Full transcript
Le délire des jeux mixés (Mario dans Elden Ring…)
0:00Have you ever seen a Corsky before?..
0:02Well, probably not!
0:03But you know what a Corgi is, I assume,
0:05since you’ve been subscribed to the channel for a long time and are
0:08obviously part of Raziel’s fan club!
0:10You also probably know what a Husky looks like,
0:12since you’ve seen one here too!
0:14A Corsky is a dog that comes from both of those breeds!
0:17So it has this slightly strange look,
0:20like some weird mix that shouldn’t exist but does anyway,
0:23with one’s fur and the other’s head!
0:25It feels like you're hallucinating,
0:28but it's truly right there—and it truly is a dog!
0:30Well,
0:31this whole unlikely-mix thing is happening in a totally
0:34unrelated field: video games! In fact,
0:36if you’ve been scrolling through social media lately,
0:39you may have seen some very strange stuff: people playing Minecraft in GTA,
0:43people playing as Sora in the lands of Borderlands,
0:46or Mario beating up every Elden Ring boss by grabbing them by
0:50the tail like they’re Bowser!
0:51And all of that might seem completely fake at first,
0:54but it’s actually real, and actually playable!
0:57But how come these mixes are booming so much right now?
1:00And more importantly, can you play them easily?
1:03Better yet,
1:04could you bring your own crazy ideas to life?
1:07Well, you’ll see that yes, and honestly,
1:09it might cost you less than a Tasty Crousty!
1:11Yeah,
1:12that sentence is terrifying in every sense of the word...
1:15Hi, it’s Leo from the TechMaker channel,
1:17and today we’re going to talk about how AI is completely changing absolutely
1:21everything—and especially everything we’ve built over these past few decades!
1:25And this time, the theme is video games!
1:27And honestly, it’s hard to keep up...
1:29because it’s going in every direction!
1:31Between new breakthroughs every day and increasingly advanced models
1:34coming out one after another from the major AI companies,
1:37you can quickly get overwhelmed mentally—and especially
1:40financially—from paying subscriptions absolutely everywhere!
1:43Luckily,
1:44Mammouth AI is sponsoring this video to solve that problem!
1:46Indeed, Claude, ChatGPT, Gemini,
1:48DeepSeek, Perplexity, Mistral if you're a chauvinist,
1:51and many others—that's a lot of AIs to use,
1:54and thus services to pay for!
1:56But Mammouth AI can give you access to all the best models
1:59with just one subscription,
2:00starting at ten euros a month!
2:02You pick the one that suits you, whether for individual or team needs,
2:05then call on the model that’s useful for each of your tasks!
2:08Better still,
2:09you can customize your Mammouths to organize your projects,
2:12and even integrate them more deeply into others with the Mammouth
2:15API or Mammouth Code,
2:16which can be integrated directly into your coding console!
2:19So it’s useful for everyone,
2:20from beginners wanting to chat with different AIs to people wanting to change
2:24everything about their home automation!
2:26Your data won’t leak: prompts aren’t stored,
2:29and partners don’t use Mammouth messages to train AI!
2:33Everything is obviously GDPR-compliant, with servers hosted in Germany,
2:36and you remain fully in control with a simple button to delete
2:39your history at any time!
2:40With the link right below in the description,
2:42discover Mammouth and stop choosing just one AI—use them all!..
2:45Kind of like what we’re doing with video games right now!..
2:48Because yeah, seeing Mario in Elden Ring, I never would’ve believed it!
2:52But why is it becoming so easy to do stuff like this?..
Pourquoi l'IA rend tout ça possible
2:55Well obviously, you know the catalyst:...
2:58as usual, it’s AI!
3:00Or superintelligence,
3:01as some people have wanted to rename it lately!
3:03But yeah,
3:04we’ve been making real giant leaps in this field over the past few weeks,
3:08to the point where it feels like we were still in alpha testing
3:11for the past four years!
3:12Between crazy scientific breakthroughs,
3:14hundreds of complex math problems solved in a single night—which created an
3:18existential crisis for quite a few mathematicians that we’ll talk
3:22about later—or AI influencers starting to look truly real,
3:25where I now think ninety-five percent of people fall for it
3:28because it’s so well made!
3:29Just look at Jean Philanthrope and how many people think those are real videos!
3:34Well, that’s it, we’ve crossed a real threshold.
3:36There’s no point looking at people’s hands anymore,
3:38because now everything is real!
3:40Well, everything looks real!
