Full transcript
0:00[Music]
0:21ta
0:24St
0:26me and
0:28leave it
0:31[Music]
0:36[Music]
0:41Final Fantasy Versus 13 was one of the
0:43most anticipated Square Enix games of
0:45all time led by tetsu Yoma the project
0:48promised a unique vision for Final
0:50Fantasy one darker than ever before
0:53right from the initial trailer it was
0:55clear that versus 13 had a unique Vision
0:57like no other title at Square un
1:00fortunately the game never went gold it
1:02was transformed and retooled into the
1:04game we know today as Final Fantasy 15
1:07directed by hajim Tabata not
1:10tsom many fans have patiently waited for
1:13versus 13 since its announcement in 2006
1:16and the talk has never died down despite
1:18the game essentially being cancelled
1:20even today fans online talk daily about
1:23the wh ifs regarding the entry wandering
1:25among the possibilities of nur's vision
1:28while the game has always been discussed
1:30no one truly knows what happened behind
1:32the scenes there are countless
1:34interviews news reports and trailers to
1:36go off of but the complete story has
1:38never been told until now we've spent
1:41months combing through all sides of the
1:43internet breaking language barriers even
1:46to find and assemble the complete
1:47development timeline of Final Fantasy
1:49Versus 13 the entire story is here from
1:53betas to Ral the transition to Final
1:55Fantasy 15 and even recent sare Enix
1:57titles referencing the game while the
2:00game might never see the light of day
2:02its Legacy will live on forever as we've
2:04seen even today before we can really
2:07jump into what versus was intended to be
2:09we have to contextualize what birthed it
2:11the basis of this very bold and unique
2:14Vision hinged on a new direction for the
2:16final fantasy series fabula Nova
2:19Crystalis versus was to be a part of
2:21this new project an ambitious project
2:24that would create an interconnected
2:25Anthology Universe centered around the
2:27blinding light of Final Fantasy 13 okay
2:32[Music]
2:58[Applause]
3:07[Music]
3:15[Applause]
3:29May 8 2006 a new generation of gaming
3:33was creeping onto the world the HD era
3:36was on the horizon promising sharper
3:38visuals eye popping effects and dazzling
3:41lighting the PS3 was set to release
3:44later that year ensuring perspective
3:46Gamers would have easy access to this
3:47bespoke leap in gaming technology when
3:50it came time for Square Enix to take the
3:52stage at E3 the company teased its
3:54stacked lineup with a Sizzle reel
3:57flashes of gameplay footage and logos
3:59show what was to come some of the shown
4:02titles such as dawn of mana and Valkyrie
4:04Profile 2 marched the sunsetting of the
4:06sixth console generation yet the suzu
4:09real that started the conference off
4:11with a bang didn't reveal Square enix's
4:13hand in its entirety not even close
4:17Square was also leaning toward strong
4:19support for the newest portable consoles
4:21with an ample number of spin-off games
4:23such as children of mana and Crisis Core
4:25Final Fantasy 7 this however was still
4:29the the tip of the iceberg of this
4:31conference the true Crown Jewel had yet
4:33to be revealed as Square was truly
4:35saving the best for last part ways into
4:38the show one last announcement awaited
4:41the highly acclaimed team behind Final
4:43Fantasy 10 had begun developing a new
4:45title for the PlayStation 2 this title
4:48was momentarily put on hold for the team
4:49to play around with the PS3 Hardware
4:52these efforts gave birth to a glorious
4:54PS3 tech demo a tech demo that portrayed
4:57Final Fantasy 7 in at the time never
5:00before seen Fidelity the overwhelming
5:03positivity they received from the ff7
5:05PS3 tech demo urged them to shift the
5:07project to nextg this project hot off
5:10the heels of Final Fantasy X was the
5:13next Mainline entry of the series Final
5:16Fantasy
5:1713 Square's dedication to the next gen
5:20arms race was evident even cursed and
5:23with it a bold multifaceted New Vision
5:26for the final fantasy series fabula Nova
5:31cristalis this new tale of the crystals
5:33was to be an expansive Mythos that would
5:35Encompass a new Final Fantasy Universe
5:38centered around the Striking next main
5:39entry of the series Final Fantasy
5:4213 this Mythos was intended to Branch
5:45off of the new main entry and expand out
5:47to two other titles Final Fantasy agito
5:5013 and Final Fantasy Versus 13 during
5:54the conception of fabula Nova Crystalis
5:56there were two key titles planned from
5:57the beginning Final Fantasy 13 and Final
6:00Fantasy Versus 13 the Mythos with its
6:03highly intentional and considerate
6:05design allowed for more Visions to be
6:07integrated into it such as Final Fantasy
6:09agito
6:1113 agito was being developed with the
6:13intention of providing a true Final
6:15Fantasy experience on mobile providing
6:17players access to a tried andrue FF
6:19experience that featured the Deep fabula
6:22Nova crysalis lure along with ad hoc
6:24Cooperative
6:25battles Final Fantasy Versus 13 was the
6:28inverse of Final Fantasy 13 it's shadow
6:32that aimed to challenge tradition in
6:34bold and exciting new ways each game s
6:37to utiliz a unified mythology the intent
6:40was to make a mythology that was a bit
6:41looser like a legend or fairy tale in
6:44order to allow each developer to give
6:45unique interpretations of the lore it
6:48was a highly collaborative effort in the
6:50work of several key staffs such as
6:52kazushige njima yoshinori kitas tetsa
6:55nura hajim Tabata and Shinji Hashimoto
6:59would act as the basis of this new FF
7:01sub series as a concept fabula Nova
7:04crystallis could be freely expanded and
7:06reimagined tailored to each individual
7:09Project's themes and each Creator's
7:11Ambitions the strong through line would
7:13give this FF Subs series a fresh take on
7:15classic lure and contined to tie these
7:17ephemeral Legends
7:19together fabula Nova Crystalis underwent
7:22a rigorous pre-production phase
7:24beginning in 2003 around the end of
7:26development for Final Fantasy 102 and
7:28the start of Kingdom Hearts to's
7:30planning apparently the idea for such a
7:32series had been thrown around prior to
7:34this not too much is known about this
7:37period however we've found several
7:39sources that do paint a broad yet
7:42lacking in detail picture there's an
7:44interview with nojima where he says he
7:46had an inkling to create a new mythology
7:48thus taking it to Square Enix fabula
7:51Nova crystallis from its Inception
7:52focused on being new and multifaceted in
7:56its creation and of course its
7:58interpretive nature was
8:00intentional something strange about the
8:02creation of fnc is how nura was
8:04introduced on stage at
8:06e306 he was announced as the concept
8:09designer of fabula Nova Crystalis we are
8:12not exactly sure how much of a hand each
8:14staff member played in its creation
8:17there's even an interview where it
8:18stated that Hashimoto kitas and namura
8:20wanted an interlinking series similar to
8:23that of the compilation of Final Fantasy
8:257 but conceptually different due to its
8:28more free form nature
8:30from what can be gathered the teams
8:32behind fabula Nova Crystalis began
8:34planning ideas for the next FF game
8:35after ff2 in her development 2001 and
8:39before Final Fantasy 102 finished
8:41production during this time the teams
8:43had learned lessons from the compilation
8:45of Final Fantasy 7 every game in that
8:48series had to be connected to the
8:49original game but they wanted something
8:51different from that something new
8:54something where every part was its own
8:56whole sometime during this brainstorming
8:59phase nojima shared his ideas for a new
9:01mythology from there key staffs such as
9:03nura kitas Hashimoto and Tata got
9:06involved this would ultimately birth the
9:09fnc Mythos and multiple yet interl
9:12Standalone games thus creating a meta
9:15Anthology series that's within an
9:17anthology
9:20series fabula Nova crystallis is a new
9:23tale of the crystals indeed as its very
9:25basis as classic Final Fantasy lure
9:28tales of mystical crystals gods and
9:31their chosen ones Echo throughout the
9:33mythology the main differences lie in
9:36the tone presentation and naming schemes
9:39fabula NOA crystallis has a darker tone
9:42than the light and darkness balancing
9:43lore of your the crystals themselves are
9:46represented by higher beings called FAL
9:48SE these individuals have their own
9:51hierarchy and
9:52motivations the mystical powers of the
9:55fal SE can be bestowed upon other beings
9:57but these l must follow their given
10:00Focus that is solely determined by the
10:02fal SE will fabula Nova crysalis is not
10:06the basis for a journey about the
10:07Warriors of light on a Fantastical
10:09adventure to restore light to the
10:11crystals fabula NOA crystallis is a
10:14darker tale that has moral
10:17ambiguity this twist to the classic lore
10:19is what made fnc special that in its
10:22sheer amount of detail the mythology has
10:25more depth than ever before due to its
10:27twists
10:29falsy have more of a sense of purpose
10:31when that extends Beyond
10:33symbolism A's Focus isn't always
10:36necessarily a good thing their
10:38motivations May conflict with the wishes
10:40of the Fall sea there's still the
10:43balance of light and darkness and Chaos
10:45too except their roles in the fate of
10:47this universe have a tinge of gray this
10:50is fabula NOA
10:55crystallis once upon a time a god named
10:58bonaval ruled the world bavel overthrew
11:02his mother the goddess MN and took
11:05possession of the world for
11:07himself when disappeared into the Unseen
11:10realm the invisible Realm of the Dead
11:14bavel became troubled the world is
11:17finite and everything is destined to
11:20perish he believed this was a curse laid
11:23on the World by his mother MN bavel knew
11:27he had to destroy her to do this he must
11:30search for the door the door to the
11:33Unseen realm where his mother
11:35waited exacting his own will he created
11:38the first
11:40faly first he created the falsy
11:44pulse the duty he bestowed upon him was
11:47to open the world and search for the
11:49door to the Unseen realm to
11:51win next he created the faly rro
11:56unknowingly he created her exactly in
11:58the image of his for forlorn mother when
12:01bonaval stricken with fear gave rro no
12:05power of her own instead he created the
12:08falsy
12:10linday he entrusted him the duty to act
12:12as his guardian and protect bonaval from
12:15all who might seek to destroy him
12:18bonaval ordered Lindsay to Rouse him
12:20once the time came he then turned to
12:23Crystal and fell into an endless
12:25Slumber pulse created many falsy endless
12:28Seas to expand the world Lindsay created
12:32many faly andless SE to protect the
12:35world however Etro was powerless and
12:38could do nothing of her own lonely she
12:42thought of her mother whom she so
12:44resembled Etro tore at her body letting
12:47her blood flow to the Earth and
12:50disappeared from the world from that
12:52blood let from her body sprung
12:56humankind creatures that were born only
12:59to
13:00Die the destruction of the visible world
13:03was no curse only fate the world was
13:06divided into two halves the visible and
13:09the invisible if the balance between
13:12these two were upset the world itself
13:14would face destruction the goddess M was
13:17powerless to stop this fate she was
13:20being swallowed into the chaos of the
13:21Unseen
13:22realm just before her final moment rro
13:26came to her side when told Etro that she
13:29must protect the balance of the world
13:31before slipping into the chaos
13:34forever but etra was foolish and didn't
13:37know the meaning behind mu's words etra
13:40was lonely but she felt affection for
13:42those humans who lived only to die as
13:46they died she smiled and gave them
13:49chaos the chaos atro gave them the
13:52humans named
13:54heart their hearts would become their
13:57power but the humans did not yet know
14:00this soon they called pulse the all
14:03powerful ruler Lindsay they named their
14:06protector and rro Etro they named The
14:11Reaper the humans living in the world
14:14hold chaos inside them because they hold
14:18chaos so close the world maintains its
14:26balance and baville still sleeps at as a
14:29crystal until the end of
14:33[Music]
14:38Eternity this is one of the few Snippets
14:41of the grand fabula Nova crysalis lore
14:43that was
14:44shared much like real mythologies a lot
14:46is obscured from us much of the rest of
14:49the lore can be found within the
14:51games thus there are further
14:53obfuscations of the lore due to the
14:55interpretive nature of the
14:56Mythos each game within the series add
14:59adds elements resends aspects and
15:01reimagines things it's almost like the
15:04dividing line between religious sects in
15:06a way one tale can Branch out and become
15:09many different
15:10things Final Fantasy 13's utilization of
15:13fnc is more true to the concepts but
15:16focuses on Mankind's struggle against
15:18the broken system that was set in place
15:20by their
15:21Universe can the chaos and humankind's
15:23hearts possibly change fate meanwhile
15:27agito 13 was originally about defying
15:29the Gods in a similar manner to
15:32ff13 however when the game was shifted
15:34off of mobile into the PSP the story
15:38underwent several changes this shift and
15:40development would later lead to agito 13
15:42being renamed to Final Fantasy type zero
15:46the new story revolved around the
15:47cyclical nature of death in the dark
15:49themes of War born only from the hearts
15:52of
15:53man the lore of fnc was reimagined to
15:56create a war torn world that was
15:57inadvertently trapped under the Yoke of
15:59higher beings plus rather than fall C
16:03agito 13 outright uses crystals the
16:06crystals do have their chosen the sea
16:09and a darker Edge to them just like the
16:10fal
16:11sea and then there was versus
16:1513 unfortunately not much is known about
16:18how this title would have utilized
16:20fabula NOA chrysalis's mythology there
16:23are interviews where nura confirms the
16:24usage of lur in that the game would
16:26mention the sea the 2011 trailer for
16:29versus 13 also included a scene of
16:31characters talking while viewing a
16:32painting of
16:33rro the game setting would also include
16:36a reclusive nation that would worship
16:38the
16:38reaper the dark Mysteries behind the
16:41role fnc would play Within versus the
16:43story silver M shrouded in a deep
16:45Darkness never to see the light of
16:49day a new tale of the crystals was
16:52incoming driven by ambition Square Enix
16:56and final fantasy's Futures never shown
16:58so brightly
16:59despite this however a deep Darkness was
17:02brewing before anyone had realized
17:05issues had starting stirring behind the
17:06scenes the internal teams at Square Enix
17:09during this era suffered from many
17:11problems problems that would shake them
17:13to their
17:14Foundation many of these were caused by
17:16the leap in technology of the seventh
17:18generation of gaming poor management and
17:20over ambition the real world history of
17:23the development of fabula NOA Crystalis
17:26starkly reflects the ambiguity and great
17:29of the written myth engine issues
17:31plagued the entire company deadlines
17:34were missed projects were shifted around
17:36and changed key staff and developers
17:38were shuffled around to help other
17:40teams ambition had met its match
17:44reality a reality that threatened to
17:47crumble and engulf everything including
17:50projects not within fnc's
17:52purview constant snags and hitches were
17:54halting progress on practically every
17:56big title being developed everything was
17:59falling into chaos but chaos is
18:02Mankind's greatest strength after
18:05[Music]
18:22all aom
18:24[Music]
18:35[Music]
18:55and no day better
19:00to
19:03walk on
19:07[Music]
19:11[Applause]
19:11[Music]
19:16the and temples
19:19[Music]
19:29[Music]
19:41with three years spent on preparing a
19:43grand New Vision for Final Fantasy the
19:45longest pre-production cycle of an FF
19:47project to date a new tale was beginning
19:50a darker more realistic Final Fantasy
19:52than ever before was teased Final
19:55Fantasy Versus
19:5713 at this point versus his development
19:59history not much was known or shared in
20:02fact in a guanga interview nura would go
20:05on to say that the scenario hasn't even
20:07started he had the plot and Concepts in
20:09his head and he was still communicating
20:11with his team about his ideas nura
20:14states that versus 13 is not something
20:15like the next Mainline entry after 13
20:19because versus is going to do things not
20:20possible in a standard numbered title
20:23kitas reiterates this and adds versus is
20:25not just a side story no Mor talks about
20:29how fabula Nova crystallis allows an
20:30unprecedented amount of freedom to each
20:32Project's creators saying the result
20:35could be some remarkably different
20:37software there were also updates on ff13
20:41and with versus being its companion
20:42piece some aspects of its progress could
20:44prove to be
20:46tangental Toriyama confirms that ff13
20:49has 80% of its scenario completed and
20:51the visual engine is nearing completion
20:54the true development of ff13 is
20:56beginning kitas also notes some of the
20:59complications and Bounds of advancing
21:01technology ff13 also had to be restarted
21:04from scratch to achieve nextg quality
21:07resulting in the throwing out of their
21:08PS2 work Toriyama also openly teases
21:11some sort of vehicle for ff13 and jokes
21:14about using the PS3's gyro
21:17controls it looks like fans could be
21:19truly excited for what's to come out of
21:21the next generation of Final Fantasy
21:23with this first big interview conveying
21:25many interesting
21:27ideas umura in a deneki interview said
21:31the numbered Final Fantasy series has
21:33always been based on white traditionally
21:35white so FF 13 is also white Final
21:39Fantasy Versus 13 is black as it is the
21:42opposite of that and the word versus
21:45means to turn around in Latin but in
21:47English it means versus and means to be
21:51opposite it is planned to be such a work
21:54this truly drives home what Final
21:56Fantasy Versus 13 aims to be in Rel to
21:58the grander final fantasy series he also
22:01draws yet another contrast with the
22:03Amano logo art as he used a pin instead
22:06of his normal brush work the hyperd
22:08detailed logo definitely shows this
22:11versus is to be set in a world with
22:13modern cities and doses of fantasy
22:15elements like swords armor and Magic the
22:18different cultures in the game are vast
22:19and have different levels of modernity
22:21to create a unique Fantastical feel the
22:24starkly different Vision looked more and
22:26more promising and in terms of the
22:29development teams the Final Fantasy 7
22:31and 8 teams are handling the graphics
22:33while the Kingdom Hearts team is
22:34planning the battles in terms of themes
22:37Ur wants to portray a tragic story that
22:40focuses on the element of camaraderie
22:42rather than love he admits that a story
22:44of pain and bonds needs to strike a good
22:46balance because it's currently on the
22:48painful
22:51side that said the whole story and all
22:53the characters are not dark it's a
22:55painful story but I want to express the
22:58friendship surrounding the characters
22:59and the protagonist realistically while
23:02the daily life of talking with friends
23:04and spending time together is fun it's a
23:06story about the heavy burdens they carry
23:08was nur's last big comment on versus a
23:10story from the steki interview things
23:13were truly taking shape as neira's
23:15Vision crept into the public
23:17eye the next round of versus 13 info
23:20would come from famitsu neira discussed
23:22many details shown in the reveal trailer
23:25the setting is comprised of many real
23:26world Elements which is why n included a
23:29Hamlet quote in the trailer this world
23:31is supposed to be steeped in realism
23:33despite being a fantasy the protagonist
23:36is not a lonely guy and the game will
23:37explore his close relationships lorewise
23:40the protagonist is a royal who is
23:42protecting his nation's Crystal from
23:44Invaders Numa intentionally uses fantasy
23:47and reality elements to create a
23:49contrast such as the Invaders wearing
23:51medieval armor invading a modern city to
23:53obtain a fantasy inspired Crystal it's
23:57all calculated to create a a truly
23:58unique Vibe apparently kitas urged Amira
24:02towards a more tragic story thus making
24:04the current scenario according to kitasi
24:07powerful enough to make you cry and be
24:08down for a week namura wants to avoid
24:11having players feel too bad so he's
24:13trying to craft the game to be
24:15satisfying and not over
24:17dark the more that is shared about
24:19versus the more interesting it became
24:22the world waited on baited breath to
24:24learn more with each passing interview
24:27versus had most certainly and garnering
24:28attention with its stylish trailer and
24:31the details developers had been sharing
24:32were making it seem almost more
24:34promising than the next Mainline title
24:36however things took a dip when a
24:38November issue of deneki released nura
24:41lamented upon the difficulties of
24:43developing next gen titles stating the
24:45hurdles are greater than they were than
24:47the move from PS1 to
24:49PS2 it seems that just about every
24:51programmer square has been organized
24:53under kitas to complete the white Engine
24:56versus his development is at a stand
24:58still due to this as they can't
25:00determine the game specifications until
25:02the engine is ready the engine is also
25:04intended to be used for multiple titles
25:07making it the Crux of presumably more
25:09projects than just ff13 and versus 13
25:13this turn of events isn't the end of the
25:14world but it is concerning would the
25:18following year be a bit sunnier in terms
25:20of
25:21news 2007's first sliver of info
25:24regarding versus may come a surprising
25:27it's an integral detail that few if any
25:30speak of Final Fantasy Versus 13 was
25:34going to feature some sort of support
25:35for the DualShock 3's 6 axis this was
25:39sadly a feature we'd never really get
25:40any insight into and a feature that
25:42would eventually be lost to
25:44time a March issue of G manga would drop
25:47a few more details and give us a clearer
25:49picture of some things we heard in
25:512006 the protagonist's home City itself
25:54is inspired by Shinjuku Tokyo this is
25:57due to nura thinking that it looks cool
26:00this city is also the most modern in the
26:01world because they use their Crystal to
26:03advance their culture unlike the outside
26:05Nations that spent their crystals to
26:07create weapons nura begins to worry
26:10about the scope of the game after he
26:11teases third person shooter inspired
26:13combat with weapon switching what's a
26:16final fantasy without airships don't
26:19worry they'll be in verses as the
26:21interview comes to a close nura states
26:24that he wants versus to be the last
26:25Mainline title he directs he clearly
26:27wants to go out with a
26:29bang the next round of info about versus
26:32shared more of nur's own thought
26:34processes he'd go on to say that he
26:36wants to do something different
