVERYTHING ON THE TABLE HAS TO TEST.

42:05>> THAT SUCKS.

42:06>> BANE sword passes. Lord Solar passes.

42:09Hellhound fails. Cadians pass.

42:11>> Shadows failed, but I'm going to get

42:13orders out. Lord Solar's unit getting

42:15duty and honor and Penelope the main

42:17sword getting take aim.

42:18>> We will sticky my expansion objective

42:21and I will score four points for holding

42:23this objective at the end of my command

42:25phase.

42:25>> Putting Nick to 42 to Jordan's 59.

42:28>> Let's go into the moon phase.

42:29>> Lord Solar's unit falling back. Harpoon

42:31barbs here could do mortal wounds.

42:32>> On a two plus, Lord Solar's unit is

42:34going to take D6 mortals.

42:36>> Nope.

42:37>> And then the tech priest falls back.

42:39Falling back to be closer to the tank to

42:40hopefully help him in the future if he

42:41still survives. The Cadian shock troops,

42:43we're going to move in six inches

42:44towards the red terror. They just want

42:45to get as many shots at towards the red

42:47terror as they can. Would you like to

42:48overwatch anywhere?

42:48>> Uh no, thank you.

42:49>> Okay, shooting phase.

42:50>> Inferno cannon now from the hellhound

42:51into the lictor.

42:52>> And the regular heavy flamer is going

42:53into the Norn to strip your cover.

42:55>> Inferno cannon into the lictor.

42:57>> On fours.

42:58>> Take two.

42:59>> [clears throat]

42:59>> Two.

43:00>> Lives on one.

43:01>> Heavy flamer into the Norn. Two shots.

43:04>> Which uh wounds you once.

43:06>> Goes through. Feel pain.

43:08Yeah, you're good.

43:09>> So, the damage

43:10>> Wait, sorry. Your T10 aren't you?

43:11>> I rolled a five. It wasn't a wound.

43:13Sorry, apologize for that.

43:14>> Cover is stripped from the Norn. So,

43:16then we're going to go into the rest of

43:17the shooting phase. Cadians shooting at

43:18the red terror.

43:19>> I've got one melta.

43:21>> Nicely done. It wounds.

43:24>> Uh AP4?

43:25>> AP4?

43:26>> Goes straight through.

43:26>> D6?

43:28>> FIVE DAMAGE.

43:29>> GOT HIM. THAT'S THREE VICTORY points for

43:31a kill. Bane sword now shooting into

43:34combat including the blast cannon

43:35because of his detachment. That Norn

43:38could be in trouble. Four blast cannons.

43:41>> Uh

43:41>> Just from triple ones.

43:43>> Yeah, you just All you need is one.

43:44>> One wound from the blast cannon.

43:46>> Uh goes through.

43:47>> All right. D6 plus one. Take four

43:49damage. [music]

43:49>> Feel pains. I feel three. I take three

43:52damage. I'm down to six wounds.

43:55>> Now, normally I would love to have it

43:56explode, but the only person that would

43:57damage your explosion is me. So, I'm

43:59going to fire the heavy bolters first

44:01before the quake cannon so hopefully the

44:02quake cannon doesn't kill you. Okay,

44:03>> [laughter]

44:03>> cuz the quake cannon would make you

44:04explode on a three up. So, heavy

44:06bolters.

44:07Twin link. No wounds so far. No wounds,

44:11which means the quake cannon's going to

44:12kill you. You're going to explode and

44:13kill everything here. That's kind of

44:15fun. D6 plus six shots.

44:17Fours to hit.

44:19Nice.

44:21Two. I'm going to spend one command

44:23point to reroll one of these dice.

44:25To get another one. There's three wounds

44:27on your invulnerable save.

44:29>> Fail save.

44:29>> Eight damage.

44:30>> I guess we'll spend our command point

44:31here to reroll.

44:33>> Still goes through. Eight damage on your

44:35five up feel no pain.

44:37NORN LIVES ON TWO. WELL, that's all she

44:39wrote. We're going to go to the charge

44:41phase. Guardsman trying to charge. No

44:44joy. Charge phase is over.

44:45>> So, we do our pylons.

44:47>> Just the Norn to shift in the pylon

44:49step.

44:49>> Actually, you get to fight first.

