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Why You Heal 40% Less on Soraka (Build Guide)

Banana Mike · 3,508 words · 16 min read

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0:00Most Soraka players are building her

0:02completely wrong and sites like OP.GG is

0:05one of the main reasons why. Many Soraka

0:08players have been copying builds from

0:10guides and having no idea if they

0:13actually work. The most common Soraka

0:15build is leaving 40% of your healing on

0:19the table, which actually sounds insane

0:22if you put it into numbers. As I'm

0:24recording this video, there is an

0:25upcoming patch with some notable nerfs

0:27to enchanter support items and runes.

0:30The good news is it won't change

0:31anything about Soraka's build and runes.

0:34Everything in this video stays valid.

0:36I'll be covering exactly what it does

0:38change in a separate video dropping very

0:40soon. Let's start with Soraka champion

0:43identity. Soraka is a lane bully. You

0:45bully your enemy with Q's, auto attacks,

0:48and E while out healing all the damage

0:50they deal back to you in trades. You out

0:53trade your enemies by consistently

0:55landing your Q's and out healing all of

0:57the damage dealt to both you and your

1:00ADC. Very good into short ranged ADCs

1:03that are weak in early game. For

1:04example, Kaisa, Twitch, Vayne, etc. They

1:08struggle to trade back effectively and

1:10your Q's are usually easier to land.

1:13Decent into engage supports and insanely

1:16good at denying enemy support roams with

1:18your silence and huge amounts of

1:20healing. [music] Great at being pain in

1:22the ass, canceling recalls, holding

1:25waves, denying enemy combos, and

1:27channelings with silence as well as

1:29baiting enemies into doing things and

1:31then making them regret it. You are the

1:34only support who can roam without

1:36physically roaming. At level six, your

1:38ultimate gives you a global presence no

1:41other support can match. That's why

1:43whenever you don't have to roam, just

1:46don't and get your level six ASAP.

1:48Literally no bad match-ups. Only some

1:50skill dependent ones that require good

1:52spacing, good silence usage, and

1:55following roams. Now, let's jump into

1:57cons. Like any other enchanter, very bad

2:00when there is nobody to play around. You

2:03are not play-making champion. Your job

2:05is to out-heal all of the damage and

2:08deny things. Yes, you will lose games

2:11when your whole team is terrible and you

2:13just have to accept that because games

2:15like this will happen. Very vulnerable.

2:18Assassins, only ADCs, and bruisers can

2:21kill you easily. To climb with her, you

2:23need to know spacing and positioning

2:26well. You need to land some of your Qs,

2:28at least in team fights, and know when

2:30to use your silence and ultimate.

2:32Otherwise, your one V9 potential is

2:34severely limited. Now, how to one V9

2:37with Soraka? You are the primary target

2:39for the enemy team in many games, and in

2:41many games, you will be hunted

2:44specifically because of how much healing

2:46you out. The better you are at spacing,

2:49dodging, positioning, using your

2:51silence, and landing your Qs, the more

2:53games you will one V9. Simply by denying

2:56enemies jumping on you and trying to

2:59kill you and out-healing their damage

3:01dealt to your teammates. In every single

3:04game, assume that you are the primary

3:06target. The bigger your heal output is,

3:09the more true this becomes. And we will

3:12cover how to maximize that heal output

3:14in a moment. The longer you survive in

3:16team fights, the more you can out-heal

3:19everything the enemy throws at your

3:21team. That's why spacing, positioning,

3:24and holding your abilities correctly and

3:26throwing them at right moment is so

3:29important on Soraka. Building correctly

3:31is also crucial, and we are about to

3:33cover that now. I know this might sound

3:37a little bit boring, but there really

3:39aren't many build variations on Soraka.