26:37something that explores deeper human
26:39emotions even at the risk of narrowing
26:42the audience the script isn't complete
26:44but Numa wants the story to be dripping
26:46with feeling he wants the game to
26:49contrast the light of Kingdom Hearts the
26:51realism in versus is meant to be
26:53believable in terms of culture and the
26:56characterization nur's goal is to to
26:58make these aspects feel real despite
27:01being
27:02fantasy We've Only Just
27:06Begun Edge had the chance to interview
27:08nura during the 2007 Square Enix party
27:11this interview is mostly nura
27:13reconfirming aspects about versus' tone
27:15but some other details popped up Nur
27:19shared that his goal with the versus
27:20project is to show The Human Side of the
27:22characters their way of thinking and how
27:25and why they behave like they do he
27:28noted that while this may lead to a
27:29title that is darker it's more realistic
27:32and will resonate more strongly with
27:33players Numa notes that the stories
27:36within previous final fantasies he
27:37worked on are not exactly as he would
27:39have liked largely since he did not
27:41direct them he then shared his approach
27:43on versus 13 the goal when a player
27:46holds a controller and plays an RPG is
27:49to make them believe in another world to
27:51experience a dream in a fictional World
27:54it will be different in versus 13
27:56because of the intrusion of the real
27:57world and things that are really
27:59happening there will be less fiction and
28:02more
28:03reality closing off his interview with
28:05Edge nura notes that even though verses
28:0713 is closer to his personal taste than
28:09the story of Kingdom Hearts the entire
28:12project owes itself to the franchise he
28:14states that the Kingdom Hearts team was
28:16always inspired by Final Fantasy and I'd
28:19like to see that
28:21reversed wrapping up 2007 Yoshi Nori
28:24kitas and tetsuya nura sat down with
28:26deneki once again to talk all things
28:28Final Fantasy Versus 13 numer notes here
28:31that while the team has not been
28:32revealed to the public yet there are
28:34some well-known members in there so it
28:36will become a good product also we're
28:39getting advice from the team working on
28:41Final Fantasy 13 which is being
28:42developed first so we're progressing
28:46well 2007 was overall a quiet year for
28:49versus following its reveal but all of
28:52the language used throughout interviews
28:53was extremely
28:54promising the game was coming and
28:57progressing well 2008 began to open the
29:00door to even more on the highly
29:02anticipated
29:07project versus would burst into the new
29:09year of 2008 alongside Final Fantasy 13
29:12with adverts and V jump nothing really
29:16of note was revealed but the Eds
29:18themselves absolutely dripped with the
29:19style he would expect of Square Enix
29:22following the V jump stuff in February
29:24namura would talk a bit about Final
29:26Fantasy 13 specifically about his
29:29involvement with character designs of
29:31course given the opportunity he has to
29:34talk about verses it turns out that the
29:36clothes for the main cast are temporary
29:39the game still needs more time and
29:41nothing about The Voice work has even
29:42been decided upon apparently some may
29:46not like the personality of the main
29:47character versus 13 will shoot for a
29:50road movie Vibe namura hopes that
29:53watching all the male casts hang out
29:54will make people
29:56nostalgic at the end of of 2006 it was
29:59stated that there were problems getting
30:00the white engine finished at GDC Square
30:03Enix officially announced both its
30:05completion and its new name Crystal
30:08tools this engine was the first
30:10companywide technology platform an
30:13effort to create all games with the same
30:14engine it offered authoring tools and
30:17runtime libraries and even had the
30:19ability to allow CGI to be rered in real
30:21time combined with the audio processing
30:24and physics effects Crystal tools look
30:26to be a massive step forward for the
30:28company's games on PlayStation 3 however
30:31as we know today this was the start of a
30:33tragic problem throughout multiple
30:35titles at
30:37Square in June 2008 during an exclusive
30:40interview with tsan nura famitsu was
30:43told by the versus 13 director that the
30:45game was officially put on hold until
30:47the development of Final Fantasy 13 was
30:49completed specifically he said on hold
30:53noting that the entire versus team is
30:55helping finish Final Fantasy 13
30:58he shared that while the story for
31:00versus was pretty much complete at this
31:01point the team was limited to working on
31:03designing conceptual visuals and
31:06illustrations after the interview
31:07released Square Enix completely denied
31:10the claim in a statement to Euro gamer
31:12the company shared the following message
31:14reports that development for Final
31:16Fantasy Versus 13 is on hold are
31:20false the truth of the situation is that
31:22when free some of the staff from the
31:24versus Team have been helping with the
31:2613 team on development of Final Fantasy
31:2913 development for both titles is
31:31continuing as originally scheduled who
31:34should fans believe the Creator the
31:37company many were torn but trusted that
31:40namura perhaps had maybe overblown the
31:42development
31:43situation reassured by Square's message
31:46that the game had no
31:48delays as promised a trailer premiered
31:51at DK Sigma
31:533713 while not shown to the public this
31:56trailer was said to contain scenes of
31:58ating from the jump Festa 2007 trailer
32:00alongside the 2006 reveal trailer it
32:03contained significantly expanded content
32:06this trailer also revealed many of the
32:08key staff who were previously
32:10unrevealed as the summer continued more
32:13information was revealed through Shonen
32:15jump fitu and in geki PlayStation here
32:18Nur confirms that the girl in the skirt
32:20is the main heroin acting as the first
32:23female character that will stand out
32:24from prior Final Fantasy games nir
32:27describes is very ladylike and and that
32:30she acts according to her
32:32beliefs additionally he spoke on the
32:34world of versus 13 itself sharing that
32:37the characters live in a world based on
32:39Shinju but the appearance of the world
32:41is based on Italy there will also be a
32:44lot of natural scenery in this game
32:46Final Fantasy Versus 13 will have the
32:48usual feel of a Final Fantasy game it
32:50feels like I am creating Final Fantasy 7
32:55again nura spoke on the main character
32:58responding directly to a comment about
33:00his red eyes he states that his eyes
33:02will only turn red at some special
33:04occasion hinting that they are triggered
33:06by something while discussing the scene
33:08with noctis and the female protagonist
33:10in front of the painting nura declined
33:13to reveal the contents of the painting
33:15however he did reveal that the skeleton
33:17holding the painting was the god of
33:19death inspired by fabula Nova
33:22cristalis as 2008 headed towards a close
33:25more new information was revealed
33:27through magazines it was revealed and
33:29Shonen jump that the Blu-ray for Final
33:31Fantasy 7 Advent Children would include
33:33a demo disc for Final Fantasy 13 in
33:36addition to a new trailer for Final
33:38Fantasy Versus
33:3913 December 2008's Cloud magazine
33:42reveals the first look at gameplay for
33:44versus with new screenshots showcasing
33:47noctis running around in several areas
33:50funny enough one of the screenshots
33:52features nocus fighting alongside two
33:53clones of himself which many boil down
33:56to early development
33:58there's even a sneak peek at a wall of
34:00concept art for versus 13 agito 13 and
34:04ff13 December marked the last concrete
34:06info we had hear about verses until the
34:08fall of 2009 which proved to be a quiet
34:13[Music]
34:16year much of the first part of 2009 was
34:19Barren in terms of news for verses after
34:22loads of information in 2008 the year is
34:24mostly quiet leading up to the fall
34:27however a few tidbits were released here
34:29and there throughout interviews nura
34:32spoke to famitsu sharing that while he
34:33isn't super involved in Final Fantasy 13
34:36He is focused on agito and versus
34:39speaking on aito he shared that the
34:41game's battle system was overhauled with
34:43the Project's goal to be the Pinnacle of
34:46handheld
34:47RPGs on the other side of the coin the
34:49versus Team itself was revealed to be
34:51comprised of the core team behind Final
34:53Fantasy 7 with the team currently
34:55testing battle mechanics map interaction
34:57c s and things including the day night
34:59cycle neura confirmed that while the
35:02game will not show up at E3 things are
35:04progressing at Gamescom Square Enix
35:07informed press that it had no plans to
35:08showcase the game at 2009's Tokyo game
35:11show nura even commented on the matter
35:14sharing that the focus was Final Fantasy
35:1613 with TGs crossed off there were not
35:19very many major events left in the year
35:21for the company to host a new look at
35:22the game for pressent investors however
35:25that proved to be quite false When
35:27September came around at TGs 2009 Square
35:30premiered a new trailer of Final Fantasy
35:32Versus 13 behind closed doors only those
35:35who attended the event were able to view
35:37it with not many outlets reporting on
35:39the details of the trailer one Outlet
35:41who did however was RPG site according
35:44to the outlet the trailer focused on the
35:46game's realtime Graphics when the player
35:48is in control even a new area was shown
35:52in Prior trailers only cutcenes were
35:54used so it was difficult to tell what
35:56the game really looked like in gameplay
35:58according to RPG sit's TGs at 10d the
36:01trailer showed the main character noctis
36:03running around the city similar in style
36:05to those pictured in the trailers at
36:07different times of day with varying
36:08numbers of NPCs around him at night the
36:11city was utterly deserted apart from
36:14noctis aside from the city the footage
36:16also treated us to a glance at a field
36:18area which also played home to some
36:20gigantic monsters the field was massive
36:22and relatively flat reminiscent in a way
36:25of Final Fantasy 10's Calm Lands just
36:27with huge monsters on screen with a
36:29player there's somehow footage of this
36:31trailer from TGs available today which
36:33is honestly
36:35remarkable this report was followed by
36:36an interview with tsan nura and famitsu
36:39where he revealed that the presentation
36:41at TGs was made in a hurry and as a
36:43result the trailer has unfinished Tech
36:45and Graphics throughout he also made it
36:47clear that the outfit noctis was seen
36:49wearing in the last trailer is the final
36:50Rowan collaboration one that will be
36:52seen in the game additionally n we ass
36:55shared that the only accessory noctis
36:57will wear is a ring and that this was
36:59extremely important to the overall
37:01narrative tsan nura opened up to famitsu
37:04in February 2010 to share the first news
37:06of the Year regarding versus 13 the game
37:09apparently might not make it to e3210 as
37:12previously planned in the interview Nur
37:15teased how the world map would look
37:17sharing for displaying characters on the
37:19map we were originally planning on using
37:21the method used by FF redacted with a
37:24small noctis running around the screen
37:26the mitsu didn't ever reveal which Final
37:28Fantasy title versus originally was
37:30planning to follow opting to withhold
37:32that information as a
37:34secret during March theare tweeted out
37:37that there would be an Airship available
37:38in Final Fantasy Versus 13 players could
37:41use this to navigate around the world
37:43fans were left with just this
37:45information until Square enix's yoichi
37:47wada shared that the company would be
37:49looking into it internally until right
37:51before the formal announcement when
37:53asked if an Xbox 360 version was in the
37:55works it's unclear when this formal
37:57announcement was scheduled to be but
37:59many had their sights set on
38:01E3 E3 came and versus unfortunately
38:05didn't make it nura ended up doing yet
38:07another interview with famitsu just
38:09after the conference revealing that the
38:11game's reveal was now planned to be at
38:12TGs 20110 Nur revealed numerous details
38:16on the graphics focusing on the clouds
38:18lighting and visuals additionally he
38:20shared that the game's goal was to make
38:22the world as seamless as possible though
38:24there would still be loading times
38:26between large areas for the key area of
38:28the game Shinjuku was the inspiration
38:31namura wanted to instill a sense of
38:33realism with this area
38:35especially the car was said to be an
38:37asset for players to use to travel
38:39throughout the world quicker than on
38:40foot one of the most interesting remarks
38:42made in this interview was of a
38:44underwater region to which the Mora
38:46shared that players can drive the car in
38:48areas outside of this region what could
38:50this have been another interesting point
38:53was that versus 13 had apparently an
38:55over-the-shoulder perspective initially
38:58but this was scrapped in favor of a
38:59traditional third person view nir said
39:02this was because the team decided to
39:03prioritize the character's presence in
39:05the
39:06world sadly in August kitas would
39:10announce that versus probably wasn't
39:12going to be released in
39:132011 while this is disappointing it's
39:17understandable versus had hit some snags
39:19in development due to its sibling entry
39:21this month would have a silver lining
39:23though the actual Voice work for the
39:25game had begun versus was slowly but
39:28surely making progress giving fans a
39:30semblance of Hope after a fairly dry
39:32year for news neora started September
39:352010 by sharing that the game would
39:37still release exclusively for the
39:39Playstation 3 after what US comments
39:41earlier in the year about an Xbox 360
39:43version many fans were hoping that the
39:45game would release across both platforms
39:48however it seems that the team wanted to
39:49prioritize one system to keep
39:51development as smooth as possible later
39:54that month a brand new look at Tokyo
39:56game show was finally revealed
39:58this trailer showcased massive open
40:00worlds with noctis fighting giant beasts
40:02in the Shinjuku inspired City fans were
40:05estatic as the world looked massive far
40:08bigger than any previous Final Fantasy
40:11title while no release information was
40:13provided the game existed and that's all
40:16that
40:17mattered in 2010 game developer
40:20Magazine's October issue included an
40:22extensive postmortem about Final Fantasy
40:2513 but tomu Toriyama and akihiko maida
40:28brought up several points about the
40:29death cycle that halted progress on ff13
40:32and led to it not fully attaining its
40:34attended Vision some of the main issues
40:37entailed revolve around the crystal
40:38tools engine and how old-fashioned team
40:40structures could not produce a game of
40:42this scale some of this was alluded to
40:44in a March 2010 interview one of the
40:47biggest issues with Crystal tools is
40:49that it was difficult to use and it
40:51originally started as a multi-purpose
40:53engine intended to be used for many
40:55games within Square Enix
40:57this meant that the engine wasn't suited
40:59for individual project needs this
41:02resulted in a lot of time and resources
41:04being used to address the issues
41:06multiple teams had with Crystal tools
41:09what they ultimately had to do was focus
41:11on accommodating for Final Fantasy 13's
41:13needs specifically the engine had to be
41:16concurrently developed alongside Final
41:17Fantasy 13 so they had to focus solely
41:20on getting it released another issue
41:22they described was that the team lacked
41:24a shared Vision because beyond the
41:26concept trailer nothing else was fully
41:28planned out when they started
41:29development their Baseline wasn't fully
41:31laid out yet and parts of the team had
41:33to jump straight into development
41:34despite the codenamed white engine not
41:36even being complete yet what could this
41:39Bode for
41:40verses in December Shinji hasimoto sat
41:43down in an interview with FF dream to
41:45discuss the fabula Nova Crystalis titles
41:48the outlet asked right out of the gate
41:50where versus 13 was Hashimoto assured
41:53them that the team was hard at work but
41:54not currently at a stage where they feel
41:56comfortable relasing releasing a date
41:57and meeting it the outlet didn't asked
41:59about a mysterious project rely
42:01discussed Final Fantasy haresis
42:0513 Hashimoto shares that this trademark
42:07is simply a project name and quickly
42:09moves on but let's Analyze This was
42:12there a secret fourth fabula NOA
42:14Crystalis project in the works we never
42:16heard publicly about haresis but its
42:18implications are simply fascinating the
42:21trademark was initially filed around
42:232006 alongside the announcement of fnc
42:25but nothing ever came of it even today
42:28it eventually expired in 2011 with
42:31nothing ever coming from it however it's
42:33intriguing to imagine what could have
42:34been haresis is a Greek term with
42:37multiple meanings Choice option and even
42:40course of action maybe there was a team
42:43at Square Enix creating an Innovative
42:45new Final Fantasy title focused on
42:46player choice we'll never know overall
42:50Hashimoto mostly gave standard PR talk
42:52throughout this interview not willing to
42:54commit to a release date any further
42:55concrete news on versus 13
42:57to end off things a lot of significant
43:00and Vital Information about versus
43:01littered the year of 2010 are these
43:04truly good tidings as versus drawing
43:07closer to its release 2011 would provide
43:10that
43:11answer 2011 opened with a bang with some
43:14magazine adverts and the delayed Square
43:16Enix first production Department
43:18Premiere versus finally received a new
43:21trailer that treated fans to a lot more
43:23in-game footage actual in-game footage
43:26was shown from from cutscenes to high
43:28octane action the excitement was real it
43:31finally felt like versus 13 was making
43:34progress even with the ensuing
43:36interviews despite prior and following
43:38statements that the game would be a
43:40while boiling some of the surprise
43:42somewhat the deneki versus information
43:45dumpin with tsia nura that was meant to
43:47release after the Showcase leaked early
43:50noctus received a visual and a quote
43:53fools set the rules in this world just
43:56take a look around
43:57it's
43:58undeniable the princeling seems to have
44:01some strong feelings about the rules of
44:02the world this could be referring to
44:04some of the political drama of the
44:06niflheim Empire invading noctis's
44:08Kingdom but this is a fnc title maybe
44:11something grander is in store for us as
44:13well apparently noctis's Throne is
44:16different from that of his father the
44:18Kings there's also references to a last
44:21king namura also clarifies a line from
44:24the 2011 trailer no's father is saying
44:26something something like you're not fit
44:28to be king to an offscreen character
44:30that's not
44:31noctis the reason behind noctis' red
44:34eyes was also explained they're
44:36naturally blue but turn red when using
44:38his unique powers like warping for
44:40example the appearance of ly was
44:42confirmed but it seems that the
44:44technical terms aren't thrown around
44:46much maybe there's a possibility of the
44:48modern setting utilizing things like
44:50colloquial terms the previously shown
44:53TGs footage was slowed down for
44:54demonstration purposes but don't fret
44:57the Kingdom Hearts s combat will be much
44:59quicker and Slicker the combat will
45:01revolve around swapping between three
45:03characters in battle and utilizing their
45:05Unique Mechanics noctis's blonde friend
45:07can actually free aim and shoot monsters
45:09weak points even the combat will make
45:12the camaraderie amongst the group feel
45:14even more realistic especially since the
45:16party will comment on battles there will
45:18also be a diagetic gameplay element
45:20where noctis' friends can only use magic
45:23when he's in the party small details
45:25such as rable choke bow pilotable
45:28magitech armor a gauge tied to a unique
45:31mechanic Hidden Treasures summoning
45:33Dynamic time of day cycles realtime
45:36character icons and more were also
45:38discussed all of this information along
45:40with the trailer this interview was
45:42originally supposed to be paired with
45:44really demonstrate that versus was going
45:46to be dense hence why namura also said
45:49that the game doesn't have a release
45:50window just yet unlike the deneki
45:53information the famitsu stuff wasn't
45:55leaked early and came out after the
45:57trailer however some of the information
45:59revealed is the same between the two
46:01Publications continuing on with details
46:03the voice cast had been selected at last
46:06in July 2011 it was revealed that Final
46:08Fantasy Versus 13 was apparently still
46:10in the pre-production phase nura shared
46:13that the team is making massive efforts
46:15to enter full production pairing the
46:17necessary pieces certain press Outlets
46:19are shown new screenshots of the game
46:21but these are not officially released
46:23online to the public later that month
46:26nerot up with famitsu to discuss the
46:28title he shared that the game is under
46:30intense development stating that it will
46:32be a while before there's information
46:34released to the public both real time
46:36and rendered cut scenes are said to be
46:38included in the game with game Flow
46:39likened to that of an uninterrupted FPS
46:42neora a new event system but he didn't
46:45expand beyond
46:46that development on the title was
46:49reported to be proceeding towards full
46:50development with the course staff
46:52members focused on development of Miss
46:54New Challenges voice acting was also
46:56gradually being recorded with no more
46:58mentioning that for scenes with all the
47:00party members all voice actors recorded
47:02together in one room to make for a
47:03natural conversation with overlap it was
47:06also revealed that a new lighting engine
47:08was installed in versus 13 with help
47:10from Takashi noou who previously served
47:13as a co-director and co-producer of
47:15Final Fantasy 7 Advent Children speaking
47:18on cutcenes ner describes these to be
47:20completely in reactable as he wanted to
47:22make sure players never felt like they
47:24weren't playing the game nura ended off
47:27this interview teasing that noctis will
47:28have his own smartphone allowing players
47:30to take pictures across his journey the
47:33next update is promised to offer
47:34substantial
47:36information in September 2011 producer
47:39Yoshi Nori kassu reveals that Final
47:41Fantasy Versus 13 had finally entered
47:44full
47:45production this is confirmed despite the
47:47game skipping Tokyo game show 2011
47:50around this time it was also confirmed
47:52that Mughal would appear in verses
47:5513 2011 in ended with good feelings
47:57around versus though the game took
