Full transcript
Intro
0:00if you've just opened blender for the
0:01first time and then you've tried to do
0:04things
0:05maybe trying to see how far you can go
0:07without getting help
0:09you might have discovered you need help
0:11immediately you can't even move things
0:15without a tutorial
0:16but the good news is um you don't need
0:19to learn everything that you can see
0:21right i for example have been using
0:23blender for 18 years and
0:26i still have not touched touched some
0:29parts of blender like scripting never
0:30touched it because i don't need to for
0:32what it is that i'm trying to do this
0:34fly is going to kill me um
0:36it's if you're familiar with the 80 20
0:38rule i think there's really about 20
0:41of
0:42blender's features that you'll use in 80
0:44or 90
0:46of projects um and that's what i want to
0:48teach you in this tutorial series and
0:50then since i think uh doing is the best
0:52way to learn along the way we'll also be
0:54building our very own
0:57donut of course the donut what i'm known
0:59for this is the third time i'm making a
1:02a donut tutorial series every time
1:04blender releases a new version i uh
1:06make this this series so if you finish
1:08this full series you will end up with a
1:11donut that looks very similar to this
1:13so uh let's get started
The basics
1:15this big window that you can see right
1:17here opened up this is called the 3d
1:20viewport and it's where you'll spend
1:22probably 90 percent of your time because
1:24everything you need to visualize whether
1:27it's an animation or an arc vis or
1:29anything like that it all happens right
1:31here so by default you can see you get
1:34three objects you've got a cube you've
1:37got what looks like a ball on a piece of
1:39string that's a lamp and then you've got
1:42a camera this little
1:44would you call that like a triangle
1:46arrow looking thing that's a camera okay
1:48and then if you were to render this by
1:50going to render render image or hitting
1:52the uh hotkey f12
1:54it would take a snapshot from that
1:57camera view okay and although this looks
1:59very similar to what you were just
2:00looking at this one actually has
2:02lighting information okay you got shadow
2:04you got some light coming off the top
2:05here
2:06and if you had textures or materials and
2:09everything else it would all be
2:11calculated okay so if you've already
2:13used other 3d software you're already
2:15familiar with the concept but this is
2:17one of the basic principles of of 3d
2:19rendering what you build in the 3d
2:21viewport is sort of like a simplified
2:23version of
2:25um what it is you're trying to create
2:26and then when you're ready for that
2:28final image you hit render and then it
2:31uses your cpu or your gpu to crunch all
2:34the numbers and calculate the light and
2:36the bounces and everything like that to
2:38create that final uh beautiful image
2:42um so that's uh that's the basics all
2:44right but you might notice like okay
Moving objects
2:46well all right let's just can we move
2:47this thing how do we even do something
2:50basic like move it there's two ways you
2:52could do it one would be to use the move
2:55tool in your toolbar if you activate
2:57that
2:58you can see that over the cube now you
2:59get these arrows and if you were to
3:01click and drag on any of those hours you
3:03would move it along that axis if you
3:06clicked on the white circle in the
3:07middle then that would just be sort of
3:09like free dragging it okay
3:12now you could do it that way but
3:15actually i never do it that way because
3:18it is far easier to just learn the
3:20hotkey
3:21um which in this case is g g for grab
3:25okay so if you just hit g your cursor
3:28doesn't have to be anywhere near it and
3:30i'm not clicking my hands are off the
3:32the clicker it's just attached to your
3:34cursor basically the moment you hit g um
3:37and then if you just do a single left
3:38click it will confirm its movement so
3:41g click and my cursor could be anywhere
3:44right and i can do it which is actually
3:45good because you don't have to like
3:47think about where is my curtain i have
3:48to like get it on here and then hit it
3:50no it's really it just allows you to
3:52work um really fast
3:54excuse me while i get a drink of water
3:57i know i'm only two minutes into the
3:59video
4:00four minutes all right anyways
4:02now one thing you're missing with this
Axis snapping
4:05um is those axis lines like being able
4:07to move it along a specific axis is
4:10actually a really common action you want
4:12to use it all the time and you can do
