Full transcript
Complete Aniimo Stat & Upgrade Guide
0:00This is how to get the best stats for
0:01every Anemo. We're going to explain why
0:03not every perfect Anemo is actually
0:06perfect. We're going to talk about why
0:07this Elite has sparkling effects on it
0:09and why this perfect Anemo is wearing
0:11sunglasses. We'll talk about what
0:12starring up your Anemo does. We'll talk
0:14about capability awakening and the
0:15difference between innate potential and
0:17acquired potential. We'll talk about
0:19held items and how to properly enhance
0:21them cuz there is a wrong way to enhance
0:23them. We're going to talk about Anemo
0:24personalities and when you should and
0:26should not change them with psyche
0:28fruits. We'll also talk about copper
0:29fruits and when it's worth it to use
0:30them. We're going to talk about crit
0:31rate and why it's the wrong thing to
0:33build on most Anemo, when it's the right
0:34stat to build, and which stats matter
0:36for each role in your team. Cuz not
0:38every stat is actually useful in every
0:40role. For example, attack on your break
0:42unit is a waste of resources until
0:44you're ready to completely max out your
0:46Anemo like way down the road. This video
0:48was made after extensive testing and
0:50research to make sure I give you the
0:51best information possible. I know it's a
0:53longer video, but I think everybody
0:54watching is going to learn at least
0:55something. Unless you're a super stat
0:57nerd like I am and you've already done
0:59this research. We're going to use
Rarity Tiers: Common to Sunglass Perfects
1:00Celestus and Stellaris as my example
1:02because I want to max out Stellaris. I
1:04already have my chosen Stellaris, but
1:07let's go a step earlier and say, "How do
1:09we find the best one to start with?"
1:10Because not all Anemo are equal. This
1:12one is a common one. There are good
1:14ones. This one's Elite. This actually
1:16happens to be a sparkling Elite, which
1:17we'll talk about. Uh this one's a
1:18perfect, but this perfect is not as good
1:21as this perfect. So, let's talk about
1:22the difference between all these
1:23different things. Basically, when you
1:25catch an Anemo, it rolls how many stats
1:28it's going to have first. And this is a
1:30level one common with pretty much as low
1:32as you can go. You might be able to go
1:33lower, but I don't know if you can. I
1:35honestly throw all my common Anemo out
1:37in the trash. In this case, this
1:38Celestus happened to roll a total of
1:40eight potential stats. And what it did
1:42is it then rolls where those stats are
1:45going to go. Because it's a common, it's
1:46really simple. Every Anemo has two core
1:48stats. Uh for Celestus, [music] it's
1:50attack and regen. And so, it put the
1:52extra stats on those two core stats.
1:54[music] These two core stats are what's
1:56most important. Uh commons will have up
1:58to three on their core stats. Goods will
2:01have up to five on their core stats.
2:03Elites will have up to seven. [music]
2:05And this one is a sparkling elite
2:07because if I wanted him to be perfect, I
2:09could use a kappa fruit. And kappa
2:12fruits will add plus one to every single
2:14one of their core stats. And you
2:16absolutely want to save these for the
2:19best Anima that you have. Honestly, I
2:21wouldn't even use it on a sparkling
2:22elite to turn it into perfect. Instead,
2:24what I'd recommend doing is finding a
2:25perfect with nine and nine and then
2:28using a kappa fruit in order to bring it
2:30to its max 10. And once it's at 10, it
2:33gets crowned. When both primary stats
2:35are crowned, they're both 10 out of 10,
2:37you end up getting sunglasses on them,
2:39so you know that this one is actually
2:41perfect. The point is is that when you
Innate vs Acquired Potential Explained
2:43click on here, you can see the innate
2:45potential that an Anima will have. And
2:47you can also see the acquired potential
2:48that it will have. In here, you will be
2:50able to see the total sum of their
2:53potential. Both their innate potential,
2:55what they were basically born with, and
2:57their acquired potential, which is what
2:59you upgrade them to be. The reason why
Why Potential is the Most Important Stat
3:01your potential is so important is
3:04because your potential [music] is what
3:06your actual stats are based off of for
3:09every level that you gain. So, for
3:10example here, I got my Helion at this
3:13level, one point of attack potential
3:16increases my attack by three. [music] In
3:18other words, potential is essentially a
3:21multiplier to significantly increase
3:23your stats, which are then used to
3:25calculate things like damage, [music]
3:27regen, health, and whatnot. Now, a lot
How to Find the Best Perfect Aniimo
3:29of people will say,
3:30"Don't waste your time with anything
3:32less than elite." That is good advice. I
3:34would take that a step further. My
3:36advice is don't settle for anything less
3:39than perfect unless that Anima is
3:41difficult to come by for some reason.
