Full transcript
0:00Your Quest 3 just got unleashed. It may
0:02not have gotten any new hardware this
0:03week, has the same chip and the same
0:05panel, but it's a noticeably better
0:07headset than it was 7 days ago. Today, I
0:10am breaking down Horizon OS 2.7 and
0:12specifically two things inside of it
0:15that I think change what this headset
0:17actually is, not just what it can do.
0:19Now, before we get into either one of
0:21those, I want to frame this because I
0:23think that that is the real story here.
0:25For the last couple of years, the limits
0:27on this headset have been actual
0:28choices, not hardware limitations. The
0:31panel could always run faster than 120
0:33Hz and the controllers could always send
0:35game inputs. None of that needed a new
0:37chip or a new hardware, it just needed
0:39Meta to actually do it. And Meta has
0:41spent the last couple of years being
0:43careful, shipping the Quest 3 completely
0:45locked down and conservative, kind of
0:46like it's protecting it from itself,
0:48which kind of did make sense at launch.
0:50You don't really want people running the
0:51display in a mode that makes the headset
0:53feel worse in the end. But, 2.7 is the
0:56update where that completely changes.
0:58This feels like Meta looked and decided
1:00there's still room for it to grow, and
1:03that's not really how consumer hardware
1:05usually goes. Normally, the thing you
1:07bought is the thing you have. Before we
1:08get into the massive changes with the
1:10display, let's talk about gamepad mode.
1:12Now, the Touch Plus controllers have
1:13pretty much always spoken the same
1:15language, right? A language that was VR.
1:18It was If a game wanted your
1:20controllers, it had to be a VR game
1:21built for them. With the exception of
1:23some emulation where controller input
1:25did work, but anything else flat screen
1:26like Xbox Cloud Gaming or Steam Link or
1:29other emulators, you really needed to
1:31pack an actual gamepad, which meant the
1:33Quest was a VR device that could sort of
1:35do other things if you brought extra
1:36hardware. Well, that is totally changing
1:39because your controllers now emulate an
1:41actual Xbox gamepad at the system level.
1:44So, Xbox Cloud Gaming just works out of
1:47the box. Steam Link streaming a flat
1:49screen game off of your PC just works,
1:51and you're holding what the system sees
1:52as a controller. Now, the obvious
1:55problem, and I ran into this
1:56immediately, is that the Touch Plus
1:57doesn't actually physically have enough
1:59buttons. There's no D-pad, there's no
2:01bumpers where your fingers expect them
2:02to be, and there's no start and select
2:04buttons. And Meta's answer is actually
2:06pretty clever. The grip button and the
2:08thumb rest work like a shift button on a
2:10keyboard. You hold one down and every
2:12input on your controller turns into a
2:13second input. So, all those buttons that
2:16don't physically exist, they exist in
2:18combinations. It's a bit awkward at
2:20first, but when your hands get used to
2:21it, it actually is pretty intuitive.
2:23Now, here's why I think this might be
2:24the sleeper feature of the whole setup,
2:26and it's not really about buttons. It's
2:27about what's in your bag. Headset, two
2:30controllers, and done. That's a full
2:32gaming setup on a plane, in a hotel
2:34room, or at a friend's house. You're not
2:36packing a gamepad, and you're not
2:38charging a gamepad. The Quest 3 is no
2:40longer a VR accessory, it becomes a
2:42screen you wear to play basically
2:44anything. And this one works on both
2:46Quest 3 and Quest 3S, so nobody's
2:47getting left out, which I can't say
2:49about the next one. Because the next one
2:51is Quest 3 only, and it's the reason
2:52this whole update matters. Before we get
2:54into the rest of the video, a huge shout
2:56out to today's sponsor, Globular
2:58Cluster, and their brand new CM Q3 V2
3:01Comfort Mod for the Quest 3. One of the
3:03biggest problems with VR comfort is that
3:05rigid elite-style straps are great for
3:07active shooters, but basically unusable
3:09if you want to lay back on a couch or on
3:10a bed. The CMQ V2 fixes that with a
3:13magnetic hot-swap system. For active
3:16standing games, you've got a solid rigid
3:18setup, customizable padding, and support
3:21for three different battery
3:22configurations, including an Anker power
3:24bank bracket. Then, in about 5 seconds,
3:27you can pop the rigid bracket off and
3:29click on their soft silicone mesh band
3:31instead. It moves the dial over to the
3:33side, giving you a completely flat rear
3:36profile, so you can lay flat on a pillow
3:38with zero pressure on your skull. If you
3:40want to upgrade your Quest 3 comfort,
3:41check out the link down in the
3:42description for more about the Globular
3:44Cluster CM Q3 V2 Comfort Mod. Refresh
3:48rate on the Quest 3 has always been a
3:49fixed thing, 72, 90, and 120 in
3:52experimental, And that was the ceiling
3:54that you could reach. That was just what
3:55the headset could do. And we all just
3:57kind of accepted it as a hardware
3:58limitation. Well, that is changing, too,
4:01because that list doesn't end at 120
4:04anymore. Now, I want to explain why this
4:05matters, because the number itself is
4:07actually the least interesting part of
4:08this update. When you turn your head in
4:10the VR, the display has to redraw the
4:12whole world before your eyes stop
4:14moving. If it can't keep up, your brain
4:16reads that gap as smear. Edges can look
4:19soft second. Text goes fuzzy. And the
4:22thing is, you don't necessarily
4:23consciously notice any of that. You just
4:25feel a little worn out after 45 minutes,
4:27and you can't really say why. Higher
4:28refresh rates go straight after that.