3:41And in video games too, obviously! Where before,
3:44some people were scrutinizing every single asset to wage a witch hunt
3:47against any studio that dared use even the slightest AI tool to make
3:50its work easier—what monsters!
3:52Today, thanks to AI,
3:53we can straight-up create entire games from A to Z,
3:57without ever having to lift a finger! Even crazier,
La décompilation de jeux accélérée par l'IA
4:00it can help us understand games from the past!
4:03In my latest videos,
4:04I discussed game decompilation's rapid evolution—and what's this?
4:09Well,
4:09it’s reconstructing source code that is strictly identical to the original,
4:13so you can then adapt it and recompile it for other platforms,
4:17meaning games originally designed for a specific console can run directly on PC,
4:21with an .exe!
4:22We saw this happen with Mario sixty-four a few years ago,
4:25and it was an incredible feat!
4:27The thing is, all this is extremely long and tedious.
4:29There’s insane reverse engineering to do, and it could take years of work!
4:34But not for an AI,
4:35which can automate all that and work nonstop over a few weeks,
4:38or even a few days, or even a few hours. And clearly,
4:41we’re already seeing the results: go check out decomp.dev,
4:45which tracks the decompilation progress of every video game,
4:48and you’ll see how many games have finally been decompiled one
4:52after another in recent weeks!
4:54Mario Kart Wii, Super Mario Galaxy, Super Smash Bros.
4:57Melee, Super Mario Strikers...
4:59Lots of Nintendo games!
5:01And I’m sure the Japanese company loves everything that’s happening!
5:05Because yeah,
5:06that means you can access these games without the DRM added by the publisher,
5:09without having to pay for them,
5:11and even modify them super easily with mods,
5:14which can obviously also be made by AI!
5:16And we’ll test that a bit later, but likewise, you’ll see,
5:17it’s You’ll see, it’s
5:19just insane: we literally imported Portal gameplay into Mario,
5:22and it cost about three bucks!
Le passthrough : faire tourner deux jeux en même temps
5:24The thing is, all of this still takes time,
5:26and to mix two games,
5:27it would still be nice to actually mix them!
5:30And that is literally what we do,
5:32with a much less intensive technique that still lets us do incredible things!
5:36Instead of mixing the source code of those games,
5:39we’re literally going to run both games in parallel and mix
5:42what happens inside them! Yeah,
5:44launch both games and bam—you get an ultimate game.
5:48Just stupid!
5:48Because when we talk about mixed games, they really are mixed games!
5:52We’ll take the world from one and the gameplay from the other;
5:55each game runs on its own side, and then we get this fusion!
5:58You can take more elements from one or the other,
6:01of course, but in the end, the goal is for it to be coherent!
6:04Well, roughly coherent...
6:05Like a Call of Duty soldier wandering around the world of
6:08World of Warcraft—I’ll admit,
6:10that’s a little overpowered for getting through the boar-grinding phase!
6:13Because that’s what’s crazy: in the end, with these two different methods,
6:17there are absolutely no limits to what we can do!
6:19Because this thing called passthrough actually lets you
6:23games communicate with each other, has existed for quite some time,
6:26especially with randomizer challenges,
6:27where when a player unlocks something in one game,
6:30it unlocks something else in another!
6:32But just doing that was difficult,
6:33even though those were much more basic requests,
6:35because generally we were only touching the memory of old games!
6:39Here, we’ve multiplied all that tenfold, and once again,
6:42AI lets us create complex bridges between these games,
6:44which often don’t even run on the same engine,
6:47weren’t written in the same language,
6:49and sometimes weren’t even made with the same console in mind!
6:52Basically,
6:53we unlocked something that would have taken decades more investigation
6:56to do in just a few weeks, once again!
GTA V sur navigateur et émulation PS5
6:58Clearly, the video game world is going nuts,
7:00because this is one of the many things happening with
7:03this recent evolution of AI!
7:04We’ve also seen games that now run directly in web browsers!
7:07And we’re not talking about Chrome’s dinosaur game,
7:10but like... GTA!
7:11Yeah, you can play GTA directly in Chrome!..
7:14Just think about it—GTA V is playable in a simple web browser without any issue,
7:20and all of that was heavily vibe-coded!
7:23I’ve said it six times already,
7:24but imagine telling someone that back in twenty twenty-two!
7:28It really shows just how massive this evolution is!
7:31And by the way,
7:32I don’t think this is an evolution the industry expected at all,
7:35because PS5 emulation went from impossible to extremely stable
7:38in just a month and a half!
