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Stop Wasting Resources! (Upgrade Guide)

Kairos - Aniimo · 5,004 words · 23 min read

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Complete Aniimo Stat & Upgrade Guide

0:00This is how to get the best stats for

0:01every Anemo. We're going to explain why

0:03not every perfect Anemo is actually

0:06perfect. We're going to talk about why

0:07this Elite has sparkling effects on it

0:09and why this perfect Anemo is wearing

0:11sunglasses. We'll talk about what

0:12starring up your Anemo does. We'll talk

0:14about capability awakening and the

0:15difference between innate potential and

0:17acquired potential. We'll talk about

0:19held items and how to properly enhance

0:21them cuz there is a wrong way to enhance

0:23them. We're going to talk about Anemo

0:24personalities and when you should and

0:26should not change them with psyche

0:28fruits. We'll also talk about copper

0:29fruits and when it's worth it to use

0:30them. We're going to talk about crit

0:31rate and why it's the wrong thing to

0:33build on most Anemo, when it's the right

0:34stat to build, and which stats matter

0:36for each role in your team. Cuz not

0:38every stat is actually useful in every

0:40role. For example, attack on your break

0:42unit is a waste of resources until

0:44you're ready to completely max out your

0:46Anemo like way down the road. This video

0:48was made after extensive testing and

0:50research to make sure I give you the

0:51best information possible. I know it's a

0:53longer video, but I think everybody

0:54watching is going to learn at least

0:55something. Unless you're a super stat

0:57nerd like I am and you've already done

0:59this research. We're going to use

Rarity Tiers: Common to Sunglass Perfects

1:00Celestus and Stellaris as my example

1:02because I want to max out Stellaris. I

1:04already have my chosen Stellaris, but

1:07let's go a step earlier and say, "How do

1:09we find the best one to start with?"

1:10Because not all Anemo are equal. This

1:12one is a common one. There are good

1:14ones. This one's Elite. This actually

1:16happens to be a sparkling Elite, which

1:17we'll talk about. Uh this one's a

1:18perfect, but this perfect is not as good

1:21as this perfect. So, let's talk about

1:22the difference between all these

1:23different things. Basically, when you

1:25catch an Anemo, it rolls how many stats

1:28it's going to have first. And this is a

1:30level one common with pretty much as low

1:32as you can go. You might be able to go

1:33lower, but I don't know if you can. I

1:35honestly throw all my common Anemo out

1:37in the trash. In this case, this

1:38Celestus happened to roll a total of

1:40eight potential stats. And what it did

1:42is it then rolls where those stats are

1:45going to go. Because it's a common, it's

1:46really simple. Every Anemo has two core

1:48stats. Uh for Celestus, [music] it's

1:50attack and regen. And so, it put the

1:52extra stats on those two core stats.

1:54[music] These two core stats are what's

1:56most important. Uh commons will have up

1:58to three on their core stats. Goods will

2:01have up to five on their core stats.

2:03Elites will have up to seven. [music]

2:05And this one is a sparkling elite

2:07because if I wanted him to be perfect, I

2:09could use a kappa fruit. And kappa

2:12fruits will add plus one to every single

2:14one of their core stats. And you

2:16absolutely want to save these for the

2:19best Anima that you have. Honestly, I

2:21wouldn't even use it on a sparkling

2:22elite to turn it into perfect. Instead,

2:24what I'd recommend doing is finding a

2:25perfect with nine and nine and then

2:28using a kappa fruit in order to bring it

2:30to its max 10. And once it's at 10, it

2:33gets crowned. When both primary stats

2:35are crowned, they're both 10 out of 10,

2:37you end up getting sunglasses on them,

2:39so you know that this one is actually

2:41perfect. The point is is that when you

Innate vs Acquired Potential Explained

2:43click on here, you can see the innate

2:45potential that an Anima will have. And

2:47you can also see the acquired potential

2:48that it will have. In here, you will be

2:50able to see the total sum of their

2:53potential. Both their innate potential,

2:55what they were basically born with, and

2:57their acquired potential, which is what

2:59you upgrade them to be. The reason why

Why Potential is the Most Important Stat

3:01your potential is so important is

3:04because your potential [music] is what

3:06your actual stats are based off of for

3:09every level that you gain. So, for

3:10example here, I got my Helion at this

3:13level, one point of attack potential

3:16increases my attack by three. [music] In

3:18other words, potential is essentially a

3:21multiplier to significantly increase

3:23your stats, which are then used to

3:25calculate things like damage, [music]