4:14that after you have hit g by typing the
4:17letter of the axes so there are three
4:20axes and the axis letters are x
4:23okay which is the left and right y which
4:25is back and forwards and then zed which
4:28is up and down some 3d softwares call
4:30the y-axis the up and down but blenders
4:33it's the the z the blue the blue one
4:36alternatively
4:38you can also as you're moving it if you
4:40hold down on your mouse on your scroll
4:42wheel if you push in that's called the
4:44middle mouse button push in until it
4:46clicks and just hold that and you can
4:48see you get this little line that draws
4:49out and then you can just drag it to the
4:53nearest line
4:55nearest axes and it will automatically
4:57snap to that
4:59which is really handy
5:01pretty cool not too bad
5:04okay so that's that's moving things
5:06now the other two actions that are
Rotate and Scale
5:08really common is rotate and scale and
5:11you can again you could use the tool
5:13just by clicking here and then you can
5:15you know rotate it on a specific axis
5:18you could click in the middle and like
5:19do a trackball thing uh scale exact same
5:22thing scale it like that but again i
5:25recommend learning the hotkeys which you
5:27can learn just by hovering over it um
5:29and uh yeah the hotkey for this one so
5:32where it says shortcut shift spacebar
5:34it's technically true you could activate
5:37it from this little menu here if you hit
5:39shift spacebar but it's the one after
5:41that ah really easy to remember r for
5:43rotate okay so rotate and then you can
5:46hit the letter of the axes as well or do
5:48that same holding the middle mouse
5:50button oh that's weird maybe because i
5:52did it after tapping that anyways
5:54and then you've got a scale which is uh
5:57hovering over it s for scale okay s x y
6:01and z
6:02um like that and if you want to cancel a
6:03movement you can hit escape or you can
6:05just right click as well and that'll
6:07also cancel the movement
6:09um
6:10but yeah so you can see you could do
6:12quite a lot just with those
6:15few little uh movements there okay so
6:17that's how you move stuff about now
Orbiting
6:20let's talk about the next thing you
6:21probably want to learn is like how do i
6:22actually move my view like how could i
6:24look and explore the rest of the scene
6:26and that is also done with your middle
6:28mouse button okay so if you click in on
6:30your scroll wheel until it clicks you
6:33are orbiting
6:34that is how you orbit
6:36and my laptop people with track pads you
6:40are panicking right now because you've
6:41just realized you don't have a middle
6:43mouse button
6:44um you can do it in a pinch by going to
6:47the top right hand corner there's a
6:48little gizmo and if you just click and
6:50drag on that you can see
6:53that you are able to uh free rotate
6:55around
6:57alternatively you can also go edit
7:00preferences and then underneath input
7:02if you click emulate three button mouse
7:05this will enable you to holding down alt
7:08if you
7:09then hold down left click
7:11uh it just does the same thing as as the
7:13middle mouse button which is pretty cool
7:15it's not bad
7:17whilst you're here by the way
Scaling the interface
7:18you might also depending on the size of
7:20your screen you might want to change the
7:22resolution because by default it's one
7:24which on my 4k monitor you can see that
7:26my buttons and the text is really small
7:29um and if you crank it all the way up
7:31you can get to something comfortable i i
7:33point four or five is what i would
7:34normally go for
7:36and by the way i'm snapping it like as
7:37as you're dragging something if you hold
7:39down control it's using incremental
7:41uh numbers so it keeps it to like a
7:43whole number
7:44i'd normally go like 1.4 if i was using
7:46uh using it myself but it's a tutorial
7:48so i'll keep it big so you guys can see
7:50what i'm
7:51what i'm getting at um
7:53cool and oh another thing just while i'm
7:56here just mentioning some of you are
7:58from other 3d software 3ds max maya that
8:01kind of thing you might find it helpful
8:03to know there's an industry compatible
8:05key map that you could enable
8:07which will i'll put them up on the
8:09screen here but it's basically it's more
8:10common keyboard shortcuts if you're used
8:12to other software
8:14but for this tutorial series and
8:15everyone else i recommend sticking to
8:17the blender one because of course
8:19um all the hotkeys and everything you'll
8:21learn whilst learning blender will be
8:22for this uh hotkey thing anyways
8:26all right okay so that is uh that's
8:28orbiting okay
