Full transcript
The system behind a successful app
0:00I decided to really lock in and focus on
0:02building one specific product and we've
0:04gone from zero to 30k MRR ever since.
0:07This is Benji [music] and in the last
0:09year he's built over 45 apps and his
0:12latest one just hit $30,000 a month in
0:15less than 4 months.
0:16>> In the past year or so I've built over
0:1845 apps.
0:19>> But this isn't a story about one app.
0:22It's about the system behind all of
0:24them. The exact process he follows every
0:27single time to go from idea to revenue
0:29fast.
0:30>> The entire process usually takes around
0:324 to 5 hours to actually get a good app
0:35built out.
0:36>> So I asked Benji to come on to the
0:37channel to break it all down step by
0:39step and in this episode we'll dive into
0:42how he goes from an idea to a working
0:44app in just a few hours, the simple
0:47distribution strategy that makes his app
0:49thousands of dollars every month, and
0:51the complete playbook he follow if you
0:53were starting a mobile app again from
0:54scratch today. If you're building apps
0:57right now, this is the episode. Let's
0:59dive in. I'm Pat Walls and this is
1:01Starter Story.
1:04Okay Benji, welcome to the channel. I'm
Who is Benji?
1:06pumped to have you on here. Tell me
1:07about who you are, what app you build,
1:09and what's your story?
1:10>> Hey guys, my name is Benji. Today I'm
1:12talking about Snag, which is an app that
1:14my team and I at 10X Studio had launched
1:16around 4 months ago and we've gone from
1:18zero to 30k MRR ever since. And I'm
1:20really excited to share the entire
1:21playbook that we used to scale Snag.
1:24>> Okay, awesome. Before we get into the
App breakdown
1:26whole process of you building it and
1:28growing it, let's talk about what you
1:30built and how it's doing. Could you pull
1:31up some of your dashboards, show me the
1:33revenue it's making, and just show me
1:34what you built?
1:35>> As you can see here in Superwall, we
1:37have around 30,000 US dollars in monthly
1:41recurring revenue. We have over 100,000
1:43authenticated users on Snag, 9,000
1:45conversions, and over $80,000 in total
1:49proceeds. Snag is an app that helps
1:50people find free items near them. This
1:52is the main page of Snag where users
1:55literally will gain access to free items
1:57near them. They can select what they
1:58want here, either by searching it or
2:00filtering it. You can store the good
2:02items that you like in the favorite
2:03section. We do weekly, monthly, yearly,
2:07one-time subscriptions. We have around
2:093.3 K ratings on App Store, which is
2:12very important social proof when you're
2:14promoting consumer apps.
2:16>> Amazing. $30,000 a month in just 4
2:19months shows you how fast apps can grow.
2:21We talked a lot of founders that are
2:23growing apps very fast. So, I think it's
2:24awesome. Tell me how you get here. How
Founder background
2:26do you get to the point where just in a
2:27couple months you have an app that's
2:29absolutely crushing it. What's your
2:31background?
2:32>> I grew up in Asia, and growing up I
2:34always played by the books, worked
2:35really hard in school, had a 4.0 GPA,
2:37but really didn't explore myself enough
2:39to the point where I knew what I wanted
2:41to do with my life. And then sold my
2:43first media company for six figures,
2:46then proceeded to work in Congress,
2:48investment firms. I was doing quant
2:50research, also worked in media companies
2:52before. I was just trying to explore
2:53myself before ultimately pursuing
2:55software products. And then in the past
2:57year or so, I've built over 45 apps. My
3:00first ever app is an app called Pillar.
3:02It's a self-improvement app. We scaled
3:04to 11,000 users with basically zero CAC,
3:07and basically stopped because I had
3:09shiny object syndrome. I proceeded to
3:11build my second app, which is called Hi
3:13GPT. Again, shiny object syndrome, just
3:15proceeded to build the next 43 products,
3:19and then decided to really lock in and
3:21focus on building one specific product
3:24that could scale over time with amazing
3:26people.
3:27>> So, you mentioned shiny object syndrome.
3:28I think it's super common. I've
3:29experienced it. Pretty much everyone
3:31who's building anything experiences I
3:33see it all the time with people we bring
3:34on the channel and people who want to
3:35build stuff. Let's talk about that for a
Build process
3:37second. You said you built 40 apps. You
3:39probably got pretty good at building
3:41apps. What was your process to build
3:43over 40 apps? That seems crazy. What was
3:45your process?
