Free YouTube Transcribe

Video transcript

L'intelligence artificielle vient de détruire le jeu vidéo.

Léo - TechMaker · 4,658 words · 22 min read

WhatsAppTelegramX

Want to search this transcript, jump the video from any line, or download it as TXT, SRT, or VTT?

Open in the transcript tool

Full transcript

Le délire des jeux mixés (Mario dans Elden Ring…)

0:00Have you ever seen a Corsky before?..

0:02Well, probably not!

0:03But you know what a Corgi is, I assume,

0:05since you’ve been subscribed to the channel for a long time and are

0:08obviously part of Raziel’s fan club!

0:10You also probably know what a Husky looks like,

0:12since you’ve seen one here too!

0:14A Corsky is a dog that comes from both of those breeds!

0:17So it has this slightly strange look,

0:20like some weird mix that shouldn’t exist but does anyway,

0:23with one’s fur and the other’s head!

0:25It feels like you're hallucinating,

0:28but it's truly right there—and it truly is a dog!

0:30Well,

0:31this whole unlikely-mix thing is happening in a totally

0:34unrelated field: video games! In fact,

0:36if you’ve been scrolling through social media lately,

0:39you may have seen some very strange stuff: people playing Minecraft in GTA,

0:43people playing as Sora in the lands of Borderlands,

0:46or Mario beating up every Elden Ring boss by grabbing them by

0:50the tail like they’re Bowser!

0:51And all of that might seem completely fake at first,

0:54but it’s actually real, and actually playable!

0:57But how come these mixes are booming so much right now?

1:00And more importantly, can you play them easily?

1:03Better yet,

1:04could you bring your own crazy ideas to life?

1:07Well, you’ll see that yes, and honestly,

1:09it might cost you less than a Tasty Crousty!

1:11Yeah,

1:12that sentence is terrifying in every sense of the word...

1:15Hi, it’s Leo from the TechMaker channel,

1:17and today we’re going to talk about how AI is completely changing absolutely

1:21everything—and especially everything we’ve built over these past few decades!

1:25And this time, the theme is video games!

1:27And honestly, it’s hard to keep up...

1:29because it’s going in every direction!

1:31Between new breakthroughs every day and increasingly advanced models

1:34coming out one after another from the major AI companies,

1:37you can quickly get overwhelmed mentally—and especially

1:40financially—from paying subscriptions absolutely everywhere!

1:43Luckily,

1:44Mammouth AI is sponsoring this video to solve that problem!

1:46Indeed, Claude, ChatGPT, Gemini,

1:48DeepSeek, Perplexity, Mistral if you're a chauvinist,

1:51and many others—that's a lot of AIs to use,

1:54and thus services to pay for!

1:56But Mammouth AI can give you access to all the best models

1:59with just one subscription,

2:00starting at ten euros a month!

2:02You pick the one that suits you, whether for individual or team needs,

2:05then call on the model that’s useful for each of your tasks!

2:08Better still,

2:09you can customize your Mammouths to organize your projects,

2:12and even integrate them more deeply into others with the Mammouth

2:15API or Mammouth Code,

2:16which can be integrated directly into your coding console!

2:19So it’s useful for everyone,

2:20from beginners wanting to chat with different AIs to people wanting to change

2:24everything about their home automation!

2:26Your data won’t leak: prompts aren’t stored,

2:29and partners don’t use Mammouth messages to train AI!

2:33Everything is obviously GDPR-compliant, with servers hosted in Germany,

2:36and you remain fully in control with a simple button to delete

2:39your history at any time!

2:40With the link right below in the description,

2:42discover Mammouth and stop choosing just one AI—use them all!..

2:45Kind of like what we’re doing with video games right now!..

2:48Because yeah, seeing Mario in Elden Ring, I never would’ve believed it!

2:52But why is it becoming so easy to do stuff like this?..

Pourquoi l'IA rend tout ça possible

2:55Well obviously, you know the catalyst:...

