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Onimusha: Way of the Sword Review

IGN · 2,365 words · 11 min read

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0:00There are moments in Onimusha Wave the

0:02Sword where everything else fades away.

0:05The controller vanishes, the universe

0:06collapses, and the distance between you

0:08and Miyamoto Musashi is annihilated.

0:11There is nothing but move and

0:12countermove, sword clashing against

0:13sword, call and response. You will risk

0:15everything for another moment, another

0:17chance, and do it again and again. As

0:19long as Musashi stands, you can win.

0:21Onimusha challenged me to be perfect for

0:2310 seconds at a time, and I used it to

0:25challenge myself. I found a connection

0:27to its hero I did not expect and will

0:29carry with me. It is a remarkable video

0:32game.

0:39>> [groaning]

0:40>> Strange as it may seem, Onimusha is a

0:42work of very loose historical fiction.

0:45Miyamoto Musashi and his rival Sasaki

0:47Ganryu, both based on real samurai, are

0:49attacked and killed by monsters called

0:51Genma.

0:55>> [groaning]

0:56>> A strange man in hell then brings

0:58Musashi back [music] to life and forces

0:59him to wear an Oni gauntlet that can

1:01absorb the souls of fallen foes.

1:06One that already contains the spirit of

1:07a woman named Shizuka. Now imbued with

1:09the power to stand against the Genma,

1:11Shizuka and Musashi join forces with

1:13fellow Onimusha Takamura, who guards the

1:15Oni gate separating Earth and Hell, and

1:17his assistant Okuni, to protect the city

1:19from the corrupting malice that's

1:20twisting everything in sight.

1:24There's more, but you should discover

1:26Way of the Sword's story for yourself.

1:28It's more character-driven than

1:29plot-driven, and this cast sings. At the

1:32center is Musashi, as compelling and

1:34outright cool a character as you could

1:35ask for. He resents the gauntlet and the

1:37strength that has given him because he

1:38didn't earn it himself. He's not a hero

1:41by nature. He's crude, and his

1:42confidence can border on arrogance, but

1:44that's part of what makes him so

1:45interesting.

1:48He can give as good as he gets with both

1:49his mouth and his sword, and it's

1:51incredible to watch him talk mad smack

1:52to demons as he cuts them down in the

1:54coolest ways you've ever seen.

1:57Watching Musashi do his thing had me

1:58saying, "Oh my god, he's so cool." out

2:02loud what felt like every 5 minutes.

2:14But, it's not just Musashi's swagger

2:16that endears him to you. It's also the

2:18relationships that he forms. Watching

2:20him go from calling Shizuka gauntlet

2:22lady to forming a ride-or-die

2:24partnership is a joy, and I understood

2:26it because I cared about her, too. It

2:27doesn't hurt that Way of the Samurai has

2:29some of the best facial animations I've

2:30ever seen in a video game, elevated

2:32further by exceptional voice acting

2:34across the board, which effectively

2:35sells every second of how these

2:37characters feel.

2:41>> [music]

2:42>> Capcom has done a remarkable job of

2:44translating the mannerisms of legendary

2:46actor Toshiro Mifune, who serves as the

2:48model for Musashi's face, right down to

2:50the way he walks and his habit of

2:51scratching the back of his head. Using

2:53the likeness of a dead actor is always

2:55fraught, but Capcom navigates it with

2:57aplomb here. And Shizuka, man, if

3:00Musashi is Onimusha's heart, Shizuka is

3:02its clear-eyed, iron-willed soul. It

3:04would be easy for the spirit of woman

3:05trapped in the Oni gauntlet to be

3:06reduced to a supporting character, but

3:08she's never presented as anything less

3:10than Musashi's equal.

3:15He may be the one doing the fighting,

3:17but he can only do it because he's

3:18borrowing her strength.

3:24Onimusha isn't just an excellent story,

3:26it's also a damn fine action game.

3:29Kyoto serves as your base of operations,

3:31but it's also the city you're fighting

3:32to protect. You'll spend a much of your

3:34time here killing Genma, closing the

3:36rifts that spawn them, and destroying

3:37the malice-producing plants infesting

3:39the city, which opens up more of it for

3:41you to explore. [music] But, you're not

3:42stuck here. Musashi and Shizuka will

3:44also often visit other areas, temples,

3:46mountains, forests, and even the

3:47Imperial Palace. Onimusha is more

3:49wheel-and-spoke than open world, but

3:51there's lots to explore and discover,

3:53including plenty of different upgrade

3:54materials. Any trip to the wider world

3:56means fighting Genma, but fortunately,

3:59that's where Onimusha is at [music] its

4:00best. Initially, I actually found it too

4:02easy, so I gave myself a challenge. I

4:04would play without using any items. That

4:06meant everything from healing items to

4:08items that brought me back from the dead

4:09[music] to items that granted temporary

4:11buffs. I figured it wouldn't last. I

4:13came close to giving up many times, but

4:15I'd always think, I've made it this far.

