Full transcript
Intro
0:00I asked some of the best players in the
0:01world tell me make the ultimate crystal
0:03PvP guide. And now I'm going to teach
0:05you everything that they taught me.
0:09[Music]
0:16[Music]
0:28[Music]
0:32All right, let's start from the very
0:33beginning. What is crystal PvP? Crystal
0:36PvP is a fast-paced, high skill combat
0:38style in Minecraft where players use end
0:40crystals, anchors, and precise movements
0:43to destroy their opponents. It's not
0:45just about clicking fast, it's about
0:46thinking fast. You'll need to know how
0:48to pearl, ledge dash, use totems, place
0:51crystals quickly, and understand a
0:54diverse set of mechanics. This includes
0:56things like when to be aggressive, when
0:58to anchor, block positioning, when to
1:00disengage, and more.
1:03If you're not improving, chances are
Section 1: Mistakes Preventing Improvement
1:05you're doing one of these. Number one,
1:07overrelying on mechanics. Game sense is
1:10typically always better than the
1:11mechanics. While mechanics are still
1:12very important, winning mainly comes
1:14down to knowing how to use your
1:15mechanics to produce good decision-m via
1:18GameSense. Instead of relying on
1:20mechanics, you should be playing to
1:22strengths and making smart decisions.
1:24Game sense is overall more important,
1:26but good mechanics is still very helpful
1:28in allowing you to utilize your game
1:30sense to its fullest extent.
1:33Number two, bad decision-m. This game
1:36consists of pearling to a player with no
1:38saturation, letting your ego take over,
1:40like staying in a whole fight for too
1:41long, and playing off of emotion. All of
1:44which are extremely common problems
1:46players have and will often bottleneck
1:47your skill.
1:50Number three, mental. This is probably
1:52the biggest reason why people fall into
1:54a poor state of improvement and think
1:56that they're stuck at the same skill
1:57level and cannot improve. Trust me,
1:59you're not. In order to get better, you
2:01must be optimistic and take the time to
2:03step back and think about where you're
2:04doing wrong and spend your practice
2:06efficiently improving the issues you
2:08identify rather than just spamming quick
2:10fights expecting to get better. Number
2:13four, bad keybinds. Bad binds that
2:15restrict strafe movement, your speed, or
2:17the flow of your mechanics are often an
2:19issue that people have that restricts
2:21their capabilities. You want to have
2:23keybinds that allow you to move freely
2:25and execute actions quickly while also
2:27making sure that they're comfortable to
2:28use.
2:30You have to stop looking and trying to
2:31copy other players key bonds. Every
2:33single set of bonds is unique to a
2:35player. And in order to get the quote
2:36unquote best bonds, you have to find out
2:38the ones that work best for you. For
2:40example, even if you were to have
2:42Marlo's key bonds, it wouldn't make you
2:43anywhere close to her skill level. Her
2:45skill comes from her knowledge of the
2:46game and the mindset that she has
2:48towards improving that almost nobody
2:50else has. Other reasons a player may not
2:52be able to improve is due to them not
2:54being able to stay calm under pressure.
2:56Some people have poor nerve control and
2:58this can cause people to struggle with
3:00aggressive or quick plays such as
3:02toteming or being fast in fights as well
3:04as people who cannot react fast in
3:06highintensity situations. Not being able
3:09to accept a loss. Failure teaches you
3:11much faster than success. You'll figure
3:13out what strategies don't work, what
3:15your weaknesses are, and where to
3:16improve next. This is what you should
3:18ask yourself after you die. Why is it
3:20eye to die? What could you improve on or
3:22be faster with? What did your opponent
3:24do that worked against you? and what
3:26could you do to prevent that from
3:27happening again? Another good way to
3:29speed up this process is to record your
3:31gameplay and analyze mistakes in order
3:33to improve your skills. Note, this is
3:35highly advanced and it takes a lot of
3:38time, but is very, very, very good if
3:40you want to improve quickly.
Section 2: Flat Fights & D-Tapping
3:46Flat fights and dtapping. In order to
3:48dominate in flat fights, you need to
3:51know how to DTAP and how to pearl flash.
3:54Pro flashing is extremely important in
3:56the current day meta as it allows you to
3:58take no knock back and easily hit
4:00crystal your opponent.
4:03Here's some tips when it comes to flat
4:04fights. You do not want to be
4:06predictable. You have to try to change
4:07up your play style and utilize as many
4:09mechanics as possible in order to catch
4:11your opponent offg guard and win the
4:13encounter. It's always okay to leave an
4:14encounter if you don't win.
4:17In order to pearl flash correctly, you
4:19must first pearl directly at the ground
4:21just before your opponent is about to
4:22hit you. Then look up rapidly and
4:24perform a hit crystal or double tap.
