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Let's FINALLY solve The Mount Chiliad Mystery

getter · 15,621 words · 72 min read

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Introduction

0:00I'm going to save you all the [ __ ]

0:01intros and just get right into it. For

0:02the past like 10 years, I've been

0:03researching and trying to solve the

0:05Chiliad mystery in GTA 5. What's the

0:07Chiliad mystery? It's way too much to

0:09explain. I'll put a link in the

0:10description. For anyone [clears throat]

0:11wondering, no, it's not solved. At least

0:13not publicly. All the videos on YouTube

0:15you've seen about it are clickbait or

0:17[ __ ] except for this one. That much

0:18I [clears throat] could promise you. And

0:19I know that's a pretty bold statement,

0:21but let me explain. Content creators

0:22need interesting [ __ ] to post. Even if

0:24it's nothing, they'll make it something,

0:26which is not a bad thing. That's just

0:28entertainment nowadays. But the problem

0:29is is their fans see it and take it for

0:32face value and believe it as a fact. So

0:34when content creators are posting, "Oh,

0:35it's already solved. Oh, we figured it

0:37out." The interest and belief in

0:38something like this just tanks. It goes

0:40all the way down. And I've been a part

0:41of the Chiliad Mystery Reddit for a long

0:43time now. There's a lot of good people

0:44in there, but I feel like the mods are a

0:46little bit too quick to shut down crazy

0:48ideas or delete people's posts because

0:50they think they know better, which I

0:52think is a way bigger problem than

0:53YouTube in my opinion. But the mods

0:55definitely share the same goal as us,

0:57which is [music] as a community, let's

0:58figure this thing out. But in cases like

1:00this, you have to speculate to

1:01accumulate while remaining [music] a

1:03skeptic. So it gets confusing. So I

1:04don't even really blame them. There's a

1:06lot of crazy opinions out there. So why

Why am I making this?

1:07am I making this video? I got a few

1:09careers that keep me pretty busy. So

1:11when I'm not either on the road or

1:12making music, I'm at home trying to

1:14solve thising mystery. My original goal

1:16was to solve this completely solo with

1:18nobody's help just for my own puzzle

1:20solving satisfaction and also so I could

1:22rub it in my homies faces. But with GTA

1:236 coming out later this year, my new

1:25goal [music] is to put everything I have

1:27out there and hopefully be able to nudge

1:29the community in the right direction so

1:31[music] we can all finally see what has

1:32been hidden in this game for over 12

1:34years. And if you're into puzzles,

1:36hopefully it sparks your interest. I

1:38know this [music] video is super long,

1:39so I'm going to keep the [ __ ] as

1:40short as possible and the good stuff

1:42really lengthy. And if you're looking

1:44for a solid answer on how to solve it

1:45[music] or what's at the end of it,

1:47you're not going to find that here. I'm

1:48making an effort to not make this a

1:49clickbait video or a gotcha video. I

1:52don't need clicks. [music] I'm not even

1:53monetizing this video. It sounds silly,

1:55but this mystery has been a part of my

1:56life for over 10 years. And I literally

1:58just want to solve it. I want to see

1:59what's at the end. I've been wanting to

2:01make a video like this for a while, but

2:02I never did just from [music] the fear

2:03of being seen as crazy or a skitso.

2:06Honestly, dude, I'm just so confident in

2:07what I have right here that I don't care

2:09anymore. You can believe what you want,

2:10but this [ __ ] is real. And just a little

2:12disclaimer, I've literally never made a

2:13video like this. So, if it's all over

2:15the place, that's my bad. I'm super open

2:17to constructive criticism or any tips.

2:20Let me know. All right, here we go. I am

Synopsis

2:23100% without a doubt positive that there

2:26is a massive Easter egg hidden deep in

2:28GTA V that is still unsolved. And

2:30Rockstar has given us no information on

2:31it, which tells me we're supposed to

2:33solve it all in game with no outside

2:35references or anything, just using what

2:37we have, which is the game. I believe

2:38there's multiple parts of this Easter

2:40egg, and the first part is the hardest,

2:41but also the key to solving the rest of

2:43it. I believe the first part of the

2:44mystery is solved by segregating key

2:46details throughout the first couple

2:48weeks of the game and rearranging them

2:50in a super specific order, creating a

2:52sort of schedule. [music] The schedule

2:54will place anything and everything you

2:55do in the game perfectly in order with

2:57everything else. Think of it like shift

2:58work, but instead of a job, it's the

3:00characters lives. It's their choices.

3:02But more importantly, [music] to find

3:03the correct flow or make the perfect

3:05schedule, we need to identify in-game

3:07clues because they are literally

3:09everywhere. Anything from social media

3:10to tabloids [music] to stuff NPCs say to

3:12you, they're literally all just clues.

3:14You just have to know where to look. And

3:15you'll know when you have the correct

3:16flow or [music] schedule because the

3:18game seems to play a lot faster. It

3:20doesn't actually play faster, but you're

3:23doing one thing after another with no

3:24free time. [music] So, the whole game

3:26sort of blurs by, if that makes sense.

3:28And over the years, I feel like the

3:29biggest mistakes that we've made when

3:30trying to crack this Easter egg, we've

3:32been spending [music] too much time

3:33looking for mysterious [ __ ] or ciphers

3:35or secret codes or concentrated on weird

3:37textures rather than playing the [ __ ]

3:40game and observing. I think

3:42[clears throat] we've been using too

3:43many outside references like movies or

3:45songs or digging too deep into lyrics,

3:47stuff like that. I think the one thing

3:48we haven't done as a community is look

3:51for [music] resultbased evidence. I

3:53don't think there's been enough test

3:54setup. I don't think there's been enough

3:56activity on the older versions of the

3:57game. And I don't know, I feel like

3:59these special ciphers and movie

4:00references that we all know are not

4:02going to get us to a point of actually

4:03cracking this Easter egg. I feel like

4:04the real answer lies in the extremely

4:06[music] small details that can be

4:07changed or tested, stuff that you

4:09wouldn't normally look at. And I think

4:10that's how Rockstar hit it so well. And

4:12it's funny cuz if you think about it,

4:13when you give Omega all the spaceship

4:15parts that he says something about the

4:17aliens are small but very powerful.

4:19Maybe that's what he's talking about. I

4:20don't know. I know this video is going

Overview

4:22to be long as, so I thought I'd make a

4:24list of everything I'm going to talk

4:25about, so you can skip through it and go

4:26to the juicy stuff, whatever you want to

4:28do. The first thing I'm going to do is

4:29debunk [ __ ] reasoning as to why this

4:32doesn't exist. I'm going to squash some

4:34rumors, explain why these rumors even

4:36exist, cancel DLC, game files, anything

4:39having to do with online, and the big

4:40question, why? After that is where it

4:43gets real juicy. I'm going to tell you

4:44how to start to solve it, what to look

4:46for. We're going to talk about

4:47scheduling, mission orders, flow, and

4:50probably the most important thing,

4:52identifying clues that Rockstar has

4:54given us from day one. There's so many

4:55different kinds of clues throughout the

4:57game, but I grabbed the ones that I

4:58think are the easiest to understand and

5:00explain. There's a lot of obvious ones

5:02that people have known about for a long

5:03time, but never really you don't really

5:05know what to do with them. I'm going to

5:06talk a lot about different types of deja

5:08vu and context clues throughout the

5:10game, which are the biggest clues that

5:11Rockstar gives us. We're also going to

5:13go over acronyms, billboards, colors,

5:16quotes, stuff like that. Then I'm going

5:17to tell you about any playercontrolled

5:19in-game changes that are legit that you

5:22can test yourself. Resultbased evidence

5:24for real. Anything from being able to

5:26change the colors of something to

5:28hearing a hidden thing on the radio or

5:30getting like a secret email or text that

5:32you wouldn't normally get. Any triggers

5:34that I found, triggers that are missing,

5:36anything that would really help the

5:37testing part of this mystery. Then we're

5:39going to talk about different game

5:40versions, 1.0, know vanilla different

5:42updates that happened, what they added,

5:44but more importantly, what they took

5:45away. Then after all that, I'm going to

5:47go over a bunch of super weird stuff,

5:48super strange stuff that I still can't

5:50explain. Stuff that could be substantial

5:52or huge or have another part to it, but

5:54I just I'm stumped. I have no idea. Some

5:56of the stuff that's in the very first

5:57version of the game is just strange.

5:59There's a lot of stuff that is in every

6:00version of the game that is strange that

6:02no one ever talks about. So, it's going

6:04to be a lot. Hey, let's debunk some

Debunk: Personal Clout

6:06[ __ ] The first thing I want to debunk

6:08is easily the least important thing in

6:09this video. I just want to get it out of

6:11the way. I'm sure there's people out

6:12there watching this who are thinking I

6:13want some sort of internet fame or

6:15personal clout for solving this. That's

6:17just something I don't need. I'm very

6:19successful in my real life. I got

6:21multiple careers, make plenty of money.

6:23I don't need to be known for anything

6:24other than my music or my comedy. I just

6:26want to solve a [ __ ] puzzle. This is

6:28just fun for me. This is a hobby of

6:29mine. I love puzzles and problem

6:31solving. Always have. Ask any of my

6:34homies, they'll tell you I'm [ __ ]

6:35annoying when it comes to the Chiliad

6:37mystery. I've been talking about it so

6:38much for soaking long. And if you're a

6:40fan of mine, you know I've been posting

6:41about this [ __ ] for just as long. Super

6:43[music] cryptic, super weird psycho type

6:45[ __ ] But who I am isn't important.

6:47What's important is how serious I am

6:48about this and all the [ __ ] I got in

6:50this noggin. Also, I don't know if this

6:52is important, but Rockstar does follow

6:53me. They don't follow a lot of people,

6:55but they definitely follow me. I've been

6:57to their New York office for a Halloween

6:59event. I've met the [music] guys, but

7:00I've seen them view my stories whenever

7:02I post about the chiliad [ __ ] They're

7:03well aware of me and they know that I've

7:05been on the hunt for a while. So, you

7:08can do what you want with that

7:09information. All right, let's get to the

Debunk: Cancelled DLC

7:10real debunking. The first one, the

7:12canceled or repurposed DLC rumors. I've

7:15seen a ton of rumors online cuz that's

7:17what they are. [ __ ] rumors about how

7:20GTA had some single player DLC, but they

7:24canceled it or they repurpose it and put

7:25it in online. That's that's just

7:27straight up not true. That's a straight

7:29up fib. If you've been a fan of Rockstar

7:31for as long as I have, you will know

7:32that unless it comes from them, it's

7:34probably [ __ ] 99% of the time. And

7:37like I said, content creators and

7:38streamers, I got nothing against them. I

7:40respect the hustle. But they have to

7:41consistently churn out content, even if

7:43there's nothing of substance to actually

7:44talk about. They have to follow trends.