3:43And when I say that, I mean specifically
3:45for your combat parties because that's
3:48where this perfect this innate potential
3:50and acquired potential actually matters.
3:52That's what I'm going to do here. I'm
3:53going to go into this sort and I'm going
3:55to just select
3:56the perfect rating and we just got rid
3:58of all of the elites and anything that's
4:00worse than perfect. So that my next step
4:02here is to take a look and see what
4:04their total potential is. I'm looking
4:05for nines and I'm looking for 10s. Most
4:07of the perfects that I have are eight
4:09and eight for all of them. However, I
4:12did get one that is nine and nine. The
4:14reason why you want to start with the
4:16highest innate potential as possible is
Capability Awakening Guide
4:18because that's going to significantly
4:20decrease how expensive it is for you to
4:23max out their stats. And by selecting
4:25the Anemo and going to training, you can
4:27then use this capability awakening here.
4:29And what this is going to do is it's
4:31going to allow you to specifically
4:34upgrade the core stats that you care
4:35about. You'll have to correct me if I'm
4:37wrong. I'm not at the point in the game
4:38yet where I can do this, but I'm pretty
4:40sure if you're willing to spend the
4:42resources, you can get all of these to
4:45perfect 20s out of 20s. They are they
4:47are capped at 20. But the thing is is
4:48that each individual level costs more
4:52expensive to upgrade. So right now, I
4:54have not had any acquired potential
4:56happen to my Solaris. So they all just
4:58cost one of these stardusts. Now because
5:00I want the best Solaris as possible and
5:02I want to save as much of my stardust
5:04and my star sand and most importantly my
5:07star crest essence, I am going to go to
5:09my Solaris and I am going to increase
5:10its base or its innate potential using a
5:14kappa fruit. You can only use one kappa
5:15fruit on your Anemo. You can't use more
5:18than one and this is going to add one to
5:21all of my stats. This is huge because
5:24it's going to save me an insane amount
5:26of star crest essence later on when I
5:28want to max out Solaris's stats
5:31completely. Now because I did that and
5:33I'm starting with a really high perfect
5:34rating already, they're all increased
5:37once for free, which means that when I
5:39go to increase Solaris's attack, I'm
5:41able to do so and crap, I just realized
5:44it's not
5:45high enough level yet. Just a sec.
Leveling Scaling & Potential
5:47Speaking of leveling up your Anemo is
5:49actually the biggest way for you to
5:51boost the stats and all of them. You hit
5:54confirm and all of their stats get
5:57significantly increased. So, my attack
5:59went from 360 [music]
6:00to 517
6:03going from level 40 to level 60. Now,
6:05what's important about this leveling up
6:07right here is that these stat increases
6:10are actually based off of your innate
6:13potential and your acquired potential.
6:15So, that's why we start with an Anemo
6:16that has really good potential first
6:19because then their stats as they level
6:20up are going to multiply even higher.
Capability Costs per Level
6:22And we're skipping a little bit. We're
6:23going back to capability awakening cuz I
6:25was talking about it. But, you'll see
6:26right here the cost is going to increase
6:29as I level this up. Now, I've gone to
6:31the Star Sand. So, we're going to spend
6:33that and then after I do that a few
6:36times, then I they cost Star Crest
6:38Essence and I'm able to do so and cap it
6:40out at 20. Okay, now I'm going to do
6:42something interesting here to show you
6:44why potential is so important. I'm going
6:46back to this common Celastus here. And
6:48what I'm going to do is I'm going to
6:49level it up as high as I can. This is a
6:52waste of resources, but it proves a
6:53really important point here. Oh crap, I
6:55didn't have to spend that much.