7:39Running Astro Bot on PC at sixty FPS is now normal,
7:43when we could barely launch it before! So yeah,
7:47maybe GTA six will be playable on PC through an emulator from day one!
7:50Maybe it’ll even be playable on Chrome, who knows!
7:52I hope you listened to me and canceled your preorder,
7:55considering everything this game represents for the
7:58industry—especially since, well,
7:59you’ll be able to play it directly on Brave!
8:01But then again,
8:02let’s be honest for two minutes: they’ll do everything they can to prevent it.
8:06In fact,
8:07your PS5 or Xbox will need one of the latest console updates to launch the game,
8:11an update that will obviously lock down as much as possible
8:15so this doesn’t happen! But honestly,
8:17there’s a world where the game could be delayed yet again
8:20because of AI’s rapid evolution,
8:22with last-minute security additions,
8:24possibly even at the expense of performance,
8:26like Denuvo, which you probably know! Yeah,
8:29sorry about the possible new GTA 6 delay because of this!
8:32But hey, it’s not that big a deal,
8:34because now you can easily play all Nintendo Switch games
8:36on your PlayStation 5 too,
8:38so worst case, you’ve got plenty to keep you busy!
8:40Yeah really,
8:41when I tell you what’s happening is crazy—it’s completely crazy!
8:44What’s next?
8:45Making it possible to play PS2 game discs directly on PS5 with vibe coding?
8:49Oh yeah, sorry, that’s already been done too!
8:52Anyway,
8:53back to the video's main topic: how do we do all this?
8:56Whether it’s modding a video game without writing a single line of code,
9:00or even that famous passthrough? Well,
9:02we’re going to run real-world tests right now!
Test : le gameplay de Portal dans Mario 64
9:04So we’ll start with creating mods,
9:06and here we did it on Super Mario 64 by literally adding Portal
9:10mechanics directly into the game! And clearly,
9:13it didn’t cost much to do everything we did: it cost twenty-five percent
9:17of a Claude Pro weekly usage limit,
9:19which means two days of quota for a subscription that costs fifteen
9:23euros a month before tax! Yeah, clearly,
9:25it’d be hard to make it much cheaper than that!
9:28First,
9:29let’s launch the base version of Mario 64 we created.
9:34that’s been decompiled—and where you can add mods.
9:36And then,
9:37Claude literally created the mod we wanted just by us
9:40writing it text in French.
9:41Once again, it’s just insane.
9:43So here, if I go into mods, I do indeed have a Portal Gun mod.
9:46And... once again, I haven’t...
9:47changed anything in the game files;
9:49it just has access to GitHub and then, well, it does all the work.
9:52So there’s this Portal Gun mod,
9:54with a description on the side of how it works.
9:56It’s enabled, so we can test it.
9:59Here’s the classic game, the decompiled N64 version, with the intro
10:06as usual.
10:06It explains everything, and I switch directly into FPS mode.
10:10There we go, I have a Portal-like interface.
10:12Again, we didn’t add Portal’s code here,
10:14but we asked an AI to create a Portal mod for us.
10:17And here, it works.
10:18That’s also why it’s a little different—from what you’d typically see.
10:22The crosshair doesn’t really look like that in the original Portal,
10:25but still, left click does this, right click does this,
10:28and I have two portals.
10:29So let’s say I want to go over there: I place the blue portal,
10:32I place the orange portal—and bam!
10:34There you go, the portal worked over there.
10:36Obviously, I managed to make it bug out. Oh, great!
10:39Well, again, as you can see,
10:41these are still mods trying to add code all over the place.
10:45Yeah, since it's kind of spaghetti code,
10:47there isn't always debugging for everything.
10:49Still, if I want, I can skip the opening Lakitu.
10:52And there we go, past it like the top speedrunners.
10:54And off we go, playing the game however I want.
10:57And all that came from three and a half words to Claude.
11:00Crazy.
11:01Well, two prompts, but not to change things—because the
11:05game initially couldn’t keep control of Mario once you switched to FPS mode.
11:09But the fact that it runs within it,
11:11that you can switch from one to the other,
11:13make this interface with that crosshair and everything,
11:16well, it did all that itself, it thought of all that itself,
11:19and it’s just insane!
11:20So yes, this is really the full Mario 64 game.
11:22I can go straight into the portal.
11:24It’s very weird, by the way, playing this whole game in FPS.
11:28And obviously,
11:29the portal mechanics also work with monsters.
11:31And there we go!
11:32I can do whatever I want with the Goomba. Again,
11:37with a mod that cost me two days of Claude 5.5 Pro quota.
