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Austin strongly recommends: 'Dragon's Dogma 2: Dark Arisen' (Review)

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0:20More details after the video. Capcom has

0:24cooked again. Right. Something you need

0:26to know about me before getting into

0:27this review is that I love Dragon's

0:29Dogma 2. Like to a degree that I think

0:32some would find unjustified. It was the

0:34Escapades of the Fellowship made

0:36playable. Something I resonated with so

0:38strongly that I played through this

0:39thing not once, not twice, but three

0:42times. I very rarely replay games at

0:45all, so that really says something. But

0:46I also recognize and agree that it was

0:48kind of a scuffed video game and a

0:51disappointing sequel in many regards.

0:53The writing, itemization, enemy

0:55distribution, difficulty curve, endgame,

0:57and especially performance were

0:59undoubtedly lacking. Like many, then I

1:01expected some kind of follow-up update

1:03to address these things. But as the

1:05months went by, they never came, and all

1:08cope completely evaporated when the

1:09game's director, Hideki Itsuno, left

1:12Capcom entirely. Until suddenly, 2 years

1:15after the game's initial launch, our

1:17prayers have been answered. Capcom have

1:20once again reeled back in Kento

1:21Kinoshittita, the director of the Dark

1:23Arisen expansion of the first game to

1:25apply his magic touch to the sequel. And

1:27boy, has he done just that with an

1:30ambitious expansion built in response to

1:32the criticisms of the base game. Rather

1:34than doing this through a endgame mega

1:36dungeon like the Bitter Black Isle,

1:37though, Dragon's Dogma 2: Dark Risen

1:40adds an entire new region to the game,

1:42the snowy kingdom of Norgan. The story

1:44here is far more coherent and cohesive

1:47than that of the base game with a

1:48smaller cast of characters that each

1:50play an important role. The region is

1:52abundant with fast travel points, but

1:54maintains the tension in the journey

1:56through its verticality and snowstorms.

1:58The spread of enemies across it, both

2:00new and old, is far more balanced here,

2:02and the difficulty of them allows you to

2:04get the most out of this fantastic

2:05combat system more regularly. a combat

2:08system that has also been expanded here

2:10through new abilities for each vocation

2:12and modifiers on existing ones. Those

2:14modifiers appearing in a new gear system

2:16that has randomized stats and perks that

2:18gives the game a much needed extra layer

2:20of buildcraft and a compelling loot

2:22chase. There is one important caveat

2:24though. While Dark Risen was built with

2:26the base game's issues in mind, that

2:28does not mean that the base game has

2:30been completely fixed. Some things have.

2:32Absolutely. Things like performance have

2:34been massively improved from the

2:35disaster that was the game's initial

2:37launch. There's a hard mode now which

2:38gives you a way to push the difficulty

2:40back up once you reach the point that it

2:41becomes trivial. The newly added Lost

2:43Rights dungeons, if tackled at the

2:45appropriate level at least, do help

2:47address some of those criticisms around

2:48unexciting rewards and lack of

2:50encounters to properly test yourself in

2:52the mid to late game. But the base game

2:54story is still rather meek. You'll still

2:56feel a lack of those more involved enemy

2:58encounters. you'll still stumble your

3:00way through a maze-like cave for 15

3:02minutes only to open a chest at the end

3:04of it that gives you a few herbs or a

3:05piece of gear you could have bought off

3:07a vendor. So, if you're hoping that

3:08Darkerizen was going to completely

3:10uplift the base game, sadly that isn't

3:12quite the case since many of its best

3:14features are sequestered away in that

3:16nor region. However, for me, Darker

3:18isn't exactly what I hoped for and then

3:21some. A solid 25 to 30 hour story that

3:24further builds on the more fascinating

3:26elements of this world. a new location

3:28that feels fresh and rewarding to

3:30explore alongside new beasts and systems

3:32that fully leverage the combat. All

3:34wrapped up in a surprisingly meaty

3:36package. I spent about 30 hours with

3:38this expansion and there's still so much

3:40more for me to do. Dragon's Dogma is

3:42such a unique franchise when set amongst

3:44the wealth of other openw world fantasy

3:46games and Dragons Dogma 2: Dark Arisen

3:49offers a glimpse at what it looks like

3:50when its potential is fully realized.