47:59forever to enter full production we were
48:01here meaning that significant progress
48:04was being made a release date was moving
48:06closer and closer with each passing
48:08month or so we
48:12thought despite kitas confirming that
48:15versus had entered full production there
48:17was a complete blackout on updates this
48:20combined with rumors of cancellation
48:22concerned all of the excited fans
48:24awaiting this Monumental release just
48:26what was going on while not related to
48:29FF versus 13 neura shared in a special
48:32Final Fantasy 7 15th anniversary piece
48:34that fitu did that he was aware that
48:36fans wanted a Final Fantasy 7 remake he
48:39says that he is working on new titles
48:41which have a higher priority for him at
48:42the moment but he will try his best to
48:44put together a game that rivals or is
48:46even better than Final Fantasy
48:487 additionally Square Enix shared a
48:51first look at agony's philosophy a new
48:53tech demo for a final fantasy engine
48:55ahead of E3 this was created to showcase
48:58the level of fidelity and detail that
49:00the teams at Square were aiming for fans
49:02actually spoke to Julian meron the
49:04worldwide technology director at Square
49:06Enix about the demo which he shared that
49:09this is square enix's vision for the
49:10future of player interactivity and that
49:13the teams were blown away by The
49:14public's reaction and then on a Friday
49:17afternoon in July bomb show report
49:20dropped Kotaku released a report stating
49:23that according to sources Final Fantasy
49:25Versus 13 was
49:27cancelled it happened in a matter of
49:29weeks and the game was reportedly no
49:32more Square decided to not reveal the
49:35cancellation to the public with the
49:36source citing it could impact things
49:38like the company's stock price
49:40Additionally the outlet stated that
49:42another source commented on the
49:43cancellation stating that a few months
49:45back versus 13 was folded into the next
49:47numbered Final Fantasy title
49:50ff15 when Kotaku reached out for comment
49:53simply asking if the title was still
49:54being made Square shared the following
49:56message we have no information on the
49:59status of Final Fantasy Versus 13 but we
50:02will be sure to update you as it becomes
50:04available with agito 13 renamed to Final
50:07Fantasy type zero in January 2011 a
50:10fabula Nova Crystalis title being
50:12renamed wouldn't be something shocking
50:14however with the report suggesting it
50:16was cancelled and meshed into a Mainline
50:18title many fans were worried the vision
50:20noera had for the title would exist no
50:23more later that same day Square enex
50:26president y W tweeted out the following
50:28message there's someone making a false
50:30rumor that versus was
50:32cancelled just a minute ago the regular
50:35versus meeting ended if you saw the
50:37presentation of the city it would knock
50:39your socks
50:40off the concerns online that the highly
50:43anticipated project was gone instantly
50:45vanished with full reassurance from the
50:48Square Enix
50:49CEO as we know now this report ended up
50:52being fully true nobody knew at the time
50:56nura wouldn't comment on anything
50:58surrounding the game again until October
51:002012 where he reconfirmed that the game
51:02was still being developed this remark
51:05was made in an interview with in geki
51:06PlayStation about Lightning Returns
51:08which had just wrapped development while
51:10numera says versus is still happening it
51:13almost feels like a deoo topic within
51:14the company what could this pretend we
51:17wouldn't be getting any news to convince
51:19fans otherwise throughout the rest of
51:20the year minus a few comments in
51:23November November 2012 brought a
51:25shocking update that took many fans by
51:28surprise besides the July scare most
51:31anticipated development was going well
51:32ever since yoshinori Kit's comment about
51:34the game being in full production in
51:36September 2011 a new rumor popped up on
51:39neoa stating that Final Fantasy Versus
51:4113 is on hold as all the staff has been
51:44moved to Final Fantasy Final Fantasy 14
51:46ofra born until it is released the rumor
51:49goes on to say that the release date for
51:51a RoR born is currently set for July
51:532013 which will set the release date for
51:55Final Fantasy Versus around quarter 4 of
51:582014 or quarter 1 of 2015 at the
52:01earliest notoriously now Final Fantasy
52:0414 1.0 also used a branch of Crystal
52:07Tools in no clips Final Fantasy 14 1.0
52:10documentary series Nai Yoshida describes
52:13that 14's biggest issues involved the
52:15engine and outdated game design game
52:18design can be improved upon but once
52:20becoming director he decided to scrap
52:22Crystal tools entirely and use a new
52:24engine interestingly the this new engine
52:27has similar Origins to luminous studio
52:29and Yoshida has likened them as cousins
52:32Dragon Quest 10 was another game that
52:33used Crystal tools but it was probably
52:36affected less due to targeting the Wii
52:38making certain aspects of development
52:40presumably less arduous Yoshida also
52:42worked on that game so it's possible he
52:45already knew the issues with the engine
52:46and wanted to shift away from
52:48it this delay was likely due to
52:50complications with the new engine after
52:52Nagi Yoshida determined Crystal tools
52:54was completely unfit for the game Square
52:57could not afford for ff14 to fail and
52:59they determined that it had higher
53:01priorities than versus 13 once again the
53:04Mor's title was halted for reasons out
53:06of his
53:07control later that same month Final
53:10Fantasy dream held a new interview with
53:11Square Enix global technology director
53:14Julian meron during Paris gamesweek 2012
53:17he shared the following on versus 13
53:19watan and I are working very hard with
53:22this team that has enormous Ambitions
53:24and I think that the level of their
53:25ambition makes it project extremely
53:27complex to achieve that said yichi is
53:30going to push this team and this project
53:32as far as he can so we are all working
53:35together very hard with this team to
53:36help them do what they want to do
53:38frankly I think that from the moment
53:40this is announced people will be very
53:41happy to have been
53:43patient 2012 ended with more questions
53:45than answers no one really knew what was
53:48going on with versus we'd seen no
53:50footage and besides comments from W and
53:52N that the game was still being
53:54developed 2012 brought nothing
53:56optimism was at an all-time high with
53:59many hoping a major blowout was in store
54:01for 2013 while fans were greeted with
54:03loads of new information it wasn't what
54:05anyone expected or hoped
54:09for in March of 2013 an accidental
54:12posting on the website for Rowan the
54:14fashion brand that Square Enix
54:15collaborated with for The Outfits and
54:17verses began circulating the post was on
54:20their biography page and can be traced
54:22back to 2012 the post mentions
54:25ff15 Rowan would later release a
54:27backtracking statement assuring that the
54:29post was made an error and changed ff15
54:31to FF versus 13
54:34tenative this interesting rumbling
54:36brought many questions to the table
54:38would versus truly shift to Mainline
54:41status in April nura appeared as a guest
54:44on Square Enix merchandise radio they
54:46talk about the noctus perfume Su in
54:49response to this the radio staff asked
54:51nura about the ever elus of versus 13
54:54nura confirms that more versus news was
54:56on the way he also went on to say that
54:58versus was a delicate topic within the
55:01company he apologizes for the lack of
55:04news and states that they're preparing
55:05for the next round of information
55:07regarding
55:08verses after years of hiccups engine
55:11issues and team shuffling the time
55:13finally came versus 13 lives but not in
55:18the way fans expected E3 2013 gifted the
55:21world with an exciting new trailer for
55:23versus 13 but now it's the next next
55:26main entry of the long-standing final
55:28fantasy series Final Fantasy
55:3215 not only were we blessed with two
55:35exciting new trailers we also got a slew
55:37of tantalizing new details through many
55:40interviews a few days after the massive
55:43reveal tsan n participated in an
55:45exclusive interview with famitsu sharing
55:48that the current plan is to create
55:49multiple direct sequels set in the same
55:51world with Final Fantasy 15 he Likens
55:54the idea to that of Final Fantasy 10 and
55:56Final Fantasy 13 which both received
55:59direct numbered sequels nura shared with
56:02famitsu that in the trailer there was a
56:04line that read a world of the versus
56:07epic which suggests that it would be
56:08part of an epic while Final Fantasy 15
56:11will have one climax as a story we plan
56:14to continue it
56:15further he shared that he understands
56:17that fans don't want to wait long
56:19between entries saying that as for how
56:22it will be released we'll announce that
56:24later on however having you waited a
56:26long while for the next title isn't
56:28something we would
56:30desire it's clear that even from the
56:32beginning of Final Fantasy 15's life
56:34there were plans to provide a story that
56:36spanned multiple games the story cannot
56:39be contained under just one game as we
56:41discussed earlier nur's ambition for
56:43versus 13 grew over the years to the
56:46point where he wanted to make a Trilogy
56:47out of the story it's likely that this
56:50thought process and planning carried
56:52over to
56:53ff15 which as a Mainline title came with
56:56luxuries that side games just didn't get
56:58nura also revealed major new information
57:01such as the facts that the shift to a
57:02Mainline title apparently began 2 years
57:05prior initially he was completely
57:07against the idea slowly warmed up to it
57:10as agito became type zero he shared some
57:13of the Ambitions and challenges that the
57:14team currently juggled specifically
57:16stating there was a big concern that we
57:19would not forget that this is a Final
57:20Fantasy game the team aimed to make ff15
57:24the biggest Final Fantasy ever with the
57:26game being overall massive in scale nura
57:29described it as a large seamless open
57:31world with a variety of
57:33content later throughout the year nura
57:36shares new details through various
57:38interviews in July he sat down at Japan
57:40Expo revealing new information regarding
57:42the game this was a memorable interview
57:44with a lot of great questions there he
57:47compared Sora and noctis responding to a
57:49question about his favorite characters
57:51he's created he States hm if I had to
57:55choose a favorite character I would say
57:57Sora and noctis why them of course Sora
58:02I've been together with him for more
58:04than 10 years now this is the first time
58:06I've been with a character for such a
58:08long time so he's very special to me and
58:11he's been adopted by Disney also so he's
58:13a very very good boy more like a good
58:16son actually also there's noctis he
58:19hasn't been in front of you I mean
58:22moving yet in real gameplay but he will
58:24be soon in the future
58:27do you know that the name Sora means sky
58:29in Japanese and noctis his family name
58:32is kyum which means sky as well so
58:35basically nocus means night sky so
58:38they're kind of complete opposites of
58:39each other there's a reason why I names
58:42these characters is opposites noctis is
58:44kind of like my latest boy or latest son
58:47and I expect him to be more clever than
58:49Cloud talking on Final Fantasy 15 he
58:52shares that the game will not feature
58:53many vehicles but the magitech armor can
58:56be piloted apparently additionally nura
58:59dove into side content showing that
59:01while the team is considering fun
59:02content for players to experience the
59:05focus is on finishing the main portions
59:06of the game he even alludes to certain
59:08changes that come with shifting to a
59:10numbered
59:12entry as for characters Nur confirms
59:15that Stella's design was changed showing
59:17that he just wanted to make her a little
59:19bit prettier he confirms that the party
59:22is planned to be Five Guys the team is
59:25also exploring ing how to implement
59:26noctis' red eyes since he moves so fast
59:30finally speaking on female party members
59:32nura shares that he can't say anything
59:34specific now but it would be quite
59:37difficult to have a girl
59:38playable nuray even mentions luminous
59:41engine discussing how it was being
59:43developed alongside the game the
59:45interviewer asked Amura if he believed
59:47the fox engine of Kojima Productions and
59:49luminous of square were similar with no
59:51more sharing that he believed they are
59:52totally different engines because they
59:54got different kinds of abilities and
59:56skills and stuff that we could use in a
59:58game Beyond this interview neur was
1:00:01quiet for the rest of the year it seems
1:00:03like Final Fantasy 15 was going well
1:00:06sure certain elements might have changed
1:00:08but this was still the game fans eagerly
1:00:10waited for with noctis Stella and the
1:00:13rest of the characters 2013 was truly
1:00:16the year where it felt like versus ff15
1:00:18was finally on the horizon however the
1:00:21dream was slowly fading away behind the
1:00:23scenes harsh realities were beginning to
1:00:26rear their ugly heads the universe
1:00:28wasn't quite done with the world of
1:00:30versus Epic
1:00:33[Music]
1:00:35[Applause]
1:00:45[Music]
1:01:11oh
1:01:18[Music]
1:01:34[Applause]
1:01:41[Music]
1:01:49as the calendar turned over to 2014 The
1:01:52Unforgettable journey of Final Fantasy
1:01:5315's development would reach its climax
1:01:56the year kicked off with a major Yoshi
1:01:58noritas interview where he shared that
1:02:00Final Fantasy 15 had received high
1:02:02priority status from Square Enix
1:02:04leadership now that the game is far into
1:02:06development even though the game was
1:02:08announced to be Final Fantasy 15 in June
1:02:112013 initial development of the nextg
1:02:13version of the game began in 2012 he
1:02:16also noted that despite the game now
1:02:18being a Mainline Final Fantasy entry it
1:02:20would retain its connection to the
1:02:21fabula Nova crystallis mythology and
1:02:23embrace those elements many begin to
1:02:26tear apart the 15 reveal trailer once
1:02:28more analyzing the language used
1:02:30surrounding crystals which played a
1:02:31major role in the fnc sphere
1:02:34additionally in the same interview kitas
1:02:36shared insights on Square enix's
1:02:38developer resources stating that 15 and
1:02:41kh3 were no longer competing with each
1:02:43other for resources and instead
1:02:45utilizing new technology to improve
1:02:47aspects of both titles later that month
1:02:50news surrounding the English voice
1:02:52acting broke for the game where multiple
1:02:54users online spotted a resume from voice
1:02:56actress Katie Townson that listed
1:02:58various roles in Final Fantasy 15 a
1:03:01connection was made between the casting
1:03:02director and Tikki Man Productions which
1:03:05led to many assuming that the company
1:03:07was in the midst of recording the Final
1:03:09Fantasy 15 English voiceover this also
1:03:11meant that selection for casting had
1:03:13begun and or finished at this point days
1:03:16later this was shut down by former
1:03:18Square Enix senior director then Senior
1:03:20PR manager David Yang who shared to
1:03:22outlet dual Shockers the following
1:03:24message quote I spoke with the dev team
1:03:26and the voiceovers have yet to be done
1:03:28for this title later on he even added
1:03:30that no voiceovers have yet to be in for
1:03:32the final game in any language including
1:03:35Japanese the statement did not deny the
1:03:37fact that casting had begun but it did
1:03:39confirm that no voiceover had been
1:03:41recorded at the time while this was a
1:03:43blow to the hopes of fans expecting a
1:03:45release date anytime soon Final Fantasy
1:03:4715 and Kingdom Hearts 3 producers Shinji
1:03:49Hashimoto shared just days prior at the
1:03:52PlayStation 4 launch event in Japan that
1:03:54news on the title would be coming quote
1:03:56in the near future at this time many
1:03:59turned their sites to E3 where Square
1:04:01revealed the title for the very first
1:04:03time in 2013 unfortunately that hope was
1:04:06crushed by Shinji Hashimoto in early
1:04:08June where he shared that the game was
1:04:10skipping E3 despite development
1:04:12progressing smoothly he noted in this
1:04:15interview with famitsu that the team
1:04:16simply wasn't prepared to Showcase more
1:04:18information yet as they felt it didn't
1:04:20align with Square's promotional plans
1:04:22for E3 2014 Hashimoto did share that
1:04:25information would release after E3 in
1:04:282014 and asked fans to be excited and
1:04:30stay tuned that news did come after E3
1:04:33but it was the news that ultimately
1:04:35changed Final Fantasy 15
1:04:37forever September 2014 is arguably the
1:04:41most infamous month in the entire decade
1:04:43long development Saga of Final Fantasy
1:04:4515 a new trailer was shown off for the
1:04:48first time at Tokyo Game Show 2014 but
1:04:51something was different the overall
1:04:53Vibes and style of the trailer reflect
1:04:55Ed many different areas that were never
1:04:57shown in previous versus 13 trailers
1:05:00Final Fantasy 15 looked
1:05:03different most of the trailer revolved
1:05:05around the four party members driving
1:05:07around the world in a car which while
1:05:09present in Prior trailers was never this
1:05:12much of a focus a new female character
1:05:15also appeared who was not Stella the
1:05:17deneki magazine that released around TGs
1:05:192014 later revealed her name simply
1:05:22referring to the girl as Luna the answer
1:05:25to this shift in tone would be answered
1:05:27promptly at Tokyo game show the almost
1:05:30Unthinkable happened it was announced
1:05:32that namora left the Final Fantasy 15
1:05:34project it was no longer Tatsu namora
1:05:37who would see the completion of this
1:05:38project it would be hajim tapata former
1:05:41codirector
1:05:42since its Inception TSU namura served as
1:05:46the Director and concept designer
1:05:48crafting the title underneath his vision
1:05:50for fabula NOA Crystalis now however the
1:05:53man leading the project would no longer
1:05:55have any involvement with it which made
1:05:56for a massive departure from the
1:05:58original
1:06:00concept then Square Enix CEO yoske
1:06:03matsuda shared that noora's move off the
1:06:05project would allow him to focus on
1:06:07Kingdom Hearts 3 and ensure the game's
1:06:09development progress smoothly matsuda
1:06:11shared that going forward namora will
1:06:13quote be focusing his efforts on the
1:06:15production of titles that can only be
1:06:17made possible by namora himself and
1:06:19delivering products that exceed the
1:06:21quality of past
1:06:23titles as you might expect fan reception
1:06:26was all over the place after this
1:06:28announcement a majority of fans were up
1:06:30in arms about the decision upset at the
1:06:32fact that they will not get to play the
1:06:33game as its creator intended others
1:06:36however were looking forward to the new
1:06:37direction under Tabata as some were
1:06:39tired of the versus talk after 8 years
1:06:41of no
1:06:42show many who watched the trailer were
1:06:45excited to see the visuals and gameplay
1:06:46take advantage of Next Generation
1:06:48consoles with higher Fidelity in
1:06:50flashier
1:06:51combos while many fans were upset left
1:06:54wanting more information regarding Final
1:06:56Fantasy 15 luckily they wouldn't have to
1:06:58wait long for the floodgates to
1:07:01open in the weeks following Tokyo game
1:07:03show dozens of new details were revealed
1:07:06about Final Fantasy 15 via new
1:07:08interviews with director hajim Tabata a
1:07:11Final Fantasy 15 demo titled episode dis
1:07:14sky was revealed to be available to any
1:07:17player who purchased final fantasy type0
1:07:20HD in an interview with Game Informer
1:07:23Tabata dove in to discuss all things
1:07:25related to this Demo First he shared
1:07:28that players can expect a play time of 1
1:07:30hour for the story in 4 hours total if
1:07:33players choose to complete everything
1:07:35the demo itself is named after DUS Sky a
1:07:37region found in the world of Final
1:07:39Fantasy 15 episode dis sky was promised
1:07:41to offer a taste of the game's combat
1:07:43systems and exploration but the open
1:07:46world was told to be
1:07:48limited although Tabata did note day and
1:07:51night cycles would be featured in this
1:07:52bite-sized portion of the game to give
1:07:54players a taste of what's to come with
1:07:56the full release while many fans didn't
1:07:58expect to play the game so
1:08:00soon Tabata stated that he wanted to let
1:08:03fans play the game for themselves to
1:08:05understand it's real and is coming
1:08:07something 8 years in the making no this
1:08:10isn't a fake game just with trailers
1:08:12this is a playable thing that squareenix
1:08:14is working on he also shared that he
1:08:16believes icons of the final fantasy
1:08:18series should be properly and carefully
1:08:20added in order to refrain from being too
1:08:22shallow he teased players to stay on the
1:08:25lookout when experiencing episode dis
1:08:26Sky finally Tabata shared that he hopes
1:08:29fans will share feedback online that he
1:08:31and his team can incorporate into the
1:08:33final
1:08:34release alongside this new information
1:08:37on the episode dis Sky demo Tabata
1:08:39shared with Game Informer that
1:08:40development of the full game was around
1:08:4250 to 60% done he later clarified that
1:08:45this is his estimate from when he joined
1:08:47the project in 2012 not from its
1:08:49beginning talking through the
1:08:51development history of the game he said
1:08:53the following during the versus era
1:08:55though it may be weird to refer to it
1:08:57that way we weren't able to reveal any
1:08:59information on release timing because
1:09:01that was a project in which we had to
1:09:02overcome so many problems that arose
1:09:05unfortunately while we were trying to
1:09:07work through the issues timing never
1:09:09matched but about 2 years ago when I
1:09:11officially joined the project we did a
1:09:13major directional change where we
1:09:15decided to not go with the previous
1:09:16generation I also had to talk with the
1:09:18morisan about the direction ff15 is
1:09:21going to take unfortunately it's still
1:09:23going to take a while but I'm hoping
1:09:25players will reset their timers from
1:09:27when I joined the team and restart the
1:09:29count from
1:09:30there around this same time period
1:09:33Tabata conducted interviews with other
1:09:35online and print Outlets including
1:09:36famitsu for gamer Kotaku and Euro gamer
1:09:40these new details were extensive so bear
1:09:42with me but each is essential to
1:09:44understand just how drastically 15
1:09:46shifted within
1:09:482014 first and foremost Tabata made it a
1:09:51point to reassure press he did not
1:09:54expect the game to take years and years
1:09:55to finish Final Fantasy 15 had most of
1:09:58its fundamental systems in place since
1:10:00taking on the role of director Tabata
1:10:02shared that he is most focused on