3:42In 90% of games, your build will be

3:45Moonstone into Dawncore into Redemption

3:48with your last item being 100%

3:51situational. Yes, I know that many of

3:54you prefer moonstone into redemption

3:57into dawncore instead. Let me explain

4:00why building dawncore second is

4:02significantly better. With dawncore

4:04second your healing is about 24% higher

4:07than with redemption second. Now put a

4:10stack dark seal on top of that and your

4:13healing is suddenly 40% higher. That's

4:17also why not buying on Soraka is so

4:19incredibly powerful as you can keep your

4:22dark seal at 10 stacks. That's why

4:24usually getting celestial instead of

4:27dream maker is better as well as getting

4:29swifties by default and tabis whenever

4:31enemy team is mostly ID since it's just

4:34easier to survive. Think about it this

4:36way. There is a Soraka player who builds

4:38moonstone into redemption and completely

4:42skips dark seal. Sounds familiar? And

4:44then there is a Soraka player who buys

4:46dark seal first, builds moonstone into

4:49dawncore and gets 10 dark seal stacks

4:52because they are good at spacing,

4:54positioning, dodging, roaming and map

4:56awareness. They almost never died also

4:59thanks to celestial and additional

5:01movement speed and kept their stacks at

5:0410 for the whole game. Now when you look

5:06at these two different builds add on top

5:08of that the enemy team buying at least

5:11three heal cuts, you missing every

5:13single queue during team fight, not

5:15pressing R when your teammates drop

5:17below 40% HP but when they are actually

5:20above 40% HP and also not taking

5:23revitalized and axiom arcana in runes.

5:26That might sound weird but Soraka is

5:28actually a very high skill ceiling

5:30champion that requires a lot of mental

5:33stacks to climb with. This 40% higher

5:36healing doesn't apply only to your W. It

5:39also applies to your ultimate healing as

5:41its AP ratio is also 0.5. And on top of

5:44that you heal with it for 50% more

5:48whenever your allies are below 40%

5:50health. For Q's rejuvenation passive,

5:53it's slightly different as the

5:55additional healing AP ratio is 0.3. But

5:58at maxed out W, you can apply it twice,

6:01which makes it overall a 0.6 AP ratio.

6:05And you don't need any additional

6:07ability haste to cast your W twice

6:10during [music] Q passive, which makes

6:12Ionian's not as good, transcendence not

6:15as good, and ability haste from

6:17redemption not as good as well. And

6:19that's why building dark seal and

6:21stacking on Soraka is so important. Your

6:24AP ratios are quite decent, and all of

6:27this 40% extra healing costs you only

6:31550

6:33gold more. Isn't that insane? I

6:35understand many of you love redemption

6:38purely for its active, but honestly,

6:40isn't that active not as important when

6:42you can heal your teammates for 30% more

6:45and one V nine team fights just by

6:47pressing your ultimate and healing for

6:49significantly bigger amounts throughout

6:52the game. Now, we will cover fourth item

6:54options, the situational items. All of

6:57these items you can build as third one

6:59as we have said already that redemption

7:01is not as necessary as you might think

7:03it is, but still gives you bigger

7:05healing output than these items. So, go

7:08redemption third by default if you don't

7:10need to build any of these situational

7:13items. For your last item, I will start

7:15with the risky but powerful option,

7:17Mejai's Soul Stealer. As you know,

7:19Soraka is one of the most targeted

7:21champions in the game, so finishing dark

7:23seal into Mejai's is only worth it when

7:25you genuinely believe the risk of dying

7:28is lower than usual. At 10 stacks,

7:30Mejai's also gives you a meaningful

7:32movement speed bonus, which is fantastic

7:35on Soraka. It's not expensive either, so

7:37if you somehow lose your stacks, just

7:40sell it and buy other support item. Yes,

7:43Mejais's fourth item might sound weird,

7:46but I really don't like to risk it.