7:46That's just how it goes. But that's

7:47unfortunately exactly where rumors can

7:49start. [music] Someone will post some on

7:50Twitter and then hundreds of people on

7:52YouTube will talk about this. For

7:53example, recently the trending topic is

7:55GTA 6. We see people making content

7:57about a potential map that isn't even

7:59confirmed or a list of new songs that

8:02have been leaked. It's all [ __ ]

8:03None of it's true until Rockstar says

8:05it. That's all I'm trying to say.

8:06Rockstar never says [ __ ] about their

8:08Easter eggs, but if you recall, they

8:09have given us nudges in the past. If you

8:11remember the Bigfoot hunt or the beast

8:12hunt [music] years ago, they added some

8:14crazy detailed Easter egg about finding

8:16Bigfoot. Someone online got really close

8:18and then Rockstar literally changed

8:20[music] the game files, giving them

8:21hints that way and nudging them. I think

8:23the most recent one, I'll put it up on

8:24screen now, but if you remember, there's

8:26a shop called Leopolds, and there are

8:28vents, like air vents on top of it, and

8:30the texture has just been broken. It's

8:31looked like this the whole time.

8:33Sometime in 2025, they updated those

8:36specific textures. They fixed it, but on

8:38the bottom side of it, literally big

8:40capital letters, keep looking. That's a

8:42straightup nudge, if you ask me. And I

8:44think that kind of brings me to my next

8:45debunking subject, the game file debate.

Debunk: Gamefiles

8:48People online always say, "There's no

8:49mystery, dude. Rockstar was trolling. We

8:51have the game files. We have the source

8:52code. None of that exists. We're gurus.

8:55All they found was cut content, aka

8:57missions that are fully scripted with

8:59assets that are in the game, but since

9:01they're labeled cut, they're gone

9:02forever, apparently. You want to know

9:04what else had that? Hot coffee. In San

9:05Andreas, there was a hidden miniame

9:07called Hot Coffee. And right when it

9:09[music] released, some modder ended up

9:11going in and [ __ ] with the hex code

9:13to make it available. And when it was

9:14available, it was a super graphic

9:16miniame with CJ. To me, it seems like

9:19people hear these things and don't care

9:20enough to look into them or to think any

9:22more about it. Somebody knows their way

9:24around game files more than somebody

9:25else does, so they'll be like, "Okay,

9:27well, they must be right." Cuz if you

9:28look into it a little bit deeper, you'll

9:30see none of that matters at all. There's

9:32community tools that people have

9:33developed to help sift through different

9:35parts of the game files. [music] And

9:36even that has stuff that you can't

9:38access. There's still sound files,

9:40textures, animations, a bunch of blocked

9:42and hidden stuff. And it's got to be

9:43blocked for a reason. Even with the

9:45source code, you can't hear all these

9:47files. [music] That seems kind of weird

9:48to me. For my guys out there for my

9:50gurus, can you please explain what's the

9:52deal with the alien runes overlay? If

9:54you don't know, in an early version of

9:55the game, these game files were found

9:57called alien runes, and they're what

9:59look like a secret alien language. Green

10:02almost letters [music] paired with an

10:04animation for a heads-up display. It

10:06looks like the cockpit of a helicopter,

10:08but alien version. So, is this a

10:10pilotable UFO in the game that we

10:12haven't uncovered? I don't know. I'm not

10:14saying that. I never said that. But hey,

10:16maybe you could tell me why it doesn't

10:17exist. I'm not even being funny. I would

10:19love to know why that was in the game,

10:20why it's no longer in the game, and

10:22[music] what was it used for? Or if you

10:23can explain the jetpack hash code. I

10:25don't know much about this one. Correct

10:26me if I'm wrong. Before the jetpack

10:28existed in multiplayer, there was an

10:30update that came out that revealed a

10:32jetpack hash code. It was an early

10:34update that there was a jetpack hidden

10:35in the game. And then in the next

10:37update, the hash disappeared. Is that an

10:39error? Is that Rockstar trolling us? Or

10:41is it them flashing their blinders being

10:44like, "Yo, it's here. What's up with

10:45that? Can you tell me? Cuz I don't know.

10:47I'm a pretty smart guy. Next up for

10:49debunking GTA online/money.

Debunk: GTA Online/$$$

10:52I guess people always say Rockstar wants

10:54they want to they want to sell more

10:55shark cards, bro. They want the most

10:57money, dude. They need more money. They

10:58need it. Zoom out and look at online,

11:00dude. How much money is made from it and

11:02how successful it was has absolutely

11:04nothing to do with any alien stuff that

11:07got cancelled or repurposed. Obviously,

11:09they're making a [ __ ] ton of money from

11:10online, but nothing about the random

11:12alien stuff that was apparently

11:14repurposed for multiplayer. None of that

11:16is a selling point for online or for

11:18GTA. No one's buying this game so they

11:20can do a super vague small alien part of

11:23online. They're buying it for the story

11:24and so they can play with their friends.

11:26That's it. How is that even an idea you

11:28would have? And if there's no mystery,

11:29then why do they keep adding all these

11:30crazy subtle clues like the one I showed

11:32before with the texture update? But like

11:34every time there's a major update, we're

11:36flooded with all this mystery related

11:38content. In all fairness, I can't think

11:39of a reason why Rockstar would fake a

11:42giant mystery that [music] basically

11:43nobody cares about. Cuz that's the other

11:44thing. The interest has been on the

11:46decline for years. No one really gives a

11:48anymore. There's no make orb breakak

11:50situations. There's no drop in sales

11:52because of the lack of a mystery. No one

11:54really gives a [ __ ] That's why I look

11:56so crazy in this video right now. And

11:58the last but not least subject to

Debunk: Why??

12:00debunk. Why? Why would Rockstar do this,

12:03dude? Why would Rockstar include such a

12:05super secret Easter egg and not give us

12:07any information about it? I mean, that's

12:08the point, right? Isn't the point of

12:10Easter eggs for players to search and

12:12find them? Think of all the major Easter

12:13eggs that have been in these games for

12:15the past however many years. Call of

12:16Duty, [ __ ] Titanfall had a crazy one

12:18that took a while to find out. Trials

12:21HD, maybe Trails HD, I don't know what

12:23the [ __ ] It's a sidescrolling dirt bike

12:25game that's very fun. but a bunch of

12:27hidden puzzles in a [ __ ] biking game

12:29that led people to real life locations

12:31where they dig and find small wooden

12:34treasure chests or some [ __ ] This isn't

12:35[ __ ] I'll put a link in the

12:36description so you can see. It's crazy.

12:38The whole point of a complex Easter egg

12:39is for the player to explore as much as

12:42they can and figure them out for

12:43themselves. If help is needed, the

12:44developers usually will nudge or someone

12:46will nudge. That's what I'm trying to

12:47do. I'm trying to nudge you. Also, not

12:49to mention, this exact thing is

12:50happening in Red Dead Redemption 2 right

12:52now. This game's been [music] out for

12:53over 7 years and Rockstar hid a massive

12:56Easter egg that people are just now

12:58starting to uncover. And guess what?

12:59It's the weirdest, most left field out

13:01of pocket [ __ ] that no [music] one

13:03suspected. I'll leave a link for that in

13:04the description, too. Also, most of the

13:06games we play are developed using third

13:08party game engines. Unity, Unreal, Cry

13:11Engine, Valve, Frostbite, but Rockstar

13:13has their own private game engine that

13:15they [music] developed, the Rockstar's

13:17advanced game engine, Rage. And this is

13:20the exact reason why all their games

13:22feel so good and look so [music] good

13:24because it's all in house. This is why

13:26Red Dead is still the best looking game

13:28out even though it's [music] been out

13:29for over seven years. So, let's review.

13:31You have a completely custom-made game

13:32engine that they [music] made a giant

13:34group of super smart game developers.

13:36And then you have a $250 million budget.

13:39That's a lot of dough. Wouldn't it be

13:40weird if they didn't do some crazy [ __ ]

13:42like this? A bunch of nerds making a AAA

13:45game with an engine that they created

13:47and endless money? I don't think the

13:48question is why. I think the better

13:50question is why not. Okay, before I dive

Disclaimer

13:53super deep into this next part, I got to

13:55mention a couple things. The first is

13:57everything I'm about to show you I

13:58achieved by playing the first version of

14:00GTA V on PS3 with no updates and no

14:03online. I was also playing at 720p

14:05resolution. I'll talk about that a

14:07little bit more later. And the other

14:08thing is I think to make this a little

14:09bit easier, I'm going to be focusing on

14:11the first two to three in-game weeks

14:13rather than the whole game. For the

14:14first week, I'll be focusing mostly on

14:16Frank. For the second week, I'm going to

14:18be focusing mostly on Mike with a little

14:19bit of Frank and then the third week is

14:20Trevor. All right, now let's focus on

14:22the guts. This is the most

MOST IMPORTANT PART

14:23[clears throat] important part of the

14:24video. Like I said, I think the key to

14:26this mystery lies in a perfect mission

14:28order or a flow. But all of this is

14:30pretty much impossible without some sort

14:32of guide or signals to follow in the

14:34game. And that's [music] exactly where

14:35these in-game clues come in. So, let's

14:37start by identifying the in-game clues,

14:40cuz there's a lot. The biggest and most

14:42obvious clues that are hidden in plain

14:44sight are in the tabloids and social

14:46media after each mission you play in the

14:48story with the exception of a few. There

14:50are brand new news articles that get

14:51published, bleets that get posted, and

14:54Life Invader updates as well. Bleeder is

Clues: Social Media

14:56pretty much GTA's Twitter and is

14:57extremely random. It consists of a bunch

15:00of NPCs bleeding into a void. And at

15:02first when you read them, they all look

15:04like jokes or funny random [ __ ] but

15:06they actually contain really small

15:08details that make it a little bit easier

15:11to connect missions together or to

15:12verify choices you've made or want to

15:15make. Life Invader is pretty much GTA's

15:17version of Facebook. After each mission,

15:18the characters, their friends, and

15:20family all update their life invaders.