4:17Just a few more tries and then I'll give

4:18up. But I never did, and eventually the

4:20credits rolled. I'm not telling you this

4:22to brag or show off for this review. I

4:24did it because I wanted to see if I

4:26could. I did it for myself, and I can't

4:28talk about Onimusha without mentioning

4:30it.

4:33Musashi is an incredibly skilled

4:34swordsman with light and heavy attacks

4:36that he can chain together in short

4:37combos. It's familiar stuff, but where

4:39Onimusha's combat system really shines

4:41is on defense. In addition to your

4:43standard block, Musashi can also dodge,

4:45parry, reflect, and do special Issen

4:47counterattacks if your timing is precise

4:49enough.

4:51Dodging is the most reliable, but it

4:52rarely puts you on offense afterward.

4:55Parries are riskier, but they both

4:56deplete a foe's stamina and open them up

4:58to further punishment. Meanwhile,

5:00deflects just take out a massive chunk

5:02of stamina. But the white whale, the one

5:04you'll spend Way of the Sword chasing,

5:05is the Issen.

5:07By pressing an attack button at just the

5:09right time, Musashi will sidestep so

5:11quickly that it looks like he disappears

5:13and then reappears somewhere else,

5:15triggering a devastating counterattack.

5:17Landing this feels incredible, and if

5:19you time another attack as your Issen

5:20hits regular Genma, you can chain them

5:22together to wipe out several small

5:24enemies at once. There are also

5:25different types of clashes that either

5:27require specific button presses or

5:29frantic mashing, depending on what

5:30triggers them. All of these systems

5:32combined mean you always have to pay

5:33attention, and anything feels like it

5:35can happen. It never gets old.

5:37What makes Onimusha's combat special is

5:39how each move has its place. Dodging is

5:42particularly good against unarmed

5:44attacks, and if you time one right,

5:45you'll fill a special meter. Once full,

5:47a perfectly timed dodge, called a reflex

5:49dodge, will trigger a reflex combo,

5:51which will often kill smaller Genma

5:53outright and carve a chunk from elite

5:55enemies.

5:58Parries do a little of everything, and

6:00if you nail one, you charge the blazing

6:01gauge, which sets your sword aflame and

6:03boosts the damage of your attacks.

6:05Deflects are perfect against armored

6:06enemies who are largely immune to your

6:08basic attacks because you can focus on

6:10depleting their stamina, staggering

6:11them, and landing an absurdly powerful

6:13break Eshin.

6:15The Eshin is your defensive holy grail,

6:17but the timing is strict, and it doesn't

6:20work on everything. Certain attacks

6:21can't be Eshined, but can be dodged,

6:23parried, or deflected, forcing you to

6:25pick a strategy on the fly. But, the

6:26biggest risk of the Eshin is that it

6:28leaves you wide open. Miss it, and

6:30you're eating whatever attack is coming

6:32your way. And since the telegraphed and

6:34most damaging attacks are the most

6:36reliable targets for Eshin attempts, the

6:38technique always carries huge risks.

6:41But, lock down your timing, and you can

6:42do things like Eshin the lightning lord.

6:44Yes, really.

6:55What's most impressive, though, is how

6:56Way of the Sword sells all of this. When

6:58you parry or deflect an attack, it

7:00doesn't look like you were just

7:01performing some generic animation. It

7:02looks like you actually parried that

7:05attack. It makes each fight feel like a

7:07unique clash between individuals,

7:09especially against bosses. Feedback is

7:11everything in an action game like this,

7:12and few feel as good moment-to-moment as

7:15Onimusha does. Combine all that with

7:17your regular attacks, the special Oni

7:19armaments that serve as high damage but

7:21meter dependent attacks, and the ability

7:23to break a foe's guard, plus a few other

7:25things I won't spoil, and Onimusha is

7:27constantly forcing you to both come up

7:29with a strong game plan and react

7:31quickly as the unexpected tests it.

7:37The only reliable way to get healing

7:38yellow souls out of your enemies is to

7:40use a certain Oni armament, shout out to

7:42the Two Celestials or pull off Break

7:44Easons. When you use a Break Eason on a

7:46regular foe, you kill them outright.

7:48Against bosses, however, you choose a

7:50weak point to attack. Striking the red

7:52weak points will deal incredible damage,

7:53while purple ones will deal about half

7:55as much damage, but reward you with

7:57additional souls.

8:01And here's where my own imposed

8:02limitations came into play most. By

8:04refusing to use healing items, I made it

8:06so I can only recover health by

8:08absorbing souls or at the spirit mirrors

8:10where you get to save your game between

8:11fights. That meant staggering the boss

8:13or spending my limited gauge to use the

8:15Two Celestials.