3:56I'll find something.

4:03>> We have discovered anomalies.

4:09So, I think even the biggest Dragons

4:11Dogma fans would agree that while the

4:13base game story had its moments, overall

4:16it was kind of a mess. Key story threads

4:18that went nowhere, characters that would

4:20come and go without explanation or

4:22relevance to the broader plot. So, it

4:23sets an admittedly low bar, but it's one

4:26that this new story content added in

4:27Dark Arisen absolutely clears. It kicks

4:30off with a pretty interesting hook. You

4:32learn of the existence of another

4:33Arisen, an impossibility given only one

4:36should exist in this world at any given

4:38time. And so begins your search for

4:39them, sending you to the region of

4:41Norgan, a snow-covered Icelandic

4:43inspired kingdom that appears to have

4:45been abandoned long ago. Who and how is

4:48this arisen? When and why did the people

4:50leave Norgan? How are these things

4:52connected to the doomsday premonitions

4:54you've begun seeing? These are the

4:55questions that are raised throughout

4:56this story, and each have actual

4:58satisfying payoffs. I can't go into

5:00specifics without spoiling things, but I

5:02think the main reason this story came

5:04together so well for me is that it keeps

5:06to a tighter cast of characters. It

5:08deals with a small family, a few scouts

5:10and scholars from Vermont, and two or

5:12three other key characters that I

5:14hesitate to reveal here. Each showing up

5:16repeatedly throughout the story to play

5:18a key role in events or to add further

5:20context to this region. I would oversell

5:22the story. Uh the writing can be

5:24painfully on the nose at times, and some

5:25of the story beats feel like a Russian

5:27nesting doll of scavenger hunts in a way

5:29that feels contrived. But for the most

5:31part, I really enjoyed this story for

5:33the way that each plot thread and

5:34character is given real purpose here.

5:36And in how it further explores the more

5:38fascinating aspects of this world,

5:40namely the bond between the arisen and

5:42their porn and the worlds that exist

5:44beyond this one.

5:46>> Arisen,

5:47this fallen dragon abandoned by the

5:50cycle, by death itself.

5:55It

5:56>> is a burden I alone must shoulder.

5:59One of the best parts of Dragon's Dogma

6:01is the way your journey through its

6:03environments and encounters pushes you

6:04to create stories of your own. And that

6:06comes through stronger than ever here in

6:08Nor. I'd say this region has roughly the

6:11same square mileage as Batal, the

6:13smaller second region of the base game,

6:15but it's like triple as dense with

6:16points of interest. It's brimming with

6:18cave networks and huge castle ruins to

6:20explore both above and below ground.

6:22Notably, Norgan's verticality and tundra

6:25climate has you contend with the

6:26environment in some fresh new ways.

6:28You'll occasionally come across grapple

6:30points, for example. These kind of let

6:31you choose where you want to create

6:33shortcuts, but you've got to be

6:34selective about it since grapple hooks

6:36are a consumable item that are rare to

6:37come by. Snowfall can block off certain

6:39areas, but also grant access to others

6:42as the packed snow creates ramps up to

6:44previously hard-to-reach places. Perhaps

6:46my favorite new element here, almost

6:48literally, is the cold. Some of Noran's

6:50areas are regularly battered by violent

6:52blizzards. These slowly deplete your max

6:54stamina unless you keep warm through

6:56consumables or coldresistant gear. But

6:58it also disables your mini map and the

7:01use of fast travel. That's important

7:03since now that you can fast travel

7:04freely and Norgan is abundant with fast

7:07travel points. This mechanic retains

7:09that primal sense of survival that often

7:11defines this game's most memorable

7:13moments. It led to adventures like this

7:15one, for example, where I strayed off

7:16the beaten path following one of my

7:18dumbass pawns guiding me to a chest or

7:20something. Next thing I know, I'm

7:22completely lost in a snowstorm, and

7:24every direction that I went, I'd seem to

7:25bump into enemies that would rock my

7:27[ __ ] only for me to be later claimed by

7:29the cold. I pass out and wake up to find

7:32my loot robbed by a Sasquatch. And the

7:34only way to retrieve them is to follow

7:36his tracks back to his den, resulting in

7:38a whole other adventure. Judge from

7:40these tracks, a monster has been here.

