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Final Fantasy Versus XIII - The Reality and Legacy of Final Fantasy's Lost Title

Final Weapon · 28,907 words · 132 min read

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0:00[Music]

0:21ta

0:24St

0:26me and

0:28leave it

0:31[Music]

0:36[Music]

0:41Final Fantasy Versus 13 was one of the

0:43most anticipated Square Enix games of

0:45all time led by tetsu Yoma the project

0:48promised a unique vision for Final

0:50Fantasy one darker than ever before

0:53right from the initial trailer it was

0:55clear that versus 13 had a unique Vision

0:57like no other title at Square un

1:00fortunately the game never went gold it

1:02was transformed and retooled into the

1:04game we know today as Final Fantasy 15

1:07directed by hajim Tabata not

1:10tsom many fans have patiently waited for

1:13versus 13 since its announcement in 2006

1:16and the talk has never died down despite

1:18the game essentially being cancelled

1:20even today fans online talk daily about

1:23the wh ifs regarding the entry wandering

1:25among the possibilities of nur's vision

1:28while the game has always been discussed

1:30no one truly knows what happened behind

1:32the scenes there are countless

1:34interviews news reports and trailers to

1:36go off of but the complete story has

1:38never been told until now we've spent

1:41months combing through all sides of the

1:43internet breaking language barriers even

1:46to find and assemble the complete

1:47development timeline of Final Fantasy

1:49Versus 13 the entire story is here from

1:53betas to Ral the transition to Final

1:55Fantasy 15 and even recent sare Enix

1:57titles referencing the game while the

2:00game might never see the light of day

2:02its Legacy will live on forever as we've

2:04seen even today before we can really

2:07jump into what versus was intended to be

2:09we have to contextualize what birthed it

2:11the basis of this very bold and unique

2:14Vision hinged on a new direction for the

2:16final fantasy series fabula Nova

2:19Crystalis versus was to be a part of

2:21this new project an ambitious project

2:24that would create an interconnected

2:25Anthology Universe centered around the

2:27blinding light of Final Fantasy 13 okay

2:32[Music]

2:58[Applause]

3:07[Music]

3:15[Applause]

3:29May 8 2006 a new generation of gaming

3:33was creeping onto the world the HD era

3:36was on the horizon promising sharper

3:38visuals eye popping effects and dazzling

3:41lighting the PS3 was set to release

3:44later that year ensuring perspective

3:46Gamers would have easy access to this

3:47bespoke leap in gaming technology when

3:50it came time for Square Enix to take the

3:52stage at E3 the company teased its

3:54stacked lineup with a Sizzle reel

3:57flashes of gameplay footage and logos

3:59show what was to come some of the shown

4:02titles such as dawn of mana and Valkyrie

4:04Profile 2 marched the sunsetting of the

4:06sixth console generation yet the suzu

4:09real that started the conference off

4:11with a bang didn't reveal Square enix's

4:13hand in its entirety not even close

4:17Square was also leaning toward strong

4:19support for the newest portable consoles

4:21with an ample number of spin-off games

4:23such as children of mana and Crisis Core

4:25Final Fantasy 7 this however was still

4:29the the tip of the iceberg of this

4:31conference the true Crown Jewel had yet

4:33to be revealed as Square was truly

4:35saving the best for last part ways into

4:38the show one last announcement awaited

4:41the highly acclaimed team behind Final

4:43Fantasy 10 had begun developing a new

4:45title for the PlayStation 2 this title

4:48was momentarily put on hold for the team

4:49to play around with the PS3 Hardware

4:52these efforts gave birth to a glorious

4:54PS3 tech demo a tech demo that portrayed

4:57Final Fantasy 7 in at the time never

5:00before seen Fidelity the overwhelming

5:03positivity they received from the ff7

5:05PS3 tech demo urged them to shift the

5:07project to nextg this project hot off

5:10the heels of Final Fantasy X was the

5:13next Mainline entry of the series Final

5:16Fantasy

5:1713 Square's dedication to the next gen

5:20arms race was evident even cursed and

5:23with it a bold multifaceted New Vision

5:26for the final fantasy series fabula Nova

5:31cristalis this new tale of the crystals

5:33was to be an expansive Mythos that would

5:35Encompass a new Final Fantasy Universe

5:38centered around the Striking next main

5:39entry of the series Final Fantasy

5:4213 this Mythos was intended to Branch

5:45off of the new main entry and expand out

5:47to two other titles Final Fantasy agito

5:5013 and Final Fantasy Versus 13 during

5:54the conception of fabula Nova Crystalis

5:56there were two key titles planned from

5:57the beginning Final Fantasy 13 and Final

6:00Fantasy Versus 13 the Mythos with its

6:03highly intentional and considerate

6:05design allowed for more Visions to be

6:07integrated into it such as Final Fantasy

6:09agito

6:1113 agito was being developed with the

6:13intention of providing a true Final

6:15Fantasy experience on mobile providing

6:17players access to a tried andrue FF

6:19experience that featured the Deep fabula

6:22Nova crysalis lure along with ad hoc

6:24Cooperative

6:25battles Final Fantasy Versus 13 was the

6:28inverse of Final Fantasy 13 it's shadow

6:32that aimed to challenge tradition in

6:34bold and exciting new ways each game s

6:37to utiliz a unified mythology the intent

6:40was to make a mythology that was a bit

6:41looser like a legend or fairy tale in

6:44order to allow each developer to give

6:45unique interpretations of the lore it

6:48was a highly collaborative effort in the

6:50work of several key staffs such as

6:52kazushige njima yoshinori kitas tetsa

6:55nura hajim Tabata and Shinji Hashimoto

6:59would act as the basis of this new FF

7:01sub series as a concept fabula Nova

7:04crystallis could be freely expanded and

7:06reimagined tailored to each individual

7:09Project's themes and each Creator's

7:11Ambitions the strong through line would

7:13give this FF Subs series a fresh take on

7:15classic lure and contined to tie these

7:17ephemeral Legends

7:19together fabula Nova Crystalis underwent

7:22a rigorous pre-production phase

7:24beginning in 2003 around the end of

7:26development for Final Fantasy 102 and

7:28the start of Kingdom Hearts to's

7:30planning apparently the idea for such a

7:32series had been thrown around prior to

7:34this not too much is known about this

7:37period however we've found several

7:39sources that do paint a broad yet

7:42lacking in detail picture there's an

7:44interview with nojima where he says he

7:46had an inkling to create a new mythology

7:48thus taking it to Square Enix fabula

7:51Nova crystallis from its Inception

7:52focused on being new and multifaceted in

7:56its creation and of course its

7:58interpretive nature was

8:00intentional something strange about the

8:02creation of fnc is how nura was

8:04introduced on stage at

8:06e306 he was announced as the concept

8:09designer of fabula Nova Crystalis we are

8:12not exactly sure how much of a hand each

8:14staff member played in its creation

8:17there's even an interview where it

8:18stated that Hashimoto kitas and namura

8:20wanted an interlinking series similar to

8:23that of the compilation of Final Fantasy

8:257 but conceptually different due to its

8:28more free form nature

8:30from what can be gathered the teams

8:32behind fabula Nova Crystalis began

8:34planning ideas for the next FF game

8:35after ff2 in her development 2001 and

8:39before Final Fantasy 102 finished

8:41production during this time the teams

8:43had learned lessons from the compilation

8:45of Final Fantasy 7 every game in that

8:48series had to be connected to the

8:49original game but they wanted something

8:51different from that something new

8:54something where every part was its own

8:56whole sometime during this brainstorming

8:59phase nojima shared his ideas for a new

9:01mythology from there key staffs such as

9:03nura kitas Hashimoto and Tata got

9:06involved this would ultimately birth the

9:09fnc Mythos and multiple yet interl

9:12Standalone games thus creating a meta

9:15Anthology series that's within an

9:17anthology

9:20series fabula Nova crystallis is a new

9:23tale of the crystals indeed as its very

9:25basis as classic Final Fantasy lure

9:28tales of mystical crystals gods and

9:31their chosen ones Echo throughout the

9:33mythology the main differences lie in

9:36the tone presentation and naming schemes

9:39fabula NOA crystallis has a darker tone

9:42than the light and darkness balancing

9:43lore of your the crystals themselves are

9:46represented by higher beings called FAL

9:48SE these individuals have their own

9:51hierarchy and

9:52motivations the mystical powers of the

9:55fal SE can be bestowed upon other beings

9:57but these l must follow their given

10:00Focus that is solely determined by the

10:02fal SE will fabula Nova crysalis is not

10:06the basis for a journey about the

10:07Warriors of light on a Fantastical

10:09adventure to restore light to the

10:11crystals fabula NOA crystallis is a

10:14darker tale that has moral

10:17ambiguity this twist to the classic lore

10:19is what made fnc special that in its

10:22sheer amount of detail the mythology has

10:25more depth than ever before due to its

10:27twists

10:29falsy have more of a sense of purpose

10:31when that extends Beyond

10:33symbolism A's Focus isn't always

10:36necessarily a good thing their

10:38motivations May conflict with the wishes

10:40of the Fall sea there's still the

10:43balance of light and darkness and Chaos

10:45too except their roles in the fate of

10:47this universe have a tinge of gray this

10:50is fabula NOA

10:55crystallis once upon a time a god named

10:58bonaval ruled the world bavel overthrew

11:02his mother the goddess MN and took

11:05possession of the world for

11:07himself when disappeared into the Unseen

11:10realm the invisible Realm of the Dead

11:14bavel became troubled the world is

11:17finite and everything is destined to

11:20perish he believed this was a curse laid

11:23on the World by his mother MN bavel knew

11:27he had to destroy her to do this he must

11:30search for the door the door to the

11:33Unseen realm where his mother

11:35waited exacting his own will he created

11:38the first

11:40faly first he created the falsy

11:44pulse the duty he bestowed upon him was

11:47to open the world and search for the

11:49door to the Unseen realm to

11:51win next he created the faly rro

11:56unknowingly he created her exactly in

11:58the image of his for forlorn mother when

12:01bonaval stricken with fear gave rro no

12:05power of her own instead he created the

12:08falsy

12:10linday he entrusted him the duty to act

12:12as his guardian and protect bonaval from

12:15all who might seek to destroy him

12:18bonaval ordered Lindsay to Rouse him

12:20once the time came he then turned to

12:23Crystal and fell into an endless

12:25Slumber pulse created many falsy endless

12:28Seas to expand the world Lindsay created

12:32many faly andless SE to protect the

12:35world however Etro was powerless and

12:38could do nothing of her own lonely she

12:42thought of her mother whom she so

12:44resembled Etro tore at her body letting

12:47her blood flow to the Earth and

12:50disappeared from the world from that

12:52blood let from her body sprung

12:56humankind creatures that were born only

12:59to

13:00Die the destruction of the visible world

13:03was no curse only fate the world was

13:06divided into two halves the visible and

13:09the invisible if the balance between

13:12these two were upset the world itself

13:14would face destruction the goddess M was

13:17powerless to stop this fate she was

13:20being swallowed into the chaos of the

13:21Unseen

13:22realm just before her final moment rro

13:26came to her side when told Etro that she

13:29must protect the balance of the world

13:31before slipping into the chaos

13:34forever but etra was foolish and didn't

13:37know the meaning behind mu's words etra

13:40was lonely but she felt affection for

13:42those humans who lived only to die as

13:46they died she smiled and gave them

13:49chaos the chaos atro gave them the

13:52humans named

13:54heart their hearts would become their

13:57power but the humans did not yet know

14:00this soon they called pulse the all

14:03powerful ruler Lindsay they named their

14:06protector and rro Etro they named The

14:11Reaper the humans living in the world

14:14hold chaos inside them because they hold

14:18chaos so close the world maintains its

14:26balance and baville still sleeps at as a

14:29crystal until the end of

14:33[Music]

14:38Eternity this is one of the few Snippets

14:41of the grand fabula Nova crysalis lore

14:43that was

14:44shared much like real mythologies a lot

14:46is obscured from us much of the rest of

14:49the lore can be found within the

14:51games thus there are further

14:53obfuscations of the lore due to the

14:55interpretive nature of the

14:56Mythos each game within the series add

14:59adds elements resends aspects and

15:01reimagines things it's almost like the

15:04dividing line between religious sects in

15:06a way one tale can Branch out and become

15:09many different

15:10things Final Fantasy 13's utilization of

15:13fnc is more true to the concepts but

15:16focuses on Mankind's struggle against

15:18the broken system that was set in place

15:20by their

15:21Universe can the chaos and humankind's

15:23hearts possibly change fate meanwhile

15:27agito 13 was originally about defying

15:29the Gods in a similar manner to

15:32ff13 however when the game was shifted

15:34off of mobile into the PSP the story

15:38underwent several changes this shift and

15:40development would later lead to agito 13

15:42being renamed to Final Fantasy type zero

15:46the new story revolved around the

15:47cyclical nature of death in the dark

15:49themes of War born only from the hearts

15:52of

15:53man the lore of fnc was reimagined to

15:56create a war torn world that was

15:57inadvertently trapped under the Yoke of

15:59higher beings plus rather than fall C

16:03agito 13 outright uses crystals the

16:06crystals do have their chosen the sea

16:09and a darker Edge to them just like the

16:10fal

16:11sea and then there was versus

16:1513 unfortunately not much is known about

16:18how this title would have utilized

16:20fabula NOA chrysalis's mythology there

16:23are interviews where nura confirms the

16:24usage of lur in that the game would

16:26mention the sea the 2011 trailer for

16:29versus 13 also included a scene of

16:31characters talking while viewing a

16:32painting of

16:33rro the game setting would also include

16:36a reclusive nation that would worship

16:38the

16:38reaper the dark Mysteries behind the

16:41role fnc would play Within versus the

16:43story silver M shrouded in a deep

16:45Darkness never to see the light of

16:49day a new tale of the crystals was

16:52incoming driven by ambition Square Enix

16:56and final fantasy's Futures never shown

16:58so brightly

16:59despite this however a deep Darkness was

17:02brewing before anyone had realized

17:05issues had starting stirring behind the

17:06scenes the internal teams at Square Enix

17:09during this era suffered from many

17:11problems problems that would shake them

17:13to their

17:14Foundation many of these were caused by

17:16the leap in technology of the seventh

17:18generation of gaming poor management and

17:20over ambition the real world history of

17:23the development of fabula NOA Crystalis

17:26starkly reflects the ambiguity and great

17:29of the written myth engine issues

17:31plagued the entire company deadlines

17:34were missed projects were shifted around

17:36and changed key staff and developers

17:38were shuffled around to help other

17:40teams ambition had met its match

17:44reality a reality that threatened to

17:47crumble and engulf everything including

17:50projects not within fnc's

17:52purview constant snags and hitches were

17:54halting progress on practically every

17:56big title being developed everything was

17:59falling into chaos but chaos is

18:02Mankind's greatest strength after

18:05[Music]

18:22all aom

18:24[Music]

18:35[Music]

18:55and no day better

19:00to

19:03walk on

19:07[Music]

19:11[Applause]

19:11[Music]

19:16the and temples

19:19[Music]

19:29[Music]