3:46>> The highest leverage thing you could do
3:47is to find a great idea. So, you start
3:50from the marketing. So, you reverse
3:51engineer the value proposition that you
3:53want to show in your app first, then you
3:55could think, "What would the app look
3:56like if you want to attract a user in 3
3:59seconds?" Then, you go to Figma,
4:00wireframe it, design it, feed the
4:03designs to Claude code in your IDE, and
4:06code it. The entire process usually
4:08takes around 4 to 5 hours to actually
4:10get a good app built out without the
4:12back end.
4:13>> Personally, I love Benji's process for
Build your own iOS apps!!
4:16building apps. Why? Because it's a
4:18simple, proven system where he can ship
4:20things fast. If you've gotten to this
4:22point in the video, you might be
4:23thinking about your app that you're
4:25going to build. Well, that's why we
4:26launched the free iOS bootcamp. [music]
4:29In just a few days, this bootcamp will
4:31walk you from idea to a real working app
4:33in the App Store. [music] You'll learn
4:35how to think about the right ideas, how
4:37to build with AI, and how to actually
4:39ship. So, if you're ready to actually
4:42build your next app, just head to the
4:44first link in the description, and you
4:46can get started for free. [music] All
4:47right, let's get back to the episode.
Tech stack and tools
4:50You mentioned something crazy, which is
4:51you're building apps in 4 to 5 hours. I
4:53expected you to say like 4 to 5 weeks or
4:55something like that. You've built so
4:56many apps, you probably have like a nice
4:59little tool set. What are those tools?
5:00>> Yeah, it's a pretty much a streamlined
5:02approach for me right now to build apps.
5:05So, I use Cursor as my IDE. I use Claude
5:08code to max to code pretty much the
5:11entire thing. I use GoDaddy to host my
5:13app's domain. I use Loops to send out
5:16emails to churn the users so that I can
5:18convert them back to the app. I use
5:21Superwall IDE test my paywalls. I use
5:23Mixpanel to track whether my onboarding
5:25process is good enough or not. I have an
5:28Apple developer account, Figma
5:30subscription, and finally, I host
5:32everything on Supabase as my back end.
5:35>> On a separate topic, before we get into
5:36the whole build and how you build stuff
5:38and how you grow it, how do you think
Finding app ideas
5:39about ideas now? How to come up with a
5:42good idea that could make $30,000 a
5:44month like yours?
5:45>> YouTube and Twitter is a great source of
5:47inspiration because you just see people
5:49making money from all sorts of different
5:51ideas. And I think you can discover
5:53pinpoints that are underserved and
5:55actually impacts you as a person. Or you
5:57can go on Sensor Tower to search for
6:00ideas that are making a lot of money and
6:02you can literally copy the same app but
6:04make it 10% better. A great example of
6:06this would be Height GPT that I built.
6:09After we launched Height GPT, there were
6:11around 20 different copycat apps but
6:14they're all so making hundreds of
6:16thousands of dollars because they have a
6:17better user interface, they have better
6:19marketing, they have better funnels. So,
6:22ideas don't really worth much if you
6:24cannot provide the product to the end
6:25user in a better way.
6:27>> Thanks for sharing that. Ideas are
6:29worthless but they're also kind of
6:30everything. You still got to have a good
6:32idea. But if you can launch the Height
6:34GPT app and there's 20 other
6:35competitors, you need something else.
6:38And it's what everyone in the comments
Marketing apps
6:40are going to say right now, Starter
6:41Story, you don't talk enough about
6:42marketing. Building is easy now. So,
6:44let's talk about it.
