Full transcript
— Venice Studio: What's Inside the Interface
0:00The Venice Studio is here.
0:01And in this video, I'm
0:02going to show you how it works
0:03and we're going to
0:03make a fun little project.
0:04You can access the Venice
0:05Studio in the sidebar here.
0:07Just click Studio.
0:08And what you'll see is that we have
0:10individual workspaces
0:12for generating images,
0:13editing images, generating audio,
0:16generating video with an optional cue,
0:19which we'll get into,
0:20editing videos into movies
0:22on a timeline, add in titles,
0:25transitions, subtitles, text.
0:27And then finally, you'll see a library
0:28of all your media
0:29assets that you've generated
0:31that are being stored on
0:32your browser through Venice.
— Why Seedance 2.0 Changes Everything
0:34And the most exciting part about the
0:36Venice Studio right now
0:37is Seedance 2.0.
0:38So we're going to use the
0:39most powerful video generation
0:41model on the market here
0:42to make a fun little video.
0:58[MUSIC PLAYING]
1:01[MUSIC PLAYING]
— Using AI to Write Your Video Treatment
1:26So to get started on making a video
1:28harnessing all the power
1:29of the Venice Studio, first
1:30we need some reference images.
1:33Well, we're going to need an idea.
1:34So in order to do that, I'm just going to
1:36head over to the Venice
1:36chat real quick.
1:37And I'm going to use the newest open
1:39source model GLM 5.1.
1:42Help me create a video
1:44treatment for a 30 second cinematic
1:49trailer with multiple shots and one
1:53protagonist character.
1:56I need a full
1:57description of our character.
2:00Let's say a science fiction cinematic
2:02trailer, of course, right?
2:04I need a full description of our
2:05character for a reference image
2:08to use as a reference image prompt.
2:11Then I need image generation prompts for
2:13the scene backdrops.
2:15And then I need video generation prompts,
2:18which reference the character
2:21and the scenes.
2:23First, let's discuss the story.
2:27OK, so you don't need
2:28to do this step, but it
2:29is going to be the quickest way to get
2:31highly detailed prompts
2:32and just understand
2:33what you're trying to do.
2:34This is called a treatment.
2:35So you can see it's
2:36got some questions for us
2:37to get as deep and specific as we want.
2:40I like this seed A idea.
2:42A lone scavenger on a frozen toxic planet
2:44finds a buried alien structure.
2:46Sounds pretty sci-fi to me.
2:48Great.
2:49So now we have our treatment.
2:51We've got a shot list
2:51and our audio beat sheet.
2:54Now, these are not going to
2:55be the actual prompts we use.
2:57That's coming next.
2:58But the first step is just understanding
3:00what do we want to create.
3:01So now GLM 5.1 is asking if
3:03we want to make any changes.
3:04I said it looks good.
3:05So let's now continue and create the
3:07character reference image
3:08prompts.
— Reference Images: The Secret to Character Consistency
3:09Now, why do we need
3:09character reference image prompts?
3:11Let me show you here.
3:11If we go back to the studio, I'm going
3:13to open the studio in a
3:14new tab while that loads.
3:16And when we start
3:17generating with Seedance 2.0,
3:20we're going to use
3:20reference to video, R2V.
3:22And R2V means we add reference images.
3:26Now, this is not the
3:26same as a starting frame.
3:28This means we add a
3:29reference image, and we can tag it
3:32as image one runs through
3:34the deserted spaceship, which
3:38is image two, for example.
3:40So these are reference images, which
3:42we're going to use
3:42profusely in this video.
3:45Now, Seedance 2.0 is also available
3:48with starting and end frames, as I'm
3:50sure you're familiar with, where you just
3:52upload the first frame of the video
3:54and or the end frame of the
3:56video, add in your prompt,
3:57and it will generate the video like that.
3:59Or you can simply use Seed
4:00Dance text to video, T2V.
4:03And all you do is pop in the prompt.
4:05You type it out, and it'll generate it.
4:06But you won't have any
4:07control over what it looks like.
4:09So we generate prompts to
4:11generate our reference images
4:13so we can control
4:14what it looks like so we
4:15know what we're getting into
4:15before we spend the credits
4:17generating videos.
— Generating Multiple Character Angles
4:18So now we have all the prompts here.
4:20The first thing we're going
4:20to do is take this prompt,
4:22head over to the Studio to the Image tab,
4:24and then we're going to
4:26use multiple models here.
