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8 ACTUALLY useful tips for Soraka

Lavender Lupa · 989 words · 5 min read

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intro

0:00I have 3 million mastery points and hit

0:02well into master elo on several accounts

0:04while one tricking Soraka. Here are some

0:06tips that I think you won't get anywhere

0:08else.

1. blast cone tech

0:11You don't actually have to walk past a

0:12blast cone before hitting it. You can

0:14just flash during your auto attack to

0:16escape even faster. This isn't

0:18necessarily unique to Soraka, but it can

0:20save you in a pinch and it looks really

0:22cool.

0:23>> Ooh, that was a sick mechanic.

2. invisible equinox

0:26As long as the center of your Equinox is

0:28out of vision, the enemy won't be able

0:30to see it. So, if you hide your casting

0:32animation by stepping into the bush and

0:34then place it on the edge, you can do

0:36some nice out plays.

3. passive 180° cone

0:39If you understand this about Saraka's

0:41passive, you will get way better at

0:43using it. Notice how we are going this

0:45way while our low health teammate is

0:47over there, but we are still sped up by

0:49our passive. That's because our passive

0:51works in a 180° cone. You don't actually

0:54have to be facing your teammate to get

0:56the speed boost.

4. astrophysics

0:59The further away you cast your star

1:01call, the longer its travel time, but at

1:04what range exactly is it impossible to

1:06dodge? I asked an astrophysics student

1:08friend to help me figure that out. He

1:10made this awesome tool in Desmos, which

1:12I'll link in the description in case you

1:14guys want to play with it yourselves. To

1:16phrase the question more precisely,

1:18we're trying to find out at which range

1:20we can place our Q directly on top of

1:22the enemy and it be mathematically

1:24impossible for the enemy to dodge even

1:26if they are scripting. And outside of

1:28that range, we start having to predict

1:30our targets movement to hit them. The

1:32two variables that we need to account

1:34for are the hitbox and movement speed of

1:36the enemy. For most champions in bot

1:38lane, that's around 65 and 330. This

1:42orange circle represents the max range

1:44of our Q. And this blue circle

1:46represents our auto attack range which

1:48we will be using as a reference point.

1:50This overlay shows us the range at which

1:52we can place our Q directly on top of an

1:54opponent and they won't be able to dodge

1:56it even if they are scripting. So

1:57outside of that circle, we have to lead

2:00our target. Seems pretty simple so far,

2:02right? But what if the enemy has tier

2:04one boots? When we add 25 movement speed

2:07to the V slider, this is what happens to

2:09the center targeting range. So, if the

2:11enemy has boots, they have to be even

2:13closer than our auto attack range. Now,

2:15let's see it in action. Kaiso is just

2:18barely outside of our auto attack range.

2:20So, we use a small amount of lead

2:22targeting and predict she will dodge

2:23away from her minions and Millio. And we

2:26hit her with the edge of our Q on the

2:27last frame.

5. edited config

2:30As you may have noticed, I always have

2:32my auto attack range on display. It

2:35helps me with spacing and estimating how

2:37to aim my Q. To do this, you need to

2:39find your inputini and open it with

2:41notepad. Then find this line and make

2:44sure it says space in brackets. Now,

2:46pressing spacebar will not only center

2:48your camera, but also turn on your

2:50character menu, which shows your auto

2:52attack range. And while you're at it,

2:54you might as well go to persisted

2:55settings.json and rightclick it. Then go

2:58to properties and set it to read only.

3:00That way, your settings can't be changed

3:02and they will stay no matter which

3:04account you log into. But if you want to

3:06change your settings later, you'll have

3:08to undo this first.

6. ult interactions

3:11Here's every alt interaction you need to

3:13know about. You can al people in Mord's

3:15Shadow Realm. And all of these

3:17invulnerabilities, including Guardian

3:19Angel, also don't stop you from healing

3:21with your alt. But Kindred's ultimate is

3:24a special case. As soon as anyone

3:26reaches 10% HP, their health locks and

3:29they can't be healed. But if you alt a

3:31quarter second before the alt runs out,

3:33your heal will go through. So you don't

3:35have to be super precise, but try to alt

3:38right at the end.

7. laning vs dashes

3:41When you're playing against an ADC with

3:43a dash, you have to be very conscious

3:45about your positioning. Look what

3:46happens when we try to queue Lucian.

3:48Even with bone plating up, you're always

3:51going to lose trades when they can just

3:52avoid your Q and hit you back for free.

3:55But when you invert your positioning

3:56now, they have to dash into range of

3:58your ADC to punish you for missing.

8. equinox usage

4:03When your ADC gets engaged on, I often

4:06see Soraka players use Equinox on the

4:08engager, but it's way better if you use

4:10it to stop the enemy ADC from following

4:12up on their supports engage. You should

4:14only use it on the support if it can

4:16stop the engage from happening at all.

4:22But the most important thing is to use

4:24it well in team fights. If you can find

4:26an angle to stop an or from recasting

4:28his alt, that can win you the game. But

4:31if you pick the wrong thing to use it

4:32on, everyone else on the enemy team

4:34knows they have a window to do whatever

4:36they want.

4:39I promise you, everybody on the enemy

4:41team is tracking it. So don't use it for

4:43fun just because it's off cooldown. And

4:45when you get into the load screen, you

4:47should already be playing the team

4:48fights in your head and make a plan for

4:50how you are going to use it. If you

4:52watched this far, you must have liked

4:53it. So why don't you subscribe for more

4:56content like this? Until next time.

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