Full transcript
0:01Have you ever looked at a painting and
0:03wondered what it would look like if the
0:05characters were real?
0:08What if you could step directly inside
0:09the canvas and live out the story
0:11yourself? Well, this video where I bring
0:14classical art into life and turn them
0:16into cinematic scenes got over 8 million
0:19views and got reposted by some of the
0:21biggest international media pages on the
0:23internet. And today I'm pulling back the
0:25curtain to show you the exact workflow I
0:27used to make it. Hi, I'm Carima and
0:29welcome back to my creative space. If
0:32you've been following along, you know
0:33that I don't gatekeep my process. By the
0:35end of this video, you are going to
0:36leave with the exact workflow to take
0:39any piece of art, classical painting, or
0:41crazy concept inside your head and turn
0:44it into a trending cinematic video that
0:46feels like it was pulled straight out of
0:48a movie. Before we dive into the
0:49process, here somewhere in the corner of
0:52this video, you're going to see a live
0:54credit tracker. Generative models cost
0:56credits and I know nothing hurts more
0:58than wasting your money on sloppy
0:59generations. So, for every single step,
1:02you're going to see the exact credit
1:04cost right on the screen. Make sure you
1:06stick around until the very end because
1:08I'm doing a grand credit reveal showing
1:11the exact total took to build this whole
1:148 million view project. Okay, our entire
1:16creative process today boils down to
1:18three simple steps. Step one, gathering
1:20the references. Step two, cooking your
1:23assets. And step three, directing the
1:25video like a filmmaker. Okay, let's get
1:27straight into it. Step one, finding your
1:30world. When I started this project, The
1:32Odyssey was trending everywhere. It is a
1:35massive dramatic historical tale full of
1:37creatures, drama, and incredible
1:40classical art. So, I opened Pinterest
1:42and built a dedicated mood board. So, I
1:45searched up terms like classical
1:47painting, medieval art, and The Odyssey
1:51art illustrations. I collected about
1:53eight paintings that resonate with me
1:55the most. Honestly, when I posted this
1:57on Instagram, my DMs and comments
1:59exploded with people saying AI shouldn't
2:02touch classical art and this destroys
2:04real creativity. And honestly, part of
2:06me agrees. These paintings are timeless
2:09masterpieces that no algorithm could
2:12ever replace. But AI isn't the artist.
2:15It's just a tool in my hands, like a
2:17digital paintbrush. Bringing these
2:18paintings actually made me look closer
2:21and see even more beauty inside of them.
2:23So, if you have a favorite classical
2:25painting or artwork you'd love to see
2:27brought to life, comment it down below.
2:30I might feature it in my future videos.
2:31Once your board is full of references
2:33you love, you're ready for step two.
2:35Step two, building your assets. Think of
2:37assets like raw materials before you
2:40build something. If you don't prep your
2:42materials first, your final video is
2:44going to look really messy. For a
2:46project like this, your main assets are
2:48your character sheets and your
2:49locations. And just to keep things super
2:52clear and easy to follow, today I'm
2:53going to be demonstrating this entire
2:55workflow using the Cyclops painting. But
2:58don't worry, the exact same steps apply
3:00to all the other paintings that I
3:02recreated. Now, if you're new here, let
3:03me drop a truth bomb. I never write my
3:06prompts by hand. We have powerful AI
3:08chatbots like Claude, Gemini, or ChatGPT
3:11sitting right on our phones and laptops.
3:13Just let them do the heavy lifting.
3:15Depending on what you want to achieve,
3:16there are two ways I talk to Claude to
3:19create my character sheets. The first
3:20way is when I want to put my own
3:22creative spin on the outfit. For
3:24example, for my Cyclops scene, I
3:26uploaded my selfie to Claude and typed,
3:29"Here is my selfie. I want to create a
3:33character sheet from it for a medieval
3:36art scene.
3:37Three views, full body, front portrait,
3:41and side profile
3:43on a clean white studio background.
