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Become INSANE At Crystal PVP With These Mechanics

Jestica · 2,904 words · 14 min read

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0:00Crystal PvP is the hardest form of PvP

0:02in Minecraft, and it's the most common

0:04form that you see on Donut SMP.

0:05Everyone's using crystal PvP to fight

0:07each other. And today, we're going to go

0:08over every single like mechanic of

0:11crystal PvP in just 8 minutes. So,

0:14mechanic number one,

0:15>> pearl flashing.

0:16>> Pearl flashing. Pearl flashing is the

0:17use of an ender pearl being thrown

0:19downwards in order to inflict damage on

0:20yourself via putting yourself in damage

0:22state, where you are immune to damage.

0:24>> D-tap.

0:24>> D-tap or double pop is where you hit

0:26your opponent, then place and break two

0:28crystals to pop your opponent twice.

0:29>> Crystals only blow up blocks above the

0:31obsidian unless the obsidian [music] is

0:32broken.

0:33>> Anchor.

0:33>> Respawn anchors function as an

0:35>> Wait, is that a method? Breaking the

0:37obsidian so you get low ground? Look at

0:39this.

0:40>> crystal without the obsidian.

0:41>> He blows it up and gets low ground.

0:43Wait, no, that low-key might be useful.

0:45>> where it blows up in a 360° radius

0:47rather than

0:48>> When anchoring?

0:49>> It is also three times more compact,

0:50which makes it so much easier to spam

0:52multiple times. But, they can only be

0:54used in the overworld or the end.

0:55Totemee. Totemee is the one and only

0:57reason why crystal PvP matches don't end

0:59instantly. Unlike every other mechanic,

1:01totemee is the one and only thing that

1:02you can practice all by yourself.

1:03>> Imagine there was no totems. Would

1:04crystal PvP even exist?

1:06>> And the positioning of the totem would

1:07never change.

1:08>> Ledge dashing.

1:09>> Ledge dashing is where your opponent

1:11comes close to you, and you proceed to

1:12anchor and pearl into the ledge to gain

1:13the upper hand in the fight.

1:14>> Safe anchoring.

1:15>> Safe anchoring is one of the

1:16>> Safe anchoring is the most overpowered

1:18mechanic. On everything I love, you

1:20could kill anyone without popping a

1:21single time with this mechanic.

1:23>> If not the most underrated mechanics in

1:25crystal PvP.

1:26>> And it's even better if you learn how to

1:28use and switch from using a glass stone

1:30to safe anchor in a in a like a piece of

1:32obsidian to safe anchor. If you use

1:34obsidian, you're able to crystal them on

1:36top of anchoring them. It's insane.

1:38>> Simply because of the damage output. You

1:40can pop somebody in full netherite

1:41multiple times while being fully naked

1:43and take zero damage.

1:44>> Hit crystal. Hit crystal is the action

1:46of hitting somebody up and placing an

1:47obsidian and crystal to launch them

1:49[music] upwards.

1:50>> This could happen on a whole or flat.

1:51>> Isn't that the same thing as a D-tap?

1:53Hit crystal and a D- Isn't Okay, The

1:55crystal's is one single crystal, right?

1:57>> Slow or fast. The double D tap.

2:01Air placing. Air placing is the action

2:02of blowing up an anchor while it's being

2:04blown up, replacing it with another.

2:06>> Okay, is air placing actually useful

2:08though?

2:08>> Anchor. This is done almost always by

2:10double click, followed up by blowing up

2:12the second anchor as well. Floating.

2:14Now, personally speaking, floating is

2:15one of my specialties. Now, for proof of

2:17that, just look at this.

2:19>> You can't float anymore because there's

2:20double blast prot. This only works on

2:21prot, like one one piece of blast prot

2:23because now you take no knockback from

2:24crystals.

2:26But before you could do this, it was

2:28insane if you could do this.

2:31>> But in all seriousness, for you to be

2:33able to float somebody consistently, you

2:34have to crystal under them and follow it

2:36up by multiple hit crystals.

2:38But what you can also do is that if you

2:40know they are directly above you, you

2:41can spam crystal them.

2:42>> Cuz like this looks insane. You can't do

2:44this at all anymore.

2:45>> spot to keep them in there.

2:46>> Of course you you know you're a nerd.

2:47I've been playing crystal for 4 years,

2:49bro. Of course I know what this is.