2:58as usual, it’s AI!

3:00Or superintelligence,

3:01as some people have wanted to rename it lately!

3:03But yeah,

3:04we’ve been making real giant leaps in this field over the past few weeks,

3:08to the point where it feels like we were still in alpha testing

3:11for the past four years!

3:12Between crazy scientific breakthroughs,

3:14hundreds of complex math problems solved in a single night—which created an

3:18existential crisis for quite a few mathematicians that we’ll talk

3:22about later—or AI influencers starting to look truly real,

3:25where I now think ninety-five percent of people fall for it

3:28because it’s so well made!

3:29Just look at Jean Philanthrope and how many people think those are real videos!

3:34Well, that’s it, we’ve crossed a real threshold.

3:36There’s no point looking at people’s hands anymore,

3:38because now everything is real!

3:40Well, everything looks real!

3:41And in video games too, obviously! Where before,

3:44some people were scrutinizing every single asset to wage a witch hunt

3:47against any studio that dared use even the slightest AI tool to make

3:50its work easier—what monsters!

3:52Today, thanks to AI,

3:53we can straight-up create entire games from A to Z,

3:57without ever having to lift a finger! Even crazier,

La décompilation de jeux accélérée par l'IA

4:00it can help us understand games from the past!

4:03In my latest videos,

4:04I discussed game decompilation's rapid evolution—and what's this?

4:09Well,

4:09it’s reconstructing source code that is strictly identical to the original,

4:13so you can then adapt it and recompile it for other platforms,

4:17meaning games originally designed for a specific console can run directly on PC,

4:21with an .exe!

4:22We saw this happen with Mario sixty-four a few years ago,

4:25and it was an incredible feat!

4:27The thing is, all this is extremely long and tedious.

4:29There’s insane reverse engineering to do, and it could take years of work!

4:34But not for an AI,

4:35which can automate all that and work nonstop over a few weeks,

4:38or even a few days, or even a few hours. And clearly,

4:41we’re already seeing the results: go check out decomp.dev,

4:45which tracks the decompilation progress of every video game,

4:48and you’ll see how many games have finally been decompiled one

4:52after another in recent weeks!

4:54Mario Kart Wii, Super Mario Galaxy, Super Smash Bros.

4:57Melee, Super Mario Strikers...

4:59Lots of Nintendo games!

5:01And I’m sure the Japanese company loves everything that’s happening!

5:05Because yeah,

5:06that means you can access these games without the DRM added by the publisher,

5:09without having to pay for them,

5:11and even modify them super easily with mods,

5:14which can obviously also be made by AI!

5:16And we’ll test that a bit later, but likewise, you’ll see,

5:17it’s You’ll see, it’s

5:19just insane: we literally imported Portal gameplay into Mario,

5:22and it cost about three bucks!

Le passthrough : faire tourner deux jeux en même temps

5:24The thing is, all of this still takes time,

5:26and to mix two games,

5:27it would still be nice to actually mix them!

5:30And that is literally what we do,

5:32with a much less intensive technique that still lets us do incredible things!

5:36Instead of mixing the source code of those games,

5:39we’re literally going to run both games in parallel and mix

5:42what happens inside them! Yeah,

5:44launch both games and bam—you get an ultimate game.

5:48Just stupid!

5:48Because when we talk about mixed games, they really are mixed games!

5:52We’ll take the world from one and the gameplay from the other;

5:55each game runs on its own side, and then we get this fusion!

5:58You can take more elements from one or the other,

6:01of course, but in the end, the goal is for it to be coherent!

6:04Well, roughly coherent...

6:05Like a Call of Duty soldier wandering around the world of

6:08World of Warcraft—I’ll admit,

6:10that’s a little overpowered for getting through the boar-grinding phase!

6:13Because that’s what’s crazy: in the end, with these two different methods,

6:17there are absolutely no limits to what we can do!