7:43>> Not only does Norgan leverage the parts

7:45of Dragon Snma that were already good,

7:47crucially, it responds to the parts that

7:50weren't. I've already mentioned the

7:51storytelling, but this also applies to

7:53things like difficulty, enemy

7:54distribution, and itemization. So, let's

7:56talk about those next.

8:10If you've played and finished Dragons

8:12Dogma 2 at least once before, a question

8:14you might be asking yourself is, how

8:15hard is the new content since the base

8:17game becomes a bit of a cakewalk toward

8:19the end, doing a disservice to the

8:21excellent combat system? Well, Capcom

8:23have said that the recommended level to

8:24enter Norgan is between level 40 and 50.

8:27That's around the level you'll be when

8:28you finish the game or potentially

8:30pushing into New Game Plus. I went in at

8:32about level 45 on a new game plus

8:34character. Running into my first group

8:36of raiders in Norggan, then I realized

8:38that uh I was not doing a lot of damage.

8:41These guys were absolutely kicking my

8:43ass. Once you start getting your hands

8:44on some of the new gear, things do get

8:46more manageable. But overall, entering

8:48at that recommended level and always

8:50using the best gear available to me, I

8:52found that enemies were able to keep

8:53pace with my power all throughout the

8:55campaign, which was great to see. And

8:57that's on normal mode, by the way. We'll

8:59talk about the newly added hard mode

9:01later. How about enemy variety? Now, if

9:03I listed out the enemy types in the base

9:05game, it'd be a reasonably substantial

9:07list, albeit not as much of an increase

9:09over the first game as we might have

9:11hoped for. The main problem was that the

9:13distribution of these enemy types was

9:15just bad. Uh, most of the time you are

9:18fighting the less interesting enemies

9:19such as goblins, bandits, harpies, and

9:21lizards, and not nearly enough time

9:23spent on the bigger ones that utilize

9:25this franchise's fun class design and

9:27physics and climbing mechanics. Pleased

9:29to inform that Norgan feels much more

9:31balanced in this regard. In the span of

9:33any given hour, you'll often encounter a

9:35properly varied gamut of enemies. Most

9:37of them are redesigns of previous

9:39enemies with new tricks. From jump

9:40scaring skinks that camouflage in the

9:42snow to hobgoblins that now bound around

9:45making them a pain for ranged characters

9:47to yetis who will bat you around with

9:49tree trunks or blast its icy breath in

9:51front or around itself.

9:56There's also a handful of brand new

9:58ones. I don't want to spoil them for

9:59you, but believe me when I say that

10:00there are a few more than you might

10:02expect. Many that feel very different to

10:04anything that you'll find on the

10:06mainland. They're all spread across

10:07Norgan in such a way that you'll

10:09regularly get to make full use of this

10:11combat system. But what is the point of

10:13all this? Are you getting anything

10:14exciting from these fights? The answer

10:17is refreshingly yes. The main way you'll

10:19be getting your gear is from spoils.

10:21These are mystery items gained from

10:23monsters, chests, and treasure piles,

10:25which you then appraise to receive all

10:26new gear with randomized stats and

10:28passive perks. And those perks are quite

10:30significant. They range from things like

10:32increased damage to certain mobs or

10:34extra health or stamina or conditional

10:36bonuses. My favorites were the ones that

10:38modified the abilities of each of the

10:40vocations or classes. For instance, one

10:42made my mounted gouging ability on my

10:44rogue also plant an explosive that keeps

10:47me on top of the monster rather than

10:49pushing me off. This is my favorite kind

10:51of itemization, frankly. The kind that

10:53encourages you to experiment with

10:54different setups and that actually

10:56changes momentto moment gameplay in big

10:58and small ways. There's now an actual

11:00compelling loot chase here, complete

11:02with super rare appearances and boosted

11:04perks. It made every winding cave and

11:06lengthy fight feel worthwhile, and I

11:08expect to sink many more hours into the

11:10game now because of it. Better still,

11:12that's not the only new way you can

11:14customize you and your pawn. There are

11:16new abilities for every class found

11:18through these pillars that are often

11:19surrounded by enemies or in a difficult

11:21to reach spot. There's also transmog

11:23unlocked through a side quest around

11:25midway through the expansion. You can

11:26apply the looks of any of the gear

11:28you've unlocked regardless of vocation.

