Free YouTube Transcribe

Video transcript

Advanced Crystal PvP Mechanics Guide (1.21+)

PandaWierdz · 1,223 words · 6 min read

WhatsAppTelegramX

Want to search this transcript, jump the video from any line, or download it as TXT, SRT, or VTT?

Open in the transcript tool

Full transcript

0:00In this guide, I'm covering advanced

0:01crystal PvP mechanics that the best

0:03players in the world are using right

0:05now. Whether you're low tier 5 to high

0:06tier 3, I can guarantee you'll learn

0:08[music] something new in this video.

0:09This guide isn't beginner friendly, so

0:11if you're looking to improve, I'm going

0:12to be leaving two very useful guides in

0:14the description. On another note, this

0:16isn't a guide on how to play the game,

0:18but simply how to do advanced mechanics

0:20in today's meta. But with that out of

0:21the way, let's get into the video.

0:30After each mechanic, I will be ranking

0:32it on a scale of 1 to 10 of how hard it

0:34is and then how useful it is in game.

0:36The first mechanic is called expo

0:38carding. This technique is performed

0:39when first placing a rail, lighting the

0:41block behind it with a flint and steel,

0:43placing a TNT minecart, and then finally

0:45shooting a crossbow directly through the

0:47fire, hitting the TNT minecart. This

0:49requires you to execute four binds

0:51extremely fast and precisely. The only

0:53time you're using an expo cart in

0:54crystal PvP is when your opponent is

0:56cobweb countering a mace attack. You can

0:58then perform an expo cart to get a free

1:00pop or kill. Difficulty 7 out of 10.

1:02Usability in-game 5 out of 10. It is a

1:05nice and flashy technique, but you're

1:06only performing this in a specific

1:08scenario, unless you're Marlo.

1:10[screaming]

1:11Next is the elytra stun slam. This is

1:13performed when you elytra into the air

1:15and your opponent raises their shield.

1:17You then perform a stun slam to disable

1:18their shield and pop them with lightning

1:20speed. This is extremely hard to do in

1:22what Marlo mastered to become so deadly

1:24in the air. But if learned, it can make

1:25your drain fight so much easier. Yo,

1:28difficulty 10 out of 10. Usability

1:31in-game 9 out of 10. While this is a

1:33very useful thing to learn, there's a

1:35reason why only one person in the entire

1:37tier list does it. Next up, we have air

1:39placing. How you do this is by first

1:41placing an anchor and then you blow it

1:43up with an anchor in your hand, double

1:44clicking like this. In order to double

1:47pop your opponent, however, they need to

1:49take a damage tick from your sword.

1:51Difficulty 8 out of 10. Usability

1:53in-game 8 out of [music] 10. This is

1:55really good if you're trying to catch

1:56your enemy off guard, but it takes a lot

1:59of time to learn and isn't very

2:00consistent. All right, enough with the

2:02really hard stuff. Let's dive into

2:04something a lot simpler to learn. This

2:06is what I call the the anchor. Hit your

2:08opponent into the air, place one

2:10crystal, one anchor, blow it up to

2:12double pop your opponent. This opens up

2:14more chances to then ledge and chain

2:16your opponent. Difficulty 4 out of 10.

2:18Usability in-game 7 out of 10. Very

2:21underrated technique, but if you're in

2:23the habit of dtapping, this might take

2:24some time to learn. Keeping up with the

2:26theme of simple, let's talk about the

2:27hit pearl dtap. In order to execute

2:29this, you're going to want to be about 8

2:31to 10 blocks away from your opponent.

2:33Then pearl on them while spamming your

2:34sword. This will almost always hit them

2:36into the air, which then you can perform

2:38a DTAP. This always works if you have

2:40the right distance. Alternatively, if

2:42you're playing double blast bra, you can

2:43do everything as told, but when your

2:45opponent is falling down, you place an

2:46anchor like this. Difficulty, 6 out of

2:4910. Usability in-game, 8 out [music] of

2:5110. Very useful in all types of fights,

2:53but it can take some time to understand

2:54distance and timing. Getting a little

2:56more advanced, again, we're going into

2:57anchor timing. Most people believe the

2:59faster you click, the better your

3:00anchors are, but this isn't necessarily

3:02true. What a lot of people don't take

3:03into consideration is the timing [music]

3:05of your anchors. This is how you see

3:07anchor chains from players like Avanti.

3:08Although he doesn't have the fastest

3:10anchors, his timing is almost perfect.

3:12Let's quickly take a look on how he does

3:13[music] this. From all of Avanti's

3:15clips, you could see that every time

3:16before he starts an anchor chain, he

3:18[music] takes a damage tick. Whether

3:19that's from a DTAP or a safe anchor.

3:27For the sake of the video, I'm not going

3:28to get too technical, but to

3:30oversimplify it, you're going to want to

3:31start your anchor chains like this

3:35or like this.

3:39Keep in mind that speed and toteming

3:41play a very big role as well. Difficulty

3:437 out of 10. [music] Usability in game 7

3:46out of 10. Anchor chains are some of the

3:47most satisfying kills to get and are

3:49very fun to do. But most of the time you

3:51end up popping yourself the same amount

3:52as your opponent. Before we continue,

3:54I'd like to ask if you could like and

3:56subscribe. It helps the channel out a

3:57ton. Let me know in the comments if I

3:59missed any of your favorite mechanics.

4:02Next up, we have the axe done dtap.

4:03Contrary to popular [music] belief, this

4:05is one of the more easier mechanics to

4:07perform. When your opponent is

4:08shielding, hit them with your axe and

4:10then quickly switch over to your sword

4:11and hit them again. And whilst they are

4:13in the air, immediately perform a DTAP.

4:15Slow falling and double clicking are

4:16optional steps that increase success

4:18[music] rate. Difficulty 6 out of 10.

4:20Usability in-game 6 out of 10. There's

4:22only one caveat. Ax stunning must be

4:24enabled on your practice server. This

4:26next mechanic uses the mace. How most

4:28people mace is by going in the air,

4:29taking off the elytra, putting it back

4:31on, and then macing. But this technique

4:33completely removes the taking off elytra

4:35part from the equation. This makes it so

4:37your elytra masoning is so much faster,

4:39but this sacrifices the perspective of

4:40your opponent. Marlo explains this

4:42really well right here, so pause it if

4:44you want to read it. Difficulty 5 out of

4:4510. Usability 7 out of 10. Really good

4:48to use in drain, but it could take some

4:49time to master. Last but not least, I'm

4:51going to be teaching you how to triple

4:52tap. In order to do this, you're going

4:53to want your opponent corner to a wall.

4:55Then hit crystal them once, and whilst

4:57they are in the air, hit them again and

4:59spam two more crystals. It should look

5:01something like this.

5:03Difficulty 7 out of 10. Usability

5:06in-game 7 out of 10. Although pretty

5:08hard to do, it will kill your opponent

5:09most of the time if they don't expect

5:10it. And that's it. All the mechanics

5:12dominating today's meta. I spent a lot

5:14of time researching and editing this.

5:16So, if it helped you out in any way,

5:17make sure to like and subscribe. It

5:19seriously means everything to me and

5:20pushes me to keep making content [music]

5:22like this. I got a lot more videos

5:24planned out, so stick around. Thank you

5:26for watching this video.

Recently added transcripts

Browse the whole transcript library Browse all English transcripts

This transcript was generated from the captions YouTube publishes for this video. Get the transcript of any YouTube video atfreeyoutubetranscribe.com, free, unlimited, no sign-up.