11:41Well, Opus 5.5, I mean, but really,
11:43average Opus 5.5,
11:44the basic default thing.
11:46We’re not using the giant Fable models that cost one hundred euros a month.
11:50No, this thing cost two euros to make.
11:52We can hop, speedrun the level—bam!
11:55I’m already at the mountain top.
11:57I can go there for fun, though normally you need to fly;
12:00I place portals and can do anything. Too bad,
12:04Of course, yeah,
12:05for now there are definitely some things that we could improve.
12:08For example, there are portals, but you can’t see through the portal.
12:12In Portal, though, you can.
12:13Since we have full access to absolutely everything,
12:16nothing stops me from adding a third prompt to see through portals.
12:19And that’s actually what we did,
12:20so I can launch another version where it works.
12:23So there you go, there’s still the Portal Gun mod,
12:25I’ll be able to host the game like the first time.
12:27And here,
12:28I even have a bit of an explanation of how it works.
12:30Again, it made the tutorial itself;
12:32it came up with that itself.
12:33I mean, it’s just insane.
12:35Here we have all the intro cutscenes—we still have our gameplay.
12:38What’s funny is it changed more things too...
12:40The crosshair changed a bit—it’s a little smaller in the middle.
12:43Here’s the same version with one extra prompt.
12:46If I put a portal here and one behind me, I can see myself...
12:50I can go portal to portal with real gameplay.
12:53I still can’t see through portals, but Portal doesn’t by default either.
12:58What stops me making a fourth prompt for it?
13:01I mean... it’s just insane.
13:02And again, with three prompts I did all this.
13:05For a modder, this would've taken...
13:08Come on,
13:09it may be easier today since Mario 64 has been thoroughly taken apart,
13:12but I can still do all this with no problem.
13:14But there’s still a whole design process to make it playable...
13:17So here, hop,
13:18I’m going to go back up there and see King Bob-omb.
13:20To show how much debugging there is,
13:22you can even find leftover debug traces using test screenshots,
13:25since it has a testing area.
13:27It’s absolutely insane!
13:28So I placed the portal up there,
13:30and now, the portal that’s
13:32all the way over there,
13:34well,
13:35I can see—through it here and get over there...
13:36with no problem. And so, hop,
13:38time to speedrun the game!
13:40Oh well, here—you could clearly finish it very—...
13:42oh my God!—It’s fine, I managed to dodge that.
13:45There we go—hop, no, this boss is way too hard!
13:48Hold on—the gaming of the nineties,
13:51today
13:52isn't for us anymore...
13:53We’re supposed to throw him out,
13:56but here’s what we’ll do: we’ll go over there,
13:59here put a portal, here put a portal, and put another portal under his feet.
14:05Come on, my champion!
14:06There he is, way over there.
14:09He’s—oh oh oh oh! Stuck.
14:10I could make him fall off the map. Again,
14:13we have endless possibilities that wouldn't be possible in the base game.
14:16So yeah, it's not really handled.
14:18I think the boss doesn't want to talk to me anymore.
14:20I don't know if I could still move him;
14:22he seems completely broken.
14:24So now, it’s going to be hard to get his star.
14:26But again,
14:27that only comes down to my own imagination of what I want to do with it.
14:31Because here, it’s three prompts, but if I wanted,
14:33I could have made it possible to change how the boss works,
14:35make the boss give me his reward if he goes through a portal.
14:38I mean,
14:39the advantage is that the possibilities are completely endless.
14:42And here, we’re talking about classic modding.
Test : Minecraft dans Fallout 4
14:44And what we’re about to see is the new method you see everywhere,
14:47that famous passthrough.
14:48So what better for that than using the foundation of pretty much
14:51every video game now: Minecraft. But on our side,
14:53we’re not doing this in GTA or World of Warcraft,
14:56but in Fallout. Well yeah,
14:57Fallout is still technically a building game too...
14:59So here I am,
15:00walking around the world of Fallout 4 with my sword and shield.
15:03It’s insane: everything works, and nothing lags.
15:06What’s weird is that we have a detailed world,
15:09with three pixel chunks as my shield, yet I can roam and build however I want.
15:14These blocks exist in Fallout’s world.
15:17Again, it’s insane;
15:18we never imagined anything like this.
15:21I can build a block house, climb them, or use them as platforms. Again, this is
15:27black magic.
15:27And it’s not just normal Minecraft actions: we can literally
15:32attack people and monsters.
