Full transcript
Introduction
0:00I'm going to save you all the [ __ ]
0:01intros and just get right into it. For
0:02the past like 10 years, I've been
0:03researching and trying to solve the
0:05Chiliad mystery in GTA 5. What's the
0:07Chiliad mystery? It's way too much to
0:09explain. I'll put a link in the
0:10description. For anyone [clears throat]
0:11wondering, no, it's not solved. At least
0:13not publicly. All the videos on YouTube
0:15you've seen about it are clickbait or
0:17[ __ ] except for this one. That much
0:18I [clears throat] could promise you. And
0:19I know that's a pretty bold statement,
0:21but let me explain. Content creators
0:22need interesting [ __ ] to post. Even if
0:24it's nothing, they'll make it something,
0:26which is not a bad thing. That's just
0:28entertainment nowadays. But the problem
0:29is is their fans see it and take it for
0:32face value and believe it as a fact. So
0:34when content creators are posting, "Oh,
0:35it's already solved. Oh, we figured it
0:37out." The interest and belief in
0:38something like this just tanks. It goes
0:40all the way down. And I've been a part
0:41of the Chiliad Mystery Reddit for a long
0:43time now. There's a lot of good people
0:44in there, but I feel like the mods are a
0:46little bit too quick to shut down crazy
0:48ideas or delete people's posts because
0:50they think they know better, which I
0:52think is a way bigger problem than
0:53YouTube in my opinion. But the mods
0:55definitely share the same goal as us,
0:57which is [music] as a community, let's
0:58figure this thing out. But in cases like
1:00this, you have to speculate to
1:01accumulate while remaining [music] a
1:03skeptic. So it gets confusing. So I
1:04don't even really blame them. There's a
1:06lot of crazy opinions out there. So why
Why am I making this?
1:07am I making this video? I got a few
1:09careers that keep me pretty busy. So
1:11when I'm not either on the road or
1:12making music, I'm at home trying to
1:14solve thising mystery. My original goal
1:16was to solve this completely solo with
1:18nobody's help just for my own puzzle
1:20solving satisfaction and also so I could
1:22rub it in my homies faces. But with GTA
1:236 coming out later this year, my new
1:25goal [music] is to put everything I have
1:27out there and hopefully be able to nudge
1:29the community in the right direction so
1:31[music] we can all finally see what has
1:32been hidden in this game for over 12
1:34years. And if you're into puzzles,
1:36hopefully it sparks your interest. I
1:38know this [music] video is super long,
1:39so I'm going to keep the [ __ ] as
1:40short as possible and the good stuff
1:42really lengthy. And if you're looking
1:44for a solid answer on how to solve it
1:45[music] or what's at the end of it,
1:47you're not going to find that here. I'm
1:48making an effort to not make this a
1:49clickbait video or a gotcha video. I
1:52don't need clicks. [music] I'm not even
1:53monetizing this video. It sounds silly,
1:55but this mystery has been a part of my
1:56life for over 10 years. And I literally
1:58just want to solve it. I want to see
1:59what's at the end. I've been wanting to
2:01make a video like this for a while, but
2:02I never did just from [music] the fear
2:03of being seen as crazy or a skitso.
2:06Honestly, dude, I'm just so confident in
2:07what I have right here that I don't care
2:09anymore. You can believe what you want,
2:10but this [ __ ] is real. And just a little
2:12disclaimer, I've literally never made a
2:13video like this. So, if it's all over
2:15the place, that's my bad. I'm super open
2:17to constructive criticism or any tips.
2:20Let me know. All right, here we go. I am
Synopsis
2:23100% without a doubt positive that there
2:26is a massive Easter egg hidden deep in
2:28GTA V that is still unsolved. And
2:30Rockstar has given us no information on
2:31it, which tells me we're supposed to
2:33solve it all in game with no outside
2:35references or anything, just using what
2:37we have, which is the game. I believe
2:38there's multiple parts of this Easter
2:40egg, and the first part is the hardest,
2:41but also the key to solving the rest of
2:43it. I believe the first part of the
2:44mystery is solved by segregating key
2:46details throughout the first couple
2:48weeks of the game and rearranging them
2:50in a super specific order, creating a
2:52sort of schedule. [music] The schedule
2:54will place anything and everything you
2:55do in the game perfectly in order with
2:57everything else. Think of it like shift
2:58work, but instead of a job, it's the
3:00characters lives. It's their choices.
3:02But more importantly, [music] to find
3:03the correct flow or make the perfect
3:05schedule, we need to identify in-game
3:07clues because they are literally
3:09everywhere. Anything from social media
3:10to tabloids [music] to stuff NPCs say to
3:12you, they're literally all just clues.
3:14You just have to know where to look. And
3:15you'll know when you have the correct
3:16flow or [music] schedule because the
3:18game seems to play a lot faster. It
3:20doesn't actually play faster, but you're
3:23doing one thing after another with no
3:24free time. [music] So, the whole game
3:26sort of blurs by, if that makes sense.
3:28And over the years, I feel like the
3:29biggest mistakes that we've made when
3:30trying to crack this Easter egg, we've
3:32been spending [music] too much time
3:33looking for mysterious [ __ ] or ciphers
3:35or secret codes or concentrated on weird
3:37textures rather than playing the [ __ ]
3:40game and observing. I think
3:42[clears throat] we've been using too
3:43many outside references like movies or
3:45songs or digging too deep into lyrics,
3:47stuff like that. I think the one thing
3:48we haven't done as a community is look
3:51for [music] resultbased evidence. I
3:53don't think there's been enough test
3:54setup. I don't think there's been enough
3:56activity on the older versions of the
3:57game. And I don't know, I feel like
3:59these special ciphers and movie
4:00references that we all know are not
4:02going to get us to a point of actually
4:03cracking this Easter egg. I feel like
4:04the real answer lies in the extremely
4:06[music] small details that can be
4:07changed or tested, stuff that you
4:09wouldn't normally look at. And I think
4:10that's how Rockstar hit it so well. And
4:12it's funny cuz if you think about it,
4:13when you give Omega all the spaceship
4:15parts that he says something about the
4:17aliens are small but very powerful.
4:19Maybe that's what he's talking about. I
4:20don't know. I know this video is going
Overview
4:22to be long as, so I thought I'd make a
4:24list of everything I'm going to talk
4:25about, so you can skip through it and go
4:26to the juicy stuff, whatever you want to
4:28do. The first thing I'm going to do is
4:29debunk [ __ ] reasoning as to why this
4:32doesn't exist. I'm going to squash some
4:34rumors, explain why these rumors even
4:36exist, cancel DLC, game files, anything
4:39having to do with online, and the big
4:40question, why? After that is where it
4:43gets real juicy. I'm going to tell you
4:44how to start to solve it, what to look
4:46for. We're going to talk about
4:47scheduling, mission orders, flow, and
4:50probably the most important thing,
4:52identifying clues that Rockstar has
4:54given us from day one. There's so many
4:55different kinds of clues throughout the
4:57game, but I grabbed the ones that I
4:58think are the easiest to understand and
5:00explain. There's a lot of obvious ones
5:02that people have known about for a long
5:03time, but never really you don't really
5:05know what to do with them. I'm going to
5:06talk a lot about different types of deja
5:08vu and context clues throughout the
5:10game, which are the biggest clues that
5:11Rockstar gives us. We're also going to
5:13go over acronyms, billboards, colors,
5:16quotes, stuff like that. Then I'm going
5:17to tell you about any playercontrolled
5:19in-game changes that are legit that you
5:22can test yourself. Resultbased evidence
5:24for real. Anything from being able to
5:26change the colors of something to
5:28hearing a hidden thing on the radio or
5:30getting like a secret email or text that
5:32you wouldn't normally get. Any triggers
5:34that I found, triggers that are missing,
5:36anything that would really help the
5:37testing part of this mystery. Then we're
5:39going to talk about different game
5:40versions, 1.0, know vanilla different
5:42updates that happened, what they added,
5:44but more importantly, what they took
5:45away. Then after all that, I'm going to
5:47go over a bunch of super weird stuff,
5:48super strange stuff that I still can't
5:50explain. Stuff that could be substantial
5:52or huge or have another part to it, but
5:54I just I'm stumped. I have no idea. Some
5:56of the stuff that's in the very first
5:57version of the game is just strange.
5:59There's a lot of stuff that is in every
6:00version of the game that is strange that
6:02no one ever talks about. So, it's going
6:04to be a lot. Hey, let's debunk some
Debunk: Personal Clout
6:06[ __ ] The first thing I want to debunk
6:08is easily the least important thing in
6:09this video. I just want to get it out of
6:11the way. I'm sure there's people out
6:12there watching this who are thinking I
6:13want some sort of internet fame or
6:15personal clout for solving this. That's
6:17just something I don't need. I'm very
6:19successful in my real life. I got
6:21multiple careers, make plenty of money.
6:23I don't need to be known for anything
6:24other than my music or my comedy. I just
6:26want to solve a [ __ ] puzzle. This is
6:28just fun for me. This is a hobby of
6:29mine. I love puzzles and problem
6:31solving. Always have. Ask any of my
6:34homies, they'll tell you I'm [ __ ]
6:35annoying when it comes to the Chiliad
6:37mystery. I've been talking about it so
6:38much for soaking long. And if you're a
6:40fan of mine, you know I've been posting
6:41about this [ __ ] for just as long. Super
6:43[music] cryptic, super weird psycho type
6:45[ __ ] But who I am isn't important.
6:47What's important is how serious I am
6:48about this and all the [ __ ] I got in
6:50this noggin. Also, I don't know if this
6:52is important, but Rockstar does follow
6:53me. They don't follow a lot of people,
6:55but they definitely follow me. I've been
6:57to their New York office for a Halloween
6:59event. I've met the [music] guys, but
7:00I've seen them view my stories whenever
7:02I post about the chiliad [ __ ] They're
7:03well aware of me and they know that I've
7:05been on the hunt for a while. So, you
7:08can do what you want with that
7:09information. All right, let's get to the
Debunk: Cancelled DLC
7:10real debunking. The first one, the
7:12canceled or repurposed DLC rumors. I've
7:15seen a ton of rumors online cuz that's
7:17what they are. [ __ ] rumors about how
7:20GTA had some single player DLC, but they
7:24canceled it or they repurpose it and put
7:25it in online. That's that's just
7:27straight up not true. That's a straight
7:29up fib. If you've been a fan of Rockstar
7:31for as long as I have, you will know
7:32that unless it comes from them, it's
7:34probably [ __ ] 99% of the time. And
7:37like I said, content creators and
7:38streamers, I got nothing against them. I
7:40respect the hustle. But they have to
7:41consistently churn out content, even if
7:43there's nothing of substance to actually
7:44talk about. They have to follow trends.