11:30Very nice. Looking forward to seeing

11:32other players pawns with the most

11:33bizarre outfits imaginable. So, all in

11:36all, Nolan addresses three of the things

11:38that Dragon Strong 2 was very much

11:39lacking. More fights with the enemies

11:41that properly leverage this combat

11:43system. Deeper buildcraft and meaningful

11:45rewards for exploration. As you might

11:47have caught on to though, the kicker

11:49here is that everything I've talked

11:50about only applies to Norgan. So, what

11:53of the base game? Does Dark Arisen fix

11:55Dragon's Dogma 2? Well, the answer to

11:57that is not really, or at least not

12:00completely.

12:08Let me start by talking about the

12:10updates in the leadup to Darker Risen

12:12since I know many of you might not have

12:13touched the game in quite some time. One

12:15controversial aspect that'll likely

12:17remain a bit controversial is that of

12:19fast travel. Previously, you used a

12:21somewhat rare consumable item for this,

12:23which meant you used them sparingly and

12:25mostly slept from place to place by foot

12:27or ox cart. Now, a lot of people, myself

12:29included, enjoyed that aspect of the

12:31game. It made you really feel the scale

12:33of this world and it elevated the danger

12:36and immersion. At the same time, because

12:38of the distribution of enemy types and

12:40the lack of exciting rewards, especially

12:42when visiting the same places, this

12:43often became more tedious than anything

12:45and undoubtedly turned people off from

12:47the game. So, in a recent update, you

12:49now get an infinite use version of this

12:51item. Now, I've got no problem with this

12:53existing. I think it's going to be a net

12:55positive for most people. My only gripe

12:57is that you get this very, very early

12:59on, like basically before you'll even

13:01have to use one of those consumable

13:03ones. This means that one of the only

13:05somewhat exciting drops you can get in

13:07the base game is immediately converted

13:09into vendor trash. I think it also robs

13:11new players of getting even just a taste

13:13of that friction beforehand. would have

13:15rather seen this unlocked through some

13:17cool midgame quest line, but I guess

13:19genie's out of the bottle now. Moving on

13:21to what has objectively been improved

13:23though is performance. Dragon Stoma 2

13:26famously ran like absolute garbage at

13:28launch for all but those with high-end

13:30PCs. Now though, it runs beautifully.

13:33But don't take my word for it because

13:35I'm still on a pretty high-end machine.

13:37You'll find other recent reviews

13:38reporting a roughly 30% increase in

13:40performance over what it was previously.

13:42That's just on PC. Consoles actually

13:44benefited the most from this since

13:46performance was especially bad there,

13:48but now achieves a rock solid 60 fps on

13:50performance mode. Worth noting, I have

13:52seen reports that the PS5 Pro's PSSR

13:54upscaling tech does appear to make

13:56things a little blurry though. So, if

13:58you're wanting to play on quality mode

14:00at 60 fps, hopefully that gets a patch

14:02soon. Broadly speaking though, the game

14:04now runs way, way better than it did at

14:06launch. There have been some other nice

14:08updates, too. All classes got two extra

14:10ability slots for a total of six,

14:12finally matching that of the first game

14:14and give you far more flexibility in

14:16combat. Capcom have also outright

14:18removed most of the dumb

14:19microtransactions such as the placeable

14:21fast travel points and currencies. Good

14:24stuff. But what does Dark Risen

14:26specifically bring to the base game

14:28then? Well, there's 12 new repeatable

14:30dungeons called the Lost Rights and the

14:32long requested hard mode. Both of which

14:34are welcome additions, but I don't think

14:36they landed quite the way that I hoped.