2:51>> The long ditch.

2:54Triple tap. Triple tap is

2:55>> What is a triple tap?

2:58>> of the first pop to happen at the end of

2:59the first damage tick. So the next

3:01damage tick is scooped up with the next

3:02D tap.

3:03>> Oh my god. Hit them up. Hit them again

3:05with your sword in the air so they take

3:06a damage tick and then double crystal so

3:07they double pop. Can I try this right

3:09now? Does that work? Someone said it

3:10doesn't work anymore. Does that work?

3:12That's insane. Oh, because you have to

3:14be in the air still.

3:16Oh my gosh, that's You're right. You're

3:18right. This would not work anymore, bro,

3:20unless there's single blast prot.

3:23And no one is anymore.

3:24>> Flower anchoring. Popularized by

3:26>> Bro, like half of these mechanics don't

3:27work because of double blast prot, bro.

3:29It ruined crystal PvP.

3:30>> keeps in 2024. Flower anchoring is the

3:32action of placing an anchor on top of

3:34obsidian after placing a crystal on it.

3:36Now, was this effective? no. It

3:38didn't pop

3:39>> Not true. Flower anchoring is really

3:41overpowered if you know how to use it.

3:43>> them anymore nor did it

3:44>> Look what happens. Soon as he places the

3:45anchor, they're back on another another

3:47ledge.

3:48>> They stay on the ledge. If you crystal,

3:51anchor I'll demonstrate, I guess. If you

3:54if you crystal

3:55and anchor on top of the obsidian,

3:57you're on a ledge again. You could

3:58crystal right here, anchor again.

4:00Oh, that was bad. Let's go to stone.

4:03All right, say for example, they're on a

4:04ledge already. Boom, you crystal crystal

4:06crystal, you anchor. They're still on

4:07the ledge. You do this and you just do

4:09this. You keep going.

4:10Boom. Oh, that's wrong. I guess that's

4:12what he's trying to say.

4:13You anchor here.

4:15Crystal. You anchor here. You crystal.

4:17You anchor here. You crystal. And you

4:19can just keep doing that. And you keep

4:20going down and they're always on a

4:21ledge. So, no, flower anchoring is

4:23actually really useful.

4:25>> All right, [clears throat] lock in.

4:26Crystal on. Now, was this effective?

4:28>> Yes, it is.

4:29>> them anymore, nor did it do anything

4:31special.

4:33>> By Donut's live.

4:35Okay.

4:35>> It was just about one of the coolest

4:36things that you can do. Trifecta. You

4:39might think to yourself that you never

4:40heard of this term before. Well, that's

4:41because I made it up. Basically, what it

4:43is is where you knock your opponent up,

4:45air place with an obsidian, and D-tap

4:46them all in the air at the same exact

4:48time.

4:49>> To my knowledge,

4:50>> there isn't another name for this. This

4:51is because it's only ever been done so

4:52few times, including its twin macro.

4:55>> Single tick [music] D-tap. As the name

4:56applies, single tick D-tap makes it so

4:58you can D-tap somebody in a single

4:59damage tick, [music] which is a form of

5:00sword popping or using a mace to breeze

5:02swap. Tick abusing.

5:03>> You're already lucky with that.

5:04>> point in the video, our explanations

5:05take a whole lot longer to explain. You

5:07might think tick abusing

5:08>> Oh, he's going to talk about tick

5:09abusing.

5:09>> itself is simple, like timing your hit

5:11crystals or anchors to pop them more. Or

5:12maybe if you're very knowledgeable in

5:13the community, you would know about

5:15opposite side safe anchors to double pop

5:17or even far side crystal D-tap.

5:18>> Opposite side safe anchoring to double

5:21pop. What?

5:23>> All of these are valid examples of tick

5:25>> That works? If you anchor on the left

5:27and then anchor on the right, they'll

5:28pop twice? What?

5:29>> Since you're abusing a tick in your

5:31favor to be able to have the upper edge

5:33on your opponent. Now, what people might

5:34not know is how damage ticks even work

5:36or why you actually need to hit your

5:38opponent before you D-tap in order for

5:39it to double pop them. In simple terms,

5:41Minecraft runs on these function called

5:42ticks. There are 20 ticks in a second.

5:44[music] That makes each tick around 0.5

5:46of a second.