19:41with three years spent on preparing a

19:43grand New Vision for Final Fantasy the

19:45longest pre-production cycle of an FF

19:47project to date a new tale was beginning

19:50a darker more realistic Final Fantasy

19:52than ever before was teased Final

19:55Fantasy Versus

19:5713 at this point versus his development

19:59history not much was known or shared in

20:02fact in a guanga interview nura would go

20:05on to say that the scenario hasn't even

20:07started he had the plot and Concepts in

20:09his head and he was still communicating

20:11with his team about his ideas nura

20:14states that versus 13 is not something

20:15like the next Mainline entry after 13

20:19because versus is going to do things not

20:20possible in a standard numbered title

20:23kitas reiterates this and adds versus is

20:25not just a side story no Mor talks about

20:29how fabula Nova crystallis allows an

20:30unprecedented amount of freedom to each

20:32Project's creators saying the result

20:35could be some remarkably different

20:37software there were also updates on ff13

20:41and with versus being its companion

20:42piece some aspects of its progress could

20:44prove to be

20:46tangental Toriyama confirms that ff13

20:49has 80% of its scenario completed and

20:51the visual engine is nearing completion

20:54the true development of ff13 is

20:56beginning kitas also notes some of the

20:59complications and Bounds of advancing

21:01technology ff13 also had to be restarted

21:04from scratch to achieve nextg quality

21:07resulting in the throwing out of their

21:08PS2 work Toriyama also openly teases

21:11some sort of vehicle for ff13 and jokes

21:14about using the PS3's gyro

21:17controls it looks like fans could be

21:19truly excited for what's to come out of

21:21the next generation of Final Fantasy

21:23with this first big interview conveying

21:25many interesting

21:27ideas umura in a deneki interview said

21:31the numbered Final Fantasy series has

21:33always been based on white traditionally

21:35white so FF 13 is also white Final

21:39Fantasy Versus 13 is black as it is the

21:42opposite of that and the word versus

21:45means to turn around in Latin but in

21:47English it means versus and means to be

21:51opposite it is planned to be such a work

21:54this truly drives home what Final

21:56Fantasy Versus 13 aims to be in Rel to

21:58the grander final fantasy series he also

22:01draws yet another contrast with the

22:03Amano logo art as he used a pin instead

22:06of his normal brush work the hyperd

22:08detailed logo definitely shows this

22:11versus is to be set in a world with

22:13modern cities and doses of fantasy

22:15elements like swords armor and Magic the

22:18different cultures in the game are vast

22:19and have different levels of modernity

22:21to create a unique Fantastical feel the

22:24starkly different Vision looked more and

22:26more promising and in terms of the

22:29development teams the Final Fantasy 7

22:31and 8 teams are handling the graphics

22:33while the Kingdom Hearts team is

22:34planning the battles in terms of themes

22:37Ur wants to portray a tragic story that

22:40focuses on the element of camaraderie

22:42rather than love he admits that a story

22:44of pain and bonds needs to strike a good

22:46balance because it's currently on the

22:48painful

22:51side that said the whole story and all

22:53the characters are not dark it's a

22:55painful story but I want to express the

22:58friendship surrounding the characters

22:59and the protagonist realistically while

23:02the daily life of talking with friends

23:04and spending time together is fun it's a

23:06story about the heavy burdens they carry

23:08was nur's last big comment on versus a

23:10story from the steki interview things

23:13were truly taking shape as neira's

23:15Vision crept into the public

23:17eye the next round of versus 13 info

23:20would come from famitsu neira discussed

23:22many details shown in the reveal trailer

23:25the setting is comprised of many real

23:26world Elements which is why n included a

23:29Hamlet quote in the trailer this world

23:31is supposed to be steeped in realism

23:33despite being a fantasy the protagonist

23:36is not a lonely guy and the game will

23:37explore his close relationships lorewise

23:40the protagonist is a royal who is

23:42protecting his nation's Crystal from

23:44Invaders Numa intentionally uses fantasy

23:47and reality elements to create a

23:49contrast such as the Invaders wearing

23:51medieval armor invading a modern city to

23:53obtain a fantasy inspired Crystal it's

23:57all calculated to create a a truly

23:58unique Vibe apparently kitas urged Amira

24:02towards a more tragic story thus making

24:04the current scenario according to kitasi

24:07powerful enough to make you cry and be

24:08down for a week namura wants to avoid

24:11having players feel too bad so he's

24:13trying to craft the game to be

24:15satisfying and not over

24:17dark the more that is shared about

24:19versus the more interesting it became

24:22the world waited on baited breath to

24:24learn more with each passing interview

24:27versus had most certainly and garnering

24:28attention with its stylish trailer and

24:31the details developers had been sharing

24:32were making it seem almost more

24:34promising than the next Mainline title

24:36however things took a dip when a

24:38November issue of deneki released nura

24:41lamented upon the difficulties of

24:43developing next gen titles stating the

24:45hurdles are greater than they were than

24:47the move from PS1 to

24:49PS2 it seems that just about every

24:51programmer square has been organized

24:53under kitas to complete the white Engine

24:56versus his development is at a stand

24:58still due to this as they can't

25:00determine the game specifications until

25:02the engine is ready the engine is also

25:04intended to be used for multiple titles

25:07making it the Crux of presumably more

25:09projects than just ff13 and versus 13

25:13this turn of events isn't the end of the

25:14world but it is concerning would the

25:18following year be a bit sunnier in terms

25:20of

25:21news 2007's first sliver of info

25:24regarding versus may come a surprising

25:27it's an integral detail that few if any

25:30speak of Final Fantasy Versus 13 was

25:34going to feature some sort of support

25:35for the DualShock 3's 6 axis this was

25:39sadly a feature we'd never really get

25:40any insight into and a feature that

25:42would eventually be lost to

25:44time a March issue of G manga would drop

25:47a few more details and give us a clearer

25:49picture of some things we heard in

25:512006 the protagonist's home City itself

25:54is inspired by Shinjuku Tokyo this is

25:57due to nura thinking that it looks cool

26:00this city is also the most modern in the

26:01world because they use their Crystal to

26:03advance their culture unlike the outside

26:05Nations that spent their crystals to

26:07create weapons nura begins to worry

26:10about the scope of the game after he

26:11teases third person shooter inspired

26:13combat with weapon switching what's a

26:16final fantasy without airships don't

26:19worry they'll be in verses as the

26:21interview comes to a close nura states

26:24that he wants versus to be the last

26:25Mainline title he directs he clearly

26:27wants to go out with a

26:29bang the next round of info about versus

26:32shared more of nur's own thought

26:34processes he'd go on to say that he

26:36wants to do something different

26:37something that explores deeper human

26:39emotions even at the risk of narrowing

26:42the audience the script isn't complete

26:44but Numa wants the story to be dripping

26:46with feeling he wants the game to

26:49contrast the light of Kingdom Hearts the

26:51realism in versus is meant to be

26:53believable in terms of culture and the

26:56characterization nur's goal is to to

26:58make these aspects feel real despite

27:01being

27:02fantasy We've Only Just

27:06Begun Edge had the chance to interview

27:08nura during the 2007 Square Enix party

27:11this interview is mostly nura

27:13reconfirming aspects about versus' tone

27:15but some other details popped up Nur

27:19shared that his goal with the versus

27:20project is to show The Human Side of the

27:22characters their way of thinking and how

27:25and why they behave like they do he

27:28noted that while this may lead to a

27:29title that is darker it's more realistic

27:32and will resonate more strongly with

27:33players Numa notes that the stories

27:36within previous final fantasies he

27:37worked on are not exactly as he would

27:39have liked largely since he did not

27:41direct them he then shared his approach

27:43on versus 13 the goal when a player

27:46holds a controller and plays an RPG is

27:49to make them believe in another world to

27:51experience a dream in a fictional World

27:54it will be different in versus 13

27:56because of the intrusion of the real

27:57world and things that are really

27:59happening there will be less fiction and

28:02more

28:03reality closing off his interview with

28:05Edge nura notes that even though verses

28:0713 is closer to his personal taste than

28:09the story of Kingdom Hearts the entire

28:12project owes itself to the franchise he

28:14states that the Kingdom Hearts team was

28:16always inspired by Final Fantasy and I'd

28:19like to see that

28:21reversed wrapping up 2007 Yoshi Nori

28:24kitas and tetsuya nura sat down with

28:26deneki once again to talk all things

28:28Final Fantasy Versus 13 numer notes here

28:31that while the team has not been

28:32revealed to the public yet there are

28:34some well-known members in there so it

28:36will become a good product also we're

28:39getting advice from the team working on

28:41Final Fantasy 13 which is being

28:42developed first so we're progressing

28:46well 2007 was overall a quiet year for

28:49versus following its reveal but all of

28:52the language used throughout interviews

28:53was extremely

28:54promising the game was coming and

28:57progressing well 2008 began to open the

29:00door to even more on the highly

29:02anticipated

29:07project versus would burst into the new

29:09year of 2008 alongside Final Fantasy 13

29:12with adverts and V jump nothing really

29:16of note was revealed but the Eds

29:18themselves absolutely dripped with the

29:19style he would expect of Square Enix

29:22following the V jump stuff in February

29:24namura would talk a bit about Final

29:26Fantasy 13 specifically about his

29:29involvement with character designs of

29:31course given the opportunity he has to

29:34talk about verses it turns out that the

29:36clothes for the main cast are temporary

29:39the game still needs more time and

29:41nothing about The Voice work has even

29:42been decided upon apparently some may

29:46not like the personality of the main

29:47character versus 13 will shoot for a

29:50road movie Vibe namura hopes that

29:53watching all the male casts hang out

29:54will make people

29:56nostalgic at the end of of 2006 it was

29:59stated that there were problems getting

30:00the white engine finished at GDC Square

30:03Enix officially announced both its

30:05completion and its new name Crystal

30:08tools this engine was the first

30:10companywide technology platform an

30:13effort to create all games with the same

30:14engine it offered authoring tools and

30:17runtime libraries and even had the

30:19ability to allow CGI to be rered in real

30:21time combined with the audio processing

30:24and physics effects Crystal tools look

30:26to be a massive step forward for the

30:28company's games on PlayStation 3 however

30:31as we know today this was the start of a

30:33tragic problem throughout multiple

30:35titles at

30:37Square in June 2008 during an exclusive

30:40interview with tsan nura famitsu was

30:43told by the versus 13 director that the

30:45game was officially put on hold until

30:47the development of Final Fantasy 13 was

30:49completed specifically he said on hold

30:53noting that the entire versus team is

30:55helping finish Final Fantasy 13

30:58he shared that while the story for

31:00versus was pretty much complete at this

31:01point the team was limited to working on

31:03designing conceptual visuals and

31:06illustrations after the interview

31:07released Square Enix completely denied

31:10the claim in a statement to Euro gamer

31:12the company shared the following message

31:14reports that development for Final

31:16Fantasy Versus 13 is on hold are

31:20false the truth of the situation is that

31:22when free some of the staff from the

31:24versus Team have been helping with the

31:2613 team on development of Final Fantasy

31:2913 development for both titles is

31:31continuing as originally scheduled who

31:34should fans believe the Creator the

31:37company many were torn but trusted that

31:40namura perhaps had maybe overblown the

31:42development

31:43situation reassured by Square's message

31:46that the game had no

31:48delays as promised a trailer premiered

31:51at DK Sigma

31:533713 while not shown to the public this

31:56trailer was said to contain scenes of

31:58ating from the jump Festa 2007 trailer

32:00alongside the 2006 reveal trailer it

32:03contained significantly expanded content

32:06this trailer also revealed many of the

32:08key staff who were previously

32:10unrevealed as the summer continued more

32:13information was revealed through Shonen

32:15jump fitu and in geki PlayStation here

32:18Nur confirms that the girl in the skirt

32:20is the main heroin acting as the first

32:23female character that will stand out

32:24from prior Final Fantasy games nir

32:27describes is very ladylike and and that

32:30she acts according to her

32:32beliefs additionally he spoke on the

32:34world of versus 13 itself sharing that

32:37the characters live in a world based on

32:39Shinju but the appearance of the world

32:41is based on Italy there will also be a

32:44lot of natural scenery in this game

32:46Final Fantasy Versus 13 will have the

32:48usual feel of a Final Fantasy game it

32:50feels like I am creating Final Fantasy 7

32:55again nura spoke on the main character

32:58responding directly to a comment about

33:00his red eyes he states that his eyes

33:02will only turn red at some special

33:04occasion hinting that they are triggered

33:06by something while discussing the scene

33:08with noctis and the female protagonist

33:10in front of the painting nura declined

33:13to reveal the contents of the painting

33:15however he did reveal that the skeleton

33:17holding the painting was the god of

33:19death inspired by fabula Nova

33:22cristalis as 2008 headed towards a close

33:25more new information was revealed

33:27through magazines it was revealed and

33:29Shonen jump that the Blu-ray for Final

33:31Fantasy 7 Advent Children would include

33:33a demo disc for Final Fantasy 13 in

33:36addition to a new trailer for Final

33:38Fantasy Versus

33:3913 December 2008's Cloud magazine

33:42reveals the first look at gameplay for

33:44versus with new screenshots showcasing

33:47noctis running around in several areas

33:50funny enough one of the screenshots

33:52features nocus fighting alongside two

33:53clones of himself which many boil down

33:56to early development

33:58there's even a sneak peek at a wall of

34:00concept art for versus 13 agito 13 and

34:04ff13 December marked the last concrete

34:06info we had hear about verses until the

34:08fall of 2009 which proved to be a quiet

34:13[Music]