4:30Every frame sits in front of your eye
4:32for less time. So, there's less time for
4:34it to smear. The world stops sliding
4:36around when you look, and it's And it's
4:38not really more frames, it's just the
4:39headset feeling more like looking
4:41through a window and less like a screen
4:42strapped to your face. So, here's where
4:45this actually stands right now. 144 Hz
4:47is the number that you can actually use
4:49today. Virtual Desktop supports it.
4:51Quest Game Optimizer actually now
4:53supports it, too. And more apps are
4:54starting to pick it up. And coming from
4:5690, it's not just a subtle difference.
4:58It's a big comfort jump. The system
5:00itself will actually go higher than
5:01that, with Meta's ceiling being being at
5:04207. And then there's 240, which
5:07technically exists, too. Now, I want to
5:09be straight with you about this one,
5:10though. 240 needs developer mode, it
5:12needs command line access, and it needs
5:14display scaling turned on. Which means
5:17that the headset renders at a lower
5:19resolution, and it stretches it back up.
5:21So, you're trading sharpness and
5:23resolution for frames. And past
5:25somewhere around 144, the return
5:27actually starts working against you.
5:29Perceived blur can actually go up, not
5:31down. And fine text and thin geometry
5:33can actually get worse. Now, I haven't
5:35dug deep enough into the display side to
5:36tell you exactly where every single
5:38person's line is, and it's probably a
5:40little different for everyone. But, I
5:41can tell you that it's not a setting
5:43that I would want to be using all the
5:45the
5:45So, the way I'd put it is 144-Hz is the
5:47sweet spot. 207 is that flex, and then
5:50240 is more like a science experiment.
5:52And the fact that we're sitting here
5:53arguing about 240 on a headset that
5:55shipped at 90 is kind of insane. One
5:58catch though is that the 3S keeps its
6:00120-Hz cap. It's a different panel, and
6:02this one really is physical, not a
6:04choice. Now, there's one more piece of
6:06this that actually kind of surprised me,
6:08and it's the most no limits part of this
6:10update. Refresh rates on the Quest have
6:12always been a menu. You've got a list.
6:15You can do 72, 90, or 120, and you just
6:18kind of pick from that list. That was
6:19the whole deal. Well, on Quest 3, that's
6:22not how it works anymore. According to
6:24Meta's own developer documentation, the
6:26display hardware will accept any whole
6:29number between 72 and 207. Now, why does
6:33that matter to you and not just
6:34developers? Because it means that a game
6:35can tune itself to whatever refresh rate
6:37it can actually hold steady to, instead
6:39of dropping all the way down to the next
6:41number on a list when it can't quite
6:43keep up. That's smoother frame pacing on
6:45the games that are working hardest. And
6:48that leads me into one thing I want you
6:49to know before you go turning all of
6:51this on. Meta is telling developers not
6:53to require these rates. Apps have to
6:56fall back gracefully if the headset says
6:58no. So, if you switch everything on and
7:01your favorite game is still sitting at
7:0290, it's not broken and you didn't do
7:04anything wrong. That's just the app not
7:06asking for more yet. Give it a little
7:08time, and the apps will come. And in the
7:10meantime, you can use Quest Game
7:12Optimizer to change the overall hertz on
7:15your Quest 3. And refresh rate isn't the
7:17only thing that moved in 2.7. 96 and
7:19100-Hz got added as normal options. Now,
7:22that might sound boring and not flashy,
7:24but it's really not. If you watch movies
7:27or you run emulators, 24 frames divided
7:29perfectly into into 96, and 100 lines up
7:32with PAL content. Remote Desktop is also
7:35now called a virtual display, and it
7:36absorbed HDMI link. So, PC mirroring,
7:40console mirroring, wired input, all of
7:42that is just one application now. And
7:44there's also a new display size setting
7:46under display and brightness. It scales
7:47the whole interface, not just the text.
7:50So, if you've ever leaned in to read a
7:51menu or you've handed the headset to
7:53someone who did, this one's going to
7:54matter more than it actually sounds
7:55like. Now, none of those are headline
7:57features, but together they tell a
7:58story. Because look at the pattern.
8:01Faster display, controllers that work
8:03outside of VR, mirroring consolidation,
8:05interface scaling, it's not a company
8:07tidying up a project before it moves on
8:09to the next actually a company that's
8:10still building on the existing platform.
8:13So, the moral of the story is that the
8:14Quest 3 you own is not the Quest 3 that
8:16you bought. Its ceiling has moved twice
8:18in a single update, and the limits we
8:20all assumed were burned into the
8:22hardware turned out to be lines someone
8:23drew, and now they're actively redrawing
8:25them. And for me, all that does is make
8:27me want to see how much further this
8:29goes, both on the Quest 3 and on
8:31whatever comes next. What are your
8:33thoughts though? I'm curious to see what
8:34you think. What are your thoughts on the
8:35gamepad mode? Have you used it yet? What
8:37are your thoughts on the refresh rate?
8:39Does it make a big difference for you?
8:40Let me know what you think down in the
8:41comments. Thank you so much for
8:42watching. Don't forget to subscribe for
8:44more videos, and as always, happy
8:45questing.