Full transcript
0:00Yes , as you saw in the title , we have
0:02more news about the Resident Evil
0:05Requiem DLC . And this time it’s not a
0:08rumor or a leak , like we usually see .
0:11What happened is that the game's own
0:13writer revealed in an interview that we
0:16will learn more about Spencer’s arc
0:18in the DLC . Don't worry , we'll get into
0:21the details on that throughout the
0:23video and also discuss some other news .
0:26Before that , let me give a shout-out to
0:28the new members who just joined the
0:29channel . Welcome , outsiders . Consider
0:32becoming a member of my gaming channel
0:34and contributing directly to the
0:35content production . That said , this
0:38week , on October 7th , the so-called
0:40Comic Con Middle Arc took place , and
0:42one of the guests invited to talk about
0:45his projects was Harry Zorkin , lead
0:47writer of Resident Evil Requiem . It’s
0:50worth mentioning that he was also a
0:52co-writer of Shadows of Rose , the DLC
0:54for Resident Evil Village . Yeah , that's
0:56right . During an interview , he
0:58commented on the progress of his work
1:00with Capcom on the Requiem DLC ,
1:02providing what might be our first truly
1:04official news on the matter . Even if it
1:07was revealed accidentally . He said he
1:10is working on the DLC in direct contact
1:12with Capcom , hand-in-hand , so to speak .
1:15The team shows him various videos and
1:18materials , and he even has a build of
1:20the game to play while he writes . This
1:24way , he can analyze where the dialogue
1:26needs to go and how everything will fit
1:28together while the DLC is developed .
1:31This part might be a bit sad , because
1:33in a way it gives more credibility to
1:35what Dusk Golem has been saying . If the
1:38script is still being written , it
1:39indicates that the DLC might take a
1:41while to arrive , unfortunately .
1:43Remembering that the expectation ,
1:44according to Dusk Golem , was that this
1:46DLC would arrive at the end of 2027 .
1:49Taking that into account , I don't doubt
1:51that this really is the case . Now , the
1:54most interesting part is when he talks
1:56about Spencer . He commented that the
1:59game has a whole arc involving the
2:01character and that we will understand
2:03more about it in the DLC . And as soon
2:05as he said it , he corrected himself ,
2:08saying he probably shouldn't have
2:10shared that . Yeah , right ? Capcom is
2:13going to give him a slap on the wrist .
2:15And so there’s no doubt , I’ll let
2:17the clip play there for you to check
2:19out exactly what he said in full .
2:30>> It's worth remembering that we already
2:32have another alleged leak involving the
2:34ex-girlfriend of the Zeno actor , which
2:36everything indicates is real . I made a
2:38video about it and , as it’s a
2:40somewhat complex case , I recommend you
2:42watch it to understand . The point is
2:45that this information , which seems
2:47almost certain given the gravity of the
2:49situation , also points to Zeno's
2:51presence in the DLC ; in other words ,
2:53things are coming together . Zeno and
2:55Spencer are two characters who could
2:57easily be part of the same story ,
2:59especially since Zeno seems to be a
3:01clone of Wesker , right guys ? And to
3:04reinforce this possibility , Dusk Golem
3:07commented again on X that a section
3:09featuring the ruins of the Spencer
3:12Mansion was cut from the Resident Evil
3:144 base campaign and that this setting
3:17might be reused in the DLC . This could
3:21be the big draw of the content , and if
3:23it happens , it could tie everything
3:25together . It would be the perfect
3:27combination to explore Zeno's origins ,
3:29better explain this supposed redemption
3:32of Spencer , and resolve some loose ends
3:34involving Connections . The biggest
3:37question that still hasn't been
3:38answered , even by rumors , is who the
3:40protagonist will be . Guys , as I've
3:42already said in other videos , the most
3:44obvious bet , considering what the game
3:46itself establishes , is Chris . Leon
3:49mentions him in the campaign , and we
3:51find out he's doing something else
3:52while the events at the end of the game
3:54are happening . And it's worth
3:57remembering that Capcom doesn't usually
3:58mention characters for no reason , okay ?
4:01It's no coincidence that in this game
4:03we had no mentions of Claire , Jill , or
4:05other characters , which was even one of
4:07the reasons for criticism . So , if they
4:09made a point of mentioning Chris , there
4:11might be something there . Again , it
4:13would be perfect to have a fight
4:15between him and Zeno . After all , the
4:18issue between him and Wesker is
4:19personal , and the doubt remains
4:21regarding Ada , since we also have some
4:23rumors and speculation from Dusk Golem
4:25about her possible participation in
4:27this DLC , even to answer the question
4:29about Leon's wife . But there’s no way
4:32to know how she would fit into this
4:34story , you know ? Could we have a DLC
4:37featuring Chris and Ada ? I don't know ,
4:39it would be at the very least curious ,
4:41right , or convenient . Dusk Golem also
4:44revealed on X that in addition to the
4:46DLC , the Resident Evil Code : Veronica
4:48and Resident Evil 1 remakes are in
4:50development ; in other words , there is
4:52an effort underway within Capcom to
4:54define how the Spencer Mansion will be
4:56represented in the RE Engine and
4:57maintain coherence between the games .