3:27regen, health, and whatnot. Now, a lot

How to Find the Best Perfect Aniimo

3:29of people will say,

3:30"Don't waste your time with anything

3:32less than elite." That is good advice. I

3:34would take that a step further. My

3:36advice is don't settle for anything less

3:39than perfect unless that Anima is

3:41difficult to come by for some reason.

3:43And when I say that, I mean specifically

3:45for your combat parties because that's

3:48where this perfect this innate potential

3:50and acquired potential actually matters.

3:52That's what I'm going to do here. I'm

3:53going to go into this sort and I'm going

3:55to just select

3:56the perfect rating and we just got rid

3:58of all of the elites and anything that's

4:00worse than perfect. So that my next step

4:02here is to take a look and see what

4:04their total potential is. I'm looking

4:05for nines and I'm looking for 10s. Most

4:07of the perfects that I have are eight

4:09and eight for all of them. However, I

4:12did get one that is nine and nine. The

4:14reason why you want to start with the

4:16highest innate potential as possible is

Capability Awakening Guide

4:18because that's going to significantly

4:20decrease how expensive it is for you to

4:23max out their stats. And by selecting

4:25the Anemo and going to training, you can

4:27then use this capability awakening here.

4:29And what this is going to do is it's

4:31going to allow you to specifically

4:34upgrade the core stats that you care

4:35about. You'll have to correct me if I'm

4:37wrong. I'm not at the point in the game

4:38yet where I can do this, but I'm pretty

4:40sure if you're willing to spend the

4:42resources, you can get all of these to

4:45perfect 20s out of 20s. They are they

4:47are capped at 20. But the thing is is

4:48that each individual level costs more

4:52expensive to upgrade. So right now, I

4:54have not had any acquired potential

4:56happen to my Solaris. So they all just

4:58cost one of these stardusts. Now because

5:00I want the best Solaris as possible and

5:02I want to save as much of my stardust

5:04and my star sand and most importantly my

5:07star crest essence, I am going to go to

5:09my Solaris and I am going to increase

5:10its base or its innate potential using a

5:14kappa fruit. You can only use one kappa

5:15fruit on your Anemo. You can't use more

5:18than one and this is going to add one to

5:21all of my stats. This is huge because

5:24it's going to save me an insane amount

5:26of star crest essence later on when I

5:28want to max out Solaris's stats

5:31completely. Now because I did that and

5:33I'm starting with a really high perfect

5:34rating already, they're all increased

5:37once for free, which means that when I

5:39go to increase Solaris's attack, I'm

5:41able to do so and crap, I just realized

5:44it's not

5:45high enough level yet. Just a sec.

Leveling Scaling & Potential

5:47Speaking of leveling up your Anemo is

5:49actually the biggest way for you to

5:51boost the stats and all of them. You hit

5:54confirm and all of their stats get

5:57significantly increased. So, my attack

5:59went from 360 [music]

6:00to 517

6:03going from level 40 to level 60. Now,

6:05what's important about this leveling up

6:07right here is that these stat increases

6:10are actually based off of your innate

6:13potential and your acquired potential.

6:15So, that's why we start with an Anemo

6:16that has really good potential first

6:19because then their stats as they level

6:20up are going to multiply even higher.

Capability Costs per Level

6:22And we're skipping a little bit. We're

6:23going back to capability awakening cuz I

6:25was talking about it. But, you'll see

6:26right here the cost is going to increase

6:29as I level this up. Now, I've gone to

6:31the Star Sand. So, we're going to spend

6:33that and then after I do that a few

6:36times, then I they cost Star Crest

6:38Essence and I'm able to do so and cap it

6:40out at 20. Okay, now I'm going to do

6:42something interesting here to show you

6:44why potential is so important. I'm going

6:46back to this common Celastus here. And

6:48what I'm going to do is I'm going to

6:49level it up as high as I can. This is a

6:52waste of resources, but it proves a

6:53really important point here. Oh crap, I

6:55didn't have to spend that much.