6:19Because this thing called passthrough actually lets you

6:23games communicate with each other, has existed for quite some time,

6:26especially with randomizer challenges,

6:27where when a player unlocks something in one game,

6:30it unlocks something else in another!

6:32But just doing that was difficult,

6:33even though those were much more basic requests,

6:35because generally we were only touching the memory of old games!

6:39Here, we’ve multiplied all that tenfold, and once again,

6:42AI lets us create complex bridges between these games,

6:44which often don’t even run on the same engine,

6:47weren’t written in the same language,

6:49and sometimes weren’t even made with the same console in mind!

6:52Basically,

6:53we unlocked something that would have taken decades more investigation

6:56to do in just a few weeks, once again!

GTA V sur navigateur et émulation PS5

6:58Clearly, the video game world is going nuts,

7:00because this is one of the many things happening with

7:03this recent evolution of AI!

7:04We’ve also seen games that now run directly in web browsers!

7:07And we’re not talking about Chrome’s dinosaur game,

7:10but like... GTA!

7:11Yeah, you can play GTA directly in Chrome!..

7:14Just think about it—GTA V is playable in a simple web browser without any issue,

7:20and all of that was heavily vibe-coded!

7:23I’ve said it six times already,

7:24but imagine telling someone that back in twenty twenty-two!

7:28It really shows just how massive this evolution is!

7:31And by the way,

7:32I don’t think this is an evolution the industry expected at all,

7:35because PS5 emulation went from impossible to extremely stable

7:38in just a month and a half!

7:39Running Astro Bot on PC at sixty FPS is now normal,

7:43when we could barely launch it before! So yeah,

7:47maybe GTA six will be playable on PC through an emulator from day one!

7:50Maybe it’ll even be playable on Chrome, who knows!

7:52I hope you listened to me and canceled your preorder,

7:55considering everything this game represents for the

7:58industry—especially since, well,

7:59you’ll be able to play it directly on Brave!

8:01But then again,

8:02let’s be honest for two minutes: they’ll do everything they can to prevent it.

8:06In fact,

8:07your PS5 or Xbox will need one of the latest console updates to launch the game,

8:11an update that will obviously lock down as much as possible

8:15so this doesn’t happen! But honestly,

8:17there’s a world where the game could be delayed yet again

8:20because of AI’s rapid evolution,

8:22with last-minute security additions,

8:24possibly even at the expense of performance,

8:26like Denuvo, which you probably know! Yeah,

8:29sorry about the possible new GTA 6 delay because of this!

8:32But hey, it’s not that big a deal,

8:34because now you can easily play all Nintendo Switch games

8:36on your PlayStation 5 too,

8:38so worst case, you’ve got plenty to keep you busy!

8:40Yeah really,

8:41when I tell you what’s happening is crazy—it’s completely crazy!

8:44What’s next?

8:45Making it possible to play PS2 game discs directly on PS5 with vibe coding?

8:49Oh yeah, sorry, that’s already been done too!

8:52Anyway,

8:53back to the video's main topic: how do we do all this?

8:56Whether it’s modding a video game without writing a single line of code,

9:00or even that famous passthrough? Well,

9:02we’re going to run real-world tests right now!

Test : le gameplay de Portal dans Mario 64

9:04So we’ll start with creating mods,

9:06and here we did it on Super Mario 64 by literally adding Portal

9:10mechanics directly into the game! And clearly,

9:13it didn’t cost much to do everything we did: it cost twenty-five percent

9:17of a Claude Pro weekly usage limit,

9:19which means two days of quota for a subscription that costs fifteen

9:23euros a month before tax! Yeah, clearly,

9:25it’d be hard to make it much cheaper than that!

9:28First,

9:29let’s launch the base version of Mario 64 we created.

9:34that’s been decompiled—and where you can add mods.

9:36And then,

9:37Claude literally created the mod we wanted just by us

9:40writing it text in French.

9:41Once again, it’s just insane.

9:43So here, if I go into mods, I do indeed have a Portal Gun mod.

9:46And... once again, I haven’t...