1:10:04working toward a set release date in his
1:10:06mind as a result he has thoroughly
1:10:08planned everything with the Final
1:10:10Fantasy 15 team before implementing to
1:10:12conserve resources and development time
1:10:15speaking of the team it was reported
1:10:17that the size of the 15 team was around
1:10:19200 to 300 people and Tabata shared that
1:10:22he did not want a bigger team as he
1:10:24wanted to focus on individual ual
1:10:25potential pushing employees to be their
1:10:27best selves the gameplay cutscene and
1:10:29CGI teams were all merged into one staff
1:10:32body to ensure maximum oversight and
1:10:34productivity Tabata viewed FF as The
1:10:37Benchmark for all console games and he
1:10:39wanted to ensure Final Fantasy 15
1:10:41continued this tradition citing that the
1:10:43current Graphics seen in the TGs 2014
1:10:46trailer were only 70% of where the team
1:10:48wanted to go with the
1:10:50visuals even more information regarding
1:10:53the transformation from Final Fantasy
1:10:55vers 13 to Final Fantasy 15 was revealed
1:10:58during these interviews with Tabata
1:10:59sharing that former Square Enix CEO
1:11:02yoichi wada ordered him and the type
1:11:04zero team to merge with neoras versus 13
1:11:06team in July 2012 this is when the game
1:11:09became Final Fantasy 15 officially and
1:11:12took on the role as a Mainline title
1:11:14additionally this is the same time that
1:11:16the development shifted to nextg for
1:11:18PlayStation 4 and Xbox One joining at
1:11:21this time allowed Tabata to ease into
1:11:23the role of director as he was able to
1:11:25re examine the team structure from the
1:11:26top to bottom since this is a different
1:11:29game from vers 13 there were naturally
1:11:31going to be changes toata stated that
1:11:33while the game will have changes it will
1:11:36still be worth the
1:11:38wait while the main cast in Road Movie
1:11:41Vision remained intact the plot and tone
1:11:44of the story would see shifts naturally
1:11:47each character in the party was seen as
1:11:48a main character by Tabata with his
1:11:50personal concepts for the game being
1:11:52friendship and the journey Tabata aimed
1:11:55to preserve the core gaming experience
1:11:57of Final Fantasy and not opt to create a
1:11:59game for just any casual player the
1:12:01vision platforms and circumstances are
1:12:04completely different now that namora was
1:12:05no longer on the project so naturally
1:12:08fans cannot expect the same game the
1:12:10Final Fantasy 15 director did share that
1:12:12he sat down with theora prior to his
1:12:14departure attempting to make an effort
1:12:16to realize the vision of each of his
1:12:18Concepts one of these mentioned was
1:12:20making battles feel in control
1:12:21realistically with an emphasis on
1:12:23positioning an approach against
1:12:26enemies throughout these interviews one
1:12:28of the major features of Final Fantasy
1:12:3015 was revealed to be the car while we
1:12:33know it as the regalia it was only
1:12:35referred to as the car throughout these
1:12:37talks Tabata shared that while the title
1:12:39is single player the car was added to
1:12:41give players the sense of Vibes when
1:12:43traveling with people he especially
1:12:45wanted the car to reflect the tiny
1:12:46details of driving a real car so there
1:12:48was special attention on making driving
1:12:50feel realistic as possible additionally
1:12:53Tata stated that the car is almost like
1:12:55a party member in a sense even though
1:12:57you can't modify it another major area
1:13:00of focus was the game's open World the
1:13:02game itself was promis to feature a
1:13:03seamless open world with combat and
1:13:05exploration as main focuses Tabata
1:13:08shared with Outlets that quote design
1:13:10documents call it an open world style
1:13:12Final Fantasy it is not purely such
1:13:15because the point isn't to just wander
1:13:16off to wherever aimlessly the team
1:13:19wanted players to place focus on where
1:13:20they explore allowing the world to have
1:13:22a sense of purpose and meaning while
1:13:24playing players will follow a path
1:13:26throughout the main story the rest of
1:13:27the world was said to be open for
1:13:29exploration and Discovery funny enough
1:13:32Tabata CES that the game isn't like
1:13:34Skyrim as there are clear objectives for
1:13:36players to complete instead of wandering
1:13:38around to complete random quests as they
1:13:41wish lastly the final area of focus with
1:13:45these interviews was combat Tata made it
1:13:47clear from the start that players should
1:13:49not expect combat to be simply pressing
1:13:51one button in an interview with Kotaku
1:13:54he shared that it's more about the
1:13:55movements that are associated with the
1:13:58buttons and building upon them for
1:14:00actions through the combat system the
1:14:02team made it a focus for combat to feel
1:14:04both natural and exciting for all
1:14:06players regardless of their experience
1:14:08within the genre you could hold down the
1:14:10attack button to unleash a flurry of
1:14:11attacks and even hold a button for a
1:14:13defensive stance the development team
1:14:16even implemented movement during
1:14:17defensive stance which allowed Dodges
1:14:19and other movement to occur while
1:14:21defending against enemies also Tata
1:14:24shared that we weapons were in a deck
1:14:26automatically changed to match the
1:14:28situation the warp strike ability while
1:14:30still present is now limited certain
1:14:34areas now have different warp points
1:14:36that noctis can use to warp to initially
1:14:39the game even was more position focused
1:14:41than menu based in terms of Combat
1:14:43versus enemies but this ended up phasing
1:14:46out after the disy demo perhaps this
1:14:49level of ambition was too high for the
1:14:50team in the end with the limited amount
1:14:52of development time they were given by
1:14:54the squareenix leadership ship team
1:14:56multiple systems were also revealed to
1:14:58have been put in place that could affect
1:15:00the party members performance in combat
1:15:03one of these is weather which changes
1:15:04over time as the game progresses
1:15:07different weather conditions can have
1:15:08different effects on spells and Magic
1:15:10based attacks which presents an
1:15:12opportunity for strategy when it came to
1:15:14fighting enemies additionally Tabata
1:15:16emphasized the day and night cycle
1:15:18present in the game it was revealed that
1:15:2030 minutes was the equivalent of one
1:15:22Final Fantasy 15 day players would need
1:15:24to ensure noctus and the rest of the
1:15:26party rested at Camp each day as those
1:15:28who didn't get sleep would be sluggish
1:15:30and perform worse in battle the next
1:15:33day around the time these interviews
1:15:35released many fans online were
1:15:37frustrated with the fact that Final
1:15:39Fantasy 15 featured a party of all male
1:15:41characters Tabata took to the scene at
1:15:43TGs to share the following message on
1:15:45the topic quote it's not healthy to have
1:15:48bias and genders the party members being
1:15:51all men was something that former
1:15:53director tssa namora had kept is a very
1:15:55important element of this journey he
1:15:58wanted to depict a story in which a
1:15:59group of men a group of friends Journey
1:16:02throughout the world so that's something
1:16:04I kept in Final Fantasy 15 he
1:16:07additionally added that there will be
1:16:08prominent women who make an appearance
1:16:10in the game though that was yet to be
1:16:12seen with the non-appearance of Stella
1:16:14at Tokyo game show ultimately there were
1:16:17so many details shared during September
1:16:192014 but this truly Recaps almost
1:16:22everything
1:16:25Tabata did mention at one point that if
1:16:27he were able to he'd like to make type
1:16:29one next if possible also stating that
1:16:32if his team made another Final Fantasy
1:16:34Mainline entry it would come quickly as
1:16:37quote we came this far in 2 years moving
1:16:401 month forward Tabata shared a key
1:16:42update in October 2014 Final Fantasy 15
1:16:46was moving to luminous Productions under
1:16:48the Luminous engine the ff15 E3 2013
1:16:51trailer ran on ebony a prototype engine
1:16:54for the game
1:16:55since this was the opposite of Final
1:16:57Fantasy 13 it was named opposite of
1:16:59white engine ebony was the crystal tools
1:17:01Branch for versus 13 but we'll dive into
1:17:04that
1:17:05later internally Square had been working
1:17:08on a NextGen engine for quite a while to
1:17:10replace their current not up to stuff
1:17:12internal Tools in 2012 they revealed
1:17:16agy's philosophy a tech demo that
1:17:18showcased the capabilities for their new
1:17:20engine this would set the standard for
1:17:22what they wanted to achieve in NextGen
1:17:23rendering during the 2013 Final Fantasy
1:17:2715 blowout namora stated that the
1:17:29current build of the game uses luminous
1:17:31lighting grafted onto their old engine
1:17:33and that luminous was being developed
1:17:35alongside ff15 now Tabata has announced
1:17:39that 15 is in the process of being fully
1:17:41transferred to the engine hopefully this
1:17:43isn't a repeat of Final Fantasy 13 and
1:17:46Crystal
1:17:48tools this October update focused
1:17:50largely on calming and addressing fan
1:17:53concerns toata sh scared that the moves
1:17:55and mechanics seen in the E3 2013
1:17:58trailer are in the game andoss to do
1:18:01assuring fans that the action they
1:18:03desire will be present he also stressed
1:18:05that the game is different from type
1:18:07zero and Kingdom Hearts acting as a
1:18:09unique combat system a few new details
1:18:12were revealed to emphasize this combos
1:18:14could be altered by holding the stick in
1:18:16a different direction jumping is in the
1:18:18game counterattacks are possible after
1:18:20guarding and character switching was
1:18:22even removed to implement the cross batt
1:18:25system he assured fans that the project
1:18:27was evolving not regressing sharing
1:18:30quote even though there are parts from
1:18:32verses that we ended up changing we've
1:18:34developed them in more interesting ways
1:18:36and I want you to look forward to
1:18:38it Tabata did note that in an effort to
1:18:41appeal to Casual players who might not
1:18:43have played a final fantasy title before
1:18:45the team is implementing casual controls
1:18:48so players can have an easier time
1:18:49beating the game he also again stressed
1:18:52that the feedback from the upcoming
1:18:53episode discuss demo stating the method
1:18:56of getting feedback was yet to be
1:18:58determined but it was essential to the
1:19:00team in order to make the best game
1:19:02possible additionally he even threw a
1:19:04little shade at the Square Enix
1:19:05marketing team when asked why the
1:19:07information releases for the game have
1:19:09been so poor stating if our fans are
1:19:11uneasy about the information we have
1:19:13released then our ways of issuing
1:19:14information May in fact be poor at the
1:19:17end of his questionnaire he urged fans
1:19:19to look forward to more information
1:19:21towards the end of the month the next
1:19:23appearance of Final Fantasy 5 occurred
1:19:25at Paris games Fest 2014 where tobata
1:19:28revealed new information for the title
1:19:30an immense amount of focus was put on
1:19:32the world with the characters having
1:19:33multiple animations depending on where
1:19:35they Traverse this included elements
1:19:37like a walk cycle characters going out
1:19:39of breath and inverse kinematics the
1:19:42Final Fantasy 15 director also
1:19:44emphasized that characters would comment
1:19:46dynamically throughout combat prompting
1:19:48the player to notice things about
1:19:49enemies and such destructible objects
1:19:52and environments were also revealed with
1:19:53a tease that airships might drop enemies
1:19:56from above to attack the party alongside
1:19:59these announcements Tabata shared that
1:20:01the story is estimated to take around 40
1:20:04hours to complete excluding all side in
1:20:06optional content he also revealed that
1:20:08the transfer from ebony to luminous
1:20:10engine was about 80% complete more
1:20:13information was revealed to drop during
1:20:14jump Festa and this slew of news would
1:20:16cap off 2014 in a massive
1:20:19way jump Festa brought the most news
1:20:22surrounding the game yet in dozens of
1:20:24changes began to take effect before our
1:20:26eyes things kicked off with confirmation
1:20:29that the massive being found in the TGs
1:20:312014 trailer was indeed Titan Tabata
1:20:34shared that these summoned beasts can be
1:20:35acquired and used in battle but only
1:20:37after fighting them he noted that Titan
1:20:39will serve a big role in the story and
1:20:41the summon will be the same size even
1:20:43when you summon him additionally he
1:20:45noted that only noctis would be able to
1:20:47use
1:20:48summons while the town showcased in the
1:20:51trailer lar was seamless the developers
1:20:53noted that it is is still undetermined
1:20:55if the entire game will be seamless as
1:20:57you explore Tabata ensured fans that the
1:21:00team is doing its best but it's likely
1:21:01some scenes will require loading due to
1:21:04the hardware constraints another
1:21:06location highlighted was insomnia
1:21:08revealed to be the capital of the
1:21:09kingdom of lucus where knus as Prince
1:21:12Tabata discussed different ways to
1:21:13Traverse the world including by foot by
1:21:16car by chocoo and even by train he
1:21:18stated that you can travel inside the
1:21:20train and have your own space within it
1:21:22allowing you to freely walk around as
1:21:23you travel and explore FL the
1:21:26area Beyond this a few major combat
1:21:29details were shared it was revealed that
1:21:31General cor leonus will join you in
1:21:33fight alongside nocus and others in the
1:21:36party while core was previously planned
1:21:38to be the fifth party member in the
1:21:40midst of versus 13's development Tabata
1:21:43shared that he acts as a temporary guest
1:21:45citing multiple that will appear
1:21:47throughout the game smaller characters
1:21:49like Cindy were also revealed for the
1:21:51first time though Tata shared that she
1:21:52would only appear as a mechanic who will
1:21:54assist with gameplay additionally Square
1:21:57Enix shared that while magic is in Final
1:22:00Fantasy 15 it wasn't impressive enough
1:22:02yet to show off so the team had opted
1:22:04not to share any footage just yet Tabata
1:22:07noted that noctis was originally the
1:22:08only one with the ability to use magic
1:22:10but the team is expanding that to the
1:22:12rest of the characters as
1:22:14well it was also revealed that one day
1:22:16in Final Fantasy 15 was changed to 1
1:22:19hour doubled from the previous report of
1:22:2130 minutes sleep mechanics have changed
1:22:23forcing noctus in the the party to rest
1:22:25up in order to level up you can now also
1:22:27eat food at campsites to gain different
1:22:29status effects as toata wanted these
1:22:31characters to be quote like any other
1:22:33human there was a major focus on the
1:22:36game being relatable this was expressed
1:22:38through characters locations throughout
1:22:39the world and even the story finally the
1:22:43team closed things out discussing the
1:22:44upcoming Demo First Tabata assured fans
1:22:47that the full battle system will be on
1:22:49display in the demo he shared that some
1:22:52of the systems available in the demo are
1:22:53being tweaked largely due to the
1:22:55response from fans after watching the
1:22:57Tokyo game show trailer the demo was
1:22:59planned to be running version 1.5 of
1:23:01luminous engine at launch while the full
1:23:03game is planned to be 2.0 Tata made sure
1:23:06to clarify that the game is running
1:23:08right now at version
1:23:101.4 around 5 million polygons will
1:23:13appear in any given frame which is five
1:23:15times as many in the PS3 era
1:23:17additionally each character was said to
1:23:19have around 600 bones providing much
1:23:21more realistic movement and with that
1:23:24the wildest year of the Final Fantasy 15
1:23:27development Saga wed 2014 was a year
1:23:29full of unexpected announcements
1:23:31disappointments and New Beginnings TSO
1:23:34namora was no longer involved with the
1:23:35project leaving behind his fabula Nova
1:23:37cristalis project for another hajim
1:23:40tabada to supervise to completion the
1:23:43real core of Final Fantasy 15 was formed
1:23:45but how would it evolve as we headed
1:23:47closer to
1:23:50release 2015 was the year that Final
1:23:53Fantasy 15 became almost unrecognizable
1:23:55to some when comparing it to the versus
1:23:5713
1:23:58trailers as hajim Tabata settled into
1:24:01the director's seat for the second year
1:24:03publicly the game truly began to take
1:24:05form under his vision not tetsu namora
1:24:09like 2014 we kick off 2015 with a new
1:24:12interview Kotaku interviewed hajim
1:24:14Tabata on new changes to the game and
1:24:16when players can expect the demo right
1:24:18out of the gate Tabata shared that he
1:24:20reads watches and listens to all of the
1:24:23comments from people playing his games
1:24:24even reading fan mail when he gets it he
1:24:27shared that he'll often use Google
1:24:29Translate on foreign comments conferring
1:24:31with native speakers on the Square Enix
1:24:32team to ensure he understands their
1:24:34remarks and can make feedback Kotaku
1:24:37asked if he chooses to read good
1:24:38comments first but toata share that he
1:24:40reads them all good and bad he wants
1:24:43everyone's true opinions while he
1:24:45certainly has an image for the game in
1:24:46his head Tabata wants to remain
1:24:48open-minded and pick the best points
1:24:50from feedback to not waste any time or
1:24:52resources
1:24:56when talking about the evolution from
1:24:57verses 13 to 15 Tabata shared that when
1:25:00he was put on the project in July 2012
1:25:02the team was truly struggling to realize
1:25:04the game's Vision on PS3 and Xbox 360 as
1:25:08a result one of the first things he did
1:25:10was make a prototype for PlayStation 4
1:25:11and Xbox One this was even before
1:25:14devkits were in hand so developers had
1:25:16no idea what the final details of the
1:25:18consoles were Tabata had to resort on
1:25:21assumption and worked on the Windows PC
1:25:23Direct X1 engine to build the Prototype
1:25:26the result was the 2013 E3 trailer which
1:25:29is what Tabata said he and his team were
1:25:31working on when he joined the 15 team in
1:25:342012 from there he began to work
1:25:37together to bring the 15 and luminous
1:25:40engine teams together to work
1:25:42simultaneously on the Final Fantasy 15
1:25:44project this was a process of combining
1:25:47the Luminous and Ebony engines together
1:25:49and then shifting to optimize and polish
1:25:51the PlayStation 4 and Xbox One versions
1:25:53once again again Tabata shared with
1:25:55kataku that the development team
1:25:57understands that fans have waited for
1:25:59years to play this title and this is a
1:26:01major reason he chose to prioritize a
1:26:03demo they wanted to showcase the game in
1:26:05some form and put it in the hands of
1:26:06players as soon as possible he then
1:26:08revealed that episode Des Sky will be
1:26:10out as close to March 17th as possible
1:26:13and then a massive piece of information
1:26:16is dropped talking about the dis Sky
1:26:19Region in Final Fantasy 15 Tabata says
1:26:21that he is unsure what percentage of the
1:26:23world it is is because it's constantly
1:26:25moving and changing however he shares
1:26:27that he's confident the region was
1:26:29originally meant to be 12th or 5% of the
1:26:33game's world looking back on verses 13
1:26:35and namor's vision it's been reported
1:26:38and stated countless times that the
1:26:40game's ambition grew so big to the point
1:26:42where the project was considered
1:26:43supposedly a Trilogy with the sky only
1:26:465% of the map size it's almost
1:26:49impossible to imagine what the true
1:26:51original scale of verses 13 and Final
1:26:54Fantasy 15 were can you imagine a Final
1:26:57Fantasy 15 with a map the size of 20 D
1:26:59Sky regions Tabata ended off this
1:27:02interview discussing that while the
1:27:03original plan was for Final Fantasy 15
1:27:05to have a 40-hour main story the team is
1:27:08now struggling to contain the narrative
1:27:09within that time frame so they're
1:27:11attempting to work around it throughout
1:27:13the rest of January and February 2015
1:27:16more details were revealed regarding the
1:27:18episode dis Sky demo in 15's World
1:27:21development was clearly moving in the
1:27:22right direction while ironing challenges
1:27:24with the scope of the game but overall
1:27:27one thing was clear the game that was
1:27:29versus 13 was slowly starting to chip
1:27:32away leaving behind a completely
1:27:34different title as the Year progressed
1:27:36this only got more and more clear
1:27:39arriving to March 17th 2015 the first
1:27:43public playable demo of Final Fantasy 15
1:27:46was released in the form of episode dis
1:27:48Sky alongside Final Fantasy type zero HD
1:27:51the demo featured an explorable dungeon
1:27:54combat encounters with massive beasts
1:27:56and even a tease to special powers of
1:27:58noctis fans began to share feedback
1:28:01online as they experienced the demo and
1:28:03this was closely monitored by Tabata and
1:28:05the 15 team later that month hexa Drive
1:28:08was revealed to be working on Final
1:28:10Fantasy 15 alongside Tabata and his
1:28:12already massive team previously hexad
1:28:15Drive had worked closely on numerous HD
1:28:18remasters including Okami HD and Monster
1:28:21Hunter Freedom Unite with Capcom as well
1:28:23as final fantasy type 0er HD with square
1:28:26tobata revealed that hexad drive had
1:28:28begun working with the 15 team prior to
1:28:30the switch to luminous engine which
1:28:32would have been pre E3 2013 this was
1:28:35back when the game ran on the Prototype
1:28:37emidy engine according to 15 art
1:28:39director tomohiro hasagawa the team
1:28:42requested more support for the game and
1:28:43Square Enix granted them access to the
1:28:45hexad drive Engineers it's interesting
1:28:47to think about this notion as it doesn't
1:28:49seem like Square Enix was willing to
1:28:50give more resources to the game when it
1:28:52was Final Fantasy Versus 13 under
1:28:56namora he also shared that the team had
1:28:59a trial andair process of developing the
1:29:01game when it came to verses 13 citing
1:29:05the high objective development style
1:29:06we've seen in conventional Final Fantasy
1:29:09titles and the Kingdom Heart series as
1:29:11the Reason hasagawa notes that square
1:29:13ultimately realized that using this
1:29:15outdated system would lead to more
1:29:17issues down the line so the team brought
1:29:19on members of visual Works in addition
1:29:21to hexad drive staff to reignite a new
1:29:24development strategy the staff was
1:29:26crucial in crafting the trailer shown at
1:29:28E3
1:29:302013 more development staff were
1:29:32interviewed in the following weeks
1:29:34including kazuyuki ium Mori the director
1:29:37at Square enix's internal CGI Studio
1:29:39visual Works who was working with Tata
1:29:41on Final Fantasy 15 directly he shared
1:29:44that the team wants to focus on as many
1:29:46real-time cutscenes as possible but it