15:22And these updates are essentially

15:24another guide or signal from Rockstar to

15:26make smaller tough decisions that have

15:28to do more with the character's

15:30direction or moral choices or even just

15:32like hobby choices, when to do hobbies,

15:34when to do random stuff. There's a lot

15:36you can find out about a situation or a

15:37character by just looking at their

15:39social media. I'll give you a couple

15:40examples. Um, you might finish a mission

15:42as Frank and then look at his Life

15:44Invader page and see that Lamar says

15:46something like, "Yo, we didn't see you

15:47at the strip club last night." Which is

15:49basically telling the player to not go

15:50to the strip club. Here's another

15:52example. After a mission with Frank, his

15:54aunt Denise might post on his Life

15:56Invader page about how lazy he is or how

15:59he just sits at home and smokes weed all

16:00day. That would be a guide or a signal

16:03to tell the player to chill at home,

16:04watch TV, and smoke cush instead of do

16:06whatever else. Here's an example for

16:08Mike, too. You'll finish a mission with

16:10him. check his Life Invader and notice

16:11that his neighbor is asking him if he

16:13wants to go play golf, which would be

16:15telling the player when to play golf,

16:16[ __ ] like that. The kicker is Trevor

16:18isn't really on social media like that,

16:19so there's less stuff to check. There's

16:21still bleets after his missions, and

16:22there's still articles that pop up that

16:24you can use to connect with other

16:26missions the same way. But to be real, I

16:28feel like I have a really good idea of

16:29what you're supposed to do as Mike and

16:31Frank. And I'm still trying to figure

16:32out Trevor. His seems a lot more like

16:34barebones and businessoriented. The

Clues: Tabloids & News

16:36other thing about social media and all

16:38the tabloids and weasel news and stuff

16:40is that there's a lot of specific and

16:42static wording throughout that can hint

16:44at specific times or specific days to do

16:46missions or side missions. For example,

16:49you could play a mission that involves a

16:50gang shootout, but you don't know what

16:52time to do it. And then after this

16:53mission, there's a news article that

16:55comes out that says wild gang shootout

16:57last night at Puerto del Soul, which is

17:00literally them telling the player do

17:01that mission at night because it says

17:02last night and the last night part is

17:04static. that will not change. Another

17:06way you could use this is there can be

17:07an article that comes out after a

17:09mission that talks about something

17:10completely unrelated to that mission,

17:12but maybe has something to do with

17:13another mission. Tabloids can basically

17:15tie decisions and missions just like

17:16that. And to figure this out, this is

17:18what I did. I played through the first 3

17:19weeks, so from Franklin and Lamar to

17:22friend request. And after each mission,

17:24I would go on my phone and I would look

17:25at all the articles that are published.

17:26I would look at all the bleets that are

17:28posted and the Life Invader updates that

17:29are posted. Take note of them. Get to a

17:31point where I would print them out. You

17:32don't even need to print them out. I'm

17:33just an old guy. laid them all out and

17:35made the connections that way. And it's

17:36clear as day when you really look at it.

17:38It's clear as day. You could connect

17:39subject, specific words. You'll see

17:41pretty quickly how many connections

17:42there actually are. Which actually

17:44perfectly brings me to this next part of

17:46identifying clues. Cuz the next type of

Clues: Deja Vu & Context Clues

17:48clues I want to go over are deja vu and

17:50context clues. Cuz remember, we're

17:52looking for a way to perfectly schedule

17:54anything and everything with all of our

17:55characters. From walking to running to

17:58going to the strip club to playing a

18:00sport [music] to robbing somebody, we

18:01need to put everything in order. And

18:02most of these deja vu experiences and

18:04context clues do a really good job of

18:06connecting certain missions together. So

18:08you barely even have to question it. And

18:09the reason this is super important for

18:11scheduling or the flow of the game is

18:13because let's say you have one mission

18:14that you know takes place on a Saturday

18:16and then a week later you have another

18:17mission but you don't know what day to

18:19put that on. Connections like these, if

18:21there's one, it's usually whatever. But

18:22when there's three, four, five, six

18:24connections between these two missions

18:26and you know that they are real

18:27connections that makes sense. that is

18:29reason enough to conclude that the

18:31second mission takes place on the same

18:33day just a week later. And on the other

18:34side of that, these smaller decisions

18:36that you make using all these clues,

18:38deja vu context clues or whatever, like

18:39the smaller decisions, smaller choices,

18:41random events or whatever, those kind of

18:43make a cool almost like a web between

18:45everything you're doing. It kind of

18:46connects everything small so it all

18:48makes sense. And then those webs will

18:50lead you to like the big events that

18:52happen that are the main story missions.

18:53And just so I'm covering all ground, the

18:55definition of déja vu is the feeling of

18:57having already experienced something. So

18:59déja vu can also be a coincidence or

19:02synchronicities, [music]

19:03whatever you want to call them. I just

19:04think déja vu sounds the coolest. Like

19:06one coincidence is nothing. You can

19:07write that off, whatever. But 20 or more

19:09coincidences, hell, 50 coincidences in

19:11the first couple weeks, that's aing

19:12clue. I don't care who you are. I don't

19:14care what you say. That's crazy. Not to

19:16mention on the epsilon quiz that you

19:17take as Mike, the second question is, do

19:20you ever experience deja vu again? And

19:22that's just baked into the game. That's

19:23in every single version of the game.

19:24There's a lot of examples of deja vu and

19:26context clues throughout the first

19:28couple weeks of the game. There's too

19:30many of them honestly. So what I've done

19:31is I've selected a handful that I think

19:34are pretty significant and I've

19:36categorized them just so it's easier to

19:37digest. Otherwise, this would be a movie

19:40and also so you can flick through the

19:41chapters. The first category of déja vu

Deja Vu: Regional

19:43and context clues is regional or

19:46location-based. It's essentially just

19:48deja vu and context clues relating to

19:50specific routes and like locations of

19:52stuff. The first one comes up pretty

19:54quick. The first mission, Franklin and

19:55Lamar. The first cut scene you see when

19:57you get back to the showroom, you might

19:58notice a inflatable tube guy. In the

20:00game files, they call him air dancer.

20:02So, I'm going to call him an air dancer.

20:04He's orange and it says Bender on his

20:06stomach. There's only two of these in

20:08the whole game. And this is the first

20:09time you see this one is when you do

20:11Franklin and Lamar. The only other air

20:13dancer in the whole game is located at a

20:15car wash directly next door to the

20:17barber shop and also the Los Santos

20:20transit stop in Davis. So if this is a

20:22clue and there's only two of them in the

20:23entire game on the whole map, this would

20:25connect both of these locations. And if

20:27you remember at the end of Franklin and

20:28Lamar, Lamar actually tells Frank he

20:31should go get a haircut cuz he's scaring

20:32the hose pretty much. So what this could

20:35be telling us is we have to go see the

20:36other air dancer and get a haircut or to

20:39take the train. Uh, this next example

20:40comes in the form of a TV show. I

20:42personally think a big step in this is

20:44staying at home as Frank and watching TV

20:46instead of going to do repossession

20:48right away. And one of the shows that

20:50you watch is Jack Howitzer. [music] If

20:51you haven't seen it, it's hilarious.

20:52Definitely watch it. But in the show,

20:54Jack Howitzer's new agent pulls up in a

20:56black emperor to a hotel in Sandy Shores

20:59that's pretty close to Trevor's house.

21:00And Jack Howitzer is staying in hotel

21:02room 8. Not a big deal, whatever. Fast

21:04forward 2 weeks, you're playing as

21:05Trevor. The first random events mission

21:07that you run into is the drunk couple

21:09mission where you have to drive the

21:10drunk couple home from a Chinese

21:12restaurant. They have a black emperor

21:13and you actually have to take them to

21:15the same exact hotel room that Jack

21:17Howitzer's agent parked at. And [music]

21:19the hotel room the drunk couple goes

21:21into is also hotel room 8. I don't know.

21:23It seems like such a random coincidence

21:25to me to match a hotel room of all

21:27places and a car. Those are two pretty

21:30specific things. Seems like a clue to

21:31me. This one's interesting. So, every

21:33single Tanya mission you do, if you pay

21:35attention, right across the street from

21:36wherever you're towing the car is an

21:38epsilon billboard. And it'd be one thing

21:40if they were all over the map, and there

21:41was a ton of them, but there's only a

21:42few epsilon billboards. And the map is

21:44[ __ ] huge. As big as downtown Los

21:46Angeles actually is, there's barely any

21:48billboards. So, it's kind of crazy that

21:50every one of Tanya's missions takes

21:52place right in front of one. I think

21:53it's Rockstar telling us what days to

21:55match with Mike. If we do Tanya's first

21:57mission on a Tuesday, that means the

21:59first epsilon mission happens on [music]

22:01a Tuesday, the next week. These are a

22:02couple examples of shared routes or

22:05mirrored routes. So, in Repossession,

22:06Franklin and Lamar have to drive to

22:08Vespucci Beach and go to an alleyway and

22:10get a car back. If you pay attention,

22:11they'll walk down the alley. When they

22:13get to the end to check the garages,

22:15there's a brick wall. On the other side

22:17of that wall is right where Mike parks

22:19his car and Daddy's little girl. Quite

22:21literally, a wall separating both

22:22situations. And the routes to get to

22:24these spots for both missions are pretty

22:26much identical except for the beginning

22:28of them because one's coming from the

22:29showroom, one's coming from Mike's

22:30house. And then to take that a little

22:31bit further, so you have Repossession, a

22:33week later, Daddy's little girl, and

22:35then a week after that, if you do

22:36Friends Reunited as Trevor, it's the

22:38same thing. The end of his path

22:39perfectly lines up, and it's really the

22:41only time and the first time any of

22:43these characters even go to that area.

22:45The GPS can take you any which way. It

22:47takes you in these very specific routes

22:49that mirror each other. Can use that for

22:51scheduling. Uh, the first Barry mission

22:53where you fight the aliens and Tanya's

22:54first mission both take place at Legion

22:56Square. Chop is also nearby. This one's

22:58kind of a bigger one. So, Father and

23:00Son, the first paparazzi mission with

23:02Beverly. The random event Snatched and

23:05Street Race 2 all share the same route.

23:07Not the exact same route, but they all

23:09go on the same streets. They all take

23:10the same turns. You see the same

23:11billboards over and over. You see the

23:13same things over and over. I'll get into

23:14it a little bit later, but a lot of

23:15words in these missions are all

23:17repeated. to add a little bit more to

23:18this. Every single street race perfectly

23:20lines up with random events. And the

23:22reason why this is important is because

23:23for the whole game, there's 57 possible

23:26random events you can do, probably more

23:27with the newer versions, but you only

23:29need 14 of them for 100%. And I never

23:32really understood that because there's

23:33soing many of them. But the reason why

23:34this is important is because on all of

23:36these street races, if you repeat the

23:38lap one more time, you'll naturally run

23:40into random events. And these random

23:42events happen to be the ones that

23:44connect with other missions or news

23:46articles like that. For instance, the

23:48first street race, if you finish the

23:49race and follow the lap one more time,

23:51it'll take you to the first bike thief

23:53mission, which is really important, and

23:55also the first mugging mission. The

23:57second street race, like I said, will

23:58take you past snatched and also another

24:00mugging mission and the fourth Tanya

24:02mission. Hopefully, you can see where

24:03I'm going with this. I'll put the race

24:04routes on screen so you can go and try

24:06it for yourself, but just trust your

24:08boy. Okay, the next category I already

24:09talked about a little bit, but it goes

24:11deeper. This is the social media and

Deja Vu: Social Media & Tabloids

24:12tabloid deja vu context clue category.

24:16This is just anytime deéja vu or context

24:18clues pop up in social media and

24:20tabloids. And again, there's a lot more

24:22than these. These are just some pretty

24:23good ones that I thought stuck out. So,

24:25after complications, there's a news

24:27article about ATM robberies, which could

24:29be telling the player to go and save

24:31somebody from an ATM robbery or to

24:33commit an ATM robbery themselves.

