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Blender 3.0 Beginner Tutorial - Part 1

Blender Guru · 3,244 words · 15 min read

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Intro

0:00if you've just opened blender for the

0:01first time and then you've tried to do

0:04things

0:05maybe trying to see how far you can go

0:07without getting help

0:09you might have discovered you need help

0:11immediately you can't even move things

0:15without a tutorial

0:16but the good news is um you don't need

0:19to learn everything that you can see

0:21right i for example have been using

0:23blender for 18 years and

0:26i still have not touched touched some

0:29parts of blender like scripting never

0:30touched it because i don't need to for

0:32what it is that i'm trying to do this

0:34fly is going to kill me um

0:36it's if you're familiar with the 80 20

0:38rule i think there's really about 20

0:41of

0:42blender's features that you'll use in 80

0:44or 90

0:46of projects um and that's what i want to

0:48teach you in this tutorial series and

0:50then since i think uh doing is the best

0:52way to learn along the way we'll also be

0:54building our very own

0:57donut of course the donut what i'm known

0:59for this is the third time i'm making a

1:02a donut tutorial series every time

1:04blender releases a new version i uh

1:06make this this series so if you finish

1:08this full series you will end up with a

1:11donut that looks very similar to this

1:13so uh let's get started

The basics

1:15this big window that you can see right

1:17here opened up this is called the 3d

1:20viewport and it's where you'll spend

1:22probably 90 percent of your time because

1:24everything you need to visualize whether

1:27it's an animation or an arc vis or

1:29anything like that it all happens right

1:31here so by default you can see you get

1:34three objects you've got a cube you've

1:37got what looks like a ball on a piece of

1:39string that's a lamp and then you've got

1:42a camera this little

1:44would you call that like a triangle

1:46arrow looking thing that's a camera okay

1:48and then if you were to render this by

1:50going to render render image or hitting

1:52the uh hotkey f12

1:54it would take a snapshot from that

1:57camera view okay and although this looks

1:59very similar to what you were just

2:00looking at this one actually has

2:02lighting information okay you got shadow

2:04you got some light coming off the top

2:05here

2:06and if you had textures or materials and

2:09everything else it would all be

2:11calculated okay so if you've already

2:13used other 3d software you're already

2:15familiar with the concept but this is

2:17one of the basic principles of of 3d

2:19rendering what you build in the 3d

2:21viewport is sort of like a simplified

2:23version of

2:25um what it is you're trying to create

2:26and then when you're ready for that

2:28final image you hit render and then it

2:31uses your cpu or your gpu to crunch all

2:34the numbers and calculate the light and

2:36the bounces and everything like that to

2:38create that final uh beautiful image

2:42um so that's uh that's the basics all

2:44right but you might notice like okay

Moving objects

2:46well all right let's just can we move

2:47this thing how do we even do something

2:50basic like move it there's two ways you

2:52could do it one would be to use the move

2:55tool in your toolbar if you activate

2:57that

2:58you can see that over the cube now you

2:59get these arrows and if you were to

3:01click and drag on any of those hours you

3:03would move it along that axis if you

3:06clicked on the white circle in the

3:07middle then that would just be sort of

3:09like free dragging it okay

3:12now you could do it that way but

3:15actually i never do it that way because

3:18it is far easier to just learn the

3:20hotkey

3:21um which in this case is g g for grab

3:25okay so if you just hit g your cursor

3:28doesn't have to be anywhere near it and

3:30i'm not clicking my hands are off the

3:32the clicker it's just attached to your

3:34cursor basically the moment you hit g um

3:37and then if you just do a single left

3:38click it will confirm its movement so

3:41g click and my cursor could be anywhere

3:44right and i can do it which is actually

3:45good because you don't have to like

3:47think about where is my curtain i have

3:48to like get it on here and then hit it

3:50no it's really it just allows you to

3:52work um really fast

3:54excuse me while i get a drink of water

3:57i know i'm only two minutes into the

3:59video

4:00four minutes all right anyways