7:48Shurelya's Battlesong is my other

7:50frequent fourth item pick, especially

7:52when there are enemies that love to

7:54chase you or your teammates, or when

7:57your team lacks engage, or when there is

8:00a Zera on the enemy team whose level 16

8:02armies will become very hard to dodge,

8:05and additional movement speed helps a

8:07lot. Against Zera of mid lane

8:08specifically, I will somehow build

8:10Shurelya's my second or third item

8:13because I know he will be targeting me

8:15with his ultimate constantly. Ardent

8:18Censer isn't great as a third or fourth

8:20item. 20 damage per auto and 25

8:23additional attack speed just isn't as

8:25good in late game. The numbers are quite

8:28low and even less meaningful when you

8:30are about to close out the game. Staff

8:32of Flowing Water, very good whenever

8:34your carry is AP and not AD, or overall

8:38a lot of your teammates are AP. Gives

8:40you a lot of AP whenever you proc your

8:42healing and stasis with your donk really

8:45well, so you can consider building it as

8:48third item instead of Redemption

8:50whenever your carry is AP. Locket is

8:52good if you are genuinely struggling to

8:54survive, but don't build it if you don't

8:57need to. The shield amount doesn't

8:59justify skipping another item that gives

9:02you more healing. If you are a locket

9:04fan, I would also suggest trying out

9:07Knight's Vow as your defensive item, but

9:09only if you have decent teammates to

9:11attach it to. Otherwise, you won't get

9:14any value from it. Mikael's Blessing is

9:16situational. I personally don't like it

9:19because I'm terrible at using the active

9:22at the right moment, and my ADC usually

9:24gets CC chained anyway. But if you are

9:27good at using it and the enemy team has

9:29heavy CC that your ADC struggles with,

9:32you definitely should build it. Just

9:34don't build it when you don't have to as

9:36it gives you less healing output than

9:38the other items. Zhonya's Hourglass, I

9:41never build it as it's too expensive.

9:43You can try it though as a last item,

9:45but never build it second or third.

9:47Banshee's Veil can be useful against

9:49hard to dodge long range stuns like

9:52Syndra for example or Nocturne's

9:54ultimate since it allows you to see

9:56during his ultimate. He'll probably jump

9:58on you anyway, so use your judgement if

10:00it will be as useful. I would also only

10:03build it as a last item since it's also

10:06expensive. Both Zhonya's and Banshee's

10:09have their cheaper components which

10:11makes both of these sound not as bad.

10:14Let's now jump into bad items that you

10:17should never build. Warmog's Armor, it's

10:20way too expensive and drops your healing

10:23output dramatically. I understand why

10:25some Soraka players would like to build

10:28it. Your W costs HP and Warmog's gives

10:30you infinite health regen, but your

10:32healing output will be so low that you

10:35simply will not be able to save your

10:38teammates the way a proper support item

10:42would let you. Warmog's was an

10:44acceptable but still bad item in season

10:4615 when you only needed 1500 bonus HP to

10:50proc the passive regen. Now you need

10:522000 which makes it even worse on

10:55Soraka. I wouldn't even recommend it in

10:58silver or below either, but if you truly

11:01want to try it, here is the build and

11:04the runepage. If you really want to

11:06build it, go Athene's into Warmog's into

11:08Moonstone. For runes you need HP shards,

11:11otherwise you won't have enough HP to

11:13trigger the Warmog's passive. I tried

11:16building Warmog's in bronze and silver

11:18lobby and even with the Athene's I had

11:21mana issues. So you'll have to take mana

11:23flow band. Gathering Storm is also

11:25recommended as you will have almost no

11:27AP. Echoes of Helia, you're not

11:30constantly dealing damage or buffing

11:32teammates to deal damage. It might be

11:34decent in some games where the enemy

11:36team has at least four melee champions,

11:39but I still wouldn't recommend it. The

11:41item it gives you very low healing

11:43amounts and not needed amounts of mana

11:45as Soraka is not as much mana hungry

11:48champion. It might be not the worst in

11:50quiet games where not a lot is

11:52happening, where you can make use out of

11:55this item's passive, but it's always

11:57hard to predict. So, overall it's a bad

12:00item on Soraka. Now, let's talk about

12:02boots. There are three boot options on

12:04Soraka. Ionian, Swiftness, and Plated

12:07Steelcaps. Never build Mercs as they are

12:10too expensive and when you get CC'd, you

12:12are probably dead anyway. I don't like

12:15Ionians on Soraka because as I

12:16mentioned, 28 ability haste is more than

12:20enough and both Swiftness and Steelcaps

12:22help you survive in different ways.

