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Blender Archviz: Color Balance | Part 43 |

chocofur · 3,640 words · 17 min read

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0:00hi everyone in this video i want to show

0:02you the entire process of color

0:04correction and grading directly in

0:06blender some time ago i was working on

0:09the animation project and just because i

0:11didn't have after effects installed on

0:13my workstation i decided to do the

0:16entire process in blender and to my

0:19surprise it turned out to be much more

0:21efficient

0:23than importing the render frames to the

0:25external application and working in a

0:27different environment

0:28so

0:29i thought this will be very interesting

0:31lesson for you as well and now i want to

0:34share

0:35the process with you so let's get

0:37started

0:39let's start with completely

0:41clean blender layout go to the

0:43compositing

0:45turn the

0:46notes on and drag and drop our

0:50xr file so as you probably know from the

0:52previous course chapters i'm using the

0:55xr files because

0:57this allows me to store the exact render

1:00output

1:01in a single file for example if i was

1:03using the png or jpg files

1:05i would lose a lot of data and it would

1:09be really hard to work

1:11on the post-processing in blender on a

1:13file like this so try to always use xr

1:16files even if you have an animation i

1:19always save all of my frames into this

1:21file format i'm going to press shift a

1:24at the viewer node delete the render

1:27layers

1:29and connect it like that

1:31the composite node if you're not

1:33planning to render the animation frames

1:36from this setup in the compositing you

1:38can just delete it

1:40i'm gonna now press the n key

1:42hide the toolbar on the right

1:45go to the screen corner left click and

1:48drag

1:50to have another screen here and i'm

1:51gonna switch to the image editor so now

1:54in the image editor i'm going to click

1:56here and choose the viewer node

1:58so this way everything that it's

2:00plugging to the final to the selected

2:03viewer node will be visible here in the

2:05image editor i'm going to press the n

2:07key and select the scopes here

2:10so previously we've been only focusing

2:13on the histogram but today i want to

2:15tell you

2:16more about the waveform and a little bit

2:18about the vetroscope so you can

2:21click here

2:24drag down and have this better preview

2:27now with i'm going to start with the

2:29waveform so

2:31this image here

2:33gives us

2:34an information on the pixels

2:37on our rendering going from the left

2:40to right

2:41so

2:42all you see here

2:44is the representation of pixels in this

2:47side of the rendering when you go here

2:49it's this side of the rendering and so

2:51i'm gonna demonstrate it later

2:53with one of the notes

2:55but to start i'm gonna add

2:58color and color

3:00balance node

3:03and now i'm going to copy this node

3:07and just check

3:09sorry change the

3:11settings here

3:12so

3:13i'm always starting with those two nodes

3:17and now i'm gonna start editing the

3:19first note looking at the histogram to

3:22know what's happening

3:24so before we start we have to understand

3:27what those values mean in the color

3:30balance note and it's actually pretty

3:31easy to lift

3:33represents the bottom

3:35values of the waveform

3:37gain represents the upper

3:39values of the waveform and gamma

3:42are all the middle tones so as you can

3:44see looking at the image

3:46we

3:47lack of those brighter tones they are

3:50only visible here in the windows

3:52and if you would like to

3:54balance the the tones of the image it's

3:57nice to have this

3:58waveform spread acro across all the

4:01ranges it will of course vary between

4:03different images but here you can see

4:05it's everything is kind of stuck

4:08uh to the bottom so to fix that all you

4:11have to do is just move this one slider

4:14and you can see

4:16this whole tone range is now spreaded

4:19more evenly across the different tones

4:24now you have to be careful with using

4:27those settings because

4:29let's say i'm gonna slide

4:32those values down you can see we're

4:34getting this flat line here and if i

4:37hold the ctrl key and my left mouse

4:39button we can scale the waveform so you

4:42can see we are now getting this line

4:44here and that means all the dark tones

4:47aren't all those tones are now clamped

4:49to 100 darks so let's say here on the

4:53left part of the image

4:54it's probably this area

4:57like this here

5:00it's now 100

5:02black

5:03so in general you want to avoid those

5:05excess extensive clippings in your image

5:09and when using this slider is like too

5:12sensitive you can always go here and

5:15just type the values manually

5:18so i would say

5:19something like this is okay

5:22and if we still

5:24feel that the contrast is a little bit

5:27off in the image then all you have to do

5:29is use the gamma slider so

5:32we can do it like that

5:34and then move those

5:37values a little bit up so you can see

5:40just with those very very easy tweaks

5:46we are getting much more balanced image

5:50and it already looks like miles better

5:53than the default rendering

5:56let's now move to adjusting the colors

5:58so when we look at the image we can see

6:00there is a little bit too much red in

6:03the

6:04white color spectrum because we