24:35Regardless, the only way to make this

24:37happen is if you do Tanya first, because

24:38Tanya's first mission, once you beat

24:40that, you unlock random events. So, if

24:42you do complications and then you're

24:43supposed to go do an ATM robbery, it

24:45straight up just won't work. So,

24:46basically what this is saying is we're

24:47supposed to do Tanya complications and

24:50then an ATM robbery or complications

24:52then Tanya then ATM robbery. There's

24:54also another news article after

24:55complications with a quote from Simeon

24:58and he's literally calling Frank an

24:59alcoholic. Is that a context clue? Could

25:01be. You can drink and get [ __ ] up as

25:03Frank whenever you want. and he did just

25:05get dumped by Tanisha. So, something to

25:07think about. Um, okay. This one's a

25:08bleet. So, after we do the mission chop

25:10with Franklin and Lamar, if you look at

25:11your bleets, Devin Weston tweets

25:13randomly, he says, "Before you ask, I

25:15follow no one. Humility is for the

25:17humble." But this is important because

25:18humility comes up in the next mission,

25:20Father and Son. There's a quote from

25:22Mike and Father and Son where he says,

25:23"Okay, well then today's lesson's about

25:25humility." Or some [ __ ] like that. Uh,

25:26here's another good one. So, another

25:28bleet. After a friend request, Fabian,

25:31who's Amanda's yoga instructor, Fabian

25:33literally posts a bleet that says, "Did

25:35somebody say yoga? Let's look deeply

25:37into ourselves in each other's

25:38crotches." But this is important because

25:40there's a mission called, "Did somebody

25:41say yoga?" So that's a direct connection

25:43between friend request and did somebody

25:44say yoga? Maybe it means we do those on

25:46the same day. Oh, this this one's really

25:48good. This is one of the better ones. So

25:49after the mission, the long stretch,

25:51Lester actually posts a bleed talking

25:53about Jay Norris's funeral. And the

25:55reason why this is important is because

25:56if we do the long stretch before friend

25:58request, this bleet wouldn't make sense.

26:00This is also a static bleed. It doesn't

26:01change. So this is basically telling the

26:03player to do the long stretch before

26:05friend request. You see how it's

26:07becoming kind of sort of a schedule. We

26:09can kind of mark which days are what.

26:10Okay. The the next category is quotable

Deja Vu: Quotable/Vocalized

26:13or like vocalized deja vu. It's

26:15basically repeated words or quotes.

26:17Stuff that people say that you'll see

26:19somewhere else or hear somewhere else.

26:20And we use this as a way to connect

26:22everything like a web. And like I said,

26:25I'm going to show you a quick handful.

26:26Start with the obvious ones, but I

26:28really encourage you to go in and find

26:29some more of these. I feel like if the

26:31community can come up with a bunch of

26:32these and match them all together, we

26:33can get this [ __ ] solved in a week. The

26:35first one happens in the prologue, which

26:36is pretty obvious when you have to

26:38switch to Trevor and he's aiming at the

26:40security guard that has Mike. If you

26:42wait for all the dialogue to finish at

26:43the end, Trevor will say something like,

26:45"Looks like the cavalry ain't showing

26:47And then a couple minutes later when

26:48you're almost to the car, the car is

26:49actually parked on Calvary Boulevard.

26:51There's no connection there. It's in the

26:53same mission, but it's just the first

26:54instance of Dja Vu. Part of me does

26:56think that the prologue has a bunch of

26:58secrets and hints in it, but we don't

26:59got to go into that. Uh, the one that

27:01comes directly after that is in Franklin

27:02and Lamar in the first cut scene when

27:04Michael's leaving his therapist office.

27:06The therapist says, "Same time next

27:07week." Mike says, "I guess." That first

27:09mission takes place Saturday. So, it

27:10could be a clue telling us to do the

27:12first shrink mission maybe the next

27:14Saturday in the morning. And then after

27:15you do complications and you get fired

27:17and everything, Simeon will either call

27:18you or text you and tell you that you

27:20have no integrity because of what

27:23happened. Then if you do the mission

27:24chop and you're chasing D with Lamar in

27:26the van when you turn left at the Penis

27:28building, there's in big bold letters it

27:30just says integrity on that building.

27:32And I think the street is actually

27:33called integrity. I could be wrong. This

27:35one straight up could be a small

27:36coincidence, but it did make sense to

27:37me. So we have a mission called

27:38complications. And then a week after

27:40that, there's a mission called casing

27:41the jewelry store. Lesser literally

27:43says, "This won't cause complications."

27:45So, it could just be a part of the

27:46conversation. I'm not too sure about

27:48that one. Uh, but this next one is good.

27:49So, there's a phrase in Tanya's third

27:51mission. I think you have to call her,

27:53she calls you, but she calls Franklin

27:54her brother from another mother. And at

27:56the end of father and son, that's also

27:57exactly what Jimmy calls Franklin. So,

27:59that's a connection between both of

28:00those missions. Uh, the subject of

28:02pests, ps, pests, such a weird word.

28:05Pest is a subject of two missions,

28:07father and son, and bug stars. Mike says

28:10he was dealing with pests. And then the

28:11Bug Stars logo is literally a pest and

28:13they're a pest control company. So

28:15that's a connection there. Okay, the

28:17next one is uncle or creepy uncle. There

28:19is a bleed after chop. Let me pull it

28:20up. Some random NPC named Eyelash Annie

28:23puts out a bleed that said it should be

28:24illegal to have to kiss your uncle on

28:26the mouth over the age of 16. Hilarious.

28:28But that's one mention of uncle after

28:30Chop. And then that random event Snatch

28:32that I mentioned, it's a girl that gets

28:34kidnapped by the lost MC. When you save

28:36her and you're driving her home in

28:37Chimosh, she'll literally tell you that

28:39she got kidnapped by her crazy uncles.

28:41There's another connection with that in

28:42the first Maryanne mission, the fanatic,

28:44the exercise [ __ ] When you're racing

28:45her, she'll tell Mike that he reminds

28:47her of her creepy uncle. And then I got

28:48one more connection for those. In the

28:50first epsilon mission, they say father

28:52brother. I think Mike says it. Father,

28:53brother means uncle. Father, father

28:55means grandfather. Brother, uncle means

28:57cousin. Sister, mother is aunt. Mother,

28:59mother's grandmother. So father, brother

29:01definitely means uncle. So, that's four

29:03different times that Uncle has said

29:05between four different missions. Hope

29:06you're starting to see a pattern here.

29:07Um, this one's actually really good. So,

29:09when you do Daddy's Girl and you race

29:11Jimmy and you make it to the pier, then

29:12you have to swim over to the yacht in

29:14big bold letters, just like the

29:15integrity one on the yacht, it says

29:16dignity, which is hilarious. The name of

29:18this yacht that porn stars are on is

29:20called Dignity. I love it. And then also

29:22in the first Beverly mission, the

29:23paparazzo guy, he specifically asks

29:26Frank, "Where's your dignity?" And we

29:28were just on dignity as Mike. So, that

29:29could be saying we do both of those the

29:31same day. Not too sure about that one,

29:33but still a connection. [music] To talk

29:34more about Beverly, this one sticks out

29:36a lot to me. He says Buku Bucks, and

29:38there's only two times this is said in

29:39the wholeing game. The first time is

29:41said by Beverly in the first Paparazzo

29:43mission. The second time Buku Bucks is

29:44said is by Lamar in the long stretch.

29:46So, that connects both of those. Just

29:48like the air dancer, like I said before,

29:50two times in the whole game. What the

29:51[ __ ] else could that mean?

29:52[clears throat] Um, there's also a time

29:53in the first therapy mission, the first

29:55shrink mission where they talk about

29:57Michael's high school football career.

29:58Your therapist is located right next to

30:00where Maryannne is. I think her race

30:02actually ends in front of the

30:03therapist's office. And Maryanne also

30:05talks about college football. And then

30:07the last one is cousins. It's all

30:08throughout the first three weeks of the

30:10game. Tanya says JB is Frank's cousin.

30:12Wade, who is Trevor's like sidekick or

30:15whatever, his cousin Floyd is who

30:17they're going to go see. Also, in

30:18Crystal Maze, they're fighting a bunch

30:19of cousins. And if you look, I'll put a

30:21picture on, but if you look on the big

30:23red barn during Crystal Maze, it says

30:25cousins right across it. Um, so yeah,

30:28cousins. There's also a pretty good

30:29connection between the first Cletus

30:30mission and Crystal Maze mission. If you

30:33do the first Cletus mission as Trevor

30:35toward the end of the day, like at night

30:36and the moon's out and you just killed

30:37all these wolves, if you walk around

30:39that the abandoned hotel area that you

30:41end up in, you'll hear somebody crying.

30:43It's a very specific cry.

30:51[laughter]

30:52There's somebody crying in the distance.

30:53At first I thought it was like a ghost

30:54or some [ __ ] If you do crystal maze

30:56when you start that mission, if you hang

30:58around by the Yellowjack Inn before

31:00going to fight these cousins, Howal is

31:02on the ground crying and it's the same

31:04[music] exact cry that we just heard in

31:06Cletus one. [laughter]

31:10So that connects both of those missions.

31:12I don't know if it means we do them one

31:13after another or what, but next category

Deja Vu: Acronyms

31:16is acronyms. It's hard to call this one

31:18a category because I have one example,

31:20but it's a very concrete example. And

31:22the only reason why I think that this

31:23acronym matters is because Ron Jacowski,

31:26who is another one of Trevor's guys who

31:28he works with, the conspiracy guy, he

31:29has a podcast or like a radio show. On

31:31this podcast, he literally talks about

31:33aliens. He talks about jetpacks. Not

31:35kidding. He talks about all this crazy

31:36[ __ ] And on the same radio show, he

31:38mentions acronyms. That's why this

31:40sticks out to me. I listened to the

31:41podcast and did another playthrough with

31:43the idea of acronyms in my head and

31:44thought to just look for any and all

31:46acronyms that could help with connecting

31:49missions. It sounded crazy at the time,

31:50but then I actually got results. And the

31:52one I found is SAA. SAA appears a couple

31:55times early in the game, and [music] it

31:57connects three missions together pretty

31:59flawlessly. The first instance of SAA

32:01you can find is in Repossession. In the

32:03alley that you got to walk down when you

32:05get towards the end, Franklin will say

32:06something along the lines of, "This is a

32:08shady ass alley." But the subtitles are

32:10wrong. The subtitles say, "This is shady

32:12ass alley, and shady ass and alley are

32:15all capitalized." Which is a typo.

32:16There's no reason that needs to be

32:17capitalized. I saw that and I'm like,

32:19"Okay, I'm going to write down SAA."