34:16year much of the first part of 2009 was

34:19Barren in terms of news for verses after

34:22loads of information in 2008 the year is

34:24mostly quiet leading up to the fall

34:27however a few tidbits were released here

34:29and there throughout interviews nura

34:32spoke to famitsu sharing that while he

34:33isn't super involved in Final Fantasy 13

34:36He is focused on agito and versus

34:39speaking on aito he shared that the

34:41game's battle system was overhauled with

34:43the Project's goal to be the Pinnacle of

34:46handheld

34:47RPGs on the other side of the coin the

34:49versus Team itself was revealed to be

34:51comprised of the core team behind Final

34:53Fantasy 7 with the team currently

34:55testing battle mechanics map interaction

34:57c s and things including the day night

34:59cycle neura confirmed that while the

35:02game will not show up at E3 things are

35:04progressing at Gamescom Square Enix

35:07informed press that it had no plans to

35:08showcase the game at 2009's Tokyo game

35:11show nura even commented on the matter

35:14sharing that the focus was Final Fantasy

35:1613 with TGs crossed off there were not

35:19very many major events left in the year

35:21for the company to host a new look at

35:22the game for pressent investors however

35:25that proved to be quite false When

35:27September came around at TGs 2009 Square

35:30premiered a new trailer of Final Fantasy

35:32Versus 13 behind closed doors only those

35:35who attended the event were able to view

35:37it with not many outlets reporting on

35:39the details of the trailer one Outlet

35:41who did however was RPG site according

35:44to the outlet the trailer focused on the

35:46game's realtime Graphics when the player

35:48is in control even a new area was shown

35:52in Prior trailers only cutcenes were

35:54used so it was difficult to tell what

35:56the game really looked like in gameplay

35:58according to RPG sit's TGs at 10d the

36:01trailer showed the main character noctis

36:03running around the city similar in style

36:05to those pictured in the trailers at

36:07different times of day with varying

36:08numbers of NPCs around him at night the

36:11city was utterly deserted apart from

36:14noctis aside from the city the footage

36:16also treated us to a glance at a field

36:18area which also played home to some

36:20gigantic monsters the field was massive

36:22and relatively flat reminiscent in a way

36:25of Final Fantasy 10's Calm Lands just

36:27with huge monsters on screen with a

36:29player there's somehow footage of this

36:31trailer from TGs available today which

36:33is honestly

36:35remarkable this report was followed by

36:36an interview with tsan nura and famitsu

36:39where he revealed that the presentation

36:41at TGs was made in a hurry and as a

36:43result the trailer has unfinished Tech

36:45and Graphics throughout he also made it

36:47clear that the outfit noctis was seen

36:49wearing in the last trailer is the final

36:50Rowan collaboration one that will be

36:52seen in the game additionally n we ass

36:55shared that the only accessory noctis

36:57will wear is a ring and that this was

36:59extremely important to the overall

37:01narrative tsan nura opened up to famitsu

37:04in February 2010 to share the first news

37:06of the Year regarding versus 13 the game

37:09apparently might not make it to e3210 as

37:12previously planned in the interview Nur

37:15teased how the world map would look

37:17sharing for displaying characters on the

37:19map we were originally planning on using

37:21the method used by FF redacted with a

37:24small noctis running around the screen

37:26the mitsu didn't ever reveal which Final

37:28Fantasy title versus originally was

37:30planning to follow opting to withhold

37:32that information as a

37:34secret during March theare tweeted out

37:37that there would be an Airship available

37:38in Final Fantasy Versus 13 players could

37:41use this to navigate around the world

37:43fans were left with just this

37:45information until Square enix's yoichi

37:47wada shared that the company would be

37:49looking into it internally until right

37:51before the formal announcement when

37:53asked if an Xbox 360 version was in the

37:55works it's unclear when this formal

37:57announcement was scheduled to be but

37:59many had their sights set on

38:01E3 E3 came and versus unfortunately

38:05didn't make it nura ended up doing yet

38:07another interview with famitsu just

38:09after the conference revealing that the

38:11game's reveal was now planned to be at

38:12TGs 20110 Nur revealed numerous details

38:16on the graphics focusing on the clouds

38:18lighting and visuals additionally he

38:20shared that the game's goal was to make

38:22the world as seamless as possible though

38:24there would still be loading times

38:26between large areas for the key area of

38:28the game Shinjuku was the inspiration

38:31namura wanted to instill a sense of

38:33realism with this area

38:35especially the car was said to be an

38:37asset for players to use to travel

38:39throughout the world quicker than on

38:40foot one of the most interesting remarks

38:42made in this interview was of a

38:44underwater region to which the Mora

38:46shared that players can drive the car in

38:48areas outside of this region what could

38:50this have been another interesting point

38:53was that versus 13 had apparently an

38:55over-the-shoulder perspective initially

38:58but this was scrapped in favor of a

38:59traditional third person view nir said

39:02this was because the team decided to

39:03prioritize the character's presence in

39:05the

39:06world sadly in August kitas would

39:10announce that versus probably wasn't

39:12going to be released in

39:132011 while this is disappointing it's

39:17understandable versus had hit some snags

39:19in development due to its sibling entry

39:21this month would have a silver lining

39:23though the actual Voice work for the

39:25game had begun versus was slowly but

39:28surely making progress giving fans a

39:30semblance of Hope after a fairly dry

39:32year for news neora started September

39:352010 by sharing that the game would

39:37still release exclusively for the

39:39Playstation 3 after what US comments

39:41earlier in the year about an Xbox 360

39:43version many fans were hoping that the

39:45game would release across both platforms

39:48however it seems that the team wanted to

39:49prioritize one system to keep

39:51development as smooth as possible later

39:54that month a brand new look at Tokyo

39:56game show was finally revealed

39:58this trailer showcased massive open

40:00worlds with noctis fighting giant beasts

40:02in the Shinjuku inspired City fans were

40:05estatic as the world looked massive far

40:08bigger than any previous Final Fantasy

40:11title while no release information was

40:13provided the game existed and that's all

40:16that

40:17mattered in 2010 game developer

40:20Magazine's October issue included an

40:22extensive postmortem about Final Fantasy

40:2513 but tomu Toriyama and akihiko maida

40:28brought up several points about the

40:29death cycle that halted progress on ff13

40:32and led to it not fully attaining its

40:34attended Vision some of the main issues

40:37entailed revolve around the crystal

40:38tools engine and how old-fashioned team

40:40structures could not produce a game of

40:42this scale some of this was alluded to

40:44in a March 2010 interview one of the

40:47biggest issues with Crystal tools is

40:49that it was difficult to use and it

40:51originally started as a multi-purpose

40:53engine intended to be used for many

40:55games within Square Enix

40:57this meant that the engine wasn't suited

40:59for individual project needs this

41:02resulted in a lot of time and resources

41:04being used to address the issues

41:06multiple teams had with Crystal tools

41:09what they ultimately had to do was focus

41:11on accommodating for Final Fantasy 13's

41:13needs specifically the engine had to be

41:16concurrently developed alongside Final

41:17Fantasy 13 so they had to focus solely

41:20on getting it released another issue

41:22they described was that the team lacked

41:24a shared Vision because beyond the

41:26concept trailer nothing else was fully

41:28planned out when they started

41:29development their Baseline wasn't fully

41:31laid out yet and parts of the team had

41:33to jump straight into development

41:34despite the codenamed white engine not

41:36even being complete yet what could this

41:39Bode for

41:40verses in December Shinji hasimoto sat

41:43down in an interview with FF dream to

41:45discuss the fabula Nova Crystalis titles

41:48the outlet asked right out of the gate

41:50where versus 13 was Hashimoto assured

41:53them that the team was hard at work but

41:54not currently at a stage where they feel

41:56comfortable relasing releasing a date

41:57and meeting it the outlet didn't asked

41:59about a mysterious project rely

42:01discussed Final Fantasy haresis

42:0513 Hashimoto shares that this trademark

42:07is simply a project name and quickly

42:09moves on but let's Analyze This was

42:12there a secret fourth fabula NOA

42:14Crystalis project in the works we never

42:16heard publicly about haresis but its

42:18implications are simply fascinating the

42:21trademark was initially filed around

42:232006 alongside the announcement of fnc

42:25but nothing ever came of it even today

42:28it eventually expired in 2011 with

42:31nothing ever coming from it however it's

42:33intriguing to imagine what could have

42:34been haresis is a Greek term with

42:37multiple meanings Choice option and even

42:40course of action maybe there was a team

42:43at Square Enix creating an Innovative

42:45new Final Fantasy title focused on

42:46player choice we'll never know overall

42:50Hashimoto mostly gave standard PR talk

42:52throughout this interview not willing to

42:54commit to a release date any further

42:55concrete news on versus 13

42:57to end off things a lot of significant

43:00and Vital Information about versus

43:01littered the year of 2010 are these

43:04truly good tidings as versus drawing

43:07closer to its release 2011 would provide

43:10that

43:11answer 2011 opened with a bang with some

43:14magazine adverts and the delayed Square

43:16Enix first production Department

43:18Premiere versus finally received a new

43:21trailer that treated fans to a lot more

43:23in-game footage actual in-game footage

43:26was shown from from cutscenes to high

43:28octane action the excitement was real it

43:31finally felt like versus 13 was making

43:34progress even with the ensuing

43:36interviews despite prior and following

43:38statements that the game would be a

43:40while boiling some of the surprise

43:42somewhat the deneki versus information

43:45dumpin with tsia nura that was meant to

43:47release after the Showcase leaked early

43:50noctus received a visual and a quote

43:53fools set the rules in this world just

43:56take a look around

43:57it's

43:58undeniable the princeling seems to have

44:01some strong feelings about the rules of

44:02the world this could be referring to

44:04some of the political drama of the

44:06niflheim Empire invading noctis's

44:08Kingdom but this is a fnc title maybe

44:11something grander is in store for us as

44:13well apparently noctis's Throne is

44:16different from that of his father the

44:18Kings there's also references to a last

44:21king namura also clarifies a line from

44:24the 2011 trailer no's father is saying

44:26something something like you're not fit

44:28to be king to an offscreen character

44:30that's not

44:31noctis the reason behind noctis' red

44:34eyes was also explained they're

44:36naturally blue but turn red when using

44:38his unique powers like warping for

44:40example the appearance of ly was

44:42confirmed but it seems that the

44:44technical terms aren't thrown around

44:46much maybe there's a possibility of the

44:48modern setting utilizing things like

44:50colloquial terms the previously shown

44:53TGs footage was slowed down for

44:54demonstration purposes but don't fret

44:57the Kingdom Hearts s combat will be much

44:59quicker and Slicker the combat will

45:01revolve around swapping between three

45:03characters in battle and utilizing their

45:05Unique Mechanics noctis's blonde friend

45:07can actually free aim and shoot monsters

45:09weak points even the combat will make

45:12the camaraderie amongst the group feel

45:14even more realistic especially since the

45:16party will comment on battles there will

45:18also be a diagetic gameplay element

45:20where noctis' friends can only use magic

45:23when he's in the party small details

45:25such as rable choke bow pilotable

45:28magitech armor a gauge tied to a unique

45:31mechanic Hidden Treasures summoning

45:33Dynamic time of day cycles realtime

45:36character icons and more were also

45:38discussed all of this information along

45:40with the trailer this interview was

45:42originally supposed to be paired with

45:44really demonstrate that versus was going

45:46to be dense hence why namura also said

45:49that the game doesn't have a release

45:50window just yet unlike the deneki

45:53information the famitsu stuff wasn't

45:55leaked early and came out after the

45:57trailer however some of the information

45:59revealed is the same between the two

46:01Publications continuing on with details

46:03the voice cast had been selected at last

46:06in July 2011 it was revealed that Final

46:08Fantasy Versus 13 was apparently still

46:10in the pre-production phase nura shared

46:13that the team is making massive efforts

46:15to enter full production pairing the

46:17necessary pieces certain press Outlets

46:19are shown new screenshots of the game

46:21but these are not officially released

46:23online to the public later that month

46:26nerot up with famitsu to discuss the

46:28title he shared that the game is under

46:30intense development stating that it will

46:32be a while before there's information

46:34released to the public both real time

46:36and rendered cut scenes are said to be

46:38included in the game with game Flow

46:39likened to that of an uninterrupted FPS

46:42neora a new event system but he didn't

46:45expand beyond

46:46that development on the title was

46:49reported to be proceeding towards full

46:50development with the course staff

46:52members focused on development of Miss

46:54New Challenges voice acting was also

46:56gradually being recorded with no more

46:58mentioning that for scenes with all the

47:00party members all voice actors recorded

47:02together in one room to make for a

47:03natural conversation with overlap it was

47:06also revealed that a new lighting engine

47:08was installed in versus 13 with help

47:10from Takashi noou who previously served

47:13as a co-director and co-producer of

47:15Final Fantasy 7 Advent Children speaking

47:18on cutcenes ner describes these to be

47:20completely in reactable as he wanted to

47:22make sure players never felt like they

47:24weren't playing the game nura ended off

47:27this interview teasing that noctis will

47:28have his own smartphone allowing players

47:30to take pictures across his journey the

47:33next update is promised to offer

47:34substantial

47:36information in September 2011 producer

47:39Yoshi Nori kassu reveals that Final

47:41Fantasy Versus 13 had finally entered

47:44full

47:45production this is confirmed despite the

47:47game skipping Tokyo game show 2011

47:50around this time it was also confirmed

47:52that Mughal would appear in verses

47:5513 2011 in ended with good feelings

47:57around versus though the game took

47:59forever to enter full production we were

48:01here meaning that significant progress

48:04was being made a release date was moving

48:06closer and closer with each passing

48:08month or so we

48:12thought despite kitas confirming that

48:15versus had entered full production there

48:17was a complete blackout on updates this

48:20combined with rumors of cancellation

48:22concerned all of the excited fans

48:24awaiting this Monumental release just

48:26what was going on while not related to

48:29FF versus 13 neura shared in a special

48:32Final Fantasy 7 15th anniversary piece

48:34that fitu did that he was aware that

48:36fans wanted a Final Fantasy 7 remake he

48:39says that he is working on new titles

48:41which have a higher priority for him at

48:42the moment but he will try his best to

48:44put together a game that rivals or is

48:46even better than Final Fantasy

48:487 additionally Square Enix shared a

48:51first look at agony's philosophy a new

48:53tech demo for a final fantasy engine

48:55ahead of E3 this was created to showcase

48:58the level of fidelity and detail that

49:00the teams at Square were aiming for fans

49:02actually spoke to Julian meron the

49:04worldwide technology director at Square

49:06Enix about the demo which he shared that

49:09this is square enix's vision for the

49:10future of player interactivity and that

49:13the teams were blown away by The

49:14public's reaction and then on a Friday

49:17afternoon in July bomb show report

49:20dropped Kotaku released a report stating

49:23that according to sources Final Fantasy

49:25Versus 13 was

49:27cancelled it happened in a matter of

49:29weeks and the game was reportedly no

49:32more Square decided to not reveal the

49:35cancellation to the public with the

49:36source citing it could impact things

49:38like the company's stock price

49:40Additionally the outlet stated that

49:42another source commented on the

49:43cancellation stating that a few months

49:45back versus 13 was folded into the next

49:47numbered Final Fantasy title

49:50ff15 when Kotaku reached out for comment

49:53simply asking if the title was still

49:54being made Square shared the following

49:56message we have no information on the

49:59status of Final Fantasy Versus 13 but we

50:02will be sure to update you as it becomes

50:04available with agito 13 renamed to Final

50:07Fantasy type zero in January 2011 a

50:10fabula Nova Crystalis title being

50:12renamed wouldn't be something shocking

50:14however with the report suggesting it

50:16was cancelled and meshed into a Mainline

50:18title many fans were worried the vision

50:20noera had for the title would exist no

50:23more later that same day Square enex

50:26president y W tweeted out the following

50:28message there's someone making a false

50:30rumor that versus was

50:32cancelled just a minute ago the regular

50:35versus meeting ended if you saw the

50:37presentation of the city it would knock

50:39your socks

50:40off the concerns online that the highly

50:43anticipated project was gone instantly

50:45vanished with full reassurance from the

50:48Square Enix

50:49CEO as we know now this report ended up

50:52being fully true nobody knew at the time

50:56nura wouldn't comment on anything

50:58surrounding the game again until October

51:002012 where he reconfirmed that the game

51:02was still being developed this remark

51:05was made in an interview with in geki

51:06PlayStation about Lightning Returns

51:08which had just wrapped development while

51:10numera says versus is still happening it

51:13almost feels like a deoo topic within

51:14the company what could this pretend we

51:17wouldn't be getting any news to convince

51:19fans otherwise throughout the rest of

51:20the year minus a few comments in

51:23November November 2012 brought a

51:25shocking update that took many fans by

51:28surprise besides the July scare most

51:31anticipated development was going well

51:32ever since yoshinori Kit's comment about

51:34the game being in full production in

51:36September 2011 a new rumor popped up on

51:39neoa stating that Final Fantasy Versus

51:4113 is on hold as all the staff has been

51:44moved to Final Fantasy Final Fantasy 14

51:46ofra born until it is released the rumor

51:49goes on to say that the release date for

51:51a RoR born is currently set for July

51:532013 which will set the release date for

51:55Final Fantasy Versus around quarter 4 of

51:582014 or quarter 1 of 2015 at the

52:01earliest notoriously now Final Fantasy

52:0414 1.0 also used a branch of Crystal

52:07Tools in no clips Final Fantasy 14 1.0

52:10documentary series Nai Yoshida describes

52:13that 14's biggest issues involved the

52:15engine and outdated game design game

52:18design can be improved upon but once

52:20becoming director he decided to scrap

52:22Crystal tools entirely and use a new

52:24engine interestingly the this new engine

52:27has similar Origins to luminous studio

52:29and Yoshida has likened them as cousins

52:32Dragon Quest 10 was another game that

52:33used Crystal tools but it was probably

52:36affected less due to targeting the Wii

52:38making certain aspects of development

52:40presumably less arduous Yoshida also

52:42worked on that game so it's possible he

52:45already knew the issues with the engine

52:46and wanted to shift away from

52:48it this delay was likely due to

52:50complications with the new engine after

52:52Nagi Yoshida determined Crystal tools

52:54was completely unfit for the game Square

52:57could not afford for ff14 to fail and

52:59they determined that it had higher

53:01priorities than versus 13 once again the

53:04Mor's title was halted for reasons out

53:06of his

53:07control later that same month Final

53:10Fantasy dream held a new interview with

53:11Square Enix global technology director

53:14Julian meron during Paris gamesweek 2012

53:17he shared the following on versus 13

53:19watan and I are working very hard with

53:22this team that has enormous Ambitions

53:24and I think that the level of their

53:25ambition makes it project extremely

53:27complex to achieve that said yichi is

53:30going to push this team and this project

53:32as far as he can so we are all working

53:35together very hard with this team to

53:36help them do what they want to do

53:38frankly I think that from the moment

53:40this is announced people will be very

53:41happy to have been

53:43patient 2012 ended with more questions

53:45than answers no one really knew what was

53:48going on with versus we'd seen no

53:50footage and besides comments from W and

53:52N that the game was still being

53:54developed 2012 brought nothing

53:56optimism was at an all-time high with

53:59many hoping a major blowout was in store

54:01for 2013 while fans were greeted with

54:03loads of new information it wasn't what

54:05anyone expected or hoped

54:09for in March of 2013 an accidental

54:12posting on the website for Rowan the

54:14fashion brand that Square Enix

54:15collaborated with for The Outfits and

54:17verses began circulating the post was on

54:20their biography page and can be traced

54:22back to 2012 the post mentions

54:25ff15 Rowan would later release a

54:27backtracking statement assuring that the

54:29post was made an error and changed ff15

54:31to FF versus 13

54:34tenative this interesting rumbling

54:36brought many questions to the table

54:38would versus truly shift to Mainline

54:41status in April nura appeared as a guest

54:44on Square Enix merchandise radio they

54:46talk about the noctus perfume Su in

54:49response to this the radio staff asked

54:51nura about the ever elus of versus 13

54:54nura confirms that more versus news was

54:56on the way he also went on to say that

54:58versus was a delicate topic within the

55:01company he apologizes for the lack of

55:04news and states that they're preparing

55:05for the next round of information

55:07regarding

55:08verses after years of hiccups engine

55:11issues and team shuffling the time

55:13finally came versus 13 lives but not in

55:18the way fans expected E3 2013 gifted the

55:21world with an exciting new trailer for

55:23versus 13 but now it's the next next

55:26main entry of the long-standing final

55:28fantasy series Final Fantasy

55:3215 not only were we blessed with two

55:35exciting new trailers we also got a slew

55:37of tantalizing new details through many

55:40interviews a few days after the massive

55:43reveal tsan n participated in an

55:45exclusive interview with famitsu sharing

55:48that the current plan is to create

55:49multiple direct sequels set in the same

55:51world with Final Fantasy 15 he Likens

55:54the idea to that of Final Fantasy 10 and

55:56Final Fantasy 13 which both received

55:59direct numbered sequels nura shared with

56:02famitsu that in the trailer there was a

56:04line that read a world of the versus

56:07epic which suggests that it would be

56:08part of an epic while Final Fantasy 15

56:11will have one climax as a story we plan

56:14to continue it

56:15further he shared that he understands

56:17that fans don't want to wait long

56:19between entries saying that as for how

56:22it will be released we'll announce that

56:24later on however having you waited a

56:26long while for the next title isn't

56:28something we would

56:30desire it's clear that even from the

56:32beginning of Final Fantasy 15's life

56:34there were plans to provide a story that

56:36spanned multiple games the story cannot

56:39be contained under just one game as we

56:41discussed earlier nur's ambition for

56:43versus 13 grew over the years to the

56:46point where he wanted to make a Trilogy

56:47out of the story it's likely that this

56:50thought process and planning carried

56:52over to

56:53ff15 which as a Mainline title came with

56:56luxuries that side games just didn't get

56:58nura also revealed major new information

57:01such as the facts that the shift to a

57:02Mainline title apparently began 2 years

57:05prior initially he was completely

57:07against the idea slowly warmed up to it

57:10as agito became type zero he shared some

57:13of the Ambitions and challenges that the

57:14team currently juggled specifically

57:16stating there was a big concern that we

57:19would not forget that this is a Final

57:20Fantasy game the team aimed to make ff15

57:24the biggest Final Fantasy ever with the

57:26game being overall massive in scale nura

57:29described it as a large seamless open

57:31world with a variety of

57:33content later throughout the year nura

57:36shares new details through various

57:38interviews in July he sat down at Japan

57:40Expo revealing new information regarding

57:42the game this was a memorable interview

57:44with a lot of great questions there he

57:47compared Sora and noctis responding to a

57:49question about his favorite characters

57:51he's created he States hm if I had to

57:55choose a favorite character I would say

57:57Sora and noctis why them of course Sora

58:02I've been together with him for more

58:04than 10 years now this is the first time

58:06I've been with a character for such a

58:08long time so he's very special to me and

58:11he's been adopted by Disney also so he's

58:13a very very good boy more like a good

58:16son actually also there's noctis he

58:19hasn't been in front of you I mean

58:22moving yet in real gameplay but he will

58:24be soon in the future

58:27do you know that the name Sora means sky

58:29in Japanese and noctis his family name

58:32is kyum which means sky as well so

58:35basically nocus means night sky so

58:38they're kind of complete opposites of

58:39each other there's a reason why I names

58:42these characters is opposites noctis is

58:44kind of like my latest boy or latest son

58:47and I expect him to be more clever than

58:49Cloud talking on Final Fantasy 15 he

58:52shares that the game will not feature

58:53many vehicles but the magitech armor can

58:56be piloted apparently additionally nura

58:59dove into side content showing that

59:01while the team is considering fun

59:02content for players to experience the

59:05focus is on finishing the main portions

59:06of the game he even alludes to certain

59:08changes that come with shifting to a

59:10numbered

59:12entry as for characters Nur confirms

59:15that Stella's design was changed showing

59:17that he just wanted to make her a little

59:19bit prettier he confirms that the party

59:22is planned to be Five Guys the team is

59:25also exploring ing how to implement

59:26noctis' red eyes since he moves so fast

59:30finally speaking on female party members

59:32nura shares that he can't say anything

59:34specific now but it would be quite

59:37difficult to have a girl

59:38playable nuray even mentions luminous

59:41engine discussing how it was being

59:43developed alongside the game the

59:45interviewer asked Amura if he believed

59:47the fox engine of Kojima Productions and

59:49luminous of square were similar with no

59:51more sharing that he believed they are

59:52totally different engines because they

59:54got different kinds of abilities and

59:56skills and stuff that we could use in a

59:58game Beyond this interview neur was

1:00:01quiet for the rest of the year it seems

1:00:03like Final Fantasy 15 was going well

1:00:06sure certain elements might have changed

1:00:08but this was still the game fans eagerly

1:00:10waited for with noctis Stella and the

1:00:13rest of the characters 2013 was truly

1:00:16the year where it felt like versus ff15

1:00:18was finally on the horizon however the

1:00:21dream was slowly fading away behind the

1:00:23scenes harsh realities were beginning to

1:00:26rear their ugly heads the universe

1:00:28wasn't quite done with the world of

1:00:30versus Epic

1:00:33[Music]

1:00:35[Applause]

1:00:45[Music]

1:01:11oh

1:01:18[Music]

1:01:34[Applause]

1:01:41[Music]