6:06our intuition tells us the the ceiling

6:09the walls are white but in the actual

6:12image they are

6:13uh shifted towards the red so how can we

6:16fix fix this using the waveform well we

6:18have different options here

6:22normally i like starting with the parade

6:25and what it tells me what it shows me is

6:27sometimes that you have

6:29a definitely

6:31visible color offset let's say the image

6:33is very cold looks very cold

6:36if i for example do something like this

6:42we can see

6:45the red color channel is

6:49virtually

6:50not visible in the darker areas same

6:53with the blue whereas the green is over

6:55represented so we can use the parade

6:57view to quickly analyze the image and

7:00see how it looks like and what's really

7:01great with using the waveform

7:04is no matter

7:06what's the quality of your uh

7:09desktop monitor because on lower quality

7:12monitors

7:13by looking at the image you might not be

7:15aware if there is a color shift or

7:19or something wrong happening you your

7:21monitor might be set up in an incorrect

7:24way and you might look at the image and

7:26feel that it's looking nice but the

7:29other people who have different monitors

7:31they will

7:32see the color like shifted towards red

7:34green or blue so what's great about the

7:37waveform it always tells you the truth

7:40so how it is

7:42in reality and what you want to have in

7:44the parade view is the balanced

7:46uh

7:47look between all the channels so

7:49basically what we had at the beginning

7:51was a pretty good result i can just

7:54click on this color bar here and reset

7:57the settings here just keep the value as

7:59one and we'll have

8:01uh the starting point back again so

8:04the way it looks here in the parade

8:06editor in my opinion is is good i can

8:08look at the blue channel and see the

8:10bottom values so the

8:12lift values are kind of clamped

8:15but it doesn't bother me that much when

8:17i look at the image i can try

8:20playing around with this color wheel and

8:23trying to maybe adjust the bottom

8:26color values a little bit but not too

8:28much so if i move it towards the blue

8:30color

8:32then the blue channel will be untouched

8:34and the red and green will uh will be

8:37changed only so the color towards which

8:40you're moving will actually be unchanged

8:43it it might sound counter intuitive but

8:46it is how it works so

8:48just look at the waveform right now when

8:50i move

8:51the dot towards the blue color

8:53the blue channel is untouched and red

8:55and green are changing

8:58so essentially if i

9:00see there is a flat line here

9:03i can either try editing the blue

9:05channel or bringing those two channels

9:07down so they match this so to do this

9:10to to edit the read red and green at the

9:13same time all i have to do is just

9:15moving this dot towards the blue channel

9:19and

9:21yeah it's at this point it's pretty hard

9:23to tell

9:24if

9:25the changes are for better or for worse

9:28because there is also the rgb

9:31mode here

9:32and this is where i try to

9:35like work on the image the most

9:38so when we look at the rgb waveform we

9:40can see those different uh shades of rgb

9:44tones

9:45and we can also see those white spots so

9:48the white spots represent

9:50all the pixels which are

9:53completely desaturated

9:55since this is on the right side of the

9:57screen i'm guessing it's representing

9:59this part of the image

10:01and in general what i find

10:04looking the best

10:05when working on the post-production in

10:07blender

10:08is

10:09having the

10:11white and black

10:12areas desaturated so we are

10:15looking towards bringing those values

10:19into the

10:21white spectrum here in the waveform and

10:24all those values like this

10:27we just have to analyze them and see if

10:29the color

10:31channels are

10:32very much separated from each other and

10:35if we

10:36want to balance the image we just need

10:38to bring those colors closer together so

10:41sometimes it depends on the image if you

10:44bring those so you can see this red

10:46green and here the muddy blue line if we

10:49bring them next like to the same line

10:52perfectly align them then the pixels

10:56that are represented by those lines will

10:58be desaturated and that's also not what

11:00you're looking for like in every single

11:03scene for example here i don't think it

11:05will look good

11:06but now enough talking let's see how we

11:08can do this so since we can see those

11:11lines are here in the middle part of the

11:13waveform that means we can

11:16readjust them the best the easiest using

11:18the gamma wheel here

11:21i can see the red channel is up

11:24the blue channel channel is a little bit

11:26down and the green is here so

11:28maybe i will try to bring everything

11:31towards the green so as i mentioned

11:33before if i move

11:35the dot here towards the green color

11:38the green channel will be

11:41the least touched by my editing and the

11:44other channels

11:46will move so you can see the red channel

11:48kind of aligned with the green but the

11:50blue is still offset

11:54so i can just play around a little bit

11:56and i also need to look at the image

11:59itself

12:00because the wait form is a very helpful

12:03tool but it's still just a tool and you

12:05always need to pay attention to the

