Full transcript
Intro
0:00So, I heard you like short, easy to
0:02understand, and straight to the point
0:03guide. Here is everything you need to
0:05know about the PvP ranger. I will only
0:08focus on the season 1 ranger build using
0:11the information currently available from
0:13Taiwan. Unfortunately, there isn't a
0:15huge amount of build variety in Ion 2.
0:18Most players of the same class will end
0:20up using very similar gear with the
0:23biggest differences coming from stats,
0:25skills, stigmas, and of course, the
0:27heavy RNG involved in rolling the stats
0:29you actually want. So, I won't waste
0:31your time explaining system that work
0:33pretty much the same for every class.
0:35Instead, I will just show you what you
0:37actually want for ranger. When it comes
PvP Gear
0:39to PvP gear, you basically have one main
0:42option, PvP gear purchased from the
0:45abyss shop using abyss points. Since
0:48heroic gear won't be available on global
0:50season 1, the PvP gear progression will
0:53consist of three tiers. Theus,
0:55centurion, and tribunus. The econos can
0:58be purchased with abyss points.
1:00Centurion requires a bestby points and
1:02silver medals, while tribunus requires
1:05abyss points and gold medals. For your
1:08early PvP setup, you will want to start
1:10with a full Dean set, except for the
1:12weapon. [music] For the weapon, I
1:14strongly believe the highest crafted PvE
1:17weapon is the better option for PvP. The
1:20interesting part about PvP gear is that
1:22you don't necessarily need to use a full
1:25set of the same tier. Each tier has its
1:27own set bonuses, and you can mix the
1:30three tiers to activate multiple set
1:32effects. So, Deconus is basically your
1:35starting point. You will use it while
1:37farming the metals needed to start
1:38upgrading into Centurion and Tribunus.
1:41For the final endame setup, the most
1:43optimal combination is eight tribunous
1:45armor pieces, five centurion
1:48accessories, and the crafted PVE weapon.
1:51This activates the eightpiece tribunal
1:53set effect and the five piece set
1:55effect. Keep in mind that getting to
1:57this point will take time because your
1:59progression is heavily gatekeeped by
2:01medals. So don't feel like you needed
2:03the final setup immediately. The Kanos
2:05is simply the starting point while you
2:07work towards the endame combination.
Stats
2:09Once you have your gear sorted, the next
2:11priority is rolling the important soul
2:13binding stats on each piece. The reason
2:16certain stats are prioritized on
2:18specific pieces is because soul binding
2:20roles are random, and you want to use
2:22each gear slot for the stats that are
2:25most valuable there. For your weapon and
2:26a guard, focus on weapon damage boost,
2:29combat speed, multi- hit chance, and
2:31might. For your helmet, the most
2:32important stat is incoming heal. On
2:35shoulders, look for critical damage
2:36boost. on chest damage boost, on gloves,
2:40combat speed. On legs and cloak, perfect
2:42chance or damage tolerance. And on
2:45boots, move speed. For the remaining
2:47slots, attack, critical hit, or useful
2:50defensive stats are good fillers. For
2:52accessories, you want to focus on your
2:54most important ranger skills. On both
2:57rings, prioritize your four most
2:59important active skills. And on both
3:01earrings, prioritize your four most
3:03important passive skills. And on the
3:05necklace, you can go for two active
3:07skills combined with the two offensive
3:09stats such as attack or critical hit.
3:11For your actual PvP stats, the priority
3:14changes compared to PvE. You don't want
3:17to blindly stack damage. Ranger benefits
3:20heavily from accuracy and evasion in
3:22PvP. While PvP specific offensive and
3:25defensive stats can become extremely
3:27valuable depending on your setup and
3:29what type of PvP you're doing. The exact
3:32value of each stat will depend on your
3:34current gear and the other progression
3:36systems you're using. So don't treat the
3:38priority as an absolute rule where one
3:41stat is always infinitely better than
3:43the other. And then we have mana stones.