1:01:49as the calendar turned over to 2014 The

1:01:52Unforgettable journey of Final Fantasy

1:01:5315's development would reach its climax

1:01:56the year kicked off with a major Yoshi

1:01:58noritas interview where he shared that

1:02:00Final Fantasy 15 had received high

1:02:02priority status from Square Enix

1:02:04leadership now that the game is far into

1:02:06development even though the game was

1:02:08announced to be Final Fantasy 15 in June

1:02:112013 initial development of the nextg

1:02:13version of the game began in 2012 he

1:02:16also noted that despite the game now

1:02:18being a Mainline Final Fantasy entry it

1:02:20would retain its connection to the

1:02:21fabula Nova crystallis mythology and

1:02:23embrace those elements many begin to

1:02:26tear apart the 15 reveal trailer once

1:02:28more analyzing the language used

1:02:30surrounding crystals which played a

1:02:31major role in the fnc sphere

1:02:34additionally in the same interview kitas

1:02:36shared insights on Square enix's

1:02:38developer resources stating that 15 and

1:02:41kh3 were no longer competing with each

1:02:43other for resources and instead

1:02:45utilizing new technology to improve

1:02:47aspects of both titles later that month

1:02:50news surrounding the English voice

1:02:52acting broke for the game where multiple

1:02:54users online spotted a resume from voice

1:02:56actress Katie Townson that listed

1:02:58various roles in Final Fantasy 15 a

1:03:01connection was made between the casting

1:03:02director and Tikki Man Productions which

1:03:05led to many assuming that the company

1:03:07was in the midst of recording the Final

1:03:09Fantasy 15 English voiceover this also

1:03:11meant that selection for casting had

1:03:13begun and or finished at this point days

1:03:16later this was shut down by former

1:03:18Square Enix senior director then Senior

1:03:20PR manager David Yang who shared to

1:03:22outlet dual Shockers the following

1:03:24message quote I spoke with the dev team

1:03:26and the voiceovers have yet to be done

1:03:28for this title later on he even added

1:03:30that no voiceovers have yet to be in for

1:03:32the final game in any language including

1:03:35Japanese the statement did not deny the

1:03:37fact that casting had begun but it did

1:03:39confirm that no voiceover had been

1:03:41recorded at the time while this was a

1:03:43blow to the hopes of fans expecting a

1:03:45release date anytime soon Final Fantasy

1:03:4715 and Kingdom Hearts 3 producers Shinji

1:03:49Hashimoto shared just days prior at the

1:03:52PlayStation 4 launch event in Japan that

1:03:54news on the title would be coming quote

1:03:56in the near future at this time many

1:03:59turned their sites to E3 where Square

1:04:01revealed the title for the very first

1:04:03time in 2013 unfortunately that hope was

1:04:06crushed by Shinji Hashimoto in early

1:04:08June where he shared that the game was

1:04:10skipping E3 despite development

1:04:12progressing smoothly he noted in this

1:04:15interview with famitsu that the team

1:04:16simply wasn't prepared to Showcase more

1:04:18information yet as they felt it didn't

1:04:20align with Square's promotional plans

1:04:22for E3 2014 Hashimoto did share that

1:04:25information would release after E3 in

1:04:282014 and asked fans to be excited and

1:04:30stay tuned that news did come after E3

1:04:33but it was the news that ultimately

1:04:35changed Final Fantasy 15

1:04:37forever September 2014 is arguably the

1:04:41most infamous month in the entire decade

1:04:43long development Saga of Final Fantasy

1:04:4515 a new trailer was shown off for the

1:04:48first time at Tokyo Game Show 2014 but

1:04:51something was different the overall

1:04:53Vibes and style of the trailer reflect

1:04:55Ed many different areas that were never

1:04:57shown in previous versus 13 trailers

1:05:00Final Fantasy 15 looked

1:05:03different most of the trailer revolved

1:05:05around the four party members driving

1:05:07around the world in a car which while

1:05:09present in Prior trailers was never this

1:05:12much of a focus a new female character

1:05:15also appeared who was not Stella the

1:05:17deneki magazine that released around TGs

1:05:192014 later revealed her name simply

1:05:22referring to the girl as Luna the answer

1:05:25to this shift in tone would be answered

1:05:27promptly at Tokyo game show the almost

1:05:30Unthinkable happened it was announced

1:05:32that namora left the Final Fantasy 15

1:05:34project it was no longer Tatsu namora

1:05:37who would see the completion of this

1:05:38project it would be hajim tapata former

1:05:41codirector

1:05:42since its Inception TSU namura served as

1:05:46the Director and concept designer

1:05:48crafting the title underneath his vision

1:05:50for fabula NOA Crystalis now however the

1:05:53man leading the project would no longer

1:05:55have any involvement with it which made

1:05:56for a massive departure from the

1:05:58original

1:06:00concept then Square Enix CEO yoske

1:06:03matsuda shared that noora's move off the

1:06:05project would allow him to focus on

1:06:07Kingdom Hearts 3 and ensure the game's

1:06:09development progress smoothly matsuda

1:06:11shared that going forward namora will

1:06:13quote be focusing his efforts on the

1:06:15production of titles that can only be

1:06:17made possible by namora himself and

1:06:19delivering products that exceed the

1:06:21quality of past

1:06:23titles as you might expect fan reception

1:06:26was all over the place after this

1:06:28announcement a majority of fans were up

1:06:30in arms about the decision upset at the

1:06:32fact that they will not get to play the

1:06:33game as its creator intended others

1:06:36however were looking forward to the new

1:06:37direction under Tabata as some were

1:06:39tired of the versus talk after 8 years

1:06:41of no

1:06:42show many who watched the trailer were

1:06:45excited to see the visuals and gameplay

1:06:46take advantage of Next Generation

1:06:48consoles with higher Fidelity in

1:06:50flashier

1:06:51combos while many fans were upset left

1:06:54wanting more information regarding Final

1:06:56Fantasy 15 luckily they wouldn't have to

1:06:58wait long for the floodgates to

1:07:01open in the weeks following Tokyo game

1:07:03show dozens of new details were revealed

1:07:06about Final Fantasy 15 via new

1:07:08interviews with director hajim Tabata a

1:07:11Final Fantasy 15 demo titled episode dis

1:07:14sky was revealed to be available to any

1:07:17player who purchased final fantasy type0

1:07:20HD in an interview with Game Informer

1:07:23Tabata dove in to discuss all things

1:07:25related to this Demo First he shared

1:07:28that players can expect a play time of 1

1:07:30hour for the story in 4 hours total if

1:07:33players choose to complete everything

1:07:35the demo itself is named after DUS Sky a

1:07:37region found in the world of Final

1:07:39Fantasy 15 episode dis sky was promised

1:07:41to offer a taste of the game's combat

1:07:43systems and exploration but the open

1:07:46world was told to be

1:07:48limited although Tabata did note day and

1:07:51night cycles would be featured in this

1:07:52bite-sized portion of the game to give

1:07:54players a taste of what's to come with

1:07:56the full release while many fans didn't

1:07:58expect to play the game so

1:08:00soon Tabata stated that he wanted to let

1:08:03fans play the game for themselves to

1:08:05understand it's real and is coming

1:08:07something 8 years in the making no this

1:08:10isn't a fake game just with trailers

1:08:12this is a playable thing that squareenix

1:08:14is working on he also shared that he

1:08:16believes icons of the final fantasy

1:08:18series should be properly and carefully

1:08:20added in order to refrain from being too

1:08:22shallow he teased players to stay on the

1:08:25lookout when experiencing episode dis

1:08:26Sky finally Tabata shared that he hopes

1:08:29fans will share feedback online that he

1:08:31and his team can incorporate into the

1:08:33final

1:08:34release alongside this new information

1:08:37on the episode dis Sky demo Tabata

1:08:39shared with Game Informer that

1:08:40development of the full game was around

1:08:4250 to 60% done he later clarified that

1:08:45this is his estimate from when he joined

1:08:47the project in 2012 not from its

1:08:49beginning talking through the

1:08:51development history of the game he said

1:08:53the following during the versus era

1:08:55though it may be weird to refer to it

1:08:57that way we weren't able to reveal any

1:08:59information on release timing because

1:09:01that was a project in which we had to

1:09:02overcome so many problems that arose

1:09:05unfortunately while we were trying to

1:09:07work through the issues timing never

1:09:09matched but about 2 years ago when I

1:09:11officially joined the project we did a

1:09:13major directional change where we

1:09:15decided to not go with the previous

1:09:16generation I also had to talk with the

1:09:18morisan about the direction ff15 is

1:09:21going to take unfortunately it's still

1:09:23going to take a while but I'm hoping

1:09:25players will reset their timers from

1:09:27when I joined the team and restart the

1:09:29count from

1:09:30there around this same time period

1:09:33Tabata conducted interviews with other

1:09:35online and print Outlets including

1:09:36famitsu for gamer Kotaku and Euro gamer

1:09:40these new details were extensive so bear

1:09:42with me but each is essential to

1:09:44understand just how drastically 15

1:09:46shifted within

1:09:482014 first and foremost Tabata made it a

1:09:51point to reassure press he did not

1:09:54expect the game to take years and years

1:09:55to finish Final Fantasy 15 had most of

1:09:58its fundamental systems in place since

1:10:00taking on the role of director Tabata

1:10:02shared that he is most focused on

1:10:04working toward a set release date in his

1:10:06mind as a result he has thoroughly

1:10:08planned everything with the Final

1:10:10Fantasy 15 team before implementing to

1:10:12conserve resources and development time

1:10:15speaking of the team it was reported

1:10:17that the size of the 15 team was around

1:10:19200 to 300 people and Tabata shared that

1:10:22he did not want a bigger team as he

1:10:24wanted to focus on individual ual

1:10:25potential pushing employees to be their

1:10:27best selves the gameplay cutscene and

1:10:29CGI teams were all merged into one staff

1:10:32body to ensure maximum oversight and

1:10:34productivity Tabata viewed FF as The

1:10:37Benchmark for all console games and he

1:10:39wanted to ensure Final Fantasy 15

1:10:41continued this tradition citing that the

1:10:43current Graphics seen in the TGs 2014

1:10:46trailer were only 70% of where the team

1:10:48wanted to go with the

1:10:50visuals even more information regarding

1:10:53the transformation from Final Fantasy

1:10:55vers 13 to Final Fantasy 15 was revealed

1:10:58during these interviews with Tabata

1:10:59sharing that former Square Enix CEO

1:11:02yoichi wada ordered him and the type

1:11:04zero team to merge with neoras versus 13

1:11:06team in July 2012 this is when the game

1:11:09became Final Fantasy 15 officially and

1:11:12took on the role as a Mainline title

1:11:14additionally this is the same time that

1:11:16the development shifted to nextg for

1:11:18PlayStation 4 and Xbox One joining at

1:11:21this time allowed Tabata to ease into

1:11:23the role of director as he was able to

1:11:25re examine the team structure from the

1:11:26top to bottom since this is a different

1:11:29game from vers 13 there were naturally

1:11:31going to be changes toata stated that

1:11:33while the game will have changes it will

1:11:36still be worth the

1:11:38wait while the main cast in Road Movie

1:11:41Vision remained intact the plot and tone

1:11:44of the story would see shifts naturally

1:11:47each character in the party was seen as

1:11:48a main character by Tabata with his

1:11:50personal concepts for the game being

1:11:52friendship and the journey Tabata aimed

1:11:55to preserve the core gaming experience

1:11:57of Final Fantasy and not opt to create a

1:11:59game for just any casual player the

1:12:01vision platforms and circumstances are

1:12:04completely different now that namora was

1:12:05no longer on the project so naturally

1:12:08fans cannot expect the same game the

1:12:10Final Fantasy 15 director did share that

1:12:12he sat down with theora prior to his

1:12:14departure attempting to make an effort

1:12:16to realize the vision of each of his

1:12:18Concepts one of these mentioned was

1:12:20making battles feel in control

1:12:21realistically with an emphasis on

1:12:23positioning an approach against

1:12:26enemies throughout these interviews one

1:12:28of the major features of Final Fantasy

1:12:3015 was revealed to be the car while we

1:12:33know it as the regalia it was only

1:12:35referred to as the car throughout these

1:12:37talks Tabata shared that while the title

1:12:39is single player the car was added to

1:12:41give players the sense of Vibes when

1:12:43traveling with people he especially

1:12:45wanted the car to reflect the tiny

1:12:46details of driving a real car so there

1:12:48was special attention on making driving

1:12:50feel realistic as possible additionally

1:12:53Tata stated that the car is almost like

1:12:55a party member in a sense even though

1:12:57you can't modify it another major area

1:13:00of focus was the game's open World the

1:13:02game itself was promis to feature a

1:13:03seamless open world with combat and

1:13:05exploration as main focuses Tabata

1:13:08shared with Outlets that quote design

1:13:10documents call it an open world style

1:13:12Final Fantasy it is not purely such

1:13:15because the point isn't to just wander

1:13:16off to wherever aimlessly the team

1:13:19wanted players to place focus on where

1:13:20they explore allowing the world to have

1:13:22a sense of purpose and meaning while

1:13:24playing players will follow a path

1:13:26throughout the main story the rest of

1:13:27the world was said to be open for

1:13:29exploration and Discovery funny enough

1:13:32Tabata CES that the game isn't like

1:13:34Skyrim as there are clear objectives for

1:13:36players to complete instead of wandering

1:13:38around to complete random quests as they

1:13:41wish lastly the final area of focus with

1:13:45these interviews was combat Tata made it

1:13:47clear from the start that players should

1:13:49not expect combat to be simply pressing

1:13:51one button in an interview with Kotaku

1:13:54he shared that it's more about the

1:13:55movements that are associated with the

1:13:58buttons and building upon them for

1:14:00actions through the combat system the

1:14:02team made it a focus for combat to feel

1:14:04both natural and exciting for all

1:14:06players regardless of their experience

1:14:08within the genre you could hold down the

1:14:10attack button to unleash a flurry of

1:14:11attacks and even hold a button for a

1:14:13defensive stance the development team

1:14:16even implemented movement during

1:14:17defensive stance which allowed Dodges

1:14:19and other movement to occur while

1:14:21defending against enemies also Tata

1:14:24shared that we weapons were in a deck

1:14:26automatically changed to match the

1:14:28situation the warp strike ability while

1:14:30still present is now limited certain

1:14:34areas now have different warp points

1:14:36that noctis can use to warp to initially

1:14:39the game even was more position focused

1:14:41than menu based in terms of Combat

1:14:43versus enemies but this ended up phasing

1:14:46out after the disy demo perhaps this

1:14:49level of ambition was too high for the

1:14:50team in the end with the limited amount

1:14:52of development time they were given by

1:14:54the squareenix leadership ship team

1:14:56multiple systems were also revealed to

1:14:58have been put in place that could affect

1:15:00the party members performance in combat

1:15:03one of these is weather which changes

1:15:04over time as the game progresses

1:15:07different weather conditions can have

1:15:08different effects on spells and Magic

1:15:10based attacks which presents an

1:15:12opportunity for strategy when it came to

1:15:14fighting enemies additionally Tabata

1:15:16emphasized the day and night cycle

1:15:18present in the game it was revealed that

1:15:2030 minutes was the equivalent of one

1:15:22Final Fantasy 15 day players would need

1:15:24to ensure noctus and the rest of the

1:15:26party rested at Camp each day as those

1:15:28who didn't get sleep would be sluggish

1:15:30and perform worse in battle the next

1:15:33day around the time these interviews

1:15:35released many fans online were

1:15:37frustrated with the fact that Final

1:15:39Fantasy 15 featured a party of all male

1:15:41characters Tabata took to the scene at

1:15:43TGs to share the following message on

1:15:45the topic quote it's not healthy to have

1:15:48bias and genders the party members being

1:15:51all men was something that former

1:15:53director tssa namora had kept is a very

1:15:55important element of this journey he

1:15:58wanted to depict a story in which a

1:15:59group of men a group of friends Journey

1:16:02throughout the world so that's something

1:16:04I kept in Final Fantasy 15 he

1:16:07additionally added that there will be

1:16:08prominent women who make an appearance

1:16:10in the game though that was yet to be

1:16:12seen with the non-appearance of Stella

1:16:14at Tokyo game show ultimately there were

1:16:17so many details shared during September

1:16:192014 but this truly Recaps almost

1:16:22everything

1:16:25Tabata did mention at one point that if

1:16:27he were able to he'd like to make type

1:16:29one next if possible also stating that

1:16:32if his team made another Final Fantasy

1:16:34Mainline entry it would come quickly as

1:16:37quote we came this far in 2 years moving

1:16:401 month forward Tabata shared a key

1:16:42update in October 2014 Final Fantasy 15

1:16:46was moving to luminous Productions under

1:16:48the Luminous engine the ff15 E3 2013

1:16:51trailer ran on ebony a prototype engine

1:16:54for the game

1:16:55since this was the opposite of Final

1:16:57Fantasy 13 it was named opposite of

1:16:59white engine ebony was the crystal tools

1:17:01Branch for versus 13 but we'll dive into

1:17:04that

1:17:05later internally Square had been working

1:17:08on a NextGen engine for quite a while to

1:17:10replace their current not up to stuff

1:17:12internal Tools in 2012 they revealed

1:17:16agy's philosophy a tech demo that

1:17:18showcased the capabilities for their new

1:17:20engine this would set the standard for

1:17:22what they wanted to achieve in NextGen

1:17:23rendering during the 2013 Final Fantasy

1:17:2715 blowout namora stated that the

1:17:29current build of the game uses luminous

1:17:31lighting grafted onto their old engine

1:17:33and that luminous was being developed

1:17:35alongside ff15 now Tabata has announced

1:17:39that 15 is in the process of being fully

1:17:41transferred to the engine hopefully this

1:17:43isn't a repeat of Final Fantasy 13 and

1:17:46Crystal

1:17:48tools this October update focused

1:17:50largely on calming and addressing fan

1:17:53concerns toata sh scared that the moves

1:17:55and mechanics seen in the E3 2013

1:17:58trailer are in the game andoss to do

1:18:01assuring fans that the action they

1:18:03desire will be present he also stressed

1:18:05that the game is different from type

1:18:07zero and Kingdom Hearts acting as a

1:18:09unique combat system a few new details

1:18:12were revealed to emphasize this combos

1:18:14could be altered by holding the stick in

1:18:16a different direction jumping is in the

1:18:18game counterattacks are possible after

1:18:20guarding and character switching was

1:18:22even removed to implement the cross batt

1:18:25system he assured fans that the project

1:18:27was evolving not regressing sharing

1:18:30quote even though there are parts from

1:18:32verses that we ended up changing we've

1:18:34developed them in more interesting ways

1:18:36and I want you to look forward to

1:18:38it Tabata did note that in an effort to

1:18:41appeal to Casual players who might not

1:18:43have played a final fantasy title before

1:18:45the team is implementing casual controls

1:18:48so players can have an easier time

1:18:49beating the game he also again stressed

1:18:52that the feedback from the upcoming

1:18:53episode discuss demo stating the method

1:18:56of getting feedback was yet to be

1:18:58determined but it was essential to the

1:19:00team in order to make the best game

1:19:02possible additionally he even threw a

1:19:04little shade at the Square Enix

1:19:05marketing team when asked why the

1:19:07information releases for the game have

1:19:09been so poor stating if our fans are

1:19:11uneasy about the information we have

1:19:13released then our ways of issuing

1:19:14information May in fact be poor at the

1:19:17end of his questionnaire he urged fans

1:19:19to look forward to more information

1:19:21towards the end of the month the next

1:19:23appearance of Final Fantasy 5 occurred

1:19:25at Paris games Fest 2014 where tobata

1:19:28revealed new information for the title

1:19:30an immense amount of focus was put on

1:19:32the world with the characters having

1:19:33multiple animations depending on where

1:19:35they Traverse this included elements

1:19:37like a walk cycle characters going out

1:19:39of breath and inverse kinematics the

1:19:42Final Fantasy 15 director also

1:19:44emphasized that characters would comment

1:19:46dynamically throughout combat prompting

1:19:48the player to notice things about

1:19:49enemies and such destructible objects

1:19:52and environments were also revealed with

1:19:53a tease that airships might drop enemies

1:19:56from above to attack the party alongside

1:19:59these announcements Tabata shared that

1:20:01the story is estimated to take around 40

1:20:04hours to complete excluding all side in

1:20:06optional content he also revealed that

1:20:08the transfer from ebony to luminous

1:20:10engine was about 80% complete more

1:20:13information was revealed to drop during

1:20:14jump Festa and this slew of news would

1:20:16cap off 2014 in a massive

1:20:19way jump Festa brought the most news

1:20:22surrounding the game yet in dozens of

1:20:24changes began to take effect before our

1:20:26eyes things kicked off with confirmation

1:20:29that the massive being found in the TGs

1:20:312014 trailer was indeed Titan Tabata

1:20:34shared that these summoned beasts can be

1:20:35acquired and used in battle but only

1:20:37after fighting them he noted that Titan

1:20:39will serve a big role in the story and

1:20:41the summon will be the same size even

1:20:43when you summon him additionally he

1:20:45noted that only noctis would be able to

1:20:47use

1:20:48summons while the town showcased in the

1:20:51trailer lar was seamless the developers

1:20:53noted that it is is still undetermined

1:20:55if the entire game will be seamless as

1:20:57you explore Tabata ensured fans that the

1:21:00team is doing its best but it's likely

1:21:01some scenes will require loading due to

1:21:04the hardware constraints another

1:21:06location highlighted was insomnia

1:21:08revealed to be the capital of the

1:21:09kingdom of lucus where knus as Prince

1:21:12Tabata discussed different ways to

1:21:13Traverse the world including by foot by

1:21:16car by chocoo and even by train he

1:21:18stated that you can travel inside the

1:21:20train and have your own space within it

1:21:22allowing you to freely walk around as

1:21:23you travel and explore FL the

1:21:26area Beyond this a few major combat

1:21:29details were shared it was revealed that

1:21:31General cor leonus will join you in

1:21:33fight alongside nocus and others in the

1:21:36party while core was previously planned

1:21:38to be the fifth party member in the

1:21:40midst of versus 13's development Tabata

1:21:43shared that he acts as a temporary guest

1:21:45citing multiple that will appear

1:21:47throughout the game smaller characters

1:21:49like Cindy were also revealed for the

1:21:51first time though Tata shared that she

1:21:52would only appear as a mechanic who will

1:21:54assist with gameplay additionally Square

1:21:57Enix shared that while magic is in Final

1:22:00Fantasy 15 it wasn't impressive enough

1:22:02yet to show off so the team had opted

1:22:04not to share any footage just yet Tabata

1:22:07noted that noctis was originally the

1:22:08only one with the ability to use magic

1:22:10but the team is expanding that to the

1:22:12rest of the characters as

1:22:14well it was also revealed that one day

1:22:16in Final Fantasy 15 was changed to 1

1:22:19hour doubled from the previous report of

1:22:2130 minutes sleep mechanics have changed

1:22:23forcing noctus in the the party to rest

1:22:25up in order to level up you can now also

1:22:27eat food at campsites to gain different

1:22:29status effects as toata wanted these

1:22:31characters to be quote like any other

1:22:33human there was a major focus on the

1:22:36game being relatable this was expressed

1:22:38through characters locations throughout

1:22:39the world and even the story finally the

1:22:43team closed things out discussing the

1:22:44upcoming Demo First Tabata assured fans

1:22:47that the full battle system will be on

1:22:49display in the demo he shared that some

1:22:52of the systems available in the demo are

1:22:53being tweaked largely due to the

1:22:55response from fans after watching the

1:22:57Tokyo game show trailer the demo was

1:22:59planned to be running version 1.5 of

1:23:01luminous engine at launch while the full

1:23:03game is planned to be 2.0 Tata made sure

1:23:06to clarify that the game is running

1:23:08right now at version

1:23:101.4 around 5 million polygons will

1:23:13appear in any given frame which is five

1:23:15times as many in the PS3 era

1:23:17additionally each character was said to

1:23:19have around 600 bones providing much

1:23:21more realistic movement and with that

1:23:24the wildest year of the Final Fantasy 15

1:23:27development Saga wed 2014 was a year

1:23:29full of unexpected announcements

1:23:31disappointments and New Beginnings TSO

1:23:34namora was no longer involved with the

1:23:35project leaving behind his fabula Nova

1:23:37cristalis project for another hajim

1:23:40tabada to supervise to completion the

1:23:43real core of Final Fantasy 15 was formed

1:23:45but how would it evolve as we headed

1:23:47closer to

1:23:50release 2015 was the year that Final

1:23:53Fantasy 15 became almost unrecognizable

1:23:55to some when comparing it to the versus

1:23:5713

1:23:58trailers as hajim Tabata settled into

1:24:01the director's seat for the second year

1:24:03publicly the game truly began to take

1:24:05form under his vision not tetsu namora

1:24:09like 2014 we kick off 2015 with a new

1:24:12interview Kotaku interviewed hajim

1:24:14Tabata on new changes to the game and

