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104 Live Classroom Lectures Chapter 3 Level 1

General Sonography (JC DMS) · 6,574 words · 30 min read

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0:02thank you but that's sort of the problem

0:07with multiple-choice tests is the fact

0:09that if you miss read something you

0:12[Music]

0:14either miss read the answers or you must

0:16read the question itself and you put the

0:18wrong one and the important thing is

0:20that when you finally know the right

0:22answer is that if you if you understand

0:28it you're good

0:29the problem is you just mean to mistake

0:31you know doing it incorrectly and that's

0:33sort of lean our problem with multiple

0:35choice tests all right so this week will

0:39be a short lesson primarily because the

0:42students in class have just spent all

0:45their brainpower

0:46on taking the test and it's been my

0:49experience in the past they don't last

0:50very long in this class after a test

0:52anyway so the other good news for those

0:56of you who are in class it's one of the

1:00rare lessons where we can not have a lab

1:03just simply because there's not really

1:04anything applicable it happens just a

1:07few times there are probably two times a

1:09semester where we don't have a lab in

1:10today's model so because the sound of

1:13happiness he writes Mita so we're going

1:16to cover a couple things I want to get

1:18through the three different types of

1:20reflection I want to get through the

1:22three cases of Snell's law and that

1:25won't give us a really good start on

1:27chapter three if you've had the

1:29opportunity to read the textbook chapter

1:31three is a rather short chapter so we

1:36want to pull out the relevant

1:37information that we have from this show

1:40you a couple formulas that we're going

1:42to be using practicing a few times then

1:44we'll be done for the day so I'm

1:46guessing we'll probably go an hour today

1:48possibly an hour beyond that I know your

1:52brains just don't have it in store next

1:53week we'll be refocused to finish out

1:55the rest of the chapter and we'll come

1:57in with fresh attitudes to tackle that

1:59material all right oh so Kim I gotta

2:02tell you the story I come in today

2:06Kendra says hey you look different

2:10did you do something to your hair

2:13and they said no and she said I find

2:16that when you tell elderly people that

2:18they're good it puts them in a great Wow

2:25Wow Wow and then she continued to talk

2:31about I don't know something that was

2:34even more offensive and indicating that

2:36I was close to 90 the 90 year olds

2:40should be happy that they have any hair

2:43at all like me and I'm like well I'm

2:46less than 90 so I think I should be

2:48happy with that I'm not quite sure so we

2:51started on a good foot there's anyone in

2:57the class want to support that I have

2:59accurately represented what she said to

3:01me and now they're all just laughing

3:04sheepishly okay so it's okay just do

3:12things that you don't mean as long as it

3:17wasn't meant then you can do whatever

3:18you want yeah okay oh I'll call that

3:20forward you mean to crash into your car

3:26but I did all right so chapter 3 let's

3:31talk about so we took sound and we

3:35described it as a longitudinal

3:37longitudinal pressure and mechanical

3:41energy that propagates through a medium

3:44we talked about the fact that pressure

3:46wave pushes particles from one place to

3:48the next we talked about how pressure

3:51waves can be attenuated or they can lose

3:54their energy as they travel a certain

3:56distance that their amplitude or

3:59strength diminishes as if propagates it

4:02turns out that that's only one

4:04interaction that sound has with matter

4:06and it turns out in in this particular

4:08chapter we're talking about the

4:09different types of interaction that

4:11pressure waves or sound waves have or

4:14interact inside of a medium so one of

4:17those and one of the most important ones

4:19we look for especially when we're

4:20talking about diagnostic ultrasound is

4:22reflection and reflection does isn't as

4:26simple as

4:26going out and bouncing off something and

4:28coming back it turns out there are many

4:29different types of reflection the first

4:32one we're going to talk about is called

4:34a specular reflection so let me go here

4:39and it might pen out so specular

4:44reflection again this is my transducer

4:48would be what happens when a sound wave