14:38What I like most about the Lost Rights

14:39dungeons is that most of them have a

14:41specific entry condition that feeds

14:43directly into the unique gimmick of that

14:45dungeon. So, for example, one I

14:47particularly enjoyed was one where I

14:49couldn't enter with any spellcasters or

14:51spell books in my inventory. I was like,

14:53hm, that's interesting. Why would they

14:55do that? Only to go inside and find a

14:57maze of tunnels home to slimes, an enemy

15:00that is basically immune to anything

15:02except magic. So, the only way I could

15:04move through this was to basically kite

15:06them out of the way so we could slip

15:08past or look for spell books inside the

15:11dungeon that finally let me deal with

15:12them. Not all the dungeons are like

15:14this. Some of them are just standard

15:15gauntlets, but a good number of them do

15:18cleverly encourage you to think and play

15:19a little differently than you're used

15:21to, which I quite enjoyed. Great to see

15:23that they've got new unique rewards

15:25behind them, too. Armor, weapons, rings,

15:27you name it. And that does at least

15:28somewhat alleviate the lack of exciting

15:30loot in the base game. I guess my main

15:32disappointment with these dungeons is

15:34that they don't really hold up if you've

15:36already completed Norggan. The gear is

15:38useless to you by that point outside of

15:40unlocking their appearances. I get why

15:42maybe Capcom couldn't integrate the

15:43spoil system into the entire existing

15:46base game, but why not here? Given

15:48they're designed to be replayable with

15:50their randomized enemy spawns on

15:52repeated runs, this feels like a missed

15:54opportunity to keep the loot chase going

15:56outside of Norggan. These dungeons, or

15:58at least the ones I did, were also a

16:00complete pushover for me since I was so

16:02highlevel and fat with stats by the time

16:04I did them. And that's with the new hard

16:06mode on, mind you. A quick note on that,

16:08you can only access this after you've

16:10beaten the game once. And it applies

16:12permanently to your save file, which is

16:14why I didn't use it in my playthrough. I

16:15wanted to turn it on after beating

16:17Norgan for a comparison. And yeah, while

16:19it definitely did what it's supposed to

16:20do when it comes to the Norgan content,

16:22it didn't change my experience much with

16:24the base game content. I was once again

16:26one-shotting mobs, destroying Cyclops in

16:28seconds. And while enemies are

16:30noticeably more aggressive, the

16:32distribution of them appears to be the

16:33same. I didn't notice more Chimeas or

16:35Minotaurs or Dullah Hands. I understand

16:38this was a late addition to the

16:39expansion, but I'd like to see more work

16:41done on this since I suspect a lot of

16:43people will, like me, be looking to

16:45complete the rest of the base game after

16:46coming from Nor given its position in

16:49the broader story. Should we dock points

16:51on the expansion for not fixing more of

16:53the base game? Maybe. Me personally

16:55though, I thought Dragons Dogma 2 was

16:57pretty damn awesome before Dark Arisen

16:59came along. I very easily recommended

17:01this game to people back then, but I

17:03especially do now with these new base

17:05game updates, which will undoubtedly

17:06make it easier for new players to get

17:08into the game and to stick with it. And

17:10for those like me who have waited all

17:12this time, fiending to see this game's

17:14full potential realized with a good

17:16story and tough endgame fights and a

17:18Moorish gear chase, Norgan specifically

17:21will give you that in one very meaty

17:23package, might I add. It took me about

17:2530 hours just to complete the Norgan

17:27campaign, but I still haven't fully

17:29explored the Norgan region or done all

17:31the side quests nor completed all the

17:33new Lost Rights dungeons. It effectively

17:35doubles the amount of stuff in the game

17:37for just $30 or $50 with the base game

17:41included. So yeah, you're getting some

17:42real bang for your buck here. We don't

17:44know what the future holds for this

17:46franchise now that itso is out of the

17:48picture, but Capcom have said that they

17:50want to continue expanding it. And to

17:51them, I say, please, please, if you are

17:54making more Dragons Dogma, put this guy

17:57in charge from the start. It's clear

17:59that Kinoshida gets it. He knows what to

18:01chop, change, and add to bring the best

18:04out of this franchise. He did it for the

18:06first game, and he's done it again here.

18:07I strongly recommend Dragons Dogma 2:

18:10Dark Arisen.

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