7:46That's just how it goes. But that's
7:47unfortunately exactly where rumors can
7:49start. [music] Someone will post some on
7:50Twitter and then hundreds of people on
7:52YouTube will talk about this. For
7:53example, recently the trending topic is
7:55GTA 6. We see people making content
7:57about a potential map that isn't even
7:59confirmed or a list of new songs that
8:02have been leaked. It's all [ __ ]
8:03None of it's true until Rockstar says
8:05it. That's all I'm trying to say.
8:06Rockstar never says [ __ ] about their
8:08Easter eggs, but if you recall, they
8:09have given us nudges in the past. If you
8:11remember the Bigfoot hunt or the beast
8:12hunt [music] years ago, they added some
8:14crazy detailed Easter egg about finding
8:16Bigfoot. Someone online got really close
8:18and then Rockstar literally changed
8:20[music] the game files, giving them
8:21hints that way and nudging them. I think
8:23the most recent one, I'll put it up on
8:24screen now, but if you remember, there's
8:26a shop called Leopolds, and there are
8:28vents, like air vents on top of it, and
8:30the texture has just been broken. It's
8:31looked like this the whole time.
8:33Sometime in 2025, they updated those
8:36specific textures. They fixed it, but on
8:38the bottom side of it, literally big
8:40capital letters, keep looking. That's a
8:42straightup nudge, if you ask me. And I
8:44think that kind of brings me to my next
8:45debunking subject, the game file debate.
Debunk: Gamefiles
8:48People online always say, "There's no
8:49mystery, dude. Rockstar was trolling. We
8:51have the game files. We have the source
8:52code. None of that exists. We're gurus.
8:55All they found was cut content, aka
8:57missions that are fully scripted with
8:59assets that are in the game, but since
9:01they're labeled cut, they're gone
9:02forever, apparently. You want to know
9:04what else had that? Hot coffee. In San
9:05Andreas, there was a hidden miniame
9:07called Hot Coffee. And right when it
9:09[music] released, some modder ended up
9:11going in and [ __ ] with the hex code
9:13to make it available. And when it was
9:14available, it was a super graphic
9:16miniame with CJ. To me, it seems like
9:19people hear these things and don't care
9:20enough to look into them or to think any
9:22more about it. Somebody knows their way
9:24around game files more than somebody
9:25else does, so they'll be like, "Okay,
9:27well, they must be right." Cuz if you
9:28look into it a little bit deeper, you'll
9:30see none of that matters at all. There's
9:32community tools that people have
9:33developed to help sift through different
9:35parts of the game files. [music] And
9:36even that has stuff that you can't
9:38access. There's still sound files,
9:40textures, animations, a bunch of blocked
9:42and hidden stuff. And it's got to be
9:43blocked for a reason. Even with the
9:45source code, you can't hear all these
9:47files. [music] That seems kind of weird
9:48to me. For my guys out there for my
9:50gurus, can you please explain what's the
9:52deal with the alien runes overlay? If
9:54you don't know, in an early version of
9:55the game, these game files were found
9:57called alien runes, and they're what
9:59look like a secret alien language. Green
10:02almost letters [music] paired with an
10:04animation for a heads-up display. It
10:06looks like the cockpit of a helicopter,
10:08but alien version. So, is this a
10:10pilotable UFO in the game that we
10:12haven't uncovered? I don't know. I'm not
10:14saying that. I never said that. But hey,
10:16maybe you could tell me why it doesn't
10:17exist. I'm not even being funny. I would
10:19love to know why that was in the game,
10:20why it's no longer in the game, and
10:22[music] what was it used for? Or if you
10:23can explain the jetpack hash code. I
10:25don't know much about this one. Correct
10:26me if I'm wrong. Before the jetpack
10:28existed in multiplayer, there was an
10:30update that came out that revealed a
10:32jetpack hash code. It was an early
10:34update that there was a jetpack hidden
10:35in the game. And then in the next
10:37update, the hash disappeared. Is that an
10:39error? Is that Rockstar trolling us? Or
10:41is it them flashing their blinders being
10:44like, "Yo, it's here. What's up with
10:45that? Can you tell me? Cuz I don't know.
10:47I'm a pretty smart guy. Next up for
10:49debunking GTA online/money.
Debunk: GTA Online/$$$
10:52I guess people always say Rockstar wants
10:54they want to they want to sell more
10:55shark cards, bro. They want the most
10:57money, dude. They need more money. They
10:58need it. Zoom out and look at online,
11:00dude. How much money is made from it and
11:02how successful it was has absolutely
11:04nothing to do with any alien stuff that
11:07got cancelled or repurposed. Obviously,
11:09they're making a [ __ ] ton of money from
11:10online, but nothing about the random
11:12alien stuff that was apparently
11:14repurposed for multiplayer. None of that
11:16is a selling point for online or for
11:18GTA. No one's buying this game so they
11:20can do a super vague small alien part of
11:23online. They're buying it for the story
11:24and so they can play with their friends.
11:26That's it. How is that even an idea you
11:28would have? And if there's no mystery,
11:29then why do they keep adding all these
11:30crazy subtle clues like the one I showed
11:32before with the texture update? But like
11:34every time there's a major update, we're
11:36flooded with all this mystery related
11:38content. In all fairness, I can't think
11:39of a reason why Rockstar would fake a
11:42giant mystery that [music] basically
11:43nobody cares about. Cuz that's the other
11:44thing. The interest has been on the
11:46decline for years. No one really gives a
11:48anymore. There's no make orb breakak
11:50situations. There's no drop in sales
11:52because of the lack of a mystery. No one
11:54really gives a [ __ ] That's why I look
11:56so crazy in this video right now. And
11:58the last but not least subject to
Debunk: Why??
12:00debunk. Why? Why would Rockstar do this,
12:03dude? Why would Rockstar include such a
12:05super secret Easter egg and not give us
12:07any information about it? I mean, that's
12:08the point, right? Isn't the point of
12:10Easter eggs for players to search and
12:12find them? Think of all the major Easter
12:13eggs that have been in these games for
12:15the past however many years. Call of
12:16Duty, [ __ ] Titanfall had a crazy one
12:18that took a while to find out. Trials
12:21HD, maybe Trails HD, I don't know what
12:23the [ __ ] It's a sidescrolling dirt bike
12:25game that's very fun. but a bunch of
12:27hidden puzzles in a [ __ ] biking game
12:29that led people to real life locations
12:31where they dig and find small wooden
12:34treasure chests or some [ __ ] This isn't
12:35[ __ ] I'll put a link in the
12:36description so you can see. It's crazy.
12:38The whole point of a complex Easter egg
12:39is for the player to explore as much as
12:42they can and figure them out for
12:43themselves. If help is needed, the
12:44developers usually will nudge or someone
12:46will nudge. That's what I'm trying to
12:47do. I'm trying to nudge you. Also, not
12:49to mention, this exact thing is
12:50happening in Red Dead Redemption 2 right
12:52now. This game's been [music] out for
12:53over 7 years and Rockstar hid a massive
12:56Easter egg that people are just now
12:58starting to uncover. And guess what?
12:59It's the weirdest, most left field out
13:01of pocket [ __ ] that no [music] one
13:03suspected. I'll leave a link for that in
13:04the description, too. Also, most of the
13:06games we play are developed using third
13:08party game engines. Unity, Unreal, Cry
13:11Engine, Valve, Frostbite, but Rockstar
13:13has their own private game engine that
13:15they [music] developed, the Rockstar's
13:17advanced game engine, Rage. And this is
13:20the exact reason why all their games
13:22feel so good and look so [music] good
13:24because it's all in house. This is why
13:26Red Dead is still the best looking game
13:28out even though it's [music] been out
13:29for over seven years. So, let's review.
13:31You have a completely custom-made game
13:32engine that they [music] made a giant
13:34group of super smart game developers.
13:36And then you have a $250 million budget.
13:39That's a lot of dough. Wouldn't it be
13:40weird if they didn't do some crazy [ __ ]
13:42like this? A bunch of nerds making a AAA
13:45game with an engine that they created
13:47and endless money? I don't think the
13:48question is why. I think the better
13:50question is why not. Okay, before I dive
Disclaimer
13:53super deep into this next part, I got to
13:55mention a couple things. The first is
13:57everything I'm about to show you I
13:58achieved by playing the first version of
14:00GTA V on PS3 with no updates and no
14:03online. I was also playing at 720p
14:05resolution. I'll talk about that a
14:07little bit more later. And the other
14:08thing is I think to make this a little
14:09bit easier, I'm going to be focusing on
14:11the first two to three in-game weeks
14:13rather than the whole game. For the
14:14first week, I'll be focusing mostly on
14:16Frank. For the second week, I'm going to
14:18be focusing mostly on Mike with a little
14:19bit of Frank and then the third week is
14:20Trevor. All right, now let's focus on
14:22the guts. This is the most
MOST IMPORTANT PART
14:23[clears throat] important part of the
14:24video. Like I said, I think the key to
14:26this mystery lies in a perfect mission
14:28order or a flow. But all of this is
14:30pretty much impossible without some sort
14:32of guide or signals to follow in the
14:34game. And that's [music] exactly where
14:35these in-game clues come in. So, let's
14:37start by identifying the in-game clues,
14:40cuz there's a lot. The biggest and most
14:42obvious clues that are hidden in plain
14:44sight are in the tabloids and social
14:46media after each mission you play in the
14:48story with the exception of a few. There
14:50are brand new news articles that get
14:51published, bleets that get posted, and
14:54Life Invader updates as well. Bleeder is
Clues: Social Media
14:56pretty much GTA's Twitter and is
14:57extremely random. It consists of a bunch
15:00of NPCs bleeding into a void. And at
15:02first when you read them, they all look
15:04like jokes or funny random [ __ ] but
15:06they actually contain really small
15:08details that make it a little bit easier
15:11to connect missions together or to
15:12verify choices you've made or want to
15:15make. Life Invader is pretty much GTA's
15:17version of Facebook. After each mission,
15:18the characters, their friends, and
15:20family all update their life invaders.