4:51travels directly down on an interface

4:56preferably ninety degrees to that

4:59interface or what we also call

5:03perpendicular or what mealy will refer

5:10to as normal incidence that's all I

5:19really do have good penmanship probably

5:22matches how good my hair looks today I'm

5:29just getting started you just gave me a

5:31mighty what normal incidence I an CID

5:36ence okay well it's supposed to say that

5:44so as we've learned from Kenter today

5:47it's not what you do it's your intent

5:50right I didn't mean it to not look like

5:52the incidence maybe so

5:59so essentially if you're 90 degrees

6:01perpendicular or what we call normal

6:03incidence to an interface especially a

6:05large smooth interface we expect that

6:08sound wave to travel out bounce off and

6:10like a mirror like reflection come

6:12directly back to our transducer that

6:17would be perfect if every single

6:19interaction in ultrasound was like that

6:22unfortunately Neely talks about the

6:25geometric aspects of sound and when we

6:29in in a normal body we have all these

6:33objects that have different angles that

6:35the sound has to move through one of the

6:40of reflection is that the angle of

6:45incidence equals the angle of reflection

6:51so how do we actually measure this how

6:55how do we actually know that this occurs

6:56let me ask you this if you had a small

6:59mirror not a full-body sized mirror but

7:02a small mirror and you wanted to see how

7:05your shoes looked on your feet you

7:08certainly wouldn't put the mirror up out

7:09of your eyes would you you would put the

7:12mirror in exactly half the distance

7:14between the height of your eyes to your

7:17shoes right half way down so you could

7:19reflect off the angle of sight visions

7:23are our light that would bounce off that

7:24mirror and then look at your shoes

7:27equally if you want to see how your hair

7:30looked if you had some you would

7:35actually look above your eyesight to see

7:38how your hair would look above your

7:40eyesight so again the angle of incidence

7:42will equal the angle of reflection so on

7:45in this the way that we actually

7:49calculate that is by drawing a

7:52fictitious line I'm going to change a

7:54color here this line that goes

7:58perpendicular to the interface which is

8:00here this is called line norm if you

8:04heard or read Miele talking about line

8:07norm

8:08it's short for normal it is a fictitious

8:13line that is drawn perpendicular to the

8:16interface itself and from this line norm

8:20can see if I choose a different color

8:22and make it very pretty

8:24what do you say no be careful now she

8:35would tell you remember I was in a nice

8:38child so so the angle of incidence is

8:41measured here from the actual beam

8:44itself to line norm we can measure the

8:47angle of incidence and equally so the

8:50angle of reflection can

8:53on the other side of line norm to the

8:56reflected beam and they should be equal

8:59so it is the oh I say for angle of

9:03incidence and it'd be Oh with the line

9:11drawn through it that's angle so the

9:13angle of incidence equals the angle of

9:15reflection and we know this is true

9:18because if you want to see your shoes

9:20you look down halfway the distance you

9:23don't look all the way to the floor to

9:24see how your she was looking to marry

9:26you look half the distance between the

9:28height of your eyes and where your shoes

9:30are right okay so this is a specular

9:35reflector and if we shoot at any large

9:39smooth interface and preferably if we

9:43shoot perpendicular or what we call

9:45normal incidence we should get a lot of

9:47reflection from that interface as long

9:50as one other characteristic is true and

9:53that is if impedance one is is not equal

10:00to the impedance of the medium medium

10:02two meaning there must be an impedance

10:08mismatch between the first medium and

10:11the second medium otherwise the

10:13interface will not be reflected you

10:21would think so far yeah as long as the

10:25impedance of medium one which would be

10:27perhaps everything in here does not

10:31equal the impedance of medium two which

10:34is everything down here long as there's

10:37some big mismatch there will be a

10:38reflection at their interface okay so

10:47impedance is made up of a couple things

10:50the tissue density which is we discussed

10:54already density is actually one of the

10:56things that determine the speed of sound

11:02because of density increases of course

11:05the velocity