6:56>> [laughter]

6:57>> Okay, but the cost to get this Celastus

7:00it starts at two potential all the way

7:02up to 20. I can still get it to 20. But,

7:04the cost goes up [music] significantly.

7:06So, I'm up to the Star Crest Essence

7:08now, but I still have nine potential

7:10left to go. We're going to spend some

7:12Star Crest Essence here. It's getting

7:13very expensive.

7:15Oh my gosh. Look how expensive this is.

7:18I am running out of Star Crest Essence.

7:20I'm going to run out. I'm not even able

7:22to get it all the way. This Star Crest

7:24This was a massive drain on my Star

7:26Crest Essence because I started with

7:28lower potential. The last few levels

7:30cost five Star Crest Essence each. But,

Ascension & Star Up Benefits

7:33back to starring up here. Here you're

7:34able to spend Breezy Plains Dewdrop

7:36Crystals in order to enhance the

7:39attributes of your Anemo. Starring up

7:41here like this is crazy. We're getting

7:43plus 2% attack right here. It does cost

7:46a lot of these night stones, but we're

7:47going to go ahead and ascend there. That

7:49is not just plus two attack, that's plus

7:522%. So, that 2% [music] is going to

7:55multiply off of these other stats. Now,

7:56here ascending, it's also giving us

7:58something called counter boost. Now,

8:00what is this counter boost? We can go

8:01ahead and take a look at Stellaris'

8:03stats right here. You just click right

8:04here, you go to counter boost and read

8:05it. This counter boost right here, when

8:07attacking with a countering element

8:09deals more damage and break damage.

8:11We're gaining a 30% damage multiplier on

8:14top of the 60% damage multiplier you

8:16already get for using a strong elemental

8:19advantage. This counter boost is insane.

8:22It's really good. Now, the thing is with

8:24starring up like this, you're getting

8:26massive benefits in stats and stuff like

8:28that. However, there's no way for you to

8:30refund this, at least that I'm not aware

8:31of. You can inherit it into another one

8:34of the same family, but it's not like

8:36capability awakening where before their

8:37level 60, you can actually just refund

8:39it and get it all back for 200,000

8:41credits. It's just like gone. So, you

8:44don't want to star up unless you know

8:46you're actually going to be using it.

8:47But, doing so is massive. You'll notice

8:49right here for ascending, you get plus

8:51one on all of your six potentials.

8:53That's basically like a copper fruit

8:55right there. Super easy, super free.

8:57We're going to do so, and what I don't

8:59want to do is I don't want to

9:00accidentally ascend here because it is

9:02very expensive. It costs a phenomena

9:05crystal, which are very difficult to get

9:07for free-to-play players. But, starring

9:08up is a massive way for you to increase

9:10and upgrade the stats of your Anima.

9:12But, you don't want to do it on any of

9:14them that you're not confident you're

9:16going to use in your party. Okay, now

9:18we're going to skip capability awakening

9:20until later where I talk about which

9:21stats are best for each [music] type of

9:23Anima, and we're going to move on to

9:24held items. Held items are absolutely

How to Properly Upgrade Held Items

9:27massive for further boosting your

9:29Anima's damage and [music] stats. If you

9:31don't know which held item to use,

9:32genuinely most of the time that

9:34whichever the one [music] that has the

9:35thumbs up on it is probably a good safe

9:37bet. So, I'm going to go ahead and equip

9:39this ferocious thing that I've already

9:40enhanced a little bit and it starts at a

9:4310% damage amplifier. So, like you just

9:45get 10% free damage all the time on

9:47Solaris, which is awesome. And you can

9:49level it up and as you level it up, you

9:51actually get some bonus effects at

9:53different tiers. Tier one, I believe is

9:55at tier level 10 and then at level 15,

9:58you get the second one here. But now her

9:59damage amplification has gone up, which

10:01is massive. And they have a core effect

10:02equipped anemo gain 0.7 additional

10:05attack per level, which is crazy. So,

10:07level 60, that's an additional 42

10:09attack. Tier one effect is an [music]