6:45>> Specifically what we did is we ran UGC
6:47campaigns at scale and then turned those
6:50creatives into paid ads. So, essentially
6:52how this works is you reach out to a
6:55bunch of creators first and then filter
6:57them one by one by interviewing them to
6:59see whether they have that virality
7:01built in them. And typically we get a
7:0210% conversion rate. So, for every 100
7:05creator we interview, we get actually
7:07like nine to 10 good ones. Then you put
7:09them on a monthly retainer plus a CPM
7:12structure and then you test them. If
7:14they're doing over 50,000 views per
7:16video, then those are great videos that
7:18you can run on Meta ads. So, you can set
7:21up test campaigns on Meta ads and then
7:24figure out their ROAS on it. So, if your
7:26ROAS is greater than one, that means
7:29you're making money from your app. And
7:31Meta ads is not a linear growth
7:32structure, meaning that if you're making
7:3510% profit margin when you're spending
7:37$100 a day on Meta ads, it does does
7:40imply that if you spend 200, then you
7:42get 20% because there's diminishing
7:44marginal return. So, you have to see
7:45whether your ads are fatiguing or not on
7:47Meta ads and then basically pump out
7:49more creatives so that you can test more
7:51options and to figure out the most
7:53optimal creatives to run on Meta ads.
7:56>> I like that because yeah, working with
7:58UGC creators is a pain over the very
8:01long term and switching over to paid ads
8:04when it starts working is smart because
8:06you don't have to deal with as much of
8:07that headache of rehiring and the churn
8:08and all that. We're going to get into
8:10the paid ad side of things, but I'd love
UGC example
8:12if you could just show me an example of
8:13the UGC that you did. Maybe a successful
8:16post that led to actual revenue for your
8:18business.
8:19>> As you can see, this video is soft
8:21selling the app.
8:23>> I like seriously can't believe she just
8:25put him on Snack for free.
8:26>> So, this video got 240,000 views. What
8:30we typically see is with every 100,000
8:33views, we can make around 1 to 2,000 US
8:36dollars that we can directly make from
8:38subscription profits.
8:40>> Thanks for showing that. Kind of shows
8:41how simple these videos can be. This
8:44video got 240,000 views and I'm sure you
8:47created a bunch of other videos like
8:48that that also crushed it. You mentioned
Paid ads strategy
8:50that then once the video like that
8:52works, then you run paid ads on that
8:56specific TikTok video. How does that
8:58work?
8:59>> There's a two-step approach that we
9:00usually take. First is we set a test
9:02campaign. So, we [music] spend around
9:04$50 a day. We just test whether a
9:07specific creative is worth it or not to
9:10keep running and to scale up. And if you
9:12have a greater than one ROAS or a really
9:16high CTR, then you could assume that
9:18it's going to probably do pretty well
9:20when it's ran as paid ads. So, you just
9:22gradually scale up the number from
9:23there. So, you start off with 50, next
9:26day 100, 200, 300 for this ad. We placed
9:29around $3,000 in total for this ad
9:31before the ROAS became negative. That's
9:34why the number of creatives matters a
9:35lot when you're running paid ads so that
9:37you get more tickets to the lottery.
9:39>> Thank you for showing that and thanks
9:40for sharing some of your numbers. I want
App Playbook (Step-by-Step)
9:42to switch topics a little bit. You've
9:43launched so many apps. For anyone
9:45watching this right now, like let's say
9:46you had to start over from scratch. What
9:48would be your playbook for building a
9:50consumer mobile app in 2026?
9:53>> Keep in mind that this literally worked
9:54for me for even my first app and I
9:56didn't really have any money as a
9:58college student. So, this would actually
9:59apply to everybody. So, step one is
10:01figuring out an idea that is actually
10:03scalable and that you can implement
10:05properly. This is probably the highest
10:07leverage thing you could do. Think of it
10:08like this. A good product doesn't really
10:10need much {quote} unquote marketing.
10:12People convert at a higher rate and
10:14people don't want to cancel subscription
10:16on your product because your product is
10:17providing so much value to them. For
10:19Snag, it was very simple. You pay us a
10:21few dollars a month and then you get
10:22access to products that are worth
10:24hundreds of dollars and hence why I
10:25think we have a very high conversion
10:27rate.
10:28>> Yeah, I agree with that. My favorite
10:29apps are apps that help you make more
10:31money or help you save more money. This
10:34is a very simple value proposition. I'm
10:35happy to pay for that. What's the next
10:37[music] step?
10:37>> Step two is to start building. So, open
10:40your IDE and start using Cloud Code to
10:42actually code out your app. Most likely
10:44when you're starting off, you're
10:45probably going to be building single-use
10:47case apps where it's pretty much like a
10:49API wrapper, which is perfectly fine.