8:30now you can see as i orbit around it's
Panning
8:32still it's like locked on to my
8:35middle of my screen here okay if i want
8:37to move somewhere else that is pan which
8:40is shift middle mouse button okay now
8:43i'm shifting my view to somewhere else
8:45where i could pan around that place and
8:47shift again and if you're on a trackpad
8:49you could also use this
8:51move the view this little uh hand icon
8:54thing at the top there
8:56do invest in a mouse
8:58please
8:59you will need it for 3d uh you really
Zooming
9:01should get a mouse it's going to be
9:03tough
9:04oh the other thing that i'm doing right
9:06now is i'm using the scroller to zoom in
9:09and out
9:10you can also use this little magnifying
9:12glass up there or control hold down
9:14control and then again click in on the
9:16middle mouse and that will use a smooth
9:19movement rather than the scroll wheel
9:20which is quite uh jaggedy
9:23okay cool so um let's say you've moved
Focus on object
9:27the cube all the way over there like
9:28okay so you could if you wanted to go
9:29and inspect your cube you could you know
9:32work your way over there by using shift
9:34middle mouse button to pan over there
9:36but it is far easier to just learn the
9:38hotkey
9:39number pad period
9:41which will focus on any selected object
9:45so if i want to go to my camera over
9:46there i can select my camera and number
9:48pad period will take me over to there
9:51again my laptop users are going oh no i
9:53don't have a number pad
9:55all right
9:56uh the the alternative way to do it is
9:58hold down the tilde key which is that
10:01weird key underneath your escape key
10:03you've probably never used before that
10:04brings up a pie menu with a bunch of
10:06view options and view selected is uh
10:09focus view select it will take you there
10:13okay cool so we've learned uh orbiting
Align View to Axis
10:17with middle mouse shift
10:19middle mouse to pan and then control
10:21middle mouse to zoom in and out or
10:23scroll
10:25the other one you probably want to learn
10:26is
10:28align your view to axis because it's
10:30something that you like new beginners
10:31often end up like upside down and
10:33they're like how did this happen
10:36um so you can go to uh lock like bring
10:39yourself the right way up just by
10:40clicking one of these letters on your
10:42your axes up here okay so if you clicked
10:45that i'm now the right way am i the
10:47right way yes i'm the right way right
10:48way up i'm just focused on a weird part
10:50of the scene that's why it's very weird
10:53um alternatively instead of these so
10:55there's the three axes that you could
10:56snap yourself to you could also learn
10:58the hotkeys which is number pad one for
11:01front view
11:03one for front view three for side view
11:06and seven for
11:08top view that's only number pad it
11:09doesn't work for your keys along the top
11:12unless you wanted to enable that
11:14over here emulate number pad and then it
11:16would do that
11:19but yeah so that's uh that's handy as
Orthographic/Perspective View
11:21well you might also find
11:24you'll notice sorry that in this view
11:26this is orthographic mode okay so
11:28we can't see the other sides of our cube
11:30right now it's a weird looking cube but
11:33we can't see the other side because this
11:34is orthographic mode it's like
11:36looking at it with like a focal length
11:38of like infinity right so there's no
11:40depth in our scene right now which is
11:42actually really handy and it defaults to
11:44it for this a line to view thing
11:47immediately because you usually want
11:49that but the the hotkey for that is
11:51number pad 5 and that will take you in
11:53and out of
11:54perspective mode you can also do it up
11:56there
11:57like that you can see the difference um
12:01oh and another way that you could see a
12:03line to view
12:05because there's a couple of ways
12:06you could also use that tilde key
12:08that'll take you to the top the right
12:10the side etcetera you could also use uh
12:13the in the view viewport you could
12:16change those uh it's also got the
12:18hotkeys there if you happen to forget
12:19them
12:20and the other way is the same as zbrush
12:23if you're familiar with zbrush
12:24[Music]
12:26oh i just cleared the
12:28location of that with alt g you don't
12:30need to remember that one that's a weird
12:31one
12:32similar to zbrush holding down alt
12:34whilst middle mouse button orbiting
12:37i will also snap it to the nearest axis
12:40which is also really handy as well so if
12:42i'm like moving around and i'm like oh