6:56>> [laughter]
6:57>> Okay, but the cost to get this Celastus
7:00it starts at two potential all the way
7:02up to 20. I can still get it to 20. But,
7:04the cost goes up [music] significantly.
7:06So, I'm up to the Star Crest Essence
7:08now, but I still have nine potential
7:10left to go. We're going to spend some
7:12Star Crest Essence here. It's getting
7:13very expensive.
7:15Oh my gosh. Look how expensive this is.
7:18I am running out of Star Crest Essence.
7:20I'm going to run out. I'm not even able
7:22to get it all the way. This Star Crest
7:24This was a massive drain on my Star
7:26Crest Essence because I started with
7:28lower potential. The last few levels
7:30cost five Star Crest Essence each. But,
Ascension & Star Up Benefits
7:33back to starring up here. Here you're
7:34able to spend Breezy Plains Dewdrop
7:36Crystals in order to enhance the
7:39attributes of your Anemo. Starring up
7:41here like this is crazy. We're getting
7:43plus 2% attack right here. It does cost
7:46a lot of these night stones, but we're
7:47going to go ahead and ascend there. That
7:49is not just plus two attack, that's plus
7:522%. So, that 2% [music] is going to
7:55multiply off of these other stats. Now,
7:56here ascending, it's also giving us
7:58something called counter boost. Now,
8:00what is this counter boost? We can go
8:01ahead and take a look at Stellaris'
8:03stats right here. You just click right
8:04here, you go to counter boost and read
8:05it. This counter boost right here, when
8:07attacking with a countering element
8:09deals more damage and break damage.
8:11We're gaining a 30% damage multiplier on
8:14top of the 60% damage multiplier you
8:16already get for using a strong elemental
8:19advantage. This counter boost is insane.
8:22It's really good. Now, the thing is with
8:24starring up like this, you're getting
8:26massive benefits in stats and stuff like
8:28that. However, there's no way for you to
8:30refund this, at least that I'm not aware
8:31of. You can inherit it into another one
8:34of the same family, but it's not like
8:36capability awakening where before their
8:37level 60, you can actually just refund
8:39it and get it all back for 200,000
8:41credits. It's just like gone. So, you
8:44don't want to star up unless you know
8:46you're actually going to be using it.
8:47But, doing so is massive. You'll notice
8:49right here for ascending, you get plus
8:51one on all of your six potentials.
8:53That's basically like a copper fruit
8:55right there. Super easy, super free.
8:57We're going to do so, and what I don't
8:59want to do is I don't want to
9:00accidentally ascend here because it is
9:02very expensive. It costs a phenomena
9:05crystal, which are very difficult to get
9:07for free-to-play players. But, starring
9:08up is a massive way for you to increase
9:10and upgrade the stats of your Anima.