1:24:16when players can expect the demo right

1:24:18out of the gate Tabata shared that he

1:24:20reads watches and listens to all of the

1:24:23comments from people playing his games

1:24:24even reading fan mail when he gets it he

1:24:27shared that he'll often use Google

1:24:29Translate on foreign comments conferring

1:24:31with native speakers on the Square Enix

1:24:32team to ensure he understands their

1:24:34remarks and can make feedback Kotaku

1:24:37asked if he chooses to read good

1:24:38comments first but toata share that he

1:24:40reads them all good and bad he wants

1:24:43everyone's true opinions while he

1:24:45certainly has an image for the game in

1:24:46his head Tabata wants to remain

1:24:48open-minded and pick the best points

1:24:50from feedback to not waste any time or

1:24:52resources

1:24:56when talking about the evolution from

1:24:57verses 13 to 15 Tabata shared that when

1:25:00he was put on the project in July 2012

1:25:02the team was truly struggling to realize

1:25:04the game's Vision on PS3 and Xbox 360 as

1:25:08a result one of the first things he did

1:25:10was make a prototype for PlayStation 4

1:25:11and Xbox One this was even before

1:25:14devkits were in hand so developers had

1:25:16no idea what the final details of the

1:25:18consoles were Tabata had to resort on

1:25:21assumption and worked on the Windows PC

1:25:23Direct X1 engine to build the Prototype

1:25:26the result was the 2013 E3 trailer which

1:25:29is what Tabata said he and his team were

1:25:31working on when he joined the 15 team in

1:25:342012 from there he began to work

1:25:37together to bring the 15 and luminous

1:25:40engine teams together to work

1:25:42simultaneously on the Final Fantasy 15

1:25:44project this was a process of combining

1:25:47the Luminous and Ebony engines together

1:25:49and then shifting to optimize and polish

1:25:51the PlayStation 4 and Xbox One versions

1:25:53once again again Tabata shared with

1:25:55kataku that the development team

1:25:57understands that fans have waited for

1:25:59years to play this title and this is a

1:26:01major reason he chose to prioritize a

1:26:03demo they wanted to showcase the game in

1:26:05some form and put it in the hands of

1:26:06players as soon as possible he then

1:26:08revealed that episode Des Sky will be

1:26:10out as close to March 17th as possible

1:26:13and then a massive piece of information

1:26:16is dropped talking about the dis Sky

1:26:19Region in Final Fantasy 15 Tabata says

1:26:21that he is unsure what percentage of the

1:26:23world it is is because it's constantly

1:26:25moving and changing however he shares

1:26:27that he's confident the region was

1:26:29originally meant to be 12th or 5% of the

1:26:33game's world looking back on verses 13

1:26:35and namor's vision it's been reported

1:26:38and stated countless times that the

1:26:40game's ambition grew so big to the point

1:26:42where the project was considered

1:26:43supposedly a Trilogy with the sky only

1:26:465% of the map size it's almost

1:26:49impossible to imagine what the true

1:26:51original scale of verses 13 and Final

1:26:54Fantasy 15 were can you imagine a Final

1:26:57Fantasy 15 with a map the size of 20 D

1:26:59Sky regions Tabata ended off this

1:27:02interview discussing that while the

1:27:03original plan was for Final Fantasy 15

1:27:05to have a 40-hour main story the team is

1:27:08now struggling to contain the narrative

1:27:09within that time frame so they're

1:27:11attempting to work around it throughout

1:27:13the rest of January and February 2015

1:27:16more details were revealed regarding the

1:27:18episode dis Sky demo in 15's World

1:27:21development was clearly moving in the

1:27:22right direction while ironing challenges

1:27:24with the scope of the game but overall

1:27:27one thing was clear the game that was

1:27:29versus 13 was slowly starting to chip

1:27:32away leaving behind a completely

1:27:34different title as the Year progressed

1:27:36this only got more and more clear

1:27:39arriving to March 17th 2015 the first

1:27:43public playable demo of Final Fantasy 15

1:27:46was released in the form of episode dis

1:27:48Sky alongside Final Fantasy type zero HD

1:27:51the demo featured an explorable dungeon

1:27:54combat encounters with massive beasts

1:27:56and even a tease to special powers of

1:27:58noctis fans began to share feedback

1:28:01online as they experienced the demo and

1:28:03this was closely monitored by Tabata and

1:28:05the 15 team later that month hexa Drive

1:28:08was revealed to be working on Final

1:28:10Fantasy 15 alongside Tabata and his

1:28:12already massive team previously hexad

1:28:15Drive had worked closely on numerous HD

1:28:18remasters including Okami HD and Monster

1:28:21Hunter Freedom Unite with Capcom as well

1:28:23as final fantasy type 0er HD with square

1:28:26tobata revealed that hexad drive had

1:28:28begun working with the 15 team prior to

1:28:30the switch to luminous engine which

1:28:32would have been pre E3 2013 this was

1:28:35back when the game ran on the Prototype

1:28:37emidy engine according to 15 art

1:28:39director tomohiro hasagawa the team

1:28:42requested more support for the game and

1:28:43Square Enix granted them access to the

1:28:45hexad drive Engineers it's interesting

1:28:47to think about this notion as it doesn't

1:28:49seem like Square Enix was willing to

1:28:50give more resources to the game when it

1:28:52was Final Fantasy Versus 13 under

1:28:56namora he also shared that the team had

1:28:59a trial andair process of developing the

1:29:01game when it came to verses 13 citing

1:29:05the high objective development style

1:29:06we've seen in conventional Final Fantasy

1:29:09titles and the Kingdom Heart series as

1:29:11the Reason hasagawa notes that square

1:29:13ultimately realized that using this

1:29:15outdated system would lead to more

1:29:17issues down the line so the team brought

1:29:19on members of visual Works in addition

1:29:21to hexad drive staff to reignite a new

1:29:24development strategy the staff was

1:29:26crucial in crafting the trailer shown at

1:29:28E3

1:29:302013 more development staff were

1:29:32interviewed in the following weeks

1:29:34including kazuyuki ium Mori the director

1:29:37at Square enix's internal CGI Studio

1:29:39visual Works who was working with Tata

1:29:41on Final Fantasy 15 directly he shared

1:29:44that the team wants to focus on as many

1:29:46real-time cutscenes as possible but it

1:29:49will offer a quote good balance for

1:29:51players with stunning CGI movies he

1:29:54noted that keeping a balance was key and

1:29:56CGI would only be used in cases where

1:29:59the team felt players would get more out

1:30:01of the cuts scene than real time another

1:30:03major event occurred in late April where

1:30:06hajim Tabata held a live stream to

1:30:08discuss the demo and fan feedback with a

1:30:10significant reveal in store first he

1:30:13shared that many players brought

1:30:15feedback surrounding camera control slow

1:30:17gameplay poor performance MP and voice

1:30:20direction for the English cast Tabata

1:30:22noted that the team was working to

1:30:24address these major areas of concern

1:30:26while still taking less popular

1:30:27complaints into consideration Square

1:30:29Enix opted to compile fan feedback

1:30:32through various surveys in different

1:30:33regions questioning players on their

1:30:35thoughts about aspects like music or

1:30:37story on a scale of 1 to 10 alongside

1:30:40this direct questions regarding

1:30:42different aspects of the game were asked

1:30:45overall the global average score from

1:30:48everyone who played the demo and

1:30:49participated in the survey was 8.3 out

1:30:52of 10 specifically

1:30:54in North America the game scored an 8.6

1:30:57in Japan an 8.0 and in Europe an 8.3

1:31:01Tabata answered dozens of questions from

1:31:03fans all around the world even stemming

1:31:05to questions from the West specifically

1:31:07regarding Cindy being quote too sexy

1:31:10this led to Tabata talking about this

1:31:12for minutes even asking developers in

1:31:14the room who worked on Cindy their

1:31:16thoughts on the matter this is just one

1:31:18of many examples where Tabata found

1:31:20himself willing to do anything and

1:31:22everything to satisfy as many f as

1:31:24possible with this game at the end of

1:31:26the live stream Tabata made a big reveal

1:31:29episode disy 2 a brand new updated

1:31:32version of the demo was in development

1:31:34and set to launch in mid to late may

1:31:36this update included enhancements to the

1:31:38camera and targeting system active cross

1:31:41battle MP recovery Dodge rolling and

1:31:44more both frame rate stabilization and

1:31:47individual quests were being considered

1:31:48to implement in this demo as

1:31:51well while May came and went without the

1:31:54release of the episode Des Sky 2.0 demo

1:31:56June brought major news and shakeups

1:31:58further distancing the current Final

1:32:00Fantasy 15 from what it once was

1:32:02promised to be the sixth major Final

1:32:05Fantasy 15 live stream active time

1:32:07report 6.0 revealed massive changes to

1:32:10the game dated the demo and provided

1:32:12more response to Fan

1:32:14feedback in the midst of this live

1:32:16stream Tabata began to share information

1:32:18regarding some of the versus 13 content

1:32:20that would no longer appear in the game

1:32:22while the team attempted to realize

1:32:24namor's vision and stick to his original

1:32:26story it posed plenty of challenge for

1:32:28the developers due to Square Enix making

1:32:30the decision to limit Final Fantasy 15

1:32:32to a complete story housed within one

1:32:35game this ties back to the speculation

1:32:37of namora aiming to make versus a

1:32:41Trilogy which caused the narrative to

1:32:44rapidly expand over time across not one

1:32:47but three games remember even Final

1:32:50Fantasy 15 was supposed to have multiple

1:32:52direct sequels according to to namora

1:32:54one of the biggest changes revealed for

1:32:56Final Fantasy 15 was that Stella was no

1:32:58longer a part of this story a new

1:33:00character took her role Luna

1:33:02Freya around TGs 2014 the deneki

1:33:06magazine confirmed this simply referring

1:33:08to her as Luna while Stella's original

1:33:10design was changed in the 2013 reveal

1:33:13trailer namora still referred to her as

1:33:15Stella in interviews not lunaf Freya

1:33:17Tabata shared that the team did attempt

1:33:19to keep her in the story but found it

1:33:21too difficult to incorporate her

1:33:23character and role within the current

1:33:25story as a result the team decided to

1:33:28create Luna who serves a completely

1:33:30different role in the story and is 100%

1:33:32separated from

1:33:34Stella another shift was with insomnia

1:33:37the Crown City this was the area

1:33:38showcased in the opening for Final

1:33:40Fantasy vers 13 in the first trailers

1:33:43Tabata shared that while originally the

1:33:45party and fights that occurred after the

1:33:47castle were set to be included the team

1:33:50decided to delete them from the game

1:33:51citing they had quote to be regressed

1:33:54because of a critical Factor this factor

1:33:57is likely the lack of Stella as her

1:33:59character was integral to these scenes

1:34:01however now she was completely ripped

1:34:03from the story it was shared that the

1:34:05sequence in insomnia will now feature

1:34:07noctis in the party leaving with the

1:34:08neheim Army shortly attacking afterward

1:34:12Tabata teased that even with these

1:34:14massive changes and the lack of Stella

1:34:17quote there are other characters that we

1:34:19introduced like a woman with dark hair

1:34:21and a female draon that are still in the

1:34:23game with their own important roles

1:34:25within the story kazushi nojima who was

1:34:28originally in charge of the scenario for

1:34:30Final Fantasy vers 13 shared the

1:34:32following message after this live stream

1:34:34aired quote this is nojima as director

1:34:37Tabata just announced the plot that was

1:34:39developed during the versus era has

1:34:40served as the basis for the Final

1:34:42Fantasy 15 story I'm sure the story will

1:34:45make many changes as they adapt my draft

1:34:47into a more detailed script but I

1:34:49believe that the important things I

1:34:50wanted to express will be taken to

1:34:52another level by the 15 team as I

1:34:54express my support I will be waiting for

1:34:56Final Fantasy 15 to be completed just

1:34:58like everyone else certainly the game

1:35:01had already begun to distance itself

1:35:02over the last year but this was the

1:35:04final nail in the coffin Final Fantasy

1:35:0615 was something new a different game

1:35:09entirely from verses 13 no longer was

1:35:12this a game under the vision of tsia

1:35:14namora but one under hajim

1:35:20Tabata the leadup to Gamescom 2015 was

1:35:23Qui it but Square Enix Finally Revealed

1:35:25the one thing that everyone wanted to

1:35:27know at the big event the release date

1:35:29Tabata and square confirmed that Final

1:35:31Fantasy 15 would launch in 2016 stating

1:35:34that fans will quote get their hands on

1:35:36the game before 2017 after a decade

1:35:39versus would finally release though not

1:35:42in the form many expected or even wished

1:35:45for this was even further pushed with

1:35:48the Final Fantasy 15 Dawn trailer at

1:35:50Gamescom which revealed a brand new look

1:35:52for Regis noctis's dad and one that was

1:35:55a stark contrast to his appearance in

1:35:57the versus 13 trailers funny enough this

1:36:00trailer alone reveals content that did

1:36:02not end up in the full game there are

1:36:03multiple scenes with Regis and Luna

1:36:05talking together and we never see those

1:36:07appear in 15 for one reason or another

1:36:10we'd wager that this perhaps ties in

1:36:11with the original story with Stella's

1:36:13near-death experience perhaps a major

1:36:16interview with Tabata at Gamescom 2015

1:36:18was posted by finan diving into the

1:36:20changes in departure from versus 13 to

1:36:23has shared that he understands why fans

1:36:25have been worried about the game and

1:36:26reminds them that his team is putting

1:36:28large portions of their lives into

1:36:29crafting the title so rest assured that

1:36:31they intend to make it as amazing as

1:36:33possible speaking directly on the fan

1:36:35expectations in the release cycle he

1:36:37shared the following

1:36:39statement there are two very important

1:36:42things here I just mentioned the first

1:36:44one we have this Clear Vision of what we

1:36:46think Final Fantasy 15 should be we want

1:36:49to make it the best possible game it can

1:36:51be and to not compromise on what we

1:36:53think will please fans the most that is

1:36:55our clear Mission but secondly we also

1:36:58think it's important to be polite to our

1:37:00user base and to show our integrity and

1:37:02dealing with the changes from versus 13

1:37:04so you understand why we did those but

1:37:06these are two different things letting

1:37:09you know why we change things is one

1:37:11thing but keeping to our plan for the

1:37:12game is another and we don't let those

1:37:14two get confused overall when we changed

1:37:17over from verses 13 to 15 we look at all

1:37:20the elements that were intended to be in

1:37:22verses 13 and the plan for for that game

1:37:24and how these would fit into the new

1:37:26plan as Final Fantasy 15 we really tried

1:37:29to preserve as much of it as possible

1:37:31everything we could move over and keep

1:37:33in the story we did and there's a lot of

1:37:35it obviously some stuff just couldn't

1:37:37fit into the new plan in these cases we

1:37:40had to alter them in some way remove

1:37:41them or replace them that is something

1:37:44we are not ashamed of doing because we

1:37:46think they really needed to be changed

1:37:48now we have to try and get people to

1:37:50understand that in the best possible way

1:37:53I hope you will understand also the

1:37:56situation with Final Fantasy 15 is very

1:37:58unique and I have learned one thing from

1:37:59this experience when you release

1:38:01information about a game very early as

1:38:03it was the case with versus 13 which is

1:38:06a game that never really took shape how

1:38:08the information is viewed by the world

1:38:10is very different to what we as

1:38:11developers think at the moment it goes

1:38:13out into the world it stops being our

1:38:15thing and becomes something for the fans

1:38:17it's just natural that they're going to

1:38:19get attached to these

1:38:20characters he shared that while he

1:38:23understands fans are upset with certain

1:38:24changes once again the team is doing all

1:38:27it can to include as much of the

1:38:28original story as possible some fan

1:38:31requests might even make it to the game

1:38:32as DLC down the road additionally

1:38:35speaking on the link to fabula Nova

1:38:37Crystalis Tata said that when the

1:38:39transition between versus 13 and ff15

1:38:41occurred the dev team quote felt it was

1:38:44much better to keep fnc references in

1:38:46lore in there and incorporate them in a

1:38:48very natural way rather than try and

1:38:50remove all of them at any expense the

1:38:52team did oped however to remove all ff13

1:38:55terminology as tobato wanted players to

1:38:58understand that this world was separate

1:38:59from Final Fantasy 13 Final Fantasy 15

1:39:03was no longer connected to fabula Nova

1:39:04Crystalis but players will find similar

1:39:06elements as they explore at the end of

1:39:09August Pax West also revealed loads of

1:39:12new information with a key piece of new

1:39:14information being that versus 13 was

1:39:16said to only be 20% complete when it

1:39:18became Final Fantasy 15 Tata shared that

1:39:21quote in terms of character design or

1:39:23visuals nothing really had been fixed at

1:39:25that point we were still working on it

1:39:27updating and revising those designs this

1:39:30further reinforces the multiple reboots

1:39:32that the game received when

1:39:33transitioning to PS3 and Final Fantasy

1:39:3515 speaking on development for 15 alone

1:39:38tobata shared that the 15 team had

1:39:40recently received assistance from the

1:39:42just cause Developers for certain

1:39:44technical issues additionally Tata

1:39:46shared with different Outlets that a PC

1:39:49version will be considered after the

1:39:50release for consoles is available

1:39:53new information regarding the lore and

1:39:55story of ff15 was revealed by Tabata at

1:39:58a Pax pan first the woman depicted in

1:40:01the logo drawn by Yoshi taka Amano isn't

1:40:04necessarily rro the goddess mentioned in

1:40:06versus 13 trailers however Tabata shared

1:40:10that she is the most important goddess

1:40:12found in the world of Final Fantasy 15

1:40:14and this sketch was inspiration for the

1:40:16character additionally the concept of

1:40:19idolon were revealed being Godlike

1:40:21creatures that were involved in creating

1:40:22and sh shaping the world Tabata even

1:40:25went as far as describing 15's cosmology

1:40:27which was supposedly built around

1:40:29Japanese mythology sprinkled with

1:40:30Western religion elements he shared that

1:40:33players will get to learn about how the

1:40:34world was made and who its creators were

1:40:37and as you may know this is something

1:40:39that didn't end up featuring in the

1:40:40final

1:40:42release news regarding the characters

1:40:44also made its way to this panel with

1:40:46Tabata sharing insights on noctis and

1:40:48Luna specifically stating that the two

1:40:50do have a romantically involved

1:40:52relationship but it's far from a quote

1:40:54typical love story this was one of the

1:40:56first bits we learned about Luna who

1:40:59prior to the PS panel had been much of a

1:41:00mystery in the trailers alongside this

1:41:03it was revealed that players will play a

1:41:05key role as noctis to develop bonds with

1:41:07party members you can tackle different

1:41:09activities with ignis prompto and

1:41:11gladiolus to increase the strength of

1:41:14their bond resulting in better combo

1:41:16attacks tobata added this to Showcase a

1:41:18growth of bonds through gameplay design

1:41:21even information on the world was shared

1:41:23with teases of using boats to travel

1:41:25between massive continents which was a

1:41:27major shift from the previous comments

1:41:28of one large interconnected map and

1:41:31speaking of gameplay the ff15 team

1:41:34shared that noctis was now capable of

1:41:35using firearms and shields alongside his

1:41:38sword the number of weapons was said to

1:41:40be significant with numerous options

1:41:42available at your disposal Tata ended

1:41:44off the panel discussing the car noctus

1:41:46in the party travel in revealing it to

1:41:47be named the regalia he shared that this

1:41:50car is meant to act as a physical

1:41:52manifestation of reges as noctis carries

1:41:54his father's love burdens and bond

1:41:57throughout every step of his journey

1:41:59with Pax West over fall came and

1:42:01information was steady but mostly scarce

1:42:04some minor new details were revealed

1:42:06here and there mainly through the Final

1:42:07Fantasy 15 fan forum hajim Tabata and

1:42:10other developers on the project

1:42:11commented on fans posts from around the

1:42:13world in an effort to understand and

1:42:15respond to their feedback about the game

1:42:17we learned of a March event to announce

1:42:19the game's release date that mles

1:42:21wouldn't be chatting in ff5 the Airship

1:42:24would likely be DLC and even a potential

1:42:26gilgames DLC from The Forum as of

1:42:29November 9th 2015 Final Fantasy 15

1:42:32officially completed its pre beta the

1:42:35game at this point was playable from

1:42:37start to finish with the first half

1:42:38playing at the quality of the final

1:42:40product Tabata and his team were closer

1:42:42than ever to releasing ff15 after so

1:42:44many years certain combat details were

1:42:47shared around this time by lead game

1:42:48designer and AI programmer prer sun when

1:42:52he stated that his team had has quote

1:42:53created a system for F5 where the player

1:42:56can decide the battle style that they

1:42:57and their comrades use although this

1:42:59takes a different form to the gambits in

1:43:01ff12 additionally a post on the fan

1:43:04forum from eugi kenichiro lead game

1:43:07desire in combat planner commented on

1:43:09battles with massive monsters sharing

1:43:12quote there is a gameplay mechanic where

1:43:14you can debilitate enemies by destroying

1:43:16parts of their anatomy and it plays an

1:43:18important role in

1:43:19battle as 2015 winded down Tabata sat

1:43:23down with Edge magazine to discuss his

1:43:25upbringing and some of the pressure he

1:43:26faces from fans looking forward to Final

1:43:29Fantasy 15 one of his most interesting

1:43:31quotes here was quote on a project of

1:43:33this scale you can't just make the game

1:43:35you want you have to have a bigger

1:43:37picture It ultimately showcases in plain

1:43:40sight how Tabata was forced to work

1:43:42between the lines when adding things

1:43:44reusing aspects of verses such as

1:43:46character scenario and music this wasn't

1:43:48his game completely it was a mash of

1:43:51Final Fantasy Versus 13 and 15 Concepts

1:43:55additionally when asked about Final

1:43:57Fantasy fans he stated quote loyal Final

1:44:00Fantasy fans are vocal and have specific

1:44:02requests if we don't deliver on those

1:44:04requests or give them information they

1:44:06want then they can get very frustrated

1:44:08there is pressure there for sure we

1:44:10found it difficult to know how to

1:44:12communicate with that group effectively

1:44:14but it's a challenge that right now at

1:44:15least we're enjoying 2015 ended with a

1:44:19prominent lecture in Paris from former

1:44:20Square Enix technology director Julian

1:44:23merceron who shared his journey and

1:44:25experience with the transition from

1:44:26Final Fantasy Versus 13 to 15 merceron

1:44:30was on staff for Final Fantasy 132 when

1:44:32versus was undergoing conceptual design

1:44:34by namora nojima and their team he noted

1:44:37that as the game began to look toward

1:44:39open World gameplay The Game Dev

1:44:41technology in place at Square Enix

1:44:42became useless the team needed ways to

1:44:45complete environments like never before

1:44:47causing all kinds of complications

1:44:49merceron ends this conversation stating

1:44:51that while he doesn't think the team

1:44:52will be satisfied and fully happy with

1:44:5415 this will lead to a quote awesome

1:44:57Final Fantasy 16 in the future and thus

1:45:00the credits rolled on

1:45:052015 2016 was the year the Year where

1:45:09Final Fantasy 15 would come out at last

1:45:12after a decade of waiting starting off

1:45:142016 with hope Tabata announced that

1:45:17ff15 was edging closer and closer to its

1:45:19completion as its specifications have

1:45:21been decided once the beta phase began

1:45:24they would move onto debugging however

1:45:26that wasn't the only update Tabata once

1:45:29again teased the release date stating

1:45:31we'll show you the real Final Fantasy 15

1:45:34in

1:45:35March there was an incoming event that

1:45:38would reveal it all Final Fantasy 15

1:45:40uncovered the end was near and the team

1:45:43was locking in their course towards the

1:45:44final push much of the leadup to Final

1:45:47Fantasy 15's looming release involved a

1:45:49lot of marketing which involved really

1:45:51driving home what Final Fantasy 15 was a

1:45:54lot of interviews and news Cycles during

1:45:55this time reiterate a lot of already

1:45:57known details at least from this point

1:45:59on we'd be seeing all the promises and

1:46:01news from prior years of Final Fantasy

1:46:0315's development really begin to take

1:46:05shape ff15 was solidifying before our

1:46:08very eyes the release date event was on

1:46:11the horizon but the ff15 team had a few

1:46:13things to share before the impending

1:46:15unveiling interesting details about the

1:46:17world and soon to be finalized mechanics

1:46:19would crop up during this hype window

1:46:21some comments throughout the year also

1:46:22Alo had the muffled echo of versus

1:46:2513 the broad Strokes of Final Fantasy 15

1:46:28were already well known at this point

1:46:29but the devil is in the

1:46:31details 2016 was the year where broad

1:46:34Strokes about the gameplay and story

1:46:36were slowly defined before the game was

1:46:38evolving constantly due to the feedback

1:46:41in the team's Vision the final stretch

1:46:43of Final Fantasy 15 news ensured to make

1:46:45an image of 15 become crystal clear

1:46:48right one of the small first details

1:46:51about tata's vision for the plot this

1:46:52year was sharing that he wanted gameplay

1:46:54and story to interconnect in such a way

1:46:56to make a cohesive hole likening his

1:46:59vision to The Last of Us aside from that