9:47changed anything in the game files;

9:49it just has access to GitHub and then, well, it does all the work.

9:52So there’s this Portal Gun mod,

9:54with a description on the side of how it works.

9:56It’s enabled, so we can test it.

9:59Here’s the classic game, the decompiled N64 version, with the intro

10:06as usual.

10:06It explains everything, and I switch directly into FPS mode.

10:10There we go, I have a Portal-like interface.

10:12Again, we didn’t add Portal’s code here,

10:14but we asked an AI to create a Portal mod for us.

10:17And here, it works.

10:18That’s also why it’s a little different—from what you’d typically see.

10:22The crosshair doesn’t really look like that in the original Portal,

10:25but still, left click does this, right click does this,

10:28and I have two portals.

10:29So let’s say I want to go over there: I place the blue portal,

10:32I place the orange portal—and bam!

10:34There you go, the portal worked over there.

10:36Obviously, I managed to make it bug out. Oh, great!

10:39Well, again, as you can see,

10:41these are still mods trying to add code all over the place.

10:45Yeah, since it's kind of spaghetti code,

10:47there isn't always debugging for everything.

10:49Still, if I want, I can skip the opening Lakitu.

10:52And there we go, past it like the top speedrunners.

10:54And off we go, playing the game however I want.

10:57And all that came from three and a half words to Claude.

11:00Crazy.

11:01Well, two prompts, but not to change things—because the

11:05game initially couldn’t keep control of Mario once you switched to FPS mode.

11:09But the fact that it runs within it,

11:11that you can switch from one to the other,

11:13make this interface with that crosshair and everything,

11:16well, it did all that itself, it thought of all that itself,

11:19and it’s just insane!

11:20So yes, this is really the full Mario 64 game.

11:22I can go straight into the portal.

11:24It’s very weird, by the way, playing this whole game in FPS.

11:28And obviously,

11:29the portal mechanics also work with monsters.

11:31And there we go!

11:32I can do whatever I want with the Goomba. Again,

11:37with a mod that cost me two days of Claude 5.5 Pro quota.

11:41Well, Opus 5.5, I mean, but really,

11:43average Opus 5.5,

11:44the basic default thing.

11:46We’re not using the giant Fable models that cost one hundred euros a month.

11:50No, this thing cost two euros to make.

11:52We can hop, speedrun the level—bam!

11:55I’m already at the mountain top.

11:57I can go there for fun, though normally you need to fly;

12:00I place portals and can do anything. Too bad,

12:04Of course, yeah,

12:05for now there are definitely some things that we could improve.

12:08For example, there are portals, but you can’t see through the portal.

12:12In Portal, though, you can.

12:13Since we have full access to absolutely everything,

12:16nothing stops me from adding a third prompt to see through portals.

12:19And that’s actually what we did,

12:20so I can launch another version where it works.

12:23So there you go, there’s still the Portal Gun mod,

12:25I’ll be able to host the game like the first time.

12:27And here,

12:28I even have a bit of an explanation of how it works.

12:30Again, it made the tutorial itself;

12:32it came up with that itself.

12:33I mean, it’s just insane.

12:35Here we have all the intro cutscenes—we still have our gameplay.

12:38What’s funny is it changed more things too...

12:40The crosshair changed a bit—it’s a little smaller in the middle.

12:43Here’s the same version with one extra prompt.

12:46If I put a portal here and one behind me, I can see myself...

12:50I can go portal to portal with real gameplay.

12:53I still can’t see through portals, but Portal doesn’t by default either.

12:58What stops me making a fourth prompt for it?

13:01I mean... it’s just insane.

13:02And again, with three prompts I did all this.

13:05For a modder, this would've taken...

13:08Come on,

13:09it may be easier today since Mario 64 has been thoroughly taken apart,

13:12but I can still do all this with no problem.

13:14But there’s still a whole design process to make it playable...

13:17So here, hop,

13:18I’m going to go back up there and see King Bob-omb.