3:46Put me in a modest medieval dress, white
3:50with brownish, um, light tint and make
3:54it realistic scent. Okay, Claude replied
3:57with a detailed prompt. It described the
3:59natural linen, the face logs, and the
4:01negative constraints. From the character
4:03sheets, I hopped into this website, go
4:06to Cinema Studio, click on images, and
4:09choose C 35.0 Pro.
4:12I paste my Claude prompt and set my
4:14batch size to four. Batching multiple
4:16variations at once lets you compare them
4:19side by side. Okay, look at this final
4:22result. The face looks absolutely great,
4:25but looking at it now, I want to change
4:27her outfit, so it seems like she's a
4:28fighter, not just a normal villager. So,
4:31what do I do? I go straight back to
4:33Claude and explain it in plain language.
4:35Actually, she is a fighter now, not a
4:38villager. Swap the dress for a light
4:40brown medieval clothing, linen tunic,
4:43leather belt, boots, plus light leather
4:46armor with some mail at the shoulders
4:50and bracers. Keep everything else the
4:52same. It gave me an edited prompt, so I
4:54paste it back in, generate another batch
4:57of four, and boom, look at this
5:00variation right here.
5:02Looks perfect. Now, way two is when I
5:04want to recreate the exact outfit
5:05straight from the painting. So, I just
5:07drop the painting reference into Claude
5:09along with my clear selfie and say this.
5:12Same process, copy paste the prompt, hit
5:14generate, and here's what we got.
5:16Because this video recreated multiple
5:18paintings, I repeated the same loop to
5:21build around eight different character
5:22sheets. And a quick reminder, if your
5:24scene features additional subjects like
5:26a creature or a monster, you need a
5:28character sheet for them, too. For the
5:30famous Cyclops scene, I dropped some
5:32references into Claude and built a
5:33dedicated Cyclops character sheet. Now,
5:35for locations, you have two different
5:37ways of creating them, depending on what
5:39you're working with. Way one, you can
5:41drop your painting into Claude and say,
5:43"Describe this background location with
5:45zero people in the frame." Way two, if
5:48the original drawing has a plain black
5:50or white background, or if you want to
5:52put your own creative spin on it, just
5:54describe it straight from your head. For
5:56example, for my Cyclops cliff scene, I'm
5:58telling Claude, "I want a vast, dramatic
6:01ocean cliff at dusk, stormy waves
6:04crashing against rocks below,
6:06and misty fog hanging over the horizon."
6:09We take that location prompt and head
6:11over to our website, switch our model to
6:14Soul Cinema,
6:15set our aspect ratio to 16 by 9, and set
6:19our bad size to four, so we can pick the
6:21absolute dreamiest background. All of my
6:23character sheets and location prompts
6:25are saved in the free guide in the
6:27description below, so don't worry about
6:29trying to write them down right now.
6:30Now, here's my secret ingredient for
6:32getting insanely realistic cinematic
6:34locations. I'm completely obsessed with
6:36film grain and realistic camera physics.
6:38It completely strips away that cheap,
6:40plasticky AI look. So, I did my research
6:43and came up with this exact camera
6:44block. I literally copy and paste this
6:47exact sequence into every single
6:49location prompt I generate. Just look at
6:51the difference. Here's what the location
6:53looked like before adding my camera
6:54block, and here's what happened right
6:57after I pasted it. The depth and lens
6:59characteristics completely changed the
7:01game. What do you think? Drop a comment
7:03and tell me if you can see the cinematic
7:04upgrade. Okay, now that our ingredients
7:06are prepped, we get to the actual magic,
7:09making these paintings move. And wait
7:11until you see how AI handles that
7:13Cyclops scene coming up in just a
7:14minute, because when I first generated
7:16it, it actually blew my mind. Step three
7:18is video prompting. This is where most
7:20people get stuck, because they write
7:22simple sentences like, "Woman walks in
7:24painting." That's why their videos end
7:26up looking flat and robotic. To make
7:28photo videos, you have to put your movie
7:31director hat on. You aren't just making
7:33a static drawing move. You are imagining
7:35what happens between the frames. What is
7:37the story? What is the camera doing? And
7:40most importantly, what is the
7:41character's feeling? AI models today are
7:44ridiculously good at understanding human
7:46emotion. If you want scene to feel
7:48dramatic, don't just describe the
7:50action. Describe the emotional state.