4:02now one thing you're missing with this

Axis snapping

4:05um is those axis lines like being able

4:07to move it along a specific axis is

4:10actually a really common action you want

4:12to use it all the time and you can do

4:14that after you have hit g by typing the

4:17letter of the axes so there are three

4:20axes and the axis letters are x

4:23okay which is the left and right y which

4:25is back and forwards and then zed which

4:28is up and down some 3d softwares call

4:30the y-axis the up and down but blenders

4:33it's the the z the blue the blue one

4:36alternatively

4:38you can also as you're moving it if you

4:40hold down on your mouse on your scroll

4:42wheel if you push in that's called the

4:44middle mouse button push in until it

4:46clicks and just hold that and you can

4:48see you get this little line that draws

4:49out and then you can just drag it to the

4:53nearest line

4:55nearest axes and it will automatically

4:57snap to that

4:59which is really handy

5:01pretty cool not too bad

5:04okay so that's that's moving things

5:06now the other two actions that are

Rotate and Scale

5:08really common is rotate and scale and

5:11you can again you could use the tool

5:13just by clicking here and then you can

5:15you know rotate it on a specific axis

5:18you could click in the middle and like

5:19do a trackball thing uh scale exact same

5:22thing scale it like that but again i

5:25recommend learning the hotkeys which you

5:27can learn just by hovering over it um

5:29and uh yeah the hotkey for this one so

5:32where it says shortcut shift spacebar

5:34it's technically true you could activate

5:37it from this little menu here if you hit

5:39shift spacebar but it's the one after

5:41that ah really easy to remember r for

5:43rotate okay so rotate and then you can

5:46hit the letter of the axes as well or do

5:48that same holding the middle mouse

5:50button oh that's weird maybe because i

5:52did it after tapping that anyways

5:54and then you've got a scale which is uh

5:57hovering over it s for scale okay s x y

6:01and z

6:02um like that and if you want to cancel a

6:03movement you can hit escape or you can

6:05just right click as well and that'll

6:07also cancel the movement

6:09um

6:10but yeah so you can see you could do

6:12quite a lot just with those

6:15few little uh movements there okay so

6:17that's how you move stuff about now

Orbiting

6:20let's talk about the next thing you

6:21probably want to learn is like how do i

6:22actually move my view like how could i

6:24look and explore the rest of the scene

6:26and that is also done with your middle

6:28mouse button okay so if you click in on

6:30your scroll wheel until it clicks you

6:33are orbiting

6:34that is how you orbit

6:36and my laptop people with track pads you

6:40are panicking right now because you've

6:41just realized you don't have a middle

6:43mouse button

6:44um you can do it in a pinch by going to

6:47the top right hand corner there's a

6:48little gizmo and if you just click and

6:50drag on that you can see

6:53that you are able to uh free rotate

6:55around

6:57alternatively you can also go edit

7:00preferences and then underneath input

7:02if you click emulate three button mouse

7:05this will enable you to holding down alt

7:08if you

7:09then hold down left click

7:11uh it just does the same thing as as the

7:13middle mouse button which is pretty cool

7:15it's not bad

7:17whilst you're here by the way

Scaling the interface

7:18you might also depending on the size of

7:20your screen you might want to change the

7:22resolution because by default it's one

7:24which on my 4k monitor you can see that

7:26my buttons and the text is really small

7:29um and if you crank it all the way up

7:31you can get to something comfortable i i

7:33point four or five is what i would

7:34normally go for

7:36and by the way i'm snapping it like as

7:37as you're dragging something if you hold

7:39down control it's using incremental

7:41uh numbers so it keeps it to like a

7:43whole number

7:44i'd normally go like 1.4 if i was using

7:46uh using it myself but it's a tutorial

7:48so i'll keep it big so you guys can see

7:50what i'm

7:51what i'm getting at um

7:53cool and oh another thing just while i'm

7:56here just mentioning some of you are

7:58from other 3d software 3ds max maya that

8:01kind of thing you might find it helpful

8:03to know there's an industry compatible

8:05key map that you could enable

8:07which will i'll put them up on the

8:09screen here but it's basically it's more

8:10common keyboard shortcuts if you're used

8:12to other software