13:20To show how much debugging there is,

13:22you can even find leftover debug traces using test screenshots,

13:25since it has a testing area.

13:27It’s absolutely insane!

13:28So I placed the portal up there,

13:30and now, the portal that’s

13:32all the way over there,

13:34well,

13:35I can see—through it here and get over there...

13:36with no problem. And so, hop,

13:38time to speedrun the game!

13:40Oh well, here—you could clearly finish it very—...

13:42oh my God!—It’s fine, I managed to dodge that.

13:45There we go—hop, no, this boss is way too hard!

13:48Hold on—the gaming of the nineties,

13:51today

13:52isn't for us anymore...

13:53We’re supposed to throw him out,

13:56but here’s what we’ll do: we’ll go over there,

13:59here put a portal, here put a portal, and put another portal under his feet.

14:05Come on, my champion!

14:06There he is, way over there.

14:09He’s—oh oh oh oh! Stuck.

14:10I could make him fall off the map. Again,

14:13we have endless possibilities that wouldn't be possible in the base game.

14:16So yeah, it's not really handled.

14:18I think the boss doesn't want to talk to me anymore.

14:20I don't know if I could still move him;

14:22he seems completely broken.

14:24So now, it’s going to be hard to get his star.

14:26But again,

14:27that only comes down to my own imagination of what I want to do with it.

14:31Because here, it’s three prompts, but if I wanted,

14:33I could have made it possible to change how the boss works,

14:35make the boss give me his reward if he goes through a portal.

14:38I mean,

14:39the advantage is that the possibilities are completely endless.

14:42And here, we’re talking about classic modding.

Test : Minecraft dans Fallout 4

14:44And what we’re about to see is the new method you see everywhere,

14:47that famous passthrough.

14:48So what better for that than using the foundation of pretty much

14:51every video game now: Minecraft. But on our side,

14:53we’re not doing this in GTA or World of Warcraft,

14:56but in Fallout. Well yeah,

14:57Fallout is still technically a building game too...

14:59So here I am,

15:00walking around the world of Fallout 4 with my sword and shield.

15:03It’s insane: everything works, and nothing lags.

15:06What’s weird is that we have a detailed world,

15:09with three pixel chunks as my shield, yet I can roam and build however I want.

15:14These blocks exist in Fallout’s world.

15:17Again, it’s insane;

15:18we never imagined anything like this.

15:21I can build a block house, climb them, or use them as platforms. Again, this is

15:27black magic.

15:27And it’s not just normal Minecraft actions: we can literally

15:32attack people and monsters.

15:34I could talk to him, or attack him with my sword.

15:37It even attacked him before I did.

15:39I can also shoot him with a bow, without any problem.

15:43And there you go, that's it. I even made progress!

15:45Honestly, it’s insane.

15:46Now you can even see how it works.

15:49Here, for example, I attack him, the dog attacks too,

15:52bam bam bam, and he loses health.

15:54I can loot everything, collect everything, get my recipe books back.

15:59All games work together.

16:00When they shoot me, I lose health and shield.

16:03It's just stupid! This is what the backstage looks like.

16:06So we have our game with our interface, and behind it,

16:09there's a Minecraft instance running,

16:10with a character walking around in absolute nothingness.

16:13So I can place blocks nearly anywhere, walk on them, do whatever I want.

16:17It’s taking the game on the right and running it on the left too,

16:21with the interface over it.

16:23Again, you choose what to add or not.

16:27You can make it so there are only weapons, only blocks, or whatever.

16:30And that's the thing: in the end,

16:32you choose the level of passthrough between the two games.

16:35Here, we're saying we'll take all the gameplay,

16:37but say in a Spider-Man game, you could take Spider-Man,

16:40put him in Batman's world,

16:42then do absolutely anything and swing from Batman's grapple points.

16:45Again,

16:46the limit is ultimately everyone's creativity.

16:48Now it's up to you to experiment with all this,

16:50because it's actually pretty easy to do.