4:27I'm going to use Nano
4:28Banana 2 for one of them,
4:30and then I'm going to
4:30use, let's see, ZImage Turbo
4:33for the second one.
4:34We're going to generate two images here.
4:36It looks like it's
4:36going to cost us 10 credits.
4:39And let's send that off.
4:40Cool.
4:41So now we have two options here, Nano
4:43Banana 2 version and ZImage
4:45Turbo.
4:45Those are both pretty good.
4:47I want to go with Nano Banana 2 just
4:48because I like all these
4:49extra details, and I think this will
4:51be interesting to see how Seedance takes
4:53those details as well.
4:55Now we can see we
4:55have a session going on.
4:57So if I want to start generating
4:58different images or new scenes,
5:00then I would just start a new session,
5:02and I can revisit this in the studio,
5:04which is very convenient.
5:05So now I'm going to take our main image,
5:07and I'm just going to click Edit Image.
5:10And it's going to
5:10take us to the Edit tab.
5:12We're going to generate a
5:13total of three reference
5:14images for the character.
5:15So this is like a side angle here.
5:17Let's say change the
5:19angle to be a rear portrait.
5:24And I'm just going to
5:25stick to Nano Banana 2 here
5:26because it does a good job.
5:28But once again, if we want, we can see
5:29that in different models,
5:31maybe to save credits, maybe
5:33just to see what's different.
5:34There's the rear image.
5:36We'll come back here.
5:38We'll edit this again.
5:39We'll say change to a 90
5:42degree side profile angle.
5:44And that's really as simple as it is.
5:46We get each angle of the character.
5:48So the video generation model knows
5:51what it looks like when the
5:52character is moving around
5:53the screen.
5:54Boom.
5:55And you'll see up here now, I can
5:56reference this other session.
5:59Make sure you save these images.
6:02So now we have our character.
6:04We'll head back to this
6:05tab. We've got that done.
6:06Now we're going to
6:07need our scene backdrop.
— Creating Scene Backdrops That Don't Confuse the Model
6:08So it looks like we have three
6:09backdrops for our five shots.
6:12So we're going to take that prompt.
6:14We're going to start a new session.
6:17We paste that there.
6:18I'm just going to
6:18stick to nanobanana 2 now.
6:20I want to make sure we get
6:21the 16 by 9 aspect ratio.
6:23We only need 1K
6:24resolution, but as you can see,
6:26this is all the same settings you would
6:28do in the regular Venice Chat
6:29when you're generating an image.
6:31So there's our first
6:32backdrop. Pretty neat.
6:33We do not need to edit that.
6:35So now we'll generate the second one,
6:37which is inside of the
6:38pitch black alien cavern.
6:41Cool. Got the light shining in.
6:43Now we'll get our final backdrop.
6:46Paste that in.
6:47That's the word I thought I
6:48had selected, nanobanana 2.
6:50Oh well. Cool.
6:52We even get the character down there.
6:53I'm actually going to
6:54remove the character.
6:55So I'll edit image.
6:57We'll say remove the
6:59person from the clip.
7:02Okay. So now we have our setting image
7:04with no character there.
7:05We want to make sure there's no people or
7:06other things we're going to reference
7:07inside these scene images.
7:11Now we have all of our reference images,
7:13and it's time to generate the videos.
— First Video Generation with R2V Mode
7:15So we head over to the video tab, and
7:17we're ready to start generating
7:18and having some fun with Seedance.
7:20So we're going to make sure we have
7:21access to all of the Seedance models.
7:23I'll just search for Seedance here, and
7:25now we only have Seedance models.
7:27But you can obviously use
7:29any model that Venice offers.
7:32Open source,
7:33uncensored, anonymous, private.
7:35There's all kinds of video models here.
7:37There's 75 it looks like at
7:38the time of the recording.
7:39But Seedance honestly is
7:40maybe the most fun at the moment.
7:42So we are going to choose
7:44reference to video here.
7:46And I'm going to go ahead and just use
7:47fast for sake of this tutorial.
7:50It will also be cheaper
7:51than using the regular version.
7:53So now let's find this prompt. It's a
7:56wide cinematic shot.
7:58So we paste this prompt in, and we'll see
8:00our lone scavenger reference
8:02is going to be needed as
8:04well as the frozen planet.
8:06So here in reference
8:08images, I'll just attach them.
