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How to design Psy-tech (Kick & Bass)

Harmonic Rush | NVU · 4,056 words · 19 min read

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0:05Hey yo, what's happening boys and girls?

0:07It's your boy Millsy aka Harmonic Rush

0:10aka NVU.

0:13[snorts] And today I'm going to show you

0:16guys how to do a Scitec kick and

0:19baseline. [snorts]

0:20Um, as many of you know, I've been doing

0:25tutorials ages ago. It's been a long

0:28time I haven't done it. Obviously, I

0:30haven't had the right equipment or the

0:32time and I've decided to do this as I

0:36think it will become really handy for

0:38new producers or legends [snorts]

0:41to um use this technique. It's a really

0:44basic minimal technique that I developed

0:47over the years. And um let's get right

0:51into it.

0:53So, for the sake of saving time, I've

0:55already created a group chain with a

0:57kick and bass. And uh I'll be using four

1:03main plugins in this. And um [snorts]

1:05we'll start from the group chain. It's

1:08ocular scope by um Boom Shanka. It's a

1:11free plugin. Highly recommend. It's a

1:14really cool tool to um see a visual

1:17representation of the uh frequency or

1:20the sound that you're working on. Um,

1:23and on the second, uh, in the group

1:26chain, I have kick and bass and kick

1:28plugin that I use is kick 3. [snorts]

1:31Again, another amazing plugin. Highly

1:33recommend it if you don't have it to

1:35definitely buy it. It's builtin to

1:39design kick drum and it already has

1:42effects, EQ, distortion,

1:45compression, multiple layering sounds,

1:49and it's just phenomenal.

1:51And I've been a massive fan ever since

1:53kick kick 2 came out. [snorts] Um, and

1:58for the baseline, we'll be using Serum

2:002. Again, you can use anything. It's

2:03it's a pre preferred choice. Uh, I like

2:06to use Serum cuz it just has amazing

2:10quality and amazing functional like, you

2:12know, u amazing tools to create like,

2:15you know, variations on that.

2:17>> [snorts]

2:17>> Um and um if none of you have any of

2:22this plugin, I will be doing another

2:24video using Ableton stock plugin and how

2:28we can achieve the same sort of

2:30technique with third party application

2:33uh third party plugins rather than using

2:35the Ableton plugins. [snorts] Um and

2:39without further ado, let's just get into

2:41it. So I'm going to start with my kick

2:43drum and I'll give you guys a better

2:45understanding of what kick drum is. So

2:49kick drum initially is a sign frequency

2:51assigned to an amplitude and a pitch

2:54envelope. And the amplitude obviously

2:57shapes your um uh your kick your kick

3:01drum and the pitch envelope it's shaping

3:06the pitch of the sign frequency.

3:08[snorts]

3:09And uh if you guys are familiar with

3:10envelope, envelope usually has um four

3:15and some five points. Attack, decay,

3:17sustain, hold, and release. [snorts]

3:20Um and in kick 3, it what I like about

3:25it is that not only you can create

3:27multiple points of envelope, it also

3:31shows what frequency range you're at and

3:33what the key of that frequency is. So

3:36this helps you to mix your kick and

3:39baseline in key.

3:42Um and obviously when I design my kick

3:46drum I usually use four points attack,

3:48decay, [snorts] sustain and release. And

3:51um the first thing I do is I'll just go

3:54to the release of the of the kick drum

3:57and I'll put it on [snorts]

3:59the root key of the track that I'm going

4:02to use. So let's say most of my tracks

4:04has been produced lately in D minor and

4:06D major. [snorts] So I'll be using D

4:08which is 36 frequency. That should be a

4:11great point to know that your

4:12subfrequency is sitting at 36 hertz.

4:16[snorts]

4:17Um and the second thing, the two main

4:20things I'll be focusing on is basically

4:23this two points and um [snorts] the

4:26attack as well. I can put it at the top.