11:06decreases it's one of the

11:08characteristics of a medium and how well

11:11something propagates and that multiplied

11:14by the velocity of the meeting which as

11:18we also said was made up of a lot of

11:20things not only including density but

11:22including bulk modulus elasticity and

11:27compressibility so all those

11:29characteristics go into calculating a

11:31particular impedance of a medium and

11:34there will be a reflection of two

11:36different mediums having different

11:38impedances are next to each other as

11:40that sound goes through it there will be

11:42some form of reflection all right so

11:46this is one formula that we're going to

11:48look at and I just want to walk you

11:51through one of these so we know that a

11:54common velocity that we deal with this

11:58fifteen forty meters per second so if

12:00that's the velocity and I gave you a

12:02density of 1,000 kilograms per meter

12:08cubed please take a minute and calculate

12:11the impedance of this particular medium

12:15so you would set it up Keeton's equals

12:19one five four zero meters per second

12:23multiplied by 1,000 right so I'll show

12:30you the way that you could do it if you

12:31don't trust me that that's just going to

12:32be three decimal places more so if we

12:34want to go back to one we can go ahead

12:36and subtract three zeroes and turn that

12:39into a 1 whatever we subtract we're

12:42gonna have to add so it would be 1

12:45million five hundred and forty thousand

12:49meters per second multiplied by one what

12:52was a telegram from meter cubed right so

12:57we know like we said the math wasn't the

12:59hard part my 1 million five hundred

13:00forty thousand but now we're left with

13:03this mess of multiplying meters per

13:06second multiplied by the units of

13:09kilograms over meters cubed right so

13:14because we have one meter in the

13:16denominator here and three of them in

13:19the dependent

13:20they say that backwards one meter in the

13:24numerator and 3 in the denominator we're

13:27going to take that away and turn this

13:29into a two so we end up with kilogram

13:33still on top and then we end up with

13:37meter squared and seconds on the bottom

13:42kilograms per meter squared seconds is

13:47the same thing as a real which is a way

13:51that we measure impedance and it turns

13:55out that since we know that velocity

13:57typically is in the 1500 range for

14:02ultrasound we also know that the density

14:05of soft tissue is somewhere around a

14:09thousand kilograms per meter cubed it

14:12turns out a lot of our impedances for

14:17soft tissue structures are in the

14:20millions of rails and we oftentimes just

14:25call them mega rails so this would be

14:28one point five four mega rails so let's

14:35try this one more time so we feel nice

14:39and good about it

14:41so again if an e this is equal to

14:46density times velocity let's say the

14:48velocity in this case is 2,000 meters

14:52per second and the density is 1,000

14:58kilograms per meter cubed what is the

15:03impedance in mega rails

15:18all right what answers did you get so I

15:21got 20,000 kilograms over 20,000 and

15:29anything anybody have anything else

15:31other than 20,000 2 million okay so here

15:42we go again

15:43beaten sequels density 1000 kilograms

15:49per meter cubed multiplied by 2,000

15:54meters per second

15:56we know that the units are going to come

15:58out in rails right so all we have to do

16:02is figure out what 1,000 times 2,000 is

16:09and again you can go ahead and take away

16:12three decimal places here and whatever

16:13we take away we need to add over here so

16:161 times 2 million is 2 million rails or

16:23and we wanted it in mega rails so two

16:27million rails is the same as two rails

16:31right very good with that

16:37all right good now let's go back to this

16:42specular reflection because we said

16:44there must be an impedance mismatch in

16:47order for some form of reflection to

16:49occur specular reflection is defined by

16:52this one normal incidence or

16:54perpendicular to an object to a large

16:58smooth interface and three an impedance

17:01mismatch will find that an impedance

17:03mismatch must be present for all forms

17:06of reflection but those three

17:09characteristics must be there in order

17:11to define that we have a specular

17:13reflection specular reflections are very

17:17bright large objects on our ultrasound

17:21screen so let's look at that for just a

17:24second

17:27[Music]