15:22And these updates are essentially
15:24another guide or signal from Rockstar to
15:26make smaller tough decisions that have
15:28to do more with the character's
15:30direction or moral choices or even just
15:32like hobby choices, when to do hobbies,
15:34when to do random stuff. There's a lot
15:36you can find out about a situation or a
15:37character by just looking at their
15:39social media. I'll give you a couple
15:40examples. Um, you might finish a mission
15:42as Frank and then look at his Life
15:44Invader page and see that Lamar says
15:46something like, "Yo, we didn't see you
15:47at the strip club last night." Which is
15:49basically telling the player to not go
15:50to the strip club. Here's another
15:52example. After a mission with Frank, his
15:54aunt Denise might post on his Life
15:56Invader page about how lazy he is or how
15:59he just sits at home and smokes weed all
16:00day. That would be a guide or a signal
16:03to tell the player to chill at home,
16:04watch TV, and smoke cush instead of do
16:06whatever else. Here's an example for
16:08Mike, too. You'll finish a mission with
16:10him. check his Life Invader and notice
16:11that his neighbor is asking him if he
16:13wants to go play golf, which would be
16:15telling the player when to play golf,
16:16[ __ ] like that. The kicker is Trevor
16:18isn't really on social media like that,
16:19so there's less stuff to check. There's
16:21still bleets after his missions, and
16:22there's still articles that pop up that
16:24you can use to connect with other
16:26missions the same way. But to be real, I
16:28feel like I have a really good idea of
16:29what you're supposed to do as Mike and
16:31Frank. And I'm still trying to figure
16:32out Trevor. His seems a lot more like
16:34barebones and businessoriented. The
Clues: Tabloids & News
16:36other thing about social media and all
16:38the tabloids and weasel news and stuff
16:40is that there's a lot of specific and
16:42static wording throughout that can hint
16:44at specific times or specific days to do
16:46missions or side missions. For example,
16:49you could play a mission that involves a
16:50gang shootout, but you don't know what
16:52time to do it. And then after this
16:53mission, there's a news article that
16:55comes out that says wild gang shootout
16:57last night at Puerto del Soul, which is
17:00literally them telling the player do
17:01that mission at night because it says
17:02last night and the last night part is
17:04static. that will not change. Another
17:06way you could use this is there can be
17:07an article that comes out after a
17:09mission that talks about something
17:10completely unrelated to that mission,
17:12but maybe has something to do with
17:13another mission. Tabloids can basically
17:15tie decisions and missions just like
17:16that. And to figure this out, this is
17:18what I did. I played through the first 3
17:19weeks, so from Franklin and Lamar to
17:22friend request. And after each mission,
17:24I would go on my phone and I would look
17:25at all the articles that are published.
17:26I would look at all the bleets that are
17:28posted and the Life Invader updates that
17:29are posted. Take note of them. Get to a
17:31point where I would print them out. You
17:32don't even need to print them out. I'm
17:33just an old guy. laid them all out and
17:35made the connections that way. And it's
17:36clear as day when you really look at it.
17:38It's clear as day. You could connect
17:39subject, specific words. You'll see
17:41pretty quickly how many connections
17:42there actually are. Which actually
17:44perfectly brings me to this next part of
17:46identifying clues. Cuz the next type of
Clues: Deja Vu & Context Clues
17:48clues I want to go over are deja vu and
17:50context clues. Cuz remember, we're
17:52looking for a way to perfectly schedule
17:54anything and everything with all of our
17:55characters. From walking to running to
17:58going to the strip club to playing a
18:00sport [music] to robbing somebody, we
18:01need to put everything in order. And
18:02most of these deja vu experiences and
18:04context clues do a really good job of
18:06connecting certain missions together. So
18:08you barely even have to question it. And
18:09the reason this is super important for
18:11scheduling or the flow of the game is
18:13because let's say you have one mission
18:14that you know takes place on a Saturday
18:16and then a week later you have another
18:17mission but you don't know what day to
18:19put that on. Connections like these, if
18:21there's one, it's usually whatever. But
18:22when there's three, four, five, six
18:24connections between these two missions
18:26and you know that they are real
18:27connections that makes sense. that is
18:29reason enough to conclude that the
18:31second mission takes place on the same
18:33day just a week later. And on the other
18:34side of that, these smaller decisions
18:36that you make using all these clues,
18:38deja vu context clues or whatever, like
18:39the smaller decisions, smaller choices,
18:41random events or whatever, those kind of
18:43make a cool almost like a web between
18:45everything you're doing. It kind of
18:46connects everything small so it all
18:48makes sense. And then those webs will
18:50lead you to like the big events that
18:52happen that are the main story missions.
18:53And just so I'm covering all ground, the
18:55definition of déja vu is the feeling of
18:57having already experienced something. So
18:59déja vu can also be a coincidence or
19:02synchronicities, [music]
19:03whatever you want to call them. I just
19:04think déja vu sounds the coolest. Like
19:06one coincidence is nothing. You can
19:07write that off, whatever. But 20 or more
19:09coincidences, hell, 50 coincidences in
19:11the first couple weeks, that's aing
19:12clue. I don't care who you are. I don't
19:14care what you say. That's crazy. Not to
19:16mention on the epsilon quiz that you
19:17take as Mike, the second question is, do
19:20you ever experience deja vu again? And
19:22that's just baked into the game. That's
19:23in every single version of the game.
19:24There's a lot of examples of deja vu and
19:26context clues throughout the first
19:28couple weeks of the game. There's too
19:30many of them honestly. So what I've done
19:31is I've selected a handful that I think
19:34are pretty significant and I've
19:36categorized them just so it's easier to
19:37digest. Otherwise, this would be a movie
19:40and also so you can flick through the
19:41chapters. The first category of déja vu
Deja Vu: Regional
19:43and context clues is regional or
19:46location-based. It's essentially just
19:48deja vu and context clues relating to
19:50specific routes and like locations of
19:52stuff. The first one comes up pretty
19:54quick. The first mission, Franklin and
19:55Lamar. The first cut scene you see when
19:57you get back to the showroom, you might
19:58notice a inflatable tube guy. In the
20:00game files, they call him air dancer.
20:02So, I'm going to call him an air dancer.
20:04He's orange and it says Bender on his
20:06stomach. There's only two of these in
20:08the whole game. And this is the first
20:09time you see this one is when you do
20:11Franklin and Lamar. The only other air
20:13dancer in the whole game is located at a
20:15car wash directly next door to the
20:17barber shop and also the Los Santos
20:20transit stop in Davis. So if this is a
20:22clue and there's only two of them in the
20:23entire game on the whole map, this would
20:25connect both of these locations. And if
20:27you remember at the end of Franklin and
20:28Lamar, Lamar actually tells Frank he
20:31should go get a haircut cuz he's scaring
20:32the hose pretty much. So what this could
20:35be telling us is we have to go see the
20:36other air dancer and get a haircut or to
20:39take the train. Uh, this next example
20:40comes in the form of a TV show. I
20:42personally think a big step in this is
20:44staying at home as Frank and watching TV
20:46instead of going to do repossession
20:48right away. And one of the shows that
20:50you watch is Jack Howitzer. [music] If
20:51you haven't seen it, it's hilarious.
20:52Definitely watch it. But in the show,
20:54Jack Howitzer's new agent pulls up in a
20:56black emperor to a hotel in Sandy Shores
20:59that's pretty close to Trevor's house.
21:00And Jack Howitzer is staying in hotel
21:02room 8. Not a big deal, whatever. Fast
21:04forward 2 weeks, you're playing as
21:05Trevor. The first random events mission
21:07that you run into is the drunk couple
21:09mission where you have to drive the
21:10drunk couple home from a Chinese
21:12restaurant. They have a black emperor
21:13and you actually have to take them to
21:15the same exact hotel room that Jack
21:17Howitzer's agent parked at. And [music]
21:19the hotel room the drunk couple goes
21:21into is also hotel room 8. I don't know.
21:23It seems like such a random coincidence
21:25to me to match a hotel room of all
21:27places and a car. Those are two pretty
21:30specific things. Seems like a clue to
21:31me. This one's interesting. So, every
21:33single Tanya mission you do, if you pay
21:35attention, right across the street from
21:36wherever you're towing the car is an
21:38epsilon billboard. And it'd be one thing
21:40if they were all over the map, and there
21:41was a ton of them, but there's only a
21:42few epsilon billboards. And the map is
21:44[ __ ] huge. As big as downtown Los
21:46Angeles actually is, there's barely any
21:48billboards. So, it's kind of crazy that
21:50every one of Tanya's missions takes
21:52place right in front of one. I think
21:53it's Rockstar telling us what days to
21:55match with Mike. If we do Tanya's first
21:57mission on a Tuesday, that means the
21:59first epsilon mission happens on [music]
22:01a Tuesday, the next week. These are a
22:02couple examples of shared routes or
22:05mirrored routes. So, in Repossession,
22:06Franklin and Lamar have to drive to
22:08Vespucci Beach and go to an alleyway and
22:10get a car back. If you pay attention,
22:11they'll walk down the alley. When they
22:13get to the end to check the garages,
22:15there's a brick wall. On the other side
22:17of that wall is right where Mike parks
22:19his car and Daddy's little girl. Quite
22:21literally, a wall separating both
22:22situations. And the routes to get to
22:24these spots for both missions are pretty
22:26much identical except for the beginning
22:28of them because one's coming from the
22:29showroom, one's coming from Mike's
22:30house. And then to take that a little
22:31bit further, so you have Repossession, a
22:33week later, Daddy's little girl, and
22:35then a week after that, if you do
22:36Friends Reunited as Trevor, it's the
22:38same thing. The end of his path
22:39perfectly lines up, and it's really the
22:41only time and the first time any of
22:43these characters even go to that area.
22:45The GPS can take you any which way. It
22:47takes you in these very specific routes
22:49that mirror each other. Can use that for
22:51scheduling. Uh, the first Barry mission
22:53where you fight the aliens and Tanya's
22:54first mission both take place at Legion
22:56Square. Chop is also nearby. This one's
22:58kind of a bigger one. So, Father and
23:00Son, the first paparazzi mission with
23:02Beverly. The random event Snatched and
23:05Street Race 2 all share the same route.
23:07Not the exact same route, but they all
23:09go on the same streets. They all take
23:10the same turns. You see the same
23:11billboards over and over. You see the
23:13same things over and over. I'll get into
23:14it a little bit later, but a lot of
23:15words in these missions are all
23:17repeated. to add a little bit more to
23:18this. Every single street race perfectly
23:20lines up with random events. And the
23:22reason why this is important is because
23:23for the whole game, there's 57 possible
23:26random events you can do, probably more
23:27with the newer versions, but you only
23:29need 14 of them for 100%. And I never
23:32really understood that because there's
23:33soing many of them. But the reason why
23:34this is important is because on all of
23:36these street races, if you repeat the
23:38lap one more time, you'll naturally run
23:40into random events. And these random
23:42events happen to be the ones that
23:44connect with other missions or news
23:46articles like that. For instance, the
23:48first street race, if you finish the
23:49race and follow the lap one more time,
23:51it'll take you to the first bike thief
23:53mission, which is really important, and
23:55also the first mugging mission. The
23:57second street race, like I said, will
23:58take you past snatched and also another
24:00mugging mission and the fourth Tanya
24:02mission. Hopefully, you can see where
24:03I'm going with this. I'll put the race
24:04routes on screen so you can go and try
24:06it for yourself, but just trust your
24:08boy. Okay, the next category I already
24:09talked about a little bit, but it goes
24:11deeper. This is the social media and
Deja Vu: Social Media & Tabloids
24:12tabloid deja vu context clue category.
24:16This is just anytime deéja vu or context
24:18clues pop up in social media and
24:20tabloids. And again, there's a lot more
24:22than these. These are just some pretty
24:23good ones that I thought stuck out. So,
24:25after complications, there's a news
24:27article about ATM robberies, which could
24:29be telling the player to go and save
24:31somebody from an ATM robbery or to
24:33commit an ATM robbery themselves.