7:52For my Cyclops scene, I went to Cloud
7:54and attached my character sheet, my
7:56Cyclops asset, and my cliff location
7:59asset. Then I wrote this story brief.
8:01Notice how I specified the camera
8:03movement and emotion. Also, I tagged my
8:05assets the way they're named in my file
8:07so the AI can understand which asset was
8:10specifically be used. Cloud took that
8:12brief request, structured it frame by
8:14frame, added the camera movement, and
8:17even generated a physics block for how
8:20the ocean spray and heavy footsteps
8:22should move. Now, listen to me very
8:23carefully because this one tip is going
8:25to save you hundreds of credits and keep
8:28your wallet happy. Never ever batch
8:30high-resolution, long-duration video
8:32generations on your very first try. Even
8:35as someone who does this every single
8:37day, I treat my very first generation as
8:39a draft. to test if the motion, the
8:41camera movement, and the character
8:43physics actually look right before you
8:45spend big credits. Here is my exact
8:48workflow. Open Cinema Studio, click on
8:50videos, upload and tag your media
8:52assets, select Citizens 2.5 as your
8:55model. I use Citizens 2.5 because it's
8:57hands-down the best model on the market
8:59for multi-asset tagging, sound
9:01generation, capturing realistic body
9:03physics. And the credit savers, set your
9:06draft resolution to 480p,
9:09lower your duration to 4-5 seconds, and
9:12run just one testing generation. For
9:14comparison, look at our live credit
9:16tracker right here. Running a 480p test
9:20draft costs a fraction of a full 4K
9:22render. Let's hit generate and take a
9:24look at our draft. Okay, let me review
9:26this like a director. The Cyclops
9:29movement looks incredible, but I want to
9:31change the time of the day from evening
9:33to let's say day. By the way, adding
9:36wind and cloth physics is the ultimate
9:38cheat code to making AI videos 10 times
9:41more realistic. So, we iterate. I go
9:43back to Claude and type, "Change the
9:45prompt so the scene happens during
9:47daytime. Also, add natural wind and
9:50cloth moving with it." It gave me an
9:52updated prompt. Let's try running it.
9:55Okay, take a look at this generation. It
9:57turned out exactly like I imagined it.
10:00Now that our draft motion is locked and
10:02perfected, we dial up the settings. We
10:04switch our resolution to maximum, make
10:07our duration longer, turn on the
10:09built-in sound effect toggle, and make
10:11the batch size bigger so we can choose
10:13between different generations,
10:15and hit generate. Let's take a look at
10:18the final results. Wow, look at the
10:20scale. Look at how the ocean moves, the
10:25hair flowing in the wind, and the fear
10:28in her expression. It doesn't look like
10:30a static drawing anymore, but rather
10:32like a multi-million dollar movie frame.
10:35Well, that's at least what my mom said.
10:37I repeated this exact Claude prompt
10:39generate process for all of my scenes in
10:41the medieval series, matching each
10:43classical painting to a movie storyline.
10:45Okay, let's take a look at all of them.
10:58Let's recap what we did today. First, we
11:00create our assets. That's our character
11:02sheet and location. Drop your references
11:05to Claude and outline your preferences.
11:08For the video generation part, just
11:09describe the scene to Claude and input
11:11your assets to Stable Diffusion 2.5 with
11:14the prompt. And now, the moment you've
11:16all been waiting for, the grand credit
11:18reveal. To make this entire viral video
11:21testing eight character sheets, custom
11:23locations, 480p test drafts, and final
11:264K renders, it took a total of this many
11:30credits. So, is that expensive or
11:32surprisingly cheap for an 8-million
11:34video? What do you think? Drop your
11:35thoughts in the comments below. All of
11:37my prompts, assets, and links are
11:39completely free in the description guide
11:40below, so you can try it right now. If
11:43this was helpful, drop a like, subscribe
11:45to my creative space, and check out my
11:47Instagram. Let me know in the comments
11:49which video I should break down next,
11:51and I'll see you in the next one. Bye.