32:20Maybe, maybe I could find it. So, I kept

32:22playing. I did Tanya after that. In the

32:24first Tanya mission, you have to go to

32:25the truck and you get in the truck and

32:27then you go and tow a car. The dude who

32:29comes on the radio that Tanya talks to,

32:31he says the car is located on San

32:32Andreas Avenue. Now, this one's

32:34capitalized correctly and it's the same

32:36SAA. So, I was like, "Okay, we got two

32:38instances of SAA. If there's a third,

32:40it's got to be a clue." So, I'm playing

32:42again and then I went into [music]

32:43complications. I paid close attention to

32:45the subtitles. I didn't see [ __ ] But

32:47then I checked the bleets after and sure

32:48enough after complications there's a

32:50bleet from lazlo of all people. You know

32:53llo and he says not feeling great about

32:55myself this morning. Should have known

32:56glass clinks after sex addicts anonymous

32:58group was a bad idea. # [music] one day

33:00at a time. But the way he capitalized

33:02sex addicts anonymous is the same way

33:04those other two are capitalized. Seems

33:06like a clue to me. One after another

33:08just like that. I didn't find any more

33:09after that. But like I said, this is

33:11just a nudge video. I want everybody

33:13who's interested to be looking for

33:15acronyms because it could be anything,

33:17dude. All right, these next ones are all

Deja Vu: General

33:18pretty important, pretty substantial,

33:19but I just couldn't figure out what

33:21categories to put them in. So, we're

33:23just going to call it general. And of

33:24course, I'm saving the best ones for

33:25last. Um, the first one seems pretty

33:27obvious now that I think about it, but I

33:29never noticed it before. So, after

33:30Daddy's Little Girl, we unlock

33:31triathlons. Triathlons are a sport you

33:33can do in the game, like a hobby that

33:35involves swimming, biking, and running.

33:37And Daddy's Little Girl, if you

33:38remember, you park your car, you get on

33:39a bike, and you race Jimmy, and then you

33:41have to jump in the ocean and swim to

33:43the yacht. So, we bike and we swim, but

33:45we don't run yet. Maryanne's first

33:46mission, the fanatic that I keep talking

33:48about, the Karen. She wants to have a

33:50foot race with Mike. She wants to race

33:52him. And that would complete the

33:53triathlon if you think about it. We just

33:54biked. We just swam. Maybe we're

33:56supposed to run after that. That's a

33:57general context clue. I feel like that's

33:59the game telling us when we should be

34:00doing that first Maryanne mission. Oh,

34:02this one's pretty cool. Pretty minor,

34:04but took me a while to notice it. So,

34:06there's two times in the first three

34:07weeks where Franklin and Mike both break

34:09the fourth wall, which means they're

34:11addressing the player. [music] They're

34:12looking at the camera. The first one is

34:14in the long stretch, and it's pretty

34:15obvious to see. It's at the beginning of

34:16the cut scene. Franklin leaves his

34:18house, and he looks back at us and

34:19notices us. The same thing happens in

34:21Daddy's little girl when you're on the

34:23pier with Jimmy. Whether he beats you or

34:24you beat him, there's a brief moment

34:26where Mike looks directly [music] at us

34:27at the camera. So, that's two times that

34:29they break the fourth wall. And to take

34:30this a tiny bit further, I've connected

34:32both of these missions to Beverly the

34:34first paparazzo mission a couple times.

34:35So, judging from all of that, we have

34:37both of these missions breaking the

34:39fourth wall. We have Beverly saying buu

34:41bills, just like in the long stretch.

34:43And then we have Beverly saying dignity,

34:44just like in daddy's little girl. Both

34:46of these missions are the only two in

34:48the first three weeks that both have

34:49nine bleets. Every other mission has 10.

34:52Marriage counseling has 20. These two

34:54missions both have nine bleets published

34:56afterwards. That's a lot of connections

34:58for these. That tells me that daddy's

34:59little girl, the long stretch, and the

35:01first paparazzo mission should all be

35:03done on the same day. Maybe one's in the

35:05morning, one's at night. That's what

35:06it's telling me. This one's pretty

35:08[ __ ] obvious. During casing the jewel

35:10store, when you make it back to the

35:11garment factory with Mike and Lester,

35:13when Lester's setting up the corkboard,

35:14if you pay attention to Mike during that

35:16cut scene, it's weird. He's standing in

35:17front of a calendar that has 12 months

35:19on it. And there's a few marks here and

35:21there, but out of the 12 months, out of

35:23the 365 days, there's one part of it

35:25that has a big bold scribble across

35:27three or maybe four specific days. And

35:30it cuts to him in front of his calendar

35:31a couple times. And he's not even really

35:33doing anything. So, honestly, that scene

35:34is pretty unnecessary. It's a pretty

35:36specific scribble. And to me, it looks

35:38like a clue that's trying to tell us

35:40what specific days we need to set up the

35:42heist on. Okay, the last one in this

35:44category. I haven't seen anybody mention

35:46this, but every epsilon mission screams

35:47[music] deja vu. Because if you think

35:49about it, all the actions and stuff

35:50you're doing, you also do with the other

35:52characters just at a different time in a

35:54different setting. When you have to

35:55deliver five cars as Franklin for Devon

35:57Weston, you have to do the same thing as

35:59Mike for Epsilon. When you have to go

36:00into the desert as Mike and use the

36:03spectrometer or the alien [ __ ] thing,

36:05it's the same device they use in Civil

36:07Border Patrol for Trevor. I noticed this

36:08one pretty recently, but if you spend

36:10the first week of [music] the game

36:11taking your time in walking places as

36:13Franklin, which makes sense the more you

36:15do it. By the end of like the [music]

36:16first week or two weeks, if you go to

36:17your stats, you'll see distance traveled

36:19on foot is around five miles, and you

36:21have to walk 5 [music] miles through the

36:22desert as Mike. This goes for almost

36:24every epsilon mission, but there's just

36:25déja vu all over, and I've never seen

36:27anybody really mention that. Okay, these

36:28last two, in my opinion, are the

Deja Vu: Major

36:30coolest. I'm calling them the major deja

36:32vu or context clues. These ones are

36:34[ __ ] sick. They're also pretty out

36:36there, but I'm going to put any proof or

36:38possible evidence that I have on the

36:39screen and whatever I can find. Okay, so

36:41the first one, we're going to go back to

36:42epsilon again. If you remember the quiz

36:44you have to take for epsilon, it's a

36:46multiple choice quiz. It doesn't matter

36:48what you pick, it's always a [music]

36:49static 24% at the end. It says you're

36:5124% unfulfilled or some [ __ ] like that

36:53or unenlightened. Just remember that the

36:5524% in casing the jewel store when

36:57you're planning the heist at the very

36:58end. There's a heist crew cut which is

37:00like a percentage that the crew gets

37:02depending on who you pick. If you go

37:04with the smart way on the jewel store

37:05heist that involves bug stars and all

37:06that, there's only one combination to

37:08get 24% to match epsilon. If you pick

37:11Kareem, Pachy, and Ricky, that makes

37:13your heist crew cut 24%. If you sign up

37:15for epsilon that same day, that means

37:16that same day you're running into 24%.

37:19Seems like a big clue to me. What this

37:21clue is telling us is that at some point

37:23before casing the jewelry store, we have

37:25to have met Py and helped him out. So,

37:27he's an option to pick. All right, this

37:28next one, if I have the pictures that

37:30I've been looking for, I'm going to put

37:30them on the screen now. Otherwise,

37:32you're just going to have to take my

37:33word for it. Like I said, I'm not giving

37:34you [ __ ] here. Why would I do that?

37:36This one's the coolest one, and it

37:38involves Epsilon and Trevor. When you're

37:39in your third week and you're playing as

37:41Trevor, at this point you should have

37:42already done the first off-road race and

37:44maybe the first mission or two and

37:46you've just completed the first Cletus

37:47mission where you kill the wolves and

37:49whatever, there should be the first

37:50rampage available just down the street.

37:52And now depending on what day you do the

37:54first rampage and what you've done

37:56before the first rampage, the colors of

37:58the cars will change. Usually they're

38:00white or they're black or they're gray.

38:02And again, I don't know the exact day to

38:04achieve this. I'm just telling you

38:06everything I did, but this is something

38:07to test. depending on what day you do

38:08it. The first rampage can end with a red

38:10truck, the same exact one from epsilon.

38:12So, rampage ends. You hop in that red

38:14truck and then you get a text from

38:15Cletus or maybe it's a call, I can't

38:17remember, but he basically tells you

38:18that he wants to take you [music]

38:19hunting. And so, you hop in this red

38:21truck and you go on your way to start

38:22hunting. So, you got to go through Raton

38:24Canyon and then you'll run into a random

38:26event. The one that is like the border

38:27patrol, the hillbillies [music] come up

38:29and try to kill Trevor because he's

38:31Canadian or something. The area where

38:32you have to get out of the truck and

38:34fight off these hillbillies is the exact

38:36same area where Mike finds the red truck

38:38in the first epsilon mission. So, that's

38:40a big old connection right there. I

38:41didn't really see it as a coincidence.

38:42[music] It's so specific. And the fact

38:44that the color of the truck depends on

38:46what day you're doing it to me that just

38:48somewhat confirms that I was at the

38:50right place at the right time doing

38:51exactly what I needed to do as Trevor on

38:53that day. I think those are some pretty

38:55good clues, context clues in Dja Vu. Try

38:57them out for yourself. Again, none of

38:59these are [ __ ] or speculation. And

39:01this is all real [ __ ] just straight from

39:03the game. Okay, so hopefully after all

39:04those examples of in-game clues, you can

39:06start to see what I'm talking about

39:07here. How different things can tie

39:09different things together. You just

39:11really have to look and read. Now, we're

39:12going to go over testable game changes

TESTABLE GAME CHANGES

39:14and super rare [ __ ] that I've seen.

39:16There are a lot of times where you can

39:17actually change the color of a car or

39:19change something somebody says depending

39:21on your choices. This is a great place

39:23to start for testing. I have a couple

39:25examples in here. Some of them I

39:26repeated, some of them I couldn't

39:28repeat, but I definitely have evidence

39:30and proof to back it up. Everything I'm

39:31about to tell you depends on the day or

39:33time or both, as well as everything done

39:35correctly until said change. The first

39:37one again takes place in the prologue.

Stock Market Change

39:40Could be nothing. There's a hidden game

39:41save called in the beginning. At least

39:43on PS3. I don't know if it is on the new

39:45generation, but on PS3, as soon as you

39:46first install the game and you start it

39:48up, there's a hidden game save that's

39:490.0% in the beginning. And I've noticed

39:52if you reload that game save and play

39:54through it without restarting or loading

39:55up another one, the stock markets are

39:57not [ __ ] up. Whenever you look at LCN,

39:59there are all the stocks are [ __ ] up.

40:01I'll show pictures, but if you load the

40:02in the beginning save and start a

40:04playthrough, the stocks are normal. When

40:06you open up your stock market, there's

40:08five arrows right next to the graph.