12:07final look of the image

12:10i'm gonna just play around with it a

12:12little

12:13and see what's the result as i mentioned

12:15we don't have to bring those lines

12:19together because then the image will get

12:21desaturated here what we want is to

12:23decrease the distance between the lines

12:26so the co there is not not that much of

12:29a red color visible here now i think we

12:31are

12:32actually getting there

12:34if i just move it too far here we will

12:38get too much of the green tint so i will

12:40try to look for something

12:42in the middle

12:48and i'm actually pretty happy with this

12:51result

12:52i can use also this second

12:55graph to adjust the colors so

12:58when i have the lift gum again selected

13:01here

13:02those three color wheels are editing the

13:06certain areas of the

13:08waveform when i use the offset power

13:11slope

13:12um

13:13honestly i never use the offset i just

13:15used i i essentially only use the slope

13:17one so the slope it applies

13:20the color

13:21correction to the whole

13:24waveform not to a certain

13:26color spectrum so for example if i

13:28increase the brightness of the image you

13:30can see

13:32the

13:32upper values stay exactly as they are as

13:36they were the bottom stay exactly as

13:38they were and i'm able to move

13:41um

13:42the color spectrum between the upper and

13:45bottom values so so you can use this

13:48slider after you set up the tones here

13:50you could use this slider to increase

13:52the general brightness or you know

13:54darkness of the image

13:56as well as the colors so you can see

13:58here

13:59still the blue channel is a little bit

14:01off so let's try to move

14:03this knob

14:04to towards the blue

14:06maybe it will help maybe not

14:11but i think in general

14:13the image looks now much better it's a

14:15little bit too cold still but when we

14:18compare it to the original result and

14:20what we have right now i think it's

14:23yeah it looks definitely better

14:26so now one thing that's definitely off

14:29the natural look is the green color as

14:32you can see the the vegetation it looks

14:34unnatural and artificial but we can only

14:37edit the green colors using

14:40one more note

14:41and that's

14:42the hue correct note which is very handy

14:45uh but you have to use it carefully so

14:48i uh within this note you have h as v

14:52value so we can

14:54change the value of each color

14:56saturation and hue

14:58what i'm trying to limit myself when

15:00working with this note is just the hue

15:02settings

15:03because

15:04when i always try to work around the

15:07values or saturation i get some strange

15:10artifacts so i don't know if it's me

15:12doing something wrong or it's maybe

15:14blender not being perfect this

15:17note system is pretty old to be honest

15:20um so yeah just be careful when using

15:22saturation and value

15:24and i usually just stick to the hues so

15:26anyway

15:28when you get when you look at the hue

15:29correct note you can see we have

15:31different color spectrums so when i

15:34click on this dot and just move it down

15:37you can see the green values in my image

15:40are changed so it's

15:41obviously too much

15:43and i just want to bring those green

15:46colors

15:47more towards yellow so when when you

15:50move down you're bringing colors towards

15:52yellow when you move up it's towards the

15:54the blue the color colors

15:57so yeah all you have to do is just move

16:00down a little bit

16:02and i'm also not happy with the way

16:05the wood looks i think it's a little bit

16:07too yellow so again we can

16:11just move this

16:12point a little bit down or up i guess

16:15down

16:16is better

16:18and maybe try readjust this tone

16:24so also

16:26when you're working in blender

16:27compositor you can have as many viewer

16:30notes as you want so if you want to

16:31compare before and after

16:34just plug in just copy the viewer node

16:36and plug it in one step before you're

16:38applying anything to your image

16:41and then just by clicking between the

16:43two nodes you can compare the results

16:46so i think it looks pretty

16:49i mean the greens look much better right

16:51now the wood

16:52um honestly

16:55it really also depends on the mood

16:57sometimes you you're just you just think

17:00it looks good

17:01the other day you don't think that way

17:04but i think in general the image looks

17:06definitely way better

17:08to what we had

17:10at the very beginning now with the hue

17:14changes applied to my image i can always

17:17go back here and try to readjust

17:20something so now even with the

17:23waveform hidden i can look at the image

17:25and think okay um

17:27do i like it or not i think the shadows

17:30still are a little bit too cold when i

17:33look at the black areas

17:35um

17:36here

17:37or here or at the glass here

17:40i feel it's a little bit too cold

17:42so we can

17:44play around within the lift values here

17:47and and

17:49maybe try to bring a little bit of the

17:51red tint back

17:54if it doesn't work you can always

17:58play around with the gamma which is the

18:01midtones

18:06i don't think we have to

18:08touch any of the highlights you can

18:10always just try doing it

18:14actually it looks pretty cool

18:17so yeah

18:18as you can see the the way the waveform

18:22is as i mentioned it's just a tool that