17:29so here's a large smooth interface that

17:37those would be specular reflection

17:39reflectors that's different from all the

17:42dots that make up the rest of the image

17:44here and here but we do have a large

17:48smooth reflective object there that

17:51would be a specular reflector

17:52these are specular reflectors here here

17:55here here here here

17:59back here those are all specular

18:02reflectors everything else is what we

18:04call diffuse reflection or scattering

18:06then make up this image so there are

18:09plenty of examples there's also this one

18:14see the back of the baby's head here as

18:17a large specular reflector and these

18:20combined together creating the vertebrae

18:24of the spine and the baby's neck and

18:26here as well these are all all

18:30considered specular reflectors by

18:32ultrasound again in order for that to

18:34happen you must one have an impedance

18:36mismatch so it so it can bounce off of

18:39something if there's no impedance

18:40mismatch you don't see this interface -

18:43it should be roughly 90 degrees or close

18:47to it three there the object must be

18:52large and smooth so those are the

18:56requirements for specular reflection

18:59which say what one more time three

19:04things normal incidence or near normal

19:08incidence or perpendicular to the object

19:13to an impedance mismatch

19:24okay three large smooth interface normal

19:32incidents are perpendicular that's okay

19:39we got it was specular reflector all

19:43right so moving down here the next type

19:47of reflection I'm going to skip all this

19:51part up here really there it is it's at

19:57the bottom of specular reflections

19:59called diffuse reflection so diffuse

20:02reflection is slightly different than

20:05specular reflection and that diffuse

20:07reflection if we have our transducer and

20:11we're going to send a sound beam down

20:13instead of having a large smooth

20:16interface that work perpendicular to we

20:19have any regular object and we're going

20:24to interact with remember we said the

20:27angle of incidence always equals the

20:28angle of reflection when we're talking

20:31about reflection so if we shoot down

20:35here and we happen to hit this at a

20:37slightly different angle it'll bounce

20:40off for the slightly different angle and

20:42if we were to move the transducer over

20:45here we've come down here and then the

20:48angle of incidence would equal the angle

20:50of reflection here and if the beam hit

20:52over here it would bounce off over here

20:55and if it hit

20:57I don't know down here it bounced off

20:59over there so from this irregular or

21:03diffusely irregular object would be you

21:06would have multiple angles of reflection

21:08heading back that would not go directly

21:10back to the transducer we call this

21:13diffuse reflection also known as

21:24scattering

21:35so the following conditions must be

21:37there for diffuse or diffused reflection

21:40or scattering one large object or

21:45specifically a large non smooth object -

21:53as always for any type of reflection

21:56there must be an impedance mismatch

22:08so any large contributor surface object

22:13that has an impedance mismatch between

22:15the medium and the object itself will

22:18create diffuse reflection or scattering

22:27so going back to what the scattering

22:30look like this is what scattering mostly

22:38looks like so it is what makes up all

22:41the tiny little dots inside of an object

22:45all of that there is scattering all of

22:51this inside of this object is scattering

22:55um these large smoother ones are

22:58specular x' including the striations of

23:02the tissue itself but all of these dots

23:06inside of here are all made up by

23:08diffuse reflection and scattering egg

23:13now the last type of reflection is known

23:20as Rayleigh scattering and I can't show

23:26you what it looks like because you will

23:29never know if it's happening or not but

23:31it could by theory happen what Rayleigh

23:34scattering is is and this is different

23:37from the other two types of reflection

23:38we talked about the other two are large

23:41objects one being very smooth for

23:44specular reflection and one having an

23:46irregular surface for diffuse reflection

23:48in Rayleigh scattering the objects are

23:52tiny one time do you have no you don't

24:08see Rayleigh scattering like the size of

24:12a blood cell so what typically happens

24:17is they have impedance mismatches

24:20between

24:21the serum around them or the objects

24:24behind them so technically they can

24:26cause reflections however the beam