24:35Regardless, the only way to make this
24:37happen is if you do Tanya first, because
24:38Tanya's first mission, once you beat
24:40that, you unlock random events. So, if
24:42you do complications and then you're
24:43supposed to go do an ATM robbery, it
24:45straight up just won't work. So,
24:46basically what this is saying is we're
24:47supposed to do Tanya complications and
24:50then an ATM robbery or complications
24:52then Tanya then ATM robbery. There's
24:54also another news article after
24:55complications with a quote from Simeon
24:58and he's literally calling Frank an
24:59alcoholic. Is that a context clue? Could
25:01be. You can drink and get [ __ ] up as
25:03Frank whenever you want. and he did just
25:05get dumped by Tanisha. So, something to
25:07think about. Um, okay. This one's a
25:08bleet. So, after we do the mission chop
25:10with Franklin and Lamar, if you look at
25:11your bleets, Devin Weston tweets
25:13randomly, he says, "Before you ask, I
25:15follow no one. Humility is for the
25:17humble." But this is important because
25:18humility comes up in the next mission,
25:20Father and Son. There's a quote from
25:22Mike and Father and Son where he says,
25:23"Okay, well then today's lesson's about
25:25humility." Or some [ __ ] like that. Uh,
25:26here's another good one. So, another
25:28bleet. After a friend request, Fabian,
25:31who's Amanda's yoga instructor, Fabian
25:33literally posts a bleet that says, "Did
25:35somebody say yoga? Let's look deeply
25:37into ourselves in each other's
25:38crotches." But this is important because
25:40there's a mission called, "Did somebody
25:41say yoga?" So that's a direct connection
25:43between friend request and did somebody
25:44say yoga? Maybe it means we do those on
25:46the same day. Oh, this this one's really
25:48good. This is one of the better ones. So
25:49after the mission, the long stretch,
25:51Lester actually posts a bleed talking
25:53about Jay Norris's funeral. And the
25:55reason why this is important is because
25:56if we do the long stretch before friend
25:58request, this bleet wouldn't make sense.
26:00This is also a static bleed. It doesn't
26:01change. So this is basically telling the
26:03player to do the long stretch before
26:05friend request. You see how it's
26:07becoming kind of sort of a schedule. We
26:09can kind of mark which days are what.
26:10Okay. The the next category is quotable
Deja Vu: Quotable/Vocalized
26:13or like vocalized deja vu. It's
26:15basically repeated words or quotes.
26:17Stuff that people say that you'll see
26:19somewhere else or hear somewhere else.
26:20And we use this as a way to connect
26:22everything like a web. And like I said,
26:25I'm going to show you a quick handful.
26:26Start with the obvious ones, but I
26:28really encourage you to go in and find
26:29some more of these. I feel like if the
26:31community can come up with a bunch of
26:32these and match them all together, we
26:33can get this [ __ ] solved in a week. The
26:35first one happens in the prologue, which
26:36is pretty obvious when you have to
26:38switch to Trevor and he's aiming at the
26:40security guard that has Mike. If you
26:42wait for all the dialogue to finish at
26:43the end, Trevor will say something like,
26:45"Looks like the cavalry ain't showing
26:47And then a couple minutes later when
26:48you're almost to the car, the car is
26:49actually parked on Calvary Boulevard.
26:51There's no connection there. It's in the
26:53same mission, but it's just the first
26:54instance of Dja Vu. Part of me does
26:56think that the prologue has a bunch of
26:58secrets and hints in it, but we don't
26:59got to go into that. Uh, the one that
27:01comes directly after that is in Franklin
27:02and Lamar in the first cut scene when
27:04Michael's leaving his therapist office.
27:06The therapist says, "Same time next
27:07week." Mike says, "I guess." That first
27:09mission takes place Saturday. So, it
27:10could be a clue telling us to do the
27:12first shrink mission maybe the next
27:14Saturday in the morning. And then after
27:15you do complications and you get fired
27:17and everything, Simeon will either call
27:18you or text you and tell you that you
27:20have no integrity because of what
27:23happened. Then if you do the mission
27:24chop and you're chasing D with Lamar in
27:26the van when you turn left at the Penis
27:28building, there's in big bold letters it
27:30just says integrity on that building.
27:32And I think the street is actually
27:33called integrity. I could be wrong. This
27:35one straight up could be a small
27:36coincidence, but it did make sense to
27:37me. So we have a mission called
27:38complications. And then a week after
27:40that, there's a mission called casing
27:41the jewelry store. Lesser literally
27:43says, "This won't cause complications."
27:45So, it could just be a part of the
27:46conversation. I'm not too sure about
27:48that one. Uh, but this next one is good.
27:49So, there's a phrase in Tanya's third
27:51mission. I think you have to call her,
27:53she calls you, but she calls Franklin
27:54her brother from another mother. And at
27:56the end of father and son, that's also
27:57exactly what Jimmy calls Franklin. So,
27:59that's a connection between both of
28:00those missions. Uh, the subject of
28:02pests, ps, pests, such a weird word.
28:05Pest is a subject of two missions,
28:07father and son, and bug stars. Mike says
28:10he was dealing with pests. And then the
28:11Bug Stars logo is literally a pest and
28:13they're a pest control company. So
28:15that's a connection there. Okay, the
28:17next one is uncle or creepy uncle. There
28:19is a bleed after chop. Let me pull it
28:20up. Some random NPC named Eyelash Annie
28:23puts out a bleed that said it should be
28:24illegal to have to kiss your uncle on
28:26the mouth over the age of 16. Hilarious.
28:28But that's one mention of uncle after
28:30Chop. And then that random event Snatch
28:32that I mentioned, it's a girl that gets
28:34kidnapped by the lost MC. When you save
28:36her and you're driving her home in
28:37Chimosh, she'll literally tell you that
28:39she got kidnapped by her crazy uncles.
28:41There's another connection with that in
28:42the first Maryanne mission, the fanatic,
28:44the exercise [ __ ] When you're racing
28:45her, she'll tell Mike that he reminds
28:47her of her creepy uncle. And then I got
28:48one more connection for those. In the
28:50first epsilon mission, they say father
28:52brother. I think Mike says it. Father,
28:53brother means uncle. Father, father
28:55means grandfather. Brother, uncle means
28:57cousin. Sister, mother is aunt. Mother,
28:59mother's grandmother. So father, brother
29:01definitely means uncle. So, that's four
29:03different times that Uncle has said
29:05between four different missions. Hope
29:06you're starting to see a pattern here.
29:07Um, this one's actually really good. So,
29:09when you do Daddy's Girl and you race
29:11Jimmy and you make it to the pier, then
29:12you have to swim over to the yacht in
29:14big bold letters, just like the
29:15integrity one on the yacht, it says
29:16dignity, which is hilarious. The name of
29:18this yacht that porn stars are on is
29:20called Dignity. I love it. And then also
29:22in the first Beverly mission, the
29:23paparazzo guy, he specifically asks
29:26Frank, "Where's your dignity?" And we
29:28were just on dignity as Mike. So, that
29:29could be saying we do both of those the
29:31same day. Not too sure about that one,
29:33but still a connection. [music] To talk
29:34more about Beverly, this one sticks out
29:36a lot to me. He says Buku Bucks, and
29:38there's only two times this is said in
29:39the wholeing game. The first time is
29:41said by Beverly in the first Paparazzo
29:43mission. The second time Buku Bucks is
29:44said is by Lamar in the long stretch.
29:46So, that connects both of those. Just
29:48like the air dancer, like I said before,
29:50two times in the whole game. What the
29:51[ __ ] else could that mean?
29:52[clears throat] Um, there's also a time
29:53in the first therapy mission, the first
29:55shrink mission where they talk about
29:57Michael's high school football career.
29:58Your therapist is located right next to
30:00where Maryannne is. I think her race
30:02actually ends in front of the
30:03therapist's office. And Maryanne also
30:05talks about college football. And then
30:07the last one is cousins. It's all
30:08throughout the first three weeks of the
30:10game. Tanya says JB is Frank's cousin.
30:12Wade, who is Trevor's like sidekick or
30:15whatever, his cousin Floyd is who
30:17they're going to go see. Also, in
30:18Crystal Maze, they're fighting a bunch
30:19of cousins. And if you look, I'll put a
30:21picture on, but if you look on the big
30:23red barn during Crystal Maze, it says
30:25cousins right across it. Um, so yeah,
30:28cousins. There's also a pretty good
30:29connection between the first Cletus
30:30mission and Crystal Maze mission. If you
30:33do the first Cletus mission as Trevor
30:35toward the end of the day, like at night
30:36and the moon's out and you just killed
30:37all these wolves, if you walk around
30:39that the abandoned hotel area that you
30:41end up in, you'll hear somebody crying.
30:43It's a very specific cry.
30:51[laughter]
30:52There's somebody crying in the distance.
30:53At first I thought it was like a ghost
30:54or some [ __ ] If you do crystal maze
30:56when you start that mission, if you hang
30:58around by the Yellowjack Inn before
31:00going to fight these cousins, Howal is
31:02on the ground crying and it's the same
31:04[music] exact cry that we just heard in
31:06Cletus one. [laughter]
31:10So that connects both of those missions.
31:12I don't know if it means we do them one
31:13after another or what, but next category
Deja Vu: Acronyms
31:16is acronyms. It's hard to call this one
31:18a category because I have one example,
31:20but it's a very concrete example. And
31:22the only reason why I think that this
31:23acronym matters is because Ron Jacowski,
31:26who is another one of Trevor's guys who
31:28he works with, the conspiracy guy, he
31:29has a podcast or like a radio show. On
31:31this podcast, he literally talks about
31:33aliens. He talks about jetpacks. Not
31:35kidding. He talks about all this crazy
31:36[ __ ] And on the same radio show, he
31:38mentions acronyms. That's why this
31:40sticks out to me. I listened to the
31:41podcast and did another playthrough with
31:43the idea of acronyms in my head and
31:44thought to just look for any and all
31:46acronyms that could help with connecting
31:49missions. It sounded crazy at the time,
31:50but then I actually got results. And the
31:52one I found is SAA. SAA appears a couple
31:55times early in the game, and [music] it
31:57connects three missions together pretty
31:59flawlessly. The first instance of SAA
32:01you can find is in Repossession. In the
32:03alley that you got to walk down when you
32:05get towards the end, Franklin will say
32:06something along the lines of, "This is a
32:08shady ass alley." But the subtitles are
32:10wrong. The subtitles say, "This is shady
32:12ass alley, and shady ass and alley are
32:15all capitalized." Which is a typo.
32:16There's no reason that needs to be
32:17capitalized. I saw that and I'm like,
32:19"Okay, I'm going to write down SAA."