3:45On every gear piece, you ideally want at
3:48least one strong offensive stat such as
3:50weapon damage boost. However, PvP gear
3:53also gives you access to PvP specific
3:56stats such as PvP accuracy, PvP block,
3:59PvP invasion, and PvP critical damage
4:02boost. These can be extremely valuable
4:05even when you only get them at green or
4:07blue tiers. So, don't automatically
4:09throw away a lower tier PvP stat just
4:12because it isn't yellow. For PvP, your
4:14mana stones are one of the places where
4:16you can specialize your build depending
4:18on what you actually need. And don't
4:20waste ridiculous amounts of resources
4:23trying to make every single mana stone
4:25perfect. One good role is good enough,
4:27especially early on. Now, let's move on
Active skills
4:29to the skills. Ranger has 12 active
4:32skills, and each skill has five
4:34specialties, but you can only use three
4:36of them at the time. The first three
4:38specialty slots unlock at skill level
4:40eight, while the fourth and fifth
4:42specialties unlock at levels 12 and 16.
4:45You obviously want to prioritize your
4:47important PvP skills first and leave the
4:50low value abilities for later. Starting
4:52with snipe. This is your leftclick skill
4:55and one of your main ways of restoring
4:57mana. For the specialties, you want plus
4:5950% multi-hit option, cooldown reduction
5:02for deadshot, and tempest arrow. Tempest
5:05shot is your white click skill and is an
5:07instant cast which makes it very easy to
5:10weave into your normal attacks. For PvP,
5:12you want to increase critical hit,
5:14increase damage when hitting fewer
5:16targets, and the knock back on critical
5:18hit effect. Snare shot applies slow to
5:21the target. For PvP, you want increased
5:24skill speed, the mobile version of the
5:26skill, and shackling arrow. Marking shot
5:29is extremely important because it
5:31applies your precision buff, giving you
5:33300 critical hit. For PvP, you want to
5:36increase perfect chance during the buff,
5:38knockback chance on hit, and the effect
5:41that allows you to ignore evasion and
5:43block and land as a critical hit. Drill
5:46dart can only be used after a critical
5:48hit, and also restores mana on critical
5:50hit. It applies bleed and reduces the
5:53targets incoming healing. For PvP, take
5:56increased absorb, multi-hit on hit, and
5:59the option that activates drill dart one
6:01additional time. Arrow scattershot is
6:04basically useless in PvP because it
6:06requires a staggered target and players
6:08cannot be staggered in the same way PvE
6:11bosses can. Gale arrow is much more
6:13important. It gives you the gale buff
6:15increasing your combat speed and PvE and
6:17PvP damage boost for 10 seconds. For
6:20specialties, take the mobile version,
6:22increase duration and reduce cooldown.
6:24Explosion trap is a situational PvP
6:27skill, so keep it at level eight and
6:29take the pool enemy specialty. It can be
6:31particularly useful in mass PVP when you
6:34want to group enemies together. Burst
6:36arrow can only be used against slowed or
6:38rooted targets. For PvP, take the mobile
6:41version, absorb, and multi- hit.
6:43Suppressing arrow can technically be
6:45useful in PvP, but the landing the stun
6:47on players can be difficult because of
6:49the status resistance, various buffs,
6:52and high evasion. Because of that, it
6:54isn't something you need to invest
6:56heavily into, although it can still be
6:58useful situationally. Deadshot is one of
7:01your most important damage abilities.
7:03It's a charge skill, meaning you want to
7:05hold it long enough to get the maximum
7:07damage. For PvP, take the mobile
7:09version, the effect that ignores block
7:12and evasion and the additional damage
7:14effect. And finally, the fight is your
7:16CC escape. For PvP, you want it at level
7:2012, so you can take the HP restoration
7:22specialty as well as the PvE and PvP
7:25damage tolerance effect. The important
7:28thing here is that you don't need to
7:30level every skill equally. Get your core
7:32damage, mobility, and utility skills up
7:35first and leave the low value abilities
7:37for later. The four main skills I'd
7:40prioritize pushing to level 20 first are
7:42Deadshot, drill dart, burst arrow, and
7:44gale arrow. And this is also why you
7:46can't simply copy the PVE ranger build
7:49into PVP. Some abilities that are low
7:52priority against bosses become a much
7:54more valuable against players because
7:56they provide mobility, control,
7:58survivability, or ways to deal with the
8:00defensive stats. The passive skills are
Passive skills
8:02much more important as a whole in PvP
8:05because you're not only trying to deal
8:07damage, you also need to survive long
8:09enough to actually deal it. Vigilant Eye
8:12increases your HP and evasion.
