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How to make a game like Sol's RNG in Roblox Studio #1 ROLL (2024)

WilleRBX · 1,648 words · 8 min read

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0:07Hello guys, welcome back to another

0:09tutorial. In today's tutorial, we're

0:11going to continue with the RNG series,

0:15but in today's video, we are going to

0:18remake it because the last series had a

0:23lot of issues.

0:25Um,

0:26so I felt that we need to remake it and

0:29make it better. So this is going to be

0:32almost exactly like um

0:36like uh Souls RNG game. So with that

0:41being said, please consider subscribing,

0:43liking this video and yeah, perfect.

0:49So first of all, we're going to make the

0:52button again. This time we are going to

0:54make a much more simple uh button.

0:59So

1:00we are going to make a frame.

1:05We're going to center it again.

1:08Use this plug-in unit conversion.

1:12We're going to change the position as

1:15well as the size to scale on both. Then

1:18we're going to go into the position,

1:21change the scale value to 0.5 as well as

1:24the Y value.

1:27Here we go. Uh or we can set the Y value

1:30to nine instead. We're going to scale it

1:34like

1:36this. Maybe

1:38we're going to make it uh either a gray

1:42or dark. Uh something like this. Set the

1:46background transparency to 6. Set the US

1:51stroke.

1:53And we're going to put this to a white

1:55one.

1:57Uh maybe two. And we are going

4:39symbol.

4:41Uh the second one

4:43is uh the percentage or the so for

4:49example we can say one out of two or if

4:52we put this to 15 we're going to say one

4:55out of five and if we put this to five

4:59we're going to say one out of five%

5:03ch chance chance of getting it and I'm

5:06going to put this so for example we're

5:10always going to reference with one. So

5:12if we say two, it's 50% chance that we

5:15get it.

5:17If we say four, it's 25% that we get it.

5:22So we can say 30.

5:25So

5:28uh or three sorry um

5:33the chance of getting it. And the sec uh

5:37the third one is the color

5:40of yeah the color of the channels.

5:45So we are going to duplicate it.

5:49I am going to rename this to rare.

5:53We're going to hide the chance a bit.

5:56Before you do anything, please put a

6:00semicolon here as well as here. not on

6:04the last one or yeah you can do it put

6:08semicolon after every

6:10new you make. So one out of five uh we

6:15can say one out of 10. So it's uh 10%

6:20chance of getting it here. We can say

6:23legendary

6:24just for the sake of this video. We can

6:27make the legendary one orange. We can

6:30make the rare one

6:32a bluish.

6:36Perfect. Um,

6:40okay. So, we're done with this u with

6:44our chance table. So, we're going to

6:47make the select chance function.

6:51So, we're going to return

6:54we're going to return a random uh

6:59We can say get random

7:03uh

7:05get random index

7:08which is equal to a function. We are

7:10going to say

7:12uh chance

7:14here we go for i comm, v in i.

7:20We're going to loop through our table.

7:25Uh we're going to say local uh random

7:29num

7:30equals to math.random

7:34one comma v index with number two

7:39for our second parameter.

7:42Uh

7:44if row uh if random number is equal to

7:49one and

7:51uh our

7:53chance is uh greater than

7:58uh the chance

8:01indexed with one and two then we're

8:05going to return

8:07uh we're going to return the first value

8:10going to return the second value and

8:13we're going to return a third value and

8:16then we are going to return our chances

8:22and this is the whole function. So if we

8:26go ahead

8:28and go inside of our main script

8:32and say locally replicated

8:35storage equals game get service

8:38replicate storage and local remotes

8:41equals replicate storage for child

8:44remotes

8:47and we're going to also define our

8:51modules. So select

8:54uh chance equals required script but it

8:59for child uh select chance. We can copy

9:04this. Ctrl Ctrl + V can say uh local

9:09chances or chance list

9:13equals uh chance list. There we go.

9:17And we can say remote

9:20uh wait for child

9:23uh ro function

9:25but on server invoke equals function

9:28player

9:30and we can say

9:35local table equals we can do it with a

9:39capital T. local table equals a empty

9:42table uh for i

9:46= 1 comma. So whenever you roll

9:51it will be uh come a animation.

11:23with the things we are going to animate.

11:25So, animations.

11:27Animations.

11:28Uh, perfect.

11:32Now, we can inside of the animations,

11:35we're going to make a frame. We're going

11:38to center it. Like always, use the

11:40plugging scale. scale

11:43and position it to the middle of the

11:45frame by saying 0.5

11:49comma.5

11:51point.

11:53Perfect. We're going to set the size to

11:551 comma 0 comma 1 comma 0. We're going

11:58to make the background color to a dark.

12:02We're going to set the background

12:05transparency to

12:08seven.