32:20Maybe, maybe I could find it. So, I kept
32:22playing. I did Tanya after that. In the
32:24first Tanya mission, you have to go to
32:25the truck and you get in the truck and
32:27then you go and tow a car. The dude who
32:29comes on the radio that Tanya talks to,
32:31he says the car is located on San
32:32Andreas Avenue. Now, this one's
32:34capitalized correctly and it's the same
32:36SAA. So, I was like, "Okay, we got two
32:38instances of SAA. If there's a third,
32:40it's got to be a clue." So, I'm playing
32:42again and then I went into [music]
32:43complications. I paid close attention to
32:45the subtitles. I didn't see [ __ ] But
32:47then I checked the bleets after and sure
32:48enough after complications there's a
32:50bleet from lazlo of all people. You know
32:53llo and he says not feeling great about
32:55myself this morning. Should have known
32:56glass clinks after sex addicts anonymous
32:58group was a bad idea. # [music] one day
33:00at a time. But the way he capitalized
33:02sex addicts anonymous is the same way
33:04those other two are capitalized. Seems
33:06like a clue to me. One after another
33:08just like that. I didn't find any more
33:09after that. But like I said, this is
33:11just a nudge video. I want everybody
33:13who's interested to be looking for
33:15acronyms because it could be anything,
33:17dude. All right, these next ones are all
Deja Vu: General
33:18pretty important, pretty substantial,
33:19but I just couldn't figure out what
33:21categories to put them in. So, we're
33:23just going to call it general. And of
33:24course, I'm saving the best ones for
33:25last. Um, the first one seems pretty
33:27obvious now that I think about it, but I
33:29never noticed it before. So, after
33:30Daddy's Little Girl, we unlock
33:31triathlons. Triathlons are a sport you
33:33can do in the game, like a hobby that
33:35involves swimming, biking, and running.
33:37And Daddy's Little Girl, if you
33:38remember, you park your car, you get on
33:39a bike, and you race Jimmy, and then you
33:41have to jump in the ocean and swim to
33:43the yacht. So, we bike and we swim, but
33:45we don't run yet. Maryanne's first
33:46mission, the fanatic that I keep talking
33:48about, the Karen. She wants to have a
33:50foot race with Mike. She wants to race
33:52him. And that would complete the
33:53triathlon if you think about it. We just
33:54biked. We just swam. Maybe we're
33:56supposed to run after that. That's a
33:57general context clue. I feel like that's
33:59the game telling us when we should be
34:00doing that first Maryanne mission. Oh,
34:02this one's pretty cool. Pretty minor,
34:04but took me a while to notice it. So,
34:06there's two times in the first three
34:07weeks where Franklin and Mike both break
34:09the fourth wall, which means they're
34:11addressing the player. [music] They're
34:12looking at the camera. The first one is
34:14in the long stretch, and it's pretty
34:15obvious to see. It's at the beginning of
34:16the cut scene. Franklin leaves his
34:18house, and he looks back at us and
34:19notices us. The same thing happens in
34:21Daddy's little girl when you're on the
34:23pier with Jimmy. Whether he beats you or
34:24you beat him, there's a brief moment
34:26where Mike looks directly [music] at us
34:27at the camera. So, that's two times that
34:29they break the fourth wall. And to take
34:30this a tiny bit further, I've connected
34:32both of these missions to Beverly the
34:34first paparazzo mission a couple times.
34:35So, judging from all of that, we have
34:37both of these missions breaking the
34:39fourth wall. We have Beverly saying buu
34:41bills, just like in the long stretch.
34:43And then we have Beverly saying dignity,
34:44just like in daddy's little girl. Both
34:46of these missions are the only two in
34:48the first three weeks that both have
34:49nine bleets. Every other mission has 10.
34:52Marriage counseling has 20. These two
34:54missions both have nine bleets published
34:56afterwards. That's a lot of connections
34:58for these. That tells me that daddy's
34:59little girl, the long stretch, and the
35:01first paparazzo mission should all be
35:03done on the same day. Maybe one's in the
35:05morning, one's at night. That's what
35:06it's telling me. This one's pretty
35:08[ __ ] obvious. During casing the jewel
35:10store, when you make it back to the
35:11garment factory with Mike and Lester,
35:13when Lester's setting up the corkboard,
35:14if you pay attention to Mike during that
35:16cut scene, it's weird. He's standing in
35:17front of a calendar that has 12 months
35:19on it. And there's a few marks here and
35:21there, but out of the 12 months, out of
35:23the 365 days, there's one part of it
35:25that has a big bold scribble across
35:27three or maybe four specific days. And
35:30it cuts to him in front of his calendar
35:31a couple times. And he's not even really
35:33doing anything. So, honestly, that scene
35:34is pretty unnecessary. It's a pretty
35:36specific scribble. And to me, it looks
35:38like a clue that's trying to tell us
35:40what specific days we need to set up the
35:42heist on. Okay, the last one in this
35:44category. I haven't seen anybody mention
35:46this, but every epsilon mission screams
35:47[music] deja vu. Because if you think
35:49about it, all the actions and stuff
35:50you're doing, you also do with the other
35:52characters just at a different time in a
35:54different setting. When you have to
35:55deliver five cars as Franklin for Devon
35:57Weston, you have to do the same thing as
35:59Mike for Epsilon. When you have to go
36:00into the desert as Mike and use the
36:03spectrometer or the alien [ __ ] thing,
36:05it's the same device they use in Civil
36:07Border Patrol for Trevor. I noticed this
36:08one pretty recently, but if you spend
36:10the first week of [music] the game
36:11taking your time in walking places as
36:13Franklin, which makes sense the more you
36:15do it. By the end of like the [music]
36:16first week or two weeks, if you go to
36:17your stats, you'll see distance traveled
36:19on foot is around five miles, and you
36:21have to walk 5 [music] miles through the
36:22desert as Mike. This goes for almost
36:24every epsilon mission, but there's just
36:25déja vu all over, and I've never seen
36:27anybody really mention that. Okay, these
36:28last two, in my opinion, are the
Deja Vu: Major
36:30coolest. I'm calling them the major deja
36:32vu or context clues. These ones are
36:34[ __ ] sick. They're also pretty out
36:36there, but I'm going to put any proof or
36:38possible evidence that I have on the
36:39screen and whatever I can find. Okay, so
36:41the first one, we're going to go back to
36:42epsilon again. If you remember the quiz
36:44you have to take for epsilon, it's a
36:46multiple choice quiz. It doesn't matter
36:48what you pick, it's always a [music]
36:49static 24% at the end. It says you're
36:5124% unfulfilled or some [ __ ] like that
36:53or unenlightened. Just remember that the
36:5524% in casing the jewel store when
36:57you're planning the heist at the very
36:58end. There's a heist crew cut which is
37:00like a percentage that the crew gets
37:02depending on who you pick. If you go
37:04with the smart way on the jewel store
37:05heist that involves bug stars and all
37:06that, there's only one combination to
37:08get 24% to match epsilon. If you pick
37:11Kareem, Pachy, and Ricky, that makes
37:13your heist crew cut 24%. If you sign up
37:15for epsilon that same day, that means
37:16that same day you're running into 24%.
37:19Seems like a big clue to me. What this
37:21clue is telling us is that at some point
37:23before casing the jewelry store, we have
37:25to have met Py and helped him out. So,
37:27he's an option to pick. All right, this
37:28next one, if I have the pictures that
37:30I've been looking for, I'm going to put
37:30them on the screen now. Otherwise,
37:32you're just going to have to take my
37:33word for it. Like I said, I'm not giving
37:34you [ __ ] here. Why would I do that?
37:36This one's the coolest one, and it
37:38involves Epsilon and Trevor. When you're
37:39in your third week and you're playing as
37:41Trevor, at this point you should have
37:42already done the first off-road race and
37:44maybe the first mission or two and
37:46you've just completed the first Cletus
37:47mission where you kill the wolves and
37:49whatever, there should be the first
37:50rampage available just down the street.
37:52And now depending on what day you do the
37:54first rampage and what you've done
37:56before the first rampage, the colors of
37:58the cars will change. Usually they're
38:00white or they're black or they're gray.
38:02And again, I don't know the exact day to
38:04achieve this. I'm just telling you
38:06everything I did, but this is something
38:07to test. depending on what day you do
38:08it. The first rampage can end with a red
38:10truck, the same exact one from epsilon.
38:12So, rampage ends. You hop in that red
38:14truck and then you get a text from
38:15Cletus or maybe it's a call, I can't
38:17remember, but he basically tells you
38:18that he wants to take you [music]
38:19hunting. And so, you hop in this red
38:21truck and you go on your way to start
38:22hunting. So, you got to go through Raton
38:24Canyon and then you'll run into a random
38:26event. The one that is like the border
38:27patrol, the hillbillies [music] come up
38:29and try to kill Trevor because he's
38:31Canadian or something. The area where
38:32you have to get out of the truck and
38:34fight off these hillbillies is the exact
38:36same area where Mike finds the red truck
38:38in the first epsilon mission. So, that's
38:40a big old connection right there. I
38:41didn't really see it as a coincidence.
38:42[music] It's so specific. And the fact
38:44that the color of the truck depends on
38:46what day you're doing it to me that just
38:48somewhat confirms that I was at the
38:50right place at the right time doing
38:51exactly what I needed to do as Trevor on
38:53that day. I think those are some pretty
38:55good clues, context clues in Dja Vu. Try
38:57them out for yourself. Again, none of
38:59these are [ __ ] or speculation. And
39:01this is all real [ __ ] just straight from
39:03the game. Okay, so hopefully after all
39:04those examples of in-game clues, you can
39:06start to see what I'm talking about
39:07here. How different things can tie
39:09different things together. You just
39:11really have to look and read. Now, we're
39:12going to go over testable game changes
TESTABLE GAME CHANGES
39:14and super rare [ __ ] that I've seen.
39:16There are a lot of times where you can
39:17actually change the color of a car or
39:19change something somebody says depending
39:21on your choices. This is a great place
39:23to start for testing. I have a couple
39:25examples in here. Some of them I
39:26repeated, some of them I couldn't
39:28repeat, but I definitely have evidence
39:30and proof to back it up. Everything I'm
39:31about to tell you depends on the day or
39:33time or both, as well as everything done
39:35correctly until said change. The first
39:37one again takes place in the prologue.
Stock Market Change
39:40Could be nothing. There's a hidden game
39:41save called in the beginning. At least
39:43on PS3. I don't know if it is on the new
39:45generation, but on PS3, as soon as you
39:46first install the game and you start it
39:48up, there's a hidden game save that's
39:490.0% in the beginning. And I've noticed
39:52if you reload that game save and play
39:54through it without restarting or loading
39:55up another one, the stock markets are
39:57not [ __ ] up. Whenever you look at LCN,
39:59there are all the stocks are [ __ ] up.
40:01I'll show pictures, but if you load the
40:02in the beginning save and start a
40:04playthrough, the stocks are normal. When
40:06you open up your stock market, there's
40:08five arrows right next to the graph.