40:10They're usually a mixture of red and

40:12green, but there is a way to trigger

40:14them to be all green, depending on how

40:16you play the prologue and Franklin and

40:18the Mar. I don't know what these

40:18triggers are. I'm just reporting back.

40:20To back this up, a week after Franklin

40:22and the Mar when you do friend request

40:23as Mike, it goes from being a bull

40:25market to a bare market in that week.

40:27Part of me definitely feels like the

40:28stock market has a giant role in solving

40:31a lot of this. I just don't have all the

40:33information for it yet. Another testable

Extra Simeon Dialogue (Repossession)

40:34thing that I've yet to find the exact

40:36trigger for is in the first mission,

40:38Franklin and Lamar. After you race Lamar

40:40and after you lose the cops, you have to

40:41go back to [music] Simeon's showroom.

40:43When you go back to the showroom, Simeon

40:44is showing Jimmy this car. But at the

40:46very end of what Simeon says, 90% of the

40:49time [music] that conversation ends

40:50with,

40:50>> "You make my skin crawl, you neonazi.

40:53You are all the same. This racist

40:56insulted me." But there's a way to add

40:58more [music] to what he's saying as well

40:59as add more subtitles, which is

41:01>> you make my skin crawl, you neonazi.

41:04Hey, you are all the same. You're

41:05disgusting. This racist insulted.

41:08>> There's a way to get Simeon to say it's

41:10disgusting. And the fact that it isn't

41:12there every time and is only there

41:14sometimes and has never been fixed in

41:16over 12 years tells me that it's not a

41:18bug and it's something to notice. Moving

41:19forward, uh there's a missing trigger

Color Changing Car (Tonya 1)

41:21that I have yet to figure out in the

41:23first Tanya mission. The car that you

41:24pick up from Legion Square, the color of

41:26that will change depending on the day

41:28and the time you do it. You can get a

41:30gray car with silver on it. You can get

41:31a gold car with yellow. You can get a

41:33fully green car or a fully red car. I've

41:36seen all of those colors. I don't know

41:37exactly what day is tied to what. I'm

41:39just trying to give you a list of stuff

41:40that you can test yourself so we can

41:42figure out all of these triggers early

41:44on in the game. Now, this next one is

41:45[ __ ] awesome. And I do have photo

41:47proof. The photo looks like [ __ ] because

41:49I wasn't expecting it or trying for it,

41:51but I got all of the cars in How's first

41:54street race to be red. There's a trigger

41:56in there, whether it be day or time or

41:58actions leading up to that that enabled

42:00every car in that race to be red. It's

42:02another thing you can test if you want

42:03to figure that out. This one's probably

42:04my favorite one, and I have a video of

DJ Pooh Calls Out Lamar (Chop)

42:06it. I took the video because this was

42:08the second time I did this. It wasn't

42:10necessarily a test, it was a

42:11playthrough, but the first time I heard

42:12this, it kind of blew me away and I

42:14wasn't prepared to get any footage, so

42:15it just kind of passed. But I did the

42:17mission chop with Franklin and Lamar. If

42:19you do it on the right day and the right

42:20time, at the end of the mission, when

42:22you're arguing with Lamar, DJ Pooh, who

42:25is the DJ of West Coast Classics radio,

42:27comes on the radio and literally says

42:28Lamar's name. I'll show the video right

42:30here.

42:32>> Lamar, that's a funny name for a dude,

42:35man. I heard he out here acting like

42:37it's 1992. He all off the chain, man.

42:39Hey, pull it together, man. Bring it up

42:41to speed, man.

42:44>> Wake your pump ass up. Notice that this

42:46part of the mission in the video is done

42:47at sunset. It's in the evening. I

42:49started this mission, I think around

42:5010:00 a.m., and I took my time with it,

42:52meaning I was driving Lamar's car. I

42:54followed all the rules. I went slow

42:56enough. A good indicator actually for

42:58this mission to think about, too, is

43:00chop will bark if you're going too fast

43:02or driving erratically. So, if you're

43:04chill when you drive, you follow all the

43:06laws, you stop at all the lights, and

43:07you take your time, it'll put you in

43:08that alleyway looking for D probably

43:10around 15 or 16:00, right when the sun

43:13starts to go down. So, if you take your

43:14time with that mission, you'll end it at

43:16sundown, which is when DJ Pooh says

43:18this. This one, I'm pretty sure I don't

Color Changing Jet (Father/Son)

43:20have a picture, and that's my bad.

43:21You're just going to have to take my

43:22word for it. I'm, like I said, I'm not

43:23bullshitting you. In the mission, Father

43:25and Son, there's a very, very small

43:27thing you can change, which is towards

43:28the end of the mission as Mike, you have

43:30to drive to House Repair Shop over by

43:33the airport. Now, on the final stretch

43:35to get to the repair shop, you'll notice

43:37in the top right of the screen a private

43:39jet that's flying that's landing at the

43:41airport. Usually this jet will be all

43:43black. 90% of the time I've seen it as

43:45this. I had one maybe two times where I

43:48was able to make that jet red and white.

43:50And if you remember the cut scene after

43:51this part, there's a billboard right

43:53above the car that says invest in the

43:55red. It's in your best interest or some

43:57[ __ ] like that. That's the same colors

43:58as the private jet that's flying above

44:00you. So there's a missing trigger. That

44:02is another thing you can test and try to

44:03figure out which missions to play before

44:05this, what day to play this mission on

44:07to make that private jet red and white.

44:10This last one's really, really weird.

Strange Wind Sound (Construction Accident)

44:11And I'm pretty sure it's triggered by

44:13time of day. There's a random event

44:16called construction accident. I'll give

44:17you a playbyplay. I'm pretty sure I have

44:19footage of this. If I don't, that's my

44:20bad. As Frank [music] on my bike, I was

44:22on my way to do marriage counseling. On

44:24the way, I ran into the construction

44:26accident random event, which is closer

44:28to Franklin's house. It was probably

44:29about 5 or 6 in the morning. And it's a

44:32weird random event because it just kind

44:34of pops up like there's no real

44:35indicator. You have to be paying

44:36attention to the map. And this dude is

44:38in the construction site. He's talking

44:40on the phone. and all of a sudden these

44:41pipes fall and he can't get out of this

44:43van. So, you have to get off your bike,

44:45get into a bulldozer, and push these

44:46pipes out of the way and he's free and

44:47the whole thing explodes. You save his

44:49life. But, I had this really weird thing

44:50happen. I've done it about five times

44:52now where if you do it before marriage

44:53counseling, I forgot what day it was,

44:55but I know I did it at 5 or 6:00 a.m.

44:57There's a super weird wind noise that

44:59carries with you for the rest of that

45:01week. It's so weird. It's like

45:15and it's static. It's over every

45:17cutscene, anything you're doing, any

45:19music. The wind sound is there. And at

45:20first, I thought it was a bug, but I

45:22repeated it over and over again. There

45:24are a ton of biblical references in this

45:26game. I don't know [ __ ] about them, but

45:27this feels like some sort of symbolism

45:29to me. I just don't know what it is. But

45:31yeah, there's a super long wind sound.

45:33And I'm talking 4 days it'll be for both

45:37characters. There's just a

45:40It's [ __ ] weird, bro. That was

45:43actually a good ass impression of wind,

45:44not going to lie. All right, the next

45:45part of this video I'm going to talk

GTA 5 VANILLA (1.0) DIFFERENCES

45:46about the vanilla version of GTA 5. That

45:48is the 1.0 version for PS3 with no

45:51updates. That's the version I've been

45:53playing on and there are a ton of

45:56differences that I never see anybody

45:57talk about. And so we're just going to

45:58hop on in. GTA V came out September

46:0017th, 2013 1.0. Right, the disc. It was

46:04a great time if you were alive. That was

46:06a great moment for gamers around the

46:07world. Very exciting. I mentioned this

46:09earlier, but multiplayer was delayed.

46:11[music] 2 weeks. The first update 1.01

46:13came out October 1st. That means there

46:16was only 2 weeks to play the first

46:18version of GTA. And if you ask me,

46:20hiding an Easter egg in the first

46:22version of the game, that's a great way

46:23for people to not find it. Who the [ __ ]

46:25wants to play the first version of the

46:26game without online? Um, there's a ton

46:28of differences in this version compared

46:30to any version after it. Like down to

46:32the physics, bro. There was a huge forum

46:34post on GTA forums. I'll I'll put a link

46:36in the description, too. And that's just

46:37a really small change. But there's a

46:38ton. I'm going to go over a select few.

46:40I have a picture of this first one. In

Progress Ring Split?? (Prologue)

46:42the vanilla version of GTA 5 using 720

46:45resolution or 480, whichever you want to

46:47use, but only in these two resolutions,

46:49if you play the prologue and press pause

46:51and look at your progress ring, it's

46:53split in the middle. At first, I thought

46:55it was a graphic issue, so I tried it on

46:56a computer monitor. I've tried it on an

46:58HDMI screen. I tried it on an old ass

47:00[ __ ] vintage TV. It's the same. You

47:02can try it yourself. I don't know if

47:03this works on Xbox, but play it on PS3.

47:05And just look, the prologue ring that's

47:08like this is split in the middle. I

47:09don't know what it means. It could mean

47:10nothing, but why is it there? It just

47:12doesn't make sense to me. There's two

47:13really weird changes back to back that

Broken Elec Box (Prologue)

47:15also happen in the prologue. So, after

47:16you blow up the vault and you have to

47:18walk into it, right before you go right

47:20into the vault, look to your left and

47:22there's two electric boxes. I'll put

47:23pictures of the new generation one

47:25versus the old generation one. The new

47:27one has a what looks like crowbar

47:29through it or rebar or something and

47:30it's there's electricity everywhere. It

47:32looks very dangerous. The old one that

47:34is not there at all. Is this the game

47:35telling us that the new version of the

47:37game is broken and that we need to play

47:39the old one? I don't know. I didn't say

47:40that. I'm not even saying that right

47:42now. It's just weird. Why have such a

47:43subtle change? And then right after

47:44that, when you get into the vault before

$$ Amount Change (Prologue)

47:46the cut scene, there are five bundles of

47:48cash on the ground. You pick them up. It

47:50equals 2500 bucks. That's the same in

47:52every version of the game, but the

47:54amounts of the individual stacks of

47:56cash, those are only different in

47:57vanilla. And I don't understand that at

47:59all. In any new version after vanilla,

48:01every stack you pick up is $500. There's

48:03five stacks, 25,500 bucks. But in

48:04vanilla, four of those stacks are $51.

48:07And then the last stack is $496.

48:10If you can find a way to only collect

48:12those four stacks of cash, you'll

48:13collect $2,04, which is also the year

48:16that the prologue takes place in and

48:17also the year that's written on the side

48:19of the train that hits you later. This

48:20could be nothing. It could mean nothing.