4:28It really like that comes based on your

4:31taste like you know if you want it to be

4:33more clicky punchy you bring it all the

4:35way up or if you don't want it just

4:37bring it down. [snorts]

4:39And uh speaking of up and down, left and

4:42right uh basically each points as you

4:46can see on on the um on the waveform

4:48here the higher I go the more shorter it

4:52gets the more pitchy it gets which

4:54sounds like a laser. O, that was really

4:57loud. Really loud. My eard drums.

5:00[snorts] Um, [laughter]

5:02I actually forgot I missed a step. So,

5:07let's have my kick drum sitting at minus

5:106. And [snorts] I usually do that cuz my

5:13kick drum is the loudest sound in my in

5:16my tracks. And minus 6 is the loudest

5:19point. Anything that goes beyond uh

5:21minus 6, I'll compress it and I'll be

5:24mixing the amplitude so it's all level.

5:26[snorts] That's a mixing tip. If when

5:30you want to mix something, that's the

5:32way I've learned it. So, let's see if

5:35this is loud. Oh, it's still loud.

5:38[laughter]

5:39Um, all right. So, as you can see, it's

5:42really punchy with with an attack like,

5:44you know, just lasery. [snorts] And if I

5:46bring it down lower, you can see the

5:49frequency starts to expand and gets

5:51lower and boomier.

5:53[snorts] Let me remove the click so we

5:55don't hear it.

5:59And [snorts] higher [music]

6:02punch laser booming. [snorts]

6:06All right. So, what I like to do is to

6:09find a happy medium. Not too high, not

6:12too low. right here. [music]

6:15Just gives me that nice punch there. And

6:20a really cool tip when it comes to

6:23shaping and designing kick drum, the

6:25curvier it gets, the harder it looks.

6:31[music]

6:34I really like that.

6:35>> [snorts]

6:36>> Um,

6:38oh, let me focus on the sustain part and

6:41have it probably that's pretty low and

6:43deep. Sounds like a nice housey kick.

6:48[music]

6:49I want to have a bit of stretch on it.

6:52So, the more right I go, the more

6:54stretchy my kick drum becomes. The

6:58shorter I the more left I go, it becomes

7:02[music]

7:03more acy and subby.

7:07[music]

7:08So again, I'll find a happy medium

7:11between the two points. Preferably, the

7:14lower I get to the last point, it will

7:16become more bassy and it helps out my

7:19bass to transition nicely smoothly after

7:24the uh release of the kick.

7:27So, I really like how this sounds to be

7:29honest. Let me just add a bit of curve

7:31in here as well and see how it sounds.

7:33That's too [music]

7:34boommy.

7:37It has a nice punch to it.

7:41All right. Cool.

7:43All right. Now, you may say, "Hey,

7:45Melie, the kick drum has a slope right

7:48here. [snorts] Why is that?" And for me

7:52to explain that, let me before playing

7:54it on the keyboard, just loop a kick

7:58drum.

7:59Command L or control L for looping.

8:02[snorts] And I'll press play. Let me

8:05bring it down low. So while I speak, you

8:07guys can hear the kick drum and myself.

8:11All right. So that slop is initially

8:13created because of this EQ point. Right.

8:15So when you load kick 3, it already has

8:17an initial preset, but it's not the

8:19initial preset. something they designed

8:21and it sounds pretty good. But this

8:23slope initially is how I used to create

8:27these points here. So

8:30if I bring it here, as you can see, I

8:32can manage to have this cut. If this is

8:36up all the way, has nice it has a nice

8:39[music] punch towards the attack, which

8:41it was pretty uh useful for trans kick

8:44uh trans uh kick drums [snorts] cuz you

8:47need the full body of the kick and uh

8:50the baseline is basically was shattered

8:52with highs, mids, and lows. And it it it

8:56just com uh basically has a nice mixture

9:00when when you don't have the slope down

9:03[snorts] in side in particular. The more

9:05headroom you give here, the nicer it

9:08sounds with the bass. And I'll explain

9:11what I mean by that.

9:15So, let's say I have my slope

9:18[music]

9:19here

9:23right there. [music]

9:31[music]

9:33You already start to hear the changes

9:36between the balance of the attack

9:40and the sustain.