40:10They're usually a mixture of red and
40:12green, but there is a way to trigger
40:14them to be all green, depending on how
40:16you play the prologue and Franklin and
40:18the Mar. I don't know what these
40:18triggers are. I'm just reporting back.
40:20To back this up, a week after Franklin
40:22and the Mar when you do friend request
40:23as Mike, it goes from being a bull
40:25market to a bare market in that week.
40:27Part of me definitely feels like the
40:28stock market has a giant role in solving
40:31a lot of this. I just don't have all the
40:33information for it yet. Another testable
Extra Simeon Dialogue (Repossession)
40:34thing that I've yet to find the exact
40:36trigger for is in the first mission,
40:38Franklin and Lamar. After you race Lamar
40:40and after you lose the cops, you have to
40:41go back to [music] Simeon's showroom.
40:43When you go back to the showroom, Simeon
40:44is showing Jimmy this car. But at the
40:46very end of what Simeon says, 90% of the
40:49time [music] that conversation ends
40:50with,
40:50>> "You make my skin crawl, you neonazi.
40:53You are all the same. This racist
40:56insulted me." But there's a way to add
40:58more [music] to what he's saying as well
40:59as add more subtitles, which is
41:01>> you make my skin crawl, you neonazi.
41:04Hey, you are all the same. You're
41:05disgusting. This racist insulted.
41:08>> There's a way to get Simeon to say it's
41:10disgusting. And the fact that it isn't
41:12there every time and is only there
41:14sometimes and has never been fixed in
41:16over 12 years tells me that it's not a
41:18bug and it's something to notice. Moving
41:19forward, uh there's a missing trigger
Color Changing Car (Tonya 1)
41:21that I have yet to figure out in the
41:23first Tanya mission. The car that you
41:24pick up from Legion Square, the color of
41:26that will change depending on the day
41:28and the time you do it. You can get a
41:30gray car with silver on it. You can get
41:31a gold car with yellow. You can get a
41:33fully green car or a fully red car. I've
41:36seen all of those colors. I don't know
41:37exactly what day is tied to what. I'm
41:39just trying to give you a list of stuff
41:40that you can test yourself so we can
41:42figure out all of these triggers early
41:44on in the game. Now, this next one is
41:45[ __ ] awesome. And I do have photo
41:47proof. The photo looks like [ __ ] because
41:49I wasn't expecting it or trying for it,
41:51but I got all of the cars in How's first
41:54street race to be red. There's a trigger
41:56in there, whether it be day or time or
41:58actions leading up to that that enabled
42:00every car in that race to be red. It's
42:02another thing you can test if you want
42:03to figure that out. This one's probably
42:04my favorite one, and I have a video of
DJ Pooh Calls Out Lamar (Chop)
42:06it. I took the video because this was
42:08the second time I did this. It wasn't
42:10necessarily a test, it was a
42:11playthrough, but the first time I heard
42:12this, it kind of blew me away and I
42:14wasn't prepared to get any footage, so
42:15it just kind of passed. But I did the
42:17mission chop with Franklin and Lamar. If
42:19you do it on the right day and the right
42:20time, at the end of the mission, when
42:22you're arguing with Lamar, DJ Pooh, who
42:25is the DJ of West Coast Classics radio,
42:27comes on the radio and literally says
42:28Lamar's name. I'll show the video right
42:30here.
42:32>> Lamar, that's a funny name for a dude,
42:35man. I heard he out here acting like
42:37it's 1992. He all off the chain, man.
42:39Hey, pull it together, man. Bring it up
42:41to speed, man.
42:44>> Wake your pump ass up. Notice that this
42:46part of the mission in the video is done
42:47at sunset. It's in the evening. I
42:49started this mission, I think around
42:5010:00 a.m., and I took my time with it,
42:52meaning I was driving Lamar's car. I
42:54followed all the rules. I went slow
42:56enough. A good indicator actually for
42:58this mission to think about, too, is
43:00chop will bark if you're going too fast
43:02or driving erratically. So, if you're
43:04chill when you drive, you follow all the
43:06laws, you stop at all the lights, and
43:07you take your time, it'll put you in
43:08that alleyway looking for D probably
43:10around 15 or 16:00, right when the sun
43:13starts to go down. So, if you take your
43:14time with that mission, you'll end it at
43:16sundown, which is when DJ Pooh says
43:18this. This one, I'm pretty sure I don't
Color Changing Jet (Father/Son)
43:20have a picture, and that's my bad.
43:21You're just going to have to take my
43:22word for it. I'm, like I said, I'm not
43:23bullshitting you. In the mission, Father
43:25and Son, there's a very, very small
43:27thing you can change, which is towards
43:28the end of the mission as Mike, you have
43:30to drive to House Repair Shop over by
43:33the airport. Now, on the final stretch
43:35to get to the repair shop, you'll notice
43:37in the top right of the screen a private
43:39jet that's flying that's landing at the
43:41airport. Usually this jet will be all
43:43black. 90% of the time I've seen it as
43:45this. I had one maybe two times where I
43:48was able to make that jet red and white.
43:50And if you remember the cut scene after
43:51this part, there's a billboard right
43:53above the car that says invest in the
43:55red. It's in your best interest or some
43:57[ __ ] like that. That's the same colors
43:58as the private jet that's flying above
44:00you. So there's a missing trigger. That
44:02is another thing you can test and try to
44:03figure out which missions to play before
44:05this, what day to play this mission on
44:07to make that private jet red and white.
44:10This last one's really, really weird.
Strange Wind Sound (Construction Accident)
44:11And I'm pretty sure it's triggered by
44:13time of day. There's a random event
44:16called construction accident. I'll give
44:17you a playbyplay. I'm pretty sure I have
44:19footage of this. If I don't, that's my
44:20bad. As Frank [music] on my bike, I was
44:22on my way to do marriage counseling. On
44:24the way, I ran into the construction
44:26accident random event, which is closer
44:28to Franklin's house. It was probably
44:29about 5 or 6 in the morning. And it's a
44:32weird random event because it just kind
44:34of pops up like there's no real
44:35indicator. You have to be paying
44:36attention to the map. And this dude is
44:38in the construction site. He's talking
44:40on the phone. and all of a sudden these
44:41pipes fall and he can't get out of this
44:43van. So, you have to get off your bike,
44:45get into a bulldozer, and push these
44:46pipes out of the way and he's free and
44:47the whole thing explodes. You save his
44:49life. But, I had this really weird thing
44:50happen. I've done it about five times
44:52now where if you do it before marriage
44:53counseling, I forgot what day it was,
44:55but I know I did it at 5 or 6:00 a.m.
44:57There's a super weird wind noise that
44:59carries with you for the rest of that
45:01week. It's so weird. It's like
45:15and it's static. It's over every
45:17cutscene, anything you're doing, any
45:19music. The wind sound is there. And at
45:20first, I thought it was a bug, but I
45:22repeated it over and over again. There
45:24are a ton of biblical references in this
45:26game. I don't know [ __ ] about them, but
45:27this feels like some sort of symbolism
45:29to me. I just don't know what it is. But
45:31yeah, there's a super long wind sound.
45:33And I'm talking 4 days it'll be for both
45:37characters. There's just a
45:40It's [ __ ] weird, bro. That was
45:43actually a good ass impression of wind,
45:44not going to lie. All right, the next
45:45part of this video I'm going to talk
GTA 5 VANILLA (1.0) DIFFERENCES
45:46about the vanilla version of GTA 5. That
45:48is the 1.0 version for PS3 with no
45:51updates. That's the version I've been
45:53playing on and there are a ton of
45:56differences that I never see anybody
45:57talk about. And so we're just going to
45:58hop on in. GTA V came out September
46:0017th, 2013 1.0. Right, the disc. It was
46:04a great time if you were alive. That was
46:06a great moment for gamers around the
46:07world. Very exciting. I mentioned this
46:09earlier, but multiplayer was delayed.
46:11[music] 2 weeks. The first update 1.01
46:13came out October 1st. That means there
46:16was only 2 weeks to play the first
46:18version of GTA. And if you ask me,
46:20hiding an Easter egg in the first
46:22version of the game, that's a great way
46:23for people to not find it. Who the [ __ ]
46:25wants to play the first version of the
46:26game without online? Um, there's a ton
46:28of differences in this version compared
46:30to any version after it. Like down to
46:32the physics, bro. There was a huge forum
46:34post on GTA forums. I'll I'll put a link
46:36in the description, too. And that's just
46:37a really small change. But there's a
46:38ton. I'm going to go over a select few.
46:40I have a picture of this first one. In
Progress Ring Split?? (Prologue)
46:42the vanilla version of GTA 5 using 720
46:45resolution or 480, whichever you want to
46:47use, but only in these two resolutions,
46:49if you play the prologue and press pause
46:51and look at your progress ring, it's
46:53split in the middle. At first, I thought
46:55it was a graphic issue, so I tried it on
46:56a computer monitor. I've tried it on an
46:58HDMI screen. I tried it on an old ass
47:00[ __ ] vintage TV. It's the same. You
47:02can try it yourself. I don't know if
47:03this works on Xbox, but play it on PS3.
47:05And just look, the prologue ring that's
47:08like this is split in the middle. I
47:09don't know what it means. It could mean
47:10nothing, but why is it there? It just
47:12doesn't make sense to me. There's two
47:13really weird changes back to back that
Broken Elec Box (Prologue)
47:15also happen in the prologue. So, after
47:16you blow up the vault and you have to
47:18walk into it, right before you go right
47:20into the vault, look to your left and
47:22there's two electric boxes. I'll put
47:23pictures of the new generation one
47:25versus the old generation one. The new
47:27one has a what looks like crowbar
47:29through it or rebar or something and
47:30it's there's electricity everywhere. It
47:32looks very dangerous. The old one that
47:34is not there at all. Is this the game
47:35telling us that the new version of the
47:37game is broken and that we need to play
47:39the old one? I don't know. I didn't say
47:40that. I'm not even saying that right
47:42now. It's just weird. Why have such a
47:43subtle change? And then right after
47:44that, when you get into the vault before
$$ Amount Change (Prologue)
47:46the cut scene, there are five bundles of
47:48cash on the ground. You pick them up. It
47:50equals 2500 bucks. That's the same in
47:52every version of the game, but the
47:54amounts of the individual stacks of
47:56cash, those are only different in
47:57vanilla. And I don't understand that at
47:59all. In any new version after vanilla,
48:01every stack you pick up is $500. There's
48:03five stacks, 25,500 bucks. But in
48:04vanilla, four of those stacks are $51.
48:07And then the last stack is $496.
48:10If you can find a way to only collect
48:12those four stacks of cash, you'll
48:13collect $2,04, which is also the year
48:16that the prologue takes place in and
48:17also the year that's written on the side
48:19of the train that hits you later. This
48:20could be nothing. It could mean nothing.