48:22I'm just, like I said, I'm trying to

48:23give you all the important stuff that I

48:26think is important. A change that small

48:27is huge. Why would they feel the need to

48:29change something so small? It's

48:30literally a $4 difference in the very

48:33first prologue level of the game. It's

48:35just so weird to me. I don't know why

48:36they would do that. Moving on from that,

48:38there was over 40 Infinity 8 barrels

Removed "Infinity 8 Barrels"

48:41removed from the game. I'll show some

48:42pictures on the screen. If you're

48:44familiar with the Infinity 8 killer in

48:46vanilla, there are very, very heavy

48:48black trash cans with a red eight

48:51painted on the side. Maybe it's in

48:53blood, I don't know. But there's over 40

48:55of them. I found the game files. I found

48:57what the old texture looks like. I found

48:58what the new texture looks like. And I

49:00was able to find where every single

49:02Infinity 8 barrel is on the map. I

49:04believe I counted 48. There's probably

49:06more of them, but there's over 40 of

49:08these. And after vanilla, they took them

49:09out and just replaced them with normal

49:11trash cans. What the [ __ ] up with

49:12that? Again, I don't know what it means,

49:14but that's so weird. Why is Why is that

49:16even a thing? Another thing nobody

49:18really talks about in vanilla, the UFOs

UFO can K*LL YOU

49:21kill you. You can't fly around them and

49:22look at them or land on them and

49:24investigate them. They straight up kill

49:26you. I'll show a video.

49:38You get close to them. Your character

49:39makes a noise and you die. and you wake

49:41up in the hospital. The UFOs kill you.

49:42Another thing nobody really talks about,

Destructible Train

49:44you can destroy the train in vanilla.

49:52I don't know what you would do with it.

49:53And I could be wrong about this, but I'm

49:54pretty sure any of the new versions, the

49:56train's indestructible. It just kind of

49:57goes super random. I think there's a

49:59couple missions that have the train in

50:00it, but only in the first version of the

50:02game can you destroy the train and also

50:04get killed by the UFOs. Kind of crazy.

50:06Okay, now I'm going to talk about a

UNEXPLAINED IMPORTANT STUFF

50:08bunch of [ __ ] that I can't explain.

50:09really strange stuff. [music] Some of

50:10them could be absolutely nothing

50:12[ __ ] and I'm going crazy, but a lot

50:14of them are kind of too hard to ignore

50:15in my opinion and I can't explain them.

50:17I I just talked about the prologue and

50:19all the differences in it. There's a

50:20couple bugs in there that are just bugs

50:22that I don't really [music] think

50:23anything of. But in the vanilla version

Unexplained Prologue Stuff

50:25of the game, in the prologue, once

Character Switch Bug (Prologue)

50:26you're done in the bank and you're

50:27you're starting your shootout with the

50:29cops, if you take cover behind uh one of

50:31the middle pillars as Trevor, he'll take

50:33his mask off and then if you release

50:34cover, you can switch to Mike [music]

50:36early, which obviously I think that's

50:37just a bug. I don't think it really

50:38matters. But the weird thing is is the

50:40other characters will hold off [music]

50:41and kind of allow you to do everything.

50:43You can explore around the bank a little

50:45bit more. There's eight manhole covers

50:46that have a spiderweb on them. Another

50:48reference to the Red Dead mystery thing.

50:50There are manhole covers with spiderw

50:52webs on them. And when [music] I was

50:53exploring, I was looking around. I ran

Redhead Mike (Prologue)

50:55into this thing and it could be a

50:56graphical bug, but Mike's [ __ ] hair

50:58turned red randomly. Can't really

51:00explain it. I know Epsilon talks about

51:01people with red hair, but Mike's hair

51:03literally turns red. a little bit more

51:04about that. If we rewind to the

51:06beginning of the prologue when you have

51:07to escort the hostages in the vanilla

Elec Sound Trigger & Button?? (Prologue)

51:09version of the game, while you're aiming

51:10at them to get them in the closet, if

51:12you look to your right, there's like a

51:13monitor and a computer. If you shoot

51:14those, you'll hear a very loud electric

51:16buzz sound. [music] Check this out.

51:18Those eight manhole covers that I

51:19mentioned earlier that are around the

51:20bank. If you do switch to mic and you

51:22explore a little bit, there's a manhole

51:23cover behind the bank that [music] is

51:25gold. At least it looks gold. And

51:27whenever you walk over it, it's like a

51:28button and you hear that electric noise

51:30again. I'm not bullshitting you. I have

51:32a video right here. I even posted about

51:33this on Reddit way back in the day. No

51:35one gave a [ __ ] [music]

51:42[music]

51:47>> I don't know what to do with it. I don't

51:49know if it's a bug. I don't know what

51:50the [ __ ] it is. It's just again, this

51:51whole section is just really weird,

51:53strange that I can't explain. Last one's

51:55not that important, but in the final

51:56shootout as Trevor in the prologue, he

51:58has an Uzi randomly for some reason in

52:00the vanilla version of the game. He has

52:02an Uzi. Doesn't make sense to me. I

52:04forgot to [clears throat] mention this,

52:04but in the prologue, when you get

L33T Clue?? (Prologue)

52:06outside and there's a shootout with the

52:07cops, there's an electric box that Mike

52:09is taking cover behind. And in big

52:11bright letters, L337,

52:14which is lead, which [music] is like

52:16some super weak internet way of talking

52:18with numbers and whatnot. Never seen an

52:20explanation for that. The only thing

52:21that I can find that comes close to that

52:23is in the mission directly after that.

52:26Look at the yellow cars license plate

52:27and it's also in lead and it says

52:2957E1G117.

52:31[music]

52:32I don't know [ __ ] about ciphers. I'm not

52:34going to sit here and tell you that it

52:35means some crazy [ __ ] but 578 is pretty

52:37specific. Okay, now we're going to hop

52:39out of the prologue. This next one's

52:40weird and it's not exclusive to vanilla

Hidden Email From Lamar??

52:43because I've done it in the old

52:44generation and the new generation

52:46versions of the game. There's a super

52:48random email you'll get from Lamar when

52:50you're playing as Frank in the first

52:51week of the game, maybe the second week.

52:53I was gonna make this like a missing

52:55trigger type thing, but I literally just

52:56can't explain it. I've managed to get

52:58this email a couple times in a couple

53:00playthroughs, but I don't have the exact

53:01trigger for it. It's Lamar emailing

53:03Frank about Stretch, and he says,

53:05"What's up, F? All good. Listen, like I

53:07said, Stretch is about to get out. I

53:08know you and him was always beefing back

53:10in the day, but he's a good guy. Let's

53:11keep all the issues with Hood off the

53:13table for a while. I know you got beef

53:15with OG's expecting nothing but handouts

53:17and giving nothing back, and I know

53:18that's a valid concern, but let's keep

53:20things cool. Trust me, F. Trust me, I

53:22won't screw this up. We're going to make

53:24some serious paper and we're going to

53:25get respected. They ain't exclusive. You

53:27know, I got your back forever, Lamar.

53:29It's just such a random, heartfelt email

53:31and it's so hard to get it. I've tried

53:34to repeat it and test it and find the

53:36triggers. I absolutely cannot do it. I

53:38have a couple screen caps from the old

53:39generation, a couple screen caps from

53:41when I played it on PC, but it exists

53:43and it's weird and I don't know what it

53:44is. Uh, this one's kind of weird.

53:46There's not a lot of stuff to say about

53:48it, but it's a interactive menu for the

Interactive Response for H**kers??

53:51prostitutes. I did it as Mike. I did

53:53this on PS3. I had a prostitute and I

53:55went back to the same prostitute and

53:57picked her up for a second time. She

53:58like trauma dumped on me. The prostitute

54:00trauma dumped on me and then I was given

54:02the option to respond. It was square for

54:04a discuss response, X for sarcasm, and

54:07circle for sympathy. I had to go to the

54:08same prostitute to even make it

54:10available, but just another weird

54:11strange thing I can't really explain.

54:13Oh, [clears throat] yeah. I don't know

54:14if anybody's ever seen the blank license

Blank License Plates??

54:16plates floating around in the game

54:17there. It's available on the old

54:19generation and new generation. I've seen

54:20it. There's one you can go check right

54:22now after you finish complications.

54:24Switch back to Frank and he should be

54:26walking away from the showroom on the

54:28phone with Lamar. But if you turn around

54:30and walk back towards the showroom,

54:32there's a black Mesa, which Halflife

54:35reference, but the car is called the

54:37Mesa and it's all black. And for

54:39whatever reason, it is kitted full

54:42turbo, full armor, but it has a blank

54:44license plate. Canis Mesa, it's all

54:46black. I don't know what the [ __ ] it

54:48means. To take that a little bit

54:49further, there's a similar thing that

54:51happens with Mike the week after, but

54:53it's a taxi cab with a blank license

54:56plate, fully kitted. And then for

54:58Trevor, I have a picture of this, but I

55:00don't know. I'm not going to make up

55:01when it happened or how it happened, but

55:03Trevor has a hearse that's fully kitted

55:05with a blank license plate. More [ __ ] I

55:07just can't explain. I don't know what to

55:09tell you. Fully kitted cars with blank

55:11license plates that will randomly

55:13appear. I don't I don't get it. On the

55:15subject of license plates though, early

Mirrored License Plates??

55:17in the game when you're playing as

55:18Frank, there's like a super weird mirror

55:20effect that happens to license plate

55:22textures. I don't know what it is, but I

55:24did this on PS3 and it was either before

55:26repossession or complications. I would

55:29just be walking around Franklin's

55:30Neighborhood and see a bunch of cars

55:31that have a mirrored texture as the

55:33license plate. Sometimes it'll be a

55:35normal looking license plate and then if

55:36I do something with the car, it'll

55:37become mirrored. So, I don't know what

55:39it is. But with an Easter egg having to

55:41do with duality and mirroring each

55:43other's actions, it could be something,

55:45could also be nothing. I don't really

55:46know. That's actually a good way to go

55:47into this next one. When you start

Color Changing Car Trigger (Complications)

55:49complications, there's three cars in the

55:50lot. Two tailgators, they should both be

55:53gray. And then there's [music] whatever

55:55car the customer is in that Simeon's

55:56talking to. Depending on the time, the

55:58customer's car will either be yellow or

56:00red. But I basically went up to the

56:02customer's car and I kicked it to force

56:04a restart. And then all of a sudden,

56:05both of those gray cars were red and

56:07blue. So I restarted and all of a sudden

56:09these gray cars have colors. It's just

56:11weird. I don't have an explanation for

56:12it. There's also another thing. This is

56:14not exclusive to vanilla, but the

Altruist Shootout Stuff

56:16altruist cult shootout that you do as

56:18Trevor. There's a really weird thing

56:19that happens where you can switch to

56:21different characters in the middle of a

56:23mission. It's just kind of weird.