10:51All you have to do is use the API
10:53properly, make sure the app is actually
10:55functioning and make sure that there's a
10:57way for you to authenticate the user for
10:59them to create an account so that you
11:00could actually get approved on App
11:02Store. That's pretty much it.
11:04>> In building nowadays, according to you
11:06and basically everyone else that we
11:07talked to on Starter Story, it takes 4
11:09to 5 hours. So, this part shouldn't be
11:12hard. What's the next step?
11:13>> Step three would be distribution. So, if
11:15you don't have money to hire UGC
11:16creators or influencers, start filming
11:19them yourself. I filmed probably
11:21thousands of videos for my previous apps
11:23by myself and then you can find an
11:25editor to edit your videos at scale,
11:27have a package deal to run them as paid
11:29ads.
11:30>> So, yeah, the greatest skill I think
11:32right now is the ability to create
11:34content and know how to get views and
11:36engagement in this sort of algorithmic
11:38Tik Tok world that we live in. That is
11:40probably my favorite one. What is the
11:42final step?
11:43>> The final step is just iterating on the
11:44product so that you have a better
11:46product so that you get higher LTV,
11:48lower CAC. So, focus on generating real
11:50value to your end users because
11:52ultimately, business is the transaction
11:54of value. They give you the money, you
11:55give them the value.
11:57>> Okay, thank you for sharing that. Last
Advice
11:59question that we ask all founders who
12:00come on Starter Story, if you could go
12:01back in time while you were, you know,
12:03in college or thinking about going that
12:05traditional career path, what would be
12:07your advice to your younger self or your
12:09advice to anyone who's watching this
12:10who's in the similar spot?
12:12>> Definitely create your own luck and meet
12:13the right people. I'm able to learn so
12:15much in the past few months because I
12:16met a guy called Blake Anderson. If you
12:18work with great people like that, you
12:20tend to want to improve yourself so you
12:22can match the pace and then to provide
12:24value. I'm not saying to do meaningless
12:26networking, but create your own luck
12:27meaning that just keep doing what you're
12:29doing right now, [music] iterate, learn
12:31from mistakes, and then you're going to
12:33be at a point where you're able to
12:35>> [music]
12:35>> work with great people and great people
12:36leads to great opportunities in which
12:38would just enable you to learn even
12:39more.
12:40>> One of my favorite phrases is that you
12:42are the average of the five people you
12:43surround yourself with. Just by
12:45surrounding yourself with people that
12:47are crushing it like Blake who has built
12:49a ton of cool stuff, it just makes
12:51everything easier when you're
12:52surrounding yourself with ambitious
12:53people. Thanks for coming on to the
12:55show. Love what you built. Hope to see
12:57it keep growing and you can come back on
12:58Starter Story and share more. Thanks for
13:00coming on.
13:00>> Thank you for having me.
Pat and Gus reflections: the proven system
13:02>> All right, Gus, producer of Starter
13:03Story. What did you think of this one?
13:05>> Yeah, Benji was awesome. When I first
13:06talked to him, I really liked his He's
13:08super chill, first of all, like
13:10personality, but loved hearing of just
13:12like this proven system he has. He knew
13:15what he was talking about. He had the
13:16numbers, he had the creatives,
13:18everything in his head there. So, that
13:19was really cool.
13:20>> He's not worried about the things that
13:22can go wrong or doing things wrong. He
13:25built 40 apps, very kind of straight
13:27into the point. You do this, do this, do
13:29this. Let's not really like
13:30overcomplicate it. And this is how smart
13:33builders act. Is like instead of
13:35worrying about is my idea not going to
13:37work? What are people going to think
13:38about me? Build apps. Get your ROAS up
13:40to this point and you're [music] good to
13:42go. So hopefully people watching this
13:44realize that hey, it can really be this
13:46simple. It's math. On that note, you
13:49still got to find your idea. You still
13:50got to build something. So I'll put a
13:51link in the description down there if
13:53you want to build an app. We'll help you
13:55come up with an idea. We'll help you
13:56build it. We'll help you ship it to the
13:57App Store. Put that all [music] down
13:59there in the description. You can
14:00download it and get started building
14:02right now. Hope you guys enjoyed this
14:03one. We'll see you in the next one.
14:05Peace.