1:29:49will offer a quote good balance for
1:29:51players with stunning CGI movies he
1:29:54noted that keeping a balance was key and
1:29:56CGI would only be used in cases where
1:29:59the team felt players would get more out
1:30:01of the cuts scene than real time another
1:30:03major event occurred in late April where
1:30:06hajim Tabata held a live stream to
1:30:08discuss the demo and fan feedback with a
1:30:10significant reveal in store first he
1:30:13shared that many players brought
1:30:15feedback surrounding camera control slow
1:30:17gameplay poor performance MP and voice
1:30:20direction for the English cast Tabata
1:30:22noted that the team was working to
1:30:24address these major areas of concern
1:30:26while still taking less popular
1:30:27complaints into consideration Square
1:30:29Enix opted to compile fan feedback
1:30:32through various surveys in different
1:30:33regions questioning players on their
1:30:35thoughts about aspects like music or
1:30:37story on a scale of 1 to 10 alongside
1:30:40this direct questions regarding
1:30:42different aspects of the game were asked
1:30:45overall the global average score from
1:30:48everyone who played the demo and
1:30:49participated in the survey was 8.3 out
1:30:52of 10 specifically
1:30:54in North America the game scored an 8.6
1:30:57in Japan an 8.0 and in Europe an 8.3
1:31:01Tabata answered dozens of questions from
1:31:03fans all around the world even stemming
1:31:05to questions from the West specifically
1:31:07regarding Cindy being quote too sexy
1:31:10this led to Tabata talking about this
1:31:12for minutes even asking developers in
1:31:14the room who worked on Cindy their
1:31:16thoughts on the matter this is just one
1:31:18of many examples where Tabata found
1:31:20himself willing to do anything and
1:31:22everything to satisfy as many f as
1:31:24possible with this game at the end of
1:31:26the live stream Tabata made a big reveal
1:31:29episode disy 2 a brand new updated
1:31:32version of the demo was in development
1:31:34and set to launch in mid to late may
1:31:36this update included enhancements to the
1:31:38camera and targeting system active cross
1:31:41battle MP recovery Dodge rolling and
1:31:44more both frame rate stabilization and
1:31:47individual quests were being considered
1:31:48to implement in this demo as
1:31:51well while May came and went without the
1:31:54release of the episode Des Sky 2.0 demo
1:31:56June brought major news and shakeups
1:31:58further distancing the current Final
1:32:00Fantasy 15 from what it once was
1:32:02promised to be the sixth major Final
1:32:05Fantasy 15 live stream active time
1:32:07report 6.0 revealed massive changes to
1:32:10the game dated the demo and provided
1:32:12more response to Fan
1:32:14feedback in the midst of this live
1:32:16stream Tabata began to share information
1:32:18regarding some of the versus 13 content
1:32:20that would no longer appear in the game
1:32:22while the team attempted to realize
1:32:24namor's vision and stick to his original
1:32:26story it posed plenty of challenge for
1:32:28the developers due to Square Enix making
1:32:30the decision to limit Final Fantasy 15
1:32:32to a complete story housed within one
1:32:35game this ties back to the speculation
1:32:37of namora aiming to make versus a
1:32:41Trilogy which caused the narrative to
1:32:44rapidly expand over time across not one
1:32:47but three games remember even Final
1:32:50Fantasy 15 was supposed to have multiple
1:32:52direct sequels according to to namora
1:32:54one of the biggest changes revealed for
1:32:56Final Fantasy 15 was that Stella was no
1:32:58longer a part of this story a new
1:33:00character took her role Luna
1:33:02Freya around TGs 2014 the deneki
1:33:06magazine confirmed this simply referring
1:33:08to her as Luna while Stella's original
1:33:10design was changed in the 2013 reveal
1:33:13trailer namora still referred to her as
1:33:15Stella in interviews not lunaf Freya
1:33:17Tabata shared that the team did attempt
1:33:19to keep her in the story but found it
1:33:21too difficult to incorporate her
1:33:23character and role within the current
1:33:25story as a result the team decided to
1:33:28create Luna who serves a completely
1:33:30different role in the story and is 100%
1:33:32separated from
1:33:34Stella another shift was with insomnia
1:33:37the Crown City this was the area
1:33:38showcased in the opening for Final
1:33:40Fantasy vers 13 in the first trailers
1:33:43Tabata shared that while originally the
1:33:45party and fights that occurred after the
1:33:47castle were set to be included the team
1:33:50decided to delete them from the game
1:33:51citing they had quote to be regressed
1:33:54because of a critical Factor this factor
1:33:57is likely the lack of Stella as her
1:33:59character was integral to these scenes
1:34:01however now she was completely ripped
1:34:03from the story it was shared that the
1:34:05sequence in insomnia will now feature
1:34:07noctis in the party leaving with the
1:34:08neheim Army shortly attacking afterward
1:34:12Tabata teased that even with these
1:34:14massive changes and the lack of Stella
1:34:17quote there are other characters that we
1:34:19introduced like a woman with dark hair
1:34:21and a female draon that are still in the
1:34:23game with their own important roles
1:34:25within the story kazushi nojima who was
1:34:28originally in charge of the scenario for
1:34:30Final Fantasy vers 13 shared the
1:34:32following message after this live stream
1:34:34aired quote this is nojima as director
1:34:37Tabata just announced the plot that was
1:34:39developed during the versus era has
1:34:40served as the basis for the Final
1:34:42Fantasy 15 story I'm sure the story will
1:34:45make many changes as they adapt my draft
1:34:47into a more detailed script but I
1:34:49believe that the important things I
1:34:50wanted to express will be taken to
1:34:52another level by the 15 team as I
1:34:54express my support I will be waiting for
1:34:56Final Fantasy 15 to be completed just
1:34:58like everyone else certainly the game
1:35:01had already begun to distance itself
1:35:02over the last year but this was the
1:35:04final nail in the coffin Final Fantasy
1:35:0615 was something new a different game
1:35:09entirely from verses 13 no longer was
1:35:12this a game under the vision of tsia
1:35:14namora but one under hajim
1:35:20Tabata the leadup to Gamescom 2015 was
1:35:23Qui it but Square Enix Finally Revealed
1:35:25the one thing that everyone wanted to
1:35:27know at the big event the release date
1:35:29Tabata and square confirmed that Final
1:35:31Fantasy 15 would launch in 2016 stating
1:35:34that fans will quote get their hands on
1:35:36the game before 2017 after a decade
1:35:39versus would finally release though not
1:35:42in the form many expected or even wished
1:35:45for this was even further pushed with
1:35:48the Final Fantasy 15 Dawn trailer at
1:35:50Gamescom which revealed a brand new look
1:35:52for Regis noctis's dad and one that was
1:35:55a stark contrast to his appearance in
1:35:57the versus 13 trailers funny enough this
1:36:00trailer alone reveals content that did
1:36:02not end up in the full game there are
1:36:03multiple scenes with Regis and Luna
1:36:05talking together and we never see those
1:36:07appear in 15 for one reason or another
1:36:10we'd wager that this perhaps ties in
1:36:11with the original story with Stella's
1:36:13near-death experience perhaps a major
1:36:16interview with Tabata at Gamescom 2015
1:36:18was posted by finan diving into the
1:36:20changes in departure from versus 13 to
1:36:23has shared that he understands why fans
1:36:25have been worried about the game and
1:36:26reminds them that his team is putting
1:36:28large portions of their lives into
1:36:29crafting the title so rest assured that
1:36:31they intend to make it as amazing as
1:36:33possible speaking directly on the fan
1:36:35expectations in the release cycle he
1:36:37shared the following
1:36:39statement there are two very important
1:36:42things here I just mentioned the first
1:36:44one we have this Clear Vision of what we
1:36:46think Final Fantasy 15 should be we want
1:36:49to make it the best possible game it can
1:36:51be and to not compromise on what we
1:36:53think will please fans the most that is
1:36:55our clear Mission but secondly we also
1:36:58think it's important to be polite to our
1:37:00user base and to show our integrity and
1:37:02dealing with the changes from versus 13
1:37:04so you understand why we did those but
1:37:06these are two different things letting
1:37:09you know why we change things is one
1:37:11thing but keeping to our plan for the
1:37:12game is another and we don't let those
1:37:14two get confused overall when we changed
1:37:17over from verses 13 to 15 we look at all
1:37:20the elements that were intended to be in
1:37:22verses 13 and the plan for for that game
1:37:24and how these would fit into the new
1:37:26plan as Final Fantasy 15 we really tried
1:37:29to preserve as much of it as possible
1:37:31everything we could move over and keep
1:37:33in the story we did and there's a lot of
1:37:35it obviously some stuff just couldn't
1:37:37fit into the new plan in these cases we
1:37:40had to alter them in some way remove
1:37:41them or replace them that is something
1:37:44we are not ashamed of doing because we
1:37:46think they really needed to be changed
1:37:48now we have to try and get people to
1:37:50understand that in the best possible way
1:37:53I hope you will understand also the
1:37:56situation with Final Fantasy 15 is very
1:37:58unique and I have learned one thing from
1:37:59this experience when you release
1:38:01information about a game very early as
1:38:03it was the case with versus 13 which is
1:38:06a game that never really took shape how
1:38:08the information is viewed by the world
1:38:10is very different to what we as
1:38:11developers think at the moment it goes
1:38:13out into the world it stops being our
1:38:15thing and becomes something for the fans
1:38:17it's just natural that they're going to
1:38:19get attached to these
1:38:20characters he shared that while he
1:38:23understands fans are upset with certain
1:38:24changes once again the team is doing all
1:38:27it can to include as much of the
1:38:28original story as possible some fan
1:38:31requests might even make it to the game
1:38:32as DLC down the road additionally
1:38:35speaking on the link to fabula Nova
1:38:37Crystalis Tata said that when the
1:38:39transition between versus 13 and ff15
1:38:41occurred the dev team quote felt it was
1:38:44much better to keep fnc references in
1:38:46lore in there and incorporate them in a
1:38:48very natural way rather than try and
1:38:50remove all of them at any expense the
1:38:52team did oped however to remove all ff13
1:38:55terminology as tobato wanted players to
1:38:58understand that this world was separate
1:38:59from Final Fantasy 13 Final Fantasy 15
1:39:03was no longer connected to fabula Nova
1:39:04Crystalis but players will find similar
1:39:06elements as they explore at the end of
1:39:09August Pax West also revealed loads of
1:39:12new information with a key piece of new
1:39:14information being that versus 13 was
1:39:16said to only be 20% complete when it
1:39:18became Final Fantasy 15 Tata shared that
1:39:21quote in terms of character design or
1:39:23visuals nothing really had been fixed at
1:39:25that point we were still working on it
1:39:27updating and revising those designs this
1:39:30further reinforces the multiple reboots
1:39:32that the game received when
1:39:33transitioning to PS3 and Final Fantasy
1:39:3515 speaking on development for 15 alone
1:39:38tobata shared that the 15 team had
1:39:40recently received assistance from the
1:39:42just cause Developers for certain
1:39:44technical issues additionally Tata
1:39:46shared with different Outlets that a PC
1:39:49version will be considered after the
1:39:50release for consoles is available
1:39:53new information regarding the lore and
1:39:55story of ff15 was revealed by Tabata at
1:39:58a Pax pan first the woman depicted in
1:40:01the logo drawn by Yoshi taka Amano isn't
1:40:04necessarily rro the goddess mentioned in
1:40:06versus 13 trailers however Tabata shared
1:40:10that she is the most important goddess
1:40:12found in the world of Final Fantasy 15
1:40:14and this sketch was inspiration for the
1:40:16character additionally the concept of
1:40:19idolon were revealed being Godlike
1:40:21creatures that were involved in creating
1:40:22and sh shaping the world Tabata even
1:40:25went as far as describing 15's cosmology
1:40:27which was supposedly built around
1:40:29Japanese mythology sprinkled with
1:40:30Western religion elements he shared that
1:40:33players will get to learn about how the
1:40:34world was made and who its creators were
1:40:37and as you may know this is something
1:40:39that didn't end up featuring in the
1:40:40final
1:40:42release news regarding the characters
1:40:44also made its way to this panel with
1:40:46Tabata sharing insights on noctis and
1:40:48Luna specifically stating that the two
1:40:50do have a romantically involved
1:40:52relationship but it's far from a quote
1:40:54typical love story this was one of the
1:40:56first bits we learned about Luna who
1:40:59prior to the PS panel had been much of a
1:41:00mystery in the trailers alongside this
1:41:03it was revealed that players will play a
1:41:05key role as noctis to develop bonds with
1:41:07party members you can tackle different
1:41:09activities with ignis prompto and
1:41:11gladiolus to increase the strength of
1:41:14their bond resulting in better combo
1:41:16attacks tobata added this to Showcase a
1:41:18growth of bonds through gameplay design
1:41:21even information on the world was shared
1:41:23with teases of using boats to travel
1:41:25between massive continents which was a
1:41:27major shift from the previous comments
1:41:28of one large interconnected map and
1:41:31speaking of gameplay the ff15 team
1:41:34shared that noctis was now capable of
1:41:35using firearms and shields alongside his
1:41:38sword the number of weapons was said to
1:41:40be significant with numerous options
1:41:42available at your disposal Tata ended
1:41:44off the panel discussing the car noctus
1:41:46in the party travel in revealing it to
1:41:47be named the regalia he shared that this
1:41:50car is meant to act as a physical
1:41:52manifestation of reges as noctis carries
1:41:54his father's love burdens and bond
1:41:57throughout every step of his journey
1:41:59with Pax West over fall came and
1:42:01information was steady but mostly scarce
1:42:04some minor new details were revealed
1:42:06here and there mainly through the Final
1:42:07Fantasy 15 fan forum hajim Tabata and
1:42:10other developers on the project
1:42:11commented on fans posts from around the
1:42:13world in an effort to understand and
1:42:15respond to their feedback about the game
1:42:17we learned of a March event to announce
1:42:19the game's release date that mles
1:42:21wouldn't be chatting in ff5 the Airship
1:42:24would likely be DLC and even a potential
1:42:26gilgames DLC from The Forum as of
1:42:29November 9th 2015 Final Fantasy 15
1:42:32officially completed its pre beta the
1:42:35game at this point was playable from
1:42:37start to finish with the first half
1:42:38playing at the quality of the final
1:42:40product Tabata and his team were closer
1:42:42than ever to releasing ff15 after so
1:42:44many years certain combat details were
1:42:47shared around this time by lead game
1:42:48designer and AI programmer prer sun when
1:42:52he stated that his team had has quote
1:42:53created a system for F5 where the player
1:42:56can decide the battle style that they
1:42:57and their comrades use although this
1:42:59takes a different form to the gambits in
1:43:01ff12 additionally a post on the fan
1:43:04forum from eugi kenichiro lead game
1:43:07desire in combat planner commented on
1:43:09battles with massive monsters sharing
1:43:12quote there is a gameplay mechanic where
1:43:14you can debilitate enemies by destroying
1:43:16parts of their anatomy and it plays an
1:43:18important role in
1:43:19battle as 2015 winded down Tabata sat
1:43:23down with Edge magazine to discuss his
1:43:25upbringing and some of the pressure he
1:43:26faces from fans looking forward to Final
1:43:29Fantasy 15 one of his most interesting
1:43:31quotes here was quote on a project of
1:43:33this scale you can't just make the game
1:43:35you want you have to have a bigger
1:43:37picture It ultimately showcases in plain
1:43:40sight how Tabata was forced to work
1:43:42between the lines when adding things
1:43:44reusing aspects of verses such as
1:43:46character scenario and music this wasn't
1:43:48his game completely it was a mash of
1:43:51Final Fantasy Versus 13 and 15 Concepts
1:43:55additionally when asked about Final
1:43:57Fantasy fans he stated quote loyal Final
1:44:00Fantasy fans are vocal and have specific
1:44:02requests if we don't deliver on those
1:44:04requests or give them information they
1:44:06want then they can get very frustrated
1:44:08there is pressure there for sure we
1:44:10found it difficult to know how to
1:44:12communicate with that group effectively
1:44:14but it's a challenge that right now at
1:44:15least we're enjoying 2015 ended with a
1:44:19prominent lecture in Paris from former
1:44:20Square Enix technology director Julian
1:44:23merceron who shared his journey and
1:44:25experience with the transition from
1:44:26Final Fantasy Versus 13 to 15 merceron
1:44:30was on staff for Final Fantasy 132 when
1:44:32versus was undergoing conceptual design
1:44:34by namora nojima and their team he noted
1:44:37that as the game began to look toward
1:44:39open World gameplay The Game Dev
1:44:41technology in place at Square Enix
1:44:42became useless the team needed ways to
1:44:45complete environments like never before
1:44:47causing all kinds of complications
1:44:49merceron ends this conversation stating
1:44:51that while he doesn't think the team
1:44:52will be satisfied and fully happy with
1:44:5415 this will lead to a quote awesome
1:44:57Final Fantasy 16 in the future and thus
1:45:00the credits rolled on
1:45:052015 2016 was the year the Year where
1:45:09Final Fantasy 15 would come out at last
1:45:12after a decade of waiting starting off
1:45:142016 with hope Tabata announced that
1:45:17ff15 was edging closer and closer to its
1:45:19completion as its specifications have
1:45:21been decided once the beta phase began
1:45:24they would move onto debugging however
1:45:26that wasn't the only update Tabata once
1:45:29again teased the release date stating
1:45:31we'll show you the real Final Fantasy 15
1:45:34in
1:45:35March there was an incoming event that
1:45:38would reveal it all Final Fantasy 15
1:45:40uncovered the end was near and the team
1:45:43was locking in their course towards the
1:45:44final push much of the leadup to Final
1:45:47Fantasy 15's looming release involved a
1:45:49lot of marketing which involved really
1:45:51driving home what Final Fantasy 15 was a
1:45:54lot of interviews and news Cycles during
1:45:55this time reiterate a lot of already
1:45:57known details at least from this point
1:45:59on we'd be seeing all the promises and
1:46:01news from prior years of Final Fantasy
1:46:0315's development really begin to take
1:46:05shape ff15 was solidifying before our
1:46:08very eyes the release date event was on
1:46:11the horizon but the ff15 team had a few
1:46:13things to share before the impending
1:46:15unveiling interesting details about the
1:46:17world and soon to be finalized mechanics
1:46:19would crop up during this hype window
1:46:21some comments throughout the year also
1:46:22Alo had the muffled echo of versus
1:46:2513 the broad Strokes of Final Fantasy 15
1:46:28were already well known at this point
1:46:29but the devil is in the
1:46:31details 2016 was the year where broad
1:46:34Strokes about the gameplay and story
1:46:36were slowly defined before the game was
1:46:38evolving constantly due to the feedback
1:46:41in the team's Vision the final stretch
1:46:43of Final Fantasy 15 news ensured to make
1:46:45an image of 15 become crystal clear
1:46:48right one of the small first details
1:46:51about tata's vision for the plot this
1:46:52year was sharing that he wanted gameplay
1:46:54and story to interconnect in such a way
1:46:56to make a cohesive hole likening his
1:46:59vision to The Last of Us aside from that
1:47:02a lot of reaffirmation of mechanics
1:47:04around the magic system and warp strikes
1:47:06happened within interviews destructive
1:47:09and dynamic magic was still in place
1:47:11along with warp strikes leading to an
1:47:13awesome traversal and battle mechanic
1:47:15system tinges of versus were still here
1:47:18is Tabata had kept promising for much of
1:47:2015's Dev cycle many online articles
1:47:23around this time also touched upon
1:47:25versus trouble development quoting
1:47:27developers on how team structures and
1:47:29issues with the crystal tools engine
1:47:30doomed its development 15 truly
1:47:33rectified this with Tabata shaking
1:47:34things up by merging the splintered
1:47:36teams and getting development support
1:47:38from outside Studios like hexar drive to
1:47:40Aid with 15 while their programmers
1:47:42worked on the game and luminous
1:47:45Studio much of this content circulating
1:47:47lined up with ff-1 15's marketing and
1:47:49spoken retrospective or 2020 despite
1:47:53Tabata constantly sharing development
1:47:55progress and addressing fan feedback
1:47:57there was still a lot of nuance missing
1:47:58from these updates we never truly got to
1:48:01see everything in one place much of the
1:48:03information shared even in progress
1:48:05development updates only showed slivers
1:48:07of the game at a time it's possible to
1:48:09connect the dots and draw connections to
1:48:11verses but the parts of ff15 shown
1:48:13didn't always create a full picture a
1:48:15lot of this seemed almost conceptual in
1:48:18a way the execution of these ideas is
1:48:21What mattered but how could we get a
1:48:23grasp of that with test environment
1:48:24showcases vague theming and constant
1:48:27announcement about cooperation with
1:48:28support Studios there was a level of
1:48:30murkiness to the glow of this Crystal
1:48:33that was previously obscured by
1:48:35hype March 30th
1:48:382016 Final Fantasy 15 uncovered the time
1:48:43had finally come Tabata had teased that
1:48:45Final Fantasy 15 in its final form would
1:48:47be showcased on top of 15 itself a
1:48:50multimedia Universe was revealed Final
1:48:53Fantasy 15 Universe would Encompass
1:48:55several mobile games an anime that
1:48:57explored the main cast and a movie
1:48:58titled Kings glaive which would explain
1:49:00the fall of insomnia at the end of the
1:49:03show the release date was finally
1:49:05revealed September 30th 2016 after
1:49:08nearly 10 years of waiting would we
1:49:10finally get to experience the Epic World
1:49:12of versus it was clear at this point
1:49:14that many elements that were intended to
1:49:16be part of the game featured within this
1:49:18multimedia
1:49:19Universe King's glaive interestingly
1:49:22resembled the early versus trailers and
1:49:24the Brotherhood anime contained scenes
1:49:25that would act as the backstory for the
1:49:27main cast would this have been content
1:49:29that wasn't originally intended to be
1:49:31extra material the releasing Platinum
1:49:33demo would give fans the closest Taste