12:24Swiftness with movement speed and

12:26Steelcaps against heavy AD threats. And

12:29remember, you are not only building

12:31Steelcaps for the 10% auto attack damage

12:33block, but also for the armor. If the

12:36enemy has three AP champions who can't

12:39reach me that easily and only one AD

12:41threat, like Nocturne for example, I

12:43would take Steelcaps for that champion

12:46specifically. You can still build

12:48Ionians whenever you feel comfortable

12:51that you won't die this game, but

12:53overall I don't recommend them. Now,

12:56which support quest item should you

12:58choose? I build Celestial Opposition in

13:00almost every single game. I will be

13:02honest, there are some games where

13:04judgment

13:07in the lobby. If there aren't many

13:09enemies who can easily kill you or they

13:12are clearly underperforming during the

13:14game, Dream Maker is the right choice.

13:17But I see too many Soraka players

13:19building Dream Maker even when there are

13:21four enemies who can easily kill them

13:24and then they end up with 10 deaths and

13:27above. Ask yourself these questions

13:29every game in champ select. Is the enemy

13:32team going to kill me easily? Are they

13:34almost full AD? Should I build celestial

13:36and steelcaps or dream maker and

13:38ionians? Am I confident enough in my

13:41spacing and positioning that I don't

13:43need locket as a last item. The point is

13:46simple. If you are the one who will be

13:48focused, go celestial. If you are going

13:50to be safe, dream maker gives you more

13:53overall value. But let's also talk about

13:56sleigh instead of dream maker. The heal

13:58amount is small for Soraka's kit and you

14:01often can't proc it since it only works

14:04with your Q or E snare. Even when you do

14:07proc it with Q, Soraka already gets

14:09movement speed from Q. Yes, movement

14:11speed stacks in league so it's not

14:13completely useless, but when you want to

14:15peel your carry, dream maker is just

14:18better choice. You will see indeed this

14:20item many times on engage supports as

14:23they simply can't peel their carry with

14:25dream maker. Or sometimes on Nami for

14:27example as she can easily proc it with

14:30her E. Now let's talk about runes that

14:32you should take on Soraka. Soraka is a

14:34lane bully by default but there's still

14:37two different play styles depending on

14:39your rune choice. The first is aery

14:41where you bully the enemy as hard as

14:43possible. In the first three take axiom

14:46arcanist because it's simply too broken

14:48on Soraka. It meaningfully increases

14:51your ultimate healing and gives you

14:53reduced cooldown whenever you get an

14:55assist which makes additional ability

14:57haste even less meaningful on Soraka.

15:00That's it. Whenever you plan on being an

15:02aggressive lane bully or you know you

15:04will be trading heavily during the

15:06laning phase against enemy support, mana

15:09flow band is the better pick for the

15:11first row. I usually take it against

15:13Nami for example as I know that I will

15:16be probably trading a lot against her.

15:18But still, take axiom arcanist instead

15:21whenever mana sustain isn't a concern

15:23since it's simply too powerful on

15:26Soraka. [music] For second row, never

15:28take Transcendence. Movement speed is

15:30too valuable on this champion. Remember

15:33also that Celerity is taxed with your

15:35passive movement speed and Q movement

15:37speed, which makes it even more useful.

15:40If you run Aery, don't take Gathering

15:42Storm. You are lane bully and your Q and

15:45E base damage is so low that Scorch

15:48combined with Aery almost doubles it.

15:51Gathering Storm only becomes relevant 20

15:53minutes into the game and we will cover

15:56the scaling rune page in a moment. Yes,

15:59you can take Gathering Storm if you are

16:00very confident about winning the lane,

16:03but overall it will be way harder for

16:06you to be a lane bully without Scorch.

16:09In the second tree, always take Bone

16:12Plating and Revitalize. You might

16:14sometimes hear someone recommending you

16:16Second Wind over Bone Plating, but it's

16:19only decent against some poke champions

16:21and it loses all of its value after

16:24laning phase as you won't have enough

16:26time to make your HP regenerate. Bone

16:29Plating combined with Celestial and

16:31Tabis makes you almost unkillable

16:34against AD champions in melee situations

16:37and Revitalize is simply too good to not

16:40take. It increases your healing output

16:43by a meaningful amount. For shards, I

16:45always take ability haste since I don't

16:47build additional haste until my third

16:50item, making those eight extra points

16:52quite valuable early on. Movement speed

16:55as your second shard as movement speed

16:58is too broken on Soraka and scaling

17:01curve as your third. You can swap for

17:03tenacity occasionally if you feel like

17:05it, which is often a better choice than

17:07building marks or flat health if you are

17:10worried about getting stomped hard in

17:13the early laning phase. Don't take flat

17:15health by default as health amounts from

17:18scaling ones start to get bigger at

17:21level seven. The second rune page is the

17:23hyper scaling Soraka page with Guardian.