44:51>> Nick using engine of wrath again for a

44:52command point to get six more attacks

44:54and two points of armor penetration into

44:57the Norn.

44:57>> And now he's untethered. He saw the

44:59monster in the back get vaporized. Just

45:02need one.

45:03I got two.

45:04>> Fail one of them, please, at minus two.

45:06>> You failed one. That's two damage, but

45:07you have a feel NO PAIN.

45:10HE DOES IT! [screaming]

45:11>> GOES DOWN.

45:12>> HE KILLS HIM. COOL. ONGOING COMBATS.

45:15>> Lictor takes the hellhound to three

45:17wounds.

45:17>> The hellhound tries to take off that

45:19last wound.

45:21Three kills this round.

45:23>> Consolidation sees no real movement at

45:26all here.

45:27Nick scores three primary for kills,

45:28three more for holding a new objective,

45:30and two on display of might. Jordan

45:32scores four more secondary points for

45:34Burning of Trust. Nick sitting at 50,

45:36Jordan at 63. One battle round left.

45:39>> [snorts]

45:49[music]

45:51>> 50 to 63.

45:53>> Yeah.

45:54>> Crazy.

45:54>> And like all the fixed stuff that should

45:56be dead is still here.

45:57>> I mean, you still got a fully healthy

45:58Norn and an almost dead Baneblade with

46:00no invulnerable, so I think you're doing

46:02okay. Beacon drawn, it's going to be the

46:04Swarmlord. Assassination also pulled.

46:07Battle Shocks, we're good cuz everything

46:10that was hurt is dead.

46:12>> So, I got one command point, and the

46:13Swarmlord will put me to two command

46:14points.

46:15>> Gargoyles are back to full strength.

46:17>> And everybody else is healthy, or dead.

46:19>> Jordan holds an objective for five

46:21points on primary, but that will score

46:23at the end of the turn.

46:24>> Let us go into the movement phase.

46:26>> Swarmlord advancing across the midfield.

46:28>> Just barely on my half of the board.

46:30>> Norn closing on Penelope the Baneblade.

46:33>> Hello.

46:34>> Hello.

46:34>> Gargoyles advancing to the middle now,

46:36now that the Battle Shock Hellhound is

46:37no threat in overwatch. Psychophage

46:39forward as well. Pyrovores can see the

46:42Hellhound.

46:42>> Shooting phase, uh we'll have our

46:44>> Psychophage shooting at the Hellhound.

46:46>> For a D6, for five.

46:49Same both?

46:49>> Great.

46:50>> Pyrovores take a wound off the

46:52Hellhound.

46:53>> Let's see what we can do. Norn's going

46:54to declare charge.

46:55>> Into the Baneblade.

46:56>> The Psychophage is going to attempt to

46:58charge.

46:59>> Reaches the Hellhound.

47:00>> And with that, we'll spend one command

47:02point on Crushing Impact. Five's a world

47:04wounds to me, one's a world wounds to

47:05you.

47:06>> Hellhound is down, and the Psychophage

47:09Feel No Pain's away the damage it takes.

47:11He's only down to nine though.

47:13>> Fight phase.

47:13>> It's one fight, that's all that matters.

47:15>> Norn Assimilator into Penelope.

47:17>> Jordan with Secure Biomass lethal hits.

47:20>> And you are still my singular purpose,

47:22so I get real hit them wounds against

47:23you. [music] Twos. Go fishing.

47:26Fives. Re-rolling cuz you're MY SINGULAR

47:28PURPOSE.

47:29>> FOURS!

47:30>> Three damage each.

47:31>> Three damage each. It's

47:32>> dead.

47:33>> It's dead. Does it explode?

47:35>> No.

47:37No.

47:38>> No.

47:39No.

47:40>> Oh my god.

47:40>> Oh my god.

47:41>> Penelope's down.

47:42>> Tech-Priest is so mad.

47:44>> Extra pissed now. Consolidate step,

47:46Jordan touches the objective with a

47:48Norn.

47:49And at the end of the turn, he's going

47:50to score five secondary on

47:51assassination, and additional three

47:53primary for holding the center

47:55objective. That is going to put him up

47:57to 18 points this turn to 81 for his

48:01final score barring anything completely

48:04bizarre.