1:49:35of the final game that they could get
1:49:36until the full release curiously it's
1:49:39still fairly different from the final
1:49:40release and even contains a bit of
1:49:42versus
1:49:43DNA most of the information revealed
1:49:46about ff15 between uncovered and release
1:49:48wouldn't involve too many new things all
1:49:50sorts of trailers showcasing the game
1:49:52would be released and Tabata would still
1:49:54participate in many interviews he would
1:49:56even go on to show concern for the State
1:49:58Final Fantasy was in due to its series
1:49:59mixed reception during 7th gen and the
1:50:01unfortunate circumstances that led to
1:50:03that Tabata also notes that ff7 is the
1:50:06most impactful Final Fantasy feeling
1:50:08that the series has never reached that
1:50:09high since when talking about this he
1:50:11made sure to let people know quote don't
1:50:14count us out just yet we're just getting
1:50:17started Final Fantasy 15's release date
1:50:20had been decided upon in 2013 so that
1:50:22the team had a clear date in mind and
1:50:24could properly reign in a focused Vision
1:50:27Tata understands certain fans being
1:50:29frustrated at the changes from 15 to
1:50:31versus but he defends his team by saying
1:50:33that things had to be changed to make
1:50:35any of this possible within 3 years
1:50:37versus was never finished and picking up
1:50:39the pieces was a difficult process that
1:50:41resulted in many changes especially due
1:50:44to the fact that Tabata specifically
1:50:46mentions that everything had to fit in
1:50:48one game this restructuring and
1:50:50alteration phase is what ultimately bur
1:50:52the final Final Fantasy 15 Universe
1:50:54multimedia
1:50:56effort June came with some interesting
1:50:59news about Final Fantasy 15's
1:51:01development a controllable Airship was
1:51:03working the team once again worked with
1:51:05the just cause developers at Avalanche
1:51:07to get this working properly within the
1:51:08game other small details within 15 were
1:51:11also being finalized such as the UI
1:51:13getting a final update tootam also
1:51:15mentions how tough optimization has been
1:51:17stating that he doesn't want to have to
1:51:19cut things back to make it all work the
1:51:21importance of fan feedback is once again
1:51:23reiterated as Tabata believes it was
1:51:25integral to improving the game
1:51:27ironically Final Fantasy 15 couldn't
1:51:30catch a break much like its predecessor
1:51:32versus 13 the game got slapped with a
1:51:342-month delay due in part to the
1:51:36optimization effort the team was
1:51:38struggling getting the game to meet its
1:51:40performance metric on consoles so toata
1:51:42requested a slight delay it was granted
1:51:44quote almost immediately toata in one
1:51:47interview would state that quote all of
1:51:49this was to ensure that it met Global
1:51:51standards of quality and so that the
1:51:52team could make necessary adjustments to
1:51:54the game initially we were planning to
1:51:56fix these issues in a day one patch but
1:51:58after looking back at the contents we
1:52:00realized that we were working on many
1:52:02things that should have been on the disc
1:52:04so we decided to put them on the disc
1:52:05properly Tabata also feels that they
1:52:08should have truly laid the groundwork
1:52:09that would allow them to make more great
1:52:11games in the future quote I was thinking
1:52:13about how much more we could do with
1:52:14this game with future
1:52:17games one interview in particular from
1:52:19Tabata mentions typ next in Final
1:52:21Fantasy 15 waning fabula Nova Crystalis
1:52:24connection Tabata once again reiterates
1:52:26that changes were necessary quote the
1:52:29idea was to have a series within which
1:52:31to release titles however the planned
1:52:33pace could not be maintained and so the
1:52:35decision was made to make Final Fantasy
1:52:3715 a completely new game it was a
1:52:40complicated matter but a decision had to
1:52:41be made is tobata trying to let versus
1:52:44die hards down easy or rain an
1:52:46expectations in a following interview
1:52:48with Eurogamer tobato would allude to
1:52:50the business side of things relating to
1:52:52the development and eventual delay
1:52:54Tabata himself also grapples with the
1:52:56attachment that fam formed with
1:52:58versus just a month before release
1:53:01Square Enix revealed the Final Fantasy
1:53:0215 Omen trailer a CGI movie created by
1:53:05dig pictures this trailer showcased
1:53:08almost an alternate universe for Final
1:53:10Fantasy 15 noctis is seen traveling
1:53:13around the world alone forced to fend
1:53:14for himself and fight against people in
1:53:16the world the trailer showcases him
1:53:18riding solo in the regalia dodging
1:53:20missiles from airships above he
1:53:22continues to see a white dog throughout
1:53:24the trailer who appears to be helping
1:53:25him but in the end the dog turns into a
1:53:28beast tricking him as the trailer
1:53:30continues we see noctis and Luna
1:53:31fighting with noctis seemingly killing
1:53:33her in the end as Regis talks to the
1:53:35malicious voice from the crystal at the
1:53:37end of the trailer it's hard not to feel
1:53:38like this version of Final Fantasy 15 is
1:53:40some sort of dream where things might go
1:53:42wrong this trailer is a fan favorite for
1:53:45a reason with beautiful visuals and an
1:53:47incredible soundtrack that are still
1:53:48impressive to this day at last release
1:53:51was upon us as as by the end of November
1:53:53Final Fantasy 15 would be set upon the
1:53:55world the leadup to it did have some
1:53:57snacks though the Japan only judgment
1:54:00disc demo was Rife with bugs even
1:54:02eliciting a Japanese Twitter tag that
1:54:04showcased the issues publicly the team
1:54:07ensured that the delay was to squash as
1:54:09many of these issues as possible for the
1:54:11full game Final Fantasy 15 would still
1:54:13receive a sizable day one patch to add
1:54:15and fix these things even though they
1:54:17took the extra time to get as much of
1:54:19the content on the disc as possible then
1:54:21the thinkable happened early copies had
1:54:24made their way into the hands of people
1:54:26throughout certain regions Tata asked
1:54:28fans not to share spoilers to no avail
1:54:32details about Final Fantasy 15 would
1:54:34flood the internet in the remaining week
1:54:36before launch this would cause a bit of
1:54:38a stir within the hardcore communities
1:54:41online over one decade later the project
1:54:44that was Final Fantasy Versus 13
1:54:45released as Final Fantasy 15 on November
1:54:4829th 2016 15 sold through over 5 million
1:54:52copies in 2 days across both PS4 and
1:54:54Xbox achieving success that was needed
1:54:56for the project over 65% of the instock
1:54:59physical copies in Japan sold out in
1:55:01this time frame Tabata and his team did
1:55:04The Impossible and their course
1:55:05correction had led to a successful entry
1:55:07in the mainline Final Fantasy series but
1:55:09in all honesty this was well within the
1:55:11realm for Mainline Final Fantasy sales
1:55:13numbers another thing that also became
1:55:15starkly clear Final Fantasy 15 was not
1:55:18versus the tone the scale and purpose
1:55:21were all different much like like Tabata
1:55:22said this wouldn't change many fans
1:55:24opinions on the matter though the
1:55:26official release of Final Fantasy 15
1:55:28also marked the beginning of the
1:55:29post-launch support era where ff15 would
1:55:32sever its ties to verses almost entirely
1:55:34with ensuing content
1:55:36[Music]
1:55:39updates Tabata and the Final Fantasy 15
1:55:42team debuted the post-release road map
1:55:44in December sharing short mid and
1:55:46long-term goals while the short-term and
1:55:48Midterm goals mostly focused on
1:55:50improving the experience the long-term
1:55:52goals involved allowing important
1:55:53characters to be playable alongside
1:55:55noctis this includes the other three
1:55:57party members and lunaf Freya though the
1:55:59developers were not sure if making her
1:56:00playable was possible at this time in an
1:56:03interview with polygon Tabata shared
1:56:06that his goal was to make Final Fantasy
1:56:0715 quote be something that users can
1:56:10enjoy for years to come something they
1:56:12can continue to enjoy even after
1:56:13completing the main story line This
1:56:15approach stemmed from a new Square Enix
1:56:17business strategy to elongate the life
1:56:19of single player titles offering DLC
1:56:22players are reason to spend even more
1:56:24time within single player games and ff15
1:56:26was the first platform to test this many
1:56:28free updates including the Mughal chocoo
1:56:30Carnival and Assassin's Festival were
1:56:32released for players to enjoy this of
1:56:35course was along longside paid DLC for
1:56:37the game Square released four major DLC
1:56:39waves in 2017 episode gladiolas episode
1:56:43prompto comrades the multiplayer
1:56:45expansion and episode ignis each of the
1:56:48episodes focused on one party member and
1:56:50is told from the eyes of each member
1:56:51while comrad allowed players to create
1:56:53their own custom avatar and bring the
1:56:55light back to lucus with friends an
1:56:57entire game a king tale Final Fantasy 15
1:57:00also released for free after formerly
1:57:02being a pre-order exclusive this was a
1:57:04beat him up game focused on a bedtime
1:57:06story that King reges told nocus at one
1:57:09point while the content that Tabata and
1:57:11his team released was significant and
1:57:13mostly well-received 2018 brought
1:57:16numerous shakeups to the title in March
1:57:182018 luminous Productions was formed led
1:57:21by hajim Tabata
1:57:22this studio was comprised of mostly
1:57:24former Final Fantasy 15 developers who
1:57:26were now working on a brand new
1:57:28IP while fans at first were concerned
1:57:31about what this meant for Final Fantasy
1:57:3415 worries were put aside when the
1:57:36second wave of Final Fantasy 15 DLC the
1:57:38dawn of future was announced this pack
1:57:41was said to include episode ardan
1:57:43episode arenia episode lunaf frea and
1:57:46episode noctis everything was looking
1:57:48great until
1:57:50November in November 2018 reports began
1:57:53to break that Square Enix revealed
1:57:55luminous Productions was riding off a
1:57:57loss of $33 million that was followed
1:57:59just Days Later by hajim Tabata
1:58:01announcing he was leaving Square Enix
1:58:03with the upcoming Final Fantasy 15 DLC
1:58:05all but cancelled outside of episode
1:58:07ardan 2019 officially marked the end of
1:58:10Final Fantasy 15 content an anime
1:58:12prologue short for episode ardan
1:58:14released in February followed by the
1:58:16last bit of DLC episode Harden in March
1:58:19Final Fantasy 15 content was officially
1:58:21over
1:58:22Final Fantasy 15 content was officially
1:58:25over and a game that once looked as if
1:58:27it would never come out was finally laid
1:58:29to
1:58:30rest while the content for the game was
1:58:32over we would continue to get stories
1:58:34and more information regarding its
1:58:36development in the years that followed
1:58:38in 2020 we got one of the most
1:58:40interesting pieces of information
1:58:41regarding the development of 15 from a
1:58:43source no one expected noctis's Japanese
1:58:46voice actor tatsuhisa Suzuki from
1:58:49Twitter in June 2020 the actor tweeted
1:58:52that he had hoped quote to talk all
1:58:54about versus in 15 someday after
1:58:56receiving a gift from the Final Fantasy
1:58:5815 development team as the voice actor
1:59:01of noctis he notes that quote when I
1:59:03write about verses in 15 there's a lot I
1:59:05want to talk about which is to be
1:59:07expected considering he likely
1:59:08participated in the project for almost a
1:59:10decade over the years so many rumors and
1:59:13leaks regarding the title came out but
1:59:15Suzuki shared on Twitter that most of
1:59:16the rumors were quote wrong
1:59:19information it's unclear if he was
1:59:21specifically calling out one leak but it
1:59:23seems like he probobly grouped most
1:59:25leaks together after tweeting these few
1:59:27tweets about 15 Suzuki simply tweeted
1:59:30out he needed to sleep and that was
1:59:32quite honestly the last we heard from
1:59:33him regarding 15 until November November
1:59:382020 brought one of the most shocking
1:59:39confirmations from Suzuki who clearly
1:59:42couldn't hold his secrets in any longer
1:59:44he wasn't the only person who worked on
1:59:46the game to do this either Suzuki
1:59:48revealed that the original scenario for
1:59:50Final Fantasy 15 was 3 three times as
1:59:52long as the final One released to the
1:59:54public he states that he still has his
1:59:56packet of the first half of the scenario
1:59:58even going as far as claiming that Kings
2:00:00glaive was supposed to be the first half
2:00:02of the entire game while this is eye-
2:00:04opening at first it begins to click when
2:00:06you think back to the comments in rumors
2:00:08regarding versus 13 becoming a Trilogy
2:00:10link that to the statement from namora
2:00:12that 15 will have multiple sequels and
2:00:15essentially we've got the closest thing
2:00:16we'll ever have to confirmation that
2:00:18Final Fantasy Versus
2:00:2013/15 was supposed to be Trilogy it's
2:00:23simply incredible to think about how the
2:00:25story of Final Fantasy 15 would have
2:00:26played out if the narrative was told
2:00:28across three fulllength titles 15 story
2:00:32took around 30 hours to beat which is
2:00:34right in line with most Final Fantasy
2:00:36games with this information the original
2:00:38scenario for 15 was likely around a 90
2:00:41to 100 hour story and Tata and his team
2:00:43would have had no way to realize that
2:00:45Vision properly with the constraints of
2:00:46only one
2:00:48game so far we've stuck to the on the
2:00:51book side of history but what lies
2:00:53behind that bright exterior there has to
2:00:55be more information from the source of
2:00:58Square Enix isn't necessarily the Gospel
2:01:00of Truth as we've seen much of what was
2:01:03officially said during the development
2:01:04of versus 13 and Final Fantasy 15
2:01:07carries certain implications that can be
2:01:09interpreted in a vast number of ways
2:01:11throughout the history of this game
2:01:13there have been an innumerable amount of
2:01:15leaks and off the book's comments much
2:01:17of it is fake even humorous at times but
2:01:20some developer comments in aspects of
2:01:22what is known about 15 line up with some
2:01:24leaks more closely than you'd initially
2:01:26think versus isn't just the shadow of
2:01:29Final Fantasy 13 it's also Final Fantasy
2:01:3215
2:01:34skeleton in fact many of these Bones
2:01:37still remain within the game these
2:01:39precious fossils aren't your ordinary
2:01:41sort they're actually crystalline these
2:01:44remnants are shards from fabula NOA
2:01:46Crystalis easing into this topic there
2:01:49is actually a reused set of cards from
2:01:51Final Fantasy 13 to these fabula Nova
2:01:54crystallis adorned cards may seem like
2:01:56an innocent Easter egg but there's more
2:01:58than just this Crystal stasis is one of
2:02:01the most important aspects of fabula NOA
2:02:03crystallis lore and don't you know it
2:02:06noctis actually sleeps within the
2:02:08crystal huh the last thing that unites
2:02:11fabula Nova crystallis and Final Fantasy
2:02:1315 and holy matrimony is the ring of the
2:02:15lassi I mean
2:02:17lucii hm what could these changes be
2:02:21implying
2:02:22firstly 15 obviously had cut consent
2:02:26every big project has cuts for a various
2:02:28amount of reasons the many updates in
2:02:30DLCs 15 receive masks much of this but
2:02:33the real Secrets lie within the very
2:02:35data within the disc itself in future
2:02:37updates one of the lines found in the
2:02:39data my name is Stella I'm from tbre we
2:02:43already knew Stella was repurposed into
2:02:44Luna but even so this Remnant Still
2:02:47Remains within Final Fantasy 15's files
2:02:50humorously there even remnants of
2:02:52versus' KH style command menu within the
2:02:55files even Magicite used for summons
2:02:58remains that's not all either as there
2:03:01are things even like a loading screen
2:03:03profile for ardan that contains a
2:03:05possible tag marking it is not intended
2:03:07for the final product this indicates a
2:03:10mindset that things will be changed cut
2:03:12or paired back even remnants of old
2:03:14gameplay systems appear with certain
2:03:16data implying that you could assign
2:03:18different tasks to your party members to
2:03:20different roles in Comon or exploration
2:03:22at one time though since content like
2:03:25that was never shown there's no way of
2:03:26knowing how stuff like that could have
2:03:28been executed be it in versus or 15 even
2:03:32things that were teased or talked about
2:03:33in regards to 15 like an exhaustion
2:03:35system in certain car functions were cut
2:03:37yet still remain in this code mechanics
2:03:40that would deepen the ones in the final
2:03:42game are also thrown around in the code
2:03:44such as quest lines that would involve
2:03:46putting things in umbr book for Luna or
2:03:48finding magazines that would unlock new
2:03:50destinations there are also even
2:03:52leftovers for a playable Luna that was
2:03:55more than likely left unfinished due to
2:03:56the cancellation of extra
2:03:59DLC the game's data also includes many
2:04:01unused voice lines such as Stella
2:04:03introducing herself to noctis noctis's
2:04:06mother is also mentioned in some of them
2:04:08quite a bit of stuff is clearly not
2:04:09implemented due to not being part of the
2:04:11team's Focus since their first priority
2:04:13was getting the game out some content of
2:04:15course was cut due to not being
2:04:17necessary as some of it is highly
2:04:19reflective of finished content it's only
2:04:21natural and even DLC has unused lines
2:04:24and other data despite not being true
2:04:26content these voice lines have their own
2:04:28story to tell core was also going to be
2:04:30introduced differently as the player
2:04:32would go on a quest investigating rumors
2:04:33of core's execution it turns out to be a
2:04:36trap by the Empire to lure noctis to
2:04:38them there are also lines that mention
2:04:40the recapturing of insomnia being close
2:04:43could something planned in the game have
2:04:45involved kicking neheim out of insomnia
2:04:48it seems quite a bit was cut near the
2:04:49end there are snippet scenes inv in
2:04:51noctis in his Destiny and there's even
2:04:53some stuff with ardan where he speaks in
2:04:55more detail during the finale both of
2:04:57these have interesting
2:04:59details it's challenging to truly grasp
2:05:01some of the lines regarding nocus and
2:05:03Umbra found in chapter 14's data
2:05:05apparently Umbra is showing noctus
2:05:07scenes of the past of Luna while he
2:05:10grapples with his own destiny some of
2:05:12the Striking things about these lines in
2:05:14particular involve the lines will I
2:05:16become a God will I become a king will I
2:05:18live as a human is this a scene from the
2:05:21past is that Umbra I saw will I die when
2:05:24this is over and my path in life I
2:05:27choose to end all of this this alone can
2:05:29imply many things could noctis' fate and
2:05:32the cut lines about becoming a god king
2:05:34or human originate from verses 15
2:05:38clearly reimagines a lot of the old
2:05:39Concepts so it's possible it's also
2:05:42interesting to note that in the final
2:05:43game umber can take noctis to the Past
2:05:45after the time skip as a way for the
2:05:47player to get back to the open world
2:05:49could flashbacks and such have been
2:05:51something um would have done possibly
2:05:53more even in a cut scene Umbra has a
2:05:56different title than the other
2:05:57messengers of the Gods Divine Shadow
2:06:00this could have just been a term change
2:06:01but what if it was something unique to
2:06:04Umbra ardan's cut lines from the finale
2:06:07however stir fewer questions and
2:06:09actually provide some neat context quote
2:06:12that stone treated me like a messenger
2:06:14it repelled me if I touched it black is
2:06:16an important color isn't it everyone is
2:06:18dressed in black but the crystal was
2:06:20originally blue and when I touched it it
2:06:22turned black it's unclear why this
2:06:25detail was emitted rather than edited as
2:06:27it lines up fairly well with versus
2:06:29Concepts and 15 especially with the lore
2:06:31that could have been expanded upon in
2:06:33episode
2:06:35ardan there's a ton of stuff that can be
2:06:37derived from Cut content unfortunately
2:06:40so much of it is left unfinished and not
2:06:42clear things like the voice lines are
2:06:44just jumbled together including the
2:06:46previously mentioned character names so
2:06:48beyond being able to figure out where
2:06:49things roughly take place or approxim
2:06:51Ely who is speaking it's truly hard to
2:06:53decipher it fully not to mention Final
2:06:56Fantasy 15 has tons of areas outside of
2:06:59what's accessible by normal means the
2:07:01entire neheim Empire and its country are
2:07:03in the game even areas in the game that
2:07:05we get a taste of like insomnia have
2:07:07significant portions of them cut from
2:07:09the main game it's also impossible to
2:07:11know what content could have been in
2:07:13these out of bounds areas by Nature this
2:07:15is all unfinished content that wasn't
2:07:17present in the game however there are
2:07:19clues that can spark throughout these
2:07:21Clues tell a story it's painfully
2:07:23obvious that there were plans for a lot
2:07:25more here since the beginning more than
2:07:27a single game could feasibly offer it's
2:07:29clear that Final Fantasy 15 didn't
2:07:31achieve the breadth of content it
2:07:32originally intended to have ignoring
2:07:34verses even all of this truly
2:07:36illustrates how neora concepts for
2:07:37verses were slowly phased out as
2:07:39development
2:07:41progressed the amount of names that can
2:07:43be found in the files have to be
2:07:45mentioned some of these even lineup
2:07:47names mentioned in leaks some
2:07:49particularly stand out one such name is
2:07:52lupus one of the earliest examples of
2:07:54this name picking up traction is with a
2:07:56leak that came out after the launch of
2:07:5815 describing what verses actually was
2:08:01leak should have always be taken with a
2:08:03grain of salt but what happens when
2:08:04there's evidence supporting them it
2:08:06could very well be another faucet of
2:08:08Truth this particular leak explains that
2:08:11Final Fantasy 15 did in fact use versus
2:08:1413 as a base and had to reimagine and
2:08:16cut some things like its fabula no
2:08:18crystallis ties in order to be released
2:08:21of course this is something that has
2:08:22been stated and proven time and time
2:08:24again this leak also insists that
2:08:27characters like ardan and Luna are
2:08:29fairly respectful to their versus
2:08:31iterations just that the emissions and
2:08:33development issues of Final Fantasy 15
2:08:35resulted in them not being properly
2:08:37represented however these aren't even
2:08:39the most interesting things to
2:08:41consider the name lupus can indeed be
2:08:44found in the game's code along with
2:08:45mentions of a mysterious Forest lupus is
2:08:48the original incarnation of ravas he was