10:11additional two attack, not super crazy,

10:13but tier two is damage amplification

10:16plus 10%. So, we're 30 damage

10:20amplification and then that effect is

10:22doubled if the attack is above 15. And

10:24because it is, this devil this damage

10:26amplification goes from plus 10 to plus

10:2820. So, with this in single held item,

10:31we're at 40% damage amplification. And

10:34we can see that in effect here because

10:35what I'm going to do is I'm just going

10:36to remove that off of Solaris. We can go

10:38to Solaris's stuff and we're at 25%

10:41damage amplification without it. Then we

10:43equip this held item, check back and see

10:45that the damage amplification is up to

10:4765%. So, 40% damage amplification from

10:51that is crazy. Now, don't go just

10:53upgrading all of your held items without

10:55thinking about it. There are wrong ways

10:56for you to upgrade held items. For

10:58example, let's say I didn't have this

11:00high level held item right here and I

11:02just had these epic ones or whatever

11:04they're called. I'm going to call these

11:05legendaries and I'm going to call these

11:06epics. I don't know if that's what they

11:07call them in the game, but that's what

11:08makes sense. I could go and like enhance

11:10this one and select some lower materials

11:13and then you know, upgrade this and then

11:15eventually once I do have a legendary

11:17version, feed this into that legendary

11:19version. If you do that, you will lose

11:2220% of the material effectiveness. So,

11:25don't go just upgrading these. It is

Best Held Items for Your Aniimo

11:27worth getting a legendary one first. And

11:29if you don't know how to get the

11:30specific held items that you're looking

11:32for, for example, if I was looking for

11:34explosive gloves and I wanted a

11:35legendary one, go to your menu, you're

11:37going to go to your Institute guide, and

11:38then you're going to go to your Anima

11:40challenge. You're going to go ahead and

11:42select held item right here, and you're

11:43going to scroll around until you see

11:45whichever one does explosive gloves. And

11:48it's this unknown alpha that I haven't

11:50fought yet, just I haven't progressed

11:51that far yet, and that's where I have a

11:52chance to get it. So, I would spend my

11:54[music] daily prim- primagium

11:56on trying to get these. So, you can

11:58specifically hunt the one that you want.

11:59Just look for whichever one has the blue

12:01check [music] mark. There are some like

12:02other options. The blue check mark isn't

12:05the perfect option for every single

12:06Anima if you're doing some sort of like

12:08hyper niche build that relies on a lot

12:10of other stuff, but I'm not going to be

12:11talking about it in this video. Now that

Forming Contracts with Held Items

12:12this one is maxed out, what I can do is

12:14call I can form a contract. And by

12:16forming a contract, what this does

12:18[music] is it requires 10 of these alpha

12:21sigils or marks of the strong, and it

12:23will upgrade the signature skill that

12:26Solaris has. You don't have to spend

12:28these to upgrade the core skill or to

12:30form a contract. If the Anima that

12:31you're using is an alpha, it will

12:33automatically just be enhanced. You want

12:36to be careful about how you spend these

12:37marks of the strong, but I know I'm

12:38going to be using Solaris a lot, so I'm

12:40going to go ahead and spend that [music]

12:42and form a contract between Solaris and

12:44this held item. Now, I can actually just

12:47swap Solaris onto a different held item

12:49if I want to. I can just replace it like

12:50this. But now that I've replaced it like

12:52that, Solaris' core skill is no longer

12:54enhanced. So, in order for it to be

12:56enhanced again, I have to go back to the

12:57one that I have

12:58>> [music]

12:59>> formed a contract with and replace it

13:00with, and now it is back to being its

13:03enhanced version. Okay, now there's one

Aniimo Personality Types Explained

13:05more thing that we've got to talk about

13:06before we talk about which stats matter

13:09for each role. And that is Anima

13:11personality type. Below your perfect

13:13stats right here, you have your

13:15Anima's personality type. And basically,

13:17here's what it You got four different

13:19slots, and in each of these four [music]

13:21different slots, it can be one of two

13:23personality types. In slot one, it can

13:25either be energetic with attack plus two

13:27or break plus two percent, or it can be

13:29instinctive with plus four percent

13:31regen. [music] In the second slot, it

13:32can either be practical with plus four

13:34percent damage, or nimble [music] with

13:36an additional five percent crit rate.