12:09We're going to go inside of the screen

12:11UI and press on ignore UI. Okay, I'm not

12:16going to pronounce that, but you can see

12:18we can rename this frame to background.

12:22And inside of inside of the folder,

12:24we're going to put a text label.

12:27Center it like always.

12:32And

12:33there we go.

12:35We can make the background trans

12:37transparency to one. We can make the

12:41text to common.

12:46Make it white.

12:48Change the font to prod one.

12:52And we can also make it slightly bigger.

13:00A little bit smaller maybe.

13:03There we go.

13:05And oh, and we can duplicate this title.

13:09We can duplicate it, put it underneath,

13:13or we're going to drag this uh new text

13:16label inside of the title.

13:20And we're going

15:46and rem put the text label inside of the

15:49text button. Rename the text button to

15:52button. Remove the frame

15:55before we remove the frame. Sorry. Take

15:58the UI corner and UI stroke. Put it

16:00inside of the button. Remove the frame.

16:03Perfect. Now we need to go inside of UI

16:06stroke. Set the border. There we go. Now

16:10it's all done. So local button uh

16:16equals to screen UI wait for child

16:20button. Perfect.

16:23Local debounce. So we're going to set

16:25the debounce debounce. There we go.

16:29Equals to false. We're going to say that

16:32if we click on the uh button,

16:36we're going to connect a function where

16:38we check if the debounce is equal to

16:40false.

16:42Uh if so, we're going to set the

16:45debounce to true and we're going to

16:49say

16:51local rolled uh number equals remotes

16:57dot roll function invoke server. We can

17:01also say print

17:03uh remotes dot roll function invoke

17:07server

17:09and we can say wait one second and

17:12debounce equals to false. So if we go

17:15ahead and test Okay.

18:14Rename the uh local script to

18:18uh

18:21rolling

18:22client.

18:26Then we can rename this main script to

18:29rolling

18:30rolling server.

18:34Perfect. Inside of the rolling client,

18:36we can put a module script.

18:39We can say

18:41animation

18:43animation module.

18:46Inside of here, we can remove this.

18:50We're going to define the twin service.

18:55Twin service.

18:57We're going to define the twin info

18:59which is uh the info is equal to twin

19:02info dot new

19:06uh time 2 seconds uh enm easing style is

19:11sign and enm.ing ing direction is in

19:14out. Perfect.

19:17Now we can make a function

19:21called

19:23animate text.

19:25Okay. So local

19:28uh function animate

19:32animate text equals to oh sorry

19:36inside of parameters we're going to put

19:39text one text two and a rolled number.

19:44Press enter. We're first of all going to

19:48create twin service. Create text one

19:53info

19:55and We are going to change the position

20:00position

20:01to udim new prom scale. Oh,

20:08udim.promcale

20:11sorry.5.

20:14And don't forget to play at the end and

20:17wait 2 seconds. Uh,

20:21perfect. No, we forgot something. We

20:24need to change the position to text one

20:28to

20:30uh position equals UD dim 2 from scale.5

20:35comma 35.

20:38We are going to change the color text

20:42color three to the row number index it

20:47with number three. So we're getting the

20:49third value here which is the color. So

20:52this is the first value, the second and

20:55the third.

20:58So role number three uh text one dot

21:02text equals ro number and index it with

21:06number one. Then the last thing is

21:09setting the text to do text to

21:13uh these symbols

21:17and we're going to say one in and then

21:20curly brackets

21:22rolled number index it with two

21:27and then we're going to say chance and

21:30put

21:33this one again. There we go. Perfect.

21:37Now this is all done. Now we just need

21:39to return

21:43uh

21:44animation or roll animation

21:50roll animation sorry to function index

21:55it with

21:57animation animation folder

22:01and roll the number.

22:04We're going to say local background

22:06equals animation folder. We can make

22:11sure that the script knows that this is

22:14a folder. So colon folder

22:20uh animation folder wait for child uh

22:23background.

22:25We call it background, right? Yeah.

22:28Local title

22:30equals animation folder. Wait for child

22:33title.

22:34And the local rarity equals animation

22:37folder wait for child.

22:40Or we can say is we can Hey,

26:08If we go ahead and play now, hopefully

26:11everything shall work. Don't forget to

26:14join the Discord. Um, perfect. So, if we

26:18go ahead and roll now, we get the

26:21animation. We got rare one in five%

26:24chance like you can see here.

26:28Got her roll again. Everything works

26:32just like it should it should. Perfect.

26:37So, with that being said, please

26:40consider subscribing, liking this video,

26:42join the Discord down in the

26:44description.

26:45Sorry for all the uh scripting I made

26:48you done.

26:52Hopefully, you learned something. And in

26:55the next episode, we're going to make

26:57the tutorial. we're going to make our us

27:00etc.

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