2:08:51supposedly supposed to be the chosen one
2:08:53with powers similar to noctis lupus
2:08:56would also have a ring that would have
2:08:57absorbed his nation's crystals power
2:08:59before it was spent making the loosest
2:09:01crystal the last in the world the
2:09:04crystal lore in this leak is eerily
2:09:06close to what was implied in some of
2:09:07versus'
2:09:08material according to the leak it's
2:09:11assumed that there would have been
2:09:12others chosen by crystals what their
2:09:14roles in the story would have been is
2:09:16unknown but with all of the cut land
2:09:18masses within the game and Nations we
2:09:20never got to see this seems likely this
2:09:22leaker even mentions that ardin was the
2:09:24first chosen one and sought to destroy
2:09:26all the crystals even this detail isn't
2:09:28too far off from the final game and
2:09:30could be utilized differently with
2:09:31different context say context of a
2:09:34cristalis nature time travel is also
2:09:37mentioned in the leak and it's still
2:09:39centered around Umbra however unlike
2:09:41just being a one-off thing to teleport
2:09:43you between the endgame and open world
2:09:45like in the main game the leaker reports
2:09:48that it would have been used in the
2:09:49story because noctis didn't accept every
2:09:51tragedy that happened the mechanics of
2:09:53this aren't detailed but it sounds
2:09:55reminiscent of an old versus interview
2:09:57where namora mentioned a new type of
2:09:59event mechanic could time travel have
2:10:01been a way to replay events and get
2:10:03different experiences while also being
2:10:05used for important story beats much like
2:10:08almost everything surrounding verses
2:10:09we'll likely never know some of the most
2:10:12interesting stuff in the leak comes from
2:10:13the dream world this is where nocus
2:10:15would commune with the dead like Regis
2:10:17and Luna this would lead to an obscured
2:10:19sense of reality is any of this for real
2:10:22was the vibe that scenes like this were
2:10:24intended to elicit noctis in Final
2:10:27Fantasy 15 even sees Luna in a CGI dream
2:10:30sequence after her death this leak can't
2:10:33be real or can it another interesting
2:10:36leak from June 2016 before the release
2:10:39of 15 actually leaked a correct plot
2:10:41outline well except for a small detail
2:10:44ardan doesn't have a final boss monster
2:10:46form it's possible that at this time it
2:10:48couldn't have been implemented or that
2:10:50the leak meant Ard demonized form was
2:10:52during the last segment so much of this
2:10:54leak is right on the money too Luna
2:10:57nocus flashbacks were cut insomnia is
2:10:59only semi- explorable as a final dungeon
2:11:02every summon was listed gentiana was
2:11:03revealed as Shiva The Emptiness of the
2:11:06map was mentioned with the cut land
2:11:07masses changes made during toata
2:11:10transition and even issues in regards to
2:11:12optimization a few things can't really
2:11:14be confirmed though such as the cons
2:11:15supporting effort because details aren't
2:11:17publicly known despite this it is
2:11:20interesting how squ in licensed the
2:11:21Umbra API in March of 16 to help the
2:11:24game's performance one interesting
2:11:26tidbit is that this leak claims that
2:11:27time skip noctis wasn't modeled yet and
2:11:30that when playing the section in the
2:11:31current game you'd play as normal noctis
2:11:34this is strange because the Final
2:11:35Fantasy 15 Afrojack trailer launched
2:11:37around the time this leak did and it
2:11:39shows time skip noctis in his Rowan suit
2:11:42the interesting thing about this is that
2:11:44noctis wears his Regal rayment suit
2:11:46during that part of the game the Rowan
2:11:48suit the noctis has had since the 2011
2:11:50versus 13 trailer is actually underneath
2:11:54the adornments noctis doesn't wear the
2:11:56suit by itself until the final fight
2:11:58making the cut scenes in that trailer
2:11:59inaccurate to the final game just how
2:12:02true is any of
2:12:04this many people involved with verses
2:12:06would go to share Snippets of what it
2:12:08was to be we previously mentioned that
2:12:10noctis' voice actor revealed a lot of
2:12:12things but Roberto Ferrari one of the
2:12:14character designers for verses in 2010
2:12:16went on to share some interesting
2:12:17tidbits some even connect to the leaks
2:12:20and cut content
2:12:22in a 2016 Facebook post Ferrari would
2:12:25provide some insight into characters and
2:12:26how they were changed in Final Fantasy
2:12:2915 arania wasn't changed but he
2:12:32disdained that his drafts for Bigs and
2:12:34wedge weren't used due to their reduced
2:12:35roles as for gentiana her design is
2:12:38altered but it captures The Same Spirit
2:12:40as his original designs ardan was
2:12:43designed by Ferrari in 2010 before even
2:12:46Kings Glade was in the works he notes
2:12:48interestingly Umbra had a human form as
2:12:50one of noctis's guards before this
2:12:52concept was altered into King's glave
2:12:54Umbra sure seemed to be important after
2:12:57all these scraps of behind the scenes
2:12:59info Ferrari said this quote I wasn't
2:13:02part of the 2010 group from 13 that
2:13:05would have scratched their bellies and
2:13:07then turned into the 15 I came in May
2:13:102010 I know I was called in when a
2:13:12female designer resigned since she
2:13:14wasn't able to get any kind of approval
2:13:16from the art director then from 2010
2:13:19till the end of 2011 I worked on the
2:13:22designs I got assigned with without any
2:13:24big issues that's why when the team got
2:13:26resized from 200 workers to around 20 in
2:13:282012 right before the arrival of Tabata
2:13:31and the type zero team I was still there
2:13:33and worked with the newcomers till 2013
2:13:35then I left because I followed Mr namora
2:13:38I had no story plan for gentiana but I
2:13:40can confirm you that the writers changed
2:13:42the script I received in
2:13:452011 this anecdote perfectly
2:13:47encapsulates everything stated about the
2:13:49team shifts and versus concept Visions
2:13:52Ferrari couldn't be jaded in making
2:13:53things up right I mean after all he's
2:13:56still working hand inand with Square
2:13:57Enix with the final fantasy7 remake
2:13:59project the on and off the Record
2:14:02information we have at our disposal
2:14:03illustrates One Thing versus his issues
2:14:06ran deep and the company's decisions
2:14:08ultimately led to this Grand and
2:14:09ambitious project getting rebranded
2:14:12scaled down and
2:14:15altered looking back on Final Fantasy 15
2:14:18many fans dislike hajim Tabata because
2:14:20the game ended up not living to the
2:14:22expectations of fans who waited over a
2:14:24decade and
2:14:25truthfully and truthfully it's hard not
2:14:28to feel that the narrative behind that
2:14:30is unjustified he inherited what was one
2:14:32of the most anticipated squareenix
2:14:34titles of all time and turned it into
2:14:36something different Final Fantasy 15 is
2:14:39not Final Fantasy Versus 13 and it never
2:14:42was going to be even when namora was
2:14:44still on the project which we know he
2:14:46left before the E3 trailer but even then
2:14:48the game would not have been the same as
2:14:50versus 13
2:14:51namor's Vision was ultimately so Grand
2:14:53that it could not be realized by anyone
2:14:55other than
2:14:56him Tabata clearly had his own vision of
2:14:59the project and when he became director
2:15:01he was forced to work quickly under the
2:15:03extreme deadlines to meet expectations
2:15:04of Square enic from the reveal of Final
2:15:07Fantasy 15 Tabata had 3 years of
2:15:10development time to complete a game that
2:15:11was essentially 20% of the skeleton of
2:15:14versus 13 as he revealed back in 2015
2:15:17regardless of what you think about the
2:15:18man he clearly cared so much about fan
2:15:21feedback and what they thought of his
2:15:23game he loved the final fantasy series I
2:15:26think back to his active time report
2:15:28live streams where he directly answered
2:15:30fan questions or how he would use Google
2:15:32Translate to read comments written in
2:15:34foreign language and meet with employees
2:15:35at Square just to verify if the
2:15:37translation was
2:15:39correct heck Tabata even participated in
2:15:42online forums to respond to fans
2:15:44comments from overseas directly he had
2:15:46an
2:15:47account that's not the sign of a field
2:15:50director that's the sign of a director
2:15:52who did everything in his power to make
2:15:54sure this project succeeded with the
2:15:55resources that he had at the end of the
2:15:58day it's easy to argue that tabata's
2:16:00desire to please everyone was over
2:16:01ambitious resulting in a lot of
2:16:04shortcomings and half-baked Concepts
2:16:06found in 15 largely due to time
2:16:09constraints it forced dozens of
2:16:11uncompleted ideas to be thrown into the
2:16:13game with many lingering is either
2:16:14unrealized or even deleted entirely and
2:16:16just simply left in the
2:16:18files between tetsu and namora aim
2:16:21Tabata and other key staff there was no
2:16:23big bad when it came to the Final
2:16:25Fantasy 15 project ultimately Square
2:16:28Enix elected decide with the decision
2:16:30for business over one for Visionary art
2:16:32this happened at multiple steps of the
2:16:34project first with taking neora off and
2:16:36transitioning to 15 and then once again
2:16:38by making Tabata essentially use the
2:16:40skeleton of a game that wasn't his to
2:16:42create a Mainline title the game isn't
2:16:45entirely one idea or another it's a mash
2:16:48of Final Fantasy Versus 13 and original
2:16:51Final Fantasy 15 ideas thrown together
2:16:53which resulted in a game that possessed
2:16:54Vision yet was unsure how to utilize all
2:16:57elements to tell its
2:17:00Story the shift from Final Fantasy
2:17:02Versus 13 to Final Fantasy 15 was not
2:17:04one born of malice hate or despair at
2:17:07the end of the day it was simply a
2:17:09business decision and one that would
2:17:10have never captured noora's Vision
2:17:12regardless of who was directing the
2:17:14project although the original Vision was
2:17:16never realized its Legacy has continued
2:17:18to inspire creators to this day and who
2:17:21knows perhaps there's a Revival waiting
2:17:23on the horizon
2:17:25[Music]
2:18:02when considering Final Fantasy as a
2:18:04whole there are tens of thousands of
2:18:06creators that have been directly
2:18:07inspired by one entry or another despite
2:18:10not ever coming to fruition versus 13 is
2:18:12no different with many titles even today
2:18:14attempting to realize the vision of the
2:18:16project it's honestly remarkable to
2:18:18consider how much influence a game that
2:18:20never released can have even 18 years
2:18:22later a fantastic example of a title
2:18:25inspired by verses 13 is lost soul aside
2:18:28this upcoming RPG was originally a
2:18:30simple passion project by one man Yang
2:18:32Bing he began work on the project in
2:18:352014 after being inspired by the action
2:18:37depicted in the versus 13 trailers over
2:18:40the years it has evolved to become
2:18:41massive in scope with over 40 people
2:18:44working on the game currently while we
2:18:46still await a release date LW Soul aside
2:18:48will likely be one of the biggest
2:18:49projects ever inspired ired by versus 13
2:18:51once it is
2:18:53released there's also the recently
2:18:55released rotus which feels like the
2:18:57ultimate Love Letter to versus 13
2:18:59director takumi isobe has made it no
2:19:01secret that he was inspired by the
2:19:03canceled title with radus taking place
2:19:05in shabuya and incorporating elements
2:19:07found in the versus 13 trailers in fact
2:19:10when he first got to meet TSU namora he
2:19:12asked him if he could play Final Fantasy
2:19:14Versus 13 that's not all though two key
2:19:17staff members who were on the versus 13
2:19:19project scenario writer kazushige nojima
2:19:21and composer Yoko shimamura fill the
2:19:24same roles for radus while it certainly
2:19:26isn't versus 13 it's fascinating to
2:19:29watch a title release that incorporates
2:19:30many fragments memories and pieces of
2:19:33The Faded title over 18 years
2:19:35later and of course rebirth awaits on
2:19:39the horizon verses 13 also lives on
2:19:42through a very clear connection Kingdom
2:19:44Hearts and no this isn't a fantasy this
2:19:47is reality while the only connection on
2:19:50the surface may be TSA namora there are
2:19:53all kinds of tangible connections to be
2:19:55made between the two properties and it
2:19:57seems like the next title could at last
2:19:58bring the original vision of Final
2:20:00Fantasy vers 13 to light to make this as
2:20:03understandable and digestible as
2:20:05possible we'll break down this eye
2:20:07openening connection chronologically to
2:20:09paint the whole
2:20:10picture to start We Begin back at the
2:20:13title of Act One the eyes will close
2:20:16this is a reference to the Kingdom
2:20:18Hearts Final Mix secret ending which
2:20:20supposedly references five games chain
2:20:23of Memories Birth by Sleep Kingdom
2:20:25Hearts 2 verses 13 and 358 by2 none of
2:20:30these titles were even out at this point
2:20:32but namora included all sorts of phrases
2:20:34and words together in the secret ending
2:20:36take a
2:20:48look to be truthful
2:20:51it's likely that none of these phrases
2:20:52were directly correlated at the time
2:20:54despite what many in the community might
2:20:56claim while it's fun to theorize and
2:20:58wander among the possibilities most
2:21:00likely neora was simply throwing
2:21:02thoughts he had in this ending as he
2:21:04planned out the game sequel it said that
2:21:06the developer keeps many cards close to
2:21:08his chest with some of the lead Final
2:21:10Fantasy 7 rebirth developers sharing
2:21:12earlier this year that only namora knows
2:21:14the title of the third and final game in
2:21:16the remake Trilogy allegedly namora even
2:21:19held off on sharing the full vision for
2:21:21versus 13 with his co-director Tabata
2:21:23when the project shifted to Final
2:21:25Fantasy 15 it's possible that neor was
2:21:28the only person at Square Enix who knew
2:21:29what each of these phrases was referring
2:21:31to but weed wager this was the developer
2:21:33experimenting with his thoughts as he
2:21:35was planning chain of Memories in
2:21:36Kingdom Hearts 2 regardless it's still a
2:21:39very fun nod to look back on any true
2:21:42and real connection to vers 13 began
2:21:45with the release of Kingdom Hearts 3
2:21:47where undeniable evidence was presented
2:21:50within the game
2:21:51Kingdom Hearts 3 forever changed the
2:21:53franchise in more ways than one it
2:21:56brought a conclusion to the first Arc of
2:21:58the series The Dark Seeker Saga after
2:22:00almost two decades wrapping up dozens of
2:22:02plot points that had remained unanswered
2:22:04since the origin of the series while
2:22:06many expected this to be the case no one
2:22:09expected Kingdom Hearts 3 to feature the
2:22:11ties to verses 13 that it offered so
2:22:14much so that the next Kingdom Hearts
2:22:15game will undoubtedly explore what could
2:22:18have been through a character who is
2:22:19noctis and in all but appearance and
2:22:22name to dive into this mystery our
2:22:25journey will start at toy box one of the
2:22:27featured worlds in Kingdom Hearts 3 upon
2:22:30launching into this world for the very
2:22:32first time a gorgeous action-packed
2:22:34cutscene plays featuring unknown
2:22:36characters battling robots in a city
2:22:38that looks eerily similar to shabuya as
2:22:41the characters race towards a girl
2:22:42wearing a star-shaped necklace countless
2:22:45fighting robots stand in their way at
2:22:47the end of the trailer the main
2:22:48character leaps forward to reach out to
2:22:50the girl where he is met with a massive
2:22:52towering robot standing in front of him
2:22:54alongside the other two main cast
2:22:56members the screen cuts to the title of
2:22:59the video verum
2:23:01Rex we then see the box art revealing
2:23:04that veram Rex is a video game playable
2:23:06on the play plus console developed by
2:23:08Square Enix while this trailer might
2:23:10seem like it's not a big deal at first
2:23:12and just a simple nod to the toy box
2:23:14World it sets up everything for the
2:23:16future of the Kingdom Hearts franchise
2:23:19once Sora Donald and Goofy enter the
2:23:21world the three meet the cast of Toy
2:23:23Story while talking Rex and ham
2:23:26recognized Sora referring to him as
2:23:27yazor he tells Woody they are the number
2:23:30one heroes in the country while this
2:23:32interaction might seem like a brief
2:23:34mistake on Rex's part there's even more
2:23:36dialogue that was cut from an early
2:23:38build of the game in 2018 there Rex says
2:23:41an additional line referring to Donald
2:23:43and Goofy as magia and egis these are
2:23:46the other two characters seen fighting
2:23:48alongside yora in the veram Rex
2:23:50commercial it's a very interesting piece
2:23:53of dialogue that not many people have
2:23:55noticed over the years since it's not in
2:23:56the full release later on in Toy Box
2:24:00Sora eventually stumbles inside a
2:24:02massive video game store with the Toy
2:24:04Story cast as you might expect the store
2:24:07is covered with copies of veram Rex and
2:24:09advertisements for the game while
2:24:11looking around young xort crashes the
2:24:13party booting Sora into the game World
2:24:15quadratum this is not the real quadratum
2:24:18but the Kingdom Hearts world's
2:24:19interpretation of it we see Sora in this
2:24:21world and he looks the same as he does
2:24:23in the toy box world not like Sora in
2:24:26Kingdom Hearts 4 in this video game demo
2:24:28titled veram Rex beat of lead you're
2:24:31forced to face off against massive
2:24:33robots called gigas this segment is
2:24:35extremely important as a point of
2:24:37reference later on so keep that in mind
2:24:40Beyond yora another character tied to
2:24:42him makes their appearance later in the
2:24:44game when Sora collects himself in the
2:24:46final world he speaks to the nameless
2:24:48star who tells him her name was stolen
2:24:51by someone who took everything about her
2:24:53away she recalls her time spent waiting
2:24:56on a certain someone to come find and
2:24:58save her but that person has had his
2:25:00heart replaced thus forgetting her when
2:25:03Sora tells the girl he'll help her find
2:25:05the one she lost she Whispers his name
2:25:07to Sora though we as players don't hear
2:25:10it looking at this from a surface level
2:25:13the connection of versus might not be
2:25:15obvious however upon further examination
2:25:17the puzzle slowly starts to fit together
2:25:20the girl is the one we saw yora
2:25:22attempting to save in the veram Rex
2:25:24Trailer yora is the one she's waiting on
2:25:27but most importantly this nameless star
2:25:30has had her name and appearance taken
2:25:32away by some it's a parallel to Stella
2:25:35the girl from versus 13 who had her name
2:25:37and appearance changed morphing into
2:25:39lunaf Freya the final heroine we saw in
2:25:42Final Fantasy 15 one could even say this
2:25:45is noora's interpretation of the events
2:25:47as he saw a character he wrote and
2:25:49created turned turned into something he
2:25:51did not believe she was even this
2:25:53character's design from the verx trailer
2:25:55highly resembles Stella though now she
2:25:57is a brunette instead of a blonde if you
2:26:00still don't believe me the nameless star
2:26:02has the same voice actress as Stella in
2:26:04Japanese Risa Shimizu when asked just
2:26:08who the nameless star was namora said in
2:26:11the Kingdom Hearts 3 ultimania interview
2:26:13that he cannot reveal that but he did
2:26:15share that once again Sora knows the
2:26:17name of the person this character is
2:26:18waiting on not much else regarding veram
2:26:21Rex occurs for the rest of the main
2:26:23story in Kingdom Hearts 3 but the market
2:26:25made is clear upon looking at the back
2:26:28of the box art for veram Rex it's very
2:26:30telling of what this game is clearly
2:26:32referencing this overview of the title
2:26:34is quite eye openening that's the story
2:26:36of the king of Truth reclaim your heart
2:26:39after a long fight weapons have brought
2:26:41great benefits for Humanity but the
2:26:43karma that sleeps in humans will
2:26:45accelerate further in the light of the
2:26:47Warhead in the night sky they choose to
2:26:50fight while feeling the pain of their
2:26:51hearts a journey without a place to
2:26:53return the world is to All Humans to
2:26:56turn a page what is eternal bond
2:27:00breaking this down the king of Truth is
2:27:02clearly yora who must reclaim his art we
2:27:06know this lines up with what the
2:27:07nameless star said as the person she is
2:27:09waiting on had their heart replaced this
2:27:12line has a much deeper tie though if you
2:27:14look at the back of the box art for
2:27:16Final Fantasy 15 you'll see the game's
2:27:18key tagline reclaim your
2:27:20Throne this was used as a major
2:27:23marketing message around the game's
2:27:24launch and there's even a trailer of the
2:27:26same name that launched in late
2:27:282016 the rest of the overview references
2:27:31a journey without a place to return
2:27:33which could reference y Zora's own
2:27:35personal Journey or even simply quadram
2:27:38some fans have even interpreted this
2:27:39message through the lens of namora
2:27:41watching Final Fantasy Versus 13 become
2:27:43Final Fantasy 15 with yora as the king
2:27:47of Truth some believe this is TS amora's
2:27:49way of saying the true story of verses
2:27:5113 can finally come to light through
2:27:53Kingdom Hearts overall we'll likely not
2:27:56have a clear picture of the game's true
2:27:58meaning until the next Kingdom Hearts
2:28:00title but the connection is
2:28:02evident alas the versus 13 links and
2:28:05Kingdom Hearts 3 come to a close with
2:28:07the game's secret ending rku continues
2:28:10to have a dream Sora and himself become
2:28:12separated in a massive city with a big
2:28:14104 building resembling shabuya rku
2:28:17wanders near the Tokyo government
2:28:19building located in Shinjuku and then
2:28:21out of nowhere a familiar piano Court
2:28:25plays one any fan of Final Fantasy vers
2:28:2813 or Final Fantasy 15 would instantly
2:28:32recognize a song sounding extremely
2:28:35similar to sness the theme behind those
2:28:37games begins to Crescendo as we pan to
2:28:40the top of a building there a man who we
2:28:42recognize as yora stares at them from
2:28:44above perched at top the city's Skyline
2:28:47he's not just on any building though
2:28:49this is the same building where NOC to
2:28:51stayed in insomnia in Final Fantasy
2:28:53Versus 13 and also the same building
2:28:56that the crystal was kept in this city
2:28:59which resembles Tokyo is eerily similar
2:29:02to the location that versus 13 was
2:29:04supposed to take place in in the world
2:29:06of Kingdom Hearts shabuya in this
2:29:07mystical world are simply referred to as
2:29:10quadrata the secret ending is titled
2:29:12yora in the game files later in 2019
2:29:16Yoko shimamura and tsya namura both
2:29:18commented on a secret ending music in an
2:29:20interview with shimamura stating quote
2:29:23for the secret I aim for it to be last
2:29:26minute for a variety of reasons namora