13:38The third slot is about defense. It's

13:40either going to be tenacious for

13:41physical defense, or faithful for magic

13:43defense. Every Anemo skill is either

13:45magical or physical, and the magical and

13:48physical defense decrease how much you

13:49take from those incoming sources of

13:51damage. The fourth slot can either be

13:52judicious, which gives you a four

13:54percent health bonus, or playful, which

13:57gives you a damage reduction of four

13:59percent. So, four percent less incoming

14:02damage. Now, you can change the

14:03personality if you have a psyche fruit.

14:06And these psyche fruits are random. If I

14:08use this right here, it's going to

How to Change Aniimo Personality

14:10[music] reroll all four of these with no

14:12way for me to lock the ones that I want

14:13to keep, and it's going to it could be

14:14completely random. It could be the exact

14:16same, they could all four be different.

14:18And these psyche fruits are difficult to

14:20come by, especially for free-to-play

14:21players. So, you want to understand

14:22which stats actually matter on the Anemo

14:24that you're considering changing the

14:25personality of. So, let's talk about the

Save Resources by Understanding Stats

14:27five roles in Anemo, and which stats

14:29matter for each role. So, you can change

14:31personality based off of what matters

14:32most for that specific Anemo, and so you

14:34can increase those specific stats on

14:37with capability without wasting

14:39resources. Because maxing all of these

14:41out, eventually something you'll want to

14:43do. But as you're progressing and

14:45getting to that point, you're going to

14:46want to save your stardust, and your

14:48starsand, and your star crystal essence

14:50where it counts and where it matters. By

14:52not upgrading them all the way, you can

14:54save your resources, which will allow

14:55you to build more Anemo, which you will

14:58want. Because elemental counters are

15:00massive in Anemo, and you [music] want

15:02different teams with different elements

15:04for the specific task that you want to

15:05accomplish. Especially for Hall of

15:07Battle Sim and Hall of Battle Interlink,

15:08where you have these different elemental

15:10training types that will very likely

15:12swap out with different elements in the

15:14future. First up, we've got the DPS

Best Stats for DPS Aniimo

15:16role. These are your damage dealers.

15:19These are the ones that you want to be

15:21able to do as much damage as possible,

15:23and you want them to be able to do that

15:24damage as quickly as possible during the

15:26break window. The single most important

15:28stat that you can have for your damage

15:30dealers is on attack. That's pretty

15:32obvious. It's why I've already maxed out

15:35Solaris's attack because it's what

15:36matters most. Attack is what the damage

15:38is scaled off of and so more attack

15:40obviously means more damage. Second most

15:43important for damage dealers is going to

15:44be regen with maybe a couple of

15:46exceptions. For example, Helion or

15:48Lunar, whichever your starter is, they

15:50are excellent and they do have a great

15:53break [music] ability and they're

15:54they're great against a lot of different

15:55situations. They may be your best break

15:58option for a long time when it comes to

16:00how you actually want to upgrade your

16:02Anemo. So, you might want to upgrade a

16:04break for them. However, regen is likely

16:06the safest bet most of the time. The

16:08reason why is because your damage

16:10dealers are going to be the ones on the

16:12field doing damage and you want them to

16:14have as much EP as possible during the

16:17break window. Having to swap off onto a

16:20regen or another Anemo in order to bring

16:22that regen up means less time doing

16:24damage during the window that matters.

