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ROTEIRISTA DEIXOU VAZAR A DLC DE RESIDENT EVIL REQUIEM

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0:00Yes , as you saw in the title , we have

0:02more news about the Resident Evil

0:05Requiem DLC . And this time it’s not a

0:08rumor or a leak , like we usually see .

0:11What happened is that the game's own

0:13writer revealed in an interview that we

0:16will learn more about Spencer’s arc

0:18in the DLC . Don't worry , we'll get into

0:21the details on that throughout the

0:23video and also discuss some other news .

0:26Before that , let me give a shout-out to

0:28the new members who just joined the

0:29channel . Welcome , outsiders . Consider

0:32becoming a member of my gaming channel

0:34and contributing directly to the

0:35content production . That said , this

0:38week , on October 7th , the so-called

0:40Comic Con Middle Arc took place , and

0:42one of the guests invited to talk about

0:45his projects was Harry Zorkin , lead

0:47writer of Resident Evil Requiem . It’s

0:50worth mentioning that he was also a

0:52co-writer of Shadows of Rose , the DLC

0:54for Resident Evil Village . Yeah , that's

0:56right . During an interview , he

0:58commented on the progress of his work

1:00with Capcom on the Requiem DLC ,

1:02providing what might be our first truly

1:04official news on the matter . Even if it

1:07was revealed accidentally . He said he

1:10is working on the DLC in direct contact

1:12with Capcom , hand-in-hand , so to speak .

1:15The team shows him various videos and

1:18materials , and he even has a build of

1:20the game to play while he writes . This

1:24way , he can analyze where the dialogue

1:26needs to go and how everything will fit

1:28together while the DLC is developed .

1:31This part might be a bit sad , because

1:33in a way it gives more credibility to

1:35what Dusk Golem has been saying . If the

1:38script is still being written , it

1:39indicates that the DLC might take a

1:41while to arrive , unfortunately .

1:43Remembering that the expectation ,

1:44according to Dusk Golem , was that this

1:46DLC would arrive at the end of 2027 .

1:49Taking that into account , I don't doubt

1:51that this really is the case . Now , the

1:54most interesting part is when he talks

1:56about Spencer . He commented that the

1:59game has a whole arc involving the

2:01character and that we will understand

2:03more about it in the DLC . And as soon

2:05as he said it , he corrected himself ,

2:08saying he probably shouldn't have

2:10shared that . Yeah , right ? Capcom is

2:13going to give him a slap on the wrist .

2:15And so there’s no doubt , I’ll let

2:17the clip play there for you to check

2:19out exactly what he said in full .

2:30>> It's worth remembering that we already

2:32have another alleged leak involving the

2:34ex-girlfriend of the Zeno actor , which

2:36everything indicates is real . I made a

2:38video about it and , as it’s a

2:40somewhat complex case , I recommend you

2:42watch it to understand . The point is

2:45that this information , which seems

2:47almost certain given the gravity of the

2:49situation , also points to Zeno's

2:51presence in the DLC ; in other words ,

2:53things are coming together . Zeno and

2:55Spencer are two characters who could

2:57easily be part of the same story ,

2:59especially since Zeno seems to be a

3:01clone of Wesker , right guys ? And to

3:04reinforce this possibility , Dusk Golem

3:07commented again on X that a section

3:09featuring the ruins of the Spencer

3:12Mansion was cut from the Resident Evil

3:144 base campaign and that this setting

3:17might be reused in the DLC . This could

3:21be the big draw of the content , and if

3:23it happens , it could tie everything

3:25together . It would be the perfect

3:27combination to explore Zeno's origins ,

3:29better explain this supposed redemption

3:32of Spencer , and resolve some loose ends

3:34involving Connections . The biggest

3:37question that still hasn't been

3:38answered , even by rumors , is who the

3:40protagonist will be . Guys , as I've

3:42already said in other videos , the most

3:44obvious bet , considering what the game

3:46itself establishes , is Chris . Leon

3:49mentions him in the campaign , and we

3:51find out he's doing something else

3:52while the events at the end of the game

3:54are happening . And it's worth

3:57remembering that Capcom doesn't usually

3:58mention characters for no reason , okay ?

4:01It's no coincidence that in this game

4:03we had no mentions of Claire , Jill , or

4:05other characters , which was even one of

4:07the reasons for criticism . So , if they

4:09made a point of mentioning Chris , there

4:11might be something there . Again , it

4:13would be perfect to have a fight

4:15between him and Zeno . After all , the

4:18issue between him and Wesker is

4:19personal , and the doubt remains

4:21regarding Ada , since we also have some

4:23rumors and speculation from Dusk Golem

4:25about her possible participation in

4:27this DLC , even to answer the question

4:29about Leon's wife . But there’s no way

4:32to know how she would fit into this

4:34story , you know ? Could we have a DLC

4:37featuring Chris and Ada ? I don't know ,

4:39it would be at the very least curious ,

4:41right , or convenient . Dusk Golem also

4:44revealed on X that in addition to the

4:46DLC , the Resident Evil Code : Veronica

4:48and Resident Evil 1 remakes are in

4:50development ; in other words , there is

4:52an effort underway within Capcom to

4:54define how the Spencer Mansion will be

4:56represented in the RE Engine and

4:57maintain coherence between the games .