16:51It's a bit more complicated for passthrough;

16:53you often need to find people who have already run a few tests,

16:56but even just the modding part I showed you at the start,

17:00clearly isn't the most complicated thing!

17:01Anyway, all this is just magical,

17:03and even working in tech and being hyper-connected morning,

17:06noon, and night,

17:07I've very rarely seen something that amazes me this much!

17:09Honestly,

17:10I think we're looking at the biggest evolution we've

17:12seen in the past ten years!

17:13But yeah, personally,

17:14it made me want to take things to the next level,

17:17and for example,

17:17I've even installed Claude directly in my house now,

17:20which was already pretty connected to begin with!

17:22I'll link my video up here if you're interested in seeing everything

17:26that's connected in my home, but really,

17:28with what's happening with AI optimizing everything I have,

17:31it's pure science fiction!

17:32I'm also preparing a video about how I literally have Jarvis above me,

17:36but really, this is just the future, and it all feels unreal!

Ayants droit et moddeurs en colère

17:39So yeah,

17:40it's a pretty tough time for all the rights holders here,

17:42with lawyers who must have been working overtime for the past few weeks!

17:46And you can see it from the number of people who shared these mods

17:50and had their content taken down,

17:51whether by Nintendo, Activision, Rockstar...

17:53Yeah,

17:54I think all these companies' legal departments are sitting around one

17:57gigantic table figuring out how to wipe out Claude and ChatGPT once and for all!

18:01And beyond that,

18:02there are others who feel wronged: the mod creators themselves,

18:05who feel like their work was taken from them!

18:08We saw the outrage from a modder who had just finished his mod to play

18:11Mario 64 with Minecraft gameplay,

18:13with real block physics throughout the whole game.

18:15And yeah,

18:16it creates real frustration when work that took so many years,

18:19and was made for free,

18:20gets surpassed overnight by a guy in his underwear on his couch giving

18:23Claude vague instructions without even touching his keyboard!

18:26But again, we’re living through a real tidal wave,

18:29like with graphic designers, journalists, influencers—

18:32thinkers, or even, as I said earlier, mathematicians,

18:35who have watched a lot of their research become completely outdated overnight,

18:39because AI solved everything in no time at all—sometimes work

18:43that took decades to do!

18:44I'm not going to go over the whole AI debate again here,

18:47but we can see it: we're going through a real digital revolution once again,

18:52so whether you like it or not isn't the point!

18:54The real point is that it's here,

18:56and you have to choose between living with it,

18:58using it,

18:59and above all being among those who take control of it to

19:02understand tomorrow's world,

19:03or unfortunately being among those who will suffer through

19:06it again and again and again! Even for me,

19:08I know it's made my job maybe a little less interesting because

19:11it could be replaced by AI,

19:12but I know this is how it works now,

19:14and I have to go along with it rather than suffer from it and,

19:17unfortunately, disappear completely!

19:19Because the reality of everything happening is that it's also

19:22bringing forth new creators,

19:24and even creating new possibilities that were impossible until now!

L'IA va démocratiser la création de jeux vidéo

19:27And in video games,

19:28that's ultimately always how things evolved!

19:31At first, making video games was hell,

19:33with assembly code for platforms that only had a few KB!

19:37Just think: Space Invaders was eight KB originally!

19:40Cyberpunk 2077 with its DLC on PS5 is thirteen million times bigger!

19:44Nowadays,

19:44making video games has become easier and easier,

19:47with languages more accessible to humans,

19:49game engines that let you create without knowing all that in depth,

19:53and storage that costs practically nothing!

19:55Well,

19:56aside from the unusual situation we're in right now,

19:58which originally cost practically nothing! And in the end,

20:02countless works have benefited from this accessibility in order to exist,

20:06whether it's RPGs you all loved,

20:08visual novels that stuck with you and used a prebuilt engine,

20:11or even games that simply wanted to tell a story!