24:29itself is oftentimes so small or

24:33bypasses around these objects they're

24:36not big enough to reflect the entire

24:38beam so instead the beam sort of bounces

24:41off it and goes up in different

24:43direction it may go right through it

24:44completely it may create a reflection

24:47but you'd never see it because it

24:49doesn't carry the amplitude large enough

24:51to be seen so a lot of times we don't

24:54even found often but technically they

24:57could create reflections but we would

25:00never see them because they don't create

25:01enough of a reflection for us to see

25:03them so this is called Rayleigh

25:07scattering and often times they would go

25:11off in such directions that we'd never

25:14know if or when they'd ever get them

25:19back all right so I think Neely let's

25:26see as a great animation somewhere oh

25:34yes there's me Lee's so you have all

25:38these lines of sight heading down here

25:41it looks here this one that went all the

25:46way through the collection of cells this

25:49one here went here and then bounced off

25:51and head off in that direction this one

25:55came here and hit the side of this one a

25:56bit in a different direction

25:58so yeah you either hit or miss we're not

26:01seeing at all because they are so small

26:03so that's called Rayleigh scattering and

26:06again you may never see these echoes

26:09anywhere but because they have impedance

26:11mismatches some reflection occurs all

26:14right so the amount of reflection that

26:20occurs at any particular interface is

26:22dependent on its intensity reflection

26:25coefficient so this the intensity

26:32reflection coefficient

26:35and be calculated by comparing the

26:38impedance of medium to to the impedance

26:42of medium one dividing it by their

26:45differences as well

26:50in taking that whole value and squaring

26:53it now this looks a lot worse than it

26:56really is but as we discovered earlier

27:00that most of our impedances in

27:04soft-tissue are typically in the mega

27:07rails right so if I had the impedance of

27:13medium one and let's say that was one

27:16mega rail and the impedance of medium

27:20two and that was two mega rails could we

27:24calculate how much reflection occurs at

27:27that particular interface and using this

27:30particular formula the answer would be

27:33yes so we would just plug it in so we

27:35would say in this case the impedance of

27:38medium 2 is 2 the impedance of medium 1

27:42is 1 divided by the impedance of medium

27:452 plus the impedance of meeting 1 in

27:48that whole value squared right

27:52so 2 minus 1 is 1 right 2 plus 1 is 3

27:59that whole value squared

28:03what's 1/3 squared one ninth right so 1

28:09divided by 9 and then we divide that 9

28:12into one doesn't go into 1 but it will

28:16go into 10 one time 9 with 1 left over

28:20and again we'll repeat this again but

28:23the answer to this particular problem is

28:26the coefficient of reflection is equal

28:29to point 1 1 now you're saying what in

28:32the world does that mean the coefficient

28:37of reflection describes the fraction of

28:39energy that is reflected at that

28:42interface based on these two impedance

28:45these two impedances of medium one and

28:47medium

28:48- so if I calculated a coefficient of

28:55reflection of 0.1 one the best way to

28:58put this into something that most people

29:01understand is turn it into a percentage

29:04do you remember doing this I think day

29:06one in this class how do you turn a

29:10decimal into a percentage multiplied by

29:15a hundred and what would the answer to

29:16us be so the percent reflection is

29:21actually equal to 11 percent so does

29:24that make more sense based on those two

29:27impedance differences we now plug it

29:29into a formula in a tolis the fraction

29:32of energy that was reflected in that

29:34particular interface or the percentage

29:37can be calculated calculated by simply

29:39multiplying by a hundred or eleven

29:42percent of its energy is reflected at an

29:45interface where the impedance of medium

29:472 is 2 mega rails and the impedance of

29:49medium one is 1 mega rail so that makes

29:51sense to you okay so the reason why I'm

29:54making you go through this exercise at

29:56least mentally is that melee has I'll

29:59show you because I wrote them all down

30:02that was fascinated by how many of them

30:04there were it's not that one it's this

30:07one

30:08all of these these calculate the

30:11coefficient reflection the coefficient

30:13of transmission the percent transmission

30:15and the coefficient of trip and the