56:24There's actually a couple weird things

56:25about that. So, not only can you

56:26randomly switch, but if you deliver the

56:28final victim to the altruist cult and

56:30you have the shootout, but you kill

56:31yourself and click retry, it will be a

56:34crazy thunderstorm. And I don't know if

56:35that means anything or if it's symbolic

56:37or whatever the [ __ ] but last thing

56:39about the Altru is cold shootout, for

56:41whatever reason, the very first cut

56:42scene where they're all walking up to

56:43the rock, the camera starts facing away

56:46from the mountain almost like it's

56:47showing off something down there. It's

56:49right by where the cave is. Another

56:50weird strange thing, just weird camera

56:52angles. I'm pretty sure Capavara, the

56:54movie in the game, talks about gray cars

56:56and different camera angles. So maybe

56:58this is what it's talking about. I don't

56:59[ __ ] know. We're about halfway

57:00through these. This next thing I saw on

57:02PC and on vanilla, but there's a crazy

Pollution Mechanic??

57:06pollution mechanic that I can't really

57:08figure out or explain. If anybody is

57:09good at game files, please help your boy

57:11out. I was playing as Trevor and there

57:13was fish washed up on shore, like dead

57:15fish. I don't know what it was from, but

57:16it was when I was the first week I was

57:18playing as Trevor, there's a bunch of

57:19fish that had washed up on multiple

57:21different beaches. To take that a little

57:22further on PC, when I was I was in I

57:25think Mike's sailboat or some boat and I

57:27was in the northern part of the ocean,

57:28like at the very top of the map, and

57:30there's a bunch ofing garbage all over

57:32the ocean. I don't know what it means.

57:34This next one is also mentioned in Ron

57:36Jakowsky's podcast that I was talking

57:38about earlier. This podcast, he talks

Frank Clone??

57:39about jetpacks, he talks about aliens,

57:41he talks about a hidden truth, he talks

57:43about acronyms, he also talks about

57:45clones. You might know what I'm talking

57:46about. If not, I'll leave a description

57:48to Ron's podcast episodes. There's an

57:50episode where he talks about clones or

57:52doppelgangers and everybody has one. And

57:54at first it just sounds like mumbo

57:56jumbo. Like it just sounds some it

57:57sounds like some paranoid dude talking

57:58about the government coming to get him.

58:00But then I had this next experience on

58:01vanilla. I forgot exactly what I did. It

58:03happened randomly. But finished

58:04complications, switched to Frank, turned

58:06around, went toward the showroom again,

58:08and [music] Frank was still there. And

58:10it wasn't like a frozen model of Frank.

58:12There was two Franks and they would talk

58:14to each other. And then I tested it out

58:16and I was like, you know what? Let's see

58:17what happens if I start some [ __ ] So I

58:20started to as Frank shoot people and

58:23then the other Frank joined in and was

58:25communicating with me and saying thanks

58:27dog for like covering him. He literally

58:29had guns and was like helping me fight

58:31and then when I died he disappeared. It

58:33could be a bug. It could be just some

58:34[ __ ] But the fact that it's

58:36mentioned in one of the in-game podcasts

58:38by the same guy who mentions jetpacks

58:40and aliens is just too weird to ignore.

58:42This one could be nothing. I think it's

Frank Can Blackout??

58:43just a feature that everybody missed.

58:44Each character can drink at their house

58:47and get very drunk or very high or

58:48whatever the [ __ ] Frank can smoke weed

58:50and drink beers. Mike can smoke cigars

58:53and drink whiskey. Trevor can drink

58:55beers and huff paint or some [ __ ] And I

58:57tested this with all three characters. I

58:59did not test it on New Generation, but

59:00on the PS3 version, Frank can black out

59:03without missing any time. Go into

59:04Frank's kitchen at his aunt's house and

59:06drink 10 beers. He blacks out and wakes

59:08up in his bed, but no time has gone by.

59:10And if you do this right after Franklin

59:11and Lamar, before even leaving

59:13Franklin's house, you drink 10 beers and

59:15black out, you'll wake up in Franklin's

59:16bed and the mirror in his room will be

59:18missing. That part's legitimately

59:20probably just a glitch, but I wanted to

59:22include it anyway. More strange and

59:23weird [ __ ] This one's weird, and I

59:24should have put it in the game file

59:25section, but I'm talking about it now

Hidden "Spooky" Sounds??

59:27because I can't explain it. There's a

59:28mountain on the lighthouse that has a

59:29ghost. We all know what the [ __ ] I'm

59:31talking about. It's some cool Easter

59:32egg. There's a ghost. But on the other

59:34mountain across from that, there's an

59:35unmarked grave with like a cross. I'm

59:37pretty sure this is where you where the

59:39audio files take place. I found these

59:41files using Open IV, which is a tool

59:43that somebody made to explore the game

59:45files as much as you can. But there's a

59:46couple files called spooky, and they're

59:49like ghost sounds. It sounds like a

59:52ghost, but it's in reverse or some [ __ ]

59:54And I'll play a couple of them right

59:55here.

59:59[sighs]

1:00:00[gasps]

1:00:06This was a rabbit hole I went down but

1:00:07got out of quickly because I I just I I

1:00:09couldn't find the meaning of it, so I

1:00:11just added it to this list. But it's

1:00:12like [panting and gasps]

1:00:14and I don't know what they mean. I've

1:00:15never seen anybody explain them. Would

1:00:17love some help on that one. Uh this

1:00:18one's small, but the finale textures in

Finale Textures

1:00:20the option C. There's a bunch of

1:00:23numbers. There's a bunch of codes and

1:00:24arrows and all this [ __ ] that has yet to

1:00:26be explained after 12 years, bro. Nobody

1:00:29can [ __ ] explain what any of these

1:00:31symbols mean. And I mean really explain

1:00:33them, not like write it off like, "Oh

1:00:34yeah, this is just a reference to blah

1:00:36blah blah blah blah." That's [ __ ]

1:00:37Got a couple more left. On the topic of

1:00:40audio files, there's a lot of hidden

1:00:42dialogue for Trevor's side of the story.

Hidden Dialogue

1:00:45There's hidden dialogue between Trevor

1:00:47and the Altruists that talk about

1:00:49trading for something or a bunch of

1:00:51stuff that I've never heard that

1:00:52nobody's ever heard listenable. They're

1:00:54not cut.

1:00:55>> I hear you, child. Go and collect.

1:00:58SOMEONE HAS BEEN BROUGHT. SOMEONE HAS

1:01:01BEEN BROUGHT.

1:01:02>> COME THIS WAY, EVERYONE. Come here. It

1:01:05is a sign that someone has been brought.

1:01:07>> It sounds like there's one that takes

1:01:09place at the Lost MC involving some big

1:01:12bomb and some dude is screaming about a

1:01:14bomb.

1:01:14>> THAT LOOKS LIKE A FREAKING BOMB.

1:01:16>> I HAVE NO explanation for it. Super

1:01:18weird. On the topic of dialogues,

1:01:20there's a hidden mic dialogue between

1:01:23him and his therapist and I have a

1:01:24picture of it, but he talks about the

1:01:26red mist descending or something. And

1:01:28like the weird thing about it is when

1:01:29you hear it, he's talking extremely

1:01:31quiet, which I don't get cuz every other

1:01:33sound in the game is perfect. Last thing

1:01:34I'm going to talk about in this strange

1:01:36and weird unexplained section is there

1:01:38are real eclipses that take place in the

REAL Eclipses

1:01:41game. I've seen them on PC. I've seen

1:01:42them on PS3. I don't really know how to

1:01:44explain them. I don't know what they

1:01:45mean, but every time I've seen them,

1:01:47I've been playing as Trevor. I know for

1:01:48a fact there's one that happens during

1:01:50the Pledo heist. And I know there's

1:01:52another one that happens in the first

1:01:54week you're playing as Trevor. And this

1:01:55isn't like the eclipse that I've seen a

1:01:57lot of people talk about where it looks

1:01:58like an eye opening in the sky. No, no,

1:01:59no. This is a real eclipse where the sun

1:02:01is here and the moon is here. I've never

1:02:03had anything happened. I've just never

1:02:05seen anybody really talk about there

1:02:06being legit eclipses in the game. Okay,

1:02:08I think I'm going to end the video

1:02:09there. I have a ton of other examples,

Outro

1:02:11but I think this is enough to convince

1:02:13you. If you think this is all [ __ ]

1:02:14and I'm crazy, that's fine. I don't

1:02:16care. This video isn't for you. I'm just

1:02:18trying to get as much valuable

1:02:19information that I have and put it out

1:02:20there so we can finally solve this

1:02:22thing. And I encourage anyone who's

1:02:24interested to check out everything I

1:02:26said above. It's all true. It's all

1:02:28straight from the game. You can even go

1:02:29in yourself and check everything out.

1:02:30Maybe go in and try to confirm

1:02:32everything I've said. Or better yet,

1:02:34just debunk everything I've said. I'm

1:02:35not even being sarcastic. I encourage

1:02:36you to try to debunk everything I've

1:02:38talked about. Please dissect thising

1:02:40video. Go through all the chapters,

1:02:41watch it, test it. All the triggers that

1:02:43I didn't find, I want you to help me

1:02:45find them. There will be a bunch of

1:02:46links in the description to back up [ __ ]

1:02:48that I've said or [ __ ] that you don't

1:02:49know about that you can learn. And for

1:02:51the Reddit community, dude, look, I

1:02:52respect y'all. We've made it [music]

1:02:54this far. Even if nothing has been

1:02:55solved, we've made it pretty far. The

1:02:57only thing I ask is like, put down your

1:02:58pride a little bit. I get it. Your mods

1:03:00or you've been a part of the community

1:03:01for longer than other people or you

1:03:02think you know more than other people

1:03:05do. But at the end of the day, dude, I

1:03:07don't know the answer. You don't know

1:03:08the answer. Nobody knows the [ __ ]

1:03:10answer. We have to work together to

1:03:11solve this [ __ ] And sometimes that

1:03:13means putting your pride down and being

1:03:15open-minded and listening to the crazy

1:03:18crackpot theories that you think are

1:03:19[ __ ] I mean, look at the Red Dead

1:03:21mystery that's being unfolded right now.

1:03:22If you didn't see it with your own eyes,

1:03:24you would think the person telling you

1:03:25about it is psycho. You'd think they're

1:03:28[ __ ] schizophrenic, dude. So, please

1:03:30just have an open mind. It's okay to let

1:03:32a little bit of crazy in. Just come on,

1:03:34dude. Please, from the bottom of my

1:03:35heart, bro. Please. [music] Let's just

1:03:37solve this thing, okay? Can we solve

1:03:39this before GTA 6 comes out? Please.

1:03:41[music] It's haunting my dreams. I see

1:03:43this when I sleep. I feel like I have so

1:03:45much Chiliad mystery information in my

1:03:48brain that once this is solved, a third

1:03:50of my brain will be freed. Maybe I can

1:03:52go learn Cantonese or some [ __ ] I would

1:03:54like that brain space back. So, let's

1:03:56solve this thing. 2026 is the [ __ ]

1:03:58year, bro. We're going to solve this

1:03:59thing. Peace.

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