8:14Concentrated fire is still an important
8:16offensive passive because it gives you a
8:18chance to deal additional damage against
8:21targets affected by damage overtime
8:23effects which works nicely with rangers
8:25bleed and burn. Wind vigor increases
8:28your maximum stamina and gives you move
8:30speed when attacked. Focused eye is
8:32another important offensive passive
8:34because it increases accuracy, PvE and
8:37PvP damage boost as well as double hit.
8:40Hunter's resolve increases your critical
8:42damage boost. Unyielding resolve gives
8:45you impact resistance. Rooting eye has a
8:48chance to deal additional damage against
8:50slowed or rooted targets, which works
8:53naturally with the ranger's kit. Melee
8:55fire gives your attacks a chance to deal
8:57additional damage. Revitalization
9:00contract gives you CC resistance and
9:03Hunter Soul gives you another chance to
9:05deal damage when you land a critical
9:06hit. For PvP, don't blindly prioritize
9:09damage. Your offensive passives are
9:11obviously important, but HP, evasion, CC
9:14resistance, and impact resistance can be
9:17just as valuable depending on what
9:19you're fighting. Stigma skills are
Stigma skills
9:21extremely important because they can
9:22have a major impact on both your damage
9:24and survivability. For global, we will
9:27be limited to four stigma skills at a
9:29time with a maximum level of 20. Unlike
9:32active skills, stigma skills
9:34automatically gain their additional
9:35effects as you level them up with major
9:38upgrades coming at levels 5, 10, 15, and
9:4120. These upgrades take a lot of time
9:44and resources to unlock, so don't worry
9:46if you can't build the final setup
9:48immediately. For season 1 PVP ranger,
9:51your two core stigmas are Visel's
9:53authority and bow of blessing. Both are
9:56extremely important buffs. One increases
9:58your attack and perfect chance, while
10:00the other increases your critical hit
10:02and accuracy with their additional perks
10:05providing even more benefits. For the
10:07other two slots, you have several
10:09options depending on the type of PvP
10:11you're doing. If you want pure damage,
10:13use Griffin Arrow and Explosive Arrow.
10:16Griffin Arrow gives you additional burn
10:18damage over time, while explosive arrow
10:20benefits from targets that are slowed or
10:22rooted. If you want more utility and
10:24survivability, you can use Mother's
10:26Nature's Breath and Ambush Kick. If you
10:29are specifically trying to counter
10:31certain classes in 1 v one, illusory
10:34arrow and ceiling arrow can also be
10:36useful. So unlike PvE, there isn't one
10:39universal perfect four stigma setup for
10:41PvP. Your ideal setup depends heavily on
10:44whether you're doing mass PVP, small
10:46scale PvP, or 1 v one, as well as your
10:48own play style. Before we get into the
How to play ranger in PVP
10:50macro, there's one important thing to
10:52understand about ranger in PvP. You are
10:55not trying to stand still and unload
10:57your entire rotation like you would
10:59against a boss. Your biggest advantages
11:02are your range, mobility, and ability to
11:04control the enemy. You want to keep your
11:07distance, slow or route your target, use
11:10marking shots to set up your precision
11:11buff, and then land your dead shot
11:13during that window. At the same time,
11:15you need to save your defensive
11:16abilities for when the enemy actually
11:18commits on you. This is why PvP ranger
11:20is much more manual than PvE ranger. The
11:23macro can handle some of your basic
11:25damage skills, but you need to react to
11:27the player in front of you. If they are
11:29running away, use your mobility to stay
11:31on them. If they're trying to close the
11:32distance, use your slows, roots, and
11:35knockbacks. And if they finally get on
11:36top of you, that's when your defensive
11:38skills and CC escape become important.
Rotation & Macro
11:41Now that you understand how ranger is
11:42supposed to play, let's put everything
11:44together. Ranger PvP is basically 20%
11:47holding down the macro button and 80%
11:50manually clicking. Exactly how you
11:52arrange your keybinds is up to you, but
11:54I will show you the setup I'm using. On
11:56your right click slot, put a drill dart,
11:58gale arrow, and tempest shot. On the
12:00second slot, put snare shot and burst
12:03arrow. If you're using damage stigma
12:05such as griffin arrow, and explosive
12:07arrow, you can also put those there. If
12:09you're not using them, leave the slots
12:11empty. Put the dead shot on the third
12:12slot. Your stigma buffs, Visel's
12:14Authority and Bow of Blessing go on the
12:16fourth slot. Put marking shot on the
12:18fifth slot. And if you're using
12:20defensive stigma such as Mother Nature's
12:22Bread or Ambush Kick, put them in your
12:25remaining slots. Again, this depends on
12:27your PvP setup and play style. For the
12:30macro itself, put the drill dart first
12:32and snare second. The macro works by
12:35using the skills from the same slots as
12:37the abilities you put inside it. When
12:39one of those skills is on cooldown, it
12:41moves on and uses whichever available
12:43skill comes off cooldown first. The
12:45important difference compared to PvE is
12:47that this isn't your entire rotation.