9:43So that's because of the EQ. But let's

9:47say let's not use the EQ at all. Let's

9:49go back to main. Let's go to sub and

9:52actually apply that same effect on the

9:56shape of the uh amplitude. [snorts] And

9:59again,

10:00that's it. That's all it is.

10:03is to do bring the point down. [music]

10:09This is such a long kick. Let me shorten

10:12it. As usually sidekicks, it's around

10:17the eight bar right there. [music]

10:26[music]

10:32>> [music]

10:36[music]

10:40>> Now, if I got a help off this EQ [music]

10:49[music]

10:54and then clean it up a little bit

10:58>> [music]

11:02[music]

11:06[snorts]

11:06>> Sounds like a nice kick already.

11:09I'm going to go to the pitch and just

11:11play around with this point a little bit

11:13more. [music]

11:21[music]

11:31There's a bit of attack on the

11:33transient. Let me just fade that out.

11:36[music]

11:45[music]

11:51Beautiful. [music]

12:01[snorts]

12:03[music]

12:06Nice punch. [snorts]

12:10[music]

12:13I'll just come here. [music]

12:19>> [music]

12:22>> right there. [snorts] Let's have a click

12:24on it, too. And let's have the click

12:26really short. Just [music]

12:29short as it gets.

12:33[music]

12:41[music]

12:44And I believe on the effects as well,

12:46it's a fair bit of distortion happening.

12:48Not too much as you can see. Uh it's

12:51just a little bit of drive. And yeah,

12:54without it, [music]

13:01[music]

13:02this two I don't think they do much.

13:04It's just the 20% drive, but the main

13:07thing is under drive mode, which is just

13:09distortion. [snorts]

13:12So, I'm pretty happy with my kick drum.

13:14And uh let's move on. That's that's

13:18that's what I'll do. Like I don't need

13:20to do anything else. It has, as I said,

13:23kick 3 has built-in EQ effects and all

13:27of that. And you have a limiter at the

13:29end as well. So, the best part from here

13:31on point is to export it and save it.

13:34[snorts] And uh this is how you do it.

13:36it just renders it and you just drag and

13:39drop and you have your kick drum right

13:41here. [snorts] And what I like to do,

13:43every kick drum I design, I just save it

13:45and I have it in the sample pack that I

13:48use daily and instead of going through

13:51designs again, I just use that. Um, but

13:55there are times when I produce, I like

13:57to design kick drums because every time

14:00you design every point slight different,

14:02the kick drum sounds different. [snorts]

14:05So, I'm pretty happy with this. So, I'll

14:08just delete that for now. I'll keep this

14:10for the sake of video. Let's just move

14:12on to the baseline. So, [snorts]

14:14baseline is initially the most important

14:16part of the track, right? And the kick

14:18and baseline relationship has to be on

14:21point. If it's slightly out, it's just

14:24not going to work. [snorts]

14:26And for my baseline technique, it's I

14:29use such a simple um technique as well.

14:32It's basically just um one frequency,

14:37soft frequency, and we're going to use

14:39the default shape. Nothing too fancy. Um

14:43it just comes depending on your taste.

14:45Um what type of other soft frequencies

14:48you want to use, [snorts] but I'll be

14:49using one frequency and just a filter.

14:52That's all all I'll be using. [snorts]

14:54But what I'll do is um I'll have my

14:58octave lower. So that's what I used to

15:02do all the time, [laughter]

15:04but it really doesn't matter. You can

15:05just go short like lower keys. Um, and I

15:09like to um have my phase on zero and

15:12have the randomization of phase to zero.

15:15That initially means every time I press

15:17the key, it starts from that point and

15:20this point only. If I [snorts] have the

15:23randomization on, every key that I play,

15:26it just picks randomly here or here or

15:28here or here, which I don't need for my

15:30mono baseline. I just wanted to keep the

15:34phase to zero and randomization to zero.

15:37Um, and nothing too fancy here as well.