4:28Fly fights take a lot of practice and
4:30time to get good at, so don't be too
4:32hard on yourself if you don't get it the
4:33first time.
Section 3: Hole Fights
4:38Now, let's talk about whole fights.
4:39These are probably the hardest technique
4:41in the game to master. In order to
4:42dominate and win every single hole
4:44fight, you must have good mechanics and
4:46fast decision-making skills, such as
4:48knowing how to properly execute certain
4:50mechanics, fast toteming, and knowing
4:52when to enter and exit a whole fight.
4:56In order to ledge dash, you have to
4:57place an anchor three to four blocks
4:58away from yourself and two to three
5:00blocks away from your opponent for the
5:01best hole formation. Right after the
5:03anchor explodes, you want to pearl to
5:05the bottom. You don't want to risk any
5:07sword hits and go straight for the
5:08crystal.
5:10If your opponent takes out a shield,
5:11then you can proceed to either anchor
5:13behind them, use an axis shield disable
5:15them.
5:17Number two, entering an existing hole.
5:19Only go in if you have a strong pearl
5:21angle into the back or into a ledge
5:24below. If not, then just rim anchor.
5:27Exiting a hole. When you're in a hole,
5:29you either fully leave or you fully
5:31fight back. Block up first, then pearl
5:33out. Don't panic. Failed pearls equal
5:36death. When exiting, you should focus on
5:38actually exiting. This means that you
5:40don't go in for a DTAP since you risk
5:42getting popped again. When you want to
5:44exit, you must take away any risk of
5:46losing more items than you already have.
5:51A meta is a 1x two hole that you fight
5:53your opponent in. Here are some ways
5:55that you can win these 1v ones.
5:57Important note, you should almost always
5:59anchor spam your opponent if they fire
6:01tick, as it's much more consistent than
6:03trying to go for a 50/50 dtap. These
6:06strats allow you to get good positioning
6:07and start training your opponent.
6:11Number one, mining one block into the
6:13wall and anchoring.
6:15Number two, anchoring above your
6:16opponent.
6:19Number three, mining out two blocks to
6:21the side and then placing anchor to the
6:22side of your opponent's feet.
6:25Important whole fight strategies. Number
6:28one, chaining. Chaining is when you line
6:30up multiple attacks and techniques to
6:32repeatedly pop your opponent and keep
6:33them toteming in the inventory for as
6:35long as possible.
6:39It always requires much more mechanical
6:41skill and effort to aggro compared to
6:43defending. This is because when you
6:44aggro, you have to make such quick
6:46decision-m skills and you have to be
6:47ready to counter your opponent with very
6:49fast attacks. I would personally
6:52recommend practicing aggro if you are
6:53trying to work on getting faster with
6:54your mechs and decision-m skills. But
6:57for the love of sweet Jesus, please do
6:59not just mindlessly aggro. This leads
7:01into the worst of the worst of bad
7:02habits. And please keep your mind turned
7:05on when you're playing the game.
7:09Anchoring is much better than dtaps a
7:11lot of the time because a lot of the
7:13time when you're under headers or up
7:14super close to your opponent, you want
7:16to prioritize anchor usage to its
7:18maximum. After the double blast brought
7:20change, it made anchor so OP. And the
7:22better you get with using them, the more
7:23rewarding they become.
7:25Remember, you want to try to anchor
7:27three to four blocks away from you and
7:29one to three blocks away from your
7:30opponent. And try to use terrain,
7:32blocks, like, etc. to defend you and the
7:35anchor so that it damages your opponent
7:36and it doesn't damage you. Another
7:39reason why anchors are absolutely goated
7:40is because when you're fighting against
7:42double blast brought, you can chain
7:43people solely with welltime placed
7:45anchors, allowing for insane combos.
7:47Blocking up. This is super important in
7:49both drain and regular hold fights.
7:51Whenever you're being crystled up into a
7:53ledge, you want to prioritize toteming,
7:55but also try to block up in between
7:56retoteming.
7:58Doing this will allow you to survive,
7:59prevent yourself from being chained, and
8:01give you time to breathe to think about
8:02your next move, whether you want to
8:04counter strike, leave, or heal.
Section 4: Toteming
8:08Toteming. And yes, there is a proper way
8:10to totem. First of all, you want to
8:11switch to your hopper totem. Second, you
8:13want to open your inventory. And
8:15finally, you want to offh hand another
8:16totem from your inventory. Doing it this
8:19way will allow you to always be holding
8:20a totem and it will lower the risk of
8:22dying while you're retoming.
8:25Double hand. This is where you hold two
8:27totems that makes you unkillable unless
8:30you get triple tapped, but this is
8:32likely never going to happen, so you
8:33don't have to worry about it. Here are
8:35some methods that I use that help me
8:37with double hand. You can either try to
8:39predict when you're about to be double
8:40popped or tapped by rapidly keybinding
8:42the moment your opponent hits you or
8:44that you think that you're about to be
8:45popped. And another method is just to
8:47always be double-handed, especially on
8:49survival cuz you can get snaked at any
8:51moment.