8:14but for this tutorial series and

8:15everyone else i recommend sticking to

8:17the blender one because of course

8:19um all the hotkeys and everything you'll

8:21learn whilst learning blender will be

8:22for this uh hotkey thing anyways

8:26all right okay so that is uh that's

8:28orbiting okay

8:30now you can see as i orbit around it's

Panning

8:32still it's like locked on to my

8:35middle of my screen here okay if i want

8:37to move somewhere else that is pan which

8:40is shift middle mouse button okay now

8:43i'm shifting my view to somewhere else

8:45where i could pan around that place and

8:47shift again and if you're on a trackpad

8:49you could also use this

8:51move the view this little uh hand icon

8:54thing at the top there

8:56do invest in a mouse

8:58please

8:59you will need it for 3d uh you really

Zooming

9:01should get a mouse it's going to be

9:03tough

9:04oh the other thing that i'm doing right

9:06now is i'm using the scroller to zoom in

9:09and out

9:10you can also use this little magnifying

9:12glass up there or control hold down

9:14control and then again click in on the

9:16middle mouse and that will use a smooth

9:19movement rather than the scroll wheel

9:20which is quite uh jaggedy

9:23okay cool so um let's say you've moved

Focus on object

9:27the cube all the way over there like

9:28okay so you could if you wanted to go

9:29and inspect your cube you could you know

9:32work your way over there by using shift

9:34middle mouse button to pan over there

9:36but it is far easier to just learn the

9:38hotkey

9:39number pad period

9:41which will focus on any selected object

9:45so if i want to go to my camera over

9:46there i can select my camera and number

9:48pad period will take me over to there

9:51again my laptop users are going oh no i

9:53don't have a number pad

9:55all right

9:56uh the the alternative way to do it is

9:58hold down the tilde key which is that

10:01weird key underneath your escape key

10:03you've probably never used before that

10:04brings up a pie menu with a bunch of

10:06view options and view selected is uh

10:09focus view select it will take you there

10:13okay cool so we've learned uh orbiting

Align View to Axis

10:17with middle mouse shift

10:19middle mouse to pan and then control

10:21middle mouse to zoom in and out or

10:23scroll

10:25the other one you probably want to learn

10:26is

10:28align your view to axis because it's

10:30something that you like new beginners

10:31often end up like upside down and

10:33they're like how did this happen

10:36um so you can go to uh lock like bring

10:39yourself the right way up just by

10:40clicking one of these letters on your

10:42your axes up here okay so if you clicked

10:45that i'm now the right way am i the

10:47right way yes i'm the right way right

10:48way up i'm just focused on a weird part

10:50of the scene that's why it's very weird

10:53um alternatively instead of these so

10:55there's the three axes that you could

10:56snap yourself to you could also learn

10:58the hotkeys which is number pad one for

11:01front view

11:03one for front view three for side view

11:06and seven for

11:08top view that's only number pad it

11:09doesn't work for your keys along the top

11:12unless you wanted to enable that

11:14over here emulate number pad and then it

11:16would do that

11:19but yeah so that's uh that's handy as

Orthographic/Perspective View

11:21well you might also find

11:24you'll notice sorry that in this view

11:26this is orthographic mode okay so

11:28we can't see the other sides of our cube

11:30right now it's a weird looking cube but

11:33we can't see the other side because this

11:34is orthographic mode it's like

11:36looking at it with like a focal length

11:38of like infinity right so there's no

11:40depth in our scene right now which is

11:42actually really handy and it defaults to

11:44it for this a line to view thing

11:47immediately because you usually want

11:49that but the the hotkey for that is

11:51number pad 5 and that will take you in

11:53and out of

11:54perspective mode you can also do it up

11:56there

11:57like that you can see the difference um

12:01oh and another way that you could see a

12:03line to view

12:05because there's a couple of ways

12:06you could also use that tilde key

12:08that'll take you to the top the right

12:10the side etcetera you could also use uh

12:13the in the view viewport you could

12:16change those uh it's also got the

12:18hotkeys there if you happen to forget

12:19them

12:20and the other way is the same as zbrush

12:23if you're familiar with zbrush

12:24[Music]

