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Blender Archviz: Vignetting, Bloom, Distortion | Part 44 |

chocofur · 1,218 words · 6 min read

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0:00hi everyone and welcome to the second

0:01part of the video where we will apply

0:04the final touches on our image so

0:07i'm just gonna jump straight into it and

0:10start with the vignetting effect so

0:12before we've added the box

0:14mask node

0:16to create the selection for our image

0:20waveform analysis whatever and now we

0:23are going to use the

0:25ellipse mask

0:27so it works exactly the same as the box

0:29one when i just drag and drop it to the

0:32connection here we get this

0:34ellipse

0:36let's increase it

0:39so i'm holding the shift key and

0:42pressing my left mouse button and then

0:44just dragging the value so it gives me

0:46more control with the shift key

0:49and yeah i'm just going to do something

0:51like this so

0:52more or less

0:54this will be the corners affected by the

0:56vignetting effect i can actually

0:59go

1:01to something like that even

1:05and now to

1:08readjust everything back to the normal

1:11look i'm going to add the color mix node

1:15plug in the the notes

1:18change to multiply

1:20so we get something like this

1:23now this obviously looks fake so i also

1:27have to add the blur node so it's under

1:30the filter blur

1:32i just leave the default values here and

1:34then just play around with the x and y

1:36values so

1:38i usually just type 250

1:42and we already have the vignetting

1:44effect but i would still like to be able

1:47to control its opacity so

1:50to do it

1:52we just need to add one more

1:55uh

1:56multiply node i mean the color mix node

2:00reconnect the original render input with

2:03the vignetting applied here

2:05change to mix

2:10and now just by changing the node

2:11alignment here and with the fact slider

2:14i'm able to change the opacity of the

2:18of the vignetting

2:20so what i like to do is just keeping it

2:23at

2:2435

2:26so it's

2:27it's still there but it's not that much

2:29in your face

2:30um

2:32sometimes it can go to 50 but i think

2:35it's a little bit too much for me so

2:3835 used to be a very good optimum in

2:41most of my projects

2:44after vignetting is done i'm adding the

2:47glare node

2:48so it's under the filter glare and when

2:52i just drag and drop it to the

2:54node link here you can see we get this

2:57funny effect so what i'm using as a

2:59glare is always the fog glow the easiest

3:02setting here which just gives me this uh

3:06good looking

3:07highlight brightness so so those bright

3:10areas look you know more realistic

3:13um what i'm doing here i'm using

3:16most probably i think just a mix value

3:19here

3:20and i always set it up to minus

3:230.5 as a starting point just to see how

3:25it looks like

3:27usually i decrease it to minus 75

3:31so the effect it's again not that much

3:34in your face and now by using this uh

3:36the size value and the quality here

3:39because when we change the quality to

3:41high

3:42the effect also gets tends to get a

3:45little bit less visible

3:47so now if i want to have more of this

3:49glow in my image i can just play around

3:52with the size

3:53but i usually try to keep it around

3:55seven

3:56so here on the lamps it's also not that

3:59much visible maybe that's a little bit

4:02yeah let's just keep it at eight

4:06and the final effect will be adding the

4:09distortion

4:11and it's called a lens distortion so

4:13when i just drag and drop it here

4:15nothing

4:16changes and i'm only changing the

4:18dispersion

4:20value here so if i just set it to 0.1

4:23the dispersion is

4:25way

4:26way way too high as you can see

4:31when i

4:32use the

4:330.01 value i still think it's a little

4:36bit too much

4:37it's maybe not that visible you don't

4:40have this chromatic aberration visible

4:42at the corners but i still think that

4:44the blur here is

4:45too high so what i normally use

4:48is either

4:49zero zero five or zero zero seven

4:54i think five is the the save value if

4:57you really want to have this chromatic

4:58aberration visible then just use zero

5:01zero seven

5:02but that's basically it for the image

5:05editing and now i also mentioned in the

5:07chapter 13 that i'm rarely using the

5:12render settings color management

5:15since i

5:16do most of my color correction

5:19using those two notes

5:21however

5:22what i try to or what i like to do as a

5:25final touch on my image

5:28is actually

5:29using this uh look

5:31settings here so you can see i already

5:33have it set up to high contrast

5:35by default it was the medium contrast so

5:38something like this so right now if i'm

5:40not happy with the image instead of

5:42going back to the color balance and and

5:45messing the things here

5:47where blender has to calculate all those

5:50extra notes so the update is very slow

5:53when i'm happy with the general look of

5:55my image i just go to the color

5:57management settings

5:58apply the medium contrast play with

6:01exposure if i have to decrease the gamma

6:04if i need to boost the contrast a little

6:07bit

6:08and that's it i'm

6:10i'm more

6:11more than happy so i'm using the color

6:14management settings as the last and

6:16final touch

6:17on this whole compositing post

6:20post production

6:22so i hope this um

6:24those two videos are helpful to you

6:27um i must really say for the animation

6:30workflow especially for architectural

6:33animation this is a huge time saver

6:37because instead of using external

6:38applications playing around with add-ons

6:42with different you know file formats

6:43here you just drop everything back to

6:46blender

6:47set it up within the clean blender file

6:49and it just works

6:52of course as i mentioned if you want to

6:54render a final animation

6:56uh you need to add the composite node

6:59here

7:00connect it to the final

7:04node of your setup

7:06and remember here within the output

7:09um

7:10use the file format for animation so i'm

7:13usually using using ffmpg

7:16then within the encoding

7:18just choose the correct file format

7:20which i guess it's mpeg4

7:23the output quality i usually use

7:25perceptually

7:27lossless because it's really like

7:29exactly what i see in blender plus the

7:32smaller file size and that's it

7:34you're ready to go with your animation

7:37please remember you can download this

7:39whole setup

7:41uh in the files section of this

7:44chapter of the course and play around

7:46with yourself i also included some extra

7:50uh

7:50xr files from my and recent animations

7:54so you can also try

7:57fine-tuning the colors within some other

8:00scenes that i've rendered thank you guys

8:02for watching this video is part of my

8:04interior visualization course in blender

8:06which you can watch for free on youtube

8:08all the necessary details and link to

8:09the full playlist can be found in the

8:11video description if you want to support

8:13what i do and access all of the 3d files

8:16used in this course plus blender ready

8:18interior setups and over 2 000 blender

8:21exclusive 3d models just visit the choco

8:23for store and learn more about our

8:25subscription plans again thanks for

8:27watching and i see you soon

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