5:01After all , it wouldn't make sense to

5:03show the mansion one way in RE4 , then

5:04present a completely different version

5:06in the remake of the first game . And

5:09you should remember that Code : Veronica

5:11also has an RE recreation of the

5:12mansion at the Antarctic base . So , it

5:15is really interesting that Capcom is

5:17being careful with this . Another thing

5:19is that Dusk Golem reinforced

5:20information we already had . The RE4 DLC

5:22is supposedly being developed primarily

5:25by M-Two and K2 . Teams that worked on

5:29Resident Evil 3 Remake and Separate

5:31Ways , the Resident Evil 4 Remake DLC .

5:35In other words , this implies that the

5:37main RE4 remake team is probably

5:38already working on Resident Evil 10 .

5:42The gears can't stop turning , right

5:43guys ? Now , moving away from the DLC

5:46topic , but still talking about remakes ,

5:48Capcom released a special book in Japan

5:51to celebrate 30 years of Resident Evil .

5:54In it , we have statements from

5:56developers and executives , including

5:58Yoshiaki Hirabayashi , the franchise's

6:00current main producer . And in one

6:02statement , he really caught a lot of

6:04attention . He said that Resident Evil's

6:07planning follows two paths currently .

6:09The numbered games move the story

6:11forward , while the remakes allow us to

6:14revisit the past . According to him , at

6:17some point , this series of remakes will

6:19reach the era of current numbered

6:21titles . And they are already thinking

6:24about what to do when that happens .

6:26This statement reinforces a possibility

6:28that might have already been somewhat

6:30obvious . Capcom will indeed make the

6:31Resident Evil 5 and Resident Evil 6

6:33remakes . One that could be revisited is

6:36Resident Evil 3 Remake , right guys ? We

6:39would like that , since Capcom made a

6:41remake that left much to be desired and

6:42disappointed many people , right ? So

6:44that is the only case that perhaps

6:46deserves a new remake or adjustments ,

6:48right ? A definitive version . Resident

6:51Evil 2 itself also has some issues ,

6:53mainly in the consistency between Leon

6:55and Claire's A and B campaigns , but I

6:57don't think it's as big a problem as

6:59Resident Evil 3 , right ? Yoshiaki

7:02Hirabayashi also commented that part of

7:04their planning relates to the clues

7:06they've been placing in Resident Evil 7

7:08, Village , and now in RE4 . That's the

7:12case with the mentions of Spencer and

7:13his relationship with Miranda in

7:15Village , besides the information about

7:16him in RE4 . According to Hirabayashi ,

7:20all of this was thought out so that at

7:21some point a crossover happens between

7:23the current game timeline and the

7:24remake one , connecting things little by

7:26little . Regarding the engine , many

7:30people wonder when the so-called REX

7:31Engine announced a few years ago will

7:33arrive . Recently we had news about this

7:37, since on October 2nd the company held

7:40a technology conference about the

7:42so-called Project REX , which seeks to

7:44evolve the RE Engine for the next

7:46generation . The presentation was led by

7:49programmer Satoshi Kishida , who

7:51highlighted three major challenges in

7:54game development . First , projects have

7:57become so large that even simple

7:59processes take a long time . Second ,

8:01larger teams require tools that are

8:04easier to use . And third , integrating

8:06into the workflow has become essential

8:09to optimize development in the current

8:11industry landscape . Project RX seeks to

8:15solve these problems by improving

8:17development efficiency , performance ,

8:19tools , and quality control , among other

8:22things . But instead of creating an

8:25engine from scratch , Capcom is

8:27gradually incorporating these

8:28improvements into their current engine .

8:31So it’s not a completely new engine

8:33arriving all at once , but a gradual

8:35evolution , get it ? And we’re

8:37practically seeing it bit by bit

8:39already , right ? The article from Game

8:42Beast , which covered the conference ,

8:44details all the improvements , but I

8:46wanted to highlight some statements

8:48that went viral recently , since ,

8:50according to what was said , Capcom

8:52wants to build a future where they can

8:54create games in conjunction with AI .

8:57And of course , this ended up causing

9:00concern for those who don't like AI or

9:02fear it will replace human labor . We

9:05need to remember that AI is a tool . Of

9:08course , this scenario could change

9:09significantly in the coming years .

9:11Things could escalate quite a bit and

9:12you can't predict everything , right ?

9:15But at the moment , it can indeed assist

9:17with work and facilitate development .

9:21Guys , Capcom's plan is not to use AI to

9:23create all of a game's content , but

9:24rather to optimize processes . Here on

9:27the channel , for example , we already

9:29use AI to speed up several stages of

9:31our work . This is far from meaning that

9:34it does everything on its own . It is a

9:36tool , just like so many others that

9:39have emerged and evolved over time . If

9:42this implementation works out , who

9:44knows , maybe we could get more games at

9:47shorter intervals or even larger DLCs

9:49without having to wait so long , right ?

9:52For heaven's sake . The Resident Evil

9:54DLC itself , based on the forecast we

9:56discussed , could take over a year to

9:57arrive , guys . If AI can help reduce

10:00part of that workload , perhaps that

10:02time will also decrease in the future .

10:05Look at the Rockstar case , for example ,

10:07it’s already been 13 years without a

10:08new GTA . Are we going to need to wait

10:11another 13 for the next one ? Of course ,

10:13in the case of Rockstar and GTA V , GTA

10:15V was very successful , right ? So there

10:18are other issues , but really , look ,

10:20some games , franchises , and sequels are

10:23taking way too long , folks . So , if AI

10:26can help solve this problem , thank God ,

10:28that could be very promising for the

10:29future of video games , without a shadow

10:31of a doubt .

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