8:10So we'll say a lone scavenger, image one,
8:13in a bulky frost-covered
8:14survival suit and amber visor
8:15trudges slowly towards the camera through
8:17a fierce blizzard on a frozen planet.
8:20Image two. Simple as that.
8:22So we have lots of detail here. It's a
8:24wide cinematic shot, swirling snow.
8:27The guy is trudging slowly towards the
8:29camera, and the camera is
8:30moving backwards slowly.
8:32We got some lighting definitions and 24
8:35frames per second cinematic motion.
8:37And here it's saying this
8:38only needs to be four seconds.
8:40I'll just make it five seconds.
8:42I want audio, but I'm going to make sure
8:44we also say no music
8:46because we're going to generate music at
8:47the end for all of it.
8:49We'll say no music, sound effects, okay.
8:52So now we shoot that off.
— The Queue System (Keep Working While It Renders)
8:53Now here we can see that
8:54this is in the queue over here.
8:56And this is what makes the Venice Studio
8:58fun, is once these are processing,
9:01we can keep going. We don't have to wait.
9:04So now we'll take this
9:05medium shot of the discovery.
9:08We'll pop that in. We'll
9:09change the reference image.
9:11And I'll even add more
9:13shots of our guy here.
9:15So for this next shot, I'm actually going
9:17to show you using Cling,
9:19because it will help you understand why
9:20we generate all the
9:22different angles of our character.
9:24So here in standard R2V. So here we
9:27attach our reference image,
9:28and then we go here to the
9:29plus, we go to references,
9:31and here Cling allows us to add elements.
9:33So this is going to be
9:34a full image reference.
9:36So we add the frontal image, we add the
9:39side image, and we add the back image.
9:42So now I can see all the different
9:43angles. And Cling really excels at this.
9:45We could also add more
9:46reference images if we want.
9:48So this next shot we're
9:49going to generate with Cling.
9:50We'll compare it to Seedance, say if we
9:51want to regenerate it
9:52with Seedance after.
9:53The scavenger in the Warren Survival
9:55Suit, now we tag element one.
9:57And I was wrong, it looks like we're
9:59still in the glacier scene.
10:02And then we'll tag image one there, the
10:04alien archway embedded in a glacier.
10:05The camera slowly pushes in towards the
10:07character in the archway. Cool.
10:08Now we'll set that to be another five
10:11seconds, and we'll shoot that off.
10:14So now let's take a
10:14look at our first shot.
10:18Look, it's got the anchor there. Perfect.
10:21That's exactly what we wanted.
10:22It's wide, the camera's tracking
10:25backwards as he walks.
10:28I almost want it to be a little bit
10:29longer, but I think it'll be okay once we
10:31edit it all together.
10:32So next we're on to our third shot, and
10:35this is where we enter into the cavern.
10:37So I'll paste that in, and I'm going to
10:39go back to Cling, and I'm going to go
10:41back to Seedance here.
10:45We'll paste the prompt. We have two
10:47reference images we're going to use here.
10:49One is him walking through,
10:51the other is him being inside.
10:53And then we'll make sure we've got our
10:57character reference in as well.
10:58So over the shoulder shot from behind the
11:00scavenger, we'll say that's image three.
11:03They step through the obsidian archway in
11:07image one into a pitch
11:09black cavern, image two.
11:11See how this goes here,
11:12guys? It's just tagging things.
11:15Suddenly a harsh bright white utility
11:16spotlight clicks on from their shoulder,
11:19from, should not confuse it with these
11:21lack of genders,
11:23suddenly a harsh bright white.
11:23Cutting through the darkness will make it
11:25to the next one in dust, the camera pans
11:26slowly to follow the beam of light.
11:28We'll make sure this
11:29is another five seconds.
11:31Shoot that off.
11:32And now we also have our Cling video.
— Iteration Reality: Fixing Glitches and Retrying Shots
11:38Eh, I think we're going to try that with
11:40Seedance. I don't
11:41really like how that looks.
11:42So over here, you'll see these buttons.
11:45Share on social feed, download, share as
11:46a gif, regenerate, delete,
11:48or reload original draft.
11:49So I'll reload original draft here and
11:52it'll put everything back here.
11:53Now I can change the model to Seedance
11:562.0 fast, RTV, and we'll make sure we
12:01have our character in there.
12:03And we have to change that
12:04from element to image two.
12:06Stop walking, stops walking in the
12:08background, a massive.