8:18Success was built in small moments,

8:20knowing when to parry, when to deflect,

8:21when to risk the Eason, and managing my

8:23reflex dodges so I could spend reflex

8:25combos in the right moments. I had to

8:27truly learn the fights to understand

8:29what was needed of me.

8:32I was often tempted to give up. Onimusha

8:35wasn't doing this to me, I was doing it

8:37to myself. But each time I died, I would

8:39take a deep breath, wait a second, and

8:41press retry.

8:44To succeed required every tool I had. I

8:47couldn't think beyond the next 10

8:48seconds, the next decision, the next

8:50moment. Most Break Easons were spent to

8:52gain souls and restore my health. Each

8:54time I was prolonging the fight. Each

8:56time I was betting on myself for the

8:57next 10 seconds. After a while, the

9:00distance between myself and Musashi

9:02would fall away as I acted purely on

9:04instinct. I gave myself to the next 10

9:06seconds. In those moments, Onimusha

9:07soared. There are fights here that I

9:09will remember for a very long time. They

9:11are excellent regardless of how you

9:13play, but by choosing to limit myself,

9:15the comebacks and the moments of

9:16perfection mattered even more.

9:22Like Musashi, I put my belief in myself

9:24and the strength of my technique. Just

9:26when I thought it was impossible, I

9:27would find a way. My journey neared his.

9:34Onimusha's bosses are its greatest

9:36strength, but its optional content is so

9:38strong that I did all of its side

9:39missions and everything else over the

9:41course of my 39-hour playthrough. My

9:43favorites were quests from Lady

9:44Murasaki, a writer whose spirit stayed

9:46in the world of the living to tell

9:48stories. She would send me to get to the

9:49bottom of anything that seemed

9:50interesting so she could write about it.

9:52Whether that was a child searching for a

9:53father consumed by revenge, a wife

9:55praying for her abusive husband's

9:57recovery, or a man who believed he had

9:58been blessed with immortality by the

10:00gods.

10:03Many of these side quests build on one

10:04another, telling a single narrative

10:06across several smaller stories that

10:08Murasaki then records. Other side quests

10:10don't always feature the same level of

10:12detail, often lacking voice acting, but

10:14using drawings to find hidden treasures

10:16scattered around Kyoto, returning to

10:18previous areas to shoot down flying

10:19Genma, or just helping average citizens

10:21is often funny and rewarding. Even

10:23hunting down and rescuing Murasaki's

10:25missing lion dogs, a fairly normal take

10:28on collectibles, was entertaining

10:29because the dogs themselves were

10:31incredibly cute.

10:34And each one also rewarded me with a

10:36retelling of a story from Japanese

10:38mythology. Some were funny, some were

10:40sad, and some were just plain weird, but

10:42I enjoyed reading them all. Equipable

10:44charms and stat upgrades provide an

10:46incentive to hunt down the optional

10:47upgrade items scattered around Kyoto and

10:49the other areas, which in turn made me

10:51want to explore the city, figure out

10:52workarounds to areas that had been

10:53blocked off, and open shortcuts once I

10:55did so I could get back there more

10:57easily. Each part of Onimusha touches

10:59every other part, and each piece is

11:01better for how it combines into a

11:03greater whole. That said, many bosses

11:05appear what feels like dozens of times,

11:07and certain main boss fights recur a few

11:09times as well. I was never bothered by

11:11these revisits, however. In fact, I

11:12often welcomed them.

11:16It was a chance to test my skills again,

11:18to gain greater mastery, to put the will

11:20in Musashi that were here now against

11:22those that had come before. Each time I

11:24learned something that would be handy

11:26when I go back for another run in New

11:27Game Plus or in Carnage, an additional

11:29difficulty you unlock after you complete

11:31the campaign. This time though, I think

11:33I'll let myself use items. Probably.

11:36>> [groaning]

11:40>> It's a testament to Onimusha: Warlords

11:41combat that I could beat it without

11:43using some of the systems designed to

11:45help you progress. Not because you don't

11:47need them, but because it leaves room

11:48for you to truly understand its action

11:50and overcome their absence through sheer

11:52determination. Even if I hadn't

11:54initially made things harder for myself,

11:56though, I still would have loved

11:57spending time with the charismatic

11:59denizens of this world, all of whom are

12:01as well acted as they are animated. I

12:03still would have thought that Musashi

12:04himself is one of the coolest, most

12:05interesting protagonists in any video

12:07game, and I would have loved going on

12:08this journey with him. I still would

12:09have savored the creative fights against

12:11dozens of impressive bosses. My journey

12:14reflected Musashi's, and Onimusha made

12:16that possible. The best part of life is

12:18the challenge. You have to learn to love

12:21the fight.

12:22For more in the world of action games,

12:23check out our reviews of Resident Evil,

12:25A Plague Tale: Innocence, or Mortal

12:27Shell, too. And for everything else,

12:29keep it here at IGN.

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