17:26Guardian is generally good when the

17:28enemy has an engage support paired with

17:30an early game ADC who can easily follow

17:33up here and engage. For example,

17:35Nautilus, Leona, or Thresh combined with

17:38Draven, Tristana, or Sivir, and so on.

17:41Also great at denying combos like Lucian

17:44plus Nami. It's also really good

17:46whenever your ADC picks a scaling

17:48champion that's vulnerable early on like

17:51Jinx, Ashe, or Smolder for example, who

17:54needs extra protection to get through

17:56the laning phase. It's also not the

17:58worst against poke lanes. Yes, it gets

18:01procced easily, but we'll talk about it

18:03in a second. In the first tree, take

18:05Font of Life, Bone Plating, and

18:07Revitalize. There's really not much of

18:09other choice here. You can try taking

18:12Unflinching whenever you know that you

18:14will struggle against engage support on

18:17enemy team, but you need to accept the

18:19fact that your healing will be slightly

18:22worse because of not taking Revitalize.

18:25In the second tree, you generally want

18:27Aery, Arcane Comet, and Gathering Storm.

18:29This is actually one of the main reasons

18:31I'm more of an Aery player. With

18:33Guardian, you are always missing

18:35something in the second tree. If you

18:37want to play more aggressively, you can

18:39take Manaflow and Scorch, but then it's

18:42not really a hyper scaling page anymore.

18:45And again, you lose the movement speed

18:47bonus as you can't pick Celerity. I know

18:50a lot of you don't like Guardian because

18:52it procs too easily. I understand that,

18:54but the key thing is that you control

18:57when it procs. You have to be near your

19:00ally for it to activate. It will not

19:02proc from low amounts of damage over

19:04time like Brand's burn early on, that

19:07fire touch, or Teemo's poison. One thing

19:09that I genuinely didn't know for a long

19:12time, Guardian procs almost 100% of the

19:15time regardless of distance and damage

19:18amount. Whenever you press W on an ally,

19:20it will proc during the 2.5 window after

19:24pressing W regardless of what deals

19:27damage, how much, or from what distance.

19:30So, if you don't want to waste Guardian,

19:33don't press W on your ally whenever they

19:35are taking minor poke damage because it

19:38will proc automatically. Proccing it

19:40with W can actually be very useful in

19:43team fights, but it's usually wasteful

19:45in laning phase against abilities with

19:47Deathfire Touch or low damage over time

19:50effects. Before we wrap up, I really

19:52want to show you the heal amounts I've

19:55personally tested on bots. Whenever you

19:57are wondering whether an item is good on

19:59Soraka and how much it actually heals

20:01for, just create a custom bot game and

20:04check the numbers by yourself. One note

20:06on testing, don't take Revitalize or

20:08Gathering Storm during your test as

20:10these runes can slightly mess up the

20:12numbers. I didn't take either when

20:14testing these values. These are numbers

20:17with a fully maxed out W and and without

20:20any Q regen. I have also put a link with

20:23download to this spreadsheet in the

20:25description if you want to check it out.

20:27Every single build and rune decision

20:29we've covered today comes down to one

20:32thing, maximizing your ability to stay

20:35alive and keep healing for as big

20:37amounts as you can. Dark Seal and

20:40Doran's Ring to maximize the healing

20:42amounts. Celestial and Swifties are

20:45still good to just simply survive. Axiom

20:48Arcane is to make your ultimate hit even

20:50harder. Soraka rewards players who

20:53understand why they are building the

20:55items that they are building rather than

20:57just copying a guide. Now you know the

21:00why. Subscribe for more high-level

21:03support tips and check out my stream.

21:06I'll see you in the next one.

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