1:47:02a lot of reaffirmation of mechanics

1:47:04around the magic system and warp strikes

1:47:06happened within interviews destructive

1:47:09and dynamic magic was still in place

1:47:11along with warp strikes leading to an

1:47:13awesome traversal and battle mechanic

1:47:15system tinges of versus were still here

1:47:18is Tabata had kept promising for much of

1:47:2015's Dev cycle many online articles

1:47:23around this time also touched upon

1:47:25versus trouble development quoting

1:47:27developers on how team structures and

1:47:29issues with the crystal tools engine

1:47:30doomed its development 15 truly

1:47:33rectified this with Tabata shaking

1:47:34things up by merging the splintered

1:47:36teams and getting development support

1:47:38from outside Studios like hexar drive to

1:47:40Aid with 15 while their programmers

1:47:42worked on the game and luminous

1:47:45Studio much of this content circulating

1:47:47lined up with ff-1 15's marketing and

1:47:49spoken retrospective or 2020 despite

1:47:53Tabata constantly sharing development

1:47:55progress and addressing fan feedback

1:47:57there was still a lot of nuance missing

1:47:58from these updates we never truly got to

1:48:01see everything in one place much of the

1:48:03information shared even in progress

1:48:05development updates only showed slivers

1:48:07of the game at a time it's possible to

1:48:09connect the dots and draw connections to

1:48:11verses but the parts of ff15 shown

1:48:13didn't always create a full picture a

1:48:15lot of this seemed almost conceptual in

1:48:18a way the execution of these ideas is

1:48:21What mattered but how could we get a

1:48:23grasp of that with test environment

1:48:24showcases vague theming and constant

1:48:27announcement about cooperation with

1:48:28support Studios there was a level of

1:48:30murkiness to the glow of this Crystal

1:48:33that was previously obscured by

1:48:35hype March 30th

1:48:382016 Final Fantasy 15 uncovered the time

1:48:43had finally come Tabata had teased that

1:48:45Final Fantasy 15 in its final form would

1:48:47be showcased on top of 15 itself a

1:48:50multimedia Universe was revealed Final

1:48:53Fantasy 15 Universe would Encompass

1:48:55several mobile games an anime that

1:48:57explored the main cast and a movie

1:48:58titled Kings glaive which would explain

1:49:00the fall of insomnia at the end of the

1:49:03show the release date was finally

1:49:05revealed September 30th 2016 after

1:49:08nearly 10 years of waiting would we

1:49:10finally get to experience the Epic World

1:49:12of versus it was clear at this point

1:49:14that many elements that were intended to

1:49:16be part of the game featured within this

1:49:18multimedia

1:49:19Universe King's glaive interestingly

1:49:22resembled the early versus trailers and

1:49:24the Brotherhood anime contained scenes

1:49:25that would act as the backstory for the

1:49:27main cast would this have been content

1:49:29that wasn't originally intended to be

1:49:31extra material the releasing Platinum

1:49:33demo would give fans the closest Taste

1:49:35of the final game that they could get

1:49:36until the full release curiously it's

1:49:39still fairly different from the final

1:49:40release and even contains a bit of

1:49:42versus

1:49:43DNA most of the information revealed

1:49:46about ff15 between uncovered and release

1:49:48wouldn't involve too many new things all

1:49:50sorts of trailers showcasing the game

1:49:52would be released and Tabata would still

1:49:54participate in many interviews he would

1:49:56even go on to show concern for the State

1:49:58Final Fantasy was in due to its series

1:49:59mixed reception during 7th gen and the

1:50:01unfortunate circumstances that led to

1:50:03that Tabata also notes that ff7 is the

1:50:06most impactful Final Fantasy feeling

1:50:08that the series has never reached that

1:50:09high since when talking about this he

1:50:11made sure to let people know quote don't

1:50:14count us out just yet we're just getting

1:50:17started Final Fantasy 15's release date

1:50:20had been decided upon in 2013 so that

1:50:22the team had a clear date in mind and

1:50:24could properly reign in a focused Vision

1:50:27Tata understands certain fans being

1:50:29frustrated at the changes from 15 to

1:50:31versus but he defends his team by saying

1:50:33that things had to be changed to make

1:50:35any of this possible within 3 years

1:50:37versus was never finished and picking up

1:50:39the pieces was a difficult process that

1:50:41resulted in many changes especially due

1:50:44to the fact that Tabata specifically

1:50:46mentions that everything had to fit in

1:50:48one game this restructuring and

1:50:50alteration phase is what ultimately bur

1:50:52the final Final Fantasy 15 Universe

1:50:54multimedia

1:50:56effort June came with some interesting

1:50:59news about Final Fantasy 15's

1:51:01development a controllable Airship was

1:51:03working the team once again worked with

1:51:05the just cause developers at Avalanche

1:51:07to get this working properly within the

1:51:08game other small details within 15 were

1:51:11also being finalized such as the UI

1:51:13getting a final update tootam also

1:51:15mentions how tough optimization has been

1:51:17stating that he doesn't want to have to

1:51:19cut things back to make it all work the

1:51:21importance of fan feedback is once again

1:51:23reiterated as Tabata believes it was

1:51:25integral to improving the game

1:51:27ironically Final Fantasy 15 couldn't

1:51:30catch a break much like its predecessor

1:51:32versus 13 the game got slapped with a

1:51:342-month delay due in part to the

1:51:36optimization effort the team was

1:51:38struggling getting the game to meet its

1:51:40performance metric on consoles so toata

1:51:42requested a slight delay it was granted

1:51:44quote almost immediately toata in one

1:51:47interview would state that quote all of

1:51:49this was to ensure that it met Global

1:51:51standards of quality and so that the

1:51:52team could make necessary adjustments to

1:51:54the game initially we were planning to

1:51:56fix these issues in a day one patch but

1:51:58after looking back at the contents we

1:52:00realized that we were working on many

1:52:02things that should have been on the disc

1:52:04so we decided to put them on the disc

1:52:05properly Tabata also feels that they

1:52:08should have truly laid the groundwork

1:52:09that would allow them to make more great

1:52:11games in the future quote I was thinking

1:52:13about how much more we could do with

1:52:14this game with future

1:52:17games one interview in particular from

1:52:19Tabata mentions typ next in Final

1:52:21Fantasy 15 waning fabula Nova Crystalis

1:52:24connection Tabata once again reiterates

1:52:26that changes were necessary quote the

1:52:29idea was to have a series within which

1:52:31to release titles however the planned

1:52:33pace could not be maintained and so the

1:52:35decision was made to make Final Fantasy

1:52:3715 a completely new game it was a

1:52:40complicated matter but a decision had to

1:52:41be made is tobata trying to let versus

1:52:44die hards down easy or rain an

1:52:46expectations in a following interview

1:52:48with Eurogamer tobato would allude to

1:52:50the business side of things relating to

1:52:52the development and eventual delay

1:52:54Tabata himself also grapples with the

1:52:56attachment that fam formed with

1:52:58versus just a month before release

1:53:01Square Enix revealed the Final Fantasy

1:53:0215 Omen trailer a CGI movie created by

1:53:05dig pictures this trailer showcased

1:53:08almost an alternate universe for Final

1:53:10Fantasy 15 noctis is seen traveling

1:53:13around the world alone forced to fend

1:53:14for himself and fight against people in

1:53:16the world the trailer showcases him

1:53:18riding solo in the regalia dodging

1:53:20missiles from airships above he

1:53:22continues to see a white dog throughout

1:53:24the trailer who appears to be helping

1:53:25him but in the end the dog turns into a

1:53:28beast tricking him as the trailer

1:53:30continues we see noctis and Luna

1:53:31fighting with noctis seemingly killing

1:53:33her in the end as Regis talks to the

1:53:35malicious voice from the crystal at the

1:53:37end of the trailer it's hard not to feel

1:53:38like this version of Final Fantasy 15 is

1:53:40some sort of dream where things might go

1:53:42wrong this trailer is a fan favorite for

1:53:45a reason with beautiful visuals and an

1:53:47incredible soundtrack that are still

1:53:48impressive to this day at last release

1:53:51was upon us as as by the end of November

1:53:53Final Fantasy 15 would be set upon the

1:53:55world the leadup to it did have some

1:53:57snacks though the Japan only judgment

1:54:00disc demo was Rife with bugs even

1:54:02eliciting a Japanese Twitter tag that

1:54:04showcased the issues publicly the team

1:54:07ensured that the delay was to squash as

1:54:09many of these issues as possible for the

1:54:11full game Final Fantasy 15 would still

1:54:13receive a sizable day one patch to add

1:54:15and fix these things even though they

1:54:17took the extra time to get as much of

1:54:19the content on the disc as possible then

1:54:21the thinkable happened early copies had

1:54:24made their way into the hands of people

1:54:26throughout certain regions Tata asked

1:54:28fans not to share spoilers to no avail

1:54:32details about Final Fantasy 15 would

1:54:34flood the internet in the remaining week

1:54:36before launch this would cause a bit of

1:54:38a stir within the hardcore communities

1:54:41online over one decade later the project

1:54:44that was Final Fantasy Versus 13

1:54:45released as Final Fantasy 15 on November

1:54:4829th 2016 15 sold through over 5 million

1:54:52copies in 2 days across both PS4 and

1:54:54Xbox achieving success that was needed

1:54:56for the project over 65% of the instock

1:54:59physical copies in Japan sold out in

1:55:01this time frame Tabata and his team did

1:55:04The Impossible and their course

1:55:05correction had led to a successful entry

1:55:07in the mainline Final Fantasy series but

1:55:09in all honesty this was well within the

1:55:11realm for Mainline Final Fantasy sales

1:55:13numbers another thing that also became

1:55:15starkly clear Final Fantasy 15 was not

1:55:18versus the tone the scale and purpose

1:55:21were all different much like like Tabata

1:55:22said this wouldn't change many fans

1:55:24opinions on the matter though the

1:55:26official release of Final Fantasy 15

1:55:28also marked the beginning of the

1:55:29post-launch support era where ff15 would

1:55:32sever its ties to verses almost entirely

1:55:34with ensuing content

1:55:36[Music]

1:55:39updates Tabata and the Final Fantasy 15

1:55:42team debuted the post-release road map

1:55:44in December sharing short mid and

1:55:46long-term goals while the short-term and

1:55:48Midterm goals mostly focused on

1:55:50improving the experience the long-term

1:55:52goals involved allowing important

1:55:53characters to be playable alongside

1:55:55noctis this includes the other three

1:55:57party members and lunaf Freya though the

1:55:59developers were not sure if making her

1:56:00playable was possible at this time in an

1:56:03interview with polygon Tabata shared

1:56:06that his goal was to make Final Fantasy

1:56:0715 quote be something that users can

1:56:10enjoy for years to come something they

1:56:12can continue to enjoy even after

1:56:13completing the main story line This

1:56:15approach stemmed from a new Square Enix

1:56:17business strategy to elongate the life

1:56:19of single player titles offering DLC

1:56:22players are reason to spend even more

1:56:24time within single player games and ff15

1:56:26was the first platform to test this many

1:56:28free updates including the Mughal chocoo

1:56:30Carnival and Assassin's Festival were

1:56:32released for players to enjoy this of

1:56:35course was along longside paid DLC for

1:56:37the game Square released four major DLC

1:56:39waves in 2017 episode gladiolas episode

1:56:43prompto comrades the multiplayer

1:56:45expansion and episode ignis each of the

1:56:48episodes focused on one party member and

1:56:50is told from the eyes of each member

1:56:51while comrad allowed players to create

1:56:53their own custom avatar and bring the

1:56:55light back to lucus with friends an

1:56:57entire game a king tale Final Fantasy 15

1:57:00also released for free after formerly

1:57:02being a pre-order exclusive this was a

1:57:04beat him up game focused on a bedtime

1:57:06story that King reges told nocus at one

1:57:09point while the content that Tabata and

1:57:11his team released was significant and

1:57:13mostly well-received 2018 brought

1:57:16numerous shakeups to the title in March

1:57:182018 luminous Productions was formed led

1:57:21by hajim Tabata

1:57:22this studio was comprised of mostly

1:57:24former Final Fantasy 15 developers who

1:57:26were now working on a brand new

1:57:28IP while fans at first were concerned

1:57:31about what this meant for Final Fantasy

1:57:3415 worries were put aside when the

1:57:36second wave of Final Fantasy 15 DLC the

1:57:38dawn of future was announced this pack

1:57:41was said to include episode ardan

1:57:43episode arenia episode lunaf frea and

1:57:46episode noctis everything was looking

1:57:48great until

1:57:50November in November 2018 reports began

1:57:53to break that Square Enix revealed

1:57:55luminous Productions was riding off a

1:57:57loss of $33 million that was followed

1:57:59just Days Later by hajim Tabata

1:58:01announcing he was leaving Square Enix

1:58:03with the upcoming Final Fantasy 15 DLC

1:58:05all but cancelled outside of episode

1:58:07ardan 2019 officially marked the end of

1:58:10Final Fantasy 15 content an anime

1:58:12prologue short for episode ardan

1:58:14released in February followed by the

1:58:16last bit of DLC episode Harden in March

1:58:19Final Fantasy 15 content was officially

1:58:21over

1:58:22Final Fantasy 15 content was officially

1:58:25over and a game that once looked as if

1:58:27it would never come out was finally laid

1:58:29to

1:58:30rest while the content for the game was

1:58:32over we would continue to get stories

1:58:34and more information regarding its

1:58:36development in the years that followed

1:58:38in 2020 we got one of the most

1:58:40interesting pieces of information

1:58:41regarding the development of 15 from a

1:58:43source no one expected noctis's Japanese

1:58:46voice actor tatsuhisa Suzuki from

1:58:49Twitter in June 2020 the actor tweeted

1:58:52that he had hoped quote to talk all

1:58:54about versus in 15 someday after

1:58:56receiving a gift from the Final Fantasy

1:58:5815 development team as the voice actor

1:59:01of noctis he notes that quote when I

1:59:03write about verses in 15 there's a lot I

1:59:05want to talk about which is to be

1:59:07expected considering he likely

1:59:08participated in the project for almost a

1:59:10decade over the years so many rumors and

1:59:13leaks regarding the title came out but

1:59:15Suzuki shared on Twitter that most of

1:59:16the rumors were quote wrong

1:59:19information it's unclear if he was

1:59:21specifically calling out one leak but it

1:59:23seems like he probobly grouped most

1:59:25leaks together after tweeting these few

1:59:27tweets about 15 Suzuki simply tweeted

1:59:30out he needed to sleep and that was

1:59:32quite honestly the last we heard from

1:59:33him regarding 15 until November November

1:59:382020 brought one of the most shocking

1:59:39confirmations from Suzuki who clearly

1:59:42couldn't hold his secrets in any longer

1:59:44he wasn't the only person who worked on

1:59:46the game to do this either Suzuki

1:59:48revealed that the original scenario for

1:59:50Final Fantasy 15 was 3 three times as

1:59:52long as the final One released to the

1:59:54public he states that he still has his

1:59:56packet of the first half of the scenario

1:59:58even going as far as claiming that Kings

2:00:00glaive was supposed to be the first half

2:00:02of the entire game while this is eye-

2:00:04opening at first it begins to click when

2:00:06you think back to the comments in rumors

2:00:08regarding versus 13 becoming a Trilogy

2:00:10link that to the statement from namora

2:00:12that 15 will have multiple sequels and

2:00:15essentially we've got the closest thing

2:00:16we'll ever have to confirmation that

2:00:18Final Fantasy Versus

2:00:2013/15 was supposed to be Trilogy it's

2:00:23simply incredible to think about how the

2:00:25story of Final Fantasy 15 would have

2:00:26played out if the narrative was told

2:00:28across three fulllength titles 15 story

2:00:32took around 30 hours to beat which is

2:00:34right in line with most Final Fantasy

2:00:36games with this information the original

2:00:38scenario for 15 was likely around a 90

2:00:41to 100 hour story and Tata and his team

2:00:43would have had no way to realize that

2:00:45Vision properly with the constraints of

2:00:46only one

2:00:48game so far we've stuck to the on the

2:00:51book side of history but what lies

2:00:53behind that bright exterior there has to

2:00:55be more information from the source of

2:00:58Square Enix isn't necessarily the Gospel

2:01:00of Truth as we've seen much of what was

2:01:03officially said during the development

2:01:04of versus 13 and Final Fantasy 15

2:01:07carries certain implications that can be

2:01:09interpreted in a vast number of ways

2:01:11throughout the history of this game

2:01:13there have been an innumerable amount of

2:01:15leaks and off the book's comments much

2:01:17of it is fake even humorous at times but

2:01:20some developer comments in aspects of

2:01:22what is known about 15 line up with some

2:01:24leaks more closely than you'd initially

2:01:26think versus isn't just the shadow of

2:01:29Final Fantasy 13 it's also Final Fantasy

2:01:3215

2:01:34skeleton in fact many of these Bones

2:01:37still remain within the game these

2:01:39precious fossils aren't your ordinary

2:01:41sort they're actually crystalline these

2:01:44remnants are shards from fabula NOA

2:01:46Crystalis easing into this topic there

2:01:49is actually a reused set of cards from

2:01:51Final Fantasy 13 to these fabula Nova

2:01:54crystallis adorned cards may seem like

2:01:56an innocent Easter egg but there's more

2:01:58than just this Crystal stasis is one of

2:02:01the most important aspects of fabula NOA

2:02:03crystallis lore and don't you know it

2:02:06noctis actually sleeps within the

2:02:08crystal huh the last thing that unites

2:02:11fabula Nova crystallis and Final Fantasy

2:02:1315 and holy matrimony is the ring of the

2:02:15lassi I mean

2:02:17lucii hm what could these changes be

2:02:21implying

2:02:22firstly 15 obviously had cut consent

2:02:26every big project has cuts for a various

2:02:28amount of reasons the many updates in

2:02:30DLCs 15 receive masks much of this but

2:02:33the real Secrets lie within the very

2:02:35data within the disc itself in future

2:02:37updates one of the lines found in the

2:02:39data my name is Stella I'm from tbre we

2:02:43already knew Stella was repurposed into

2:02:44Luna but even so this Remnant Still

2:02:47Remains within Final Fantasy 15's files

2:02:50humorously there even remnants of

2:02:52versus' KH style command menu within the

2:02:55files even Magicite used for summons

2:02:58remains that's not all either as there

2:03:01are things even like a loading screen

2:03:03profile for ardan that contains a

2:03:05possible tag marking it is not intended

2:03:07for the final product this indicates a

2:03:10mindset that things will be changed cut

2:03:12or paired back even remnants of old

2:03:14gameplay systems appear with certain

2:03:16data implying that you could assign

2:03:18different tasks to your party members to

2:03:20different roles in Comon or exploration

2:03:22at one time though since content like

2:03:25that was never shown there's no way of

2:03:26knowing how stuff like that could have

2:03:28been executed be it in versus or 15 even

2:03:32things that were teased or talked about

2:03:33in regards to 15 like an exhaustion

2:03:35system in certain car functions were cut

2:03:37yet still remain in this code mechanics

2:03:40that would deepen the ones in the final

2:03:42game are also thrown around in the code

2:03:44such as quest lines that would involve

2:03:46putting things in umbr book for Luna or

2:03:48finding magazines that would unlock new

2:03:50destinations there are also even

2:03:52leftovers for a playable Luna that was

2:03:55more than likely left unfinished due to

2:03:56the cancellation of extra

2:03:59DLC the game's data also includes many

2:04:01unused voice lines such as Stella

2:04:03introducing herself to noctis noctis's

2:04:06mother is also mentioned in some of them

2:04:08quite a bit of stuff is clearly not

2:04:09implemented due to not being part of the

2:04:11team's Focus since their first priority

2:04:13was getting the game out some content of

2:04:15course was cut due to not being

2:04:17necessary as some of it is highly

2:04:19reflective of finished content it's only

2:04:21natural and even DLC has unused lines

2:04:24and other data despite not being true

2:04:26content these voice lines have their own

2:04:28story to tell core was also going to be

2:04:30introduced differently as the player

2:04:32would go on a quest investigating rumors

2:04:33of core's execution it turns out to be a

2:04:36trap by the Empire to lure noctis to

2:04:38them there are also lines that mention

2:04:40the recapturing of insomnia being close

2:04:43could something planned in the game have

2:04:45involved kicking neheim out of insomnia

2:04:48it seems quite a bit was cut near the

2:04:49end there are snippet scenes inv in

2:04:51noctis in his Destiny and there's even

2:04:53some stuff with ardan where he speaks in

2:04:55more detail during the finale both of

2:04:57these have interesting

2:04:59details it's challenging to truly grasp

2:05:01some of the lines regarding nocus and

2:05:03Umbra found in chapter 14's data

2:05:05apparently Umbra is showing noctus

2:05:07scenes of the past of Luna while he

2:05:10grapples with his own destiny some of

2:05:12the Striking things about these lines in

2:05:14particular involve the lines will I

2:05:16become a God will I become a king will I

2:05:18live as a human is this a scene from the

2:05:21past is that Umbra I saw will I die when

2:05:24this is over and my path in life I

2:05:27choose to end all of this this alone can

2:05:29imply many things could noctis' fate and

2:05:32the cut lines about becoming a god king

2:05:34or human originate from verses 15

2:05:38clearly reimagines a lot of the old

2:05:39Concepts so it's possible it's also

2:05:42interesting to note that in the final

2:05:43game umber can take noctis to the Past

2:05:45after the time skip as a way for the

2:05:47player to get back to the open world

2:05:49could flashbacks and such have been

2:05:51something um would have done possibly

2:05:53more even in a cut scene Umbra has a

2:05:56different title than the other

2:05:57messengers of the Gods Divine Shadow

2:06:00this could have just been a term change

2:06:01but what if it was something unique to

2:06:04Umbra ardan's cut lines from the finale

2:06:07however stir fewer questions and

2:06:09actually provide some neat context quote

2:06:12that stone treated me like a messenger

2:06:14it repelled me if I touched it black is

2:06:16an important color isn't it everyone is

2:06:18dressed in black but the crystal was

2:06:20originally blue and when I touched it it

2:06:22turned black it's unclear why this

2:06:25detail was emitted rather than edited as

2:06:27it lines up fairly well with versus

2:06:29Concepts and 15 especially with the lore

2:06:31that could have been expanded upon in

2:06:33episode

2:06:35ardan there's a ton of stuff that can be

2:06:37derived from Cut content unfortunately

2:06:40so much of it is left unfinished and not

2:06:42clear things like the voice lines are

2:06:44just jumbled together including the

2:06:46previously mentioned character names so

2:06:48beyond being able to figure out where

2:06:49things roughly take place or approxim

2:06:51Ely who is speaking it's truly hard to

2:06:53decipher it fully not to mention Final

2:06:56Fantasy 15 has tons of areas outside of

2:06:59what's accessible by normal means the

2:07:01entire neheim Empire and its country are

2:07:03in the game even areas in the game that

2:07:05we get a taste of like insomnia have

2:07:07significant portions of them cut from

2:07:09the main game it's also impossible to

2:07:11know what content could have been in

2:07:13these out of bounds areas by Nature this

2:07:15is all unfinished content that wasn't

2:07:17present in the game however there are

2:07:19clues that can spark throughout these

2:07:21Clues tell a story it's painfully

2:07:23obvious that there were plans for a lot

2:07:25more here since the beginning more than

2:07:27a single game could feasibly offer it's

2:07:29clear that Final Fantasy 15 didn't

2:07:31achieve the breadth of content it

2:07:32originally intended to have ignoring

2:07:34verses even all of this truly

2:07:36illustrates how neora concepts for

2:07:37verses were slowly phased out as

2:07:39development

2:07:41progressed the amount of names that can

2:07:43be found in the files have to be

2:07:45mentioned some of these even lineup

2:07:47names mentioned in leaks some

2:07:49particularly stand out one such name is

2:07:52lupus one of the earliest examples of

2:07:54this name picking up traction is with a

2:07:56leak that came out after the launch of

2:07:5815 describing what verses actually was

2:08:01leak should have always be taken with a

2:08:03grain of salt but what happens when

2:08:04there's evidence supporting them it

2:08:06could very well be another faucet of

2:08:08Truth this particular leak explains that

2:08:11Final Fantasy 15 did in fact use versus

2:08:1413 as a base and had to reimagine and

2:08:16cut some things like its fabula no

2:08:18crystallis ties in order to be released

2:08:21of course this is something that has

2:08:22been stated and proven time and time

2:08:24again this leak also insists that

2:08:27characters like ardan and Luna are

2:08:29fairly respectful to their versus

2:08:31iterations just that the emissions and

2:08:33development issues of Final Fantasy 15

2:08:35resulted in them not being properly

2:08:37represented however these aren't even

2:08:39the most interesting things to

2:08:41consider the name lupus can indeed be

2:08:44found in the game's code along with

2:08:45mentions of a mysterious Forest lupus is

2:08:48the original incarnation of ravas he was

2:08:51supposedly supposed to be the chosen one

2:08:53with powers similar to noctis lupus

2:08:56would also have a ring that would have

2:08:57absorbed his nation's crystals power

2:08:59before it was spent making the loosest

2:09:01crystal the last in the world the

2:09:04crystal lore in this leak is eerily

2:09:06close to what was implied in some of

2:09:07versus'