48:22I'm just, like I said, I'm trying to
48:23give you all the important stuff that I
48:26think is important. A change that small
48:27is huge. Why would they feel the need to
48:29change something so small? It's
48:30literally a $4 difference in the very
48:33first prologue level of the game. It's
48:35just so weird to me. I don't know why
48:36they would do that. Moving on from that,
48:38there was over 40 Infinity 8 barrels
Removed "Infinity 8 Barrels"
48:41removed from the game. I'll show some
48:42pictures on the screen. If you're
48:44familiar with the Infinity 8 killer in
48:46vanilla, there are very, very heavy
48:48black trash cans with a red eight
48:51painted on the side. Maybe it's in
48:53blood, I don't know. But there's over 40
48:55of them. I found the game files. I found
48:57what the old texture looks like. I found
48:58what the new texture looks like. And I
49:00was able to find where every single
49:02Infinity 8 barrel is on the map. I
49:04believe I counted 48. There's probably
49:06more of them, but there's over 40 of
49:08these. And after vanilla, they took them
49:09out and just replaced them with normal
49:11trash cans. What the [ __ ] up with
49:12that? Again, I don't know what it means,
49:14but that's so weird. Why is Why is that
49:16even a thing? Another thing nobody
49:18really talks about in vanilla, the UFOs
UFO can K*LL YOU
49:21kill you. You can't fly around them and
49:22look at them or land on them and
49:24investigate them. They straight up kill
49:26you. I'll show a video.
49:38You get close to them. Your character
49:39makes a noise and you die. and you wake
49:41up in the hospital. The UFOs kill you.
49:42Another thing nobody really talks about,
Destructible Train
49:44you can destroy the train in vanilla.
49:52I don't know what you would do with it.
49:53And I could be wrong about this, but I'm
49:54pretty sure any of the new versions, the
49:56train's indestructible. It just kind of
49:57goes super random. I think there's a
49:59couple missions that have the train in
50:00it, but only in the first version of the
50:02game can you destroy the train and also
50:04get killed by the UFOs. Kind of crazy.
50:06Okay, now I'm going to talk about a
UNEXPLAINED IMPORTANT STUFF
50:08bunch of [ __ ] that I can't explain.
50:09really strange stuff. [music] Some of
50:10them could be absolutely nothing
50:12[ __ ] and I'm going crazy, but a lot
50:14of them are kind of too hard to ignore
50:15in my opinion and I can't explain them.
50:17I I just talked about the prologue and
50:19all the differences in it. There's a
50:20couple bugs in there that are just bugs
50:22that I don't really [music] think
50:23anything of. But in the vanilla version
Unexplained Prologue Stuff
50:25of the game, in the prologue, once
Character Switch Bug (Prologue)
50:26you're done in the bank and you're
50:27you're starting your shootout with the
50:29cops, if you take cover behind uh one of
50:31the middle pillars as Trevor, he'll take
50:33his mask off and then if you release
50:34cover, you can switch to Mike [music]
50:36early, which obviously I think that's
50:37just a bug. I don't think it really
50:38matters. But the weird thing is is the
50:40other characters will hold off [music]
50:41and kind of allow you to do everything.
50:43You can explore around the bank a little
50:45bit more. There's eight manhole covers
50:46that have a spiderweb on them. Another
50:48reference to the Red Dead mystery thing.
50:50There are manhole covers with spiderw
50:52webs on them. And when [music] I was
50:53exploring, I was looking around. I ran
Redhead Mike (Prologue)
50:55into this thing and it could be a
50:56graphical bug, but Mike's [ __ ] hair
50:58turned red randomly. Can't really
51:00explain it. I know Epsilon talks about
51:01people with red hair, but Mike's hair
51:03literally turns red. a little bit more
51:04about that. If we rewind to the
51:06beginning of the prologue when you have
51:07to escort the hostages in the vanilla
Elec Sound Trigger & Button?? (Prologue)
51:09version of the game, while you're aiming
51:10at them to get them in the closet, if
51:12you look to your right, there's like a
51:13monitor and a computer. If you shoot
51:14those, you'll hear a very loud electric
51:16buzz sound. [music] Check this out.
51:18Those eight manhole covers that I
51:19mentioned earlier that are around the
51:20bank. If you do switch to mic and you
51:22explore a little bit, there's a manhole
51:23cover behind the bank that [music] is
51:25gold. At least it looks gold. And
51:27whenever you walk over it, it's like a
51:28button and you hear that electric noise
51:30again. I'm not bullshitting you. I have
51:32a video right here. I even posted about
51:33this on Reddit way back in the day. No
51:35one gave a [ __ ] [music]
51:42[music]
51:47>> I don't know what to do with it. I don't
51:49know if it's a bug. I don't know what
51:50the [ __ ] it is. It's just again, this
51:51whole section is just really weird,
51:53strange that I can't explain. Last one's
51:55not that important, but in the final
51:56shootout as Trevor in the prologue, he
51:58has an Uzi randomly for some reason in
52:00the vanilla version of the game. He has
52:02an Uzi. Doesn't make sense to me. I
52:04forgot to [clears throat] mention this,
52:04but in the prologue, when you get
L33T Clue?? (Prologue)
52:06outside and there's a shootout with the
52:07cops, there's an electric box that Mike
52:09is taking cover behind. And in big
52:11bright letters, L337,
52:14which is lead, which [music] is like
52:16some super weak internet way of talking
52:18with numbers and whatnot. Never seen an
52:20explanation for that. The only thing
52:21that I can find that comes close to that
52:23is in the mission directly after that.
52:26Look at the yellow cars license plate
52:27and it's also in lead and it says
52:2957E1G117.
52:31[music]
52:32I don't know [ __ ] about ciphers. I'm not
52:34going to sit here and tell you that it
52:35means some crazy [ __ ] but 578 is pretty
52:37specific. Okay, now we're going to hop
52:39out of the prologue. This next one's
52:40weird and it's not exclusive to vanilla
Hidden Email From Lamar??
52:43because I've done it in the old
52:44generation and the new generation
52:46versions of the game. There's a super
52:48random email you'll get from Lamar when
52:50you're playing as Frank in the first
52:51week of the game, maybe the second week.
52:53I was gonna make this like a missing
52:55trigger type thing, but I literally just
52:56can't explain it. I've managed to get
52:58this email a couple times in a couple
53:00playthroughs, but I don't have the exact
53:01trigger for it. It's Lamar emailing
53:03Frank about Stretch, and he says,
53:05"What's up, F? All good. Listen, like I
53:07said, Stretch is about to get out. I
53:08know you and him was always beefing back
53:10in the day, but he's a good guy. Let's
53:11keep all the issues with Hood off the
53:13table for a while. I know you got beef
53:15with OG's expecting nothing but handouts
53:17and giving nothing back, and I know
53:18that's a valid concern, but let's keep
53:20things cool. Trust me, F. Trust me, I
53:22won't screw this up. We're going to make
53:24some serious paper and we're going to
53:25get respected. They ain't exclusive. You
53:27know, I got your back forever, Lamar.
53:29It's just such a random, heartfelt email
53:31and it's so hard to get it. I've tried
53:34to repeat it and test it and find the
53:36triggers. I absolutely cannot do it. I
53:38have a couple screen caps from the old
53:39generation, a couple screen caps from
53:41when I played it on PC, but it exists
53:43and it's weird and I don't know what it
53:44is. Uh, this one's kind of weird.
53:46There's not a lot of stuff to say about
53:48it, but it's a interactive menu for the
Interactive Response for H**kers??
53:51prostitutes. I did it as Mike. I did
53:53this on PS3. I had a prostitute and I
53:55went back to the same prostitute and
53:57picked her up for a second time. She
53:58like trauma dumped on me. The prostitute
54:00trauma dumped on me and then I was given
54:02the option to respond. It was square for
54:04a discuss response, X for sarcasm, and
54:07circle for sympathy. I had to go to the
54:08same prostitute to even make it
54:10available, but just another weird
54:11strange thing I can't really explain.
54:13Oh, [clears throat] yeah. I don't know
54:14if anybody's ever seen the blank license
Blank License Plates??
54:16plates floating around in the game
54:17there. It's available on the old
54:19generation and new generation. I've seen
54:20it. There's one you can go check right
54:22now after you finish complications.
54:24Switch back to Frank and he should be
54:26walking away from the showroom on the
54:28phone with Lamar. But if you turn around
54:30and walk back towards the showroom,
54:32there's a black Mesa, which Halflife
54:35reference, but the car is called the
54:37Mesa and it's all black. And for
54:39whatever reason, it is kitted full
54:42turbo, full armor, but it has a blank
54:44license plate. Canis Mesa, it's all
54:46black. I don't know what the [ __ ] it
54:48means. To take that a little bit
54:49further, there's a similar thing that
54:51happens with Mike the week after, but
54:53it's a taxi cab with a blank license
54:56plate, fully kitted. And then for
54:58Trevor, I have a picture of this, but I
55:00don't know. I'm not going to make up
55:01when it happened or how it happened, but
55:03Trevor has a hearse that's fully kitted
55:05with a blank license plate. More [ __ ] I
55:07just can't explain. I don't know what to
55:09tell you. Fully kitted cars with blank
55:11license plates that will randomly
55:13appear. I don't I don't get it. On the
55:15subject of license plates though, early
Mirrored License Plates??
55:17in the game when you're playing as
55:18Frank, there's like a super weird mirror
55:20effect that happens to license plate
55:22textures. I don't know what it is, but I
55:24did this on PS3 and it was either before
55:26repossession or complications. I would
55:29just be walking around Franklin's
55:30Neighborhood and see a bunch of cars
55:31that have a mirrored texture as the
55:33license plate. Sometimes it'll be a
55:35normal looking license plate and then if
55:36I do something with the car, it'll
55:37become mirrored. So, I don't know what
55:39it is. But with an Easter egg having to
55:41do with duality and mirroring each
55:43other's actions, it could be something,
55:45could also be nothing. I don't really
55:46know. That's actually a good way to go
55:47into this next one. When you start
Color Changing Car Trigger (Complications)
55:49complications, there's three cars in the
55:50lot. Two tailgators, they should both be
55:53gray. And then there's [music] whatever
55:55car the customer is in that Simeon's
55:56talking to. Depending on the time, the
55:58customer's car will either be yellow or
56:00red. But I basically went up to the
56:02customer's car and I kicked it to force
56:04a restart. And then all of a sudden,
56:05both of those gray cars were red and
56:07blue. So I restarted and all of a sudden
56:09these gray cars have colors. It's just
56:11weird. I don't have an explanation for
56:12it. There's also another thing. This is
56:14not exclusive to vanilla, but the
Altruist Shootout Stuff
56:16altruist cult shootout that you do as
56:18Trevor. There's a really weird thing
56:19that happens where you can switch to
56:21different characters in the middle of a
56:23mission. It's just kind of weird.