48:12>> I'm going to write down two new

48:14secondaries. Nick's going to engage in

48:15all front zone forward positions.

48:17>> They suck.

48:18>> A couple of command points for Nick, one

48:19for Jordan.

48:20>> First battle shock test on Lord Solar.

48:22Lord Solar's unit does fail

48:25>> battle shock. I'm going to give an order

48:26out to this unit of infantry back here

48:28to move, move, move.

48:30>> Nick using new orders to see forward

48:32positions get replaced by behind enemy

48:34lines. That is absolutely no help.

48:36>> Moving on. All right, onto the move

48:38phase. We're going to move the

48:39Tech-Priest up and we're going to move

48:41Lord Solar up.

48:43>> Cadians rush the middle.

48:44>> So, I got to kill this unit to get a

48:46bunch of points and take the center.

48:47>> Jordan over watches the Cadians.

48:48>> D6.

48:50On twos.

48:53>> Four go down.

48:53>> In the shooting phase.

48:56>> Cadians using explosives on the

48:57gargoyles. Two down.

48:59>> Cadians, while you're still in rapid

49:00fire range, you can fire into the

49:01gargoyles. Meltagun.

49:03Wounds.

49:04>> So, one dead gargoyle.

49:05>> One dead. Four guys with lasguns.

49:08Sixes.

49:09Two more dead.

49:10>> Into sear. Hits.

49:12Six up.

49:13>> No. Okay, killed another. Three dead.

49:14>> Lord Solar attempts.

49:16>> Two shots.

49:17Strength eight. One wound minus two.

49:19>> Killed another one.

49:20>> And then I've just got to make all my

49:21charges and kill that entire unit. Easy.

49:22>> Guard squad back here. Charge!

49:25>> Guard squad in the back failed.

49:26>> Lord Solar charges the gargoyles. He's

49:27in.

49:28>> Tech-Priest with a six.

49:30Four.

49:30>> Four.

49:31>> Five, six.

49:32>> He's in.

49:33>> We can score so many points.

49:34>> So, the Tech-Priest tries to kill you.

49:37>> Tech-Priest do better.

49:39>> One wound, two wounds.

49:40>> Only kills a single gargoyle.

49:42>> Lord Solar

49:44on twos.

49:45>> All of them at minus two.

49:47>> NICK.

49:47>> I KILLED THEM.

49:48>> YOU DID IT.

49:48>> I DID IT.

49:49>> YOU did it.

49:50>> Looks like he's going to be happy where

49:52he is. Nick scores a kill for three

49:54primary, two hell objectives for eight

49:55more primary, an objective he didn't

49:57control at start of turn for four, and

49:59the central objective for five, but he's

50:01going to max out his primaries at 45

50:05points, but he's only going to get 15

50:09points on secondary. That means 64 with

50:12Paint, 74 Jordan finishes his beacon for

50:16an additional five secondary, and 96

50:19points for Jordan. What an absolute barn

50:23burner of a match up. Oh boy, big giant

50:26tank shooting at bugs. That was a ton OF

50:28FUN TO WATCH. Well played Jordan, well

50:30played Nick. I can't wait for a rematch.

50:33Maybe a couple of different dispositions

50:35next time, and that would be a

50:36completely different fight. Today,

50:38however, the irresistible force fell to

50:41the immovable object. Congrats Jordan on

50:43the win.

50:44>> You have won the game. He is your

50:45congratulations.

50:46>> Good game, kind of.

50:47>> Kind of?

50:47>> The dice.

50:49>> If you enjoyed that match up, don't

50:49forget to like, subscribe, and share

50:51this video. We got a ton of games in our

50:52backlog, as well as our members-only

50:54area, and you can access those exclusive

50:56videos by becoming a member through

50:57YouTube or Patreon. As a member, you get

50:59those releases, as well as

51:01behind-the-scenes sneak peeks, early

51:02access to most of our shows, and of

51:04course, access to our Discord, the most

51:06happening 40K community around. That's

51:07it for all of us here at the Play On

51:09Studios. On behalf of them, it's me, JT

51:11the Voice, saying, "Till the next time

51:12you see us in the far-flung future of a

51:14grimdark universe, play on."

51:17>> [music]

51:24[music]

51:30[music]

51:36[music]

51:42[music]

51:48>> Woo!

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