8:53When you're actively training or
8:54attacking someone, pro players usually
8:56just switch to their hopper totem
8:58offhand it so they can keep agging your
9:00opponent. This strategy is actually
9:02really OP because it doesn't mean that
9:03they have to go to their inventory to
9:04retote them manually. And this can allow
9:06them to keep applying pressure on your
9:08opponent and allow you to retote them
9:10later.
Section 5: Playstyles
9:14Let's talk about play styles. These
9:15define how you fight and how you win.
9:17Aggressive play styles. Aggressive play
9:19styles are really good at putting
9:20pressure on your opponent. They require
9:22smart pearls and very strategic aggros.
9:25But bad aggression can equal throwing.
9:27You have to learn how to control your
9:28aggros. Shield is typically better for
9:30aggro as it gives you better chances at
9:32surviving ledge dashes and it allows you
9:34to put more pressure on your opponent
9:35because you can always fall back on your
9:37shield if you make a mistake. High tier
9:38fours and low tier threes that think
9:40that they have quote unquote aggressive
9:41play styles are most likely just
9:43mindless auring dopamine addicted tree
9:45frogs that just want as much stimulation
9:47as humanly possible. They don't have any
9:49patience.
9:51In order to master being aggressive, you
9:53must actually know to properly apply
9:54pressure and correctly aggro your
9:56opponent. Defensive play styles. These
9:58contain a lot of ledge dashing, playing
9:59smart, and waiting for your opponent to
10:01make a mistake or aggro you. The axe and
10:03shield are really good tools for this
10:05play style. Passive aggressive play
10:07styles. These are kind of a mix of both.
10:08You want to wait for big opportunities,
10:10and it does require a lot of patience.
10:12These are really good at punishing your
10:14opponent, but you also won't throw
10:15everything just on a sudden impulse.
Section 6: Mods
10:20Here are some super important mods. Some
10:22mods that I highly recommend is Apple
10:25Skin mod. This shows your saturation so
10:27that you know when to gap or when to
10:28aggro. Crossbow hit indicator. This puts
10:30an icon on your crosshair every single
10:32time that you hit your opponent with an
10:33arrow. This is super helpful when
10:35knowing that you still fled your
10:36opponent or not.
10:39Low fire. This prevents fire from
10:41blocking your screen when you are
10:42PvPing. Low shield. This allows you to
10:44see much more of your screen while
10:46you're fighting. Satis timer. This shows
10:48how much time your effects will last.
10:50Other mods that are necessary, but I
10:52really, really like. Better ping
10:53display. mod menu, til break, join auto
10:57sprint, toggle chat, inventory scale,
11:00gamma utils, and day/ night changanger.
Section 7: What is Drain?
11:05What is drain? Drain is where two
11:07players go all in trying to completely
11:08burn each other's gear, totems, and
11:10mental. Drain fights are brutal, and
11:12they test everything that you have.
11:14Here's how to master drain fights. You
11:17want to stay at full saturation always
11:19and double blast pro is the current meta
11:21as it allows you to take no knock back
11:23and crystals being extremely
11:25overpowered. This has caused a lot of
11:27players to hate it. Knockback 2 may be
11:29good to use in high ping drain fights
11:31against double blast brought due to the
11:32ability to hit players on ledges easily.
11:35However, knockback one is more
11:36consistent and overall better. I would
11:38experiment with both of them to see
11:40which one fits your play style the best.
11:43Shield is overall more consistent in DR,
11:46but I wouldn't spam it blindly. You want
11:48to use it strategically
11:52in whole fights. Usually the player that
11:54enters the whole fight first and gets to
11:55the bottom usually ends up winning the
11:57encounter. You have to react smart and
12:00don't just spam all of your mechanics.
12:02You want to focus on controlling the
12:04area. Movement and positioning are
12:06everything.
12:13This is how you can correctly use the
12:14shield in drain fights or just in
12:16general. You do not want to overuse the
12:18shield, but you want to use it to get
12:19good positioning or to get out of a bad
12:21situation. If you're being ledge dashed,
12:24try to pearl out or block up as it's
12:26much more consistent. You want to shield
12:27behind corners or walls and be ready for
12:29your opponent to ax you. Blocking up is
12:32generally safer than relying only on a
12:34shield. If you're being ledge dashed,
12:36try to pearl away first, then shield if
12:38it's absolutely needed.
12:41How do you know when to aggro? Smart
12:43aggro wins fights, and bad aggro loses
12:45them. You want to aggro when your
12:47opponent is low HP. If they mess up a
12:49mechanic, such as a ledge dash, they
12:51miss a pearl, they're too close or
12:53unaware, and you have to strike when
12:55they're weak, but you don't want to
12:56force the aggro. Minus aggression will
12:58always get you popped.