15:34I could talk to him, or attack him with my sword.
15:37It even attacked him before I did.
15:39I can also shoot him with a bow, without any problem.
15:43And there you go, that's it. I even made progress!
15:45Honestly, it’s insane.
15:46Now you can even see how it works.
15:49Here, for example, I attack him, the dog attacks too,
15:52bam bam bam, and he loses health.
15:54I can loot everything, collect everything, get my recipe books back.
15:59All games work together.
16:00When they shoot me, I lose health and shield.
16:03It's just stupid! This is what the backstage looks like.
16:06So we have our game with our interface, and behind it,
16:09there's a Minecraft instance running,
16:10with a character walking around in absolute nothingness.
16:13So I can place blocks nearly anywhere, walk on them, do whatever I want.
16:17It’s taking the game on the right and running it on the left too,
16:21with the interface over it.
16:23Again, you choose what to add or not.
16:27You can make it so there are only weapons, only blocks, or whatever.
16:30And that's the thing: in the end,
16:32you choose the level of passthrough between the two games.
16:35Here, we're saying we'll take all the gameplay,
16:37but say in a Spider-Man game, you could take Spider-Man,
16:40put him in Batman's world,
16:42then do absolutely anything and swing from Batman's grapple points.
16:45Again,
16:46the limit is ultimately everyone's creativity.
16:48Now it's up to you to experiment with all this,
16:50because it's actually pretty easy to do.
16:51It's a bit more complicated for passthrough;
16:53you often need to find people who have already run a few tests,
16:56but even just the modding part I showed you at the start,
17:00clearly isn't the most complicated thing!
17:01Anyway, all this is just magical,
17:03and even working in tech and being hyper-connected morning,
17:06noon, and night,
17:07I've very rarely seen something that amazes me this much!
17:09Honestly,
17:10I think we're looking at the biggest evolution we've
17:12seen in the past ten years!
17:13But yeah, personally,
17:14it made me want to take things to the next level,
17:17and for example,
17:17I've even installed Claude directly in my house now,
17:20which was already pretty connected to begin with!
17:22I'll link my video up here if you're interested in seeing everything
17:26that's connected in my home, but really,
17:28with what's happening with AI optimizing everything I have,
17:31it's pure science fiction!
17:32I'm also preparing a video about how I literally have Jarvis above me,
17:36but really, this is just the future, and it all feels unreal!
Ayants droit et moddeurs en colère
17:39So yeah,
17:40it's a pretty tough time for all the rights holders here,
17:42with lawyers who must have been working overtime for the past few weeks!
17:46And you can see it from the number of people who shared these mods
17:50and had their content taken down,
17:51whether by Nintendo, Activision, Rockstar...
17:53Yeah,
17:54I think all these companies' legal departments are sitting around one
17:57gigantic table figuring out how to wipe out Claude and ChatGPT once and for all!
18:01And beyond that,
18:02there are others who feel wronged: the mod creators themselves,
18:05who feel like their work was taken from them!
18:08We saw the outrage from a modder who had just finished his mod to play
18:11Mario 64 with Minecraft gameplay,
18:13with real block physics throughout the whole game.
18:15And yeah,
18:16it creates real frustration when work that took so many years,
18:19and was made for free,
18:20gets surpassed overnight by a guy in his underwear on his couch giving
18:23Claude vague instructions without even touching his keyboard!
18:26But again, we’re living through a real tidal wave,
18:29like with graphic designers, journalists, influencers—
18:32thinkers, or even, as I said earlier, mathematicians,
18:35who have watched a lot of their research become completely outdated overnight,
18:39because AI solved everything in no time at all—sometimes work
18:43that took decades to do!
18:44I'm not going to go over the whole AI debate again here,
18:47but we can see it: we're going through a real digital revolution once again,
18:52so whether you like it or not isn't the point!
18:54The real point is that it's here,
18:56and you have to choose between living with it,
18:58using it,
18:59and above all being among those who take control of it to
19:02understand tomorrow's world,
19:03or unfortunately being among those who will suffer through
19:06it again and again and again! Even for me,
19:08I know it's made my job maybe a little less interesting because
19:11it could be replaced by AI,
19:12but I know this is how it works now,
19:14and I have to go along with it rather than suffer from it and,
19:17unfortunately, disappear completely!
19:19Because the reality of everything happening is that it's also
19:22bringing forth new creators,
19:24and even creating new possibilities that were impossible until now!
L'IA va démocratiser la création de jeux vidéo
19:27And in video games,
19:28that's ultimately always how things evolved!