9:12But, you don't want to do it on any of
9:14them that you're not confident you're
9:16going to use in your party. Okay, now
9:18we're going to skip capability awakening
9:20until later where I talk about which
9:21stats are best for each [music] type of
9:23Anima, and we're going to move on to
9:24held items. Held items are absolutely
How to Properly Upgrade Held Items
9:27massive for further boosting your
9:29Anima's damage and [music] stats. If you
9:31don't know which held item to use,
9:32genuinely most of the time that
9:34whichever the one [music] that has the
9:35thumbs up on it is probably a good safe
9:37bet. So, I'm going to go ahead and equip
9:39this ferocious thing that I've already
9:40enhanced a little bit and it starts at a
9:4310% damage amplifier. So, like you just
9:45get 10% free damage all the time on
9:47Solaris, which is awesome. And you can
9:49level it up and as you level it up, you
9:51actually get some bonus effects at
9:53different tiers. Tier one, I believe is
9:55at tier level 10 and then at level 15,
9:58you get the second one here. But now her
9:59damage amplification has gone up, which
10:01is massive. And they have a core effect
10:02equipped anemo gain 0.7 additional
10:05attack per level, which is crazy. So,
10:07level 60, that's an additional 42
10:09attack. Tier one effect is an [music]
10:11additional two attack, not super crazy,
10:13but tier two is damage amplification
10:16plus 10%. So, we're 30 damage
10:20amplification and then that effect is
10:22doubled if the attack is above 15. And
10:24because it is, this devil this damage
10:26amplification goes from plus 10 to plus
10:2820. So, with this in single held item,
10:31we're at 40% damage amplification. And
10:34we can see that in effect here because
10:35what I'm going to do is I'm just going
10:36to remove that off of Solaris. We can go
10:38to Solaris's stuff and we're at 25%
10:41damage amplification without it. Then we
10:43equip this held item, check back and see
10:45that the damage amplification is up to
10:4765%. So, 40% damage amplification from
10:51that is crazy. Now, don't go just
10:53upgrading all of your held items without
10:55thinking about it. There are wrong ways
10:56for you to upgrade held items. For
10:58example, let's say I didn't have this
11:00high level held item right here and I
11:02just had these epic ones or whatever
11:04they're called. I'm going to call these
11:05legendaries and I'm going to call these
11:06epics. I don't know if that's what they
11:07call them in the game, but that's what
11:08makes sense. I could go and like enhance
11:10this one and select some lower materials
11:13and then you know, upgrade this and then
11:15eventually once I do have a legendary
11:17version, feed this into that legendary
11:19version. If you do that, you will lose
11:2220% of the material effectiveness. So,
11:25don't go just upgrading these. It is
Best Held Items for Your Aniimo
11:27worth getting a legendary one first. And
11:29if you don't know how to get the
11:30specific held items that you're looking
11:32for, for example, if I was looking for
11:34explosive gloves and I wanted a
11:35legendary one, go to your menu, you're
11:37going to go to your Institute guide, and
11:38then you're going to go to your Anima
11:40challenge. You're going to go ahead and
11:42select held item right here, and you're
11:43going to scroll around until you see
11:45whichever one does explosive gloves. And
11:48it's this unknown alpha that I haven't
11:50fought yet, just I haven't progressed
11:51that far yet, and that's where I have a
11:52chance to get it. So, I would spend my
11:54[music] daily prim- primagium
11:56on trying to get these. So, you can
11:58specifically hunt the one that you want.
11:59Just look for whichever one has the blue
12:01check [music] mark. There are some like
12:02other options. The blue check mark isn't
12:05the perfect option for every single
12:06Anima if you're doing some sort of like
12:08hyper niche build that relies on a lot
12:10of other stuff, but I'm not going to be
12:11talking about it in this video. Now that
Forming Contracts with Held Items
12:12this one is maxed out, what I can do is
12:14call I can form a contract. And by
12:16forming a contract, what this does
12:18[music] is it requires 10 of these alpha
12:21sigils or marks of the strong, and it
12:23will upgrade the signature skill that
12:26Solaris has. You don't have to spend
12:28these to upgrade the core skill or to
12:30form a contract. If the Anima that
12:31you're using is an alpha, it will
12:33automatically just be enhanced. You want
12:36to be careful about how you spend these
12:37marks of the strong, but I know I'm
12:38going to be using Solaris a lot, so I'm
12:40going to go ahead and spend that [music]
12:42and form a contract between Solaris and
12:44this held item. Now, I can actually just
12:47swap Solaris onto a different held item
12:49if I want to. I can just replace it like
12:50this. But now that I've replaced it like
12:52that, Solaris' core skill is no longer
12:54enhanced. So, in order for it to be
12:56enhanced again, I have to go back to the
12:57one that I have
12:58>> [music]
12:59>> formed a contract with and replace it
13:00with, and now it is back to being its
13:03enhanced version. Okay, now there's one
Aniimo Personality Types Explained
13:05more thing that we've got to talk about
13:06before we talk about which stats matter
13:09for each role. And that is Anima
13:11personality type. Below your perfect
13:13stats right here, you have your
13:15Anima's personality type. And basically,
13:17here's what it You got four different
13:19slots, and in each of these four [music]
13:21different slots, it can be one of two
13:23personality types. In slot one, it can
13:25either be energetic with attack plus two
13:27or break plus two percent, or it can be
13:29instinctive with plus four percent
13:31regen. [music] In the second slot, it
13:32can either be practical with plus four
13:34percent damage, or nimble [music] with
13:36an additional five percent crit rate.