15:40I don't want to do anything about it. I

15:43just want to have a filter on and just

15:46bring my filter around let's say 153

15:49hertz [snorts] and

15:52uh where I assign this [music]

15:58[music]

15:59cool [snorts]

16:01um with this particular one I'm going to

16:03use uh scope again and I'll put it here

16:07so you guys can see that and I'll have

16:10serum here so you can see both. [snorts]

16:14Cool. Um, so let's create a note.

16:20Uh,

16:25[snorts]

16:33[snorts]

16:36[music]

16:38there we go.

16:40>> [snorts]

16:41>> I'll put you here. Maybe I'll resize you

16:44to there. And uh let's bring serum.

16:50Where did go? Oops. [snorts]

16:55All right. Cool.

17:00[snorts]

17:06All right. So, as you can see, um, it

17:09already sounds pretty cool. And this

17:12does not move. And if I move this, you

17:15can see I'm moving with the phasing. And

17:17I'll show you what this phasing

17:19initially is good for when you're

17:21playing the kick and baseline together.

17:24But [snorts] before that, I want to show

17:25you my processing what I'll do. So, let

17:27me just go to all here and search for

17:29Saturn. [snorts]

17:31And I will open up Saturn 2.

17:37And um if you're not familiar with

17:39Saturn, again, this is my main um

17:43plugin. Any fab filter plugin I love to

17:46use. They're just great. Brilliant br uh

17:51amazingly designed and um Saturn in

17:54particular is just a combination of few

17:57things all at one. And uh that's

18:00multiband distortion built in with

18:03compression. And inside that

18:07multi-chain, you have another

18:09multi-chain. And it's it's beautifully

18:12designed. And just like um u basically

18:16any multiband um you're not limited into

18:20how many bands you can create. So I can

18:21create as many bands as I want by just

18:24pressing those plus points over there.

18:26And the best part of it is when you're

18:28mixing, you can actually solo and mute

18:30those parts and see the changes in the

18:33differences. [snorts]

18:34Um, for this instance, um, especially

18:37this baseline, I only need to use

18:40[snorts] three points. Um, the last

18:42point I won't really touch. It's mainly

18:45if I want to sweep up the filter to use

18:47some of the higher frequencies. I just

18:49keep it as that. But my main focus is on

18:52the subfrequency on the sub uh chain and

18:56on the mid chain. So on the low chain

18:59and the mid chain. [snorts]

19:01Um instantly as soon as I create these

19:05points um you can start to see the shape

19:08of the frequency changes

19:11becomes this amazing harmony

19:16without [music]

19:21And you heard the difference as well. It

19:23just instantly becomes louder, warmer,

19:27and nice. [snorts] And with that being

19:29said, obviously I'm using clean tube.

19:31That's the initial.

19:34As I mentioned, warm, it gets warmer. I

19:36like to use warm tube. [snorts]

19:38And warm tube, it's as good as clean,

19:42but it's just warmer as it sounds.

19:44[snorts]

19:45All right. Now with this point uh what I

19:47like to do so obviously this is your

19:49amplitude level of how much sub you want

19:51to give, how much mid you want to give,

19:52how much high [snorts] and um inside

19:55them it's already has the dynamic band

19:58and frequencies that I basically play

20:00around with. [snorts] And this one I

20:03don't use the panning a lot. I keep the

20:05panning monotonic. I'll use a drive a

20:07little bit more just to get more um

20:11fundamentals out. And I like to use

20:14bands um uh EQ bands inside each channel

20:18as well, mainly on the mids and lows

20:21because because we're working on bass.

20:23[snorts] So I'll start with the met.

20:24I'll keep playing. And what I like to do

20:27when I'm designing is I like to have it

20:29in loop and as it loops, I just keep

20:31playing until I hear like, you know,

20:33that part. It's nice. It's [snorts]

20:36really good when you're designing sound

20:37instead of just doing your work and then

20:39keep pressing play, listening to it, and

20:41then stop doing it. It just saves you

20:43time and it's much easier way and a

20:46better way to do it. [snorts]

20:48So, let's just play that. I'll put the

20:50volume down a little bit as well so when

20:52I talk you can hear me. [snorts]

20:55Um, I'll put that there. Yeah. All

20:58right. I'll select that. Just boost this

21:01up a little bit and bring the sub out as

21:05well. Nice harmony. Bring this back.