16:25So, usually regen is the next most

16:28important stat and for Solaris, it

16:30absolutely is. So, [music] I'm going to

16:32go ahead and spend as much as I can on

16:34her regen. I'm not going to worry about

16:36building break on Solaris. I'd rather

16:38build a dark type break unit dedicated

16:41to breaking that down the shield as fast

16:43as I possibly can and then swap to

16:44Solaris when I'm actually doing the

16:45damage. Now, I still have some left

16:47over. So, what I'm going to do is I'm

16:48just going to go ahead and upgrade a few

16:51on the other stats. I believe I can do

16:52three or four upgrades on each of them.

16:55Um some defense is never bad idea, some

16:57HPs always good and that way I've

16:59upgraded Solaris pretty cheaply with the

17:02stats where it matters. This is how you

17:04want to build your DPS units for the

17:05most part. But, there's still a couple

17:07things we want to talk about when it

17:08comes to personality. For DPS units, the

17:10top two slots are what matter most and

17:12for Solaris specifically, I just so

17:14happen to get these two wrong.

17:16>> [laughter]

17:16>> I would much rather have energetic,

17:18which is going to give plus two attack

17:20percent and plus two break percent, and

17:22practical, which is plus 4% damage. When

17:25it comes to the last two slots, it

17:27really I don't really care too much. So,

17:28I'm not going to be re-rolling until I

17:30have like the absolute perfect thing

17:31that would cost me a ton of psyche

17:32fruit. But, if I could get the first two

17:34to be energetic and practical, that

17:36would be ideal. Before I do that, let's

When to Build Crit Rate (And When Not To)

17:38talk crit and when you want nimble for

17:40the additional crit rate versus

17:41practical for the bonus damage percent.

17:43For most DPS and Nemo units, you're

17:45going to want practical for the bonus 4%

17:46damage. There are exceptions though.

17:48Full Mantis is an example, because Full

17:50Mantis has an actual build that caters

17:52around crit rate. But, Stellaris'

17:54abilities have nothing to do with crit

17:56rate. There's no way to bonus a crit

17:58rate or anything like that for

17:59Stellaris. And while crit rate is

18:01useful, it results in actually less

18:02damage for Stellaris. With Stellaris'

18:04crit normally at 10%, it's at 5% because

18:06of the personality right now, but

18:07normally it'd be 10% and crit damage is

18:0950% extra damage. That translates to an

18:12additional 2.38

18:14percent damage, which is not as good as

18:17plus 4% damage. So, the only time on a

18:20DPS unit that you want to go

18:22specifically for nimble is if their kit

18:25and their abilities have something to do

18:27[music] with crit. Crit rate, however,

18:29does have an impact on break units.

18:32[music]

18:32We'll get to that in a minute though.

18:33For Stellaris, we're going with for the

18:35personality change here and we're going

18:37to be doing this. We've got nine psyche

18:38fruits. We just need blue for the first

18:40two slots and the other ones I genuinely

18:42don't care about that much. I want to

18:44save my psyche fruits and do so. Yeah.

18:46Okay, let's try that again here. Oh

18:48crap. Okay, that's a second psyche

18:50fruit. Boom, there we go. Perfectly

18:52happy with that. So, it took us three

18:54psyche fruits, which gives us additional

18:55attack, additional break, and [music]

18:57just flat out extra damage. Now, let's

18:59cover the other four roles. Kicking us

Best Stats for BREAK Aniimo

19:00off, we got break units. And obviously,

19:03the most important stat here is going to

19:05be break. And it's exactly why I've got

19:07my Blaziken's break almost maxed out.

19:09He's not level 60 yet. The second most

19:10important stat for your break units is

19:12going to be regen. Surprisingly, not

19:15attack, and I'll talk about that in a

19:16minute here. But, the reason why you

19:17want regen high on your break units is

19:19because they're going to be the ones

19:20that's hammering down on your opponent

19:22while their shield is not broken, and

19:24you want to regen your abilities

19:25effectively while you do so. In my

19:27tests, attack has not proven to be very

19:29effective at all for break units. To

Why Attack Doesn't Impact Break Damage

19:32test this out, what I did is I took a

19:33Bolty that was not upgraded at all, no

19:35capability or anything like that, and I

19:36went to the Alpha Pen Penta, and I used

19:38three break abilities on it, just like

19:41that. You can see the damage right

19:42there. And, I actually factored into the

19:43fact that I did three crit attacks here

19:46to the break shield, because crit does

19:47impact the damage that you do to the

19:48break shield. The next thing I did is I

19:50went and I upgraded its capability of

19:52attack by 12 levels, and then I went and

19:55I tested this again to go and see if

19:56this actually increased how much break

19:58damage was done to the break shield.