5:47>> that if you punch someone, it resets the

5:49tick the tick counter, right?

5:50>> But, there's also another function

5:52called damage ticks, which are half a

5:53second. And that's why if you anchor

5:55multiple times in one damage tick, it

5:57negates all damage and you survive way

5:58longer than you were supposed to.

6:00>> Yeah, cuz you're not popping that fast.

6:02>> Well, how does this correlate to you

6:03having to punch your opponent before you

6:04detap air place with double anchor in

6:07order to pop them twice? This is because

6:09damage tick technically does make you

6:10immune to all damage, except for any

6:12damage that is higher than the original

6:14damage that puts you in damage tick.

6:15What I mean by this is that if I were to

6:17hit you with a netherite sword for four

6:18damage, and then if I were to punch you,

6:20you would take no damage because a sword

6:22does more damage than my fist.

6:24>> Oh, but you'll still take damage from a

6:25crystal or an anchor because it's worth

6:28more damage points

6:29than the sword.

6:30>> But, if I were to hit crystal you

6:31instead, and because crystals do way

6:33more damage than the sword, you would

6:34double pop and die.

6:35>> Oh.

6:38You might think the only way to place

6:39blocks in mine Donut streaming redo the

6:41trap I I

6:43Yeah, I'm not going to trap Donut, bro.

6:45It's not It's not going to happen.

6:46>> is to independently click your mouse the

6:48amount of times to the amount of blocks

6:49you want to place. For instance, if I

6:51wanted to build the subscribe sign, I

6:52would have to go to my mouse and click

6:54the amount of times for blocks there are

6:56in the sign, which in this scenario,

6:57count them,

6:5933 obsidian. Now, you might think I have

7:01to click 33 times in order to place all

7:02of them, which I do. But, if you've ever

7:05played 1.8 before or you're somewhat

7:07deep into the Minecraft community,

7:08>> about?

7:08>> you would know that you can click

7:09multiple times in a single click. Now,

7:12for you to be able to use multiple

7:13clicks in a single input, you would have

7:15to know this mechanic called click

7:16storing. Click storing is a name for

7:17Minecraft's input counters. When a

7:19discrete key or a mouse press is

7:20registered, Minecraft increases a

7:22counter for that key. The counter is

7:24later consumed during the client's input

7:25process pass. Minecraft uses these

7:27counters

7:28>> this guy knows way too much.

7:29>> for actions such as attack, use or

7:32place,

7:33take block, hot bar keys, inventory,

7:35[music] swap off hand, drop,

7:38chat and commands, achievements, social

7:40interactions, perspective is

7:42>> So, you're saying everything you do on

7:43Minecraft it goes into like a a storage

7:46system that then uses that stored input

7:50after a certain amount of time.

7:51>> Move camera toggles. No, each mapping

7:53has its own counter, but Minecraft does

7:55not process every counter the same way.

7:56For PvP, attack and use are the most

7:58important. For most people, that is

8:00their left and right click. But, the

8:01process Minecraft uses them means that

8:03Minecraft consumes several queue ticks

8:04in one input pass.

8:06Now, being this far into the video, I do

8:08have to mention I did not discover all

8:10of these mechanics myself. Nor do I

8:12fully understand all of them. But, I do

8:13have to give props to my research team

8:16that mainly consists of

8:16>> He has a research team, bro.

8:19>> Mystic. I asked it. Bro, what is this

8:21guy's name? Well, whatever his name is.

8:22With the Google spreadsheet

8:26for this mechanic alone. But, with that

8:28being said, I do have to show you what

8:29he sent.

8:30>> When two ticks [music] register press

8:32land opposite side of a client input

8:34click click storing queue

8:36>> What does this mean?

8:37>> Right click one customer joins to use

8:39queue

8:39>> one join as in customer as in like the

8:42action you're doing. A customer or say

8:44So, the action that you do before

8:46the first action you do arise before the

8:48shop checks the the queue.

8:49>> What is he talking about?

8:51>> arrived before the after missing product

8:54analogy last hurt Minecraft world

8:57>> No, this is this is genuinely nerd

8:58stuff, bro.

9:01last hurt

9:01>> Can he demonstrate what this means?

9:03>> anyway

9:04>> No, genuinely, what? This dude is too

9:07nerdy, bro.

9:07>> the video.