21:09[music]

21:19I like that. All [snorts] right. So, let

21:21me bring the mid up a little bit so I

21:23have nice mids going on. That's maybe

21:26too much mid right there. [music]

21:36>> [music]

21:41[music]

21:48[snorts]

21:48[music]

21:49>> I like the sound of that to be honest.

21:57[music]

21:58Cool. Now

22:02that's my baseline done, I believe. All

22:05right, let me add an LFO tool.

22:09for side chaining. [snorts]

22:13Again, I like using LFO tool because I

22:15can create manual points, compression,

22:18side chaining, it's great. But this

22:20anything with amplitude, it's the best

22:22in my opinion. [snorts]

22:32Let's play our kick with it. [music]

22:38too loud maybe. [music]

22:45All right. Now, you can see the kick

22:47right in here specifically. There is

22:50some weird thing going on and that's the

22:53phasing of the kick and baseline. It's

22:56silencing some of those frequencies. And

22:59how I can fix that? There is two ways I

23:01do it. One, well, three ways. One is to

23:05phase a line in the uh in serum with the

23:08bass that we created. The second one is

23:11changing the slope uh cross fade in the

23:14multiband. And the third one is the um

23:18decay part of my kick drum. So when I'm

23:23designing this two before I save the

23:26kick drum, I will have it like a line.

23:29And once it's a line, then I'll render

23:31it as an audio.

23:32>> [snorts]

23:33>> So for this point, let's start with

23:35serum first and let's see if we can

23:37align it with serum before we go into

23:39those second and the third step.

23:41[snorts]

23:42Um

23:44just bring the kick down a bit more and

23:46bring the bass up to here. Another

23:49thing, uh, I like my kick and baselines

23:53headroom to sit. Let's say if my kick

23:55drum is at minus 6, I I would like to

23:58have my baseline either at minus 4.5 or

24:02minus 5 at some stage. But two decibels

24:06lower than the kick drum is best. But

24:08based on taste and like you know the the

24:11the tone of your uh key that you're

24:14using just it's good that you just play

24:17with the mixture a little bit up and

24:18down and see which one sounds full and

24:20nice.

24:22All

24:23>> [music]

24:23>> right, let's move the phase and just

24:26focus on this part. And [music]

24:29once you see like they're all align and

24:32it's like a nice harmonious frequency,

24:34then you know you're phasing it's

24:36aligned. And you'll start to see what I

24:38mean. As soon as I move this phasing,

24:41you start to see when I get closer to

24:43here, [music]

24:46everything just sat perfectly.

24:53>> [music]

24:54>> right here.

24:57So that means I don't need to go to my

24:58kick drum and change anything.

25:01[music]

25:09[music]

25:15Cool.

25:17Um, so that's how you do the kick and

25:20baseline. Really simple. Nothing too

25:23fancy EQing and that. Just a simple kick

25:26three and a simple serum and Saturn and

25:30[snorts] LFO tool for shaping it and

25:33side chaining it. Sorry. [snorts] And um

25:37that's it. Really easy. So the main

25:42point of this video was Scitec. Okay.

25:45can base. So this is normal groove

25:49everyone use. [snorts]

25:51Let's create multiple grooves so I can

25:53show you multiple grooves of baseline.

25:55And this is what I like to do um is to

25:57create different patterns of baseline

25:59for any track and see which one gives me

26:01the uh movement. And usually starts when

26:04I just stand up instead of sitting down

26:06and I just shake my booty and I'm like

26:08that's it. That's the right.

26:10So for this one, we use the same thing,

26:13but I'm going to use the pitchbend uh

26:16modulation here all the way to 24 and

26:19[snorts] minus 24. As much as I can go

26:21up high and as much as I can go up down.

26:25So one of the first groove I want to

26:29show you guys, it's basically

26:32um let's actually bring this to 12. So

26:35it goes up to 12 point up. [snorts]

26:39All right. and this one minus 12.