20:00And, it turns out it really didn't.

20:03Maybe it did just a tiny fraction, but

20:05adding a damage actually didn't break

20:07the shield anymore. It did a little bit

20:09more damage to the health, as you can

20:10see here in this comparison, but the

20:12attack damage really didn't scale up

20:13like I thought it would. The next thing

20:14I did was I refunded the capability, and

20:16I instead spent all of my resources on

20:18upgrading its break, and then did the

20:21same exact thing. Controlled for crits,

20:23and with three attacks, you can see that

20:24the break shield was damaged even more.

20:27So, unless somebody does more testing

20:28and proves me otherwise, I'm pretty

20:30convinced that attack on your break

20:32Anemo is really not very useful. But,

Why Crit Rate is Essential for Break

20:35crit is. Here's a side-by-side

20:37comparison of a Bolty with the exact

20:39same stats, but in the top clip, I only

20:42did three crits, and in the bottom clip,

20:44I did six crits. Again, you'll notice

20:47the crit rate increases how much break

20:50damage you do. So, here I've got my

20:52Blazin with the two wrong top

20:54personalities. I don't want regen, and I

20:57don't want damage. Instead, what I want

20:59is plus 2% break and plus 5% crit rate.

21:02Obviously, having a little bit of extra

21:03attack is useful. It's going to do some

21:05extra damage, but it's not nearly as

21:07important as your break, and your

21:08[music] regen, and your crit rate is for

21:10your break units. Okay, now let's talk

Best Stats for REGEN Aniimo

21:11about your regen units. This one's

21:13pretty obvious. It's regen.

21:15>> [laughter]

21:16>> That's what you want to spend it on. Uh

21:19I haven't found that anything else is

21:20really that impactful. The reason why

21:22you want to build regen on them is

21:23usually because their ability scale off

21:25of regen. So, for example, her attack,

21:27what it does is it increases the [music]

21:30EP for all of your Anemo, and it is

21:32based off of how much regen Somnyang

21:36Wing specifically has up to a maximum of

21:3836%. So, more regen on Somnyang Wing,

21:41even if she's off field, is more regen

Best Stats for HEAL Aniimo

21:43for the rest of your party. Next, we

21:44have healers, and this one's a simple

21:45one. It's HP, and it's easy because

21:48their skills are usually just based off

21:50of HP, and nothing else really [music]

21:51matters that much. Now, as for your

Best Stats for SUPPORT Aniimo

21:53supports, this one's a little bit

21:55different. It's going to depend on the

21:56supports [music] that you're using. Some

21:57supports, like Turbo, use HP. The shield

22:00is based off of Turbo's max HP. Other

22:02supports, like Dazmond, have skills that

22:04base off of their attack, and you want

22:06to build attack on them. Most support

22:07abilities scale off of attack, but

22:09you're going to want to pay attention,

22:10read their descriptions, and make sure

22:11you know how they work before you

22:12actually upgrade [music] them. Now that

22:13you know how to properly build your

22:15Anemo, you're halfway there. You can

22:17further boost your damage by abusing

22:20game mechanics and additional

22:22multipliers that we haven't really

22:23covered in this video to increase your

22:25damage even further. We're talking 10

22:27times more damage, and technically up to

22:3020 times more damage if conditions are

22:32absolutely perfect. And you can learn

22:33exactly how to do that by watching this

22:35video. Additionally, there's another

22:37video right here that I think that

22:39you're really going to enjoy if you

22:40haven't seen it already. And make sure

22:42you subscribe and leave a comment below

22:43if you have other questions about the

22:45way that Anemo works that I can make a

22:47guide for you in the future.

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