30:17percent reflection these are actually

30:20four different formulas to remember what

30:24would be considered I think common sense

30:26because you've already told me you can

30:29calculate the percent reflection from

30:30the coefficient of reflection right just

30:33multiply by 100 you don't need a

30:34separate formula to do that so going

30:38back to this if the coefficient of

30:42reflection was 11% what that means is I

30:44had a hundred percent energy hitting a

30:47particular interface and if a hundred of

30:50a hundred percent at the first interface

30:5211 percent of it was reflected back

30:55how much is remaining

31:00maybe nine so what you're saying is the

31:03percent transmission is 89% did we need

31:08another formula the one that said four

31:10times the impedance of medium 2

31:13multiplied by the impedance of medium 1

31:15divided by impedance medium 2 you get my

31:18point right I didn't need another

31:20formula to calculate that I used common

31:22sense right so from the coefficient

31:25reflection we have already calculated

31:27not only the coefficient function the

31:29percent reflection and the percent

31:31transmission there's only one left

31:33it's a coefficient of transmission so if

31:37the percent transmission is 89% what do

31:39you think the coefficient of

31:40transmission will be in a decimal B no

31:46you just calculated the coefficient

31:49reflection coefficient of transmission

31:51percent reflection and percentage

31:53transmission by using one form not full

31:59so that formula again is the coefficient

32:02reflection equals being eaten some

32:06medium to minus the impedance of medium

32:08one divided by the impedance of medium 2

32:11plus convenes a medium one that value

32:15squared from the coefficient reflection

32:17you can calculate the other three the

32:21other coefficient or transmission as

32:23well as the percentages of reflection

32:24and transmission using common sense

32:27right yes yep so the percentage

32:36transmission would be because we start

32:38with a hundred percent and if we lose a

32:40lot of percent got it okay so what I'd

32:44like to do is just run through this

32:46fairly quickly I'd like you to tell me

32:49the coefficient reflection the

32:51coefficient of transmission the percent

32:53transmission and the COPE sorry take

32:57that back and the percent reflection if

33:04the impedance a medium one let's say is

33:091 mega rail

33:12that's too many bill and the impedance

33:18of medium to is let's say three mega

33:21rails okay give you some time to work

33:25through I need those three answers let's

33:28see how we do

33:32so for coefficient and reflection we got

33:40answers wait you don't know which one

33:45goes to which way did you calculate and

33:51then I did this three plus the one and

33:54then we give you the 1 over 4 and then

33:55you'll square root is the 1 over 16

34:00correct

34:00we whoa so it's 3 minus 1 first right on

34:07the top right ok so let's go through

34:12this so it's 3 minus 1 and then 3 plus 1

34:19right right so 2 over 4 and that whole

34:30value squared right so 2 squared is 1/4

34:37squared is a lot right so then we just

34:42go I mean we can simplify this if you

34:44want go down to 1/4 right and then that

34:49would be equal to 0.25 everybody agree

34:52with that right I'm running out of room

34:54so let me how did you do it differently

35:06yes and so if you went 16 divided into 4

35:13oh my goodness is 1 take awhile but 16

35:17would go into 40 right and 16 would go

35:21in there oh my goodness I'm gonna run

35:23out of room

35:24we take it to the next page to show you

35:27so 16 into 4 16 when going to 40 twice

35:3436 and 4 left over and you drop down by

35:41step

35:41that's interesting point 2 - ya know why

35:48it doesn't come on right I didn't I am

35:5232 am i doing my man oh oh that's why

35:55you're right sorry

35:57it is 32 this would be 8 right so 16

36:01would then go into 8 5 times so there's

36:04the 0.25 we were looking for so the

36:06coefficient of reflection remember this

36:08is the fraction of energy that is

36:10reflected at that interface is 0.25 if

36:13the coefficient reflection is point 2 5

36:15what is our percent reflection

36:20it's that 4 multiplied by 100 right 5

36:25percent if we lost 25% and we started

36:30with a hundred percent what is our

36:31percent transmission what's going on 75

36:35percent and if that is the percentage of

36:38transmission what is the coefficient or

36:40fraction of that percentage there we go

36:47to the other one what sounds like you

36:59[Music]