13:00You can also aggro your opponent when
13:02they're not paying attention or if
13:03they're inventory or even if they're
13:05just spamming slowfall. You can also
13:07aggro your opponent if they're not
13:09paying attention or if they're in their
13:11inventory. If your opponent is focusing
13:13too much on trying to slowfall, then you
13:15can pearl on them the moment they bring
13:17out the crossbow. Now that you know when
13:19to aggro, let's look at how you actually
13:20do a good aggro. In drain, you only
13:23really want to take your own whole
13:24fights that you initiate.
13:26When you start or drain hole fight, you
13:28want to try to anchor to get low ground
13:29before your opponent, so you can secure
13:31yourself with a winning position. Also,
13:33it is much easier to win a whole fight
13:34once you have low ground than compared
13:36to high ground.
Section 8: Elytra + Mace
13:40The elytra is a great option for PvP,
13:42whether you're using it to escape a bad
13:44situation or to aggro players. And this
13:46is how to master it. The elytra is best
13:49used to catch an opponent off guard in
13:50order to agg them correctly. You want to
13:52fly around the opponent and attack them
13:54either when they don't have a good
13:55enough reaction time or if they won't
13:57see it coming. Now, here's how to
13:59properly use the elytra. You want to
14:01make quick, rapid movements that catch
14:03your opponent off guard, and you do not
14:05want to be predictable.
14:07Here's some tips for using the mace.
14:09Mace is excellent for crystal as it's
14:11super fast and outright broken. When you
14:14pair the elytra and the mace together,
14:15it comes for a dangerously broken combo
14:18as you can easily get in and get out. In
14:21order to master the mace, you must be
14:23quick with it as it's not for beginners.
14:25You're going to need fast mechanics and
14:27you have to do a lot of practicing with
14:28it. The only downside for the mace and
14:31train fights is that slow falling
14:33instantly counters it.
Section 9: Staying Calm
14:37Here are some mindset tips. Number one,
14:39you cannot get mad. Getting mad pushes
14:42you the farthest away from improvement
14:44as it allows your emotions to take over
14:46and prevent you from learning and
14:47getting better as you'll be relying on
14:49emotion and reacting on it instead of
14:51actually accurately evaluating the
14:53situation and understanding what you
14:55have to do to get better. You have to
14:57keep a strong mindset. It's just a
14:58blocking. You don't want to till after a
15:00death. You want to take a break or take
15:01a second to restore your mental before
15:03going into the next fight. Even if
15:05you're at zero totems or down 03, you
15:07can still come back.
15:09You always want to have your eyes on
15:11your opponent and you always want to try
15:12to play as smart as you possibly can.
15:14The most important thing is to always
15:15have fun though. If you're ever getting
15:17overly mad while playing, you're not
15:18going to improve.
Section 10: How to Get Better
15:25Want to improve? Here's how. In game
15:28habits, you want to practice a lot. You
15:30want to play consistently. And you want
15:32to get a lot of sleep. Like, please
15:34don't stay up until like 4:00 a.m.
15:36grinding Crystal PvP every single day.
15:38It is not good for you. You're probably
15:41not going to get better because you'll
15:42be too tired to actually think
15:44correctly. Practicing the theob bot or
15:46the zombie bot is amazing.
15:49If you're only practicing on these bots,
15:50and if you never actually fight any real
15:52players, then you're not going to be
15:53able to keep up with the meta, and
15:54you're not going to learn faster or
15:56better than actually fighting real
15:58players. Another way to get better is to
15:59watch pro players or streamers, as these
16:02players are usually pretty high tier and
16:03pretty good at the game. When you play
16:05to genuinely improve instead of winning
16:06a duel, you'll skyrocket in skill. Speed
16:09is a very good trait to have, but if you
16:11don't know how to use it, then you're
16:12just going to get yourself killed by a
16:13competent opponent. You absolutely need
16:16to take things step by step. Improve by
16:18mastering a mechanic or strategy before
16:20moving on to the next. This way, you
16:21don't get too overwhelmed easily, and
16:23it's much better for improvement.
16:26Something that helps me is by taking
16:28things in order. Number one, identifying
16:30the issue. Number two, understanding
16:32what steps you need to take to improve.
16:34Number three, implementing the interior
16:36play style.
Outro
16:43Crystal PvP is intense, but once you
16:45understand the rhythm, it clicks. This
16:47guide is just the beginning. If you
16:49master these concepts, drain, play
16:51style, reaction timing, whole control,
16:53you'll start winning fights that you
16:55used to lose.
16:57Thank you all so much for 1k subs. This
17:00really means a lot to me. And if you
17:01want to see more content like this, then
17:03I would highly recommend subscribing.