56:24There's actually a couple weird things
56:25about that. So, not only can you
56:26randomly switch, but if you deliver the
56:28final victim to the altruist cult and
56:30you have the shootout, but you kill
56:31yourself and click retry, it will be a
56:34crazy thunderstorm. And I don't know if
56:35that means anything or if it's symbolic
56:37or whatever the [ __ ] but last thing
56:39about the Altru is cold shootout, for
56:41whatever reason, the very first cut
56:42scene where they're all walking up to
56:43the rock, the camera starts facing away
56:46from the mountain almost like it's
56:47showing off something down there. It's
56:49right by where the cave is. Another
56:50weird strange thing, just weird camera
56:52angles. I'm pretty sure Capavara, the
56:54movie in the game, talks about gray cars
56:56and different camera angles. So maybe
56:58this is what it's talking about. I don't
56:59[ __ ] know. We're about halfway
57:00through these. This next thing I saw on
57:02PC and on vanilla, but there's a crazy
Pollution Mechanic??
57:06pollution mechanic that I can't really
57:08figure out or explain. If anybody is
57:09good at game files, please help your boy
57:11out. I was playing as Trevor and there
57:13was fish washed up on shore, like dead
57:15fish. I don't know what it was from, but
57:16it was when I was the first week I was
57:18playing as Trevor, there's a bunch of
57:19fish that had washed up on multiple
57:21different beaches. To take that a little
57:22further on PC, when I was I was in I
57:25think Mike's sailboat or some boat and I
57:27was in the northern part of the ocean,
57:28like at the very top of the map, and
57:30there's a bunch ofing garbage all over
57:32the ocean. I don't know what it means.
57:34This next one is also mentioned in Ron
57:36Jakowsky's podcast that I was talking
57:38about earlier. This podcast, he talks
Frank Clone??
57:39about jetpacks, he talks about aliens,
57:41he talks about a hidden truth, he talks
57:43about acronyms, he also talks about
57:45clones. You might know what I'm talking
57:46about. If not, I'll leave a description
57:48to Ron's podcast episodes. There's an
57:50episode where he talks about clones or
57:52doppelgangers and everybody has one. And
57:54at first it just sounds like mumbo
57:56jumbo. Like it just sounds some it
57:57sounds like some paranoid dude talking
57:58about the government coming to get him.
58:00But then I had this next experience on
58:01vanilla. I forgot exactly what I did. It
58:03happened randomly. But finished
58:04complications, switched to Frank, turned
58:06around, went toward the showroom again,
58:08and [music] Frank was still there. And
58:10it wasn't like a frozen model of Frank.
58:12There was two Franks and they would talk
58:14to each other. And then I tested it out
58:16and I was like, you know what? Let's see
58:17what happens if I start some [ __ ] So I
58:20started to as Frank shoot people and
58:23then the other Frank joined in and was
58:25communicating with me and saying thanks
58:27dog for like covering him. He literally
58:29had guns and was like helping me fight
58:31and then when I died he disappeared. It
58:33could be a bug. It could be just some
58:34[ __ ] But the fact that it's
58:36mentioned in one of the in-game podcasts
58:38by the same guy who mentions jetpacks
58:40and aliens is just too weird to ignore.
58:42This one could be nothing. I think it's
Frank Can Blackout??
58:43just a feature that everybody missed.
58:44Each character can drink at their house
58:47and get very drunk or very high or
58:48whatever the [ __ ] Frank can smoke weed
58:50and drink beers. Mike can smoke cigars
58:53and drink whiskey. Trevor can drink
58:55beers and huff paint or some [ __ ] And I
58:57tested this with all three characters. I
58:59did not test it on New Generation, but
59:00on the PS3 version, Frank can black out
59:03without missing any time. Go into
59:04Frank's kitchen at his aunt's house and
59:06drink 10 beers. He blacks out and wakes
59:08up in his bed, but no time has gone by.
59:10And if you do this right after Franklin
59:11and Lamar, before even leaving
59:13Franklin's house, you drink 10 beers and
59:15black out, you'll wake up in Franklin's
59:16bed and the mirror in his room will be
59:18missing. That part's legitimately
59:20probably just a glitch, but I wanted to
59:22include it anyway. More strange and
59:23weird [ __ ] This one's weird, and I
59:24should have put it in the game file
59:25section, but I'm talking about it now
Hidden "Spooky" Sounds??
59:27because I can't explain it. There's a
59:28mountain on the lighthouse that has a
59:29ghost. We all know what the [ __ ] I'm
59:31talking about. It's some cool Easter
59:32egg. There's a ghost. But on the other
59:34mountain across from that, there's an
59:35unmarked grave with like a cross. I'm
59:37pretty sure this is where you where the
59:39audio files take place. I found these
59:41files using Open IV, which is a tool
59:43that somebody made to explore the game
59:45files as much as you can. But there's a
59:46couple files called spooky, and they're
59:49like ghost sounds. It sounds like a
59:52ghost, but it's in reverse or some [ __ ]
59:54And I'll play a couple of them right
59:55here.
59:59[sighs]
1:00:00[gasps]
1:00:06This was a rabbit hole I went down but
1:00:07got out of quickly because I I just I I
1:00:09couldn't find the meaning of it, so I
1:00:11just added it to this list. But it's
1:00:12like [panting and gasps]
1:00:14and I don't know what they mean. I've
1:00:15never seen anybody explain them. Would
1:00:17love some help on that one. Uh this
1:00:18one's small, but the finale textures in
Finale Textures
1:00:20the option C. There's a bunch of
1:00:23numbers. There's a bunch of codes and
1:00:24arrows and all this [ __ ] that has yet to
1:00:26be explained after 12 years, bro. Nobody
1:00:29can [ __ ] explain what any of these
1:00:31symbols mean. And I mean really explain
1:00:33them, not like write it off like, "Oh
1:00:34yeah, this is just a reference to blah
1:00:36blah blah blah blah." That's [ __ ]
1:00:37Got a couple more left. On the topic of
1:00:40audio files, there's a lot of hidden
1:00:42dialogue for Trevor's side of the story.
Hidden Dialogue
1:00:45There's hidden dialogue between Trevor
1:00:47and the Altruists that talk about
1:00:49trading for something or a bunch of
1:00:51stuff that I've never heard that
1:00:52nobody's ever heard listenable. They're
1:00:54not cut.
1:00:55>> I hear you, child. Go and collect.
1:00:58SOMEONE HAS BEEN BROUGHT. SOMEONE HAS
1:01:01BEEN BROUGHT.
1:01:02>> COME THIS WAY, EVERYONE. Come here. It
1:01:05is a sign that someone has been brought.
1:01:07>> It sounds like there's one that takes
1:01:09place at the Lost MC involving some big
1:01:12bomb and some dude is screaming about a
1:01:14bomb.
1:01:14>> THAT LOOKS LIKE A FREAKING BOMB.
1:01:16>> I HAVE NO explanation for it. Super
1:01:18weird. On the topic of dialogues,
1:01:20there's a hidden mic dialogue between
1:01:23him and his therapist and I have a
1:01:24picture of it, but he talks about the
1:01:26red mist descending or something. And
1:01:28like the weird thing about it is when
1:01:29you hear it, he's talking extremely
1:01:31quiet, which I don't get cuz every other
1:01:33sound in the game is perfect. Last thing
1:01:34I'm going to talk about in this strange
1:01:36and weird unexplained section is there
1:01:38are real eclipses that take place in the
REAL Eclipses
1:01:41game. I've seen them on PC. I've seen
1:01:42them on PS3. I don't really know how to
1:01:44explain them. I don't know what they
1:01:45mean, but every time I've seen them,
1:01:47I've been playing as Trevor. I know for
1:01:48a fact there's one that happens during
1:01:50the Pledo heist. And I know there's
1:01:52another one that happens in the first
1:01:54week you're playing as Trevor. And this
1:01:55isn't like the eclipse that I've seen a
1:01:57lot of people talk about where it looks
1:01:58like an eye opening in the sky. No, no,
1:01:59no. This is a real eclipse where the sun
1:02:01is here and the moon is here. I've never
1:02:03had anything happened. I've just never
1:02:05seen anybody really talk about there
1:02:06being legit eclipses in the game. Okay,
1:02:08I think I'm going to end the video
1:02:09there. I have a ton of other examples,
Outro
1:02:11but I think this is enough to convince
1:02:13you. If you think this is all [ __ ]
1:02:14and I'm crazy, that's fine. I don't
1:02:16care. This video isn't for you. I'm just
1:02:18trying to get as much valuable
1:02:19information that I have and put it out
1:02:20there so we can finally solve this
1:02:22thing. And I encourage anyone who's
1:02:24interested to check out everything I
1:02:26said above. It's all true. It's all
1:02:28straight from the game. You can even go
1:02:29in yourself and check everything out.
1:02:30Maybe go in and try to confirm
1:02:32everything I've said. Or better yet,
1:02:34just debunk everything I've said. I'm
1:02:35not even being sarcastic. I encourage
1:02:36you to try to debunk everything I've
1:02:38talked about. Please dissect thising
1:02:40video. Go through all the chapters,
1:02:41watch it, test it. All the triggers that
1:02:43I didn't find, I want you to help me
1:02:45find them. There will be a bunch of
1:02:46links in the description to back up [ __ ]
1:02:48that I've said or [ __ ] that you don't
1:02:49know about that you can learn. And for
1:02:51the Reddit community, dude, look, I
1:02:52respect y'all. We've made it [music]
1:02:54this far. Even if nothing has been
1:02:55solved, we've made it pretty far. The
1:02:57only thing I ask is like, put down your
1:02:58pride a little bit. I get it. Your mods
1:03:00or you've been a part of the community
1:03:01for longer than other people or you
1:03:02think you know more than other people
1:03:05do. But at the end of the day, dude, I
1:03:07don't know the answer. You don't know
1:03:08the answer. Nobody knows the [ __ ]
1:03:10answer. We have to work together to
1:03:11solve this [ __ ] And sometimes that
1:03:13means putting your pride down and being
1:03:15open-minded and listening to the crazy
1:03:18crackpot theories that you think are
1:03:19[ __ ] I mean, look at the Red Dead
1:03:21mystery that's being unfolded right now.
1:03:22If you didn't see it with your own eyes,
1:03:24you would think the person telling you
1:03:25about it is psycho. You'd think they're
1:03:28[ __ ] schizophrenic, dude. So, please
1:03:30just have an open mind. It's okay to let
1:03:32a little bit of crazy in. Just come on,
1:03:34dude. Please, from the bottom of my
1:03:35heart, bro. Please. [music] Let's just
1:03:37solve this thing, okay? Can we solve
1:03:39this before GTA 6 comes out? Please.
1:03:41[music] It's haunting my dreams. I see
1:03:43this when I sleep. I feel like I have so
1:03:45much Chiliad mystery information in my
1:03:48brain that once this is solved, a third
1:03:50of my brain will be freed. Maybe I can
1:03:52go learn Cantonese or some [ __ ] I would
1:03:54like that brain space back. So, let's
1:03:56solve this thing. 2026 is the [ __ ]
1:03:58year, bro. We're going to solve this
1:03:59thing. Peace.