12:10So let's try that again.
12:11And now we see the queue is starting to
12:13add up part of the fun
12:14of the Venice studio.
12:15Now let's get to our next prompt.
12:18This is going to be six seconds.
12:20Close up on the scavengers,
12:22Amber tinted visor, image two.
12:25Oh, it looks like I accidentally selected
12:27too many models here.
12:29So here's that shot again,
12:30regenerated with, there we go.
12:33He sees it.
12:34He wipes his visor kind of.
12:35And I'm just going to make that longer.
12:38I'm going to make it eight seconds.
12:40We'll shoot that off.
12:41Now let's come back to video four.
12:43Close up.
12:45He is inside the cavern.
12:49Image one.
12:50Let's do that eight seconds as well.
12:52Remember, if it's too
12:53long, you can always cut it.
12:55It's a little frustrating when your shot
12:56is just a second or two
12:58short, like it feels cut off.
13:00Now we've got our queue running.
13:01So let's get the final shots here.
13:04Epic wide shot from behind the scavenger,
13:06which is image three now.
13:08Stand on the edge of a precipice.
13:09Okay.
13:10So we need our final scene here.
13:14That's three.
13:15That's actually image one.
13:18A sweeping camera pan reveals the whole
13:20subterranean world lighting up.
13:21Great.
13:22So let's just do that for 10 seconds so
13:24we can really fill in the
13:25space and explore that world.
13:27Great.
13:28And now it looks like we
13:28did this one more time.
13:30This looks more.
13:31Oh,
13:31a little bit of a glitch here.
13:43This is tough.
13:45It's just what happens sometimes.
13:48So we're going to reload this draft and
13:51let's see how we can fix it.
13:53First off, I'll remove the second
13:56reference image of the character from
13:58behind the scavenger three
13:59as he steps through the obsidian archway
14:02in image one into a pitch black cavern
14:04coming through the darkness from the swim
14:06address particles as the
14:08cavern in image two is revealed.
14:12So we're going to make sure it starts out
14:14here and then he walks through the gate
14:16and it just becomes pitch
14:18black until the light comes on.
14:20So let's give it 10 seconds here.
14:22Just I think sometimes the models do
14:24better with more time to
14:25kind of tell the story.
14:26And we have some more
14:28shots to check out here.
14:35No.
14:44I like this one.
14:45OK, so now we're fast forwarding a bit
14:48for redoing the shots.
14:56Pretty neat.
14:58But I want it to be longer.
14:59So let's reload it.
15:01And we know that shot looks right.
15:02It just needs to be longer.
15:04But let's just go full 15 seconds here.
15:06And we have one more shot.
15:09Extreme close up of the scavengers eyes.
15:12So let's tag image two.
15:14Seen through the scratched amber visor,
15:17the reflection of the golden light in
15:18their eyes suddenly shifts
15:20and strobes through terrifying deep
15:21crimson red subtle camera shake.
15:23And we forgot to say no music.
15:27OK, so this one for 10.
15:29Shoot that off.
15:30OK, here's another one.
15:32Forgot to say no music in this one.
15:34But I kind of like it.
15:40My problem is he's
15:42facing the wrong direction.
15:43So let's do that one again.
15:45And let's make sure he's
15:46facing the right direction.
15:47So we just say image two instead of
15:49having both to confuse the model.
15:52And that was 10 seconds. Cool.
15:55Shoot that off.
15:55And now I know I forgot to
15:57say no music in most of these,
15:59but we can always cut it out.
16:01And if we need sound
16:02effects, we can also generate those
16:03when we head over to
16:04the audio tab after this.
16:08This is what we wanted.
16:10Walks through.
16:11OK, well, good enough.
16:15I don't know how, I guess
16:16it would like fade into black
16:18or there's a big flash on screen.
16:20We can actually add that later as some
16:22kind of a sound effect.
16:24But I think this will do for now.
16:26And I also like how we
16:27didn't get any music.
16:28We just have the echo in
16:29claustrophobic atmosphere.
16:32I like the sound effect change too.
16:33This is a really good shot. Cool.
16:36So I'm almost done here.
16:37I think when these three shots will have
16:39almost everything we need,
16:41we can go through and filter out the ones
16:42we're not going to use.
16:43This one's good.
16:45This one he's facing the
16:46wrong way, so we'll delete it.
16:50This one could be optional.
16:51We'll keep it just in case.