12:50Think of it as a convenience macro for
12:52your basic damage skills while you
12:54manually react to what's happening
12:55around you. The manual part is your left
12:58click for mana regeneration, your
13:00initial buffs before the fight, marking
13:03shot and deadshot, defensive buffs and
13:05defensive skills later. The manual part
13:08is your left click for mana
13:09regeneration, your initial buffs before
13:11the fight, marking shot and deadshot,
13:13and defensive buffs and defensive
13:15skills. You want to manually use marking
13:18shot to apply and refresh your precision
13:20buff because its movement input can
13:22interfere with the macro. And
13:24immediately after using marking shot,
13:26you want to manually use Deadshot.
13:28Always use Deadshot inside your
13:29precision window. Marking shot gives you
13:31the precision buff. So these two
13:33abilities are basically linked together
13:35in your rotation. Your basic gameplay
13:37loop is activate your buffs, apply
13:39marking shot, use Deadshot, then hold
13:41your macro and left click. When marking
13:43shot comes back, refresh precision and
13:45use Deadshot again inside that window.
13:48Keep your other skills available for
13:50when you actually need them. In PvP, the
13:52other player is constantly moving,
13:54attacking, escaping, and using defensive
13:56abilities. So, you need to be ready to
13:58manually use your CC, mobility, and
14:00defensive tools at the right moment.
14:02Now, let's move on to Arcana. I'm not
Arcana
14:04going to explain how the arcana system
14:06works here because it works the same way
14:08for every class and I already have a
14:10separate guide covering it. For ranger,
14:12you're simply looking for the active and
14:13passive skills that contribute the most
14:15to your PvP damage, survivability, and
14:18utility. Prioritize your core ranger
14:20skills and the abilities you use
14:22constantly in PvP. Your most important
14:24skills are ultimately the ones you want
14:26to push toward level 20. Use your wings
14:29to fill the skill levels you're missing.
14:31And don't worry about making every
14:32single Arcana card perfect because the
14:35system is heavily RNG based. A strong
14:37overall setup is much more important
14:39than destroying all of your resources
14:41trying to get one perfect card. The same
Pet genus insight
14:44principle applies to pet and genus
14:46insight. I'm not going to explain how
14:47either system works because the
14:49mechanics are the same regardless of
14:51your class. For ranger, focus on the
14:53stats that directly improve both of your
14:55damage and survivability. Evasion and
14:58accuracy are particularly important for
15:00PvP, while critical hit, damage boost,
15:02critical damage, smite, and other
15:04offensive bonuses are also valuable when
15:06available. Defensive stats can also be
15:09worth taking depending on your build and
15:11the type of PvP you're doing. The
15:13important thing is to prioritize the
15:15high value stats first rather than
15:17trying to make every single role
15:19perfect. You don't need to wait for
15:21perfect RNG before progressing. For the
Daevanion
15:23Venant board, keep it simple. Prioritize
15:25the important offensive and PvP stats
15:28while also taking the ranger skills that
15:30are actually important of your PvP
15:32build. The general rule is to take the
15:34important orange nodes first, then blue
15:36nodes for active skills, followed by
15:38green nodes for important passive
15:40skills, and then white nodes for useful
15:42PvP stats. You don't need to perfectly
15:45copy one path if doing so forces you
15:47into bad stats. The important thing is
15:49that you are consistently moving towards
15:51useful stats and the ranger skills that
15:54actually contribute to your PP build.
Outro
15:56And this pretty much covers everything
15:57important. Ranger is probably one of the
15:59easiest classes to pick up in Iron 2.
16:02But that doesn't mean there's no depth
16:03to it. Once you understand how to use
16:05your range, mobility, CC, and precision
16:08window together, the class becomes
16:09extremely effective and really fun to
16:11play. If this guide helped you out,
16:13consider subscribing and leaving a like.
16:15And if you want more Aon2 guides, check
16:18out the videos appearing on your screen
16:19right now.