37:01yeah yes we got those pretty good okay

37:07so now we can calculate the amount of

37:10reflection and the amount transmission

37:12at any given interface if we know that

37:15there are two as long as we know if

37:19their impedances are mismatched the next

37:22exercise I want you to do is this one

37:25also calculate the amount of reflection

37:30the coefficient of transmission the

37:33percent transmission and the percent

37:37chené yeah if the impedance of medium

37:39one is 1 mega rail and the impedance of

37:45medium 2 is 1 mega rail try that one yes

37:53so if there's no impedance mismatch

37:56reflection does not occur right so for

38:03specular reflection there must be an

38:05impedance mismatch also a large smooth

38:07interface and hopefully an angle that is

38:10close to perpendicular in normal

38:11incidence for diffuse reflection also

38:14known as scattering it's a large

38:16irregular surface but there also must be

38:19an impedance mismatch and lastly or

38:22Rayleigh scattering

38:23there must be an impedance mismatch but

38:26again this is extremely small surfaces

38:29and oftentimes we don't see these

38:31reflections at all so everybody

38:33comfortable with the three types of

38:34reflection we've discussed so far how to

38:38calculate impedance and how to calculate

38:42the coefficient reflection the

38:44coefficient of transmission percent

38:46transmission and the percent reflection

38:49of any given interface yeah all right so

38:55now go back to all of this refraction so

39:08refraction whereas reflection is simply

39:10bouncing off an object and having it

39:12bounced in a different direction or

39:14directly back to the source itself

39:16refraction is the bending of sound like

39:19the bending of light if you've ever

39:21looked at someone standing in a pool and

39:24it looks like their feet or their legs

39:26are really short

39:27that's a refraction of light okay you

39:30don't notice that when the person steps

39:32out of the pool because there's nothing

39:34bending the light to make your eyes see

39:37things differently and it turns out if

39:39the pool is really wavy it almost looks

39:41like their feet are dancing underneath

39:44the water because it's constantly

39:46bending the light in different direction

39:47and your vision is bouncing off of

39:51angles that see things differently than

39:53they are in reality it also happens with

39:56sound it turns out sound can be bent as

39:58well so melee has some really good

40:02animations to show how this happens but

40:04I'm going to try to recreate it on here

40:07so how this actually happens is that we

40:11take see how an interface like this and

40:19let's say eCos sound travels and

40:22wavefronts we're gonna create a wave of

40:24energy heading towards this particular

40:27interface and let's say the medium up

40:30here is slow and the speed of this

40:34medium is fast so the because of the

40:39concept of heightens principles and says

40:41that Huygens principles in order to push

40:44particles can you hear me we have is a

40:46collection of tiny little wave fronts

40:48all creating and pushing particles in a

40:53certain direction so as is this

40:55wavefront think of it as like a water

41:00wave as it hits the short what nice I

41:25don't think your screen at all I don't

41:28see any writing I just see a white white

41:30board what here yeah I see your action

41:37you know I think nothing you see nothing

41:39nothing this your white board if you

41:42weren't worried hey what do you see now

41:44I now it looks like it might work okay

41:48so do you see this yes okay all right so

41:52let's start again so we have an

41:54interface let's make it a little more

42:03all right so again the medium up here is

42:07slow this is fast like I was saying the

42:10Huygens principle says sound travels in

42:14wave fronts if you all kind of string

42:16together so imagine a bunch of people

42:18arm-in-arm walking us one particular

42:22line towards I don't know a line or

42:27something like that and what's going to

42:29happen as these people reach this line

42:33the ones that cross over first are going

42:36to begin walking much faster Hey while

42:41the other ones behind still walk at the

42:42same speed and these keep moving faster

42:45in this direction while these guys

42:49continue to move slow and they keep

42:52moving farther ahead to where they're

42:54almost ahead and by the time they get

42:56all the way across what has happened is

42:58we have bent the trajectory of this line

43:01or people moving in this direction and

43:04this is what happens with a change in

43:08speed because wave fronts cross an

43:11interface at different times then the

43:16part of the way that crosses first is

43:18going to take on the speed of that

43:21second medium quicker than the the rest

43:24of the wave front that is still stuck in

43:26the old in the old medium so for this

43:32reason can you see this I see your your

43:43Z equals PC model now it's blank yep but

43:48it look like it's gonna work okay so the

43:52first interaction of Snell's law is

43:57simply what we just described and that

43:59if we have the impedance of medium to is

44:04faster than the sound wave travels here

44:08and what we anticipate is going to

44:10happen from line norm is that that

44:15particular

44:17wave should continue in a straight line

44:20however if the velocity and medium 2 is

44:23greater than medium 1 it's going to bend

44:27away from line norm just like what we've

44:29just described it's actually whistle

44:33it's not new around this to black it's

44:35actually going to bend off in this

44:36direction because it's moving faster

44:42than the first medium so if the

44:45impedance medium 2 is greater than

44:50medium 1 the transmitted beam will Bend

44:57away from Lai norm and create a greater

45:01angle of transmission if the impedance

45:11the medium 2 is greater than the medium

45:131 the transmitted beam will Bend away

45:19from line form and create a greater

45:23angle of transmission what medium 2 is

45:34greater than medium 1 ok the transmitted

45:46beam okay will Bend away from line norm

46:06okay or create a greater angle of

46:12transmission

46:26it's yes everything is the opposite

46:29though pinking it back oh I didn't mean

46:34to like erase the whole thing but yeah

46:39the impedance and medium 2 is less than

46:43medium 1 our line norm here here's our