16:56This is the one that was
16:57weird, so we'll delete it.
16:59This one doesn't make sense.
17:01We'll delete it.
17:02This will make our
17:03job a little bit easier.
17:04This one might work
17:05because he looks over to it.
17:08Yeah, we need them to
17:09acknowledge that gate there.
17:12OK, so.
17:14It's one of, I think, our final shot.
17:19Whoa.
17:23Oh my gosh.
17:25Yeah, OK.
17:26And this is the second to final shot.
17:30This is what we wanted, right?
17:34Not quite.
17:42Could work.
17:43Which one was this?
17:44Close up on the scavenger.
17:46I think this one we want to do.
17:47Yeah, we want to do it
17:49with this scene instead.
17:52So let's try that again.
17:54OK.
17:56Yeah, that's more what
17:57we wanted the first time.
18:05Let's just do this again with no music.
18:09So while that's all going, we can just
18:11acknowledge here that this whole
18:12workspace here is just so much more
18:14convenient than using the
18:15traditional Venice Chat,
18:16where you have to wait for it to finish
18:18and then you can do another one.
18:19Being able to cue everything.
18:20You can even turn
18:21notifications on in your browser.
18:23See?
18:24And yeah, you can see
18:26everything going on here.
18:27And then meanwhile, in your library, we
18:30can see all the shots here.
18:31So we'll have access to those wherever
18:33it's necessary, and it's easier than just
18:35downloading from one of
18:36our saved chats in Venice.
18:39Up here, we can see the video generation
18:41cue can be turned on and off.
18:43OK, we got our final two shots.
18:53Music ]
18:55Whoa.
19:02Music ]
19:07Not sure what we're
19:07going to do with that one.
19:09So we have enough now
19:11to start having some fun.
19:13And what we do need to do is go to this
19:14audio tab and make some music eventually.
19:17Like this is for a different project.
19:23But first we need to edit this all
19:26together, make sure it looks good and
19:27coherent, and then see how long of an
19:30audio track we're going to need.
19:32So let me set this up.
— Timeline Editing: Arrange, Trim, and Layer
19:33Here we go.
19:34Let's find our first shot.
19:35And I just click that and automatically
19:36get sent down to the timeline here.
19:38This is called the timeline.
19:40This is a non-linear editor.
19:42So you don't have to
19:43edit things in order.
19:44You can drag things around.
19:45Now we got to find what was the best shot
19:47with that we liked after this.
19:51So we can just demo these
19:53and see which one we like more.
19:54And now the video that's going to be on
19:56the top layer, that's
19:57what you're going to see.
19:58We're not going to see this one.
20:00Let's take a look at this one now.
20:11What we could do here
20:12is just shorten that.
20:14All you got to do is drag it in and out.
20:16There, let's see.
20:20I think we'll just leave this one here.
20:24Now we do want to notice that the sound
20:28is a little off because these are
20:30separate video tracks that
20:31were generated differently.
20:32So I can click this and I can click
20:34"detach audio" up here in the audio tab.
20:37"Detach audio."
20:38And what I can do now to just add a
20:40little bit of a smoother
20:41transition is we shorten this clip.
20:44We can also shorten that one.
20:46We'll detach the audio.
20:48We'll move these together so
20:50they kind of fade in and out.
20:51And even that one I can do fade out here
20:54a little bit at the end.
20:55And this one I can do
20:56fade in here at the end.
20:58And now let's listen.
21:02Yeah, so...
21:04Let's do it really quick.
21:11Yeah, so that's a bit smoother there.
21:13I like that shot now. I like it a lot.
21:15Okay, now he enters in.
21:16So I think we have
21:18this shot here for that.
21:20We'll drag it in at the end.
21:21And I see how we're
21:22working with layers here.
21:24These layers are going to be how we just
21:26make it as smooth as possible to watch.
21:29Now I'm going to go ahead
21:30and go to the audio here.
21:32I don't need to detach it, but
21:33I am going to just fade it in.
21:35And I am going to detach it.
21:37And what I'm going to
21:37do is I'll shorten this.
21:40And I'll bring that there.
21:41And then I'll make sure this is aligned
21:43at the end so it's still in sync.
21:44And then this is going to fade in.
21:47So now it's not going to be as weird to
21:49suddenly have the sound
21:50when there wasn't sound before.
21:52Like this, there's no
21:53footsteps or anything.
21:54But now we...
21:57We'll even fade that out.
