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Basic rules of light and shadow for drawing _ Beginner's Tutorial

Peonypaint · 1,290 words · 6 min read

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0:01some of you have been asking me for a

0:03series of tutorials for absolute

0:05beginners the first thing you need to

0:07understand is how light affects the

0:09appearance of form when you add light

0:11and Shadow to your drawing you can make

0:13it come to life by creating the illusion

0:16of form and depth you can make a

0:18flatline drawing looks like a real

0:21three-dimensional object it is because

0:24of light and the characteristics of

0:26light in the scene we're looking at

0:28light and how it illuminates Ates the

0:30objects in our

0:32environment light is the reason we see

0:34anything and the characteristics to the

0:36light can completely change the

0:38appearance of the objects it

0:41illuminates so let's understand how the

0:43light behaves for learning it the best

0:46way we going to start with simple shapes

0:49I'm going to example a sphere to explain

0:51about the different elements of light

0:54because this is a lot easier to

0:56understand than a complex form the first

0:58thing that is important to learn about

0:59life is the direction of the light here

1:02the light source is coming down from the

1:04top left in this example the light rays

1:08are completely parallel to each other

1:10this type of light source in nature can

1:13actually be considered the sun we

1:15actually have two main zones the light

1:18side which is facing the light source

1:20and the shadow side which is the part

1:22light can't reach when light shines on

1:25an object there is something called a

1:27Terminator The Edge where the form form

1:30transitions from light to Shadow it's

1:32located at the tangents between the

1:34light source and the form in other words

1:37just before the plane start to face away

1:40from the light from that point on the

1:42light does not penetrate the object in

1:45fact the border between these two areas

1:48is where the light becomes completely

1:50parallel to the edges and it's the

1:52beginning of the

1:54Terminator the edges can appear soft on

1:56matte surfaces like wooden object or

1:59Fair fabric stone or hard onshine

2:02surfaces such as a plastic Bowl glass or

2:05metal but these are for the pattern and

2:08texture lessons which need more

2:09explanation and we'll fully discuss

2:12about it later in another tutorial okay

2:15let's start by talking about the shadow

2:17side after the Terminator is the

2:20beginning of the Shadow shape Shadow

2:22shape generally includes two different

2:24parts which are two types of Shadows

2:27form Shadow and cast shadow form Shadow

2:30is a shadow caused by the plane turning

2:32away from the light source we usually

2:35see the form shadow on the object itself

2:38a cast Shadow appears when a form blocks

2:40the light from hitting another form in

2:42this case this sphere is blocking the

2:45light from reaching this part of the

2:46table you can find this shape by

2:49projecting the line from the light

2:51source to the Terminator of the first

2:54form which is the sphere and continuing

2:56those lines to reach the second form

2:59which is the ground or the table the

3:01cast Shadow can tell you where the light

3:03source is coming from all you have to do

3:06is Chase the edges against your object

3:09so let's see how the cast Shadow is

3:11formed what we have to do is to draw an

3:14imaginary line from the middle of the

3:16Terminator in the same direction of the

3:18light until it hits the table we

3:21considered a hypothetical ground for the

3:23sphere and we repeat these lines in the

3:26same direction and path in different

3:28parts of the Terminator

3:30and the only thing we have to do is to

3:32Simply connect these lines to each other

3:34to shape a

3:35curve along the Terminator sometimes you

3:38will see a core Shadow it's a darker

3:41plane that defines the edge of the

3:43Shadow and looks like a dark strip

3:45running along the boundary between the

3:46two sides the thickness and softness of

3:49the core Shadow can vary quite a bit it

3:52depends on the thickness of the form how

3:54sharp The Edge is between the planes of

3:57light and dark or the angle and position

3:59of of the reflecting light source

4:02sometimes you won't see the core Shadow

4:03at all Shadows are rarely completely

4:06black light bounces off objects in

4:09environments and it reflected back into

4:11the Shadows this is called reflected

4:14light or bouncing light in this case the

4:17light will bounce off the ground and

4:19into the shadow on the sphere causing

4:21the object to not be completely in the

4:23shadow or in other words light bounces

4:27off the table and illuminates the shadow

4:29side of of the sphere so we have direct

4:32light and reflected light so it happens

4:35only if there's something on the shadow

4:37side to reflect back enough light to

4:39create a visible difference in

4:41values there are so many things in the

4:44environment that light can reflect off

4:46of walls nearby objects tables or any

4:50surface the object is sitting on black

4:53surfaces absorb more light so in this

4:57example the core Shadow is no longer

4:59visible

5:00but white is highly reflective so as the

5:03ground gets lighter it reflects more

5:05light the same rule is for nearby

5:08objects lighter objects reflect more

5:11light and darker objects reflect less so

5:15as I mentioned light can reflect off of

5:17many things in the environment reflected

5:20light doesn't just affect form Shadows

5:23it also affects cast Shadows less light

5:26can bounce into this deep crevice for

5:29the sphere and table meet in fact this

5:31area is a tighter spot where the ball

5:34touches the table and so that area gets

5:37darker as it goes deeper this is called

5:40an occlusion Shadow let's move on to

5:43light side of the sphere immediately

5:45after the Terminator is the half tone or

5:48midtone midtones are the darkest values

5:51on this side of the sphere these are the

5:54planes of the form that are partially

5:56hit by the direct light where the edges

5:59start curving away from the light source

6:01these areas receive less and less light

6:04the more they angle away as the planes

6:07get closer and closer to facing the

6:09light they will get

6:11lighter and between these two ranges

6:14there are different values of light

6:17there's a point which is called the

6:19center light or core light which is the

6:21area facing the light directly a very

6:24simple rule that you need to pay

6:26attention to is the angle of the light

6:28and the angle of your object in relation

6:30to the light in this example this is the

6:33point that is specified here don't

6:36confuse the center light with highlight

6:39the difference between the two is that

6:41the center light is the plane facing the

6:43light source whereas the Highlight is a

6:46reflection of the light source this is

6:48the brightest point on an object the

6:50reflection will move depending on where

6:52the viewer is so the Highlight can

6:55change position depending on where

6:57you're

6:58standing the explanation I gave you in

7:01these few minutes are the most important

7:03informations you should know about light

7:06so start with simple shapes and then try

7:08on more complex shapes and there's

7:11actually no strange rule so far we said

7:14that we determine the direction of the

7:16light first and then the place where the

7:19light will be completely parallel and

7:22then we specify the Terminator and after

7:25that they form Shadow and then bouncing

7:27lights and then may specify the cast

7:29shadow on the ground with this simple

7:32method we can draw the shadows of an

7:34object and apply the same rules to more

7:36complex shapes my name is puny and I

7:39thank you for watching this tutorial bye

7:41till the next

7:53one

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