5:01After all , it wouldn't make sense to
5:03show the mansion one way in RE4 , then
5:04present a completely different version
5:06in the remake of the first game . And
5:09you should remember that Code : Veronica
5:11also has an RE recreation of the
5:12mansion at the Antarctic base . So , it
5:15is really interesting that Capcom is
5:17being careful with this . Another thing
5:19is that Dusk Golem reinforced
5:20information we already had . The RE4 DLC
5:22is supposedly being developed primarily
5:25by M-Two and K2 . Teams that worked on
5:29Resident Evil 3 Remake and Separate
5:31Ways , the Resident Evil 4 Remake DLC .
5:35In other words , this implies that the
5:37main RE4 remake team is probably
5:38already working on Resident Evil 10 .
5:42The gears can't stop turning , right
5:43guys ? Now , moving away from the DLC
5:46topic , but still talking about remakes ,
5:48Capcom released a special book in Japan
5:51to celebrate 30 years of Resident Evil .
5:54In it , we have statements from
5:56developers and executives , including
5:58Yoshiaki Hirabayashi , the franchise's
6:00current main producer . And in one
6:02statement , he really caught a lot of
6:04attention . He said that Resident Evil's
6:07planning follows two paths currently .
6:09The numbered games move the story
6:11forward , while the remakes allow us to
6:14revisit the past . According to him , at
6:17some point , this series of remakes will
6:19reach the era of current numbered
6:21titles . And they are already thinking
6:24about what to do when that happens .
6:26This statement reinforces a possibility
6:28that might have already been somewhat
6:30obvious . Capcom will indeed make the
6:31Resident Evil 5 and Resident Evil 6
6:33remakes . One that could be revisited is
6:36Resident Evil 3 Remake , right guys ? We
6:39would like that , since Capcom made a
6:41remake that left much to be desired and
6:42disappointed many people , right ? So
6:44that is the only case that perhaps
6:46deserves a new remake or adjustments ,
6:48right ? A definitive version . Resident
6:51Evil 2 itself also has some issues ,
6:53mainly in the consistency between Leon
6:55and Claire's A and B campaigns , but I
6:57don't think it's as big a problem as
6:59Resident Evil 3 , right ? Yoshiaki
7:02Hirabayashi also commented that part of
7:04their planning relates to the clues
7:06they've been placing in Resident Evil 7
7:08, Village , and now in RE4 . That's the
7:12case with the mentions of Spencer and
7:13his relationship with Miranda in
7:15Village , besides the information about
7:16him in RE4 . According to Hirabayashi ,
7:20all of this was thought out so that at
7:21some point a crossover happens between
7:23the current game timeline and the
7:24remake one , connecting things little by
7:26little . Regarding the engine , many
7:30people wonder when the so-called REX
7:31Engine announced a few years ago will
7:33arrive . Recently we had news about this
7:37, since on October 2nd the company held
7:40a technology conference about the
7:42so-called Project REX , which seeks to
7:44evolve the RE Engine for the next
7:46generation . The presentation was led by
7:49programmer Satoshi Kishida , who
7:51highlighted three major challenges in
7:54game development . First , projects have
7:57become so large that even simple
7:59processes take a long time . Second ,
8:01larger teams require tools that are
8:04easier to use . And third , integrating
8:06into the workflow has become essential
8:09to optimize development in the current
8:11industry landscape . Project RX seeks to
8:15solve these problems by improving
8:17development efficiency , performance ,
8:19tools , and quality control , among other
8:22things . But instead of creating an
8:25engine from scratch , Capcom is
8:27gradually incorporating these
8:28improvements into their current engine .
8:31So it’s not a completely new engine
8:33arriving all at once , but a gradual
8:35evolution , get it ? And we’re
8:37practically seeing it bit by bit
8:39already , right ? The article from Game
8:42Beast , which covered the conference ,
8:44details all the improvements , but I
8:46wanted to highlight some statements
8:48that went viral recently , since ,
8:50according to what was said , Capcom
8:52wants to build a future where they can
8:54create games in conjunction with AI .
8:57And of course , this ended up causing
9:00concern for those who don't like AI or
9:02fear it will replace human labor . We
9:05need to remember that AI is a tool . Of
9:08course , this scenario could change
9:09significantly in the coming years .
9:11Things could escalate quite a bit and
9:12you can't predict everything , right ?
9:15But at the moment , it can indeed assist
9:17with work and facilitate development .
9:21Guys , Capcom's plan is not to use AI to
9:23create all of a game's content , but
9:24rather to optimize processes . Here on
9:27the channel , for example , we already
9:29use AI to speed up several stages of
9:31our work . This is far from meaning that
9:34it does everything on its own . It is a
9:36tool , just like so many others that
9:39have emerged and evolved over time . If
9:42this implementation works out , who
9:44knows , maybe we could get more games at
9:47shorter intervals or even larger DLCs
9:49without having to wait so long , right ?
9:52For heaven's sake . The Resident Evil
9:54DLC itself , based on the forecast we
9:56discussed , could take over a year to
9:57arrive , guys . If AI can help reduce
10:00part of that workload , perhaps that
10:02time will also decrease in the future .
10:05Look at the Rockstar case , for example ,
10:07it’s already been 13 years without a
10:08new GTA . Are we going to need to wait
10:11another 13 for the next one ? Of course ,
10:13in the case of Rockstar and GTA V , GTA
10:15V was very successful , right ? So there
10:18are other issues , but really , look ,
10:20some games , franchises , and sequels are
10:23taking way too long , folks . So , if AI
10:26can help solve this problem , thank God ,
10:28that could be very promising for the
10:29future of video games , without a shadow
10:31of a doubt .