22:00We'll fade this in quicker.
22:02That's called, I guess, an L-cut where
22:03you hear the shot that
22:05comes in before you see it.
22:09So we got the footstep
22:10here before we see it.
22:12Okay, now we might want to cut
22:14that shot. It's a little long.
22:15But first let's just see
22:16what we're working with next.
22:17He walks in.
22:19We're on shot four now.
22:21Close up on the
22:21scavenger's amber tinted visor.
22:24I think that was... was it this one?
22:35Okay. I don't know if
22:36that's the one we want.
22:37If we go back to the video editor, we can
22:39see the prompts here.
22:40I think this was another one.
22:44I do like this one. I think this one
22:47makes the most sense here.
22:50Even though this is a cool shot.
22:53Now I can zoom in and out here to make
22:55this a little easier.
22:56That's not the one.
22:58That could work there.
23:00But I think...
23:02Yeah, it's this one.
23:03Okay, so let's take a
23:04look at how these would fit.
23:06The problem is we don't
23:07have a transition to here.
23:08So what we might want to do is cut here.
23:13See, we need him to walk.
23:15Yeah, we need that one.
23:16So we go here.
23:20Let's even...
23:25We can get away with this.
23:26Remember, it's a teaser trailer.
23:28So this doesn't have to be absolutely
23:30perfect because the music and just the
23:31vibe will kind of change it.
23:38[Music]
23:46Good.
23:50All right, and then our final shot.
23:56We're going to start this shot at the
23:57end, like right there when
23:59his eyes start to change.
24:00And we can even make this one shorter
24:02here because we kind of get the point.
24:08[Music]
24:23Cool.
24:24A little fade out.
24:26So now as we can see,
24:27we have about 35 seconds.
24:30That's a good length here.
24:31It's suspenseful.
— AI Music That Hits Your Exact Timestamps
24:33So we're going to head
24:33over to the audio tab.
24:34But actually, first we're going to go
24:35back to our chat here.
24:37We say we need a prompt
24:40for generating the score.
24:42It's 35 seconds in total.
24:45And I'm just going to explain to GLM 5.1
24:48how the first 15
24:52seconds are like the intro.
24:54And then the next 14
24:58seconds is the buildup.
25:01And then the final whatever, 66 seconds
25:03is going to be the crescendo, which we
25:05kind of already have here.
25:08So we'll say the first 10 seconds is the
25:12first 15 seconds, which in the next 14
25:16seconds are the buildup.
25:19And the final six seconds
25:21should be the crescendo.
25:26Okay, cool.
25:27So now I'm just going to
25:28copy all of this, to be honest.
25:30We'll head back here.
25:31We'll go to the audio tab, paste that in.
25:34I'll remove that title.
25:38We'll go to the
25:38settings, force, instrumental.
25:41Yes.
25:42We'll go to this orchestra.
25:45We want it to be 30,
25:47we'll do like 38 seconds.
25:49So there's a little
25:50bit of a boom at the end.
25:52And we just have all the detail about
25:54what this is going to sound like.
25:55We'll say at 36, the
25:58massive wall of sound.
25:59So let's shoot that off now and see how it sounds.
26:00So I generated it twice.
26:04Let's listen to one of them.
26:08Got that.
26:10Our beat buildup.
26:11That's exactly what we want.
26:13That's exactly what we want.
26:30The crescendo comes a little early.
26:32So here's what we're going to need to do.
26:34I'm going to need to do that again.
26:36We're going to copy the
26:37prompt, put it back in there.
26:39It's going to need to be like 42 seconds
26:41because it needs to trail off.
26:45And that's what it's factoring in there.
26:46So I'll also change the
26:47time here to like 42, 43.
26:51So now.
26:58Wow.
26:58So right at 36 seconds, it hit that.
27:01It hit it.
27:02So we can just use natural language to
27:04create anything we want here.
27:05So let's save that.
27:06Okay.
27:07We'll head back to our movie editor and
27:09here let's find our media.
27:12We'll click audio.
27:15Let's find the one that was 42 seconds.
27:18It's this one.
27:19So now let's just see how it lines up.
27:57Okay.
27:57So it drops like a few seconds later.
27:59So let's see if we can expand that.
28:04Oh, yeah.
28:16Okay.
28:16We have the score now.
28:18That's cool.
28:19And I think even in this
28:21one, we had audio in it.
28:23We can just remove that and make sure all
28:25the audio is still there.