13:38The third slot is about defense. It's
13:40either going to be tenacious for
13:41physical defense, or faithful for magic
13:43defense. Every Anemo skill is either
13:45magical or physical, and the magical and
13:48physical defense decrease how much you
13:49take from those incoming sources of
13:51damage. The fourth slot can either be
13:52judicious, which gives you a four
13:54percent health bonus, or playful, which
13:57gives you a damage reduction of four
13:59percent. So, four percent less incoming
14:02damage. Now, you can change the
14:03personality if you have a psyche fruit.
14:06And these psyche fruits are random. If I
14:08use this right here, it's going to
How to Change Aniimo Personality
14:10[music] reroll all four of these with no
14:12way for me to lock the ones that I want
14:13to keep, and it's going to it could be
14:14completely random. It could be the exact
14:16same, they could all four be different.
14:18And these psyche fruits are difficult to
14:20come by, especially for free-to-play
14:21players. So, you want to understand
14:22which stats actually matter on the Anemo
14:24that you're considering changing the
14:25personality of. So, let's talk about the
Save Resources by Understanding Stats
14:27five roles in Anemo, and which stats
14:29matter for each role. So, you can change
14:31personality based off of what matters
14:32most for that specific Anemo, and so you
14:34can increase those specific stats on
14:37with capability without wasting
14:39resources. Because maxing all of these
14:41out, eventually something you'll want to
14:43do. But as you're progressing and
14:45getting to that point, you're going to
14:46want to save your stardust, and your
14:48starsand, and your star crystal essence
14:50where it counts and where it matters. By
14:52not upgrading them all the way, you can
14:54save your resources, which will allow
14:55you to build more Anemo, which you will
14:58want. Because elemental counters are
15:00massive in Anemo, and you [music] want
15:02different teams with different elements
15:04for the specific task that you want to
15:05accomplish. Especially for Hall of
15:07Battle Sim and Hall of Battle Interlink,
15:08where you have these different elemental
15:10training types that will very likely
15:12swap out with different elements in the
15:14future. First up, we've got the DPS
Best Stats for DPS Aniimo
15:16role. These are your damage dealers.
15:19These are the ones that you want to be
15:21able to do as much damage as possible,
15:23and you want them to be able to do that
15:24damage as quickly as possible during the
15:26break window. The single most important
15:28stat that you can have for your damage
15:30dealers is on attack. That's pretty
15:32obvious. It's why I've already maxed out
15:35Solaris's attack because it's what
15:36matters most. Attack is what the damage
15:38is scaled off of and so more attack
15:40obviously means more damage. Second most
15:43important for damage dealers is going to
15:44be regen with maybe a couple of
15:46exceptions. For example, Helion or
15:48Lunar, whichever your starter is, they
15:50are excellent and they do have a great
15:53break [music] ability and they're
15:54they're great against a lot of different
15:55situations. They may be your best break
15:58option for a long time when it comes to
16:00how you actually want to upgrade your
16:02Anemo. So, you might want to upgrade a
16:04break for them. However, regen is likely
16:06the safest bet most of the time. The
16:08reason why is because your damage
16:10dealers are going to be the ones on the
16:12field doing damage and you want them to
16:14have as much EP as possible during the
16:17break window. Having to swap off onto a
16:20regen or another Anemo in order to bring
16:22that regen up means less time doing
16:24damage during the window that matters.