46:57line coming in and what I'll actually do

47:00is bend towards line norm from its

47:05anticipated path so if the impedance of

47:12medium 2 is less than medium 1 it'll

47:15bend towards line norm or create a less

47:18angle of transmission and even write it

47:23in this little hole what stop good does

47:52anybody have my notes is it in my notes

48:04I'll make sure plus if you read it down

48:12you learning that's alright Emily you

48:18good it's true yeah ok so let's talk

48:23about case three Snell's law so that

48:26describes case one and case two case

48:27three just

48:29I have something that's kind of

48:30different so with case three this is a

48:34person I want to draw line norm again so

48:37you know where we're at so case three

48:41says something unusual kind of happens

48:44if the angle of incidence exceeds the

48:48critical angle so what is the critical

48:51angle and it turns out the critical

48:53angle is not an exact angle it's more

48:58related to the amount of difference

49:00between medium of 1 and medium 2 so in

49:05case 3 if the angle of incidence passes

49:09the critical angles and we have a rather

49:12steep angle of incidence on this media

49:16and if the impedance of medium 2 is

49:20greater than medium 1 like a stone

49:25skipping on water it'll never enter

49:29medium 2 and it literally will skip

49:31across the surface of that interface I

49:40think I just did it please be a means of

49:43medium to it's greater than medium 1

49:56and the angle of incidence exceeds the

49:59critical angle I'm just repeating what's

50:18in my note and they ain't all of

50:20internets exceeds the critical angle

50:29it's not always I'm gonna get to that

50:32critical angle thing Savita it's not

50:34always 22 degrees however most authors

50:37agree that at 22 degrees total internal

50:43reflection which is also known as case

50:45three Snell's law happens regularly if

50:51that helps

50:53so episode so in this particular case

50:57the critical angle is dependent on the

51:01amount of difference between the medium

51:031 and medium 2 in terms of their

51:05impedances most authors agree that the

51:09critical angle hovers around 22 degrees

51:11angle of incidence and it may fluctuate

51:15slightly depending on the amount or

51:20magnitude of difference between their

51:21impedances so roughly at 22 degrees or

51:25greater you can reasonably believe that

51:28case 3 Snell's law also known as total

51:31internal reflection will happen

51:32regularly not a guarantee but pretty

51:37regularly what well that's an angle of

51:45incidence so in this case nothing is

51:58transmitted into medium 2 which is why

52:02they call it total internal reflection

52:09so beat it as a help yes what I wish I

52:22could be very black and white but

52:24unfortunately most would agree that a 22

52:28degrees or angle that yes total internal

52:30reflection will happen unfortunately

52:32it's not an absolute it's a it's a

52:36probably will happen it just depends on

52:39how fast medium to actually is alright

52:43so we understand the three different

52:45types of refraction one of the medium

52:49and medium to is too fast and it bends

52:52away from my norm to the medium is

52:56slower independence back towards lying

52:58norm creating a less angle of

53:00transmission and lastly case three

53:03Snell's law so known as total internal

53:05reflection give the velocity medium to

53:07is greater and the angle of incidence

53:10exceeds the critical angle it'll skip

53:14across the surface be good with those

53:17three different types of refraction okay

53:20and lastly one more thing about this is

53:23discovered this is governed by a formula

53:28or concept known as Snell's law this

53:33describes refraction and it says there's

53:36a relationship between the velocity and

53:38the incident medium to the velocity and

53:40the transmission medium related to the

53:43angle in the incident medium and the

53:47sine of the angle and the transmitted

53:51medium now the beautiful thing about

53:53this particular formula is that you'll

53:55never have to work it because it has

53:56signs in it

53:57and since calculators are allowed on

54:00your board you simply have to recognize

54:02and go oh this is making a relationship

54:04between velocity differences and angles

54:07between those two mediums that is known

54:11as Snell's law which describes the

54:14internet interaction known as refraction

54:17good

54:21to the CI oversee to speed over safety

54:25what is one tonight that's what it says

54:44sine of angle insolence divided by

54:47saying that the sine of the angle

54:49transmission all right any questions

55:07about refraction or reflection which are

55:14the only two interactions that we've

55:15discussed so far in Chapter three there

55:25were three there were two large

55:27irregular surface and meant impedance

55:30mismatch any other questions

55:34whoa it just put that out that's for my

55:38trivia in in class in my class though so

55:43this is your question no it's not my

55:46question is it correct to say that all

55:51sound waves will reflect but not all

55:53refract only sound okay yes it's true

56:07that yeah what why am I in screen

56:17because I think it's a question right

56:24are you an are you asking this question

56:27to your students camera system from your

56:30students who would like me to address

56:32yeah

56:33you addressed Tricia asked it in my

56:35class I mean I answered it but you know

56:38like let her hear it from you or just

56:39kiss my right making one one concept in

56:43this that I did not make very clear is

56:46that I mean I always drew it that way

56:48but yes

56:49refraction requires an angle other than

56:52normal incidence that is no refraction

56:54will occur if you're normally incident

56:57or perpendicular to an interface

56:59I don't think it is a correct statement

57:01that say that all sound waves will

57:04reflect as we figured out today in class

57:07that 15 penis mismatch is identical no

57:10reflection will occur so so yes I agree

57:14that no refraction will occur at normal

57:16incidence they don't agree that all

57:17sound waves will reflect said you think

57:21answers are addressing that question I

57:23think you're good okay all right any

57:26other questions we'll finish chapter

57:57three next week thanks thanks recording

58:02off

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