20:14All these technologies that made access to this art less elitist made

20:18it possible to create more art,

20:19including real gems!

20:21And this new opening brought by AI will create all that too!

20:24Awful pieces of crap...

20:25obviously, but also real gems,

20:27exactly like in any field that becomes less elitist!

20:31Because yeah, right now,

20:32everything we see is taking other people's IPs and making games with them,

20:36but the reality is that all this lets you make your own video game super easily!

20:40Easily, through vibe coding! Obviously,

20:42talking about games you already know gets way more views...

20:45and on Twitter, that's what gets views, not your original game at first!

20:49But above all,

20:50it shows all the possibilities you have with this,

20:52because once again, everything can be created from scratch,

20:55using only words in French!

20:57So yeah, get on the train while it's here, because it's starting to move really fast!

21:01And above all, as I predicted since twenty twenty-two,

21:04people are changing sides in every direction!

21:06And in reality,

21:07people who hate AI don't hate AI itself—they hate the people

21:10who use it in the first place!

21:11And as a result, they'll hate what they create afterward!

21:14But you still have to see it as a tool. And here,

21:17we have a real tool that will let us go even further,

21:20and we're seeing it in a new field! Still,

21:22careful: if you want to create from scratch and not use AI,

21:25well, nothing stops you from doing that!

21:27You don’t even need a game engine!

21:29And nothing stops you from using these new tools without publishing your game,

21:33and really just making it for yourself! Basically,

21:35what all this changes most is the possibilities and the ease of

21:39execution that let you go further!

21:40Usually, the people who’ll make great AI games are

21:43people who know game development!

21:45So it changes nothing, but it lets you go further,

21:48and that's what you need to remember!

21:49With a calculator, you do more complex calculations.

21:52AI lets you do more complex calculations. Really,

21:55we don't stop at calculations possible on paper!

21:58And I think Yann LeCun has a very fitting quote on this subject,

22:01and he's very, very far from being a tech bro!

22:03The guy must be one of Elon Musk's sworn enemies,

22:06just so you get the picture,

22:07but he said this about math: “Everything that's happening creates new horizons,

22:11new concepts, and new definitions...

22:13The invention of the boat reduced the importance of swimming,

22:16but enabled the discovery of new lands.” Well,

22:19that's exactly what's happening in so many fields here,

22:22and what's going to happen in video games.

22:24Creating your video game from scratch will always be possible,

22:27but it'll be less useful...

22:28On the other hand, AI will let us go even further,

22:31and we've just had an extremely interesting preview of that!

22:34Because yeah, once again, we made games we knew,

22:37we modified games we knew to go viral...

22:39But with all this,

22:40we're going to make so many games from scratch,

22:43and it's going to become super easy, as easy as writing a book!

22:46Ultimately,

22:47technical skill won’t matter most—ideas will!

22:50That’s what matters most to me!

22:52Anyway, what do you think?

22:53How will it evolve?

22:55And above all, how will copyright be handled?

22:58Because obviously, this is seriously tricky!

23:00For example, if the code was rewritten from scratch,

23:03how do you prove anything?

23:04Obviously, when there's a huge Mario, that's one thing,

23:07but when it's a feature recreated with code,

23:10how do you deal with that?

23:11And what’s your relationship with AI’s evolution these past weeks?

23:15It’s moving too fast—when will it stop? Like,

23:17look at what games are going to look like with DLSS 5 now,

23:20there won't be any soul left!

23:22Oh... really?

23:23Well,

23:24I did real tests on what happened with Nvidia's new technology to

23:26find out what it's really like,

23:27and to show that what people say on Twitter isn't necessarily the whole truth!

23:31And you can see that in the video that just appeared beside me!

23:34Until next time, never stop learning! Bye!

Recently added transcripts

Browse the whole transcript library Browse all English transcripts

This transcript was generated from the captions YouTube publishes for this video. Get the transcript of any YouTube video atfreeyoutubetranscribe.com, free, unlimited, no sign-up.