19:31At first, making video games was hell,
19:33with assembly code for platforms that only had a few KB!
19:37Just think: Space Invaders was eight KB originally!
19:40Cyberpunk 2077 with its DLC on PS5 is thirteen million times bigger!
19:44Nowadays,
19:44making video games has become easier and easier,
19:47with languages more accessible to humans,
19:49game engines that let you create without knowing all that in depth,
19:53and storage that costs practically nothing!
19:55Well,
19:56aside from the unusual situation we're in right now,
19:58which originally cost practically nothing! And in the end,
20:02countless works have benefited from this accessibility in order to exist,
20:06whether it's RPGs you all loved,
20:08visual novels that stuck with you and used a prebuilt engine,
20:11or even games that simply wanted to tell a story!
20:14All these technologies that made access to this art less elitist made
20:18it possible to create more art,
20:19including real gems!
20:21And this new opening brought by AI will create all that too!
20:24Awful pieces of crap...
20:25obviously, but also real gems,
20:27exactly like in any field that becomes less elitist!
20:31Because yeah, right now,
20:32everything we see is taking other people's IPs and making games with them,
20:36but the reality is that all this lets you make your own video game super easily!
20:40Easily, through vibe coding! Obviously,
20:42talking about games you already know gets way more views...
20:45and on Twitter, that's what gets views, not your original game at first!
20:49But above all,
20:50it shows all the possibilities you have with this,
20:52because once again, everything can be created from scratch,
20:55using only words in French!
20:57So yeah, get on the train while it's here, because it's starting to move really fast!
21:01And above all, as I predicted since twenty twenty-two,
21:04people are changing sides in every direction!
21:06And in reality,
21:07people who hate AI don't hate AI itself—they hate the people
21:10who use it in the first place!
21:11And as a result, they'll hate what they create afterward!
21:14But you still have to see it as a tool. And here,
21:17we have a real tool that will let us go even further,
21:20and we're seeing it in a new field! Still,
21:22careful: if you want to create from scratch and not use AI,
21:25well, nothing stops you from doing that!
21:27You don’t even need a game engine!
21:29And nothing stops you from using these new tools without publishing your game,
21:33and really just making it for yourself! Basically,
21:35what all this changes most is the possibilities and the ease of
21:39execution that let you go further!
21:40Usually, the people who’ll make great AI games are
21:43people who know game development!
21:45So it changes nothing, but it lets you go further,
21:48and that's what you need to remember!
21:49With a calculator, you do more complex calculations.
21:52AI lets you do more complex calculations. Really,
21:55we don't stop at calculations possible on paper!
21:58And I think Yann LeCun has a very fitting quote on this subject,
22:01and he's very, very far from being a tech bro!
22:03The guy must be one of Elon Musk's sworn enemies,
22:06just so you get the picture,
22:07but he said this about math: “Everything that's happening creates new horizons,
22:11new concepts, and new definitions...
22:13The invention of the boat reduced the importance of swimming,
22:16but enabled the discovery of new lands.” Well,
22:19that's exactly what's happening in so many fields here,
22:22and what's going to happen in video games.
22:24Creating your video game from scratch will always be possible,
22:27but it'll be less useful...
22:28On the other hand, AI will let us go even further,
22:31and we've just had an extremely interesting preview of that!
22:34Because yeah, once again, we made games we knew,
22:37we modified games we knew to go viral...
22:39But with all this,
22:40we're going to make so many games from scratch,
22:43and it's going to become super easy, as easy as writing a book!
22:46Ultimately,
22:47technical skill won’t matter most—ideas will!
22:50That’s what matters most to me!
22:52Anyway, what do you think?
22:53How will it evolve?
22:55And above all, how will copyright be handled?
22:58Because obviously, this is seriously tricky!
23:00For example, if the code was rewritten from scratch,
23:03how do you prove anything?
23:04Obviously, when there's a huge Mario, that's one thing,
23:07but when it's a feature recreated with code,
23:10how do you deal with that?
23:11And what’s your relationship with AI’s evolution these past weeks?
23:15It’s moving too fast—when will it stop? Like,
23:17look at what games are going to look like with DLSS 5 now,
23:20there won't be any soul left!
23:22Oh... really?
23:23Well,
23:24I did real tests on what happened with Nvidia's new technology to
23:26find out what it's really like,
23:27and to show that what people say on Twitter isn't necessarily the whole truth!
23:31And you can see that in the video that just appeared beside me!
23:34Until next time, never stop learning! Bye!