12:26oh i just cleared the

12:28location of that with alt g you don't

12:30need to remember that one that's a weird

12:31one

12:32similar to zbrush holding down alt

12:34whilst middle mouse button orbiting

12:37i will also snap it to the nearest axis

12:40which is also really handy as well so if

12:42i'm like moving around and i'm like oh

12:44look up just hold down alt and it'll

12:46just snap it there

12:48which is really handy so

12:50that's uh that's kind of the 3d viewport

12:52we'll obviously get way more into this

12:54as we delve into the other lessons um

12:57but uh whilst we're here let's yeah

Properties

13:00these other sections over here so on the

13:02right hand side this is your properties

13:05and as you can imagine it's the

13:07properties of things in the 3d viewport

13:10or the scene you could change render

13:12settings or things here and look there's

13:14a lot here like i i would strongly

13:16recommend not trying to learn all the

13:18values because you're not going to

13:19remember them anyway we'll go through

13:21them as they're needed in this tutorial

13:23series i think the best way to learn is

13:25to just do for something that you need

13:27to do so that's what i try to teach

13:30these these options some of these

13:31options will change depending on what is

13:33selected so like if my camera is

13:34selected you can see i get a camera icon

13:37and then i could change some camera

13:38settings uh if my cube is selected i get

13:41some material settings right i could

13:43click material i could change the color

13:45to red and i could see a beautiful

13:50gray

13:51red color it's a weird looking red the

13:53reason it's not changing over here

13:56in the 3d viewport is because again this

13:58is a simplified view of the final render

14:01so there's no material properties in

14:02this view we'll get to the viewport

14:04rendering later on but for now uh you

14:06would see it though if you were in uh

14:08rendered again f12 to do an actual

14:11render

The outliner

14:13now at the top here

14:15we have got a

14:16outliner so this is keeping a running

14:19inventory of everything that you've got

14:21in your 3d viewport at the moment so

14:23we've got three objects and we've got

14:24one collection so collection is just

14:26it's like a folder basically

14:29simple way to think of it so you can

14:30like organize things you can rename

14:32things just by double clicking on it

14:35um

14:36yeah whatever right um and so that'll

14:38automatically update as you add things

14:40to the scene like if i was to duplicate

14:42my object which i could do by hitting

14:44shift d to duplicate you can see there's

14:47created another object right up there in

14:49the outline so if i ever like lose

14:50something and i'm like oh where's that

14:52thing i can just find it on here and

14:53then just you know bam whoops bam

Camera view

14:56oh by the way i just accidentally tap

14:58number pad zero which is how you can

15:00look through the camera view

15:02you could also do it by hitting the

15:04little camera icon on the right there

15:06or by going viewport camera or by

15:10hitting the tilde key so there are there

15:12are four places to get viewport options

15:14depending on

15:16what device or whatever it is that

15:18you're looking at um

15:19yeah i deleted something by hitting x uh

15:23you could also do it by hitting uh

15:24delete by the way i'm throwing a lot of

15:26keys at you keyboard shortcuts um

Keyboard shortcut PDF

15:29it's a lot to take in especially when

15:30you're starting so i created a keyboard

15:32shortcut pdf and the link for that is in

15:34the description it's just a list it's

15:36like three or four pages of the most

15:38common hotkeys that you'll need to learn

15:41um or you might need to reference uh as

15:44you're using blender so you can

15:45basically load it up on another monitor

15:47whilst you're working and you've got it

15:48there as reference if you need it

15:50i used to make it like a bonus for

15:52signing up for my newsletter but now

15:54i'll just make it free so you don't have

15:55to subscribe you can just click that

15:56link view it and hopefully that'll make

15:58it easier to use blender you can still

16:01subscribe to my newsletter it's a weekly

16:04newsletter on tutorials artworks and

16:07things that i find in the 3d industry so

16:10if you want to keep up to date and learn

16:12new things you can subscribe to that in

16:14the description as well

16:16but that's it for this one because we

16:18have covered quite a lot of ground so

16:20we'll keep it simple and uh yeah open up

16:23a brand new scene in blender and then

16:26join me in part two which is where we'll

16:28actually start making that donut now

16:30that you've got the basics

16:32so we'll be learning about adding

16:33objects and you know modeling and all

16:35that kind of stuff

16:37so uh click here on the screen and hope

16:39to see you in the next part see you

16:41there

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