18:24really helps you understand what's

18:26happening within the image it's

18:28a great tool definitely when you want to

18:31set up the tone balance in in your image

18:34so the bright dark points and the

18:36contrast but as for the colors again

18:39i always try to look at the parade view

18:41first

18:42just to be sure there is no like a huge

18:45color offset anywhere here i can

18:47actually see there is

18:48some blue offset down but when i look at

18:51the image i don't feel it's

18:53something bad necessarily and then

18:56within the rgb

18:58when i look at the color lines i see

19:00there is a lot of distance between them

19:02i try try to bring them together also

19:05one more thing if i look at the waveform

19:07and i see there are no white areas like

19:10this ones here

19:12then that means you definitely have to

19:14work on your image that that means you

19:16definitely have to readjust those white

19:19areas at least so they do not bear any

19:22of the color tint unless that's you

19:24that's the effect you're looking for

19:26for example you want to apply a sepia

19:29photo filter or something similar on

19:32your image then yeah that's

19:35explainable but

19:37in a regular use

19:38always try to look for at least some

19:41areas of your image to be completely

19:44desaturated especially in the

19:46highlights

19:48before we end this video i still want to

19:50explain two things so some people like

19:53to adjust the colors within the image

19:55using the vector scope the vector scope

19:58essentially tells us

20:00uh gives us the saturation values in the

20:03image so

20:04theoretically the more

20:06those black points are around the image

20:09center

20:10the more

20:12balanced

20:13is the saturation within the image but i

20:15personally do not always find this work

20:18correctly

20:19so

20:20to readjust the vector scope i suggest

20:24using those two color wheels within the

20:26power and slope so as you can see when i

20:30move this point the vector scope

20:32spectrum also shifts

20:35so sometimes you might

20:37you might try different approach

20:39uh to the color to to balance balancing

20:42the image

20:43uh then i did you might try to bring the

20:45saturations

20:47to the middle here within the vector

20:49scope and then

20:51start working on the waveform so for

20:54example when i do this you can see we

20:56get a very strange

20:58uh color behavior here within the mid

21:02range

21:03and then you might use those

21:05uh

21:06the gamma node for example

21:09and the others to to to bring it back

21:12together but as you can see right now we

21:13have this

21:15clean white line here and the image

21:18gets kind of muddy so

21:21um yeah again you always have to look at

21:24the final image in the end this is these

21:26are just the tools that are here to help

21:29you analyze and understand what's

21:31happening

21:32and i want to close by showing you a

21:34method of analyzing a certain part of

21:37the image so for example we want to see

21:40the waveform values of this ceiling area

21:44so

21:44to do that i need to add the

21:48box mask node

21:52and

21:53if i just drop it here

21:56you can see we are getting this white

21:59box visible i'm able to move it using

22:02the values

22:03here so let's let's change its size to

22:07something like this

22:09and now let's move it

22:12towards the ceiling

22:16and by the way we're gonna use the same

22:17setup

22:18in the second part of the video to

22:20create the vignetting effect directly in

22:22blender so

22:24what i have to do now is to add the

22:28color mix node

22:34change it to multiply

22:38where is it here

22:41yeah and

22:43also i'm gonna add the

22:45rgb curves here and darken

22:51the external parts of the image

22:55so yeah we do something like this

22:59and now here in the waveform you can see

23:01we only get this

23:03little part visible and it's this exact

23:05square if we

23:07move it left and right

23:10you can see

23:11it's also updated here within the

23:14waveform

23:16so again we can now we can see the exact

23:18distances between the colors

23:21within this area of the image

23:24so if we think well the blues

23:27need to be closer to the red and green

23:30channels we can go back here

23:34and readjust whatever we

23:37want right

23:38so now we get much cleaner preview of

23:40what's happening but again in the end

23:42you will still have to

23:44work on the

23:45full image just to see

23:47if

23:48everything is you know proportional in

23:51terms of colors

23:54so yeah i'm gonna leave it here

23:56and

23:58catch up with you in the second part of

24:00the video where we are gonna add the

24:03just the visual effects such as

24:05vignetting glare and distortion

24:08thank you guys for watching this video

24:10is part of my interior visualization

24:12course in blender which you can watch

24:14for free on youtube all the necessary

24:16details and link to the full playlist

24:18can be found in the video description if

24:20you want to support what i do and access

24:22all of the 3d files used in this course

24:24plus blender ready interior setups and

24:26over 2 000 blender exclusive 3d models

24:29just visit the choco for store and learn

24:31more about our subscription plans again

24:34thanks for watching and i see you soon

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