2:09:08material according to the leak it's

2:09:11assumed that there would have been

2:09:12others chosen by crystals what their

2:09:14roles in the story would have been is

2:09:16unknown but with all of the cut land

2:09:18masses within the game and Nations we

2:09:20never got to see this seems likely this

2:09:22leaker even mentions that ardin was the

2:09:24first chosen one and sought to destroy

2:09:26all the crystals even this detail isn't

2:09:28too far off from the final game and

2:09:30could be utilized differently with

2:09:31different context say context of a

2:09:34cristalis nature time travel is also

2:09:37mentioned in the leak and it's still

2:09:39centered around Umbra however unlike

2:09:41just being a one-off thing to teleport

2:09:43you between the endgame and open world

2:09:45like in the main game the leaker reports

2:09:48that it would have been used in the

2:09:49story because noctis didn't accept every

2:09:51tragedy that happened the mechanics of

2:09:53this aren't detailed but it sounds

2:09:55reminiscent of an old versus interview

2:09:57where namora mentioned a new type of

2:09:59event mechanic could time travel have

2:10:01been a way to replay events and get

2:10:03different experiences while also being

2:10:05used for important story beats much like

2:10:08almost everything surrounding verses

2:10:09we'll likely never know some of the most

2:10:12interesting stuff in the leak comes from

2:10:13the dream world this is where nocus

2:10:15would commune with the dead like Regis

2:10:17and Luna this would lead to an obscured

2:10:19sense of reality is any of this for real

2:10:22was the vibe that scenes like this were

2:10:24intended to elicit noctis in Final

2:10:27Fantasy 15 even sees Luna in a CGI dream

2:10:30sequence after her death this leak can't

2:10:33be real or can it another interesting

2:10:36leak from June 2016 before the release

2:10:39of 15 actually leaked a correct plot

2:10:41outline well except for a small detail

2:10:44ardan doesn't have a final boss monster

2:10:46form it's possible that at this time it

2:10:48couldn't have been implemented or that

2:10:50the leak meant Ard demonized form was

2:10:52during the last segment so much of this

2:10:54leak is right on the money too Luna

2:10:57nocus flashbacks were cut insomnia is

2:10:59only semi- explorable as a final dungeon

2:11:02every summon was listed gentiana was

2:11:03revealed as Shiva The Emptiness of the

2:11:06map was mentioned with the cut land

2:11:07masses changes made during toata

2:11:10transition and even issues in regards to

2:11:12optimization a few things can't really

2:11:14be confirmed though such as the cons

2:11:15supporting effort because details aren't

2:11:17publicly known despite this it is

2:11:20interesting how squ in licensed the

2:11:21Umbra API in March of 16 to help the

2:11:24game's performance one interesting

2:11:26tidbit is that this leak claims that

2:11:27time skip noctis wasn't modeled yet and

2:11:30that when playing the section in the

2:11:31current game you'd play as normal noctis

2:11:34this is strange because the Final

2:11:35Fantasy 15 Afrojack trailer launched

2:11:37around the time this leak did and it

2:11:39shows time skip noctis in his Rowan suit

2:11:42the interesting thing about this is that

2:11:44noctis wears his Regal rayment suit

2:11:46during that part of the game the Rowan

2:11:48suit the noctis has had since the 2011

2:11:50versus 13 trailer is actually underneath

2:11:54the adornments noctis doesn't wear the

2:11:56suit by itself until the final fight

2:11:58making the cut scenes in that trailer

2:11:59inaccurate to the final game just how

2:12:02true is any of

2:12:04this many people involved with verses

2:12:06would go to share Snippets of what it

2:12:08was to be we previously mentioned that

2:12:10noctis' voice actor revealed a lot of

2:12:12things but Roberto Ferrari one of the

2:12:14character designers for verses in 2010

2:12:16went on to share some interesting

2:12:17tidbits some even connect to the leaks

2:12:20and cut content

2:12:22in a 2016 Facebook post Ferrari would

2:12:25provide some insight into characters and

2:12:26how they were changed in Final Fantasy

2:12:2915 arania wasn't changed but he

2:12:32disdained that his drafts for Bigs and

2:12:34wedge weren't used due to their reduced

2:12:35roles as for gentiana her design is

2:12:38altered but it captures The Same Spirit

2:12:40as his original designs ardan was

2:12:43designed by Ferrari in 2010 before even

2:12:46Kings Glade was in the works he notes

2:12:48interestingly Umbra had a human form as

2:12:50one of noctis's guards before this

2:12:52concept was altered into King's glave

2:12:54Umbra sure seemed to be important after

2:12:57all these scraps of behind the scenes

2:12:59info Ferrari said this quote I wasn't

2:13:02part of the 2010 group from 13 that

2:13:05would have scratched their bellies and

2:13:07then turned into the 15 I came in May

2:13:102010 I know I was called in when a

2:13:12female designer resigned since she

2:13:14wasn't able to get any kind of approval

2:13:16from the art director then from 2010

2:13:19till the end of 2011 I worked on the

2:13:22designs I got assigned with without any

2:13:24big issues that's why when the team got

2:13:26resized from 200 workers to around 20 in

2:13:282012 right before the arrival of Tabata

2:13:31and the type zero team I was still there

2:13:33and worked with the newcomers till 2013

2:13:35then I left because I followed Mr namora

2:13:38I had no story plan for gentiana but I

2:13:40can confirm you that the writers changed

2:13:42the script I received in

2:13:452011 this anecdote perfectly

2:13:47encapsulates everything stated about the

2:13:49team shifts and versus concept Visions

2:13:52Ferrari couldn't be jaded in making

2:13:53things up right I mean after all he's

2:13:56still working hand inand with Square

2:13:57Enix with the final fantasy7 remake

2:13:59project the on and off the Record

2:14:02information we have at our disposal

2:14:03illustrates One Thing versus his issues

2:14:06ran deep and the company's decisions

2:14:08ultimately led to this Grand and

2:14:09ambitious project getting rebranded

2:14:12scaled down and

2:14:15altered looking back on Final Fantasy 15

2:14:18many fans dislike hajim Tabata because

2:14:20the game ended up not living to the

2:14:22expectations of fans who waited over a

2:14:24decade and

2:14:25truthfully and truthfully it's hard not

2:14:28to feel that the narrative behind that

2:14:30is unjustified he inherited what was one

2:14:32of the most anticipated squareenix

2:14:34titles of all time and turned it into

2:14:36something different Final Fantasy 15 is

2:14:39not Final Fantasy Versus 13 and it never

2:14:42was going to be even when namora was

2:14:44still on the project which we know he

2:14:46left before the E3 trailer but even then

2:14:48the game would not have been the same as

2:14:50versus 13

2:14:51namor's Vision was ultimately so Grand

2:14:53that it could not be realized by anyone

2:14:55other than

2:14:56him Tabata clearly had his own vision of

2:14:59the project and when he became director

2:15:01he was forced to work quickly under the

2:15:03extreme deadlines to meet expectations

2:15:04of Square enic from the reveal of Final

2:15:07Fantasy 15 Tabata had 3 years of

2:15:10development time to complete a game that

2:15:11was essentially 20% of the skeleton of

2:15:14versus 13 as he revealed back in 2015

2:15:17regardless of what you think about the

2:15:18man he clearly cared so much about fan

2:15:21feedback and what they thought of his

2:15:23game he loved the final fantasy series I

2:15:26think back to his active time report

2:15:28live streams where he directly answered

2:15:30fan questions or how he would use Google

2:15:32Translate to read comments written in

2:15:34foreign language and meet with employees

2:15:35at Square just to verify if the

2:15:37translation was

2:15:39correct heck Tabata even participated in

2:15:42online forums to respond to fans

2:15:44comments from overseas directly he had

2:15:46an

2:15:47account that's not the sign of a field

2:15:50director that's the sign of a director

2:15:52who did everything in his power to make

2:15:54sure this project succeeded with the

2:15:55resources that he had at the end of the

2:15:58day it's easy to argue that tabata's

2:16:00desire to please everyone was over

2:16:01ambitious resulting in a lot of

2:16:04shortcomings and half-baked Concepts

2:16:06found in 15 largely due to time

2:16:09constraints it forced dozens of

2:16:11uncompleted ideas to be thrown into the

2:16:13game with many lingering is either

2:16:14unrealized or even deleted entirely and

2:16:16just simply left in the

2:16:18files between tetsu and namora aim

2:16:21Tabata and other key staff there was no

2:16:23big bad when it came to the Final

2:16:25Fantasy 15 project ultimately Square

2:16:28Enix elected decide with the decision

2:16:30for business over one for Visionary art

2:16:32this happened at multiple steps of the

2:16:34project first with taking neora off and

2:16:36transitioning to 15 and then once again

2:16:38by making Tabata essentially use the

2:16:40skeleton of a game that wasn't his to

2:16:42create a Mainline title the game isn't

2:16:45entirely one idea or another it's a mash

2:16:48of Final Fantasy Versus 13 and original

2:16:51Final Fantasy 15 ideas thrown together

2:16:53which resulted in a game that possessed

2:16:54Vision yet was unsure how to utilize all

2:16:57elements to tell its

2:17:00Story the shift from Final Fantasy

2:17:02Versus 13 to Final Fantasy 15 was not

2:17:04one born of malice hate or despair at

2:17:07the end of the day it was simply a

2:17:09business decision and one that would

2:17:10have never captured noora's Vision

2:17:12regardless of who was directing the

2:17:14project although the original Vision was

2:17:16never realized its Legacy has continued

2:17:18to inspire creators to this day and who

2:17:21knows perhaps there's a Revival waiting

2:17:23on the horizon

2:17:25[Music]