2:29:29shared that when he first heard it he
2:29:31was like oh but then listened again
2:29:34carefully and began to get it he noted
2:29:36that there was a lot of talk online
2:29:38about it recently it sure is interesting
2:29:42that those first few notes line up
2:29:43exactly with sness it's Eerie
2:29:47almost while these bits and pieces
2:29:50certainly hinted at a strong connection
2:29:52between veram Rex and versus 13 it
2:29:54wouldn't be until Kingdom Hearts 3
2:29:56remind the game's DLC where a direct
2:29:59undisputable reference was made Kingdom
2:30:02Hearts 3 reind released in early 2020
2:30:05and it took place just after the end of
2:30:07the game and in between the bits of the
2:30:09final battle things are limited to
2:30:11Kingdom Hearts until the secret boss
2:30:14which is extremely important to this
2:30:16versus 13 connection making it reality
2:30:21after the events of Kingdom Hearts 3
2:30:22remind Sora awakens in the final world
2:30:25which is filled with a dark sky and
2:30:27Stars this is a stark contrast to the
2:30:30base game where we only see it with an
2:30:32endless Sky of blue filled with clouds
2:30:35Sora begin shouting for anyone
2:30:37desperately looking to see if anyone
2:30:39happens to be in the final world with
2:30:40him then out of nowhere a mysterious
2:30:43voice shouts hey and we see a figure
2:30:46slowly approach
2:30:47Sora that figure is then revealed to be
2:30:50yazor the main character of veram Rex
2:30:53Sora recognizes him as such and calls
2:30:55him by his name and yora is immediately
2:30:57taken aback asking Sora who he is and
2:30:59how he recognizes him this is where
2:31:02things get especially interesting after
2:31:05Sora introduces himself yora acts
2:31:07surpris and tells Sora he's heard of him
2:31:11since Sora understands that yora is a
2:31:13video game character he makes a remark
2:31:15that this can't be the real world since
2:31:17yora is here but recalls a conversation
2:31:19with with that girl who told him about
2:31:21yora of course that girl also known as
2:31:25the nameless star is none other than
2:31:27Stella or the girl we saw in the veram
2:31:29Rex Trailer it's here where the pieces
2:31:32start to align yazor remarks that this
2:31:35isn't the real world but he is here then
2:31:37stating that this isn't what he really
2:31:39looks like questioning how Sora was able
2:31:41to recognize him as yazor in addition to
2:31:43asking why he is using sora's name after
2:31:46Sora is unable to answer yora states
2:31:49that his path is is clear and points his
2:31:51weapon at Sora the world around the tube
2:31:53begins to transform as the final world
2:31:55configures itself to resemble shabuya
2:31:57which is really quadram in Kingdom
2:31:59Hearts as the Fight Continues yora tells
2:32:02Sora that he accidentally wandered into
2:32:05this place and went through some trials
2:32:07then he was told to save Sora from here
2:32:11one of the greatest boss fights ever
2:32:13created begins I can sing my Praises of
2:32:15this unbelievable fight any day of the
2:32:17week but I'll save those thoughts for
2:32:19another video
2:32:20upon completion of the fight one of two
2:32:22endings will play we'll start with the
2:32:24ending assuming you beat yazor in battle
2:32:27here yora states that his powers aren't
2:32:29needed yet offering a simple never mind
2:32:32and a smile to Sora when he questions
2:32:34what yora meant yaz's body now begins to
2:32:37turn into light particles and Fades away
2:32:40into the sky immediately after the world
2:32:43around Sora returns to the final world
2:32:45as we know it with endless blue skies
2:32:48the screen Fades to Black and and we see
2:32:50yora awaken in the back of a car with a
2:32:53direct shot forsh shot Recreation of one
2:32:55of the Final Fantasy Versus 13 trailers
2:32:58the driver whose voice and appearance
2:33:00resemble luxord of organization 13
2:33:03refers to yora as Commander asking him
2:33:05if he finds the city around him
2:33:07impressive as the cut scene begins to
2:33:10end we see a closeup of Y Zora's red and
2:33:13blue eyes as he and Sora speak one of
2:33:15the most famous lines in the entire
2:33:17Kingdom Hearts series
2:33:19as for the second ending you will only
2:33:21see this ending if you fail to beat yora
2:33:24which who doesn't honestly here we see
2:33:27yora crystallized sora's body stating I
2:33:30will save you this time yora is the one
2:33:33that returns to the final world and we
2:33:35immediately dive into him waking up in
2:33:37the car once again this time he and Sora
2:33:40trade lines while still repeating the
2:33:42famous quote it's important to note that
2:33:44the series tagline in oath to return
2:33:47which signifies a future entry does not
2:33:49appear in this ending cut scene it does
2:33:52however appear at the first ending so
2:33:54what does this all mean for starters
2:33:56it's clear that yora has some sort of
2:33:58connection to noctis and I'm not talking
2:34:01about the noctis from Final Fantasy 15
2:34:03no yora is the same as noctus from Final
2:34:06Fantasy Versus 13 that connection can be
2:34:09made clear when understanding what both
2:34:10nocus and yora mean in English in Latin
2:34:14noctis kyum translates to Knight Scot
2:34:16knowing what we know about noctis and
2:34:18his personality from verse 13 It's A
2:34:21fitting name that directly reflects the
2:34:22character yora is a Japanese name and it
2:34:25translates to night sky as well this is
2:34:28more than a coincidence this is a
2:34:30masterfully crafted parallel Yaz Zora's
2:34:33game veram Rex also translates to true
2:34:36king and Latin I seem to recall another
2:34:39character who is the true Heir or king
2:34:41of their Kingdom noctis and yora are the
2:34:44same person or at least directly
2:34:46correlated that much is clear
2:34:49there's also the fact that yora was
2:34:51shocked that Sora recognized him just
2:34:53what does yora look like could he
2:34:55perhaps be a nobody these are all
2:34:58questions that will likely be answered
2:34:59in the next Kingdom Hearts title but
2:35:01it's hard not to discuss the
2:35:03possibilities if yazor himself is not a
2:35:05complete being or True Form namora might
2:35:09not name his complete form noctis but he
2:35:11is noctis in everything but name even
2:35:14taking a look at y Zora's design the
2:35:16hints are all there yora has
2:35:18heterocromia a condition resulting in
2:35:20eyes of two different colors one is red
2:35:23with the other blue this could be a
2:35:25reference to noctis' eyes and versus 13
2:35:28which changed colors from Blue to red
2:35:30when he Unleashed his powers we know
2:35:32this through interviews and various
2:35:34versus 13 trailers that released over
2:35:36the course of time of course this could
2:35:38also just be namora designing a
2:35:40character to look cool as possible it's
2:35:42totally
2:35:44realistic but it's hard to believe that
2:35:46this is just a cool design when thinking
2:35:48about the other connections to verses
2:35:50present in Kingdom Hearts 3 for instance
2:35:54Stella likely being the nameless star
2:35:56the Thematic ties to the game and even
2:35:58the veram Rex overview of course the
2:36:01biggest and most obvious connection is
2:36:04yora in the car as the scene opens up
2:36:06with him waking up in the back seat we
2:36:08pan over to the driver's seat the driver
2:36:11voiced by luxord's voice actor asks
2:36:14jaora impressive is it not which opens
2:36:17up a whole new question regarding who
2:36:19Lux actually is we know that luu
2:36:22questioned Lux sword's motives and he is
2:36:24the only organization 13 member besides
2:36:26demix that we have not found out who he
2:36:28originally was but enough about Kingdom
2:36:31Hearts Laur this cutscene is a shot for
2:36:34shot angle for angle still for still
2:36:36Recreation of the Final Fantasy Versus
2:36:3813 trailer this isn't an exaggeration at
2:36:41all just take a look at the two
2:36:43sequences
2:36:45compared commander commander
2:36:49[Music]
2:36:56impressive is it
2:37:03not I've
2:37:05been I've been having these weird
2:37:08thoughts
2:37:10lately even the second ending one
2:37:13considered the bad ending by fans has
2:37:16potential ties to fabula NOA Crystalis
2:37:18in versus 13
2:37:21this involves the idea of lassi and
2:37:23falsy lassi are beings that are bestowed
2:37:26a focus by falsy this Focus can be many
2:37:29things as it's up to the falsy in
2:37:31exchange for being chosen lassi receives
2:37:33special powers in fabula NOA Crystalis
2:37:36aosi can lose all of their own will and
2:37:39walk the world as a zombified SE if they
2:37:41don't complete their focus in time
2:37:43however if a ly fulfills their focus
2:37:46they get put into Crystal stasis gaining
2:37:48eternal life in a crystalline forever
2:37:51sleep in the case of this remind ending
2:37:53yora would be a falsy who granted Sora
2:37:56special powers by crystallizing him
2:37:58hence saving
2:38:00him in short Kingdom Hearts 3 reind made
2:38:03the connection in nods to versus 13
2:38:07unquestionable to this day it's still
2:38:09remarkable looking back at that shot
2:38:11forsh shot Recreation of noctis in the
2:38:13car everything down to the angles to the
2:38:16characters and even the look of the city
2:38:19has been recreated Beyond Kingdom Hearts
2:38:223 more hints toward a nameless character
2:38:25from vers 13 were revealed with the next
2:38:27Kingdom Hearts
2:38:29title A year later even more ties were
2:38:32revealed with the release of Kingdom
2:38:33Hearts Melody of memory essentially a
2:38:36Kingdom Hearts themed theatrim game
2:38:38Melody of memory included some crucial
2:38:40scenes related to quadratum at the end
2:38:42of the game in a clash with an illusion
2:38:44of xehanort the longtime villain
2:38:47mentions quote a world neither of light
2:38:50or Darkness on the other side anom the
2:38:53wise interprets this as a world Beyond
2:38:55Comprehension essentially a fictional
2:38:57World Beyond reality afterward rku and
2:39:00Kyrie meet the nameless star in the
2:39:02final world where rku describes the
2:39:05dream he's seen in the Kingdom Hearts 3
2:39:07secret ending this girl instantly
2:39:09recognizes the city as quadratum then
2:39:11allowing rku to head over to the massive
2:39:13City and search for Sora even though the
2:39:16new narrative details were minimal this
2:39:18reconfirmed the connection between the
2:39:20nameless star and yora while her name
2:39:23and form were taken the nameless star
2:39:25Stella was originally from quadam and
2:39:28she is waiting on yora to save her fairy
2:39:31godmother mentions that if Stella
2:39:32returns to her world her heart will be
2:39:34stolen which can be interpreted in
2:39:36numerous ways Melody of memory serves as
2:39:39the latest entry in the series catching
2:39:41us up to the present its verses 1 te
2:39:43ties were nothing substantially new but
2:39:46it was enough to further strengthen the
2:39:48discoveries made Within Kingdom Hearts 3
2:39:50as we're now caught up it's time to dive
2:39:52into what will likely be the answer to
2:39:54all of our questions Kingdom Hearts 4 on
2:39:58April 10th 2022 Square Enix revealed
2:40:01Kingdom Hearts 4 Sora is seen like never
2:40:05before looking realistic like a modern
2:40:07Final Fantasy character as the trailer
2:40:09continues we see the city he finds
2:40:11himself in quadratum in Kingdom Hearts 4
2:40:14the answers behind quadratum Gora verrax
2:40:17and more are likely to be answered
2:40:19answer as sear narrates the trailer it's
2:40:23clear that Sora will have the power to
2:40:24leave this world for another but as he
2:40:27states he should not expect to return to
2:40:29the one from which he came Kingdom
2:40:31Hearts 4 will likely follow rku tracking
2:40:34down Sora throughout quadratum as Sora
2:40:36wanders between the worlds searching for
2:40:38a way home yora will clearly play a
2:40:40major role though it might not be as big
2:40:43as you expect yet as part of the Kingdom
2:40:47Hearts 20th anniversary fan Q&A Tatu
2:40:50namura was asked about both veram Rex
2:40:52and Kingdom Hearts 4 namora stated that
2:40:54he discussed this dilemma with tushi
2:40:56yasu and the two determined it would be
2:40:59too difficult and challenging
2:41:00logistically to create two console games
2:41:03simultaneously as a result they had to
2:41:05choose one deciding to pick Kingdom
2:41:07Hearts 4 neora said he was quote
2:41:09uncertain on whether to make veram rex
2:41:11or Kingdom Hearts 4 but eventually
2:41:13decided to prioritize Kingdom Hearts 4
2:41:15citing a concern that the name veram Rex
2:41:18would not connect to Sora
2:41:19from this quote it does indeed sound
2:41:21like veram Rex is a separate project
2:41:23right we'll certainly get elements of
2:41:25the title in this release if the Kingdom
2:41:27Hearts 3 secret endings are anything to
2:41:29go off of but a true verax game is
2:41:31likely down the line in a post Kingdom
2:41:33Hearts 4
2:41:35World surprisingly namora has commented
2:41:39on the connection between versus 13 and
2:41:41veram Rex
2:41:42stating only I know the full story
2:41:44behind versus 13 and veram Rex however
2:41:47the two were completely different and I
2:41:49think an unexpected development is
2:41:51occurring while this response is not
2:41:53surprising it is sort of shocking that
2:41:55namora commented on a title that has
2:41:56been essentially taboo after Final
2:41:58Fantasy 15 became a thing while veram
2:42:01Rex is not and never will be versus 13
2:42:04it's abundantly clear that this
2:42:06direction Kingdom Hearts is headed in
2:42:08was directly inspired by verses 13 with
2:42:11theme design and appearance the truth
2:42:14will slowly begin to be uncovered
2:42:16throughout Kingdom Hearts 4 and Beyond
2:42:18especially since quadratum will serve as
2:42:20Kingdom Hearts Forest Hub world or base
2:42:22of operations so we'll be there quite
2:42:24often and hopefully learn quite a bit
2:42:26about the
2:42:27area as of now we still know very little
2:42:30about Kingdom Hearts 4 with little to no
2:42:32updates in the 2 years since its reveal
2:42:35initial development likely began in 2020
2:42:37According to some reports with planning
2:42:39occurring even as early as 2019 from
2:42:42what we know the development team
2:42:43switched over to Unreal Engine 5 from
2:42:46Unreal Engine 4 in 2022 but that shift
2:42:48was not expected to cause significant
2:42:50delays many expect news regarding
2:42:53Kingdom Hearts 4 to show up in 2025 at
2:42:55the very latest potentially even
2:42:57sometime in
2:42:582024 regardless of what Kingdom Hearts 4
2:43:01and veram Rex end up becoming one thing
2:43:03is for certain the legacy of Final
2:43:06Fantasy Versus 13 lives on stronger than
2:43:09ever when games get cancelled it's
2:43:12extremely rare that the message theming
2:43:14and story ever makes it out alive over
2:43:17the years we've only seen a few inst
2:43:19ances of this I think of major movements
2:43:21like tatsuya Takahashi in his two decade
2:43:23long journey to tell a complete story
2:43:25with the Zeno series starf Fox 2
2:43:28launching with the essas classic after
2:43:30so many years of being lost media and
2:43:32now even noora's attempt to rectify the
2:43:34loss of versus 13 through Kingdom Hearts
2:43:37and veram Rex he's determined to create
2:43:39and deliver the story he's longed to
2:43:41tell for almost two decades at this
2:43:43point looking back at when namora and
2:43:46kitas exited the project in 2012 it's
2:43:49very clear that the two were moving to
2:43:50the planning phase of the Final Fantasy
2:43:527 remake project in an interview with
2:43:55Game Informer earlier this year namora
2:43:57shared that quote within Square Enix
2:43:59gradually remakes were being made and
2:44:01these ideas for remakes were coming up
2:44:02in other departments if we weren't going
2:44:04to do Final Fantasy 7 others were going
2:44:06to do it so we had to rise up and do it
2:44:09we had the sense that we had to guard
2:44:11Final Fantasy 7 and had to take this on
2:44:13or someone else will do it I thought it
2:44:15may be a bit Troublesome as other teams
2:44:17without us took on the project
2:44:19this quote lines up with the two's
2:44:21departure in 2012 to 2013 even though it
2:44:25wasn't announced until years later
2:44:27around that time period squareenix was
2:44:29working on HD titles like type zero HD
2:44:31Dragon Quest Monsters Terry's Wonderland
2:44:333D and even Final Fantasy 10102 HD
2:44:37remaster without the events of versus 13
2:44:40there's a timeline where we never got
2:44:42the Final Fantasy 7 remake project as it
2:44:44is today namora might not have had the
2:44:46time if he ended up proceeding with the
2:44:48three- game Trilogy and maybe we only
2:44:50ever got a decent remake of ff7 instead
2:44:54we've gotten two of the arguably
2:44:55greatest jrpgs ever created with one
2:44:58more on the way while the Remake project
2:45:00might not be what fans of versus
2:45:02envisioned for namora he has at least
2:45:04been able to finally direct the trilogy
2:45:06as he desired all those years ago and
2:45:08it's funny as rebirth has honestly
2:45:11Incorporated many of the elements namora
2:45:13Envision for versus 13 back in the day
2:45:16he stated years ago he wanted a massive
2:45:18world map where you could go anywhere
2:45:20and it took a while but rebirth has
2:45:21finally realized that
2:45:23Vision often namora shoulders blame by
2:45:26some fans for things he played no part
2:45:28in with him as recently as this year
2:45:30citing the quote nism comments he shared
2:45:33with Outlet at tomaton quote overall I
2:45:35think that TSA namora ism is something
2:45:38that the players have established
2:45:39regardless of whether I was involved in
2:45:41that aspect or not sometimes players who
2:45:44were thinking something I had absolutely
2:45:45nothing to do with goe this feels so
2:45:48namora and I'm thinking that wasn't me
2:45:51while ambition of versus 13 certainly
2:45:53didn't help the situation at hand he is
2:45:55not the reason the project was canceled
2:45:57Square Enix wanted Kingdom Hearts 3 and
2:45:59the Final Fantasy 7 remake project done
2:46:01as soon as possible and neither were
2:46:03possible without tsia namora with versus
2:46:0613 still only likely 15 to 20% done
2:46:09according to Tabata at this point it's
2:46:12understandable why the company
2:46:13prioritized other projects which offered
2:46:15more Revenue promise but again this
2:46:18doesn't make the the development of
2:46:19versus 13 namor's fault his team
2:46:22constantly ended up assisting with the
2:46:23development of other titles further
2:46:25delaying the game after so many issues
2:46:27popped up with white engine and Crystal
2:46:29tools this occurred with Final Fantasy
2:46:3113 and reportedly even Final Fantasy 14
2:46:34leaving neora with barely any team
2:46:36members who were 100% focused on his
2:46:38project Final Fantasy Versus 13 looking
2:46:41forward a few years the company had no
2:46:43questions when Tabata and his team asked
2:46:45for more support but they were so quick
2:46:47to take away namora staff with without
2:46:49question in the end it feels like Square
2:46:51didn't value verses on the same plane of
2:46:54importance as these other projects
2:46:55within the era of course from the
2:46:58outside Square made countless remarks
2:47:00about how important of a project versus
2:47:02was for the company but it doesn't seem
2:47:04that way when looking back at the
2:47:05leadership's decisions regarding the
2:47:07title one of the most underlooked pieces
2:47:10of the development troubles during this
2:47:12era was Square enix's usage of
2:47:14proprietary engines these had lingering
2:47:16effects on Final Fantasy 13 14 and of
2:47:19course 15 if versus 13 and these titles
2:47:22taught Square Enix anything it was that
2:47:24open source engines made for smoother
2:47:26and faster development as they had
2:47:28resources ready at hand we saw an
2:47:31immediate shift when Kingdom Hearts 3
2:47:32switched over to Unreal and most of the
2:47:35company's games now either run on Unreal
2:47:37Engine 4/5 or Unity despite learning
2:47:40plenty as a company through the
2:47:42development history of versus 13 Square
2:47:45Enix still has areas of improvement
2:47:47especially when it comes to platform
2:47:48exclusive releases but at least it seems
2:47:51that the company is attempting to remedy
2:47:53that as soon as
2:47:55possible there are many unanswered
2:47:57questions surrounding versus 13 both
2:47:59with its Legacy and false realities each
2:48:02is fascinating to dream about even today
2:48:05much like fabula Nova cristalis so much
2:48:08is left up to interpretation and will
2:48:10likely never know the truth behind
2:48:11certain aspects of the title it's not
2:48:13like tatsuya namora one day is going to
2:48:15come out with a massive interview this
2:48:17is likely information we'll never hear
2:48:19about Final Fantasy vers 13 will never
2:48:23release and it's truly a shame but one
2:48:27thing's for sure the legacy of verses 13
2:48:31will live on
2:48:32forever and in the end this is just a
2:48:36fantasy based on reality
2:48:40[Music]
2:49:30[Music]
2:49:36Final Fantasy Versus 13 is exactly what
2:49:38it promised to be a fantasy based on
2:49:41reality the game still lives on in a way
2:49:44a vocal following has yet to die after
2:49:4618 years and it likely never will
2:49:49after all it's not like versus 13 is
2:49:51going to magically release tomorrow as
2:49:53hajim toata said players got a glimpse
2:49:56of the game in 2006 and never let go of
2:49:58that Vision that was versus 13 and
2:50:01anything else was not acceptable Tabata
2:50:05could have made one of the greatest
2:50:06games ever but it still likely would
2:50:08have fallen flat for those who longed
2:50:09for the story of noctis and Stella the
2:50:12entire Final Fantasy Versus 13 Saga from
2:50:15its Inception to the end of ff-1 15's
2:50:17life essenti tell the tale of a slew of
2:50:20bad Square Enix decisions stemming from
2:50:22proprietary engines developers with too
2:50:24many projects and more the company has
2:50:27since learned its lesson and corrected
2:50:29course with many projects now utilizing
2:50:31popular engines such as Unreal Engine
2:50:33providing developers with all kinds of
2:50:35support tools additionally square has
2:50:38opted to hold game reveals much closer
2:50:40to release Windows to stop the trend of
2:50:427-year stretches between announcement
2:50:44and
2:50:44release the company simply learns from
2:50:47past mistakes with the fabulous Lova
2:50:48Crystalis and versus 13
2:50:51projects with projects like veram Rex
2:50:53and others who knows maybe one day we'll
2:50:56finally get a clear picture of the truth
2:50:57behind Final Fantasy Versus 13 it's a
2:51:00mystery that will likely never be fully
2:51:02revealed but it's a certainty that the
2:51:05game will continue to be a hot topic for
2:51:07years to come final fantasy's lost entry
2:51:09will never truly be released but its
2:51:12Legacy will live on for Generations
2:51:13through fans creators and discussions
2:51:16like the one we've had today maybe just
2:51:20maybe our Prince may not sleep forever
2:51:23could he awaken changed the world of
2:51:26versus epic still exists
2:51:29unseen is any of this for real or not
2:51:38[Music]