28:26They were probably not
28:27even going to really hear it.
28:28We could turn this down a little bit.
28:30If I select the track,
28:31I can lower the volume.
28:33And we're also going to need some sound
28:34effects because of the little kind of,
28:37I don't want to say glitches, but just
28:39the nature of making AI generated videos.
28:43They're not going to be perfect.
28:44So as we already saw, it was right here.
28:47We should put a little sound effect there
28:48and even a little
28:49glitch, like a visual glitch.
28:52So we're going to put
28:53a sound effect there.
28:54And then also here, when it just changes
28:56that, we're going to try
28:57to add something there too.
28:58And it could just be a simple transition.
29:00If we find something that's not too
29:02cheesy here, it could
29:05just be a crossfade.
29:06If you just drag that in there and see.
29:11See, right there.
29:12That already did it.
29:13We don't even need a sound effect there.
29:16And in fact, it took a
29:17little bit of time away.
29:19So we've just got to put that there.
29:20Put the crossfade back.
29:22Cool.
29:27Excellent.
29:30And then hopefully.
29:41And one thing.
29:44Right here is where we want to cut it
29:47here, split it, and
29:48we'll just move it over.
29:50So it's like, let's see, we'll put it on
29:53another layer and we'll fade this one out
29:56and we'll fade this one in.
29:58So now, even though the timing wasn't
30:01perfect in the generation based on how
30:02we're editing, we can
30:03still get that effect.
30:06Just like that.
30:11Perfect.
30:12You don't even notice.
30:13Okay.
— Sound Effects with 11 Labs
30:14So last but not least, we do want a
30:17little sound effect for when this
30:20happens, when that opens up.
30:22So we'll come back to our audio tab.
30:24We'll do a little sound effect and we'll
30:26say, sudden science
30:28fiction flash as portal opens.
30:31And we can just kind of
30:32see what happens with that.
30:34We only need one second maximum.
30:36We'll stick to 11 labs here.
30:38Let's see how that sounds.
30:40And I'll go ahead and
30:40generate multiple versions here.
30:42So there's 11 labs.
30:45Good enough.
30:46Not quite what I had in mind.
30:49That's not distinct enough.
30:51Let's say sudden ethereal,
30:53whoosh flash as portal opens.
30:58In fact, I wanted it to be one second,
31:06but actually that's okay because it'll
31:09just trail into the next shot.
31:10And I think that'll
31:11actually look pretty good.
31:12Let's go back to the video editor.
31:14So we're putting a sound effect right
31:15here and we'll just see how it makes it
31:17look cleaner, even
31:18though it's still not perfect.
31:19This is how we can get away with things
31:20when we're video editing.
31:23Little sci-fi swoosh.
31:26And if we really wanted to get funky, we
31:28could split this right here and we could
31:31put a transition right there that maybe
31:34did something with colors or something.
31:37Like right there.
31:40We could make it a shorter transition.
31:42Let's see.
31:49Oh cool.
31:52That's how we do it.
31:53So we have a transition down there and an
31:55audio sound effect to go with it.
31:59And we have our video.
— Final Export and Trailer Reveal
32:01We could put a little
32:01text here at the end.
32:03We could just write, you
32:05know, alien apocalypse four.
32:10We can change the font.
32:15Look over here.
32:21There we go.
32:22That's the name of the
32:22movie alien apocalypse four.
32:24We can actually cut this at like, we'll
32:26just cut it at 40 seconds.
32:28Great. So now we're done
32:29and we can click export.
32:32Now you can switch from
32:3316 by nine for YouTube.
32:35You can do shorts.
32:36You can do a custom resolution.
32:37So I need anything you
32:38want to do in the studio.
32:40You can you can share to
32:41the social feed after this.
32:42I am going to click export and we're
32:45going to get the final MP4 file that then
32:48we can use for whatever we need.
32:50Download it.
32:52Okay. So here's the final
32:53file open on my computer.
32:54Let's take a look.
33:04We've created a whole world here.
33:06I love the consistency of the settings.
33:09That's fun.
33:15Mysterious, suspenseful, magical.
33:30Shaky camera.
33:32Seedance 2.0.
33:33Ladies and gentlemen, incredible.
33:35All available on Venice.
33:37Check out the Venice studio.
33:39Super powerful, super fun.
33:41And share with us what you're working on
33:42in the Venice discord.
33:43Hope to see you there.