12:44look up just hold down alt and it'll
12:46just snap it there
12:48which is really handy so
12:50that's uh that's kind of the 3d viewport
12:52we'll obviously get way more into this
12:54as we delve into the other lessons um
12:57but uh whilst we're here let's yeah
Properties
13:00these other sections over here so on the
13:02right hand side this is your properties
13:05and as you can imagine it's the
13:07properties of things in the 3d viewport
13:10or the scene you could change render
13:12settings or things here and look there's
13:14a lot here like i i would strongly
13:16recommend not trying to learn all the
13:18values because you're not going to
13:19remember them anyway we'll go through
13:21them as they're needed in this tutorial
13:23series i think the best way to learn is
13:25to just do for something that you need
13:27to do so that's what i try to teach
13:30these these options some of these
13:31options will change depending on what is
13:33selected so like if my camera is
13:34selected you can see i get a camera icon
13:37and then i could change some camera
13:38settings uh if my cube is selected i get
13:41some material settings right i could
13:43click material i could change the color
13:45to red and i could see a beautiful
13:50gray
13:51red color it's a weird looking red the
13:53reason it's not changing over here
13:56in the 3d viewport is because again this
13:58is a simplified view of the final render
14:01so there's no material properties in
14:02this view we'll get to the viewport
14:04rendering later on but for now uh you
14:06would see it though if you were in uh
14:08rendered again f12 to do an actual
14:11render
The outliner
14:13now at the top here
14:15we have got a
14:16outliner so this is keeping a running
14:19inventory of everything that you've got
14:21in your 3d viewport at the moment so
14:23we've got three objects and we've got
14:24one collection so collection is just
14:26it's like a folder basically
14:29simple way to think of it so you can
14:30like organize things you can rename
14:32things just by double clicking on it
14:35um
14:36yeah whatever right um and so that'll
14:38automatically update as you add things
14:40to the scene like if i was to duplicate
14:42my object which i could do by hitting
14:44shift d to duplicate you can see there's
14:47created another object right up there in
14:49the outline so if i ever like lose
14:50something and i'm like oh where's that
14:52thing i can just find it on here and
14:53then just you know bam whoops bam
Camera view
14:56oh by the way i just accidentally tap
14:58number pad zero which is how you can
15:00look through the camera view
15:02you could also do it by hitting the
15:04little camera icon on the right there
15:06or by going viewport camera or by
15:10hitting the tilde key so there are there
15:12are four places to get viewport options
15:14depending on
15:16what device or whatever it is that
15:18you're looking at um
15:19yeah i deleted something by hitting x uh
15:23you could also do it by hitting uh
15:24delete by the way i'm throwing a lot of
15:26keys at you keyboard shortcuts um
Keyboard shortcut PDF
15:29it's a lot to take in especially when
15:30you're starting so i created a keyboard
15:32shortcut pdf and the link for that is in
15:34the description it's just a list it's
15:36like three or four pages of the most
15:38common hotkeys that you'll need to learn
15:41um or you might need to reference uh as
15:44you're using blender so you can
15:45basically load it up on another monitor
15:47whilst you're working and you've got it
15:48there as reference if you need it
15:50i used to make it like a bonus for
15:52signing up for my newsletter but now
15:54i'll just make it free so you don't have
15:55to subscribe you can just click that
15:56link view it and hopefully that'll make
15:58it easier to use blender you can still
16:01subscribe to my newsletter it's a weekly
16:04newsletter on tutorials artworks and
16:07things that i find in the 3d industry so
16:10if you want to keep up to date and learn
16:12new things you can subscribe to that in
16:14the description as well
16:16but that's it for this one because we
16:18have covered quite a lot of ground so
16:20we'll keep it simple and uh yeah open up
16:23a brand new scene in blender and then
16:26join me in part two which is where we'll
16:28actually start making that donut now
16:30that you've got the basics
16:32so we'll be learning about adding
16:33objects and you know modeling and all
16:35that kind of stuff
16:37so uh click here on the screen and hope
16:39to see you in the next part see you
16:41there