2:18:02when considering Final Fantasy as a

2:18:04whole there are tens of thousands of

2:18:06creators that have been directly

2:18:07inspired by one entry or another despite

2:18:10not ever coming to fruition versus 13 is

2:18:12no different with many titles even today

2:18:14attempting to realize the vision of the

2:18:16project it's honestly remarkable to

2:18:18consider how much influence a game that

2:18:20never released can have even 18 years

2:18:22later a fantastic example of a title

2:18:25inspired by verses 13 is lost soul aside

2:18:28this upcoming RPG was originally a

2:18:30simple passion project by one man Yang

2:18:32Bing he began work on the project in

2:18:352014 after being inspired by the action

2:18:37depicted in the versus 13 trailers over

2:18:40the years it has evolved to become

2:18:41massive in scope with over 40 people

2:18:44working on the game currently while we

2:18:46still await a release date LW Soul aside

2:18:48will likely be one of the biggest

2:18:49projects ever inspired ired by versus 13

2:18:51once it is

2:18:53released there's also the recently

2:18:55released rotus which feels like the

2:18:57ultimate Love Letter to versus 13

2:18:59director takumi isobe has made it no

2:19:01secret that he was inspired by the

2:19:03canceled title with radus taking place

2:19:05in shabuya and incorporating elements

2:19:07found in the versus 13 trailers in fact

2:19:10when he first got to meet TSU namora he

2:19:12asked him if he could play Final Fantasy

2:19:14Versus 13 that's not all though two key

2:19:17staff members who were on the versus 13

2:19:19project scenario writer kazushige nojima

2:19:21and composer Yoko shimamura fill the

2:19:24same roles for radus while it certainly

2:19:26isn't versus 13 it's fascinating to

2:19:29watch a title release that incorporates

2:19:30many fragments memories and pieces of

2:19:33The Faded title over 18 years

2:19:35later and of course rebirth awaits on

2:19:39the horizon verses 13 also lives on

2:19:42through a very clear connection Kingdom

2:19:44Hearts and no this isn't a fantasy this

2:19:47is reality while the only connection on

2:19:50the surface may be TSA namora there are

2:19:53all kinds of tangible connections to be

2:19:55made between the two properties and it

2:19:57seems like the next title could at last

2:19:58bring the original vision of Final

2:20:00Fantasy vers 13 to light to make this as

2:20:03understandable and digestible as

2:20:05possible we'll break down this eye

2:20:07openening connection chronologically to

2:20:09paint the whole

2:20:10picture to start We Begin back at the

2:20:13title of Act One the eyes will close

2:20:16this is a reference to the Kingdom

2:20:18Hearts Final Mix secret ending which

2:20:20supposedly references five games chain

2:20:23of Memories Birth by Sleep Kingdom

2:20:25Hearts 2 verses 13 and 358 by2 none of

2:20:30these titles were even out at this point

2:20:32but namora included all sorts of phrases

2:20:34and words together in the secret ending

2:20:36take a

2:20:48look to be truthful

2:20:51it's likely that none of these phrases

2:20:52were directly correlated at the time

2:20:54despite what many in the community might

2:20:56claim while it's fun to theorize and

2:20:58wander among the possibilities most

2:21:00likely neora was simply throwing

2:21:02thoughts he had in this ending as he

2:21:04planned out the game sequel it said that

2:21:06the developer keeps many cards close to

2:21:08his chest with some of the lead Final

2:21:10Fantasy 7 rebirth developers sharing

2:21:12earlier this year that only namora knows

2:21:14the title of the third and final game in

2:21:16the remake Trilogy allegedly namora even

2:21:19held off on sharing the full vision for

2:21:21versus 13 with his co-director Tabata

2:21:23when the project shifted to Final

2:21:25Fantasy 15 it's possible that neor was

2:21:28the only person at Square Enix who knew

2:21:29what each of these phrases was referring

2:21:31to but weed wager this was the developer

2:21:33experimenting with his thoughts as he

2:21:35was planning chain of Memories in

2:21:36Kingdom Hearts 2 regardless it's still a

2:21:39very fun nod to look back on any true

2:21:42and real connection to vers 13 began

2:21:45with the release of Kingdom Hearts 3

2:21:47where undeniable evidence was presented

2:21:50within the game

2:21:51Kingdom Hearts 3 forever changed the

2:21:53franchise in more ways than one it

2:21:56brought a conclusion to the first Arc of

2:21:58the series The Dark Seeker Saga after

2:22:00almost two decades wrapping up dozens of

2:22:02plot points that had remained unanswered

2:22:04since the origin of the series while

2:22:06many expected this to be the case no one

2:22:09expected Kingdom Hearts 3 to feature the

2:22:11ties to verses 13 that it offered so

2:22:14much so that the next Kingdom Hearts

2:22:15game will undoubtedly explore what could

2:22:18have been through a character who is

2:22:19noctis and in all but appearance and

2:22:22name to dive into this mystery our

2:22:25journey will start at toy box one of the

2:22:27featured worlds in Kingdom Hearts 3 upon

2:22:30launching into this world for the very

2:22:32first time a gorgeous action-packed

2:22:34cutscene plays featuring unknown

2:22:36characters battling robots in a city

2:22:38that looks eerily similar to shabuya as

2:22:41the characters race towards a girl

2:22:42wearing a star-shaped necklace countless

2:22:45fighting robots stand in their way at

2:22:47the end of the trailer the main

2:22:48character leaps forward to reach out to

2:22:50the girl where he is met with a massive

2:22:52towering robot standing in front of him

2:22:54alongside the other two main cast

2:22:56members the screen cuts to the title of

2:22:59the video verum

2:23:01Rex we then see the box art revealing

2:23:04that veram Rex is a video game playable

2:23:06on the play plus console developed by

2:23:08Square Enix while this trailer might

2:23:10seem like it's not a big deal at first

2:23:12and just a simple nod to the toy box

2:23:14World it sets up everything for the

2:23:16future of the Kingdom Hearts franchise

2:23:19once Sora Donald and Goofy enter the

2:23:21world the three meet the cast of Toy

2:23:23Story while talking Rex and ham

2:23:26recognized Sora referring to him as

2:23:27yazor he tells Woody they are the number

2:23:30one heroes in the country while this

2:23:32interaction might seem like a brief

2:23:34mistake on Rex's part there's even more

2:23:36dialogue that was cut from an early

2:23:38build of the game in 2018 there Rex says

2:23:41an additional line referring to Donald

2:23:43and Goofy as magia and egis these are

2:23:46the other two characters seen fighting

2:23:48alongside yora in the veram Rex

2:23:50commercial it's a very interesting piece

2:23:53of dialogue that not many people have

2:23:55noticed over the years since it's not in

2:23:56the full release later on in Toy Box

2:24:00Sora eventually stumbles inside a

2:24:02massive video game store with the Toy

2:24:04Story cast as you might expect the store

2:24:07is covered with copies of veram Rex and

2:24:09advertisements for the game while

2:24:11looking around young xort crashes the

2:24:13party booting Sora into the game World

2:24:15quadratum this is not the real quadratum

2:24:18but the Kingdom Hearts world's

2:24:19interpretation of it we see Sora in this

2:24:21world and he looks the same as he does

2:24:23in the toy box world not like Sora in

2:24:26Kingdom Hearts 4 in this video game demo

2:24:28titled veram Rex beat of lead you're

2:24:31forced to face off against massive

2:24:33robots called gigas this segment is

2:24:35extremely important as a point of

2:24:37reference later on so keep that in mind

2:24:40Beyond yora another character tied to

2:24:42him makes their appearance later in the

2:24:44game when Sora collects himself in the

2:24:46final world he speaks to the nameless

2:24:48star who tells him her name was stolen

2:24:51by someone who took everything about her

2:24:53away she recalls her time spent waiting

2:24:56on a certain someone to come find and

2:24:58save her but that person has had his

2:25:00heart replaced thus forgetting her when

2:25:03Sora tells the girl he'll help her find

2:25:05the one she lost she Whispers his name

2:25:07to Sora though we as players don't hear

2:25:10it looking at this from a surface level

2:25:13the connection of versus might not be

2:25:15obvious however upon further examination

2:25:17the puzzle slowly starts to fit together

2:25:20the girl is the one we saw yora

2:25:22attempting to save in the veram Rex

2:25:24Trailer yora is the one she's waiting on

2:25:27but most importantly this nameless star

2:25:30has had her name and appearance taken

2:25:32away by some it's a parallel to Stella

2:25:35the girl from versus 13 who had her name

2:25:37and appearance changed morphing into

2:25:39lunaf Freya the final heroine we saw in

2:25:42Final Fantasy 15 one could even say this

2:25:45is noora's interpretation of the events

2:25:47as he saw a character he wrote and

2:25:49created turned turned into something he

2:25:51did not believe she was even this

2:25:53character's design from the verx trailer

2:25:55highly resembles Stella though now she

2:25:57is a brunette instead of a blonde if you

2:26:00still don't believe me the nameless star

2:26:02has the same voice actress as Stella in

2:26:04Japanese Risa Shimizu when asked just

2:26:08who the nameless star was namora said in

2:26:11the Kingdom Hearts 3 ultimania interview

2:26:13that he cannot reveal that but he did

2:26:15share that once again Sora knows the

2:26:17name of the person this character is

2:26:18waiting on not much else regarding veram

2:26:21Rex occurs for the rest of the main

2:26:23story in Kingdom Hearts 3 but the market

2:26:25made is clear upon looking at the back

2:26:28of the box art for veram Rex it's very

2:26:30telling of what this game is clearly

2:26:32referencing this overview of the title

2:26:34is quite eye openening that's the story

2:26:36of the king of Truth reclaim your heart

2:26:39after a long fight weapons have brought

2:26:41great benefits for Humanity but the

2:26:43karma that sleeps in humans will

2:26:45accelerate further in the light of the

2:26:47Warhead in the night sky they choose to

2:26:50fight while feeling the pain of their

2:26:51hearts a journey without a place to

2:26:53return the world is to All Humans to

2:26:56turn a page what is eternal bond

2:27:00breaking this down the king of Truth is

2:27:02clearly yora who must reclaim his art we

2:27:06know this lines up with what the

2:27:07nameless star said as the person she is

2:27:09waiting on had their heart replaced this

2:27:12line has a much deeper tie though if you

2:27:14look at the back of the box art for

2:27:16Final Fantasy 15 you'll see the game's

2:27:18key tagline reclaim your

2:27:20Throne this was used as a major

2:27:23marketing message around the game's

2:27:24launch and there's even a trailer of the

2:27:26same name that launched in late

2:27:282016 the rest of the overview references

2:27:31a journey without a place to return

2:27:33which could reference y Zora's own

2:27:35personal Journey or even simply quadram

2:27:38some fans have even interpreted this

2:27:39message through the lens of namora

2:27:41watching Final Fantasy Versus 13 become

2:27:43Final Fantasy 15 with yora as the king

2:27:47of Truth some believe this is TS amora's

2:27:49way of saying the true story of verses

2:27:5113 can finally come to light through

2:27:53Kingdom Hearts overall we'll likely not

2:27:56have a clear picture of the game's true

2:27:58meaning until the next Kingdom Hearts

2:28:00title but the connection is

2:28:02evident alas the versus 13 links and

2:28:05Kingdom Hearts 3 come to a close with

2:28:07the game's secret ending rku continues

2:28:10to have a dream Sora and himself become

2:28:12separated in a massive city with a big

2:28:14104 building resembling shabuya rku

2:28:17wanders near the Tokyo government

2:28:19building located in Shinjuku and then

2:28:21out of nowhere a familiar piano Court

2:28:25plays one any fan of Final Fantasy vers

2:28:2813 or Final Fantasy 15 would instantly

2:28:32recognize a song sounding extremely

2:28:35similar to sness the theme behind those

2:28:37games begins to Crescendo as we pan to

2:28:40the top of a building there a man who we

2:28:42recognize as yora stares at them from

2:28:44above perched at top the city's Skyline

2:28:47he's not just on any building though

2:28:49this is the same building where NOC to

2:28:51stayed in insomnia in Final Fantasy

2:28:53Versus 13 and also the same building

2:28:56that the crystal was kept in this city

2:28:59which resembles Tokyo is eerily similar

2:29:02to the location that versus 13 was

2:29:04supposed to take place in in the world

2:29:06of Kingdom Hearts shabuya in this

2:29:07mystical world are simply referred to as

2:29:10quadrata the secret ending is titled

2:29:12yora in the game files later in 2019

2:29:16Yoko shimamura and tsya namura both

2:29:18commented on a secret ending music in an

2:29:20interview with shimamura stating quote

2:29:23for the secret I aim for it to be last

2:29:26minute for a variety of reasons namora

2:29:29shared that when he first heard it he

2:29:31was like oh but then listened again

2:29:34carefully and began to get it he noted

2:29:36that there was a lot of talk online

2:29:38about it recently it sure is interesting

2:29:42that those first few notes line up

2:29:43exactly with sness it's Eerie

2:29:47almost while these bits and pieces

2:29:50certainly hinted at a strong connection

2:29:52between veram Rex and versus 13 it

2:29:54wouldn't be until Kingdom Hearts 3

2:29:56remind the game's DLC where a direct

2:29:59undisputable reference was made Kingdom

2:30:02Hearts 3 reind released in early 2020

2:30:05and it took place just after the end of

2:30:07the game and in between the bits of the

2:30:09final battle things are limited to

2:30:11Kingdom Hearts until the secret boss

2:30:14which is extremely important to this

2:30:16versus 13 connection making it reality

2:30:21after the events of Kingdom Hearts 3

2:30:22remind Sora awakens in the final world

2:30:25which is filled with a dark sky and

2:30:27Stars this is a stark contrast to the

2:30:30base game where we only see it with an

2:30:32endless Sky of blue filled with clouds

2:30:35Sora begin shouting for anyone

2:30:37desperately looking to see if anyone

2:30:39happens to be in the final world with

2:30:40him then out of nowhere a mysterious

2:30:43voice shouts hey and we see a figure

2:30:46slowly approach

2:30:47Sora that figure is then revealed to be

2:30:50yazor the main character of veram Rex

2:30:53Sora recognizes him as such and calls

2:30:55him by his name and yora is immediately

2:30:57taken aback asking Sora who he is and

2:30:59how he recognizes him this is where

2:31:02things get especially interesting after

2:31:05Sora introduces himself yora acts

2:31:07surpris and tells Sora he's heard of him

2:31:11since Sora understands that yora is a

2:31:13video game character he makes a remark

2:31:15that this can't be the real world since

2:31:17yora is here but recalls a conversation

2:31:19with with that girl who told him about

2:31:21yora of course that girl also known as

2:31:25the nameless star is none other than

2:31:27Stella or the girl we saw in the veram

2:31:29Rex Trailer it's here where the pieces

2:31:32start to align yazor remarks that this

2:31:35isn't the real world but he is here then

2:31:37stating that this isn't what he really

2:31:39looks like questioning how Sora was able

2:31:41to recognize him as yazor in addition to

2:31:43asking why he is using sora's name after

2:31:46Sora is unable to answer yora states

2:31:49that his path is is clear and points his

2:31:51weapon at Sora the world around the tube

2:31:53begins to transform as the final world

2:31:55configures itself to resemble shabuya

2:31:57which is really quadram in Kingdom

2:31:59Hearts as the Fight Continues yora tells

2:32:02Sora that he accidentally wandered into

2:32:05this place and went through some trials

2:32:07then he was told to save Sora from here

2:32:11one of the greatest boss fights ever

2:32:13created begins I can sing my Praises of

2:32:15this unbelievable fight any day of the

2:32:17week but I'll save those thoughts for

2:32:19another video

2:32:20upon completion of the fight one of two

2:32:22endings will play we'll start with the

2:32:24ending assuming you beat yazor in battle

2:32:27here yora states that his powers aren't

2:32:29needed yet offering a simple never mind

2:32:32and a smile to Sora when he questions

2:32:34what yora meant yaz's body now begins to

2:32:37turn into light particles and Fades away

2:32:40into the sky immediately after the world

2:32:43around Sora returns to the final world

2:32:45as we know it with endless blue skies

2:32:48the screen Fades to Black and and we see

2:32:50yora awaken in the back of a car with a

2:32:53direct shot forsh shot Recreation of one

2:32:55of the Final Fantasy Versus 13 trailers

2:32:58the driver whose voice and appearance

2:33:00resemble luxord of organization 13

2:33:03refers to yora as Commander asking him

2:33:05if he finds the city around him

2:33:07impressive as the cut scene begins to

2:33:10end we see a closeup of Y Zora's red and

2:33:13blue eyes as he and Sora speak one of

2:33:15the most famous lines in the entire

2:33:17Kingdom Hearts series

2:33:19as for the second ending you will only

2:33:21see this ending if you fail to beat yora

2:33:24which who doesn't honestly here we see

2:33:27yora crystallized sora's body stating I

2:33:30will save you this time yora is the one

2:33:33that returns to the final world and we

2:33:35immediately dive into him waking up in

2:33:37the car once again this time he and Sora

2:33:40trade lines while still repeating the

2:33:42famous quote it's important to note that

2:33:44the series tagline in oath to return

2:33:47which signifies a future entry does not

2:33:49appear in this ending cut scene it does

2:33:52however appear at the first ending so

2:33:54what does this all mean for starters

2:33:56it's clear that yora has some sort of

2:33:58connection to noctis and I'm not talking

2:34:01about the noctis from Final Fantasy 15

2:34:03no yora is the same as noctus from Final

2:34:06Fantasy Versus 13 that connection can be

2:34:09made clear when understanding what both

2:34:10nocus and yora mean in English in Latin

2:34:14noctis kyum translates to Knight Scot

2:34:16knowing what we know about noctis and

2:34:18his personality from verse 13 It's A

2:34:21fitting name that directly reflects the

2:34:22character yora is a Japanese name and it

2:34:25translates to night sky as well this is

2:34:28more than a coincidence this is a

2:34:30masterfully crafted parallel Yaz Zora's

2:34:33game veram Rex also translates to true

2:34:36king and Latin I seem to recall another

2:34:39character who is the true Heir or king

2:34:41of their Kingdom noctis and yora are the

2:34:44same person or at least directly

2:34:46correlated that much is clear

2:34:49there's also the fact that yora was

2:34:51shocked that Sora recognized him just

2:34:53what does yora look like could he

2:34:55perhaps be a nobody these are all

2:34:58questions that will likely be answered

2:34:59in the next Kingdom Hearts title but

2:35:01it's hard not to discuss the

2:35:03possibilities if yazor himself is not a

2:35:05complete being or True Form namora might

2:35:09not name his complete form noctis but he

2:35:11is noctis in everything but name even

2:35:14taking a look at y Zora's design the

2:35:16hints are all there yora has

2:35:18heterocromia a condition resulting in

2:35:20eyes of two different colors one is red

2:35:23with the other blue this could be a

2:35:25reference to noctis' eyes and versus 13

2:35:28which changed colors from Blue to red

2:35:30when he Unleashed his powers we know

2:35:32this through interviews and various

2:35:34versus 13 trailers that released over

2:35:36the course of time of course this could

2:35:38also just be namora designing a

2:35:40character to look cool as possible it's

2:35:42totally

2:35:44realistic but it's hard to believe that

2:35:46this is just a cool design when thinking

2:35:48about the other connections to verses

2:35:50present in Kingdom Hearts 3 for instance

2:35:54Stella likely being the nameless star

2:35:56the Thematic ties to the game and even

2:35:58the veram Rex overview of course the

2:36:01biggest and most obvious connection is

2:36:04yora in the car as the scene opens up

2:36:06with him waking up in the back seat we

2:36:08pan over to the driver's seat the driver

2:36:11voiced by luxord's voice actor asks

2:36:14jaora impressive is it not which opens

2:36:17up a whole new question regarding who

2:36:19Lux actually is we know that luu

2:36:22questioned Lux sword's motives and he is

2:36:24the only organization 13 member besides

2:36:26demix that we have not found out who he

2:36:28originally was but enough about Kingdom

2:36:31Hearts Laur this cutscene is a shot for

2:36:34shot angle for angle still for still

2:36:36Recreation of the Final Fantasy Versus

2:36:3813 trailer this isn't an exaggeration at

2:36:41all just take a look at the two

2:36:43sequences

2:36:45compared commander commander

2:36:49[Music]

2:36:56impressive is it

2:37:03not I've

2:37:05been I've been having these weird

2:37:08thoughts

2:37:10lately even the second ending one

2:37:13considered the bad ending by fans has

2:37:16potential ties to fabula NOA Crystalis

2:37:18in versus 13

2:37:21this involves the idea of lassi and

2:37:23falsy lassi are beings that are bestowed

2:37:26a focus by falsy this Focus can be many

2:37:29things as it's up to the falsy in

2:37:31exchange for being chosen lassi receives

2:37:33special powers in fabula NOA Crystalis

2:37:36aosi can lose all of their own will and

2:37:39walk the world as a zombified SE if they

2:37:41don't complete their focus in time

2:37:43however if a ly fulfills their focus

2:37:46they get put into Crystal stasis gaining

2:37:48eternal life in a crystalline forever

2:37:51sleep in the case of this remind ending

2:37:53yora would be a falsy who granted Sora

2:37:56special powers by crystallizing him

2:37:58hence saving

2:38:00him in short Kingdom Hearts 3 reind made

2:38:03the connection in nods to versus 13

2:38:07unquestionable to this day it's still

2:38:09remarkable looking back at that shot

2:38:11forsh shot Recreation of noctis in the

2:38:13car everything down to the angles to the

2:38:16characters and even the look of the city

2:38:19has been recreated Beyond Kingdom Hearts

2:38:223 more hints toward a nameless character

2:38:25from vers 13 were revealed with the next

2:38:27Kingdom Hearts

2:38:29title A year later even more ties were

2:38:32revealed with the release of Kingdom

2:38:33Hearts Melody of memory essentially a

2:38:36Kingdom Hearts themed theatrim game

2:38:38Melody of memory included some crucial

2:38:40scenes related to quadratum at the end

2:38:42of the game in a clash with an illusion

2:38:44of xehanort the longtime villain

2:38:47mentions quote a world neither of light

2:38:50or Darkness on the other side anom the

2:38:53wise interprets this as a world Beyond

2:38:55Comprehension essentially a fictional

2:38:57World Beyond reality afterward rku and

2:39:00Kyrie meet the nameless star in the

2:39:02final world where rku describes the

2:39:05dream he's seen in the Kingdom Hearts 3

2:39:07secret ending this girl instantly

2:39:09recognizes the city as quadratum then

2:39:11allowing rku to head over to the massive

2:39:13City and search for Sora even though the

2:39:16new narrative details were minimal this

2:39:18reconfirmed the connection between the

2:39:20nameless star and yora while her name

2:39:23and form were taken the nameless star

2:39:25Stella was originally from quadam and

2:39:28she is waiting on yora to save her fairy

2:39:31godmother mentions that if Stella

2:39:32returns to her world her heart will be

2:39:34stolen which can be interpreted in

2:39:36numerous ways Melody of memory serves as

2:39:39the latest entry in the series catching

2:39:41us up to the present its verses 1 te

2:39:43ties were nothing substantially new but

2:39:46it was enough to further strengthen the

2:39:48discoveries made Within Kingdom Hearts 3

2:39:50as we're now caught up it's time to dive

2:39:52into what will likely be the answer to

2:39:54all of our questions Kingdom Hearts 4 on

2:39:58April 10th 2022 Square Enix revealed

2:40:01Kingdom Hearts 4 Sora is seen like never

2:40:05before looking realistic like a modern

2:40:07Final Fantasy character as the trailer

2:40:09continues we see the city he finds

2:40:11himself in quadratum in Kingdom Hearts 4

2:40:14the answers behind quadratum Gora verrax

2:40:17and more are likely to be answered

2:40:19answer as sear narrates the trailer it's

2:40:23clear that Sora will have the power to

2:40:24leave this world for another but as he

2:40:27states he should not expect to return to

2:40:29the one from which he came Kingdom

2:40:31Hearts 4 will likely follow rku tracking

2:40:34down Sora throughout quadratum as Sora

2:40:36wanders between the worlds searching for

2:40:38a way home yora will clearly play a

2:40:40major role though it might not be as big

2:40:43as you expect yet as part of the Kingdom

2:40:47Hearts 20th anniversary fan Q&A Tatu

2:40:50namura was asked about both veram Rex

2:40:52and Kingdom Hearts 4 namora stated that

2:40:54he discussed this dilemma with tushi

2:40:56yasu and the two determined it would be

2:40:59too difficult and challenging

2:41:00logistically to create two console games

2:41:03simultaneously as a result they had to

2:41:05choose one deciding to pick Kingdom

2:41:07Hearts 4 neora said he was quote

2:41:09uncertain on whether to make veram rex

2:41:11or Kingdom Hearts 4 but eventually

2:41:13decided to prioritize Kingdom Hearts 4

2:41:15citing a concern that the name veram Rex

2:41:18would not connect to Sora

2:41:19from this quote it does indeed sound

2:41:21like veram Rex is a separate project

2:41:23right we'll certainly get elements of

2:41:25the title in this release if the Kingdom

2:41:27Hearts 3 secret endings are anything to

2:41:29go off of but a true verax game is

2:41:31likely down the line in a post Kingdom

2:41:33Hearts 4

2:41:35World surprisingly namora has commented

2:41:39on the connection between versus 13 and

2:41:41veram Rex

2:41:42stating only I know the full story

2:41:44behind versus 13 and veram Rex however

2:41:47the two were completely different and I

2:41:49think an unexpected development is

2:41:51occurring while this response is not

2:41:53surprising it is sort of shocking that

2:41:55namora commented on a title that has

2:41:56been essentially taboo after Final

2:41:58Fantasy 15 became a thing while veram

2:42:01Rex is not and never will be versus 13

2:42:04it's abundantly clear that this

2:42:06direction Kingdom Hearts is headed in

2:42:08was directly inspired by verses 13 with

2:42:11theme design and appearance the truth

2:42:14will slowly begin to be uncovered

2:42:16throughout Kingdom Hearts 4 and Beyond

2:42:18especially since quadratum will serve as

2:42:20Kingdom Hearts Forest Hub world or base

2:42:22of operations so we'll be there quite

2:42:24often and hopefully learn quite a bit

2:42:26about the

2:42:27area as of now we still know very little

2:42:30about Kingdom Hearts 4 with little to no

2:42:32updates in the 2 years since its reveal

2:42:35initial development likely began in 2020

2:42:37According to some reports with planning

2:42:39occurring even as early as 2019 from

2:42:42what we know the development team

2:42:43switched over to Unreal Engine 5 from

2:42:46Unreal Engine 4 in 2022 but that shift

2:42:48was not expected to cause significant

2:42:50delays many expect news regarding

2:42:53Kingdom Hearts 4 to show up in 2025 at

2:42:55the very latest potentially even

2:42:57sometime in

2:42:582024 regardless of what Kingdom Hearts 4

2:43:01and veram Rex end up becoming one thing

2:43:03is for certain the legacy of Final

2:43:06Fantasy Versus 13 lives on stronger than

2:43:09ever when games get cancelled it's

2:43:12extremely rare that the message theming

2:43:14and story ever makes it out alive over

2:43:17the years we've only seen a few inst

2:43:19ances of this I think of major movements

2:43:21like tatsuya Takahashi in his two decade

2:43:23long journey to tell a complete story

2:43:25with the Zeno series starf Fox 2

2:43:28launching with the essas classic after

2:43:30so many years of being lost media and

2:43:32now even noora's attempt to rectify the

2:43:34loss of versus 13 through Kingdom Hearts

2:43:37and veram Rex he's determined to create

2:43:39and deliver the story he's longed to

2:43:41tell for almost two decades at this

2:43:43point looking back at when namora and

2:43:46kitas exited the project in 2012 it's

2:43:49very clear that the two were moving to

2:43:50the planning phase of the Final Fantasy

2:43:527 remake project in an interview with

2:43:55Game Informer earlier this year namora

2:43:57shared that quote within Square Enix

2:43:59gradually remakes were being made and

2:44:01these ideas for remakes were coming up

2:44:02in other departments if we weren't going

2:44:04to do Final Fantasy 7 others were going

2:44:06to do it so we had to rise up and do it

2:44:09we had the sense that we had to guard

2:44:11Final Fantasy 7 and had to take this on

2:44:13or someone else will do it I thought it

2:44:15may be a bit Troublesome as other teams

2:44:17without us took on the project

2:44:19this quote lines up with the two's

2:44:21departure in 2012 to 2013 even though it

2:44:25wasn't announced until years later

2:44:27around that time period squareenix was

2:44:29working on HD titles like type zero HD

2:44:31Dragon Quest Monsters Terry's Wonderland

2:44:333D and even Final Fantasy 10102 HD

2:44:37remaster without the events of versus 13

2:44:40there's a timeline where we never got

2:44:42the Final Fantasy 7 remake project as it

2:44:44is today namora might not have had the

2:44:46time if he ended up proceeding with the

2:44:48three- game Trilogy and maybe we only

2:44:50ever got a decent remake of ff7 instead

2:44:54we've gotten two of the arguably

2:44:55greatest jrpgs ever created with one

2:44:58more on the way while the Remake project

2:45:00might not be what fans of versus

2:45:02envisioned for namora he has at least

2:45:04been able to finally direct the trilogy

2:45:06as he desired all those years ago and

2:45:08it's funny as rebirth has honestly

2:45:11Incorporated many of the elements namora

2:45:13Envision for versus 13 back in the day

2:45:16he stated years ago he wanted a massive

2:45:18world map where you could go anywhere

2:45:20and it took a while but rebirth has

2:45:21finally realized that

2:45:23Vision often namora shoulders blame by

2:45:26some fans for things he played no part

2:45:28in with him as recently as this year

2:45:30citing the quote nism comments he shared

2:45:33with Outlet at tomaton quote overall I

2:45:35think that TSA namora ism is something

2:45:38that the players have established

2:45:39regardless of whether I was involved in

2:45:41that aspect or not sometimes players who

2:45:44were thinking something I had absolutely

2:45:45nothing to do with goe this feels so

2:45:48namora and I'm thinking that wasn't me

2:45:51while ambition of versus 13 certainly

2:45:53didn't help the situation at hand he is

2:45:55not the reason the project was canceled

2:45:57Square Enix wanted Kingdom Hearts 3 and

2:45:59the Final Fantasy 7 remake project done

2:46:01as soon as possible and neither were

2:46:03possible without tsia namora with versus

2:46:0613 still only likely 15 to 20% done

2:46:09according to Tabata at this point it's

2:46:12understandable why the company

2:46:13prioritized other projects which offered

2:46:15more Revenue promise but again this

2:46:18doesn't make the the development of

2:46:19versus 13 namor's fault his team

2:46:22constantly ended up assisting with the

2:46:23development of other titles further

2:46:25delaying the game after so many issues

2:46:27popped up with white engine and Crystal

2:46:29tools this occurred with Final Fantasy

2:46:3113 and reportedly even Final Fantasy 14

2:46:34leaving neora with barely any team

2:46:36members who were 100% focused on his

2:46:38project Final Fantasy Versus 13 looking

2:46:41forward a few years the company had no

2:46:43questions when Tabata and his team asked

2:46:45for more support but they were so quick

2:46:47to take away namora staff with without

2:46:49question in the end it feels like Square

2:46:51didn't value verses on the same plane of

2:46:54importance as these other projects

2:46:55within the era of course from the

2:46:58outside Square made countless remarks

2:47:00about how important of a project versus

2:47:02was for the company but it doesn't seem

2:47:04that way when looking back at the

2:47:05leadership's decisions regarding the

2:47:07title one of the most underlooked pieces

2:47:10of the development troubles during this

2:47:12era was Square enix's usage of

2:47:14proprietary engines these had lingering

2:47:16effects on Final Fantasy 13 14 and of

2:47:19course 15 if versus 13 and these titles

2:47:22taught Square Enix anything it was that

2:47:24open source engines made for smoother

2:47:26and faster development as they had

2:47:28resources ready at hand we saw an

2:47:31immediate shift when Kingdom Hearts 3

2:47:32switched over to Unreal and most of the

2:47:35company's games now either run on Unreal

2:47:37Engine 4/5 or Unity despite learning

2:47:40plenty as a company through the

2:47:42development history of versus 13 Square

2:47:45Enix still has areas of improvement

2:47:47especially when it comes to platform

2:47:48exclusive releases but at least it seems

2:47:51that the company is attempting to remedy

2:47:53that as soon as

2:47:55possible there are many unanswered

2:47:57questions surrounding versus 13 both

2:47:59with its Legacy and false realities each

2:48:02is fascinating to dream about even today

2:48:05much like fabula Nova cristalis so much

2:48:08is left up to interpretation and will

2:48:10likely never know the truth behind

2:48:11certain aspects of the title it's not

2:48:13like tatsuya namora one day is going to

2:48:15come out with a massive interview this

2:48:17is likely information we'll never hear

2:48:19about Final Fantasy vers 13 will never

2:48:23release and it's truly a shame but one

2:48:27thing's for sure the legacy of verses 13

2:48:31will live on

2:48:32forever and in the end this is just a

2:48:36fantasy based on reality

2:48:40[Music]

2:49:30[Music]

2:49:36Final Fantasy Versus 13 is exactly what

2:49:38it promised to be a fantasy based on

2:49:41reality the game still lives on in a way

2:49:44a vocal following has yet to die after

2:49:4618 years and it likely never will

2:49:49after all it's not like versus 13 is

2:49:51going to magically release tomorrow as

2:49:53hajim toata said players got a glimpse

2:49:56of the game in 2006 and never let go of

2:49:58that Vision that was versus 13 and

2:50:01anything else was not acceptable Tabata

2:50:05could have made one of the greatest

2:50:06games ever but it still likely would

2:50:08have fallen flat for those who longed

2:50:09for the story of noctis and Stella the

2:50:12entire Final Fantasy Versus 13 Saga from

2:50:15its Inception to the end of ff-1 15's

2:50:17life essenti tell the tale of a slew of

2:50:20bad Square Enix decisions stemming from

2:50:22proprietary engines developers with too

2:50:24many projects and more the company has

2:50:27since learned its lesson and corrected

2:50:29course with many projects now utilizing

2:50:31popular engines such as Unreal Engine

2:50:33providing developers with all kinds of

2:50:35support tools additionally square has

2:50:38opted to hold game reveals much closer

2:50:40to release Windows to stop the trend of

2:50:427-year stretches between announcement

2:50:44and

2:50:44release the company simply learns from

2:50:47past mistakes with the fabulous Lova

2:50:48Crystalis and versus 13

2:50:51projects with projects like veram Rex

2:50:53and others who knows maybe one day we'll

2:50:56finally get a clear picture of the truth

2:50:57behind Final Fantasy Versus 13 it's a

2:51:00mystery that will likely never be fully

2:51:02revealed but it's a certainty that the

2:51:05game will continue to be a hot topic for

2:51:07years to come final fantasy's lost entry

2:51:09will never truly be released but its

2:51:12Legacy will live on for Generations

2:51:13through fans creators and discussions

2:51:16like the one we've had today maybe just

2:51:20maybe our Prince may not sleep forever

2:51:23could he awaken changed the world of

2:51:26versus epic still exists

2:51:29unseen is any of this for real or not

2:51:38[Music]

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