16:25So, usually regen is the next most
16:28important stat and for Solaris, it
16:30absolutely is. So, [music] I'm going to
16:32go ahead and spend as much as I can on
16:34her regen. I'm not going to worry about
16:36building break on Solaris. I'd rather
16:38build a dark type break unit dedicated
16:41to breaking that down the shield as fast
16:43as I possibly can and then swap to
16:44Solaris when I'm actually doing the
16:45damage. Now, I still have some left
16:47over. So, what I'm going to do is I'm
16:48just going to go ahead and upgrade a few
16:51on the other stats. I believe I can do
16:52three or four upgrades on each of them.
16:55Um some defense is never bad idea, some
16:57HPs always good and that way I've
16:59upgraded Solaris pretty cheaply with the
17:02stats where it matters. This is how you
17:04want to build your DPS units for the
17:05most part. But, there's still a couple
17:07things we want to talk about when it
17:08comes to personality. For DPS units, the
17:10top two slots are what matter most and
17:12for Solaris specifically, I just so
17:14happen to get these two wrong.
17:16>> [laughter]
17:16>> I would much rather have energetic,
17:18which is going to give plus two attack
17:20percent and plus two break percent, and
17:22practical, which is plus 4% damage. When
17:25it comes to the last two slots, it
17:27really I don't really care too much. So,
17:28I'm not going to be re-rolling until I
17:30have like the absolute perfect thing
17:31that would cost me a ton of psyche
17:32fruit. But, if I could get the first two
17:34to be energetic and practical, that
17:36would be ideal. Before I do that, let's
When to Build Crit Rate (And When Not To)
17:38talk crit and when you want nimble for
17:40the additional crit rate versus
17:41practical for the bonus damage percent.
17:43For most DPS and Nemo units, you're
17:45going to want practical for the bonus 4%
17:46damage. There are exceptions though.
17:48Full Mantis is an example, because Full
17:50Mantis has an actual build that caters
17:52around crit rate. But, Stellaris'
17:54abilities have nothing to do with crit
17:56rate. There's no way to bonus a crit
17:58rate or anything like that for
17:59Stellaris. And while crit rate is
18:01useful, it results in actually less
18:02damage for Stellaris. With Stellaris'
18:04crit normally at 10%, it's at 5% because
18:06of the personality right now, but
18:07normally it'd be 10% and crit damage is
18:0950% extra damage. That translates to an
18:12additional 2.38
18:14percent damage, which is not as good as
18:17plus 4% damage. So, the only time on a
18:20DPS unit that you want to go
18:22specifically for nimble is if their kit
18:25and their abilities have something to do
18:27[music] with crit. Crit rate, however,
18:29does have an impact on break units.
18:32[music]
18:32We'll get to that in a minute though.
18:33For Stellaris, we're going with for the
18:35personality change here and we're going
18:37to be doing this. We've got nine psyche
18:38fruits. We just need blue for the first
18:40two slots and the other ones I genuinely
18:42don't care about that much. I want to
18:44save my psyche fruits and do so. Yeah.
18:46Okay, let's try that again here. Oh
18:48crap. Okay, that's a second psyche
18:50fruit. Boom, there we go. Perfectly
18:52happy with that. So, it took us three
18:54psyche fruits, which gives us additional
18:55attack, additional break, and [music]
18:57just flat out extra damage. Now, let's
18:59cover the other four roles. Kicking us
Best Stats for BREAK Aniimo
19:00off, we got break units. And obviously,
19:03the most important stat here is going to
19:05be break. And it's exactly why I've got
19:07my Blaziken's break almost maxed out.
19:09He's not level 60 yet. The second most
19:10important stat for your break units is
19:12going to be regen. Surprisingly, not
19:15attack, and I'll talk about that in a
19:16minute here. But, the reason why you
19:17want regen high on your break units is
19:19because they're going to be the ones
19:20that's hammering down on your opponent
19:22while their shield is not broken, and
19:24you want to regen your abilities
19:25effectively while you do so. In my
19:27tests, attack has not proven to be very
19:29effective at all for break units. To
Why Attack Doesn't Impact Break Damage
19:32test this out, what I did is I took a
19:33Bolty that was not upgraded at all, no
19:35capability or anything like that, and I
19:36went to the Alpha Pen Penta, and I used
19:38three break abilities on it, just like
19:41that. You can see the damage right
19:42there. And, I actually factored into the
19:43fact that I did three crit attacks here
19:46to the break shield, because crit does
19:47impact the damage that you do to the
19:48break shield. The next thing I did is I
19:50went and I upgraded its capability of
19:52attack by 12 levels, and then I went and
19:55I tested this again to go and see if
19:56this actually increased how much break
19:58damage was done to the break shield.