26:43So I want to show you this.

26:46I'll create point

26:50point point and point [snorts] and I'll

26:54have this one like a square shape and

26:57this one like a square shape too. Let's

27:01hear it. [music]

27:08I love this groove. It's just one of the

27:10best. [music]

27:12Maybe if I put this at 136.

27:16[music]

27:26[music]

27:31Cool. [snorts]

27:32That's one groove, right? Um, let's do

27:37the

27:39famous pitch bend inside that everyone

27:42does.

27:45Uh, that's here. We only need a few

27:48points. One here, one there, one there.

27:50[snorts]

27:53Uh, let's bring back our tempo to 128.

27:57[snorts] And by random, let's just bring

27:59this up here. [music]

28:05Let's keep playing. [music]

28:16[music] Let's give some curves.

28:24[music]

28:33I like that already. [snorts] Um, all

28:36right. Let's open up Serum again and

28:39let's just create a nice baseline groove

28:42that's focused on the mid-range

28:45on top. [snorts]

28:49Um,

28:55[snorts]

28:57let's loop this. Solo this boy.

29:03Let's shorten the note. [music]

29:07And

29:09[music]

29:10let's do that. Let's give a lot of

29:12unison.

29:16And let's give filter.

29:18And then let's shape the filter.

29:23[music]

29:29[music]

29:35[music]

29:50Let's just give an a to this. Have it on

29:53free. Take this out. So it has nice

29:56movement.

29:59[music]

30:09>> [music]

30:16[music]

30:22[music]

30:27[music]

30:32[snorts]

30:32>> So, obviously this needs to be focused

30:34on the mid. Let's just EQ it. I'm going

30:36to use normal EQ and Ableton.

30:39Nothing too fancy.

30:43[music]

30:51[music]

30:57[music]

31:04>> [music]

31:11[music]

31:15[music]

31:21>> Now let me just create another point

31:23like this

31:26and have this assigned. to the pitch.

31:29And I go to my matrix pattern and have

31:31it from zero to there.

31:34[music]

31:36Nice.

31:41[music]

31:45I'm going to assign this macro to here.

31:48[snorts] And then assign this macro to

31:50release to bring it up higher. And then

31:53assign this macro to release again to

31:55bring it up higher. [snorts] And then

31:57I'll just put uh

32:01re

32:03combo reverb. Let's give a long ass

32:07reverb to it. [snorts]

32:10And bring your decay up. Yeah. Size up.

32:16Do that. And then give a nice mix

32:19towards here.

32:21And then when I play them together,

32:23let's just have

32:26>> [music]

32:37[music]

32:46[music]

32:53[music]

32:59[music]

33:01>> So cool. [snorts] And then I can use

33:03this probably the same pattern,

33:06same pitch going on. Or actually, you

33:08know what? Instead of the pitch, why

33:11don't I just remove the pitch and have a

33:15nice

33:18sort of filter modulation going on with

33:21movement. Right. So, let's go one up

33:23here and then the other one up here.

33:27And let's see how that sounds. [music]

33:38[music]

33:42[music]

33:45Let's

33:51[music]

33:57[music]

34:00While we do that, let's just have

34:03pitch from up here to down. [music]

34:10Heat. Heat.

34:16[music]

34:25[music]

34:33>> [music]

34:39[music]

34:43>> This is just too much fun. Anyway, guys,

34:46that's how you do it. I hope uh this

34:49video was pretty helpful and uh showed

34:53show showed you guys that you don't have

34:55to go too crazy in processing. The

34:58simpler it gets, the better it sounds.

35:01And

35:01>> [music]

35:01>> um and yeah, hope the fundamental of

35:04creating kick and bass was

35:06straightforward [snorts]

35:07and easy. And if you guys need to see

35:09more of cool like this, um let me

35:13know in the comment sections. And I'll

35:15be doing more tutorials like this

35:17showing you guys cool creative way of

35:19sound design and a bit of mixing

35:21technique um or even doing start to

35:25finish projects. Um,

35:28yeah. Thank you guys for watching this

35:30and um I'll see you guys next time.

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