9:08>> Now, click storing works because

9:10Minecraft runs on 20 ticks a second. And

9:12in each tick, you can only have one of

9:13each action listed. If you were to

9:15double click right click with a block

9:16and both clicks register in the same

9:18tick, Minecraft will place down one

9:19block and save the next block for the

9:21next tick. AKA storing the next click.

9:24This is why you can double and triple

9:26place blocks with a single click. Triple

9:28click click storing a little more weird

9:29because instead of clicking three times

9:31on one tick and allowing Minecraft to

9:32spread them across three ticks for you,

9:34you have to double click, then single

9:35click allowing click storing to happen

9:37during the first tick. Then, during the

9:39second tick, the single [music] click

9:40registers. It will be stored onto the

9:42third tick. Now, you may ask, "How are

9:44you going to apply this to Minecraft?"

9:45Basically, you can forcefully allow

9:47Minecraft to create two actions

9:48back-to-back to each other at the

9:50fastest limit Minecraft has to offer.

9:52This gives us some of the fastest

9:53mechanics that we

9:54>> Imagine they removed the limitations of

9:57storing your inputs and it just

10:00instantly get everything you do. People

10:01would be way faster than what how fast

10:03they are now. That means that there's a

10:04limit on how fast you could be. You're

10:06breathing too much. What?

10:08>> can abuse, and I'm going to teach you

10:09how. Now, I'm not too good at this, but

10:12I have like a basic understanding of it.

10:14Basically, I have a double clicking

10:16mouse. You can see my CPS counter. It's

10:18a little bit off-centered, but it's

10:19whatever.

10:20Yo, this Yo, this one guy is spamming,

10:22"Jesser, you're so cute." Yo, thank you,

10:23bro. Thank you. Chill. So chill. I have

10:25a double clicking mouse. You can see my

10:26CPS counter. It's a little bit

10:27off-centered, but it's whatever.

10:29So, you just want to time it so every

10:31single double click, you go to your uh

10:33skull anchor and then you go to your

10:35obsidian. So, then you'll have a instant

10:37two tick like this. You can do this with

10:38crystals, too, as you can see.

10:40>> Ooh. How do you double click though?

10:41>> that crazy consistent at it. I'm all

10:43right, but there's this one player,

10:45RedPikmin. He's actually pretty good at

10:46it. He also sells lessons [music] in my

10:48Discord. You know, selfish plug right

10:49here, right here, right here. But, if

10:51you really want to learn this, to be

10:52like the fastest besides keyboard

10:54placing they can possibly be,

10:56then uh you should buy a lesson from

10:57him. Now, I wanted to mention, just

10:59because you can click however many times

11:01does not mean that um like you can Like

11:03I can click up to like six CPS a second.

11:05[music] I might have clicked it there.

11:07But, that does not mean I'm going to be

11:08able to like fully like get an impulse a

11:09cluster with that. Technically, it is

11:11possible to do an instant [music] three

11:13tick where you go like this, click three

11:14times, and blow up a few telltums. But,

11:16your telltum needs to be actually

11:17delayed just so it has really hard place

11:19down like three blocks.

11:21And you can see I'm triple clicking. I

11:23placed it down one [music] times over

11:24here.

11:24>> What the I don't think I can even double

11:25click. I have a magnetic mouse, bro. I

11:27don't think this is possible. Let me

11:28try.

11:32You know, it's possible for me.

11:35Well, never mind.

11:36That's a double click. If I do it If I

11:37do it now If I double click with a

11:39crystal and it like I switch instantly

11:40to a crystal.

11:42Oh.

11:46See how fast that was?

11:48It's instant.

11:50Like this Look at this This is normal.

11:57And now I double click.

11:59It's instant, bro. Already on the Bro.

12:02Uh there's no way I'm going to get good

12:03at that, though. There's no way that I'm

12:04going to get good at that. There's no

12:05way.

12:06>> Out of like four times, five times, five

12:09times.

12:10And that's just going to be really hard

12:11to do, especially because you have to

12:13switch to Totem.

12:14But for like Obby and Crystal, you can

12:17it's just like pretty much guaranteed.

12:19And also that you can make them stack if

12:20[music] you just, you know,

12:23double click twice.

12:24>> Well, I guess I guess that's every

12:26Crystal PvP mechanic, bro. Did we learn

12:28something new? Yes. W video, bro.

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