20:00And, it turns out it really didn't.
20:03Maybe it did just a tiny fraction, but
20:05adding a damage actually didn't break
20:07the shield anymore. It did a little bit
20:09more damage to the health, as you can
20:10see here in this comparison, but the
20:12attack damage really didn't scale up
20:13like I thought it would. The next thing
20:14I did was I refunded the capability, and
20:16I instead spent all of my resources on
20:18upgrading its break, and then did the
20:21same exact thing. Controlled for crits,
20:23and with three attacks, you can see that
20:24the break shield was damaged even more.
20:27So, unless somebody does more testing
20:28and proves me otherwise, I'm pretty
20:30convinced that attack on your break
20:32Anemo is really not very useful. But,
Why Crit Rate is Essential for Break
20:35crit is. Here's a side-by-side
20:37comparison of a Bolty with the exact
20:39same stats, but in the top clip, I only
20:42did three crits, and in the bottom clip,
20:44I did six crits. Again, you'll notice
20:47the crit rate increases how much break
20:50damage you do. So, here I've got my
20:52Blazin with the two wrong top
20:54personalities. I don't want regen, and I
20:57don't want damage. Instead, what I want
20:59is plus 2% break and plus 5% crit rate.
21:02Obviously, having a little bit of extra
21:03attack is useful. It's going to do some
21:05extra damage, but it's not nearly as
21:07important as your break, and your
21:08[music] regen, and your crit rate is for
21:10your break units. Okay, now let's talk
Best Stats for REGEN Aniimo
21:11about your regen units. This one's
21:13pretty obvious. It's regen.
21:15>> [laughter]
21:16>> That's what you want to spend it on. Uh
21:19I haven't found that anything else is
21:20really that impactful. The reason why
21:22you want to build regen on them is
21:23usually because their ability scale off
21:25of regen. So, for example, her attack,
21:27what it does is it increases the [music]
21:30EP for all of your Anemo, and it is
21:32based off of how much regen Somnyang
21:36Wing specifically has up to a maximum of
21:3836%. So, more regen on Somnyang Wing,
21:41even if she's off field, is more regen
Best Stats for HEAL Aniimo
21:43for the rest of your party. Next, we
21:44have healers, and this one's a simple
21:45one. It's HP, and it's easy because
21:48their skills are usually just based off
21:50of HP, and nothing else really [music]
21:51matters that much. Now, as for your
Best Stats for SUPPORT Aniimo
21:53supports, this one's a little bit
21:55different. It's going to depend on the
21:56supports [music] that you're using. Some
21:57supports, like Turbo, use HP. The shield
22:00is based off of Turbo's max HP. Other
22:02supports, like Dazmond, have skills that
22:04base off of their attack, and you want
22:06to build attack on them. Most support
22:07abilities scale off of attack, but
22:09you're going to want to pay attention,
22:10read their descriptions, and make sure
22:11you know how they work before you
22:12actually upgrade [music] them. Now that
22:13you know how to properly build your
22:15Anemo, you're halfway there. You can
22:17further boost your damage by abusing
22:20game mechanics and additional
22:22multipliers that we haven't really
22:23covered in this video to increase your
22:25damage even further. We're talking 10
22:27times more damage, and technically up to
22:3020 times more damage if conditions are
22:32absolutely perfect. And you can learn
22:33exactly how to do that by watching this
22:35video. Additionally, there's another
22:37video right here that I think that
22:39you're really going to enjoy if you
22:40haven't seen it already. And make sure
22:42you subscribe and leave a comment below
22:43if you have other questions about the
22:45way that Anemo works that I can make a
22:47guide for you in the future.